Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Den of the Baleful Order
Environment: coastal
Total Threat Level: 113
Average Threat Level: 5
1. Entrance
This room is dark.
This entrance is 15' wide and 20' long. The entrance to the dungeon is here. A carved door is in the northwest. There's a simple door in the southwest.
2. Altar Room
This altar room is 45' wide and 20' long. The stone tile flooring is cracked in places. There is a blood-covered altar here. A carved door lies in the south. There's a plain door in the southeast. There are lit braziers around the room here.
There are 2 cult acolytes here.
Daabak Battlekiller, male orc cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a maple body, worth 5 sp
a robe with rough tin clasps, worth 4 cp
a pouch of coins holding 17 sp, worth 1 gp
Palkish Breakcutter, male orc cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a painted cedar body, worth 2 sp
a robe made of cotton with shiny gold clasps, worth 50 gp
Treasure
a chest of coins holding 8,000 gp and 1,400 pp, a blue spinel worth 470 gp, a black pearl worth 493 gp, a topaz worth 454 gp, a topaz worth 471 gp, a topaz worth 454 gp, a blue spinel worth 494 gp, a topaz worth 451 gp, an alexandrite worth 497 gp, an alexandrite worth 465 gp, an alexandrite worth 487 gp, a silk pants worth 4 sp, a dragon hide brigandine worth 5,060 gp, a cherry square shield worth 11 gp, a poison-enchanted poplar quarterstaff worth 100 gp, and a linen brais worth 2 sp
3. Barracks
This room is dark.
This barracks is 45' wide and 70' long. There are many bunk beds here. There are chests at the end of each bed. A plain door is in the northwest. A rotted door lies in the northwest. A decaying door is in the northeast. A decaying door is in the northwest.
There's a simple door in the southwest. It cannot be opened from this side.
4. Altar Room
This altar room is 20' wide and 15' long. There is an evil-looking altar here. A rotted door is in the southeast. A gold-trimmed door lies in the northwest. There are lit braziers around the room here.
There is a painted door in the northeast. It's practically undetectable except for a thin seam visible only on close inspection.
There are 4 cult acolytes here.
Elina Zlotcher, female orc cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a stained ironwood body, worth 8 sp
a robe made of linen with lacing halfway down, worth 50 gp
a pouch of coins containing 15 cp, worth 1 sp
Olima Breakcutter, female orc cult acolyte (TL 1)
Carrying the following:
a quarterstaff with an aspen body, worth 2 sp
a robe made of silk with a wide collar, worth 9 sp
Idbaza Qailor, female orc cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a stained cedar body, worth 2 sp
a robe with a open collar, worth 1 sp
a pouch of coins containing 15 cp, worth 1 sp
5. Altar Room
This rectangular room is 35' wide and 20' long. On top of a stone dais is a long altar. Much of the floor is covered in debris. There's a plain door in the southwest. There's a simple door in the southeast. There's a simple door in the southeast. Torches line the walls.
a quarterstaff with a painted maple body, worth 5 sp
a robe made of linen with volumnous sleeves, worth 2 sp
a pouch of coins with 18 sp, worth 1 gp
Qelgu Apstims, male gnomish cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a carved poplar body, worth 2 sp
a robe made of silk with embossed brass buttons, worth 5 sp
6. Storeroom
This room is a square 10' wide and 25' long. Many boxes are stacked here. Dense cobwebs hang down from the ceiling. A plain door is in the northeast. A simple door lies in the southwest. There's a carved door in the northeast. It is locked. A few torches sit in sconces on the walls.
There are 3 cult acolytes here.
Abqel Smuth, male bugbear cult acolyte (TL 2)
Carrying the following:
a quarterstaff with a carved poplar body, worth 2 sp
a robe made of wool with square white gold buttons, worth 50 gp
a robe made of fine silk with bunched sleeves, worth 50 gp
a pouch of coins containing 12 gp, worth 12 gp
7. Storeroom
This storeroom is 10' wide and 15' long. Stone tile flooring is cracked in places. Many boxes are stacked here. A gold-trimmed door lies in the southeast. Torches line the walls.
There is a cult priest here.
