Iron Arachne logo glyph
Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Dominion of the Dread Witch

Environment: desert

Total Threat Level: 113

Average Threat Level: 5

1. Entrance

This entrance is 20' wide and 15' long. Stone tile flooring is cracked in places. The stairs leading out of the dungeon are here. A simple door is in the southwest. A decaying door is in the northwest. There are lit braziers around the room here.

Treasure

  • a plain key that unlocks the door between room 3 and room 4

2. Storeroom

This room is dark.

This rectangular room is 20' wide and 10' long. The stone tile flooring is cracked in places. Many boxes are stacked here. There is a pile of random debris here. A decaying door lies in the southeast.
A rotted door lies in the northwest. It's hidden behind a tapestry.

There is a mage here.

Uruma Deathkiller, female orc mage (TL 5)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with an engraved pine body, worth 2 sp
  • a robe with lacing down the middle, worth 6 sp
  • a purse of coins with 7 ep, worth 3 gp
  • a plain key that unlocks the door between room 11 and room 13, worth 2 cp

3. Chamber

This room is dark.

This room is a square 10' wide and 30' long. There is a silver-trimmed door in the northeast. It is locked. A rotted door is in the southwest.

There is a mage here.

Egbaza Breakaxe, female orc mage (TL 5)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with an engraved ebony body, worth 1 gp
  • a robe made of silk with volumnous sleeves, worth 4 sp

4. Chamber

This room is dark.

This chamber is 25' wide and 15' long. There is a pile of rags here. A silver-trimmed door is in the southwest. It is locked. There is a painted door in the northwest. A gold-trimmed door lies in the southeast.

There is a mage here.

Shanggasenk Wanderbelly, male goblin mage (TL 6)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a painted blackwood body, worth 7 sp
  • a robe made of fine silk with volumnous sleeves, worth 8 sp
  • a bag of coins holding 16 ep, worth 8 gp
  • a ornate key that unlocks the door between room 13 and room 21, worth 6 cp

5. Chamber

This room is dark.

This chamber is 30' wide and 20' long. A painted door lies in the southwest. A plain door is in the northeast.

There is a wandering creature here.

brown pudding, sleeping (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

6. Chamber

This room is dark.

This square room is 10' wide and 10' long. There's a plain door in the northwest. A simple door is in the southeast.

There are 8 swarming insects here.

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, stalking (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, lethargic (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, stalking (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, lethargic (TL 2)

Abilities:

  • flight: can fly

7. Chamber

This room is dark.

This square room is 20' wide and 20' long. There is a simple door in the northwest. A rotted door lies in the northeast.

There are 3 swarming insects here.

giant dragonfly, stalking (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

8. Chamber

This room is dark.

This rectangular room is 25' wide and 25' long. The floor is marble. There is a carved door in the southeast.
There's a gold-trimmed door in the northwest. It is hidden behind a tapestry.

There are 7 swarming insects here.

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, lethargic (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, lethargic (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, stalking (TL 2)

Abilities:

  • flight: can fly

9. Library

This room is dark.

This library is 25' wide and 70' long. Stone tile flooring is cracked in places. There are a number of well-preserved bookcases here. There is a table here with a large book open lying on it. A carved door is in the northwest. A plain door is in the southeast.

There is a wandering creature here.

rust monster, hunting (TL 1)

Abilities:

  • rusting touch: rusts nonmagical metal it touches

10. Laboratory

This laboratory is 30' wide and 30' long. There is a large table here with a wide array of alchemical devices on it. There is a simple cabinet here, and the door is ajar. Debris of unknown origin is scattered about. A rotted door is in the northwest. There is a plain door in the northeast. A plain door is in the southeast. Torches line the walls.

There is a wandering creature here.

dretch, hunting (TL 3)

Abilities:

  • fetid cloud: can emit a fetid cloud of gas

11. Chamber

This room is dark.

This chamber is 20' wide and 30' long. There's a plain door in the southwest. There's a simple door in the northeast. There is a simple door in the northeast. It is locked.

There is a mage here.

