Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Crypt of Forgotten Souls
Environment: urban
Total Threat Level: 141
Average Threat Level: 7
1. Entrance
This rectangular room is 15' wide and 15' long. The entrance to the dungeon is here. There is a gold-trimmed door in the northwest. There is a plain door in the northeast. There is a large lit brazier in the middle of the room.
Treasure
a small key that unlocks the door between room 4 and room 3
2. Chamber
This chamber is 30' wide and 20' long. There are a lot of cobwebs here. A gold-trimmed door is in the southeast. A simple door is in the northwest. There is a plain door in the southwest. A few torches sit in sconces on the walls.
a club with a walnut body and a long dragon hide wrapped handle, worth 5 gp
Igeelam Paelor, male skeletal dwarven guard (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a straight copper blade and rough fir body, worth 1 gp
a corrugated breastplate made of iron trimmed with silver, worth 550 gp
3. Fountain Chamber
This room is dark.
This fountain chamber is 10' wide and 20' long. There is a disused fountain here with brackish water. Much of the floor is covered in debris. There's a simple door in the southeast. There's an ornate door in the northeast. There's a rotted door in the northwest. It is locked.
There is a wandering creature here.
giant spider, stalking (TL 3)
Abilities:
venomous bite: can bite with venom
spin web: can spin webs
4. Burial Chamber
This room is dark.
This burial chamber is 50' wide and 25' long. The floor is stone tile. Coffins line the walls. A rotted door is in the southeast. It is locked. A gold-trimmed door is in the northwest.
5. Storeroom
This storeroom is 10' wide and 15' long. Many boxes are stacked here. Much of the floor is covered in debris. A plain door lies in the southwest. A simple door lies in the northwest. There is a large lit brazier in the middle of the room.
There is a gold-trimmed door in the southeast. A tapestry obscures it.
There are 4 wandering creatures here.
worg, resting (TL 3)
Abilities:
darkvision: can see in the dark
worg, hunting (TL 3)
Abilities:
darkvision: can see in the dark
worg, sleeping (TL 3)
Abilities:
darkvision: can see in the dark
Carrying the following:
a shiny key that unlocks the door between room 6 and room 11, worth 9 cp
worg, sleeping (TL 3)
Abilities:
darkvision: can see in the dark
6. Burial Chamber
This rectangular room is 45' wide and 50' long. There is an ornate sarcophagus here. There's a silver-trimmed door in the southeast. There is a plain door in the northeast. A rotted door is in the northwest. It is locked. Torches line the walls.
There is a rotted door in the southwest. A pile of debris obscures it.
There is a wandering creature here.
goat, resting (TL 0)
7. Chamber
This room is dark.
This square room is 10' wide and 20' long. A plain door is in the northwest. A rotted door is in the northeast. There is a simple door in the southeast.
There is a wandering creature here.
cockatrice, sleeping (TL 2)
Abilities:
venomous bite: can bite with venom
8. Chamber
This chamber is 25' wide and 25' long. A plain door lies in the northeast. An ornate door is in the south. A decaying door is in the northwest. An iron-trimmed door is in the southwest. Torches line the walls.
There are 6 swarming insects here.
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
giant bee, resting (TL 2)
Abilities:
flight: can fly
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
giant bee, cautious (TL 2)
Abilities:
flight: can fly
giant bee, hunting (TL 2)
Abilities:
flight: can fly
Treasure
a chest of coins with 2,200 cp, 400 sp, and 40 gp, an embroidered silk handkerchief worth 32 gp, a small gold bracelet worth 33 gp, a silver ewer worth 22 gp, a gold locket with a painted portrait inside worth 23 gp, a silver ewer worth 17 gp, a small mirror set in a painted wood frame worth 28 gp, a pair of engraved bone dice worth 21 gp, and a carved bone statuette worth 19 gp
9. Chamber
This room is dark.
This chamber is 25' wide and 20' long. There's a plain door in the southwest.
There is a wandering creature here.
cow, resting (TL 1)
10. Chamber
This rectangular room is 25' wide and 25' long. A silver-trimmed door is in the southwest. There is a simple door in the east. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
boar, hunting (TL 1)
11. Storeroom
This storeroom is 15' wide and 15' long. Many boxes are stacked here. A plain door is in the northwest. There is a rotted door in the northeast. It is locked. There are lit braziers around the room here.