Oranga Kyper, female bugbear cult priest (TL 4)
Abilities:
demonic spellcasting: casts demonic spells
Carrying the following:
a staff with a painted fir body, worth 3 sp
a robe with a tight collar, worth 50 gp
8. Chamber
This rectangular room is 20' wide and 15' long. The stone tile flooring is broken in places. There is a painted door in the southwest. A painted door lies in the northwest. There's a decaying door in the southwest. There's a decaying door in the northeast. Torches line the walls.
There are 3 cult acolytes here.
Karsig Iepsburg, male bugbear cult acolyte (TL 2)
Carrying the following:
a quarterstaff with a painted fir body, worth 3 sp
a robe made of fine silk with lacing at the top, worth 1 gp
a rough key that unlocks the door between room 9 and room 17, worth 7 cp
This storeroom is 10' wide and 30' long. The stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. There's a painted door in the southeast. A silver-trimmed door lies in the northwest. It is locked.
10. Storeroom
This room is a square 20' wide and 15' long. Stone tile flooring is cracked in places. Many boxes are stacked here. A decaying door is in the southwest. Torches line the walls.
There is a rough door in the southeast. It's practically undetectable except for a thin seam visible only on close inspection.
There is a cult priest here.
Tudruc Ecland, male bugbear cult priest (TL 4)
Abilities:
demonic spellcasting: casts demonic spells
Carrying the following:
a staff with an engraved fir body, worth 3 sp
a robe made of fine silk with embossed silver clasps, worth 1 gp
a pouch of coins containing 21 cp, worth 2 sp
11. Chamber
This rectangular room is 20' wide and 30' long. There is a rotted door in the southeast. A simple door is in the northeast. A decaying door lies in the northwest. There's a simple door in the southeast. Torches line the walls.
12. Storeroom
This room is dark.
This storeroom is 25' wide and 20' long. A few broken crates and boxes are strewn about. There is a rotted door in the northwest. There's a plain door in the southwest. An iron-trimmed door lies in the southwest.
13. Chamber
This square room is 30' wide and 15' long. A simple door is in the southwest. A few torches sit in sconces on the walls.
There are 4 cult acolytes here.
Poezpim Snoth, male bugbear cult acolyte (TL 2)
Carrying the following:
a quarterstaff with a blackwood body, worth 7 sp
a robe made of cotton with a open collar, worth 50 gp
a quarterstaff with a painted cedar body, worth 2 sp
a robe with embossed copper buttons, worth 8 sp
14. Chamber
This room is dark.
This rectangular room is 25' wide and 25' long. There's a simple door in the northwest. There's a carved door in the northeast. There's a simple door in the north.
There are 2 lesser demons here.
lemure, hunting (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
lemure, hunting (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
15. Chamber
This square room is 10' wide and 15' long. The floor is stone tile. Dense cobwebs hang down from the ceiling. There's a simple door in the northeast. Torches line the walls.
There are 2 cult acolytes here.
Culleun Warsmash, male orc cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a maple body, worth 5 sp
a robe with a tight collar, worth 50 gp
Tooring Ragesmash, male orc cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a cherry body, worth 4 sp
a robe made of silk with short sleeves, worth 50 gp
16. Chamber
This chamber is 20' wide and 20' long. Much of the floor is covered in debris. A simple door is in the northeast. A decaying door lies in the southwest. There is a large lit brazier in the middle of the room.
17. Chamber
This room is dark.
This square room is 20' wide and 25' long. A gold-trimmed door lies in the southeast. A simple door is in the northwest. There's a silver-trimmed door in the southeast. It is locked.
18. Storeroom
This square room is 20' wide and 30' long. A few broken crates and boxes are strewn about. A plain door lies in the northeast. A decaying door lies in the southeast. There's a rough door in the northwest. There is a simple door in the northeast. Torches line the walls.
a robe made of silk with shiny brass buttons, worth 5 sp
Treasure
a large chest of coins holding 2,200 cp, 1,300 sp, and 60 gp, a hematite worth 9 gp, an irregular freshwater pearl worth 9 gp, a rhodochrosite worth 9 gp, a lapis lazuli worth 9 gp, and a tiger eye worth 9 gp
20. Fountain Chamber
This room is dark.
