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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Laboratory of the Doomed Sorcerer

Environment: urban

Total Threat Level: 81

Average Threat Level: 4

1. Entrance

This room is dark.

This entrance is 15' wide and 10' long. The stone tile flooring is broken in places. The stairs out of the dungeon are here. A plain door is in the northeast. A decaying door is in the southwest. A painted door lies in the southwest.

2. Fountain Chamber

This rectangular room is 10' wide and 15' long. Small fountains sit in each corner of the room. There is a decaying door in the northwest. There's a decaying door in the southeast. There is a large lit brazier in the middle of the room.
There's a plain door in the southeast. It is hidden behind a tapestry.

There is a wandering creature here.

darkmantle, cautious (TL 2)

Abilities:

  • stalactite disguise: can disguise as stalactite

3. Chamber

This room is dark.

This square room is 15' wide and 25' long. There is a pile of random debris here. There is a decaying door in the southeast. There's a rotted door in the east. There is a plain door in the northwest. It is locked.

There is a wandering creature here.

wolf, sleeping (TL 1)

Carrying the following:

  • a ornate key that unlocks the door between room 3 and room 4, worth 3 cp

4. Chamber

This chamber is 15' wide and 15' long. The marble flooring is broken in places. There's a simple door in the northwest. There's a plain door in the southeast. It is locked. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

rust monster, cautious (TL 1)

Abilities:

  • rusting touch: rusts nonmagical metal it touches

5. Storeroom

This storeroom is 30' wide and 15' long. A few broken crates and boxes are strewn about. There's a simple door in the southeast. A plain door is in the southwest. There's a simple door in the northeast. A few torches sit in sconces on the walls.

There is a wandering creature here.

axe beak, cautious (TL 1)

6. Storeroom

This rectangular room is 15' wide and 10' long. Stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. A copper-trimmed door is in the northeast. There are lit braziers around the room here.
There's a simple door in the southwest. It's practically undetectable except for a thin seam visible only on close inspection.

There is a wandering creature here.

rat, sleeping (TL 0)

Carrying the following:

  • a plain key that unlocks the door between room 22 and room 25, worth 3 cp

7. Chamber

This room is dark.

This rectangular room is 20' wide and 20' long. There is a pile of rags here. A plain door is in the northeast. There is a plain door in the southeast.

Treasure

  • a ornate key that unlocks the door between room 11 and room 17

8. Storeroom

This room is dark.

This storeroom is 30' wide and 10' long. The stone tile flooring is cracked in places. Crates and large boxes line the walls. There's a plain door in the northeast. A simple door lies in the southeast.

9. Chamber

This room is dark.

This rectangular room is 25' wide and 30' long. There is a copper-trimmed door in the northwest. There's a plain door in the southeast. A decaying door lies in the northeast.
A gold-trimmed door is in the southwest. A tapestry obscures it.

There is a wandering creature here.

rat, sleeping (TL 0)

10. Fountain Chamber

This room is dark.

This fountain chamber is 10' wide and 15' long. The floor is stone tile. There is an elegant fountain here. There is a pile of random debris here. There is a gold-trimmed door in the southwest. A decaying door lies in the northwest. There's a simple door in the east.

There is a wandering creature here.

gryphon, sleeping (TL 4)

Abilities:

  • flight: can fly

11. Chamber

This room is dark.

This square room is 30' wide and 25' long. Marble flooring is cracked in places. There's an ornate door in the southwest. It is locked. There is a simple door in the southwest. There's a plain door in the southwest. There's a simple door in the northwest. There is a plain door in the northeast.

There is a wandering creature here.

snake, sleeping (TL 0)

12. Chamber

This room is dark.

This chamber is 25' wide and 25' long. There is a simple door in the northwest. There's a plain door in the southeast. There is a rotted door in the southwest. There's a plain door in the southwest.

There is a wandering creature here.

hippogriff, hunting (TL 4)

Abilities:

  • flight: can fly

13. Laboratory

This room is dark.

This laboratory is 20' wide and 25' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a cabinet here. There's a plain door in the southeast.
A plain door is in the northwest. It is practically undetectable except for a thin seam visible only on close inspection.

There is a wandering creature here.

shadow, resting (TL 10)

Abilities:

  • amorphous: can squeeze through small spaces
  • immunity: necrotic magic: immune to necrotic magic
  • immunity: poison: immune to poison
  • darkvision: can see in the dark
  • drain strength: drains strength on melee attacks

Treasure

  • a chest of coins holding 2,000 cp, 1,000 sp, and 60 gp, an embroidered silk handkerchief worth 19 gp, a pair of engraved bone dice worth 29 gp, an embroidered silk handkerchief worth 17 gp, a small gold bracelet worth 31 gp, an embroidered silk handkerchief worth 24 gp, and a small mirror set in a painted wood frame worth 33 gp, inside specimen cabinet

14. Chamber

This chamber is 30' wide and 25' long. The ceiling is partly covered in cobwebs. A gold-trimmed door lies in the northwest. There's a plain door in the southeast. A few torches sit in sconces on the walls.
There is a rotted door in the southwest. It's hidden behind a tapestry.

