Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Dominion of the Reclusive Wizard
Environment: hill
Total Threat Level: 82
Average Threat Level: 4
1. Entrance
This rectangular room is 10' wide and 10' long. The stairs out of the dungeon are here. A plain door is in the northwest. A plain door is in the southwest. There are lit braziers around the room here.
Treasure
a shiny key that unlocks the door between room 6 and room 8
2. Chamber
This room is dark.
This rectangular room is 15' wide and 10' long. A plain door is in the southeast. There's a rough door in the northwest. It is locked. There is a painted door in the northeast. There's a simple door in the southwest.
Treasure
a shiny key that unlocks the door between room 2 and room 3
3. Storeroom
This room is dark.
This storeroom is 10' wide and 15' long. Stone tile flooring is cracked in places. Many boxes are stacked here. A rough door lies in the southeast. It is locked. A plain door is in the northwest. A simple door lies in the northeast.
There is a wandering creature here.
dog, stalking (TL 0)
4. Chamber
This square room is 15' wide and 20' long. There is an iron-trimmed door in the southwest. A simple door is in the east. There is a large lit brazier in the middle of the room.
There are 4 swarming insects here.
giant dragonfly, stalking (TL 2)
Abilities:
flight: can fly
giant dragonfly, hunting (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
Carrying the following:
a simple key that unlocks the door between room 9 and room 7, worth 5 cp
Treasure
a chest of coins containing 1,900 cp, 1,200 sp, and 20 gp, a quartz worth 46 gp, a chalcedony worth 46 gp, a quartz worth 48 gp, a star rose quartz worth 47 gp, a jasper worth 46 gp, and a carnelian worth 48 gp
5. Chamber
This chamber is 10' wide and 15' long. There is a plain door in the southeast. A plain door lies in the northeast. A few torches sit in sconces on the walls.
There is a rotted door in the northwest. A pile of trash obscures it.
6. Chamber
This room is dark.
This rectangular room is 25' wide and 20' long. The stone tile flooring is broken in places. There's an iron-trimmed door in the northeast. There's a rotted door in the southwest. It is locked. There's a plain door in the southeast. A rotted door lies in the northwest.
Treasure
a large chest of coins containing 2,200 cp, 1,400 sp, and 80 gp, a malachite worth 9 gp, a moss agate worth 9 gp, a malachite worth 9 gp, a tiger eye worth 9 gp, a turquoise worth 9 gp, an eye agate worth 9 gp, and a turquoise worth 9 gp
7. Chamber
This room is dark.
This room is a square 30' wide and 10' long. A simple door lies in the northwest. It is locked. There's a plain door in the southwest. It is locked. A rotted door lies in the southeast. There's a plain door in the southeast. It is locked.
There is a wandering creature here.
giant bee, hunting (TL 2)
Abilities:
flight: can fly
Carrying the following:
a small key that unlocks the door between room 7 and room 20, worth 4 cp
a plain key that unlocks the door between room 7 and room 13, worth 5 cp
Treasure
a large chest of coins with 2,100 cp, 1,200 sp, and 60 gp, a copper chalice with silver filigree worth 20 gp, a small gold bracelet worth 29 gp, a black velvet mask stitched with silver thread worth 29 gp, a black velvet mask stitched with silver thread worth 33 gp, and a copper chalice with silver filigree worth 17 gp
8. Storeroom
This room is dark.
This storeroom is 30' wide and 30' long. A few broken crates and boxes are strewn about. There is a rotted door in the northeast. It is locked. There is a simple door in the southwest. There's a simple door in the northwest.
There is a wandering creature here.
ochre jelly, lethargic (TL 4)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
lightning split: split in half when hit with lightning
9. Storeroom
This storeroom is 25' wide and 20' long. Boxes are stacked in corners here. There is a pile of rags here. There is a plain door in the northeast. It is locked. A few torches sit in sconces on the walls.
There is a wandering creature here.
grey ooze, lethargic (TL 5)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
corrode metal: corrode metal
imitate oily pool: imitate oily pool
10. Chamber
This room is dark.
This room is a square 10' wide and 10' long. There is a plain door in the northwest. A simple door is in the northeast.
There is a wandering creature here.
giant spider, sleeping (TL 3)
Abilities:
venomous bite: can bite with venom
spin web: can spin webs
11. Chamber
This room is dark.
This chamber is 30' wide and 20' long. There's a rotted door in the northwest. A rotted door lies in the southeast.
There is a wandering creature here.
bear, hunting (TL 2)
12. Storeroom
This room is dark.
This room is a square 30' wide and 10' long. The stone tile flooring is broken in places. Many boxes are stacked here. A rotted door is in the northeast. A rotted door lies in the northeast. A plain door is in the southwest. A simple door is in the southeast. There's a decaying door in the northwest.
