Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Domain of the Cursed Sorcerer
Environment: desert
Total Threat Level: 81
Average Threat Level: 4
1. Entrance
This room is dark.
This rectangular room is 15' wide and 15' long. The stairs leading out of the dungeon are here. There is a simple door in the south. There's a simple door in the north.
2. Storeroom
This square room is 20' wide and 25' long. Boxes are stacked in corners here. A simple door is in the northeast. There is a simple door in the southwest. There are lit braziers around the room here.
There is a wandering creature here.
giant centipede, stalking (TL 2)
Abilities:
venomous bite: can bite with venom
Carrying the following:
a simple key that unlocks the door between room 18 and room 22, worth 3 cp
3. Fountain Chamber
This room is dark.
This square room is 15' wide and 25' long. There is a disused fountain here with brackish water. There are a lot of cobwebs here. A simple door is in the west. An ornate door is in the southeast.
Treasure
a chest of coins containing 1,800 cp, 700 sp, and 50 gp, a black velvet mask stitched with silver thread worth 31 gp, a copper chalice with silver filigree worth 23 gp, a gold locket with a painted portrait inside worth 29 gp, a cloth-of-gold vestments worth 26 gp, and a gold locket with a painted portrait inside worth 25 gp, inside fountain
4. Storeroom
This storeroom is 15' wide and 10' long. A few broken crates and boxes are strewn about. A simple door is in the northeast. A decaying door lies in the southwest. Torches line the walls.
There is a wandering creature here.
camel, sleeping (TL 1)
5. Chamber
This room is dark.
This square room is 25' wide and 10' long. An ornate door is in the north. There's an iron-trimmed door in the northeast. A plain door is in the southwest.
There is a wandering creature here.
hippogriff, sleeping (TL 4)
Abilities:
flight: can fly
6. Chamber
This room is dark.
This room is a square 25' wide and 15' long. Dense cobwebs hang down from the ceiling. A plain door lies in the northeast. There is a simple door in the southeast.
There's an iron-trimmed door in the southwest. A tapestry obscures it.
7. Storeroom
This room is dark.
This rectangular room is 10' wide and 15' long. Crates and large boxes line the walls. A plain door lies in the northwest. There is a rough door in the southwest. There's a simple door in the southeast.
There is a wandering creature here.
giant spider, hunting (TL 3)
Abilities:
venomous bite: can bite with venom
spin web: can spin webs
8. Chamber
This room is dark.
This chamber is 25' wide and 15' long. Marble flooring is cracked in places. A simple door lies in the southwest. There's a simple door in the southwest. There's a plain door in the southeast.
There is a wandering creature here.
badger, sleeping (TL 1)
Treasure
a large chest of coins containing 2,600 cp, 600 sp, and 90 gp, a copper chalice with silver filigree worth 16 gp, a carved bone statuette worth 15 gp, a copper chalice with silver filigree worth 20 gp, a pair of engraved bone dice worth 17 gp, and a silver ewer worth 21 gp
9. Laboratory
This room is dark.
This rectangular room is 20' wide and 25' long. Stone tile flooring is cracked in places. There is a large table here with a wide array of alchemical devices on it. There is a simple cabinet here, and the door is ajar. A decaying door is in the northwest. There's a simple door in the southwest.
There is a wandering creature here.
blue slime, cautious (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
10. Chamber
This rectangular room is 10' wide and 20' long. There is a rough door in the northeast. There's a simple door in the southwest. A simple door is in the northwest. An ornate door lies in the southeast. Torches line the walls.
A rough door is in the northwest. It cannot be opened from this side.
There are 4 swarming insects here.
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
11. Chamber
This rectangular room is 30' wide and 20' long. The floor is marble. There is a simple door in the southeast. A plain door lies in the southwest. There is a plain door in the southwest. There is a decaying door in the northeast. There are lit braziers around the room here.
There is a wandering creature here.
ochre jelly, sleeping (TL 4)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
lightning split: split in half when hit with lightning
Treasure
a large chest of coins holding 2,800 cp, 800 sp, and 50 gp, a turquoise worth 9 gp, a hematite worth 9 gp, a blue quartz worth 9 gp, a blue quartz worth 9 gp, and a banded agate worth 9 gp
12. Library
This room is a square 50' wide and 25' long. There are a number of well-preserved bookcases here. There are several tables here. There is a silver-trimmed door in the southeast. There's a plain door in the southwest. A plain door lies in the northwest. There's a rotted door in the northeast. There's a simple door in the northeast. A few torches sit in sconces on the walls.
There is a wandering creature here.
will o' the wisp, hunting (TL 4)
Abilities:
illumination: glows with a bright light
minor invisibility: can become invisible unless attacking
13. Chamber
This room is dark.
This square room is 10' wide and 30' long. The marble flooring is broken in places. Debris of unknown origin is scattered about. There is a simple door in the northwest. There is a rough door in the northwest. There is a rotted door in the southeast. A simple door is in the southeast.
