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Tools for procedural generation of content for tabletop role-playing games

AD&D 2e Character Generator

This is an AD&D 2e character generator.

Lock Seed

A level 1 dwarf cleric

XP: 0

HP: 6

AC: 6

THAC0: 20

Alignment: lawful evil

Currency: 3 gp

Attributes

Strength: 14

Dexterity: 5

Constitution: 13

Charisma: 13

Intelligence: 12

Wisdom: 11

Saving Throws

Paralyzation, Poison, or Death Magic: 13

Rod, Staff, or Wand: 17

Petrification or Polymorph: 13

Breath Weapon: 16

Spell: 18

Derived Stats

Hit Probability: normal

Damage Adjustment: none

Weight Allowance: 55

Maximum Press: 170

Open Doors: 8

Bend Bars/Lift Gates: 7%

Reaction Adjustment: -1

Missile Attack Adjustment: -1

Defensive Adjustment: +2

Hit Point Adjustment:

System Shock: 85%

Resurrection Survival: 90%

Poison Save: 0

Regeneration: nil

Number of Languages: 3

Spell Level: 6th

Chance To Learn Spell: 50%

Maximum Number of Spells Per Level: 7

Illusion Immunity: N/A

Magical Defense Adjustment: 0

Bonus Priest Spells: 0

Chance of Spell Failure: 10%

Spell Immunity: N/A

Maximum Number of Henchmen: 5

Loyalty Base: 0

Reaction Adjustment (NPCs): +1

Weapons

WeaponDamage TypeDamage (SM/L)Spd. Factor
footman's macebludgeoning1d6+1/1d67

Armor

studded leather

Abilities

20% chance of magical item malfunction

+1 to hit orcs, half-orcs, goblins, and hobgoblins

-4 to attack rolls made on the character by ogres, trolls, ogre magi, giants, and titans

Infravision (60')

Within 10', detect grade or slope in passage with 1-5 on 1d6

Within 10', detect new tunnel/passage construction with 1-5 on 1d6

Within 10', detect sliding/shifting walls or rooms with 1-4 on 1d6

Within 10', detect stonework traps, pits, and deadfalls with 1-3 on 1d6

Within 10', determine approximate depth underground with 1-3 on 1d6

Spells

Magical Stone