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Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

The Mausoleum of the Forgotten

Environment: forest

Total Threat Level: 107

Average Threat Level: 7

1. Entrance

This rectangular room is 15' wide and 20' long. The stairs out of the dungeon are here. There is a plain door in the southwest. There is a simple door in the northwest. A painted door lies in the southeast. A few torches sit in sconces on the walls.

2. Storeroom

This room is dark.

This room is a square 15' wide and 15' long. Many boxes are stacked here. A simple door is in the southeast. A simple door lies in the northwest.

Treasure

  • a plain key that unlocks the door between room 8 and room 9

3. Storeroom

This room is dark.

This room is a square 25' wide and 30' long. A few broken crates and boxes are strewn about. There's a plain door in the northeast. There is a copper-trimmed door in the southeast.

4. Storeroom

This square room is 30' wide and 25' long. The floor is stone tile. Boxes are stacked in corners here. There are a lot of cobwebs here. A copper-trimmed door is in the southwest. A plain door is in the northeast. There's a painted door in the northwest. Torches line the walls.

There are 5 skeletons here.

Tusseca Ifdleund, female skeletal bugbear guard (TL 3)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a white gold blade and embossed pine body, worth 51 gp
  • a steel corrugated breastplate with gold trim, worth 700 gp
  • a pouch of coins with 14 cp, worth 1 sp

Koesqum Dondelsen, male skeletal bugbear guard (TL 3)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a steel blade and cedar body, worth 1 gp
  • a corrugated breastplate made of titanium with gold edging, worth 75,500 gp
  • a pouch of coins with 14 cp, worth 1 sp

Sarina Irmothion, female skeletal bugbear warrior (TL 3)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a mace with a spiked mithril head, a maple haft, and a broad deer hide wrapped handle, worth 81 gp
  • a pouch of coins with 14 cp, worth 1 sp

Orona Gengders, female skeletal bugbear soldier (TL 3)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a long sword with a straight iron blade, straight iron hilt, and worn pine handle, worth 15 gp
  • a plate cuirass made of adamantine with copper trim, worth 100,400 gp

Gissuka Irmathion, female skeletal bugbear warrior (TL 3)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a mace with a white gold head, an oak haft, and a shark skin wrapped handle, worth 51 gp
  • a pouch of coins with 14 cp, worth 1 sp

5. Chamber

This square room is 15' wide and 20' long. The floor is stone tile. A plain door lies in the southwest. A simple door is in the northeast. There is a large lit brazier in the middle of the room.

There are 7 swarming insects here.

giant bee, stalking (TL 2)

Abilities:

  • flight: can fly

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

giant bee, lethargic (TL 2)

Abilities:

  • flight: can fly

giant bee, cautious (TL 2)

Abilities:

  • flight: can fly

6. Chamber

This chamber is 10' wide and 10' long. A plain door is in the northeast. There's a plain door in the northeast. There is a simple door in the southeast. Torches line the walls.

7. Chamber

This room is dark.

This chamber is 30' wide and 15' long. A plain door is in the southwest. A plain door lies in the northwest. A plain door is in the northeast. There's a plain door in the southeast.

There is a wandering creature here.

baboon, stalking (TL 0)

8. Burial Chamber

This burial chamber is 30' wide and 25' long. Along the walls are several long alcoves. Each one has a stone coffin. There's a plain door in the southwest. There's a simple door in the northwest. A painted door lies in the southeast. It is locked. Torches line the walls.

There is a wandering creature here.

dust mephit, resting (TL 5)

Abilities:

  • death burst: explodes on death
  • blinding dust breath: blinds enemies

9. Chamber

This room is dark.

This room is a square 15' wide and 15' long. The floor is stone tile. Much of the floor is covered in debris. A rotted door lies in the east. A plain door is in the south. There's a painted door in the southwest. It is locked.

There is a wandering creature here.

gryphon, resting (TL 4)

Abilities:

  • flight: can fly

10. Chamber

This room is dark.

This rectangular room is 25' wide and 30' long. Stone tile flooring is cracked in places. An ornate door lies in the northeast. A plain door is in the northwest.
A simple door is in the northwest. A pile of refuse obscures it.

There are 3 skeletons here.

Onola Itsberg, female skeletal bugbear soldier (TL 3)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a long sword with a worn steel blade, straight gold hilt, and worn ebony handle, worth 66 gp
  • a gold plate cuirass decorated with white gold edging, worth 50,450 gp
  • a pouch of coins containing 7 gp, worth 7 gp

Odalin Aqvford, female skeletal bugbear warrior (TL 3)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a mace with a carved tin head, a white cedar haft, and a long pig hide wrapped handle, worth 1 gp

Gorunia Itimmun, female skeletal bugbear soldier (TL 3)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a long sword with a titanium blade, steel hilt, and worn pine handle, worth 165 gp
  • a steel plate cuirass decorated with tin edging, worth 600 gp

Treasure

  • a large chest of coins containing 2,000 cp, 600 sp, and 60 gp, a cloth-of-gold vestments worth 26 gp, a copper chalice with silver filigree worth 15 gp, and a small gold bracelet worth 18 gp

11. Storeroom

This room is dark.

This square room is 30' wide and 25' long. Many boxes are stacked here. Dense cobwebs hang down from the ceiling. A rough door lies in the northeast. There's a plain door in the northwest.

There is a wandering creature here.

ice mephit, hunting (TL 8)

Abilities:

  • spell: fog cloud: can cast fog cloud
  • ice explosion on death: explodes in ice shards on death
  • breath weapon: frost: can breathe frost
  • immunity: cold: is immune to cold

Treasure

  • a large chest of coins containing 1,400 cp, 800 sp, and 50 gp, a silver ewer worth 33 gp, an embroidered silk handkerchief worth 24 gp, and a copper chalice with silver filigree worth 26 gp, inside stacked boxes

12. Chamber

This rectangular room is 10' wide and 25' long. An ornate door lies in the west. A plain door lies in the southeast. There is a large lit brazier in the middle of the room.

There are 4 skeletons here.

Booreng Piulor, male skeletal bugbear warrior (TL 3)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a mace with a white gold head, an aspen haft, and a deer hide wrapped handle, worth 51 gp

Jeub Bantelsen, male skeletal bugbear warrior (TL 3)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a mace with a large iron head, a straight blackwood haft, and a cow leather wrapped handle, worth 1 gp
  • a bag of coins holding 10 gp, worth 10 gp

Teelung Sharrier, male skeletal bugbear warrior (TL 3)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a mace with a copper head, a short pine haft, and a sheep hide wrapped handle, worth 1 gp

Forubeur Yfglend, male skeletal bugbear warrior (TL 3)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a mace with a tin head, a walnut haft, and a steer leather wrapped handle, worth 1 gp

13. Fountain Chamber

This room is dark.

This rectangular room is 15' wide and 25' long. The stone tile flooring is broken in places. An old and disused fountain sits in the corner. A rotted door lies in the southwest. There's a plain door in the southwest. There's a plain door in the southeast.

14. Chamber

This room is dark.

This chamber is 25' wide and 30' long. The marble flooring is broken in places. Debris of unknown origin is scattered about. There is an ornate door in the southeast. A copper-trimmed door is in the southeast. A plain door is in the southwest.

Treasure

  • a chest of coins containing 2,200 cp, 1,100 sp, and 80 gp, a small mirror set in a painted wood frame worth 21 gp, a small mirror set in a painted wood frame worth 23 gp, and a carved bone statuette worth 19 gp

15. Fountain Chamber

This fountain chamber is 15' wide and 10' long. Two fountains lie on either side of the room. There's a copper-trimmed door in the northwest. There are lit braziers around the room here.

16. Chamber

This chamber is 15' wide and 25' long. A plain door is in the southwest. A few torches sit in sconces on the walls.

There is a wandering creature here.

snake, cautious (TL 0)

17. Storeroom

This room is dark.

This storeroom is 25' wide and 15' long. A few broken crates and boxes are strewn about. Much of the floor is covered in debris. A simple door lies in the east. A simple door is in the northwest.

There is a wandering creature here.

hell hound, hunting (TL 4)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour

18. Storeroom

This room is dark.

This storeroom is 10' wide and 25' long. Crates and large boxes line the walls. Dense cobwebs hang down from the ceiling. There's a simple door in the northeast. A plain door lies in the southwest.

There is a wandering creature here.

cockatrice, hunting (TL 2)

Abilities:

  • venomous bite: can bite with venom

19. Storeroom

This room is dark.

This storeroom is 30' wide and 15' long. Boxes are stacked in corners here. The ceiling is partly covered in cobwebs. There's a rough door in the southwest. There's a plain door in the northeast. There is a plain door in the northwest. An ornate door is in the southeast.

There is a wandering creature here.

cat, lethargic (TL 0)

20. Fountain Chamber

This room is dark.

This fountain chamber is 25' wide and 20' long. The floor is stone tile. Small fountains sit in each corner of the room. There's a plain door in the northwest.
There's a gold-trimmed door in the northeast. It is practically undetectable except for a thin seam visible only on close inspection.

There is a wandering creature here.

ghoul, resting (TL 4)

21. Storeroom

This room is dark.

This square room is 10' wide and 15' long. The stone tile flooring is broken in places. Boxes are stacked in corners here. Small piles of rags are scattered across the floor. There is a rough door in the southeast. A plain door lies in the northeast.

There are 3 wandering creatures here.

quasit, lethargic (TL 6)

Abilities:

  • shapeshift into insect: can shapeshift into an insect
  • minor invisibility: can turn invisible at will, but not while attacking
  • resistance: magic: is resistant to magic

quasit, lethargic (TL 6)

Abilities:

  • shapeshift into insect: can shapeshift into an insect
  • minor invisibility: can turn invisible at will, but not while attacking
  • resistance: magic: is resistant to magic

quasit, hunting (TL 6)

Abilities:

  • shapeshift into insect: can shapeshift into an insect
  • minor invisibility: can turn invisible at will, but not while attacking
  • resistance: magic: is resistant to magic

22. Fountain Chamber

This rectangular room is 15' wide and 15' long. The stone tile flooring is broken in places. There is an ornate fountain here. A plain door is in the east. A rough door lies in the northeast. A plain door is in the southeast. Torches line the walls.

23. Fountain Chamber

This room is dark.

This room is a square 25' wide and 25' long. Stone tile flooring is cracked in places. An old and disused fountain sits in the corner. Dense cobwebs hang down from the ceiling. An ornate door lies in the west.
An ornate door lies in the northeast. A tapestry obscures it.

24. Chamber

This square room is 20' wide and 20' long. The stone tile flooring is cracked in places. Small piles of rags are scattered across the floor. A gold-trimmed door lies in the southwest. A few torches sit in sconces on the walls.

There are 3 ghouls here.

ghoul, cautious (TL 4)

ghoul, lethargic (TL 4)

ghoul, stalking (TL 4)