Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Lair of the Cursed Warlock
Environment: urban
Total Threat Level: 48
Average Threat Level: 3
1. Entrance
This room is a square 15' wide and 15' long. The stairs out of the dungeon are here. A plain door lies in the northwest. A rotted door is in the south. There's a painted door in the southeast. Torches line the walls.
Treasure
a tarnished key that unlocks the door between room 10 and room 11
a plain key that unlocks the door between room 13 and room 14
2. Chamber
This room is dark.
This chamber is 25' wide and 15' long. A plain door is in the southeast. A plain door lies in the northeast. A silver-trimmed door lies in the northwest.
There is a wandering creature here.
ochre jelly, cautious (TL 4)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
lightning split: split in half when hit with lightning
Carrying the following:
a ornate key that unlocks the door between room 5 and room 4, worth 1 cp
This chamber is 10' wide and 30' long. The stone tile flooring is broken in places. One of the corners has a large pile of filthy rags. A silver-trimmed door lies in the southeast. There is a plain door in the northeast.
4. Chamber
This room is dark.
This chamber is 10' wide and 10' long. Debris of unknown origin is scattered about. There is a plain door in the southwest. A simple door lies in the northeast. It is locked.
There is a wandering creature here.
eagle, lethargic (TL 0)
5. Chamber
This room is dark.
This rectangular room is 15' wide and 15' long. There's a simple door in the northwest. It is locked. An iron-trimmed door lies in the northeast.
6. Chamber
This room is dark.
This rectangular room is 25' wide and 20' long. An iron-trimmed door lies in the northwest. A simple door lies in the northeast.
There is a wandering creature here.
ochre jelly, stalking (TL 4)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
lightning split: split in half when hit with lightning
Carrying the following:
a plain key that unlocks the door between room 9 and room 7, worth 8 cp
7. Storeroom
This room is dark.
This room is a square 15' wide and 10' long. Boxes are stacked in corners here. There's a simple door in the west. There's a plain door in the east. It is locked. A simple door lies in the southeast.
There is a mage here.
Qwalin Firebeard, male dwarven mage (TL 6)
Abilities:
darkvision: can see in the dark
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a stained white cedar body, worth 4 sp
a robe with lacing at the top, worth 5 sp
a purse of coins containing 15 cp, worth 1 sp
8. Storeroom
This room is dark.
This room is a square 25' wide and 30' long. Crates and large boxes line the walls. There's a plain door in the southwest. There is a silver-trimmed door in the southeast.
There is a wandering creature here.
wolf, sleeping (TL 1)
9. Chamber
This room is dark.
This rectangular room is 20' wide and 20' long. A plain door lies in the northwest. It is locked.
A painted door is in the northeast. A tapestry obscures it.
There is a wandering creature here.
gryfalcon, resting (TL 4)
Abilities:
flight: can fly
10. Laboratory
This room is dark.
This rectangular room is 30' wide and 30' long. The stone tile flooring is broken in places. There are several tables here with various devices on them. There is a simple cabinet here, and the door is ajar. A silver-trimmed door is in the northwest. There is a plain door in the northeast. It is locked. There is a copper-trimmed door in the southwest.
There is a wandering creature here.
cockatrice, lethargic (TL 2)
Abilities:
venomous bite: can bite with venom
11. Chamber
This room is dark.
This rectangular room is 10' wide and 25' long. There is a plain door in the northwest. It is locked. A painted door is in the northeast.
12. Chamber
This room is dark.
This room is a square 30' wide and 30' long. A plain door is in the northeast. A simple door is in the southwest. A painted door is in the northwest.
There is a wandering creature here.
bat, resting (TL 1)
Abilities:
flight: can fly
13. Chamber
This room is dark.
This rectangular room is 10' wide and 25' long. A plain door lies in the west. A simple door lies in the northeast. It is locked. An ornate door lies in the southeast.
There is a mage here.
Dofel Stonefoot, male dwarven mage (TL 6)
Abilities:
darkvision: can see in the dark
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with an engraved cherry body, worth 4 sp
a robe made of silk with a tight collar, worth 4 sp
a purse of coins with 10 gp, worth 10 gp
14. Storeroom
This room is dark.
This room is a square 10' wide and 15' long. A few broken crates and boxes are strewn about. A simple door lies in the southwest. It is locked.
There is a wandering creature here.
giant centipede, resting (TL 2)
Abilities:
venomous bite: can bite with venom
Treasure
a chest of coins containing 2,900 cp, 1,000 sp, and 100 gp, an irregular freshwater pearl worth 9 gp, a rhodochrosite worth 9 gp, a lapis lazuli worth 9 gp, an eye agate worth 9 gp, a rhodochrosite worth 9 gp, a banded agate worth 9 gp, an irregular freshwater pearl worth 9 gp, a blue quartz worth 9 gp, and a blue quartz worth 9 gp, inside stacked boxes
15. Chamber
This square room is 30' wide and 25' long. There is a silver-trimmed door in the southeast. There's an ornate door in the northwest. A simple door lies in the southwest. A few torches sit in sconces on the walls.
There is a wandering creature here.
rust monster, stalking (TL 1)
Abilities:
rusting touch: rusts nonmagical metal it touches
16. Chamber
This room is dark.
This chamber is 10' wide and 30' long. A simple door is in the southeast. A simple door is in the northeast.
17. Chamber
This chamber is 25' wide and 25' long. There is a silver-trimmed door in the northeast. There's a simple door in the northwest. There's an ornate door in the southwest. A few torches sit in sconces on the walls.
18. Storeroom
This room is dark.
This rectangular room is 10' wide and 30' long. Many boxes are stacked here. There's a painted door in the southwest. There is a simple door in the northeast.
There is a wandering creature here.
grey ooze, sleeping (TL 5)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
corrode metal: corrode metal
imitate oily pool: imitate oily pool
19. Storeroom
This room is dark.
This square room is 30' wide and 25' long. Many boxes are stacked here. An ornate door lies in the northeast.
20. Storeroom
This room is dark.
This room is a square 15' wide and 15' long. A few broken crates and boxes are strewn about. A simple door lies in the northeast.
There is a wandering creature here.
giant beetle, cautious (TL 1)
21. Laboratory
This room is dark.
This rectangular room is 30' wide and 20' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a cabinet here. An iron-trimmed door is in the southwest. There's a gold-trimmed door in the southeast. There's a painted door in the northwest. A copper-trimmed door lies in the northeast.
22. Chamber
This room is dark.
This rectangular room is 20' wide and 25' long. A gold-trimmed door lies in the northwest.
There is a wandering creature here.
bat, sleeping (TL 1)
Abilities:
flight: can fly
23. Chamber
This room is dark.
This chamber is 30' wide and 15' long. The ceiling is partly covered in cobwebs. There is an iron-trimmed door in the northeast. A rotted door lies in the northeast.