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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Dominion of the Crazed Warlock

Environment: mountain

Total Threat Level: 69

Average Threat Level: 4

1. Entrance

This entrance is 10' wide and 20' long. The entrance to the dungeon is here. There's a simple door in the southwest. A silver-trimmed door is in the northwest. There are lit braziers around the room here.
A simple door lies in the northeast. A tapestry obscures it.

2. Storeroom

This storeroom is 20' wide and 25' long. Crates and large boxes line the walls. Much of the floor is covered in debris. There is a plain door in the southwest. There's a copper-trimmed door in the northeast. It is locked. There's a silver-trimmed door in the northwest. There is a silver-trimmed door in the southeast. There is a plain door in the northwest. A few torches sit in sconces on the walls.

There are 7 swarming insects here.

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, stalking (TL 2)

Abilities:

  • flight: can fly

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, stalking (TL 2)

Abilities:

  • flight: can fly

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

giant bee, lethargic (TL 2)

Abilities:

  • flight: can fly

3. Chamber

This room is dark.

This rectangular room is 25' wide and 10' long. There's a simple door in the southwest. A simple door lies in the southwest.
A rotted door lies in the southeast. A pile of debris obscures it.

4. Chamber

This chamber is 30' wide and 20' long. An iron-trimmed door lies in the southwest. There is a plain door in the southeast. There is a rough door in the northeast. A simple door is in the southwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

steam mephit, stalking (TL 7)

Abilities:

  • spell: blur: can cast blur
  • steam explosion on death: explodes in steam on death
  • scalding steam breath: can breathe scalding steam
  • immunity: fire: is immune to fire
  • immunity: poison: is immune to poison

5. Storeroom

This room is dark.

This storeroom is 15' wide and 15' long. Crates and large boxes line the walls. A simple door is in the northwest.

There is a wandering creature here.

rust monster, hunting (TL 1)

Abilities:

  • rusting touch: rusts nonmagical metal it touches

Carrying the following:

  • a plain key that unlocks the door between room 23 and room 14, worth 2 cp

6. Chamber

This room is dark.

This chamber is 20' wide and 30' long. The stone tile flooring is cracked in places. Much of the floor is covered in debris. A rough door lies in the southwest. A plain door lies in the southwest. There is a simple door in the southeast.

Treasure

  • a simple key that unlocks the door between room 7 and room 13

7. Chamber

This square room is 20' wide and 30' long. There is a rough door in the southeast. A gold-trimmed door is in the southeast. A plain door lies in the southwest. It is locked. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

horse, cautious (TL 1)

8. Laboratory

This rectangular room is 20' wide and 30' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a cabinet here. A copper-trimmed door is in the southwest. It is locked. There is a gold-trimmed door in the southeast. A few torches sit in sconces on the walls.

Treasure

  • a small key that unlocks the door between room 8 and room 2

9. Storeroom

This room is dark.

This rectangular room is 10' wide and 25' long. The stone tile flooring is cracked in places. Boxes are stacked in corners here. Dense cobwebs hang down from the ceiling. A rough door lies in the northeast. A decaying door is in the southeast. A gold-trimmed door is in the southwest.

There are 5 swarming insects here.

giant bee, lethargic (TL 2)

Abilities:

  • flight: can fly

giant bee, lethargic (TL 2)

Abilities:

  • flight: can fly

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

giant bee, lethargic (TL 2)

Abilities:

  • flight: can fly

giant bee, stalking (TL 2)

Abilities:

  • flight: can fly

10. Chamber

This rectangular room is 10' wide and 15' long. A rough door is in the northwest. An iron-trimmed door is in the southeast. Torches line the walls.

11. Chamber

This chamber is 10' wide and 20' long. An iron-trimmed door is in the northeast. A decaying door is in the northwest. A plain door is in the southwest. Torches line the walls.

There is a wandering creature here.

rust monster, resting (TL 1)

Abilities:

  • rusting touch: rusts nonmagical metal it touches

12. Chamber

This room is dark.

This room is a square 10' wide and 25' long. The floor is stone tile. There's a rough door in the northwest.
A silver-trimmed door is in the southwest. It's practically undetectable except for a thin seam visible only on close inspection.

