Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Lair of the Dark Witch
Environment: underdark
Total Threat Level: 122
Average Threat Level: 6
1. Entrance
This square room is 15' wide and 20' long. The stairs out of the dungeon are here. There's an iron-trimmed door in the southeast. There's a rotted door in the northwest. A few torches sit in sconces on the walls.
2. Chamber
This room is dark.
This square room is 10' wide and 10' long. There's a rotted door in the southeast. There's an ornate door in the northeast.
3. Library
This library is 55' wide and 55' long. The walls are lined with bookcases. There are several tables here. Much of the floor is covered in debris. A simple door is in the southeast. There's a simple door in the northeast. A plain door lies in the northeast. An ornate door lies in the southwest. A plain door is in the northwest. Torches line the walls.
Treasure
a small key that unlocks the door between room 19 and room 14
4. Laboratory
This laboratory is 25' wide and 25' long. Stone tile flooring is cracked in places. There are several tables here with various devices on them. There is a cabinet here. There is a pile of random debris here. A simple door is in the northeast. A plain door lies in the south. A carved door lies in the east. A few torches sit in sconces on the walls.
There is a wandering creature here.
imp, sleeping (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
Carrying the following:
a rough key that unlocks the door between room 10 and room 22, worth 5 cp
5. Fountain Chamber
This square room is 20' wide and 10' long. There is a disused fountain here with brackish water. A simple door is in the southeast. A plain door lies in the northeast. There is a decaying door in the northwest. A carved door is in the northwest. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
cockatrice, resting (TL 2)
Abilities:
venomous bite: can bite with venom
6. Storeroom
This room is dark.
This square room is 25' wide and 30' long. A few broken crates and boxes are strewn about. There is a plain door in the west. There's a simple door in the northeast. There's a rough door in the north.
There is a wandering creature here.
gryphon, hunting (TL 4)
Abilities:
flight: can fly
7. Library
This room is dark.
This room is a square 40' wide and 45' long. There are many bookcases here. There are several tables here. A rough door is in the southeast. A decaying door is in the southwest.
There is a wandering creature here.
ghoul, lethargic (TL 4)
8. Fountain Chamber
This room is dark.
This fountain chamber is 25' wide and 10' long. Small fountains sit in each corner of the room. Dense cobwebs hang down from the ceiling. A plain door is in the southwest. There is a rough door in the southeast.
There are 3 wandering creatures here.
ape, sleeping (TL 1)
ape, lethargic (TL 1)
ape, resting (TL 1)
Treasure
a chest of coins with 9,000 gp and 1,300 pp, a carved ivory statuette worth 265 gp, a silver necklace with a gemstone pendant worth 286 gp, a bronze crown worth 277 gp, a silk robe with gold embroidery worth 241 gp, a silk robe with gold embroidery worth 236 gp, a bronze crown worth 229 gp, a bronze crown worth 257 gp, a poison-enchanted iron rapier worth 125 gp, a gold heater shield worth 260 gp, a white cedar round shield worth 11 gp, a deer hide belt worth 3 cp, and a cotton trousers worth 3 cp, inside fountain
9. Library
This library is 25' wide and 55' long. The stone tile flooring is broken in places. There are a number of well-preserved bookcases here. There are several tables here. Much of the floor is covered in debris. There is a plain door in the east. A plain door is in the southeast. A simple door is in the southwest. There are lit braziers around the room here.
There is a wandering creature here.
badger, sleeping (TL 1)
10. Fountain Chamber
This room is dark.
This fountain chamber is 10' wide and 10' long. Small fountains sit in each corner of the room. There's a simple door in the southeast. It is locked. A decaying door is in the northeast.
There is a mage here.
Vellieng Ekland, male deep gnome mage (TL 6)
Abilities:
darkvision: can see in the dark
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a maple body, worth 5 sp
a robe with short sleeves, worth 9 sp
11. Storeroom
This storeroom is 25' wide and 30' long. Crates and large boxes line the walls. A plain door lies in the northwest. A simple door lies in the southeast. A simple door lies in the northeast. A few torches sit in sconces on the walls.
12. Chamber
This room is dark.
This chamber is 30' wide and 10' long. There's a plain door in the southwest. There's a rotted door in the southwest. There is a simple door in the northeast.
There are 8 swarming insects here.
giant bee, sleeping (TL 2)
Abilities:
flight: can fly
giant bee, stalking (TL 2)
Abilities:
flight: can fly
giant bee, stalking (TL 2)
Abilities:
flight: can fly
giant bee, resting (TL 2)
Abilities:
flight: can fly
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
giant bee, sleeping (TL 2)
Abilities:
flight: can fly
giant bee, sleeping (TL 2)
Abilities:
flight: can fly
giant bee, resting (TL 2)
Abilities:
flight: can fly
Treasure
a large chest of coins containing 2,000 cp, 1,000 sp, and 90 gp, an obsidian worth 9 gp, a moss agate worth 9 gp, an obsidian worth 9 gp, a blue quartz worth 9 gp, a lapis lazuli worth 9 gp, an irregular freshwater pearl worth 9 gp, and a banded agate worth 9 gp
13. Chamber
This room is dark.
This rectangular room is 30' wide and 30' long. A simple door is in the southwest. There is a simple door in the northwest. There is a simple door in the southwest.
