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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Barrows of the Damned

Environment: arctic

Total Threat Level: 75

Average Threat Level: 4

1. Entrance

This room is dark.

This rectangular room is 15' wide and 20' long. The floor is stone tile. There is a set of stairs here leading out of the dungeon. A plain door is in the northwest. A rough door lies in the southeast. A simple door lies in the northeast.
There's a plain door in the northwest. A tapestry obscures it.

2. Storeroom

This room is dark.

This square room is 20' wide and 30' long. Many boxes are stacked here. A plain door lies in the southeast. A rough door is in the southeast.
There's an iron-trimmed door in the northwest. It cannot be opened from this side.

3. Fountain Chamber

This room is dark.

This square room is 20' wide and 15' long. Small fountains sit in each corner of the room. Dense cobwebs hang down from the ceiling. An iron-trimmed door lies in the southeast. There is a simple door in the northeast. There is a simple door in the southwest.
A simple door lies in the northwest. A pile of trash obscures it.

There is a wandering creature here.

gryfalcon, cautious (TL 4)

Abilities:

  • flight: can fly

4. Burial Chamber

This room is dark.

This rectangular room is 40' wide and 35' long. There are many coffins here. Small piles of rags are scattered across the floor. There is a simple door in the southeast. There's a plain door in the northeast. There's a gold-trimmed door in the southwest.

There is a wandering creature here.

dust mephit, resting (TL 5)

Abilities:

  • death burst: explodes on death
  • blinding dust breath: blinds enemies

5. Chamber

This rectangular room is 15' wide and 10' long. A simple door lies in the southeast. There are lit braziers around the room here.

6. Burial Chamber

This rectangular room is 30' wide and 50' long. The stone tile flooring is broken in places. There are several sarcophagi here. The ceiling is partly covered in cobwebs. A simple door lies in the southwest. There is a silver-trimmed door in the northeast. There's a simple door in the northwest. Torches line the walls.

7. Chamber

This chamber is 10' wide and 10' long. The stone tile flooring is broken in places. A plain door lies in the southwest. There's a simple door in the northeast. Torches line the walls.

There are 2 wandering creatures here.

bear, lethargic (TL 2)

bear, stalking (TL 2)

8. Chamber

This square room is 15' wide and 10' long. Small piles of rags are scattered across the floor. There is a rough door in the southwest. A few torches sit in sconces on the walls.
There's a gold-trimmed door in the northeast. It cannot be opened from this side.

There is a wandering creature here.

harpy, cautious (TL 2)

Abilities:

  • flight: can fly

9. Chamber

This square room is 25' wide and 20' long. There is a rough door in the northwest. There is a plain door in the southwest. There is an ornate door in the northeast. Torches line the walls.

10. Chamber

This room is dark.

This chamber is 10' wide and 20' long. There's a plain door in the northwest. A simple door lies in the southeast.

There are 6 skeletons here.

Villeem Zletcher, male skeletal gnomish warrior (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a staff with an engraved ebony body, worth 1 gp
  • a bag of coins holding 18 cp, worth 1 sp

Pudroc Zurier, male skeletal gnomish soldier (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a great sword with a bronze blade, copper hilt, and cedar handle, worth 50 gp
  • a bull leather brigandine fastened with tin clasps, worth 30 gp
  • a bag of coins holding 18 cp, worth 1 sp

Qirania Kiper, female skeletal gnomish warrior (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a staff with a carved white cedar body, worth 4 sp
  • a bag of coins holding 18 cp, worth 1 sp

Qussaka Doolor, female skeletal gnomish soldier (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a great sword with a brass blade, simple mithril hilt, and cherry handle, worth 130 gp
  • a brigandine made of steer leather with silver banding, worth 210 gp

Unela Utoknin, female skeletal gnomish soldier (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a great sword with a mithril blade, mithril hilt, and rough cherry handle, worth 290 gp
  • a brigandine made of dragon hide fastened with silver clasps, worth 5,010 gp

Alema Icland, female skeletal gnomish warrior (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a staff with a carved silver fir body, worth 3 sp
  • a bag of coins holding 18 cp, worth 1 sp

11. Storeroom

This room is dark.

This square room is 10' wide and 15' long. Crates and large boxes line the walls. Dense cobwebs hang down from the ceiling. There is a rough door in the southeast.
There is an ornate door in the northwest. It is practically undetectable except for a thin seam visible only on close inspection.

There is a wandering creature here.

ochre jelly, lethargic (TL 4)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • lightning split: split in half when hit with lightning

12. Fountain Chamber

This room is dark.

This room is a square 25' wide and 20' long. The floor is stone tile. An old and disused fountain sits in the corner. There is a silver-trimmed door in the northwest. There's a silver-trimmed door in the east.

There are 3 skeletons here.

