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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Lair of the Demonic Order

Environment: hill

Total Threat Level: 127

Average Threat Level: 7

1. Entrance

This entrance is 20' wide and 15' long. There is a set of stairs here leading out of the dungeon. There is a carved door in the east. An iron-trimmed door is in the southwest. There are lit braziers around the room here.
There's a copper-trimmed door in the northwest. A tapestry obscures it.

2. Altar Room

This room is dark.

This rectangular room is 20' wide and 35' long. The stone tile flooring is cracked in places. There is an evil-looking altar here. A rotted door lies in the southwest. A copper-trimmed door is in the southeast. There's a gold-trimmed door in the northeast.

There are 4 lesser demons here.

lemure, sleeping (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

lemure, sleeping (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

lemure, hunting (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

lemure, stalking (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

3. Barracks

This room is dark.

This barracks is 50' wide and 75' long. Cots line the walls. There are chests at the end of each bed. There is a pile of rags here. There's a carved door in the northwest. There is a gold-trimmed door in the northeast. There is a rough door in the southwest. There is a plain door in the southeast. There's an ornate door in the southeast. There's a copper-trimmed door in the southwest.

There are 2 cult acolytes here.

Bilidriel Whiterunner, female elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a quarterstaff with a fir body, worth 3 sp
  • a robe with lacing at the top, worth 1 sp

Olluum Summersong, female elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a quarterstaff with a painted birch body, worth 2 sp
  • a robe with a tight collar, worth 5 cp
  • a purse of coins holding 10 gp, worth 10 gp

4. Altar Room

This altar room is 15' wide and 40' long. There is an evil-looking altar here. A rotted door lies in the southeast. There is a plain door in the northwest. There is a plain door in the southwest. A few torches sit in sconces on the walls.

There is a cult priest here.

Posseca Dandels, female human cult priest (TL 3)

Abilities:

  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with a painted cherry body, worth 4 sp
  • a robe with shiny silver clasps, worth 6 sp
  • a bag of coins with 10 ep, worth 5 gp

5. Chamber

This rectangular room is 25' wide and 10' long. Dense cobwebs hang down from the ceiling. A rough door lies in the northeast. There's a rough door in the southeast. Torches line the walls.

6. Altar Room

This room is dark.

This altar room is 20' wide and 50' long. There is an evil-looking altar here. A rotted door is in the southwest. There's a plain door in the southeast. A plain door is in the southwest. There's a rotted door in the southeast. There is a plain door in the northeast.

7. Chamber

This chamber is 15' wide and 15' long. There is a plain door in the southeast. There's a plain door in the northwest. Torches line the walls.

There is a cult priest here.

Utiring Akland, male human cult priest (TL 3)

Abilities:

  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with an oak body, worth 2 sp
  • a robe with lacing down the middle, worth 4 cp

8. Chamber

This room is dark.

This room is a square 20' wide and 20' long. Marble flooring is cracked in places. The ceiling is partly covered in cobwebs. A plain door lies in the southwest. An ornate door is in the southwest. There's a plain door in the northeast. There's a simple door in the southeast.

There is a cult priest here.

Ingumongpu Dawnblossom, male elven cult priest (TL 6)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic
  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with a painted birch body, worth 2 sp
  • a robe made of wool with lacing halfway down, worth 50 gp
  • a bag of coins with 9 gp, worth 9 gp

Treasure

  • a chest of coins holding 1,700 cp, 1,100 sp, and 100 gp, a gold locket with a painted portrait inside worth 18 gp, a silver ewer worth 27 gp, a gold locket with a painted portrait inside worth 22 gp, an embroidered silk handkerchief worth 27 gp, a copper chalice with silver filigree worth 18 gp, and a pair of engraved bone dice worth 25 gp

9. Storeroom

This room is dark.

This square room is 10' wide and 20' long. Boxes are stacked in corners here. There are a lot of cobwebs here. There's a gold-trimmed door in the northwest.

There is a cult priest here.

Ondóne Greengrove, male elven cult priest (TL 6)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic
  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with a painted silver fir body, worth 3 sp
  • a robe made of fine silk with volumnous sleeves, worth 50 gp

10. Chamber

This room is dark.

This rectangular room is 15' wide and 10' long. A plain door lies in the northeast.

There are 2 lesser demons here.

imp, lethargic (TL 5)

Abilities:

  • shapeshift into animal: can shapeshift into an animal
  • darkvision: can see in darkness
  • resistance: magic: is resistant to magic

imp, resting (TL 5)

Abilities:

  • shapeshift into animal: can shapeshift into an animal
  • darkvision: can see in darkness
  • resistance: magic: is resistant to magic

11. Chamber

This rectangular room is 25' wide and 10' long. There's a simple door in the northeast. There is a gold-trimmed door in the southwest. A few torches sit in sconces on the walls.

