Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Lair of the Cursed Witch
Environment: underdark
Total Threat Level: 71
Average Threat Level: 4
1. Entrance
This room is dark.
This rectangular room is 15' wide and 15' long. Stone tile flooring is cracked in places. The stairs leading out of the dungeon are here. A simple door is in the northwest. There is a simple door in the northeast. A simple door is in the southwest.
2. Storeroom
This storeroom is 20' wide and 10' long. Stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. There's a simple door in the southeast. There is a plain door in the northwest. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
gryfalcon, resting (TL 4)
Abilities:
flight: can fly
3. Chamber
This room is dark.
This chamber is 30' wide and 15' long. The stone tile flooring is broken in places. A plain door lies in the southeast. There's a decaying door in the northwest.
There's an iron-trimmed door in the northeast. It's hidden behind a tapestry.
There is a wandering creature here.
elk, cautious (TL 2)
4. Storeroom
This storeroom is 15' wide and 20' long. Many boxes are stacked here. There is a rotted door in the northwest. It is locked. There is a plain door in the northwest. There is an ornate door in the southeast. There's a decaying door in the southeast. There is a large lit brazier in the middle of the room.
Treasure
a plain key that unlocks the door between room 4 and room 10
5. Chamber
This square room is 25' wide and 25' long. There's a plain door in the northeast. Torches line the walls.
There is a wandering creature here.
steam mephit, lethargic (TL 7)
Abilities:
spell: blur: can cast blur
steam explosion on death: explodes in steam on death
scalding steam breath: can breathe scalding steam
immunity: fire: is immune to fire
immunity: poison: is immune to poison
Treasure
a chest of coins with 2,300 cp, 1,600 sp, and 100 gp, a gold locket with a painted portrait inside worth 24 gp, and a silver ewer worth 24 gp
6. Chamber
This room is dark.
This square room is 20' wide and 10' long. Stone tile flooring is cracked in places. There is a simple door in the southwest. A simple door lies in the northeast.
7. Library
This rectangular room is 25' wide and 45' long. There are a number of well-preserved bookcases here. There are several tables here. There are a lot of cobwebs here. There's a simple door in the northeast. A simple door lies in the northwest. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
horse, stalking (TL 1)
8. Chamber
This square room is 25' wide and 25' long. A simple door lies in the northeast. There is a carved door in the northwest. Torches line the walls.
There are 3 wandering creatures here.
brown pudding, lethargic (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
brown pudding, lethargic (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
brown pudding, lethargic (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
9. Chamber
This chamber is 15' wide and 10' long. A simple door lies in the southwest. A rough door lies in the northwest. A few torches sit in sconces on the walls.
There is a wandering creature here.
badger, resting (TL 1)
10. Storeroom
This room is dark.
This rectangular room is 25' wide and 25' long. A few broken crates and boxes are strewn about. A rotted door is in the southeast. It is locked. An ornate door lies in the northwest. There's a carved door in the northeast.
There is a wandering creature here.
giant ant, resting (TL 1)
11. Chamber
This room is dark.
This chamber is 25' wide and 30' long. There are a lot of cobwebs here. There's a carved door in the southeast.
Treasure
a large chest of coins holding 1,300 cp, 700 sp, and 80 gp, a small gold bracelet worth 15 gp, and a cloth-of-gold vestments worth 20 gp
12. Chamber
This room is dark.
This rectangular room is 25' wide and 10' long. Debris of unknown origin is scattered about. There is an iron-trimmed door in the southeast. There's an ornate door in the northwest. There is a plain door in the southeast.
There is a wandering creature here.
owlbear, hunting (TL 4)
13. Laboratory
This room is dark.
This rectangular room is 30' wide and 25' long. There is a large table here with a wide array of alchemical devices on it. There is a simple cabinet here, and the door is ajar. An ornate door lies in the southeast. There is a gold-trimmed door in the northeast. There's a simple door in the northwest.
There is a wandering creature here.
axe beak, sleeping (TL 1)
14. Chamber
This room is dark.
This chamber is 30' wide and 25' long. Stone tile flooring is cracked in places. There's a carved door in the west.
There is a wandering creature here.
green slime, sleeping (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
15. Storeroom
This room is dark.
This room is a square 15' wide and 30' long. A few broken crates and boxes are strewn about. There is a pile of rags here. A simple door lies in the southeast.
16. Chamber
This rectangular room is 15' wide and 30' long. Small piles of rags are scattered across the floor. There are lit braziers around the room here.
There's a plain door in the southwest. A pile of refuse obscures it.
17. Chamber
This room is dark.
This rectangular room is 30' wide and 30' long. There is a rough door in the southeast.
There is a wandering creature here.
cockatrice, resting (TL 2)
Abilities:
venomous bite: can bite with venom
18. Laboratory
This room is dark.
This laboratory is 30' wide and 30' long. There is a large table here with a wide array of alchemical devices on it. There is a large cabinet here. A gold-trimmed door is in the southwest. There's a simple door in the southeast.
There are 3 wandering creatures here.
hippogriff, resting (TL 4)
Abilities:
flight: can fly
hippogriff, hunting (TL 4)
Abilities:
flight: can fly
hippogriff, resting (TL 4)
Abilities:
flight: can fly
19. Chamber
This room is dark.
This chamber is 30' wide and 15' long. There's a simple door in the west. There is a simple door in the northeast. A simple door is in the southeast.
There is a wandering creature here.
camel, stalking (TL 1)
20. Storeroom
This storeroom is 30' wide and 15' long. Crates and large boxes line the walls. A simple door lies in the southwest. A plain door lies in the southeast. There is an ornate door in the northeast. Torches line the walls.
There is a wandering creature here.
blue jelly, sleeping (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
21. Chamber
This chamber is 30' wide and 30' long. A plain door is in the northeast. There is a simple door in the northwest. There are lit braziers around the room here.
There is a wandering creature here.
shadow, cautious (TL 10)
Abilities:
amorphous: can squeeze through small spaces
immunity: necrotic magic: immune to necrotic magic
immunity: poison: immune to poison
darkvision: can see in the dark
drain strength: drains strength on melee attacks
22. Chamber
This room is dark.
This chamber is 25' wide and 25' long. An ornate door lies in the south.
There is an archmage here.
Utkor Ishrund, male bugbear archmage (TL 10)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a white cedar body, worth 4 sp
a robe made of wool with volumnous sleeves, worth 6 sp
a satchel of coins with 100 ep and 200 gp, worth 250 gp