There is a wandering creature here.

rat, cautious (TL 0)

13. Laboratory

This laboratory is 20' wide and 25' long. There are several tables here with various devices on them. There is a cabinet here. A plain door is in the northeast. A plain door is in the northeast. It is locked. There is a plain door in the southwest. Torches line the walls.
A silver-trimmed door is in the southeast. It's hidden behind a tapestry.

There is a wandering creature here.

horse, cautious (TL 1)

14. Chamber

This room is dark.

This rectangular room is 20' wide and 15' long. A plain door is in the northeast. There is a carved door in the southwest. It is locked. There is a silver-trimmed door in the northwest.

15. Storeroom

This rectangular room is 20' wide and 10' long. The stone tile flooring is broken in places. Boxes are stacked in corners here. One of the corners has a large pile of filthy rags. A gold-trimmed door lies in the northwest. There is a plain door in the northwest. There's a plain door in the northeast. A few torches sit in sconces on the walls.

16. Chamber

This room is dark.

This chamber is 10' wide and 20' long. A plain door lies in the southwest. A gold-trimmed door lies in the northeast. There is a painted door in the southeast.

17. Fountain Chamber

This room is dark.

This room is a square 15' wide and 25' long. Stone tile flooring is cracked in places. An old and disused fountain sits in the corner. A gold-trimmed door lies in the west. There is a simple door in the southeast.
An iron-trimmed door is in the northeast. It is practically undetectable except for a thin seam visible only on close inspection.

There is a wandering creature here.

steam mephit, lethargic (TL 7)

Abilities:

  • spell: blur: can cast blur
  • steam explosion on death: explodes in steam on death
  • scalding steam breath: can breathe scalding steam
  • immunity: fire: is immune to fire
  • immunity: poison: is immune to poison

18. Storeroom

This room is dark.

This square room is 15' wide and 10' long. Boxes are stacked in corners here. A plain door is in the northeast. A simple door lies in the northwest.

There is a wandering creature here.

fire beetle, cautious (TL 2)

Abilities:

  • illumination: glows with soft orange light

19. Storeroom

This room is dark.

This rectangular room is 15' wide and 20' long. The floor is stone tile. Many boxes are stacked here. There's a rotted door in the northwest. There's a plain door in the north.

There is a wandering creature here.

owlbear, sleeping (TL 4)

Treasure

  • a large chest of coins holding 2,400 cp, 1,300 sp, and 60 gp, a chrysoprase worth 48 gp, a sardonyx worth 48 gp, a zircon worth 48 gp, a chalcedony worth 47 gp, a jasper worth 49 gp, and a carnelian worth 49 gp, inside stacked boxes

20. Chamber

This chamber is 10' wide and 15' long. The marble flooring is broken in places. A plain door lies in the southeast. A plain door is in the northwest. Torches line the walls.

There is a wandering creature here.

giant beetle, lethargic (TL 1)

21. Chamber

This chamber is 20' wide and 15' long. A painted door lies in the northwest. A few torches sit in sconces on the walls.

There is a wandering creature here.

grey ooze, lethargic (TL 5)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • corrode metal: corrode metal
  • imitate oily pool: imitate oily pool

22. Chamber

This rectangular room is 10' wide and 25' long. There's a simple door in the northeast. Torches line the walls.

There is a wandering creature here.

gryphon, sleeping (TL 4)

Abilities:

  • flight: can fly

23. Fountain Chamber

This room is dark.

This square room is 15' wide and 20' long. The floor is stone tile. An old and disused fountain sits in the corner. There is a plain door in the northwest. A carved door lies in the northeast. It is locked.

There is an archmage here.

Qaarin Ushlingg, male hobgoblin archmage (TL 11)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a fir body, worth 3 sp
  • a robe with volumnous sleeves that is artfully embroidered, worth 6 sp

Treasure

  • a large chest of coins with 1,600 cp, 1,100 sp, and 120 gp, a hematite worth 9 gp, an azurite worth 9 gp, an azurite worth 9 gp, an azurite worth 9 gp, a tiger eye worth 9 gp, a turquoise worth 9 gp, and a blue quartz worth 9 gp, inside fountain