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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Lair of the Doomed Archmage

Environment: desert

Total Threat Level: 55

Average Threat Level: 3

1. Entrance

This room is a square 20' wide and 20' long. The stairs out of the dungeon are here. A simple door is in the northeast. There is a rotted door in the northwest. A plain door lies in the northeast. There are lit braziers around the room here.

Treasure

  • a small key that unlocks the door between room 5 and room 21

2. Chamber

This rectangular room is 10' wide and 20' long. There is a silver-trimmed door in the northwest. There is a plain door in the northeast. There is a rotted door in the southeast. There are lit braziers around the room here.

3. Chamber

This room is dark.

This chamber is 25' wide and 20' long. The stone tile flooring is broken in places. A silver-trimmed door lies in the southeast. There is a rough door in the east. A decaying door is in the north.

There are 4 swarming insects here.

giant ant, resting (TL 1)

giant ant, resting (TL 1)

giant ant, stalking (TL 1)

giant ant, stalking (TL 1)

4. Chamber

This chamber is 10' wide and 30' long. The floor is stone tile. There's a simple door in the southwest. A plain door is in the northwest. There's a plain door in the southeast. A plain door lies in the northeast. A rotted door lies in the northeast. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

giant scorpion, hunting (TL 2)

Abilities:

  • venomous sting: can sting with venom

5. Library

This rectangular room is 55' wide and 25' long. The stone tile flooring is cracked in places. There are a number of well-preserved bookcases here. There are several tables here. Debris of unknown origin is scattered about. There's a simple door in the northeast. A decaying door is in the southwest. There is a simple door in the south. It is locked. There is a large lit brazier in the middle of the room.

There is a mage here.

Effrom Oqroham, male duergar mage (TL 6)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a carved oak body, worth 2 sp
  • a robe made of linen with a open collar, worth 1 sp
  • a purse of coins with 15 gp, worth 15 gp

6. Chamber

This room is dark.

This chamber is 10' wide and 15' long. The stone tile flooring is broken in places. There's a simple door in the northwest. There is a plain door in the northeast.

7. Laboratory

This room is dark.

This laboratory is 25' wide and 30' long. There is a large table here with a wide array of alchemical devices on it. There is a cabinet here. There's a simple door in the northeast. There is a plain door in the northwest. There's a rotted door in the southwest. There's an ornate door in the south.

There is a wandering creature here.

camel, lethargic (TL 1)

8. Storeroom

This room is dark.

This rectangular room is 30' wide and 10' long. Crates and large boxes line the walls. A plain door is in the northwest. There's a plain door in the southeast. A rotted door lies in the southwest. There is a simple door in the southeast.

There is a wandering creature here.

dust mephit, cautious (TL 5)

Abilities:

  • death burst: explodes on death
  • blinding dust breath: blinds enemies

9. Chamber

This chamber is 10' wide and 25' long. The marble flooring is broken in places. There is a rotted door in the northeast. A simple door lies in the southeast. A few torches sit in sconces on the walls.

There is a wandering creature here.

goat, stalking (TL 0)

10. Chamber

This chamber is 30' wide and 25' long. There is a rotted door in the southwest. A gold-trimmed door is in the southeast. A simple door lies in the northwest. A silver-trimmed door lies in the northeast. A few torches sit in sconces on the walls.

There is a wandering creature here.

rust monster, stalking (TL 1)

Abilities:

  • rusting touch: rusts nonmagical metal it touches

11. Storeroom

This room is dark.

This square room is 10' wide and 25' long. Boxes are stacked in corners here. A plain door lies in the northeast. There is a simple door in the southwest.

There is a wandering creature here.

horse, lethargic (TL 1)

12. Chamber

This room is dark.

This room is a square 10' wide and 10' long. The floor is marble. There's a simple door in the northwest. A simple door is in the northeast.

There is a wandering creature here.

brown pudding, cautious (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

13. Fountain Chamber

This room is dark.

This rectangular room is 25' wide and 15' long. The stone tile flooring is broken in places. There is an ornate fountain here. There's a plain door in the west. There's a gold-trimmed door in the southwest. There's an ornate door in the north.

There is a wandering creature here.

lion, resting (TL 2)

14. Fountain Chamber

This room is dark.

This rectangular room is 20' wide and 20' long. There is a large fountain here. There's a plain door in the southwest. A silver-trimmed door lies in the southwest. A plain door is in the southeast.

