Tools for procedural generation of content for tabletop role-playing games
This is an AD&D 2e character generator.
A level 1 dwarf cleric
XP: 0
HP: 6
AC: 6
THAC0: 20
Alignment: lawful evil
Currency: 3 gp
Strength: 14
Dexterity: 5
Constitution: 13
Charisma: 13
Intelligence: 12
Wisdom: 11
Paralyzation, Poison, or Death Magic: 13
Rod, Staff, or Wand: 17
Petrification or Polymorph: 13
Breath Weapon: 16
Spell: 18
Hit Probability: normal
Damage Adjustment: none
Weight Allowance: 55
Maximum Press: 170
Open Doors: 8
Bend Bars/Lift Gates: 7%
Reaction Adjustment: -1
Missile Attack Adjustment: -1
Defensive Adjustment: +2
Hit Point Adjustment:
System Shock: 85%
Resurrection Survival: 90%
Poison Save: 0
Regeneration: nil
Number of Languages: 3
Spell Level: 6th
Chance To Learn Spell: 50%
Maximum Number of Spells Per Level: 7
Illusion Immunity: N/A
Magical Defense Adjustment: 0
Bonus Priest Spells: 0
Chance of Spell Failure: 10%
Spell Immunity: N/A
Maximum Number of Henchmen: 5
Loyalty Base: 0
Reaction Adjustment (NPCs): +1
Weapon | Damage Type | Damage (SM/L) | Spd. Factor |
---|---|---|---|
footman's mace | bludgeoning | 1d6+1/1d6 | 7 |
studded leather
20% chance of magical item malfunction
+1 to hit orcs, half-orcs, goblins, and hobgoblins
-4 to attack rolls made on the character by ogres, trolls, ogre magi, giants, and titans
Infravision (60')
Within 10', detect grade or slope in passage with 1-5 on 1d6
Within 10', detect new tunnel/passage construction with 1-5 on 1d6
Within 10', detect sliding/shifting walls or rooms with 1-4 on 1d6
Within 10', detect stonework traps, pits, and deadfalls with 1-3 on 1d6
Within 10', determine approximate depth underground with 1-3 on 1d6
Magical Stone