Uma Warchopper, female orc mage (TL 5)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a cherry body, worth 4 sp
  • a robe made of silk with lacing down the middle, worth 4 sp
  • a bag of coins containing 14 cp, worth 1 sp

12. Chamber

This room is dark.

This room is a square 30' wide and 20' long. There is a simple door in the northeast. A simple door lies in the southeast.

There is a wandering creature here.

harpy, hunting (TL 2)

Abilities:

  • flight: can fly

13. Chamber

This room is dark.

This rectangular room is 10' wide and 15' long. Much of the floor is covered in debris. There is a carved door in the northwest. It is locked. There is a plain door in the southeast. There's a simple door in the southwest. It is locked.

There are 3 wandering creatures here.

axe beak, lethargic (TL 1)

axe beak, stalking (TL 1)

axe beak, stalking (TL 1)

14. Storeroom

This room is dark.

This square room is 15' wide and 20' long. Many boxes are stacked here. A simple door is in the northwest. There's a plain door in the northeast.

There is a wandering creature here.

rat, sleeping (TL 0)

15. Chamber

This room is dark.

This square room is 30' wide and 15' long. The stone tile flooring is cracked in places. There's a plain door in the northwest. A plain door lies in the northeast. There's a rough door in the southeast.

16. Chamber

This rectangular room is 10' wide and 20' long. The floor is stone tile. There is a plain door in the northwest. There is a rotted door in the northeast. A carved door lies in the southeast. Torches line the walls.

There is a wandering creature here.

quasit, sleeping (TL 6)

Abilities:

  • shapeshift into insect: can shapeshift into an insect
  • minor invisibility: can turn invisible at will, but not while attacking
  • resistance: magic: is resistant to magic

17. Chamber

This chamber is 30' wide and 10' long. Much of the floor is covered in debris. A plain door lies in the northwest. A painted door lies in the southwest. There are lit braziers around the room here.

There is a wandering creature here.

shadow, stalking (TL 10)

Abilities:

  • amorphous: can squeeze through small spaces
  • immunity: necrotic magic: immune to necrotic magic
  • immunity: poison: immune to poison
  • darkvision: can see in the dark
  • drain strength: drains strength on melee attacks

18. Chamber

This room is dark.

This room is a square 15' wide and 10' long. Debris of unknown origin is scattered about. There is a painted door in the northeast. A plain door is in the southwest.
There's a rough door in the southwest. It is practically undetectable except for a thin seam visible only on close inspection.

There are 6 swarming insects here.

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, stalking (TL 2)

Abilities:

  • flight: can fly

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, lethargic (TL 2)

Abilities:

  • flight: can fly

Treasure

  • a large chest of coins holding 2,500 cp, 1,200 sp, and 80 gp, a moss agate worth 9 gp, an eye agate worth 9 gp, a tiger eye worth 9 gp, a hematite worth 9 gp, an obsidian worth 9 gp, a moss agate worth 9 gp, a moss agate worth 9 gp, a malachite worth 9 gp, a turquoise worth 9 gp, a banded agate worth 9 gp, and an obsidian worth 9 gp

19. Library

This room is dark.

This room is a square 30' wide and 30' long. There are a number of well-preserved bookcases here. There are several tables here. A rotted door is in the southwest. A rough door lies in the southwest. A plain door lies in the northwest.

20. Chamber

This room is a square 20' wide and 30' long. The floor is stone tile. There is a rough door in the northeast. There's a carved door in the northwest. Torches line the walls.

There is a wandering creature here.

owlbear, hunting (TL 4)

21. Chamber

This room is a square 20' wide and 30' long. The marble flooring is broken in places. There's a simple door in the southeast. A carved door lies in the southeast. It is locked. There's a plain door in the northeast. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

blink dog, sleeping (TL 3)

Abilities:

  • blink: can teleport short distances

22. Library

This room is dark.

This room is a square 25' wide and 70' long. There are many bookcases here. There are several tables here. There is a plain door in the northwest.

There is an archmage here.

Abboza Skullaxe, female orc archmage (TL 9)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a birch body, worth 2 sp
  • a robe with shiny bronze clasps that is artfully embroidered, worth 4 sp
  • a chest of coins holding 500 ep and 200 gp, worth 450 gp