There are 4 wandering creatures here.

gryfalcon, resting (TL 4)

Abilities:

  • flight: can fly

gryfalcon, lethargic (TL 4)

Abilities:

  • flight: can fly

gryfalcon, lethargic (TL 4)

Abilities:

  • flight: can fly

gryfalcon, hunting (TL 4)

Abilities:

  • flight: can fly

Treasure

  • a large chest of coins with 3,000 cp, 500 sp, and 20 gp, a tiger eye worth 9 gp, a blue quartz worth 10 gp, a malachite worth 9 gp, an eye agate worth 9 gp, a lapis lazuli worth 9 gp, an eye agate worth 9 gp, a moss agate worth 9 gp, and a blue quartz worth 9 gp

15. Chamber

This room is dark.

This rectangular room is 25' wide and 20' long. The ceiling is partly covered in cobwebs. A plain door is in the northwest. There is a plain door in the south.

There is a wandering creature here.

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

16. Chamber

This room is a square 15' wide and 30' long. A rotted door is in the northwest. There is a simple door in the southwest. A plain door is in the southeast. There is a large lit brazier in the middle of the room.

There is a mage here.

Exmia Osmferd, female hobgoblin mage (TL 7)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with an ebony body, worth 1 gp
  • a robe with a wide collar, worth 1 sp

17. Chamber

This room is dark.

This chamber is 15' wide and 25' long. There is a pile of random debris here. An ornate door lies in the northeast. It is locked. There's a painted door in the northwest. There is a carved door in the south.

There is a wandering creature here.

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

18. Fountain Chamber

This room is a square 15' wide and 20' long. Two fountains lie on either side of the room. There is a simple door in the southeast. There is a carved door in the southwest. There's a plain door in the northwest. A carved door lies in the north. A plain door lies in the northeast. A few torches sit in sconces on the walls.

There is a wandering creature here.

dog, resting (TL 0)

19. Storeroom

This room is dark.

This rectangular room is 10' wide and 30' long. Crates and large boxes line the walls. There's a plain door in the southwest.

20. Storeroom

This rectangular room is 30' wide and 15' long. A few broken crates and boxes are strewn about. A simple door lies in the northeast. A rotted door is in the southeast. Torches line the walls.

21. Chamber

This room is dark.

This chamber is 25' wide and 20' long. Much of the floor is covered in debris. A simple door lies in the northwest. A decaying door is in the southwest. There is a rotted door in the northwest.
There is a silver-trimmed door in the southeast. It is practically undetectable except for a thin seam visible only on close inspection.

22. Storeroom

This rectangular room is 25' wide and 10' long. The floor is stone tile. Many boxes are stacked here. There is a silver-trimmed door in the southwest. A simple door is in the southeast. It is locked. A plain door is in the north. There is a large lit brazier in the middle of the room.

There is a mage here.

Onala Itsberg, female hobgoblin mage (TL 7)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a walnut body, worth 2 sp
  • a robe made of silk with wide sleeves, worth 4 sp

23. Chamber

This room is dark.

This chamber is 15' wide and 10' long. Stone tile flooring is cracked in places. A plain door lies in the northwest. A carved door is in the northeast. A simple door is in the southwest.

There are 3 swarming insects here.

giant ant, hunting (TL 1)

giant ant, lethargic (TL 1)

giant ant, cautious (TL 1)

24. Chamber

This room is dark.

This rectangular room is 20' wide and 25' long. The marble flooring is cracked in places. A simple door lies in the northeast.

25. Storeroom

This room is dark.

This rectangular room is 30' wide and 15' long. Boxes are stacked in corners here. Much of the floor is covered in debris. A simple door is in the northeast. It is locked.

There are 2 wandering creatures here.

grey ooze, stalking (TL 5)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • corrode metal: corrode metal
  • imitate oily pool: imitate oily pool

grey ooze, cautious (TL 5)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • corrode metal: corrode metal
  • imitate oily pool: imitate oily pool

Treasure

  • a large chest of coins with 2,500 cp, 1,000 sp, and 50 gp, an azurite worth 9 gp, a turquoise worth 9 gp, an eye agate worth 10 gp, a tiger eye worth 9 gp, a blue quartz worth 9 gp, an azurite worth 9 gp, a malachite worth 9 gp, and a moss agate worth 9 gp, inside stacked boxes

26. Library

This room is dark.

This rectangular room is 75' wide and 70' long. There are many bookcases here. There are several tables here. Dense cobwebs hang down from the ceiling. There's a decaying door in the northeast. A plain door lies in the northwest. There is a plain door in the northwest. There's a simple door in the north. A painted door lies in the northwest.

27. Chamber

This room is dark.

This square room is 10' wide and 30' long. A plain door is in the southwest. A gold-trimmed door is in the northwest. There's a painted door in the southeast. A plain door is in the northeast.

There is an archmage here.

Foligoer Smeth, male hobgoblin archmage (TL 11)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a stained blackwood body, worth 7 sp
  • a robe made of cotton with narrow sleeves, worth 8 cp
  • a chest of coins holding 700 gp and 70 pp, worth 1,400 gp