Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Domain of the Reclusive Warlock
Environment: hill
Total Threat Level: 82
Average Threat Level: 5
1. Entrance
This room is dark.
This square room is 10' wide and 10' long. There is a set of stairs here leading out of the dungeon. There is a decaying door in the northwest. There's a simple door in the southeast.
2. Laboratory
This room is dark.
This rectangular room is 20' wide and 30' long. There is a large table here with a wide array of alchemical devices on it. There is a cabinet here. There is a decaying door in the southeast. A gold-trimmed door lies in the northeast. There is a plain door in the southwest. There's a gold-trimmed door in the northwest.
There are 3 wandering creatures here.
cow, sleeping (TL 1)
Carrying the following:
a tarnished key that unlocks the door between room 4 and room 7, worth 5 cp
cow, resting (TL 1)
cow, hunting (TL 1)
3. Chamber
This chamber is 15' wide and 15' long. Marble flooring is cracked in places. One of the corners has a large pile of filthy rags. There's a simple door in the southeast. A gold-trimmed door lies in the northeast. There's a plain door in the northwest. A few torches sit in sconces on the walls.
There is a mage here.
Aithne Gemdropper, female gnomish mage (TL 5)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a carved birch body, worth 2 sp
a robe made of linen with bunched sleeves, worth 50 gp
4. Laboratory
This room is dark.
This laboratory is 20' wide and 20' long. There is a large table here with a wide array of alchemical devices on it. There is a simple cabinet here, and the door is ajar. A rough door is in the southeast. It is locked. There is a plain door in the northeast. A rough door is in the northwest. There's a rotted door in the southwest.
5. Chamber
This room is dark.
This rectangular room is 15' wide and 25' long. The ceiling is partly covered in cobwebs. A copper-trimmed door is in the east. A silver-trimmed door lies in the southwest. There is a rotted door in the northeast. There is a decaying door in the northwest. A carved door is in the northwest.
6. Chamber
This square room is 25' wide and 30' long. There's a rough door in the southeast. There is a copper-trimmed door in the southwest. A simple door is in the northeast. There's a decaying door in the southeast. A carved door is in the southwest. Torches line the walls.
There are 2 wandering creatures here.
boar, lethargic (TL 1)
boar, lethargic (TL 1)
7. Fountain Chamber
This rectangular room is 20' wide and 20' long. Stone tile flooring is cracked in places. An old and disused fountain sits in the corner. A rough door lies in the northeast. It is locked. There is a copper-trimmed door in the northwest. There's an ornate door in the northeast. A plain door lies in the southeast. A copper-trimmed door lies in the southwest. A plain door is in the southeast. There are lit braziers around the room here.
There is a wandering creature here.
baboon, stalking (TL 0)
8. Storeroom
This square room is 25' wide and 20' long. Boxes are stacked in corners here. There is a copper-trimmed door in the southeast. A simple door lies in the southeast. There is a gold-trimmed door in the southwest. There is a large lit brazier in the middle of the room.
There is a mage here.
Euthne Rubypopper, female gnomish mage (TL 5)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a carved poplar body, worth 2 sp
a robe with lacing at the top, worth 8 sp
a pouch of coins with 15 cp, worth 1 sp
9. Laboratory
This room is dark.
This rectangular room is 20' wide and 20' long. There is a large table here with a wide array of alchemical devices on it. There is a simple cabinet here, and the door is ajar. There is a rotted door in the southwest. A gold-trimmed door is in the northeast. There's a silver-trimmed door in the southeast.
There are 4 wandering creatures here.
lemure, lethargic (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
lemure, sleeping (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
lemure, sleeping (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
lemure, sleeping (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
10. Storeroom
This room is dark.
This storeroom is 15' wide and 15' long. A few broken crates and boxes are strewn about. There is a gold-trimmed door in the west.
11. Storeroom
This room is dark.
This square room is 15' wide and 10' long. Crates and large boxes line the walls. There is a simple door in the northeast. An ornate door lies in the southwest. A plain door is in the east. There is a plain door in the southeast.
There is a wandering creature here.
blink dog, stalking (TL 3)
Abilities:
blink: can teleport short distances
12. Chamber
This room is dark.
This chamber is 20' wide and 20' long. The marble flooring is cracked in places. There is a pile of random debris here. A simple door lies in the northwest. A gold-trimmed door is in the southeast. There is a silver-trimmed door in the southwest. There's a carved door in the northeast. There's a copper-trimmed door in the southeast.
There is a mage here.
Wolver Jeweltrader, male gnomish mage (TL 5)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a painted aspen body, worth 2 sp
a robe with lacing halfway down, worth 50 gp
13. Chamber
This room is a square 30' wide and 10' long. The marble flooring is cracked in places. There's a simple door in the southwest. There is an iron-trimmed door in the northeast. There's a copper-trimmed door in the northeast. There is a rotted door in the southeast. Torches line the walls.
14. Chamber
This chamber is 15' wide and 15' long. The stone tile flooring is cracked in places. A rough door is in the northeast. There is a silver-trimmed door in the east. There's a copper-trimmed door in the southwest. Torches line the walls.