Giiring Cieper, male skeletal gnomish guard (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a worn brass blade and worn poplar body, worth 1 gp
  • a brass chain shirt, worth 95 gp
  • a purse of coins with 13 sp, worth 1 gp
  • a tarnished key that unlocks the door between room 14 and room 15, worth 1 sp

Lodrong Efblind, male skeletal gnomish guard (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with an adamantine blade and padded pine body, worth 101 gp
  • a chain shirt made of loose adamantine rings, worth 50,045 gp

Olama Cieper, female skeletal gnomish soldier (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a great sword with a simple steel blade, simple white gold hilt, and maple handle, worth 100 gp
  • a cow leather brigandine fastened with tin buckles, worth 20 gp
  • a purse of coins with 13 sp, worth 1 gp

13. Chamber

This room is a square 20' wide and 20' long. The stone tile flooring is broken in places. There are a lot of cobwebs here. A simple door is in the southwest. There's a rough door in the northeast. Torches line the walls.

14. Chamber

This chamber is 25' wide and 30' long. A gold-trimmed door lies in the northeast. It is locked. There's a rough door in the southwest. There's a simple door in the southwest. There are lit braziers around the room here.

15. Chamber

This room is a square 30' wide and 30' long. Marble flooring is cracked in places. A gold-trimmed door is in the southwest. It is locked. A plain door lies in the southeast. A few torches sit in sconces on the walls.

There is a wandering creature here.

rat, stalking (TL 0)

Carrying the following:

  • a small key that unlocks the door between room 16 and room 25, worth 1 cp

16. Storeroom

This room is dark.

This room is a square 30' wide and 10' long. Crates and large boxes line the walls. A silver-trimmed door lies in the northwest. There is a simple door in the northeast. It is locked.

There are 3 wandering creatures here.

bat, lethargic (TL 1)

Abilities:

  • flight: can fly

bat, cautious (TL 1)

Abilities:

  • flight: can fly

bat, stalking (TL 1)

Abilities:

  • flight: can fly

17. Storeroom

This room is dark.

This storeroom is 25' wide and 25' long. Many boxes are stacked here. Small piles of rags are scattered across the floor. A gold-trimmed door lies in the northeast. A rough door lies in the northwest. There is a rotted door in the southeast.

There is a wandering creature here.

hell hound, hunting (TL 4)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour

18. Chamber

This chamber is 15' wide and 10' long. A simple door is in the northeast. There are lit braziers around the room here.

There is a wandering creature here.

ape, hunting (TL 1)

19. Chamber

This chamber is 30' wide and 10' long. The marble flooring is broken in places. A simple door is in the southwest. There are lit braziers around the room here.

There is a wandering creature here.

ice mephit, lethargic (TL 8)

Abilities:

  • spell: fog cloud: can cast fog cloud
  • ice explosion on death: explodes in ice shards on death
  • breath weapon: frost: can breathe frost
  • immunity: cold: is immune to cold

20. Chamber

This room is dark.

This rectangular room is 25' wide and 25' long. The marble flooring is broken in places. There's a simple door in the northwest. There is a rotted door in the southeast. A rotted door is in the northwest.

21. Chamber

This room is dark.

This chamber is 20' wide and 25' long. A gold-trimmed door is in the southwest. There's a simple door in the southwest.

There is a wandering creature here.

dust mephit, lethargic (TL 5)

Abilities:

  • death burst: explodes on death
  • blinding dust breath: blinds enemies

22. Storeroom

This room is dark.

This storeroom is 20' wide and 10' long. Many boxes are stacked here. There is a rotted door in the southwest.

There is a wandering creature here.

camel, lethargic (TL 1)

Treasure

  • a large chest of coins holding 2,300 cp, 1,400 sp, and 30 gp, a gold locket with a painted portrait inside worth 20 gp, a black velvet mask stitched with silver thread worth 19 gp, an embroidered silk handkerchief worth 25 gp, a pair of engraved bone dice worth 34 gp, and a cloth-of-gold vestments worth 33 gp, inside stacked boxes

23. Storeroom

This room is a square 25' wide and 20' long. Many boxes are stacked here. A plain door lies in the southwest. There are lit braziers around the room here.

24. Storeroom

This storeroom is 20' wide and 20' long. Many boxes are stacked here. There is a plain door in the northeast. There are lit braziers around the room here.

There is a wandering creature here.

goat, resting (TL 0)

25. Chamber

This room is dark.

This room is a square 25' wide and 20' long. A simple door is in the southwest. It is locked.

There are 4 ghouls here.

ghoul, cautious (TL 4)

ghoul, cautious (TL 4)

ghoul, cautious (TL 4)

ghoul, hunting (TL 4)

Treasure

  • a chest of coins holding 2,500 cp, 800 sp, and 80 gp, a small gold bracelet worth 29 gp, a black velvet mask stitched with silver thread worth 22 gp, a cloth-of-gold vestments worth 24 gp, a carved bone statuette worth 26 gp, and a gold locket with a painted portrait inside worth 34 gp