There is a mage here.

Zulona Oobsburg, female duergar mage (TL 6)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a blackwood body, worth 7 sp
  • a robe made of wool with a tight collar, worth 50 gp
  • a bag of coins containing 17 sp, worth 1 gp

15. Storeroom

This room is dark.

This storeroom is 10' wide and 15' long. Boxes are stacked in corners here. There is a pile of rags here. A plain door is in the northeast. A gold-trimmed door is in the northwest. There's a plain door in the northeast. A rotted door lies in the southeast.

There are 2 wandering creatures here.

eagle, lethargic (TL 0)

eagle, cautious (TL 0)

16. Chamber

This room is dark.

This chamber is 30' wide and 15' long. There's a rotted door in the northeast. There's a simple door in the southwest. An iron-trimmed door is in the southeast. A simple door is in the southeast.

There is a wandering creature here.

giant beetle, stalking (TL 1)

17. Chamber

This room is dark.

This chamber is 10' wide and 15' long. Small piles of rags are scattered across the floor. There's a rotted door in the southeast. A plain door lies in the northwest. A plain door is in the northwest.

There is a mage here.

Dodroc Oodsburg, male duergar mage (TL 6)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a cedar body, worth 2 sp
  • a robe made of fine silk with a wide collar, worth 8 sp
  • a pouch of coins with 15 gp, worth 15 gp

18. Storeroom

This room is dark.

This storeroom is 20' wide and 25' long. The stone tile flooring is broken in places. A few broken crates and boxes are strewn about. There's an iron-trimmed door in the northwest. There is a plain door in the southwest. An iron-trimmed door lies in the southeast. A rotted door is in the east.

19. Storeroom

This room is dark.

This room is a square 30' wide and 25' long. Crates and large boxes line the walls. There is a plain door in the northeast. A rotted door lies in the southeast. There is a simple door in the northeast.

There is a wandering creature here.

hell hound, stalking (TL 4)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour

Treasure

  • a large chest of coins containing 1,900 cp, 800 sp, and 100 gp, a moss agate worth 9 gp, a rhodochrosite worth 9 gp, a turquoise worth 9 gp, a malachite worth 9 gp, an eye agate worth 9 gp, a blue quartz worth 9 gp, a turquoise worth 9 gp, an irregular freshwater pearl worth 9 gp, and a blue quartz worth 9 gp, inside stacked boxes

20. Storeroom

This room is dark.

This room is a square 20' wide and 25' long. A few broken crates and boxes are strewn about. A rotted door is in the northeast. There is a plain door in the southwest. A rotted door lies in the southwest. There's a rotted door in the northwest.

21. Fountain Chamber

This room is dark.

This room is a square 15' wide and 15' long. The floor is stone tile. An old and disused fountain sits in the corner. The ceiling is partly covered in cobwebs. There's a rough door in the southwest. A plain door lies in the east. A plain door is in the southeast. There's a simple door in the northwest. It is locked.

There are 3 swarming insects here.

giant ant, lethargic (TL 1)

giant ant, stalking (TL 1)

giant ant, resting (TL 1)

22. Fountain Chamber

This rectangular room is 25' wide and 25' long. There is a disused fountain here with brackish water. There's a plain door in the northwest. There is a simple door in the west. There is a large lit brazier in the middle of the room.

23. Fountain Chamber

This rectangular room is 25' wide and 10' long. Two fountains lie on either side of the room. A gold-trimmed door is in the northwest. There's a plain door in the northwest. There are lit braziers around the room here.

Treasure

  • a chest of coins with 1,800 cp, 1,300 sp, and 90 gp, a sardonyx worth 46 gp, a citrine worth 45 gp, a chalcedony worth 47 gp, a citrine worth 45 gp, a carnelian worth 46 gp, a bloodstone worth 46 gp, and a chrysoprase worth 47 gp, inside fountain

24. Storeroom

This room is a square 20' wide and 15' long. Stone tile flooring is cracked in places. Crates and large boxes line the walls. There is a rotted door in the northwest. A simple door is in the northeast. An iron-trimmed door is in the northeast. A few torches sit in sconces on the walls.

There is an archmage here.

Dussuca Asnford, female duergar archmage (TL 10)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a walnut body topped with a raw crystal, worth 2 sp
  • a robe with volumnous sleeves, worth 4 sp