Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Laboratory of the Cursed Sorcerer
Environment: forest
Total Threat Level: 71
Average Threat Level: 4
1. Entrance
This room is dark.
This room is a square 20' wide and 15' long. Marble flooring is cracked in places. The entrance to the dungeon is here. There's a rough door in the northwest. There's a plain door in the southwest. There is a simple door in the southeast. A decaying door is in the northeast.
2. Storeroom
This rectangular room is 25' wide and 10' long. The stone tile flooring is cracked in places. Many boxes are stacked here. There are a lot of cobwebs here. There's a rough door in the southeast. There's a carved door in the northwest. Torches line the walls.
There is a wandering creature here.
ice mephit, hunting (TL 8)
Abilities:
spell: fog cloud: can cast fog cloud
ice explosion on death: explodes in ice shards on death
breath weapon: frost: can breathe frost
immunity: cold: is immune to cold
3. Fountain Chamber
This rectangular room is 10' wide and 15' long. Stone tile flooring is cracked in places. Two fountains lie on either side of the room. A carved door lies in the southeast. There is a plain door in the northwest. There's an ornate door in the northeast. A few torches sit in sconces on the walls.
There is a wandering creature here.
bat, resting (TL 1)
Abilities:
flight: can fly
4. Storeroom
This square room is 15' wide and 15' long. Boxes are stacked in corners here. A plain door lies in the northeast. There are lit braziers around the room here.
5. Storeroom
This rectangular room is 30' wide and 15' long. The floor is stone tile. Crates and large boxes line the walls. There is a simple door in the southwest. A rotted door is in the northeast. A few torches sit in sconces on the walls.
6. Storeroom
This room is dark.
This storeroom is 30' wide and 10' long. A few broken crates and boxes are strewn about. There is a decaying door in the southwest.
7. Chamber
This chamber is 15' wide and 20' long. The marble flooring is cracked in places. There's a plain door in the south. A decaying door is in the southeast. There is a plain door in the northeast. A few torches sit in sconces on the walls.
8. Storeroom
This square room is 30' wide and 15' long. A few broken crates and boxes are strewn about. There is a pile of random debris here. A simple door is in the northwest. A gold-trimmed door is in the southeast. There's a plain door in the southwest. There is a simple door in the northeast. There is a large lit brazier in the middle of the room.
Treasure
a chest of coins containing 1,800 cp, 900 sp, and 90 gp, an embroidered silk handkerchief worth 17 gp, a small gold bracelet worth 32 gp, an embroidered silk handkerchief worth 19 gp, a black velvet mask stitched with silver thread worth 32 gp, a small gold bracelet worth 30 gp, a silver ewer worth 32 gp, and a gold locket with a painted portrait inside worth 25 gp, inside stacked boxes
9. Chamber
This room is dark.
This chamber is 15' wide and 15' long. The stone tile flooring is broken in places. There is a simple door in the southeast.
There is a wandering creature here.
darkmantle, hunting (TL 2)
Abilities:
stalactite disguise: can disguise as stalactite
Treasure
a chest of coins containing 1,800 cp, 600 sp, and 60 gp, a turquoise worth 9 gp, a blue quartz worth 9 gp, a blue quartz worth 9 gp, an eye agate worth 9 gp, a malachite worth 9 gp, a moss agate worth 9 gp, and an eye agate worth 9 gp
10. Chamber
This chamber is 10' wide and 20' long. Marble flooring is cracked in places. A decaying door lies in the northwest. There is an ornate door in the southwest. There is a simple door in the northeast. There are lit braziers around the room here.
There are 3 swarming insects here.
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
giant bee, resting (TL 2)
Abilities:
flight: can fly
giant bee, sleeping (TL 2)
Abilities:
flight: can fly
11. Laboratory
This room is dark.
This laboratory is 25' wide and 30' long. There is a large table here with a wide array of alchemical devices on it. There is a cabinet here. There is a decaying door in the northeast. A plain door lies in the northwest. A simple door lies in the southwest.
