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Iron Arachne

Procedural Generation Tools for Tabletop Role-playing Games

This website hosts tools intended to make life easier for players of tabletop RPGs. It's a living website, and will continue to receive new tools on a semiregular basis.

My name is Ben Overmyer. I'm the developer behind this site and the tools it presents. I'm happy to take suggestions - either for my existing generators, or for new tools you wish existed. Email me at ben@ironarachne.com!

Latest News

Major update to the "climate" system

March 19, 2020 13:09

Previously, most subsystems of the World API that powers the Iron Arachne website used a "climate" subsystem as a foundation. If you generated a culture, for example, the first thing the API would do is generate a "climate" and then proceed to build the culture's traits based on that.

There were a few problems with this approach. First, I was conflating climate, biome, and geography into a single concept. Second, it meant that anything that relied on a piece of the climate had to rely on the entire climate subsystem.

Now, that subsystem has been removed and replaced with four separate subsystems: geography, climate, biome, and seasons. Geography refers to the physical traits of a particular location - distance from the equator, distance and direction to the nearest mountains, distance and direction to the nearest ocean, altitude, temperature, and humidity. Once a geography is generated, it's used to generate a climate. A climate refers to the cloud cover, wind speed, and wind direction for an area. Once a climate is generated, then a biome is generated from both it and the geography. A biome determines what fauna and flora live in a particular area, and has a name like "temperate deciduous forest" or "tropical rainforest." Seasons are generated last based on the climate and geography, and round out the set.

Once all of that is generated, then it's collected into a "geographic region" and animals and vegetation are generated. The geographic region is what is now used to generate a culture or a region.

This work is important conceptually and lays the foundation for generating a full world. However, you won't see much difference in the Iron Arachne website at first.

Side Effect #1: Music Style

The first side effect of this change was that the music subsystem broke. Musical instruments were the primary output of this system, and they relied on climate in a way that was old and "smelled bad" from a programming perspective. So, I threw it out and rewrote it from scratch. Instead of generating instruments, it generates a style of music. I did some basic research on musical theory and culture variations in music in order to build this system. I learned in the process that there is way more to musical theory than I ever suspected, and it delves into areas of science as well as art.

Side Effect #2: Food and Drink

Food and drink styles for cultures also broke. This was a more insidious problem, though, as it revealed inadequacies in how plants and animals were populated for a region. I fixed the issues with food and drink so that the site would function again, but I really need to add a lot more plants and animals to the database used to generate regions. There just aren't enough in the system yet. This is a data entry problem and just requires time.

Next Steps

I'm working on adding more plants and animals to the database. This is a bit tedious, but it also includes doing research on various species, which is turning out to be fascinating.

After that, I will be working on something much more visible to users: the map system. I have a hard time wrapping my head around the math required to generate decent-looking maps, but it's time to slay this ogre.

129 new charges added to the heraldry generator

January 25, 2020 20:54

Yes, you read that right. There are now 192 possible charges in the heraldry generator. Also, I added a system on the back end for finding charges by tag, so in the future there's going to be the possibility to specify not just shield shape but also a general category of charge that you want to have for your heraldry.

Here are some coats of arms that have been generated with the new charges:

Per bend sable and purpure, a merman Or

Per bend sable and purpure, a merman Or

Quarterly azure and gules, three pestals argent

Quarterly azure and gules, three pestals argent

Purpure, a unicorn argent

Purpure, a unicorn argent

Server upgrade

In addition, I doubled the CPU and RAM for the server powering this site. This will help alleviate some of the random crashes you may have seen while generating things.

The User Account update is live!

January 12, 2020 20:15

After a ton of work, the User Account update is live on the site!

You can now register an account for Iron Arachne. When you're logged in, any cultures, regions, or heraldry you generate will be linked to your account. You don't have to be logged in to use the site, though.

The most recent creations are listed on each subsection. Also, if you have an account, you can see all of your creations on a personal dashboard.

In addition, this blog's content now appears on the front page of the Iron Arachne website, so you no longer need to go to a separate site to see it.

More content-oriented updates are on the horizon now that this feature rollout is complete!

External Generators

The following is a list of other websites that offer generators like these.