12. Chamber

This room is dark.

This chamber is 25' wide and 30' long. One of the corners has a large pile of filthy rags. An iron-trimmed door lies in the northeast. A plain door is in the southwest.

There are 3 cult acolytes here.

Tessica Zherrier, female human cult acolyte (TL 1)

Carrying the following:

  • a quarterstaff with an ironwood body, worth 8 sp
  • a robe made of silk with volumnous sleeves, worth 4 sp
  • a purse of coins with 14 cp, worth 1 sp

Inga Kundelsen, female human cult acolyte (TL 1)

Carrying the following:

  • a quarterstaff with an engraved aspen body, worth 2 sp
  • a robe with embossed gold clasps, worth 50 gp

Idherien Esmfurd, female human cult acolyte (TL 1)

Carrying the following:

  • a quarterstaff with a stained silver fir body, worth 3 sp
  • a robe made of linen with a open collar, worth 50 gp

13. Storeroom

This room is dark.

This square room is 25' wide and 10' long. The stone tile flooring is cracked in places. Many boxes are stacked here. One of the corners has a large pile of filthy rags. There's a plain door in the northeast. There's a painted door in the south.

14. Chamber

This room is dark.

This chamber is 20' wide and 25' long. A rotted door is in the northwest. A rough door lies in the east. An ornate door lies in the northeast. There's a plain door in the southwest.

Treasure

  • a large chest of coins containing 2,300 cp, 900 sp, and 40 gp, a silver ewer worth 21 gp, a gold locket with a painted portrait inside worth 32 gp, a gold locket with a painted portrait inside worth 19 gp, a carved bone statuette worth 25 gp, a gold locket with a painted portrait inside worth 17 gp, and a small gold bracelet worth 17 gp

15. Chamber

This room is dark.

This chamber is 20' wide and 30' long. Debris of unknown origin is scattered about. A simple door is in the northwest.
A rough door is in the northwest. It is practically undetectable except for a thin seam visible only on close inspection.

There are 3 lesser demons here.

dretch, lethargic (TL 3)

Abilities:

  • fetid cloud: can emit a fetid cloud of gas

dretch, resting (TL 3)

Abilities:

  • fetid cloud: can emit a fetid cloud of gas

dretch, sleeping (TL 3)

Abilities:

  • fetid cloud: can emit a fetid cloud of gas

16. Chamber

This chamber is 15' wide and 15' long. A simple door is in the northwest. A rotted door lies in the east. Torches line the walls.

17. Fountain Chamber

This fountain chamber is 25' wide and 20' long. There is a disused fountain here with brackish water. A rotted door is in the northwest. There is a large lit brazier in the middle of the room.

Treasure

  • a plain key that unlocks the door between room 25 and room 18

18. Storeroom

This room is dark.

This rectangular room is 30' wide and 30' long. Many boxes are stacked here. There's a plain door in the southwest. There is a copper-trimmed door in the northeast. There is a painted door in the northeast. There's a plain door in the southeast. It is locked.

There is a cult priest here.

Idhirien Akilngim, female human cult priest (TL 3)

Abilities:

  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with a painted pine body, worth 2 sp
  • a robe made of fine silk with lacing halfway down, worth 8 sp

19. Storeroom

This room is dark.

This room is a square 20' wide and 20' long. Stone tile flooring is cracked in places. Crates and large boxes line the walls. A plain door is in the northwest. A plain door is in the southeast. A painted door is in the northwest.

There are 2 cult acolytes here.

Pissaka Ceper, female human cult acolyte (TL 1)

Carrying the following:

  • a quarterstaff with a stained silver fir body, worth 3 sp
  • a robe made of cotton with rough tin clasps, worth 4 cp

Qurinia Qengtersen, female human cult acolyte (TL 1)

Carrying the following:

  • a quarterstaff with a fir body, worth 3 sp
  • a robe with square copper clasps, worth 8 cp
  • a purse of coins with 10 cp, worth 1 sp

20. Fountain Chamber

This rectangular room is 20' wide and 25' long. Small fountains sit in each corner of the room. A plain door is in the southeast. There's a painted door in the northeast. There is a plain door in the southeast. A few torches sit in sconces on the walls.

There is a cult priest here.

