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Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

The Lair of the Cursed Witch

Environment: desert

Total Threat Level: 92

Average Threat Level: 4

1. Entrance

This room is dark.

This entrance is 20' wide and 15' long. The entrance to the dungeon is here. There is a painted door in the east. There's a decaying door in the northwest. A decaying door is in the southwest.

2. Library

This room is dark.

This square room is 40' wide and 50' long. There are a number of well-preserved bookcases here. There are several tables here. There's a decaying door in the southeast. A rough door is in the northwest. A gold-trimmed door is in the northeast. A rotted door is in the southwest.

There is a wandering creature here.

crocodile, stalking (TL 1)

3. Chamber

This room is dark.

This chamber is 20' wide and 10' long. There's a rough door in the southeast. There's a simple door in the northeast. A plain door is in the northwest.

There is a wandering creature here.

goat, stalking (TL 0)

4. Laboratory

This rectangular room is 25' wide and 25' long. The stone tile flooring is broken in places. There is a large table here with a wide array of alchemical devices on it. There is a large cabinet here. A plain door is in the northwest. A plain door is in the west. There's a plain door in the southeast. Torches line the walls.

There are 3 wandering creatures here.

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, lethargic (TL 2)

Abilities:

  • flight: can fly

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

5. Storeroom

This room is dark.

This storeroom is 15' wide and 10' long. A few broken crates and boxes are strewn about. Dense cobwebs hang down from the ceiling. A plain door is in the southeast. There's an ornate door in the north.

There is a mage here.

Emora Zlatcher, female hobgoblin mage (TL 7)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with an oak body, worth 2 sp
  • a robe with narrow sleeves, worth 1 gp
  • a purse of coins holding 13 sp, worth 1 gp
  • a plain key that unlocks the door between room 11 and room 14, worth 5 cp

Treasure

  • a large chest of coins holding 1,800 cp, 1,000 sp, and 80 gp, an onyx worth 45 gp, a jasper worth 46 gp, a citrine worth 45 gp, a quartz worth 46 gp, a chalcedony worth 47 gp, a chalcedony worth 45 gp, an onyx worth 46 gp, a carnelian worth 47 gp, an onyx worth 48 gp, and a zircon worth 45 gp, inside stacked boxes

6. Chamber

This room is dark.

This chamber is 20' wide and 30' long. The marble flooring is cracked in places. There's an ornate door in the southeast. There is a silver-trimmed door in the northeast.

There is a wandering creature here.

dust mephit, lethargic (TL 5)

Abilities:

  • death burst: explodes on death
  • blinding dust breath: blinds enemies

7. Storeroom

This room is dark.

This storeroom is 10' wide and 30' long. Many boxes are stacked here. Dense cobwebs hang down from the ceiling. There's a silver-trimmed door in the southwest. A plain door is in the southeast.

There are 5 swarming insects here.

giant ant, lethargic (TL 1)

giant ant, hunting (TL 1)

giant ant, lethargic (TL 1)

giant ant, lethargic (TL 1)

giant ant, sleeping (TL 1)

8. Storeroom

This room is dark.

This storeroom is 15' wide and 25' long. Boxes are stacked in corners here. A gold-trimmed door is in the southwest. A plain door lies in the southeast.

There is a wandering creature here.

lion, resting (TL 2)

Treasure

  • a large chest of coins with 2,700 cp, 300 sp, and 50 gp, a star rose quartz worth 48 gp, a citrine worth 49 gp, a citrine worth 45 gp, a zircon worth 47 gp, a jasper worth 45 gp, a chalcedony worth 49 gp, a jasper worth 48 gp, a star rose quartz worth 47 gp, a quartz worth 49 gp, and a chalcedony worth 46 gp, inside stacked boxes

9. Laboratory

This rectangular room is 30' wide and 25' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a large cabinet here. There's a plain door in the west. A gold-trimmed door lies in the southeast. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

giant ant, hunting (TL 1)

Carrying the following:

  • a small key that unlocks the door between room 13 and room 11, worth 4 cp

10. Chamber

This room is dark.

This rectangular room is 10' wide and 20' long. There's a carved door in the northwest. A rotted door lies in the northeast.

11. Laboratory

This room is dark.

This laboratory is 20' wide and 25' long. The stone tile flooring is cracked in places. There is a large table here with a wide array of alchemical devices on it. There is a large cabinet here. A gold-trimmed door lies in the southwest. A plain door lies in the southeast. It is locked. There is a gold-trimmed door in the southeast. There is a plain door in the northeast. It is locked.

There are 2 wandering creatures here.

magma mephit, sleeping (TL 7)

Abilities:

  • spell: heat metal: can cast heat metal
  • lava explosion on death: explodes in lava on death
  • breath weapon: fire: can breathe fire
  • immunity: fire: is immune to fire

magma mephit, hunting (TL 7)

Abilities:

  • spell: heat metal: can cast heat metal
  • lava explosion on death: explodes in lava on death
  • breath weapon: fire: can breathe fire
  • immunity: fire: is immune to fire

12. Storeroom

This room is dark.

