Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Laboratory of the Dark Witch
Environment: arctic
Total Threat Level: 77
Average Threat Level: 5
1. Entrance
This room is a square 10' wide and 10' long. The entrance to the dungeon is here. There's a simple door in the northwest. A simple door lies in the northeast. A few torches sit in sconces on the walls.
Treasure
a small key that unlocks the door between room 15 and room 12
a tarnished key that unlocks the door between room 17 and room 11
2. Chamber
This room is dark.
This chamber is 15' wide and 15' long. Stone tile flooring is cracked in places. A simple door is in the southeast. A decaying door is in the northwest.
3. Storeroom
This room is dark.
This storeroom is 25' wide and 30' long. The floor is stone tile. A few broken crates and boxes are strewn about. There is a decaying door in the southeast. A simple door is in the northeast. There's an ornate door in the northwest.
There is a wandering creature here.
ghoul, lethargic (TL 4)
4. Laboratory
This rectangular room is 25' wide and 20' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a simple cabinet here, and the door is ajar. A rotted door is in the southeast. A carved door lies in the southwest. There is a plain door in the northeast. There's a simple door in the southwest. There are lit braziers around the room here.
There is a wandering creature here.
owlbear, stalking (TL 4)
5. Chamber
This room is dark.
This chamber is 25' wide and 20' long. A plain door is in the southwest. A plain door is in the northwest. A rough door lies in the southeast. An ornate door lies in the northeast.
6. Chamber
This chamber is 15' wide and 25' long. Much of the floor is covered in debris. There is a simple door in the northwest. There's a rotted door in the east. A few torches sit in sconces on the walls.
Treasure
a rough key that unlocks the door between room 8 and room 22
7. Storeroom
This room is dark.
This storeroom is 30' wide and 20' long. Many boxes are stacked here. Small piles of rags are scattered across the floor. A rotted door lies in the northwest. There is a plain door in the northeast.
There is a mage here.
Muporpirp Pampu, female goblin mage (TL 6)
Abilities:
darkvision: can see in the dark
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a carved blackwood body, worth 7 sp
a robe made of wool with lacing at the top, worth 2 sp
8. Laboratory
This room is dark.
This laboratory is 25' wide and 25' long. There are several tables here with various devices on them. There is a large cabinet here. There is a plain door in the northwest. There's a plain door in the southeast. There is a plain door in the northeast. It is locked.
A carved door lies in the southwest. A tapestry obscures it.
There is a wandering creature here.
giant scorpion, stalking (TL 2)
Abilities:
venomous sting: can sting with venom
Carrying the following:
a simple key that unlocks the door between room 10 and room 16, worth 2 cp
9. Chamber
This room is dark.
This chamber is 10' wide and 30' long. A carved door is in the northeast. There is a decaying door in the southwest.
There is a wandering creature here.
hippogriff, hunting (TL 4)
Abilities:
flight: can fly
Carrying the following:
a tarnished key that unlocks the door between room 13 and room 10, worth 2 cp
10. Chamber
This room is dark.
This chamber is 25' wide and 30' long. Stone tile flooring is cracked in places. Much of the floor is covered in debris. A plain door is in the northeast. There's a silver-trimmed door in the northeast. It is locked. There's a simple door in the southeast. It is locked.
Treasure
a large chest of coins with 2,300 cp, 400 sp, and 30 gp, a black velvet mask stitched with silver thread worth 33 gp, a pair of engraved bone dice worth 30 gp, a carved bone statuette worth 24 gp, a pair of engraved bone dice worth 23 gp, and a small mirror set in a painted wood frame worth 19 gp
11. Fountain Chamber
This fountain chamber is 10' wide and 20' long. Small fountains sit in each corner of the room. There is a pile of rags here. There is a plain door in the northwest. A simple door is in the southeast. It is locked. A carved door is in the northeast. Torches line the walls.
There is a wandering creature here.
bat, resting (TL 1)
Abilities:
flight: can fly
12. Chamber
This room is dark.
This square room is 30' wide and 20' long. The floor is stone tile. Much of the floor is covered in debris. There is a rotted door in the northwest. A plain door lies in the northwest. There's an ornate door in the southeast. It is locked.
There is a plain door in the northeast. A pile of refuse obscures it.
There are 4 swarming insects here.
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
giant bee, hunting (TL 2)
Abilities:
flight: can fly
giant bee, stalking (TL 2)
Abilities:
flight: can fly
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
13. Chamber
This room is dark.
This chamber is 10' wide and 25' long. A simple door is in the northwest. It is locked. There is a simple door in the southeast. It is locked.
14. Fountain Chamber
This fountain chamber is 10' wide and 20' long. Two fountains lie on either side of the room. A plain door is in the northeast. There are lit braziers around the room here.
There is a wandering creature here.
boar, hunting (TL 1)
Carrying the following:
a plain key that unlocks the door between room 21 and room 13, worth 2 cp
15. Chamber
This rectangular room is 20' wide and 15' long. There is an ornate door in the west. It is locked. There are lit braziers around the room here.
16. Chamber
This square room is 15' wide and 30' long. The marble flooring is broken in places. A silver-trimmed door lies in the west. It is locked. There's a rough door in the north. There is a large lit brazier in the middle of the room.
There are 7 swarming insects here.
giant dragonfly, sleeping (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
giant dragonfly, stalking (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
Treasure
a chest of coins with 1,800 cp, 1,000 sp, and 60 gp, a small gold bracelet worth 16 gp, a small gold bracelet worth 32 gp, a carved bone statuette worth 16 gp, a silver ewer worth 22 gp, and a copper chalice with silver filigree worth 18 gp
17. Chamber
This room is dark.
This chamber is 20' wide and 25' long. There's a simple door in the northeast. It is locked. A plain door is in the southwest.
There are 5 swarming insects here.
giant bee, resting (TL 2)
Abilities:
flight: can fly
giant bee, stalking (TL 2)
Abilities:
flight: can fly
giant bee, sleeping (TL 2)
Abilities:
flight: can fly
giant bee, cautious (TL 2)
Abilities:
flight: can fly
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
18. Chamber
This square room is 15' wide and 10' long. There's a gold-trimmed door in the southwest. There is a decaying door in the northeast. There are lit braziers around the room here.
There is a wandering creature here.
rust monster, hunting (TL 1)
Abilities:
rusting touch: rusts nonmagical metal it touches
19. Chamber
This room is dark.
This chamber is 20' wide and 20' long. One of the corners has a large pile of filthy rags. A carved door is in the northeast. There is a plain door in the southwest. A plain door lies in the southwest.
There is a wandering creature here.
ghoul, resting (TL 4)
20. Chamber
This chamber is 10' wide and 20' long. There is a large lit brazier in the middle of the room.
There's a gold-trimmed door in the southeast. It's practically undetectable except for a thin seam visible only on close inspection.
There is a wandering creature here.
black pudding, stalking (TL 4)
Abilities:
metal dissolution: dissolve nonmagical metal things
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
21. Chamber
This square room is 20' wide and 30' long. The floor is stone tile. A simple door lies in the southwest. It is locked. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
owlbear, sleeping (TL 4)
22. Storeroom
This storeroom is 10' wide and 25' long. The stone tile flooring is broken in places. A few broken crates and boxes are strewn about. There is a pile of random debris here. There's a carved door in the southeast. There is a plain door in the northwest. It is locked. Torches line the walls.
There is an archmage here.
Deppomk Horntooth, male goblin archmage (TL 10)
Abilities:
darkvision: can see in the dark
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with an engraved cedar body, worth 2 sp
a robe made of linen with dull silver buttons, worth 6 sp