Tools for procedural generation of content for tabletop role-playing games
Tools for procedural generation of content for tabletop role-playing games
This is an AD&D 2e character generator.
A level 1 Tallfellow halfling thief
XP: 0
HP: 3
AC: 6
THAC0: 20
Alignment: chaotic evil
Currency: 39 gp 9 sp 5 cp
Strength: 10
Dexterity: 19
Constitution: 11
Charisma: 11
Intelligence: 8
Wisdom: 9
Paralyzation, Poison, or Death Magic: 13
Rod, Staff, or Wand: 14
Petrification or Polymorph: 12
Breath Weapon: 16
Spell: 15
Hit Probability: normal
Damage Adjustment: none
Weight Allowance: 40
Maximum Press: 115
Open Doors: 6
Bend Bars/Lift Gates: 2%
Reaction Adjustment: +3
Missile Attack Adjustment: +3
Defensive Adjustment: -4
Hit Point Adjustment:
System Shock: 75%
Resurrection Survival: 80%
Poison Save: 0
Regeneration: nil
Number of Languages: 1
Spell Level: N/A
Chance To Learn Spell: N/A
Maximum Number of Spells Per Level: N/A
Illusion Immunity: N/A
Magical Defense Adjustment: 0
Bonus Priest Spells: 0
Chance of Spell Failure: 20%
Spell Immunity: N/A
Maximum Number of Henchmen: 4
Loyalty Base: 0
Reaction Adjustment (NPCs): 0
| Weapon | Damage Type | Damage (SM/L) | Spd. Factor |
|---|---|---|---|
| sling | bludgeoning | 0/0 | 6 |
studded leather
+1 to attack rolls with thrown weapons and slings
When not wearing metal armor, and either alone or with other halflings/elves not in metal armor, gain a bonus to surprise opponents. Those opponents have a -4 penalty to their surprise die rolls, or a -2 penalty if the halfling has to open a door or screen to attack.
Hide in Shadows: 35%
Move Silently: 35%
Read Languages: -5%
Climb Walls: 45%
Open Locks: 35%
Find/Remove Traps: 20%
Detect Noise: 20%
Pick Pockets: 35%