There are 3 swarming insects here.
giant ant, resting (TL 1)
giant ant, cautious (TL 1)
giant ant, cautious (TL 1)
12. Chamber
This chamber is 20' wide and 15' long. Small piles of rags are scattered across the floor. There is a plain door in the east. There is a rotted door in the southwest. A few torches sit in sconces on the walls.
There is a wandering creature here.
darkmantle, sleeping (TL 2)
Abilities:
stalactite disguise: can disguise as stalactite
13. Library
This room is dark.
This library is 60' wide and 50' long. There are many bookcases here. There are several tables here. There's a plain door in the southeast. There is a plain door in the northeast.
There is a wandering creature here.
owlbear, resting (TL 4)
14. Storeroom
This room is dark.
This storeroom is 10' wide and 15' long. Crates and large boxes line the walls. There is a pile of rags here. A simple door lies in the southwest. There's a simple door in the northeast.
There is a wandering creature here.
bear, cautious (TL 2)
15. Chamber
This room is dark.
This chamber is 15' wide and 15' long. A gold-trimmed door is in the northwest. There's a simple door in the south.
There are 4 wandering creatures here.
axe beak, sleeping (TL 1)
axe beak, cautious (TL 1)
axe beak, cautious (TL 1)
axe beak, sleeping (TL 1)
Carrying the following:
a ornate key that unlocks the door between room 19 and room 21, worth 4 cp
16. Laboratory
This rectangular room is 20' wide and 25' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a cabinet here. There's a plain door in the southwest. There's a simple door in the southeast. Torches line the walls.
There is a wandering creature here.
brown pudding, resting (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
17. Library
This room is dark.
This library is 75' wide and 70' long. There are many bookcases here. There are several tables here. There is a decaying door in the northwest. A plain door lies in the northeast. A simple door lies in the southeast.
18. Chamber
This rectangular room is 20' wide and 30' long. A plain door lies in the northwest. There's a simple door in the southeast. A few torches sit in sconces on the walls.
There is a wandering creature here.
gryfalcon, sleeping (TL 4)
Abilities:
flight: can fly
19. Chamber
This room is dark.
This square room is 30' wide and 25' long. There is a plain door in the southeast. There is a plain door in the southeast. It is locked.
20. Storeroom
This room is dark.
This room is a square 15' wide and 10' long. A few broken crates and boxes are strewn about. Much of the floor is covered in debris. A simple door lies in the southwest.
There is a wandering creature here.
will o' the wisp, sleeping (TL 4)
Abilities:
illumination: glows with a bright light
minor invisibility: can become invisible unless attacking
21. Storeroom
This storeroom is 30' wide and 15' long. The stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. There is a plain door in the northwest. It is locked. There is a large lit brazier in the middle of the room.
There is a mage here.
Tespon Skullblade, male orc mage (TL 5)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a walnut body, worth 2 sp
a robe made of silk with lacing at the top, worth 4 sp
a purse of coins with 14 sp, worth 1 gp
22. Chamber
This room is dark.
This rectangular room is 20' wide and 15' long. The floor is marble. A simple door is in the west.
There is a wandering creature here.
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
23. Storeroom
This room is a square 10' wide and 10' long. Crates and large boxes line the walls. Small piles of rags are scattered across the floor. A simple door is in the northwest. There is a gold-trimmed door in the northeast. A few torches sit in sconces on the walls.
There are 4 wandering creatures here.
blink dog, stalking (TL 3)
Abilities:
blink: can teleport short distances
blink dog, cautious (TL 3)
Abilities:
blink: can teleport short distances
blink dog, resting (TL 3)
Abilities:
blink: can teleport short distances
blink dog, lethargic (TL 3)
Abilities:
blink: can teleport short distances
24. Chamber
This square room is 30' wide and 20' long. Much of the floor is covered in debris. There's a gold-trimmed door in the southwest. A few torches sit in sconces on the walls.
There is an archmage here.
Toput Skullrend, male orc archmage (TL 9)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with an ebony body, worth 1 gp
a robe made of silk with volumnous sleeves that is artfully embroidered, worth 4 sp
a satchel of coins containing 200 gp and 60 pp, worth 800 gp