Tools for procedural generation of content for tabletop role-playing games
Tools for procedural generation of content for tabletop role-playing games
This is an AD&D 2e character generator.
A level 1 elf mage
XP: 0
HP: 4
AC: 10
THAC0: 20
Alignment: chaotic evil
Currency: 49 gp 5 sp
Strength: 3
Dexterity: 15
Constitution: 10
Charisma: 11
Intelligence: 14
Wisdom: 7
Paralyzation, Poison, or Death Magic: 14
Rod, Staff, or Wand: 11
Petrification or Polymorph: 13
Breath Weapon: 15
Spell: 12
Hit Probability: -3
Damage Adjustment: -1
Weight Allowance: 5
Maximum Press: 10
Open Doors: 2
Bend Bars/Lift Gates: 0%
Reaction Adjustment: 0
Missile Attack Adjustment: 0
Defensive Adjustment: -1
Hit Point Adjustment:
System Shock: 70%
Resurrection Survival: 75%
Poison Save: 0
Regeneration: nil
Number of Languages: 4
Spell Level: 7th
Chance To Learn Spell: 60%
Maximum Number of Spells Per Level: 9
Illusion Immunity: N/A
Magical Defense Adjustment: -1
Bonus Priest Spells: N/A
Chance of Spell Failure: 30%
Spell Immunity: N/A
Maximum Number of Henchmen: 4
Loyalty Base: 0
Reaction Adjustment (NPCs): 0
Weapon | Damage Type | Damage (SM/L) | Spd. Factor |
---|---|---|---|
knife | piercing | 1d3/1d2 | 2 |
90% resistance to sleep spell and all charm-related spells
+1 to hit with all bows other than crossbow
+1 to hit with short or long swords
Infravision (60')
Notice secret door with 1 on 1d6 when passing within 10 feet
Find secret door when actively searching with 1-2 on 1d6
Find concealed portal when actively searching with 1-3 on 1d6
When not wearing metal armor, and either alone or with other elves/halflings not in metal armor, gain a bonus to surprise opponents. Those opponents have a -4 penalty to their surprise die rolls, or a -2 penalty if the elf has to open a door or screen to attack.
Light