Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Barrows of Lost Souls
Environment: grassland
Total Threat Level: 95
Average Threat Level: 6
1. Entrance
This room is dark.
This rectangular room is 20' wide and 10' long. The stairs leading out of the dungeon are here. There's a rough door in the northwest. A rotted door is in the northeast. There's a rotted door in the southeast.
2. Chamber
This rectangular room is 20' wide and 15' long. A rough door is in the southeast. A silver-trimmed door lies in the southwest. There are lit braziers around the room here.
A decaying door lies in the northwest. A pile of trash obscures it.
There is a wandering creature here.
green slime, stalking (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
3. Storeroom
This room is dark.
This storeroom is 10' wide and 20' long. Boxes are stacked in corners here. There is a decaying door in the southeast. There is a decaying door in the southwest. There's a simple door in the northeast.
There is a wandering creature here.
fire beetle, sleeping (TL 2)
Abilities:
illumination: glows with soft orange light
4. Chamber
This room is dark.
This chamber is 15' wide and 30' long. Stone tile flooring is cracked in places. There is a silver-trimmed door in the east. A painted door lies in the northwest.
A plain door is in the southwest. A pile of debris obscures it.
There is a wandering creature here.
shadow, sleeping (TL 10)
Abilities:
amorphous: can squeeze through small spaces
immunity: necrotic magic: immune to necrotic magic
immunity: poison: immune to poison
darkvision: can see in the dark
drain strength: drains strength on melee attacks
5. Storeroom
This room is dark.
This rectangular room is 30' wide and 30' long. A few broken crates and boxes are strewn about. There's a rotted door in the southwest. There's a simple door in the northeast. There is a decaying door in the southeast. A silver-trimmed door lies in the southwest.
There are 3 skeletons here.
Effrin Urngethion, male skeletal goblin guard (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a gold blade and carved pine body, worth 51 gp
a scimitar with a steel blade, simple iron hilt, and walnut handle, worth 25 gp
a brigandine made of cow leather with copper hardware, worth 20 gp
a bag of coins containing 18 sp, worth 1 gp
Dodroc Afvford, male skeletal goblin guard (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a simple bronze blade and cherry body, worth 1 gp
a steel chain hauberk, worth 155 gp
7. Burial Chamber
This room is dark.
This rectangular room is 35' wide and 25' long. There are several sarcophagi here. There is a carved door in the southeast. There's a simple door in the southwest. There is a decaying door in the southwest.
There's a rough door in the northeast. It is practically undetectable except for a thin seam visible only on close inspection.
There is a wandering creature here.
goat, lethargic (TL 0)
Carrying the following:
a shiny key that unlocks the door between room 12 and room 11, worth 3 cp
8. Chamber
This room is dark.
This chamber is 30' wide and 15' long. The marble flooring is broken in places. There's a simple door in the east.
A simple door is in the southwest. It cannot be opened from this side.
There are 6 swarming insects here.
giant ant, resting (TL 1)
giant ant, stalking (TL 1)
giant ant, resting (TL 1)
giant ant, cautious (TL 1)
giant ant, sleeping (TL 1)
giant ant, sleeping (TL 1)
9. Storeroom
This room is dark.
This rectangular room is 25' wide and 30' long. Many boxes are stacked here. A rough door lies in the northwest. A plain door lies in the southwest. There is a rough door in the southwest.
10. Chamber
This room is dark.
This rectangular room is 25' wide and 25' long. There are a lot of cobwebs here. A simple door is in the southeast. A silver-trimmed door lies in the northwest. There's a plain door in the northeast.
11. Chamber
This room is dark.
This square room is 15' wide and 30' long. A simple door lies in the west. A simple door is in the southeast. There's a rotted door in the northeast. It is locked.
There is a wandering creature here.
wolf, stalking (TL 1)
12. Storeroom
This room is dark.
This rectangular room is 30' wide and 10' long. Many boxes are stacked here. A rotted door is in the northwest. It is locked. A plain door lies in the southeast. It is locked.
There is a wandering creature here.
gryfalcon, lethargic (TL 4)
Abilities:
flight: can fly
13. Chamber
This room is dark.
This square room is 25' wide and 10' long. A plain door is in the northwest. A silver-trimmed door is in the southeast.
There's a carved door in the northwest. A pile of debris obscures it.
a spear with an iron blade and worn poplar body, worth 1 gp
a copper chain hauberk, worth 80 gp
a bag of coins holding 15 sp, worth 1 gp
Teeran Keper, male skeletal hobgoblin guard (TL 4)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a straight bronze blade and worn walnut body, worth 1 gp
an iron chain hauberk, worth 105 gp
a bag of coins holding 15 sp, worth 1 gp
Treasure
a large chest of coins with 2,400 cp, 1,600 sp, and 60 gp, a malachite worth 9 gp, a rhodochrosite worth 9 gp, a malachite worth 9 gp, a hematite worth 9 gp, a turquoise worth 9 gp, a moss agate worth 9 gp, an irregular freshwater pearl worth 9 gp, a blue quartz worth 9 gp, and a banded agate worth 9 gp
14. Chamber
This room is dark.
This chamber is 25' wide and 25' long. The stone tile flooring is broken in places. Small piles of rags are scattered across the floor. There's a plain door in the northwest.
A rough door is in the southeast. It cannot be opened from this side.
There is a wandering creature here.
grey ooze, sleeping (TL 5)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
corrode metal: corrode metal
imitate oily pool: imitate oily pool
15. Storeroom
This room is dark.
This storeroom is 15' wide and 10' long. Many boxes are stacked here. A simple door is in the northwest. There's a plain door in the northeast.
16. Chamber
This room is dark.
This square room is 10' wide and 15' long. One of the corners has a large pile of filthy rags. A rough door is in the southeast. There is a plain door in the southwest. It is locked.
There is a wandering creature here.
steam mephit, hunting (TL 7)
Abilities:
spell: blur: can cast blur
steam explosion on death: explodes in steam on death
scalding steam breath: can breathe scalding steam
immunity: fire: is immune to fire
immunity: poison: is immune to poison
17. Chamber
This chamber is 20' wide and 15' long. The stone tile flooring is cracked in places. One of the corners has a large pile of filthy rags. A plain door is in the southeast. A simple door lies in the northeast. A plain door is in the west. A plain door lies in the southeast. Torches line the walls.
There are 2 wandering creatures here.
lemure, sleeping (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
lemure, sleeping (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
18. Chamber
This room is dark.
This chamber is 25' wide and 15' long. A rough door lies in the southwest. A rotted door lies in the northeast.
There is a wandering creature here.
harpy, sleeping (TL 2)
Abilities:
flight: can fly
19. Chamber
This room is dark.
This room is a square 20' wide and 30' long. A plain door is in the southeast. A plain door lies in the northwest.
20. Chamber
This room is a square 15' wide and 30' long. A plain door is in the southwest. A silver-trimmed door is in the northeast. A few torches sit in sconces on the walls.