12. Chamber
This room is dark.
This chamber is 15' wide and 25' long. Much of the floor is covered in debris. There's an ornate door in the southwest. There is a carved door in the northeast.
There is a wandering creature here.
harpy, cautious (TL 2)
Abilities:
flight: can fly
13. Chamber
This room is dark.
This chamber is 20' wide and 25' long. There's a plain door in the southeast. An ornate door is in the southwest.
There is a wandering creature here.
gryphon, resting (TL 4)
Abilities:
flight: can fly
14. Chamber
This room is dark.
This rectangular room is 20' wide and 30' long. The stone tile flooring is cracked in places. There's an ornate door in the northeast. A decaying door is in the southeast.
There are 6 skeletons here.
Ogeerung Kongtelson, male skeletal dwarven soldier (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a long sword with an adamantine blade, unadorned bronze hilt, and silver fir handle, worth 215 gp
a cow leather brigandine fastened with copper clasps, worth 20 gp
a spear with a brass blade and worn silver fir body, worth 1 gp
a corrugated breastplate made of steel decorated with gold edging, worth 700 gp
Ufflim Egfford, male skeletal dwarven guard (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a simple brass blade and rough fir body, worth 1 gp
a white gold corrugated breastplate trimmed with brass, worth 50,450 gp
Treasure
a chest of coins holding 2,300 cp, 600 sp, and 20 gp, an irregular freshwater pearl worth 9 gp, a lapis lazuli worth 9 gp, a moss agate worth 9 gp, an eye agate worth 9 gp, a turquoise worth 9 gp, a tiger eye worth 9 gp, and a hematite worth 9 gp, inside coffins
17. Storeroom
This room is dark.
This rectangular room is 20' wide and 25' long. The stone tile flooring is broken in places. Many boxes are stacked here. A plain door lies in the southeast. An iron-trimmed door is in the northeast.
There is a wandering creature here.
dretch, sleeping (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
18. Chamber
This room is dark.
This rectangular room is 10' wide and 25' long. The ceiling is partly covered in cobwebs. A rotted door is in the southwest. There's a rough door in the southeast.
a long sword with a straight bronze blade, white gold hilt, and rough birch handle, worth 65 gp
a brigandine made of bull leather with brass studs, worth 30 gp
a purse of coins holding 23 cp, worth 2 sp
Daaram Qoolor, male skeletal dwarven soldier (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a long sword with a simple steel blade, iron hilt, and silver fir handle, worth 15 gp
a bull leather brigandine fastened with copper clasps, worth 30 gp
19. Burial Chamber
This room is dark.
This burial chamber is 35' wide and 25' long. There are many coffins here. A rotted door is in the east. A plain door lies in the southwest.
There are 3 wandering creatures here.
wolf, cautious (TL 1)
wolf, hunting (TL 1)
wolf, sleeping (TL 1)
20. Chamber
This room is dark.
This square room is 20' wide and 15' long. There is a pile of random debris here. A plain door lies in the southeast. There is a simple door in the northwest.
21. Fountain Chamber
This room is a square 15' wide and 20' long. An old and disused fountain sits in the corner. There's an ornate door in the northeast. A plain door is in the west. Torches line the walls.
There is a wandering creature here.
blink dog, stalking (TL 3)
Abilities:
blink: can teleport short distances
22. Storeroom
This room is dark.
This storeroom is 10' wide and 20' long. The floor is stone tile. Many boxes are stacked here. Debris of unknown origin is scattered about. There is a plain door in the northeast.
23. Chamber
This chamber is 25' wide and 20' long. The floor is stone tile. There is a rough door in the northwest. There are lit braziers around the room here.
There are 4 wandering creatures here.
owlbear, lethargic (TL 4)
owlbear, cautious (TL 4)
owlbear, lethargic (TL 4)
owlbear, resting (TL 4)
24. Chamber
This room is dark.
This rectangular room is 15' wide and 20' long. Stone tile flooring is cracked in places. A simple door is in the northeast.