13. Fountain Chamber
This rectangular room is 15' wide and 25' long. The stone tile flooring is cracked in places. Two fountains lie on either side of the room. There is a plain door in the northwest. An iron-trimmed door is in the south. There's a plain door in the southwest. It is locked. Torches line the walls.
There is a mage here.
Ecnua Edsberg, female duergar mage (TL 6)
Abilities:
darkvision: can see in the dark
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with an engraved cedar body, worth 2 sp
a robe with bunched sleeves, worth 50 gp
14. Chamber
This room is dark.
This square room is 10' wide and 20' long. There's a plain door in the southeast. A simple door is in the southwest.
There is a wandering creature here.
cow, resting (TL 1)
15. Storeroom
This rectangular room is 15' wide and 15' long. A few broken crates and boxes are strewn about. A plain door lies in the southwest. An iron-trimmed door is in the northwest. There are lit braziers around the room here.
There is a wandering creature here.
dog, sleeping (TL 0)
16. Storeroom
This storeroom is 20' wide and 20' long. Crates and large boxes line the walls. A simple door lies in the southeast. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
bear, cautious (TL 2)
17. Laboratory
This room is dark.
This laboratory is 25' wide and 30' long. The stone tile flooring is broken in places. There is a large table here with a wide array of alchemical devices on it. There is a cabinet here. There's a simple door in the northeast. There's a silver-trimmed door in the southwest. An ornate door lies in the northwest.
There is a wandering creature here.
giant bee, stalking (TL 2)
Abilities:
flight: can fly
18. Chamber
This square room is 25' wide and 10' long. The ceiling is partly covered in cobwebs. A plain door lies in the northeast. A gold-trimmed door is in the southwest. There is a plain door in the southwest. There is a decaying door in the southeast. Torches line the walls.
There is a wandering creature here.
giant bee, stalking (TL 2)
Abilities:
flight: can fly
19. Storeroom
This room is dark.
This rectangular room is 20' wide and 10' long. Many boxes are stacked here. An ornate door lies in the northeast.
20. Chamber
This chamber is 15' wide and 25' long. The marble flooring is broken in places. There's a simple door in the southeast. It is locked. Torches line the walls.
21. Storeroom
This room is dark.
This rectangular room is 15' wide and 15' long. Boxes are stacked in corners here. Much of the floor is covered in debris. A simple door is in the west.
A painted door lies in the southwest. A tapestry obscures it.
22. Chamber
This room is a square 10' wide and 10' long. The marble flooring is broken in places. A simple door is in the southwest. A plain door lies in the northeast. A few torches sit in sconces on the walls.
There are 4 wandering creatures here.
hell hound, hunting (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
hell hound, hunting (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
hell hound, cautious (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
hell hound, lethargic (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
23. Chamber
This square room is 20' wide and 15' long. Debris of unknown origin is scattered about. A gold-trimmed door lies in the northeast. There are lit braziers around the room here.
A plain door is in the southwest. A pile of refuse obscures it.
24. Storeroom
This room is dark.
This square room is 25' wide and 20' long. The stone tile flooring is cracked in places. Boxes are stacked in corners here. A rotted door is in the southeast. There is a plain door in the southwest.
25. Chamber
This room is dark.
This chamber is 15' wide and 20' long. A plain door lies in the northwest. There's a plain door in the southeast.
There are 3 wandering creatures here.
gryfalcon, cautious (TL 4)
Abilities:
flight: can fly
gryfalcon, stalking (TL 4)
Abilities:
flight: can fly
gryfalcon, sleeping (TL 4)
Abilities:
flight: can fly
26. Storeroom
This room is dark.
This square room is 15' wide and 25' long. The stone tile flooring is broken in places. Boxes are stacked in corners here. Small piles of rags are scattered across the floor. A silver-trimmed door is in the northeast. There's a painted door in the southwest.
There is a wandering creature here.
harpy, stalking (TL 2)
Abilities:
flight: can fly
27. Chamber
This room is a square 30' wide and 15' long. There's a painted door in the southeast. Torches line the walls.
28. Chamber
This rectangular room is 20' wide and 10' long. Debris of unknown origin is scattered about. There's a plain door in the northwest. A plain door lies in the southwest. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
hell hound, resting (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
29. Chamber
This room is dark.
This rectangular room is 30' wide and 10' long. There is a plain door in the northeast. A plain door is in the southwest. A plain door lies in the northwest.
There is an archmage here.
Emala Evqloend, female hobgoblin archmage (TL 11)
Abilities:
darkvision: can see in the dark
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a pine body, worth 2 sp
a robe with short sleeves, worth 50 gp
a large chest of coins containing 1,800 sp and 600 gp, worth 780 gp