14. Storeroom
This room is dark.
This storeroom is 30' wide and 30' long. Stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. A rotted door lies in the northwest. A plain door is in the northeast. There's a plain door in the southeast. There is a plain door in the southeast. There's a rough door in the northwest.
There are 8 swarming insects here.
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
giant bee, stalking (TL 2)
Abilities:
flight: can fly
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
giant bee, stalking (TL 2)
Abilities:
flight: can fly
giant bee, resting (TL 2)
Abilities:
flight: can fly
giant bee, resting (TL 2)
Abilities:
flight: can fly
giant bee, resting (TL 2)
Abilities:
flight: can fly
giant bee, cautious (TL 2)
Abilities:
flight: can fly
15. Chamber
This room is dark.
This chamber is 10' wide and 15' long. A simple door is in the northwest. A simple door lies in the southwest.
There's a decaying door in the southeast. A tapestry obscures it.
There is a wandering creature here.
camel, hunting (TL 1)
16. Chamber
This room is a square 10' wide and 15' long. The stone tile flooring is broken in places. There is a pile of rags here. There is a decaying door in the southeast. A decaying door is in the northwest. There are lit braziers around the room here.
There are 4 swarming insects here.
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
giant dragonfly, hunting (TL 2)
Abilities:
flight: can fly
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
giant dragonfly, stalking (TL 2)
Abilities:
flight: can fly
17. Storeroom
This room is dark.
This storeroom is 10' wide and 25' long. Boxes are stacked in corners here. A simple door is in the northwest. There's a decaying door in the northeast.
There is a wandering creature here.
ghoul, resting (TL 4)
18. Chamber
This room is dark.
This rectangular room is 15' wide and 20' long. There is a plain door in the southwest. It is locked. A plain door is in the northwest.
There is a wandering creature here.
bat, stalking (TL 1)
Abilities:
flight: can fly
19. Storeroom
This rectangular room is 10' wide and 30' long. Many boxes are stacked here. Debris of unknown origin is scattered about. There's a decaying door in the southwest. There's a plain door in the southeast. A plain door is in the southwest. An ornate door lies in the northwest. A simple door is in the northeast. There's a rough door in the northeast. Torches line the walls.
Treasure
a shiny key that unlocks the door between room 24 and room 25
20. Storeroom
This storeroom is 20' wide and 30' long. The stone tile flooring is cracked in places. Many boxes are stacked here. There's a plain door in the northwest. A plain door lies in the northeast. There is a large lit brazier in the middle of the room.
A simple door lies in the southeast. A tapestry obscures it.
There are 3 wandering creatures here.
elk, stalking (TL 2)
elk, lethargic (TL 2)
elk, hunting (TL 2)
21. Library
This rectangular room is 55' wide and 40' long. There are many bookcases here. There are several tables here. There is a silver-trimmed door in the northwest. A plain door is in the southeast. A simple door is in the northeast. A carved door lies in the northwest. Torches line the walls.
There is a wandering creature here.
rat, cautious (TL 0)
22. Library
This room is dark.
This library is 30' wide and 65' long. The walls are lined with bookcases. There are several tables here. A plain door is in the northwest. It is locked. There is a plain door in the southwest.
23. Storeroom
This room is dark.
This square room is 20' wide and 10' long. Many boxes are stacked here. There is a pile of random debris here. There is a rotted door in the northwest. There's a carved door in the southeast.
There is a plain door in the northeast. A tapestry obscures it.
There is a wandering creature here.
hell hound, hunting (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
24. Chamber
This room is dark.
This chamber is 25' wide and 30' long. The marble flooring is cracked in places. There is a simple door in the northwest. A silver-trimmed door lies in the southeast. It is locked.
There is a wandering creature here.
rust monster, cautious (TL 1)
Abilities:
rusting touch: rusts nonmagical metal it touches
25. Storeroom
This room is dark.
This room is a square 25' wide and 20' long. Many boxes are stacked here. One of the corners has a large pile of filthy rags. There's a silver-trimmed door in the northwest. It is locked. There's a plain door in the north. There's a plain door in the southwest.
26. Library
This room is dark.
This library is 50' wide and 55' long. The stone tile flooring is cracked in places. There are a number of well-preserved bookcases here. There are several tables here. One of the corners has a large pile of filthy rags. There's a plain door in the northeast. A rough door lies in the southeast. It is locked.
There is a wandering creature here.
crocodile, hunting (TL 1)
27. Storeroom
This rectangular room is 20' wide and 20' long. The stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. There is a pile of rags here. There is a rough door in the northwest. It is locked. Torches line the walls.
There is an archmage here.
Ipqer Ishrump, male tiefling archmage (TL 9)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a painted cherry body, worth 4 sp
a robe with a open collar, worth 4 sp
a small key that unlocks the door between room 27 and room 26, worth 8 cp