Change Log
Sep. 10th, 2023
Huge rework to species, environment, and encounter generation.
- Changed how threat level is calculated for encounters.
- Added more depth to abilities.
- Reworked how creatures, characters, and species are handled.
- Refactored a lot of code to not use classes.
- Split age data and size data into separate concepts.
- Changed a few things about how environments are generated.
Aug. 8th, 2023
- Fixed an obscure bug in the religion generator with domains.
- Added the ability specify species mix for the religion generator.
- Added the ability to specify the category of religion in the religion generator.
- Changed the default species and category for the religion generator.
- Added more species options for the fantasy family generator.
- Fixed a bug in the Stars Without Number starship generator's model numbers.
Aug. 6th, 2023
- Added support for saving multiple cultures for later use.
- Rewrote the entire site to use SvelteKit instead of Svelte.
May 22nd, 2023
- Added support for the saved culture feature to the religion generator.
May 18th, 2023
- Made it possible to save a culture from the culture generator for use in the region generator.
- Tweaked the heights of some of the fantasy species.
- Fixed a bug in the measurements converter for feet and inches.
Apr. 14th, 2023
- Expanded the results for the religion generator.
- Expanded the results for the culture generator.
- Expanded the possibilities for settlements in the region generator.
- Expanded the diversity of results for the chop shop generator.
Feb. 18th, 2023
- Fixed a bug with male height in species stats calculator.
- Added more descriptions to the biome generator.
Feb. 2nd, 2023
- Changed the format of Ingenium Second Edition heritage stats.
Nov. 21st, 2022
- Moved navigation from a sidebar to its own page.
- Removed two custom fonts.
- Redesigned the logo.
- Made other design tweaks.
- Switched to Vite for build and development.
Nov. 18th, 2022
- Made min rooms and max rooms for dungeon generator configurable.
Nov. 17th, 2022
- Added first version of AD&D 2e character generator.
Oct. 1st, 2022
- Fixed a bug in culture generation with Elvish culture names.
- Updated the build process to use Node.js 18.
Jul. 29th, 2022
- Added more variety to the cyberpunk drug generator.
Jul. 26th, 2022
- Improved display of language generator.
- Added more IPA phonemes to the language generator.
- Changed weighting of phonemes for the English-like phoneme set to reflect actual frequency of English phonemes.
Jul. 24th, 2022
- Added support for random sets in the word generator.
- Added Japanese-like names to the region generator.
- Added Elvish-like names to the region generator.
- Made regions use their name set for their ruling figures.
- Made region name set configurable.
- Displayed region sovereignties seperately from vassal realms.
- Added very basic language generator, to be expanded and integrated into other generators later.
Jul. 7th, 2022
- Changed how invented words are generated and added new tools to that system. This affects all generated names.
- Reworked the region generator to change how neighbors are constructed.
- Added a tool for testing invented word patterns.
Jul. 3rd, 2022
- Added a handful of magic weapons to dungeon generation.
- Added a system for generating magic items to the dungeon generator.
Jun. 29th, 2022
- Added light sources to the dungeon generator.
- Reorganized dungeon generation code to be easier to read, and fixed a few bugs in the process.
Jun. 24th, 2022
- Added aarakocra, aasimar, centaur, dark elf, deep gnome, duergar, firbolg, high elf, and hobgoblin to sentient species.
- Fixed several bugs in the selection of sentient species during encounter creation.
Jun. 23rd, 2022
- Added display of secret doors to dungeon map.
- Added GM text and player text to dungeon generator.
- Made secret doors in dungeon generator hidden on one side.
- Reworked dungeon generator room generation algorithm to include more loops.
- Added many more creatures and encounter types to the dungeon generator.
- Added threat levels as a generic challenge indicator to the dungeon generator.
- Expanded treasure hordes and made individual treasure carriable by characters.
- Added more variety to the types of rooms generated by the dungeon generator.
- Added equipment to character encounters in the dungeon generator.
- Added abilities to encounter display in the dungeon generator.
Jun. 9th, 2022
- Added a star nation generator.
- Did a little behind-the-scenes cleanup of the star system generator.
Jun. 5th, 2022
- Added the initial version of a dungeon generator.
- Added goblins, orcs, and trolls as sentient species.
- Added a creature system, only used by the dungeon generator right now.
- Added a treasure system, also only used for the dungeon generator so far.
Apr. 22nd, 2022
- Tweaked the SVG rendering of planets in the star system generator to properly size them.
- Added comparison to Earth for some planet statistics, for context.
- Reorganized the planet and star generation code a bit behind the scenes.
- Made the graphics on the Planet Generator much more realistic.