This rectangular room is 10' wide and 10' long. The stone tile flooring is broken in places. There is a large fountain here. There is a simple door in the southeast.
There's a plain door in the northeast. A pile of trash obscures it.
There are 4 lesser demons here.
quasit, lethargic (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
quasit, cautious (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
quasit, lethargic (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
quasit, resting (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
Treasure
a large chest of coins holding 1,700 cp, 1,300 sp, and 80 gp, a lapis lazuli worth 9 gp, an irregular freshwater pearl worth 9 gp, a hematite worth 9 gp, a lapis lazuli worth 9 gp, and a blue quartz worth 9 gp, inside fountain
21. Chamber
This room is a square 30' wide and 10' long. Stone tile flooring is cracked in places. A decaying door is in the northwest. There's a rough door in the southeast. An iron-trimmed door lies in the northwest. A simple door is in the southwest. Torches line the walls.
22. Chamber
This room is dark.
This chamber is 20' wide and 25' long. A rotted door is in the southeast. A simple door lies in the northeast.
There are 3 cult acolytes here.
Kudrec Ubruham, male bugbear cult acolyte (TL 2)
Carrying the following:
a quarterstaff with a poplar body, worth 2 sp
a robe with dull brass buttons, worth 2 sp
a pouch of coins holding 11 sp, worth 1 gp
Eenga Snuth, female bugbear cult acolyte (TL 2)
Carrying the following:
a quarterstaff with a stained white cedar body, worth 4 sp
a robe made of wool with lacing at the top, worth 2 sp
a quarterstaff with a painted white cedar body, worth 4 sp
a robe with bunched sleeves, worth 8 sp
Treasure
a chest of coins containing 3,000 cp, 700 sp, and 70 gp, a cloth-of-gold vestments worth 25 gp, a silver ewer worth 34 gp, a gold locket with a painted portrait inside worth 26 gp, and an embroidered silk handkerchief worth 21 gp
23. Chamber
This chamber is 30' wide and 10' long. A simple door is in the northeast. Torches line the walls.
There's a rotted door in the southwest. A tapestry obscures it.
There is a cult priest here.
Zhirm Skullfist, male orc cult priest (TL 3)
Abilities:
demonic spellcasting: casts demonic spells
Carrying the following:
a staff with a cedar body, worth 2 sp
a robe with lacing halfway down, worth 9 sp
24. Storeroom
This room is dark.
This room is a square 30' wide and 25' long. The stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. A plain door lies in the southeast.
There is a cult priest here.
Gilver Jadecharmer, male gnomish cult priest (TL 3)
Abilities:
demonic spellcasting: casts demonic spells
Carrying the following:
a staff with a carved silver fir body, worth 3 sp
a robe with long sleeves, worth 1 sp
a plain key that unlocks the door between room 27 and room 6, worth 1 cp
25. Altar Room
This altar room is 45' wide and 35' long. Marble flooring is cracked in places. On top of a stone dais is a long altar. Debris of unknown origin is scattered about. A gold-trimmed door lies in the southwest. A few torches sit in sconces on the walls.
This rectangular room is 10' wide and 15' long. The marble flooring is cracked in places. Dense cobwebs hang down from the ceiling. A rough door lies in the northwest. There is a carved door in the northwest. A few torches sit in sconces on the walls.
There are 3 lesser demons here.
imp, resting (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, lethargic (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, lethargic (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
27. Chamber
This room is dark.
This room is a square 15' wide and 10' long. A carved door lies in the northwest. It is locked.
There's a simple door in the northeast. A tapestry obscures it.
There is a cult high priest here.
Uffrang Arnethion, male bugbear cult high priest (TL 5)
Abilities:
demonic spellcasting: casts demonic spells
Carrying the following:
a quarterstaff with a walnut body, worth 2 sp
a dagger with a curved adamantine blade, iron hilt, and poplar handle, worth 102 gp
a robe with dull bronze buttons that is artfully embroidered, worth 8 sp
a satchel of coins holding 800 gp and 90 pp, worth 1,700 gp