Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Barrows of the Lost
Environment: coastal
Total Threat Level: 151
Average Threat Level: 6
1. Entrance
This room is a square 20' wide and 15' long. The stairs out of the dungeon are here. There's a gold-trimmed door in the northeast. There is a plain door in the northwest. There is a plain door in the northwest. It is locked. There's a plain door in the southeast. There are lit braziers around the room here.
2. Storeroom
This room is dark.
This storeroom is 30' wide and 15' long. A few broken crates and boxes are strewn about. Much of the floor is covered in debris. A plain door lies in the southeast. A painted door lies in the northwest. A rough door lies in the southeast. A plain door lies in the northwest.
There is a wandering creature here.
blue jelly, sleeping (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
Carrying the following:
a plain key that unlocks the door between room 7 and room 1, worth 7 cp
a simple key that unlocks the door between room 5 and room 6, worth 3 cp
3. Chamber
This chamber is 10' wide and 30' long. There is a pile of random debris here. There is a simple door in the northeast. A plain door is in the southeast. There are lit braziers around the room here.
a handaxe with a serrated adamantine blade and poplar handle, worth 205 gp
Padrac Ushlend, male skeletal duergar guard (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a silver blade and birch body, worth 1 gp
a cuirass made of tin decorated with copper edging, worth 410 gp
a purse of coins containing 20 sp, worth 2 gp
4. Chamber
This chamber is 10' wide and 25' long. There is a painted door in the northeast. There are lit braziers around the room here.
There is a wandering creature here.
giant centipede, stalking (TL 2)
Abilities:
venomous bite: can bite with venom
Carrying the following:
a simple key that unlocks the door between room 14 and room 19, worth 2 cp
5. Chamber
This room is dark.
This square room is 30' wide and 20' long. A simple door lies in the southwest. A plain door is in the northwest. A decaying door is in the southeast. It is locked.
There is a wandering creature here.
ape, lethargic (TL 1)
Carrying the following:
a plain key that unlocks the door between room 10 and room 15, worth 2 cp
6. Chamber
This square room is 25' wide and 30' long. There is a rotted door in the southeast. A plain door lies in the northeast. There is a decaying door in the northwest. It is locked. There are lit braziers around the room here.
7. Storeroom
This storeroom is 30' wide and 30' long. Crates and large boxes line the walls. There's a plain door in the northeast. It is locked. A few torches sit in sconces on the walls.
8. Storeroom
This room is dark.
This storeroom is 30' wide and 20' long. The floor is stone tile. Many boxes are stacked here. A plain door is in the southwest. An iron-trimmed door lies in the northeast. It is locked. There is a gold-trimmed door in the southwest.
There is a wandering creature here.
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
9. Chamber
This chamber is 25' wide and 15' long. The stone tile flooring is cracked in places. A plain door lies in the southwest. It is locked. There is a plain door in the northwest. There's a carved door in the northeast. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
ochre jelly, resting (TL 4)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
lightning split: split in half when hit with lightning
Carrying the following:
a shiny key that unlocks the door between room 9 and room 12, worth 8 cp
a plain key that unlocks the door between room 10 and room 8, worth 6 cp
10. Burial Chamber
This room is dark.
This burial chamber is 40' wide and 50' long. The stone tile flooring is broken in places. There is a large, ornate coffin here. There is an iron-trimmed door in the northwest. It is locked. There is a decaying door in the southwest. It is locked.
11. Storeroom
This room is dark.
This storeroom is 10' wide and 20' long. Many boxes are stacked here. There's an iron-trimmed door in the southeast. A rough door is in the southwest.
There is a wandering creature here.
snake, resting (TL 0)
12. Storeroom
This room is a square 25' wide and 15' long. A few broken crates and boxes are strewn about. Debris of unknown origin is scattered about. There is a plain door in the northeast. It is locked. A plain door is in the southeast. A decaying door lies in the southwest. A rough door is in the west. It is locked. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
dust mephit, resting (TL 5)
Abilities:
death burst: explodes on death
blinding dust breath: blinds enemies
13. Chamber
This room is dark.
This chamber is 20' wide and 25' long. There is a decaying door in the northeast. There's a copper-trimmed door in the northwest. There's a simple door in the southeast.
14. Storeroom
This room is dark.
This storeroom is 20' wide and 20' long. The floor is stone tile. Many boxes are stacked here. There are a lot of cobwebs here. A plain door is in the southeast. It is locked. A plain door is in the northwest.
A carved door is in the southwest. It's practically undetectable except for a thin seam visible only on close inspection.
