Tools for procedural generation of content for tabletop role-playing games
This is an AD&D 2e character generator.
A level 1 gnome mage
XP: 0
HP: 2
AC: 10
THAC0: 20
Alignment: chaotic good
Currency: 19 gp 9 sp 5 cp
Strength: 12
Dexterity: 11
Constitution: 10
Charisma: 9
Intelligence: 14
Wisdom: 13
Paralyzation, Poison, or Death Magic: 14
Rod, Staff, or Wand: 13
Petrification or Polymorph: 13
Breath Weapon: 15
Spell: 14
Hit Probability: normal
Damage Adjustment: none
Weight Allowance: 45
Maximum Press: 140
Open Doors: 7
Bend Bars/Lift Gates: 4%
Reaction Adjustment: 0
Missile Attack Adjustment: 0
Defensive Adjustment: 0
Hit Point Adjustment:
System Shock: 70%
Resurrection Survival: 75%
Poison Save: 0
Regeneration: nil
Number of Languages: 4
Spell Level: 7th
Chance To Learn Spell: 60%
Maximum Number of Spells Per Level: 9
Illusion Immunity: N/A
Magical Defense Adjustment: 0
Bonus Priest Spells: 1
Chance of Spell Failure: 0%
Spell Immunity: N/A
Maximum Number of Henchmen: 4
Loyalty Base: 0
Reaction Adjustment (NPCs): 0
Weapon | Damage Type | Damage (SM/L) | Spd. Factor |
---|---|---|---|
sling | bludgeoning | 0/0 | 6 |
20% chance of magical item malfunction, except weapons, armor, shields, and illusionist items (and, if the gnome is a thief, items that duplicate thieving abilities)
+1 to hit kobolds or goblins
When gnolls, bugbears, ogres, trolls, ogre magi, giants, or titans attack gnomes, subtract -4 from their attack rolls
Infravision (60')
Within 10', detect grade or slope in passages with 1-5 on 1d6
Within 10', detect unsafe walls, ceiling, and floors with 1-7 on 1d10
Determine approximate depth underground with 1-4 on 1d6
Within 10', determine approximate direction underground with 1-3 on 1d6
Find Familiar