There are 3 swarming insects here.
giant dragonfly, sleeping (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
14. Laboratory
This rectangular room is 30' wide and 25' long. Stone tile flooring is cracked in places. There are several tables here with various devices on them. There is a simple cabinet here, and the door is ajar. Dense cobwebs hang down from the ceiling. There is a simple door in the northwest. A simple door lies in the northwest. A plain door is in the southwest. It is locked. There are lit braziers around the room here.
There is a mage here.
Vullym Erngithion, male deep gnome mage (TL 6)
Abilities:
darkvision: can see in the dark
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a stained white cedar body, worth 4 sp
a robe made of silk with wide sleeves, worth 4 sp
a purse of coins containing 10 ep, worth 5 gp
15. Laboratory
This laboratory is 30' wide and 25' long. There is a large table here with a wide array of alchemical devices on it. There is a simple cabinet here, and the door is ajar. The ceiling is partly covered in cobwebs. There is a rough door in the northwest. A decaying door is in the southwest. An ornate door lies in the southeast. A plain door lies in the northeast. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
grey ooze, cautious (TL 5)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
corrode metal: corrode metal
imitate oily pool: imitate oily pool
16. Chamber
This room is dark.
This chamber is 25' wide and 20' long. There's a decaying door in the southwest.
There are 4 wandering creatures here.
gryfalcon, stalking (TL 4)
Abilities:
flight: can fly
gryfalcon, resting (TL 4)
Abilities:
flight: can fly
gryfalcon, stalking (TL 4)
Abilities:
flight: can fly
gryfalcon, stalking (TL 4)
Abilities:
flight: can fly
17. Fountain Chamber
This room is dark.
This fountain chamber is 15' wide and 15' long. There is a disused fountain here with brackish water. There's a simple door in the southeast.
18. Chamber
This room is dark.
This rectangular room is 30' wide and 15' long. A simple door is in the northeast. There's a carved door in the southwest.
19. Chamber
This room is dark.
This chamber is 25' wide and 20' long. The stone tile flooring is cracked in places. A plain door is in the northwest. It is locked. There is a plain door in the northwest. There's a copper-trimmed door in the south.
Treasure
a chest of coins containing 2,200 cp, 800 sp, and 40 gp, a carnelian worth 49 gp, a chalcedony worth 47 gp, a jasper worth 49 gp, a chalcedony worth 47 gp, and a zircon worth 48 gp
20. Chamber
This room is dark.
This square room is 10' wide and 25' long. The floor is stone tile. There's a simple door in the southwest. A simple door is in the northwest.
There are 6 swarming insects here.
giant bee, sleeping (TL 2)
Abilities:
flight: can fly
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
giant bee, hunting (TL 2)
Abilities:
flight: can fly
giant bee, cautious (TL 2)
Abilities:
flight: can fly
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
giant bee, sleeping (TL 2)
Abilities:
flight: can fly
21. Storeroom
This room is dark.
This square room is 15' wide and 10' long. Boxes are stacked in corners here. A plain door is in the south. A rotted door lies in the northwest. There's a plain door in the southwest.
22. Chamber
This rectangular room is 15' wide and 20' long. The floor is stone tile. A simple door lies in the northwest. It is locked. A decaying door is in the southeast. A few torches sit in sconces on the walls.
There is a wandering creature here.
worg, lethargic (TL 3)
Abilities:
darkvision: can see in the dark
23. Laboratory
This room is dark.
This rectangular room is 20' wide and 30' long. The floor is stone tile. There are several tables here with various devices on them. There is a large cabinet here. There is a carved door in the southwest. A copper-trimmed door is in the northeast.
There is a carved door in the northwest. It's hidden behind a tapestry.
There is a wandering creature here.
green slime, resting (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
24. Chamber
This room is dark.
This square room is 20' wide and 25' long. There is a pile of rags here. An iron-trimmed door is in the northwest. A carved door lies in the northwest. A copper-trimmed door is in the southeast.
25. Chamber
This room is dark.
This square room is 20' wide and 10' long. The floor is stone tile. A carved door lies in the northeast.
There are 3 swarming insects here.
giant dragonfly, sleeping (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
26. Library
This room is dark.
This square room is 35' wide and 60' long. The walls are lined with bookcases. There is a table here with a large book open lying on it.
There is a copper-trimmed door in the northwest. A tapestry obscures it.
There is a wandering creature here.
gelatinous cube, sleeping (TL 2)
Abilities:
nonmetal dissolution: dissolve nonmagical nonmetal things
27. Storeroom
This room is dark.
This storeroom is 20' wide and 20' long. The stone tile flooring is broken in places. Many boxes are stacked here. A decaying door lies in the northeast. A decaying door lies in the northwest. A simple door is in the northeast.
There are 3 wandering creatures here.
gryfalcon, lethargic (TL 4)
Abilities:
flight: can fly
gryfalcon, stalking (TL 4)
Abilities:
flight: can fly
gryfalcon, stalking (TL 4)
Abilities:
flight: can fly
28. Chamber
This room is dark.
This chamber is 20' wide and 20' long. There is a carved door in the northeast. There is a simple door in the northwest.
There is an ornate door in the northeast. It cannot be opened from this side.
There is an archmage here.
Gofur Stonefall, male dwarven archmage (TL 10)
Abilities:
darkvision: can see in the dark
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a pine body, worth 2 sp
a robe with wide sleeves, worth 4 sp
a chest of coins with 800 gp and 30 pp, worth 1,100 gp