Uramwhe Beachwatcher, female elven cult priest (TL 6)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic
  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with a blackwood body, worth 7 sp
  • a robe with a tight collar, worth 6 sp
  • a pouch of coins containing 11 gp, worth 11 gp

21. Fountain Chamber

This fountain chamber is 15' wide and 20' long. Stone tile flooring is cracked in places. Small fountains sit in each corner of the room. There's a simple door in the southeast. There's a plain door in the northeast. A plain door is in the southwest. There are lit braziers around the room here.

There are 2 cult acolytes here.

Pulithriel Dawnstar, female elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a quarterstaff with a poplar body, worth 2 sp
  • a robe made of cotton with round copper buttons, worth 8 cp
  • a purse of coins with 13 sp, worth 1 gp

Armarion Bluewalker, male elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a quarterstaff with a blackwood body, worth 7 sp
  • a robe made of cotton with a tight collar, worth 1 sp
  • a purse of coins with 13 sp, worth 1 gp

22. Fountain Chamber

This fountain chamber is 15' wide and 20' long. The stone tile flooring is cracked in places. An old and disused fountain sits in the corner. There is a rotted door in the northeast. Torches line the walls.

There are 4 lesser demons here.

dretch, stalking (TL 3)

Abilities:

  • fetid cloud: can emit a fetid cloud of gas

dretch, sleeping (TL 3)

Abilities:

  • fetid cloud: can emit a fetid cloud of gas

dretch, hunting (TL 3)

Abilities:

  • fetid cloud: can emit a fetid cloud of gas

dretch, cautious (TL 3)

Abilities:

  • fetid cloud: can emit a fetid cloud of gas

23. Chamber

This room is dark.

This chamber is 20' wide and 25' long. The stone tile flooring is broken in places. There is a simple door in the northwest.

There are 4 cult acolytes here.

Gerwhen Greensong, female elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a quarterstaff with a pine body, worth 2 sp
  • a robe made of linen with lacing down the middle, worth 50 gp

Orqoringa Nightgrove, female elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a quarterstaff with an engraved maple body, worth 5 sp
  • a robe made of cotton with dull white gold buttons, worth 50 gp
  • a purse of coins holding 11 gp, worth 11 gp

Orunáre Beachbell, male elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a quarterstaff with an aspen body, worth 2 sp
  • a robe with round brass clasps, worth 5 sp
  • a purse of coins holding 11 gp, worth 11 gp

Ozulme Summerrunner, female elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a quarterstaff with a silver fir body, worth 3 sp
  • a robe made of silk with lacing down the middle, worth 50 gp
  • a purse of coins holding 11 gp, worth 11 gp

24. Chamber

This square room is 30' wide and 20' long. Marble flooring is cracked in places. There is a plain door in the northeast. There is a simple door in the southeast. There are lit braziers around the room here.
There is a rough door in the northeast. It cannot be opened from this side.

25. Chamber

This room is dark.

This room is a square 30' wide and 10' long. The marble flooring is cracked in places. Small piles of rags are scattered across the floor. A plain door is in the northwest. There's a plain door in the northwest. It is locked.

There are 4 cult acolytes here.

Imungumqi Nightstar, male elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a quarterstaff with a pine body, worth 2 sp
  • a robe made of cotton with lacing down the middle, worth 1 sp
  • a purse of coins holding 9 sp, worth 9 sp

Alwen Duskstar, female elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a quarterstaff with an engraved birch body, worth 2 sp
  • a robe made of fine silk with a tight collar, worth 50 gp

Arwen Skystar, female elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a quarterstaff with a white cedar body, worth 4 sp
  • a robe made of linen with narrow sleeves, worth 6 sp
  • a purse of coins holding 9 sp, worth 9 sp

Irmiel Nightwatcher, male elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a quarterstaff with a cedar body, worth 2 sp
  • a robe with square bronze buttons, worth 4 sp

26. Chamber

This square room is 10' wide and 15' long. The floor is marble. An ornate door lies in the northwest. There is a large lit brazier in the middle of the room.

27. Chamber

This square room is 30' wide and 20' long. There is a pile of random debris here. A simple door is in the northwest. There are lit braziers around the room here.

28. Altar Room

This altar room is 40' wide and 25' long. There is an evil-looking altar here. There is a large lit brazier in the middle of the room.
A plain door lies in the northwest. It's hidden behind a tapestry.

There is a cult high priest here.

Biilen Kamdels, male human cult high priest (TL 4)

Abilities:

  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with an engraved cherry body capped on top and bottom with steel, worth 4 sp
  • a knife with an iron blade, adamantine hilt, and pine handle, worth 102 gp
  • a robe with wide sleeves that is embroidered with ornate patterns, worth 1 sp
  • a large chest of coins holding 1,000 gp and 20 pp, worth 1,200 gp