There is a wandering creature here.
cat, cautious (TL 0)
Carrying the following:
a rough key that unlocks the door between room 15 and room 16, worth 5 cp
15. Chamber
This chamber is 30' wide and 25' long. There's a rotted door in the northwest. An iron-trimmed door is in the southeast. It is locked. There is a gold-trimmed door in the northwest. A decaying door lies in the northeast. It is locked. A few torches sit in sconces on the walls.
There is a wandering creature here.
shadow, cautious (TL 10)
Abilities:
amorphous: can squeeze through small spaces
immunity: necrotic magic: immune to necrotic magic
immunity: poison: immune to poison
darkvision: can see in the dark
drain strength: drains strength on melee attacks
16. Burial Chamber
This room is dark.
This rectangular room is 25' wide and 35' long. Coffins line the walls. An iron-trimmed door is in the northwest. It is locked. There's a plain door in the northeast. There is a simple door in the southeast.
There are 5 skeletons here.
Afflon Eeqsburg, male skeletal dark elven guard (TL 7)
Abilities:
darkvision: can see in the dark
spell: faerie fire: can cast faerie fire
spell: dancing lights: can cast dancing lights
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a tin blade and oak body, worth 1 gp
a cuirass made of gold trimmed with gold, worth 50,450 gp
a bag of coins with 8 gp, worth 8 gp
Doklom Atirnon, male skeletal dark elven warrior (TL 7)
Abilities:
darkvision: can see in the dark
spell: faerie fire: can cast faerie fire
spell: dancing lights: can cast dancing lights
immunity: piercing: immune to piercing damage
Carrying the following:
a handaxe with a serrated titanium blade and silver fir handle, worth 155 gp
a bag of coins with 8 gp, worth 8 gp
Falopoel Akawnon, male skeletal dark elven guard (TL 7)
Abilities:
darkvision: can see in the dark
spell: faerie fire: can cast faerie fire
spell: dancing lights: can cast dancing lights
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a silver blade and pine body, worth 1 gp
a tin cuirass with tin trim, worth 410 gp
a bag of coins with 8 gp, worth 8 gp
Adhorin Ecland, female skeletal dark elven soldier (TL 7)
Abilities:
darkvision: can see in the dark
spell: faerie fire: can cast faerie fire
spell: dancing lights: can cast dancing lights
immunity: piercing: immune to piercing damage
Carrying the following:
a short sword with a simple silver blade, simple copper hilt, and fir handle, worth 11 gp
a plate cuirass made of iron trimmed with brass, worth 500 gp
a bag of coins with 8 gp, worth 8 gp
Erina Egamnin, female skeletal dark elven warrior (TL 7)
Abilities:
darkvision: can see in the dark
spell: faerie fire: can cast faerie fire
spell: dancing lights: can cast dancing lights
immunity: piercing: immune to piercing damage
Carrying the following:
a handaxe with a straight iron blade and rough ebony handle, worth 6 gp
17. Chamber
This room is dark.
This chamber is 10' wide and 15' long. The floor is stone tile. A plain door lies in the southwest.
Treasure
a large chest of coins holding 2,100 cp, 1,100 sp, and 30 gp, a turquoise worth 9 gp, a tiger eye worth 9 gp, a hematite worth 9 gp, a blue quartz worth 9 gp, a tiger eye worth 9 gp, and an eye agate worth 9 gp
18. Storeroom
This room is dark.
This rectangular room is 25' wide and 30' long. Many boxes are stacked here. There is a pile of random debris here. A gold-trimmed door lies in the southwest. An iron-trimmed door is in the northwest.
There's a plain door in the southeast. A pile of trash obscures it.
There is a wandering creature here.
wolf, cautious (TL 1)
Carrying the following:
a small key that unlocks the door between room 27 and room 12, worth 6 cp
19. Chamber
This room is dark.
This chamber is 30' wide and 25' long. There's a plain door in the northwest. It is locked. There is a gold-trimmed door in the southwest. There's a copper-trimmed door in the southeast. There's a simple door in the northeast. A copper-trimmed door is in the northeast. It is locked.
There is a wandering creature here.
quasit, hunting (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
Carrying the following:
a small key that unlocks the door between room 19 and room 21, worth 3 cp
20. Chamber
This rectangular room is 30' wide and 30' long. There is a plain door in the southwest. A plain door lies in the southeast. An ornate door lies in the southwest. There is a large lit brazier in the middle of the room.