This rectangular room is 30' wide and 10' long. Many boxes are stacked here. There's a painted door in the southwest. A simple door lies in the southeast.

There is a wandering creature here.

hippogriff, stalking (TL 4)

Abilities:

  • flight: can fly

13. Laboratory

This laboratory is 25' wide and 25' long. The stone tile flooring is broken in places. Tables with alchemical devices, books, and other items are arranged around the room. There is a large cabinet here. There's a silver-trimmed door in the south. There's a plain door in the southwest. It is locked. There are lit braziers around the room here.
A carved door lies in the southeast. It's hidden behind a tapestry.

There is a wandering creature here.

giant spider, hunting (TL 3)

Abilities:

  • venomous bite: can bite with venom
  • spin web: can spin webs

14. Storeroom

This rectangular room is 10' wide and 10' long. Many boxes are stacked here. A plain door lies in the northwest. It is locked. There's a simple door in the northeast. There are lit braziers around the room here.

15. Fountain Chamber

This room is dark.

This square room is 20' wide and 20' long. The stone tile flooring is broken in places. There is an elegant fountain here. The ceiling is partly covered in cobwebs. A carved door lies in the northeast. A simple door lies in the southwest.

There is a wandering creature here.

giant beetle, stalking (TL 1)

16. Chamber

This room is dark.

This chamber is 25' wide and 20' long. There is a decaying door in the northeast.

17. Chamber

This room is dark.

This square room is 15' wide and 25' long. There's a carved door in the northwest. There's a simple door in the south.

18. Laboratory

This room is dark.

This laboratory is 30' wide and 30' long. Stone tile flooring is cracked in places. There are several tables here with various devices on them. There is a large cabinet here. There's a simple door in the northeast. A copper-trimmed door lies in the southeast.

There are 6 swarming insects here.

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, lethargic (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

19. Storeroom

This square room is 10' wide and 30' long. Stone tile flooring is cracked in places. Many boxes are stacked here. There is a pile of random debris here. A plain door lies in the southeast. There is a large lit brazier in the middle of the room.

There are 4 swarming insects here.

giant ant, sleeping (TL 1)

giant ant, stalking (TL 1)

giant ant, resting (TL 1)

giant ant, stalking (TL 1)

20. Chamber

This room is dark.

This square room is 20' wide and 15' long. There is a pile of rags here. There's a simple door in the southwest. There is a silver-trimmed door in the northeast. A gold-trimmed door is in the northwest.

21. Chamber

This chamber is 20' wide and 25' long. There are a lot of cobwebs here. A simple door lies in the northwest. A few torches sit in sconces on the walls.

There is a wandering creature here.

quasit, sleeping (TL 6)

Abilities:

  • shapeshift into insect: can shapeshift into an insect
  • minor invisibility: can turn invisible at will, but not while attacking
  • resistance: magic: is resistant to magic

22. Chamber

This room is dark.

This square room is 30' wide and 20' long. One of the corners has a large pile of filthy rags. A copper-trimmed door is in the northeast.
There is a simple door in the northeast. It cannot be opened from this side.

There is a wandering creature here.

blue jelly, stalking (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

23. Library

This library is 30' wide and 65' long. The walls are lined with bookcases. There is a table here with a large book open lying on it. A plain door lies in the northwest. Torches line the walls.

There is a wandering creature here.

horse, lethargic (TL 1)

24. Storeroom

This room is a square 20' wide and 20' long. Crates and large boxes line the walls. A copper-trimmed door lies in the northwest. There are lit braziers around the room here.

25. Laboratory

This room is dark.

This rectangular room is 25' wide and 25' long. There is a large table here with a wide array of alchemical devices on it. There is a simple cabinet here, and the door is ajar. There is a simple door in the southwest.

There is a wandering creature here.

quasit, stalking (TL 6)

Abilities:

  • shapeshift into insect: can shapeshift into an insect
  • minor invisibility: can turn invisible at will, but not while attacking
  • resistance: magic: is resistant to magic

26. Storeroom

This rectangular room is 25' wide and 15' long. Stone tile flooring is cracked in places. Crates and large boxes line the walls. There is a copper-trimmed door in the northwest. There is a large lit brazier in the middle of the room.

There is an archmage here.

Ibter Osngferd, male hobgoblin archmage (TL 11)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with an ebony body, worth 1 gp
  • a robe with a open collar, worth 2 sp
  • a chest of coins with 1,400 sp and 300 gp, worth 440 gp

Treasure

  • a large chest of coins with 2,200 cp, 1,100 sp, and 30 gp, a cloth-of-gold vestments worth 28 gp, a cloth-of-gold vestments worth 16 gp, and an embroidered silk handkerchief worth 23 gp, inside stacked boxes