Tools for procedural generation of content for tabletop role-playing games
This is an AD&D 2e character generator.
A level 1 gnome mage
XP: 0
HP: 4
AC: 10
THAC0: 20
Alignment: lawful neutral
Currency: 39 gp 5 sp
Strength: 12
Dexterity: 12
Constitution: 9
Charisma: 8
Intelligence: 12
Wisdom: 8
Paralyzation, Poison, or Death Magic: 14
Rod, Staff, or Wand: 13
Petrification or Polymorph: 13
Breath Weapon: 15
Spell: 14
Hit Probability: normal
Damage Adjustment: none
Weight Allowance: 45
Maximum Press: 140
Open Doors: 7
Bend Bars/Lift Gates: 4%
Reaction Adjustment: 0
Missile Attack Adjustment: 0
Defensive Adjustment: 0
Hit Point Adjustment:
System Shock: 65%
Resurrection Survival: 70%
Poison Save: 0
Regeneration: nil
Number of Languages: 3
Spell Level: 6th
Chance To Learn Spell: 50%
Maximum Number of Spells Per Level: 7
Illusion Immunity: N/A
Magical Defense Adjustment: 0
Bonus Priest Spells: N/A
Chance of Spell Failure: 25%
Spell Immunity: N/A
Maximum Number of Henchmen: 3
Loyalty Base: -1
Reaction Adjustment (NPCs): 0
Weapon | Damage Type | Damage (SM/L) | Spd. Factor |
---|---|---|---|
knife | piercing | 1d3/1d2 | 2 |
20% chance of magical item malfunction, except weapons, armor, shields, and illusionist items (and, if the gnome is a thief, items that duplicate thieving abilities)
+1 to hit kobolds or goblins
When gnolls, bugbears, ogres, trolls, ogre magi, giants, or titans attack gnomes, subtract -4 from their attack rolls
Infravision (60')
Within 10', detect grade or slope in passages with 1-5 on 1d6
Within 10', detect unsafe walls, ceiling, and floors with 1-7 on 1d10
Determine approximate depth underground with 1-4 on 1d6
Within 10', determine approximate direction underground with 1-3 on 1d6
Protection from Evil