There are 2 wandering creatures here.
green slime, sleeping (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
green slime, hunting (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
21. Chamber
This rectangular room is 15' wide and 25' long. Stone tile flooring is cracked in places. A carved door is in the southwest. A copper-trimmed door lies in the west. It is locked. There are lit braziers around the room here.
There are 6 skeletons here.
Felibeur Zarrier, male skeletal duergar soldier (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a short sword with a mithril blade, gold hilt, and pine handle, worth 220 gp
a white gold plate cuirass trimmed with bronze, worth 50,400 gp
a short sword with an iron blade, mithril hilt, and aspen handle, worth 90 gp
an iron plate cuirass trimmed with copper, worth 500 gp
a bag of coins containing 13 gp, worth 13 gp
Fullyn Ujvford, male skeletal duergar warrior (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a handaxe with a curved adamantine blade and padded ebony handle, worth 205 gp
a bag of coins containing 13 gp, worth 13 gp
Barzit Qingderson, male skeletal duergar soldier (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a short sword with a titanium blade, mithril hilt, and worn pine handle, worth 240 gp
a copper plate cuirass with tin trim, worth 450 gp
Felapeur Zlatcher, male skeletal duergar warrior (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a handaxe with a worn steel blade and worn white cedar handle, worth 5 gp
Joeb Eeftloend, male skeletal duergar guard (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with an adamantine blade and blackwood body, worth 101 gp
a steel cuirass decorated with gold edging, worth 650 gp
22. Chamber
This room is dark.
This room is a square 15' wide and 15' long. The stone tile flooring is cracked in places. There is a pile of rags here. There's a copper-trimmed door in the east.
There is a wandering creature here.
black pudding, cautious (TL 4)
Abilities:
metal dissolution: dissolve nonmagical metal things
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
Treasure
a chest of coins containing 1,600 cp, 1,500 sp, and 40 gp, a banded agate worth 9 gp, a rhodochrosite worth 9 gp, an azurite worth 9 gp, a blue quartz worth 9 gp, an azurite worth 9 gp, and a moss agate worth 9 gp
23. Storeroom
This room is dark.
This storeroom is 25' wide and 15' long. A few broken crates and boxes are strewn about. A gold-trimmed door lies in the northeast. A plain door is in the southwest. A plain door is in the southeast.
There is a wandering creature here.
grey ooze, cautious (TL 5)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
corrode metal: corrode metal
imitate oily pool: imitate oily pool
24. Storeroom
This room is dark.
This square room is 10' wide and 20' long. Boxes are stacked in corners here. Dense cobwebs hang down from the ceiling. A plain door is in the southeast.
There are 3 wandering creatures here.
cockatrice, sleeping (TL 2)
Abilities:
venomous bite: can bite with venom
cockatrice, sleeping (TL 2)
Abilities:
venomous bite: can bite with venom
cockatrice, lethargic (TL 2)
Abilities:
venomous bite: can bite with venom
25. Chamber
This room is dark.
This chamber is 15' wide and 10' long. There's a plain door in the northwest.
a short sword with a copper blade, tin hilt, and walnut handle, worth 10 gp
a brass plate cuirass trimmed with tin, worth 500 gp
a bag of coins with 13 sp, worth 1 gp
26. Storeroom
This room is dark.
This storeroom is 10' wide and 30' long. The floor is stone tile. Many boxes are stacked here. There is a pile of rags here. There is a carved door in the northwest. A copper-trimmed door lies in the northwest.
There is a wandering creature here.
camel, hunting (TL 1)
Treasure
a chest of coins containing 2,400 cp, 1,400 sp, and 90 gp, a carved bone statuette worth 33 gp, a copper chalice with silver filigree worth 16 gp, a copper chalice with silver filigree worth 19 gp, an embroidered silk handkerchief worth 20 gp, an embroidered silk handkerchief worth 27 gp, a carved bone statuette worth 17 gp, a small mirror set in a painted wood frame worth 34 gp, and a gold locket with a painted portrait inside worth 26 gp, inside stacked boxes
27. Chamber
This room is dark.
This chamber is 10' wide and 20' long. There is a pile of random debris here. A rough door lies in the northeast. It is locked.
There is a wandering creature here.
snake, hunting (TL 0)
28. Burial Chamber
This room is dark.
This rectangular room is 45' wide and 40' long. Coffins line the walls. There is a simple door in the northwest. An ornate door lies in the northeast.
There are 3 undead here.
zombie baboon, resting (TL 5)
Abilities:
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
zombie baboon, stalking (TL 5)
Abilities:
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
zombie baboon, lethargic (TL 5)
Abilities:
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies