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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Mausoleum of the Lost

Environment: hill

Total Threat Level: 90

Average Threat Level: 5

1. Entrance

This rectangular room is 10' wide and 10' long. The stairs out of the dungeon are here. There is a plain door in the northwest. There is a large lit brazier in the middle of the room.

Treasure

  • a tarnished key that unlocks the door between room 2 and room 3
  • a plain key that unlocks the door between room 11 and room 6

2. Chamber

This room is dark.

This chamber is 30' wide and 10' long. Marble flooring is cracked in places. A plain door lies in the southeast. There's a carved door in the northwest. It is locked. A painted door lies in the northeast.

There are 8 swarming insects here.

giant ant, resting (TL 1)

giant ant, stalking (TL 1)

giant ant, lethargic (TL 1)

giant ant, hunting (TL 1)

giant ant, hunting (TL 1)

giant ant, stalking (TL 1)

giant ant, resting (TL 1)

giant ant, lethargic (TL 1)

3. Chamber

This rectangular room is 10' wide and 30' long. The ceiling is partly covered in cobwebs. There's a carved door in the southeast. It is locked. A plain door lies in the southeast. There is a rough door in the southwest. There is a simple door in the northwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

snake, cautious (TL 0)

4. Chamber

This room is dark.

This chamber is 20' wide and 20' long. There's a plain door in the southeast. There's a plain door in the northwest. A simple door lies in the southeast.

There is a wandering creature here.

crocodile, hunting (TL 1)

5. Fountain Chamber

This fountain chamber is 25' wide and 25' long. The stone tile flooring is cracked in places. There is a large fountain here. A simple door is in the southwest. There's a rough door in the northeast. There is a large lit brazier in the middle of the room.

There are 4 wandering creatures here.

blink dog, sleeping (TL 3)

Abilities:

  • blink: can teleport short distances

blink dog, hunting (TL 3)

Abilities:

  • blink: can teleport short distances

blink dog, stalking (TL 3)

Abilities:

  • blink: can teleport short distances

blink dog, cautious (TL 3)

Abilities:

  • blink: can teleport short distances

6. Chamber

This room is dark.

This rectangular room is 25' wide and 15' long. There's a plain door in the southeast. There's a painted door in the southwest. It is locked. There is a painted door in the northwest.

7. Fountain Chamber

This room is dark.

This rectangular room is 25' wide and 25' long. There is a disused fountain here with brackish water. There is a simple door in the southwest. There's a simple door in the northeast. A painted door is in the southeast. There's a simple door in the southwest.

There is a wandering creature here.

giant scorpion, cautious (TL 2)

Abilities:

  • venomous sting: can sting with venom

8. Storeroom

This room is dark.

This rectangular room is 30' wide and 10' long. Many boxes are stacked here. There's a plain door in the northwest. There's a rough door in the southeast.

9. Storeroom

This storeroom is 25' wide and 30' long. Crates and large boxes line the walls. There's a rough door in the southwest. A plain door lies in the southeast. There are lit braziers around the room here.

There is a wandering creature here.

black pudding, resting (TL 4)

Abilities:

  • metal dissolution: dissolve nonmagical metal things
  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

Treasure

  • a chest of coins holding 2,000 cp, 1,400 sp, and 40 gp, a malachite worth 9 gp, an azurite worth 9 gp, an irregular freshwater pearl worth 9 gp, and an eye agate worth 9 gp, inside stacked boxes

10. Chamber

This chamber is 15' wide and 30' long. There is a painted door in the southwest. There are lit braziers around the room here.

There are 3 zombies here.

Dadlam Aqurmon, male zombie human shambler (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Ilanga Asmfurd, female zombie human shambler (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a sack of coins with 130 sp and 50 gp, worth 63 gp

Esnea Epafnen, female zombie human shambler (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

11. Chamber

This rectangular room is 10' wide and 20' long. There is a painted door in the northeast. It is locked. There are lit braziers around the room here.

There is a wandering creature here.

gryphon, resting (TL 4)

Abilities:

  • flight: can fly

Treasure

  • a large chest of coins with 2,600 cp, 500 sp, and 40 gp, a turquoise worth 9 gp, a malachite worth 9 gp, a turquoise worth 9 gp, and a lapis lazuli worth 9 gp

12. Chamber

This room is dark.

This rectangular room is 25' wide and 30' long. There's a simple door in the southeast. A rotted door lies in the northwest. There's a plain door in the southwest. There is a plain door in the northeast.

There is a wandering creature here.

will o' the wisp, hunting (TL 4)

Abilities:

  • illumination: glows with a bright light
  • minor invisibility: can become invisible unless attacking

13. Chamber

This room is dark.

This room is a square 10' wide and 30' long. There is a rotted door in the southeast. There's a rotted door in the southeast.

There is a wandering creature here.

magma mephit, lethargic (TL 7)

Abilities:

  • spell: heat metal: can cast heat metal
  • lava explosion on death: explodes in lava on death
  • breath weapon: fire: can breathe fire
  • immunity: fire: is immune to fire

14. Storeroom

This room is dark.

This room is a square 10' wide and 30' long. Boxes are stacked in corners here. There is a simple door in the southwest.

There is a wandering creature here.

rat, resting (TL 0)

15. Chamber

This room is dark.

This room is a square 20' wide and 15' long. A rotted door lies in the southwest. There's a simple door in the northwest. There's a plain door in the southwest.
There's a copper-trimmed door in the northeast. It is hidden behind a tapestry.

16. Burial Chamber

This burial chamber is 35' wide and 35' long. The stone tile flooring is broken in places. There are many coffins here. Much of the floor is covered in debris. There is a plain door in the southeast. A simple door is in the northeast. A plain door lies in the northwest. A few torches sit in sconces on the walls.

There are 2 wandering creatures here.

worg, stalking (TL 3)

Abilities:

  • darkvision: can see in the dark

worg, sleeping (TL 3)

Abilities:

  • darkvision: can see in the dark

17. Chamber

This room is dark.

This rectangular room is 20' wide and 25' long. There's a simple door in the southeast.

There is a wandering creature here.

will o' the wisp, hunting (TL 4)

Abilities:

  • illumination: glows with a bright light
  • minor invisibility: can become invisible unless attacking

18. Chamber

This room is dark.

This chamber is 15' wide and 20' long. Stone tile flooring is cracked in places. A copper-trimmed door is in the west.

There is a wandering creature here.

magma mephit, lethargic (TL 7)

Abilities:

  • spell: heat metal: can cast heat metal
  • lava explosion on death: explodes in lava on death
  • breath weapon: fire: can breathe fire
  • immunity: fire: is immune to fire

19. Fountain Chamber

This room is dark.

This fountain chamber is 20' wide and 20' long. An old and disused fountain sits in the corner. A plain door is in the southwest.

20. Chamber

This room is dark.

This chamber is 30' wide and 15' long. A plain door lies in the northeast.

There is a wandering creature here.

elk, hunting (TL 2)

21. Chamber

This chamber is 30' wide and 25' long. The marble flooring is cracked in places. There is a plain door in the northwest. Torches line the walls.

There is a wandering creature here.

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

22. Storeroom

This storeroom is 15' wide and 30' long. Many boxes are stacked here. A simple door is in the southeast. A few torches sit in sconces on the walls.

There is a lich here.

Zilina Edsberg, female human lich (TL 9)

Abilities:

  • necromantic spellcasting: casts necromantic spells