15. Fountain Chamber
This room is a square 25' wide and 15' long. An old and disused fountain sits in the corner. One of the corners has a large pile of filthy rags. There's a simple door in the southeast. There is a plain door in the northwest. A plain door is in the north. An iron-trimmed door lies in the southwest. There's a simple door in the southeast. A few torches sit in sconces on the walls.
There is a wandering creature here.
imp, sleeping (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
16. Storeroom
This storeroom is 30' wide and 25' long. The stone tile flooring is cracked in places. Many boxes are stacked here. Dense cobwebs hang down from the ceiling. A simple door is in the southwest. A silver-trimmed door lies in the southeast. There's a simple door in the northeast. Torches line the walls.
17. Storeroom
This room is dark.
This storeroom is 20' wide and 10' long. Many boxes are stacked here. A rotted door lies in the northwest. A rotted door is in the southeast. There's a gold-trimmed door in the northeast.
18. Chamber
This room is dark.
This chamber is 30' wide and 10' long. A gold-trimmed door is in the northwest. A gold-trimmed door is in the northwest. A plain door lies in the southeast.
There is a wandering creature here.
ghoul, hunting (TL 4)
Treasure
a chest of coins holding 1,300 cp, 1,000 sp, and 60 gp, a moss agate worth 9 gp, a malachite worth 9 gp, an eye agate worth 9 gp, an azurite worth 9 gp, an obsidian worth 9 gp, a turquoise worth 9 gp, and a lapis lazuli worth 9 gp
19. Library
This room is dark.
This square room is 30' wide and 30' long. There are a number of well-preserved bookcases here. There is a table here with a large book open lying on it. Dense cobwebs hang down from the ceiling. A rotted door is in the northwest. There is a painted door in the southeast. A plain door is in the northeast.
There is a wandering creature here.
bat, stalking (TL 1)
Abilities:
flight: can fly
20. Chamber
This room is dark.
This room is a square 15' wide and 20' long. One of the corners has a large pile of filthy rags. There is a plain door in the northeast. A rotted door lies in the west.
There is a wandering creature here.
magma mephit, sleeping (TL 7)
Abilities:
spell: heat metal: can cast heat metal
lava explosion on death: explodes in lava on death
breath weapon: fire: can breathe fire
immunity: fire: is immune to fire
21. Storeroom
This room is dark.
This storeroom is 15' wide and 10' long. Boxes are stacked in corners here. Dense cobwebs hang down from the ceiling. There is a simple door in the southwest. There's a rough door in the southeast. A carved door lies in the southwest.
There are 8 swarming insects here.
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
giant bee, hunting (TL 2)
Abilities:
flight: can fly
giant bee, resting (TL 2)
Abilities:
flight: can fly
giant bee, sleeping (TL 2)
Abilities:
flight: can fly
giant bee, hunting (TL 2)
Abilities:
flight: can fly
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
giant bee, hunting (TL 2)
Abilities:
flight: can fly
giant bee, sleeping (TL 2)
Abilities:
flight: can fly
Treasure
a large chest of coins holding 2,500 cp, 1,500 sp, and 60 gp, a chalcedony worth 46 gp, a star rose quartz worth 45 gp, a moonstone worth 45 gp, a star rose quartz worth 45 gp, an onyx worth 49 gp, a carnelian worth 45 gp, a chrysoprase worth 48 gp, a bloodstone worth 47 gp, and a citrine worth 48 gp, inside stacked boxes
22. Chamber
This room is dark.
This chamber is 10' wide and 15' long. There's an iron-trimmed door in the northwest.
A plain door is in the northeast. It's hidden behind a tapestry.
There is a wandering creature here.
owlbear, stalking (TL 4)
Treasure
a large chest of coins containing 1,600 cp, 1,000 sp, and 60 gp, a small mirror set in a painted wood frame worth 22 gp, a silver ewer worth 31 gp, and a silver ewer worth 25 gp
23. Chamber
This room is dark.
This chamber is 10' wide and 10' long. The stone tile flooring is broken in places. A plain door is in the northwest. There is a plain door in the northeast. There is an iron-trimmed door in the northwest.
There is a wandering creature here.
ape, lethargic (TL 1)
24. Storeroom
This room is dark.
This rectangular room is 10' wide and 20' long. Stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. There are a lot of cobwebs here. A plain door is in the northwest. There's a simple door in the southeast. A simple door is in the northwest.
25. Fountain Chamber
This room is a square 10' wide and 10' long. An old and disused fountain sits in the corner. There's a simple door in the southwest. A simple door is in the northeast. There is a large lit brazier in the middle of the room.
26. Chamber
This square room is 30' wide and 20' long. One of the corners has a large pile of filthy rags. A simple door lies in the northeast. A painted door lies in the northwest. Torches line the walls.
27. Chamber
This chamber is 10' wide and 20' long. A silver-trimmed door lies in the northeast. A simple door is in the southwest. Torches line the walls.