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Tools for procedural generation of content for tabletop role-playing games

AD&D 2e Character Generator

This is an AD&D 2e character generator.

Lock Seed

A level 1 gnome mage

XP: 0

HP: 4

AC: 10

THAC0: 20

Alignment: lawful neutral

Currency: 39 gp 5 sp

Attributes

Strength: 12

Dexterity: 12

Constitution: 9

Charisma: 8

Intelligence: 12

Wisdom: 8

Saving Throws

Paralyzation, Poison, or Death Magic: 14

Rod, Staff, or Wand: 13

Petrification or Polymorph: 13

Breath Weapon: 15

Spell: 14

Derived Stats

Hit Probability: normal

Damage Adjustment: none

Weight Allowance: 45

Maximum Press: 140

Open Doors: 7

Bend Bars/Lift Gates: 4%

Reaction Adjustment: 0

Missile Attack Adjustment: 0

Defensive Adjustment: 0

Hit Point Adjustment:

System Shock: 65%

Resurrection Survival: 70%

Poison Save: 0

Regeneration: nil

Number of Languages: 3

Spell Level: 6th

Chance To Learn Spell: 50%

Maximum Number of Spells Per Level: 7

Illusion Immunity: N/A

Magical Defense Adjustment: 0

Bonus Priest Spells: N/A

Chance of Spell Failure: 25%

Spell Immunity: N/A

Maximum Number of Henchmen: 3

Loyalty Base: -1

Reaction Adjustment (NPCs): 0

Weapons

WeaponDamage TypeDamage (SM/L)Spd. Factor
knifepiercing1d3/1d22

Armor

Abilities

20% chance of magical item malfunction, except weapons, armor, shields, and illusionist items (and, if the gnome is a thief, items that duplicate thieving abilities)

+1 to hit kobolds or goblins

When gnolls, bugbears, ogres, trolls, ogre magi, giants, or titans attack gnomes, subtract -4 from their attack rolls

Infravision (60')

Within 10', detect grade or slope in passages with 1-5 on 1d6

Within 10', detect unsafe walls, ceiling, and floors with 1-7 on 1d10

Determine approximate depth underground with 1-4 on 1d6

Within 10', determine approximate direction underground with 1-3 on 1d6

Spells

Protection from Evil