Apr. 1st, 2022
- Added anchor and barrel heraldic charges.
- Added link to the source code in the footer.
Feb. 4th, 2022
- Added ability to allow or disallow occupations by race for DCC character generator.
- Expanded how culture taboos are generated.
- Rewrote how character, town, region, and culture names are generated.
- Rewrote how towns are structured to make it easier to implement certain future features.
- Added an environment/climate/biome system to add diversity to towns and regions.
- Made cultures use the religion generator for religion information.
- Added country and town name lists to the culture generator.
Jan. 23rd, 2022
- Added about twenty new occupations to the DCC character generator.
- Fixed a bug in the DCC character generator where HP could be lower than 1.
- Made elf, dwarf, and halfling characters in the DCC character generator have names matching their cultures.
Jan. 22nd, 2022
- Reworked the biome and climate system underlying region generation.
- Added geographic features to town descriptions.
- Added Dungeon Crawl Classics character generator.
Jan. 17th, 2022
- Added a fantasy family generator.
- Changed how personalities are generated to be faster and more rational.
- Reworked how species are structured to allow for a better physical trait system.
- Fixed a bug in age categories.
- Alphabetized the sidebar menu.
- Added a change log page for all the changes and modified the home page to only show the most recent.
Jan. 14th, 2022
- Fixed a bug where non-humans would always be women.
- Added names, types, and rulers to regions.
- Added claimant list to regions, including their heraldry.
- Added proper kingdom and empire generation subsystems instead of just names.
- Added ruler heraldry.
- Made unique name generators for each fantasy race.
- Expanded the options available to the underlying made-up word generation algorithm. Better names!
- Added dragonborn.
Nov. 19th, 2021
- Fixed a bug in the religion generator that was causing it to crash.
Nov. 18th, 2021
- Rewrote the heraldry system to allow much greater flexibility.
- Added the ability to specify the number of charges and their tincture to the heraldry generator.
- Expanded the variety of personality descriptions for characters.
Oct. 30th, 2021
- Expanded how gender is handled behind the scenes.
- Added male and female controls to Species Stats.
- Added a little more variety to character descriptions.
Oct. 16th, 2021
- Added spooky ship generator.
Sep. 26th, 2021
- Added ability to filter heraldry charges by tag.
Aug. 13th, 2021
- Fixed bug in seed generator that right-padded it with zeroes.
- Added more variety to town names.
- Made the random seed field monospace.
- Expanded the list of clothing in the fantasy equipment lists.
Jul. 13th, 2021
- Added more variety to biomes.
- Added an arms manufacturer generator.
- Fixed a bug in calculating ordinals for the changelog.
Jul. 9th, 2021
- Changed how star and planet names are constructed.
- Added a chance for inhabited planets to have a notable starport.
- Changed how planetary cultures and governments are generated.
Jul. 8th, 2021
- Rewrote the site from JavaScript + Vue + Webpack to TypeScript + Svelte + Rollup.
- Fixed several subtle bugs in the Stars Without Number generators.
- Made the heraldry generator faster.
- Changed how this change log is structured and displayed.
May 2nd, 2021
- Expanded culture generator with music style.
- Added social organization to the culture generator.
Apr. 21st, 2021
- Added a religion generator.
Apr. 19th, 2021
- Made the magic weapon generator more flexible.
Apr. 16th, 2021
- Added a magic weapon generator.
Apr. 8th, 2021
- Added personality traits to character descriptions.
- Added notable members to organizations.
Mar. 2nd, 2021
- Made barren planets a little deformed in WebGL rendering.
- Tweaked cloud layers on some planet types in WebGL rendering.
Mar. 1st, 2021
- Added model numbers to SWN starships.
- Added more detail to star generation.
- Added hazards to planet generation.
Feb. 26th, 2021
- Made star system generator and planet generator use the same underlying library for planet generation
- Updated button styles for each of the sections
Feb. 25th, 2021
- Added the planet generator
- Fixed missing hardpoints attribute to SWN starship generator
Feb. 11th, 2021
- Added missing speed and armor attributes to SWN starship generator
- Fixed an index bug in several generators
- Added the ability to save Uncharted Worlds characters
- Added a new town name generation scheme
- Made several major site design changes
Feb. 8th, 2021
- Added Stars Without Number starship generator
Feb. 5th, 2021
- Fixed the download of heraldry images
- Added ability to download SWN characters
Feb. 4th, 2021
- Stars Without Number character generator added
Jan. 25th, 2021
- Fantasy equipment list page has been added
Jan. 19th, 2021
- Planets in the Star System generator now have notable features added to their descriptions