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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Tomb of the Forgotten

Environment: hill

Total Threat Level: 57

Average Threat Level: 3

1. Entrance

This entrance is 20' wide and 15' long. The stairs leading out of the dungeon are here. There is a copper-trimmed door in the northeast. A plain door lies in the northwest. There's an ornate door in the southwest. There are lit braziers around the room here.

Treasure

  • a simple key that unlocks the door between room 2 and room 8

2. Chamber

This room is dark.

This chamber is 15' wide and 25' long. A plain door is in the southeast. There's a plain door in the northwest. There is a simple door in the northeast. It is locked.

3. Storeroom

This room is dark.

This square room is 25' wide and 20' long. Crates and large boxes line the walls. There is a plain door in the southeast. There is a simple door in the northeast.

There is a wandering creature here.

blue jelly, lethargic (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

Carrying the following:

  • a plain key that unlocks the door between room 14 and room 8, worth 3 cp
  • a tarnished key that unlocks the door between room 23 and room 24, worth 1 sp

4. Storeroom

This storeroom is 30' wide and 30' long. Many boxes are stacked here. There's a rough door in the southeast. A decaying door is in the southwest. There is a plain door in the northwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

owlbear, stalking (TL 4)

5. Chamber

This room is dark.

This rectangular room is 10' wide and 25' long. There is a pile of random debris here. A plain door is in the southwest. There is a simple door in the west. A plain door is in the northeast.

6. Chamber

This room is dark.

This square room is 20' wide and 20' long. There's an ornate door in the northeast. There is a rotted door in the southwest. A plain door lies in the southeast.

There is a wandering creature here.

giant spider, hunting (TL 3)

Abilities:

  • venomous bite: can bite with venom
  • spin web: can spin webs

7. Chamber

This room is dark.

This square room is 20' wide and 30' long. Marble flooring is cracked in places. There is a simple door in the southeast.

There are 5 skeletons here.

Offleng Oovplönd, male skeletal orc soldier (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a longbow with a carved poplar body and a bull leather wrapped grip, worth 50 gp
  • a silver Gothic cuirass with bronze trim, worth 1,000 gp

Tukran Ydsberg, male skeletal orc soldier (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a longbow with a heavy aspen body and a short pig hide wrapped grip, worth 50 gp
  • a Gothic cuirass made of steel with tin trim, worth 700 gp
  • a purse of coins containing 9 gp, worth 9 gp

Pusseca Ashlint, female skeletal orc warrior (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a handaxe with a recently sharpened titanium blade and pine handle, worth 155 gp
  • a purse of coins containing 9 gp, worth 9 gp
  • a ornate key that unlocks the door between room 9 and room 16, worth 1 sp

Folling Elmethion, male skeletal orc guard (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a worn brass blade and oak body, worth 1 gp
  • a skirted breastplate made of gold trimmed with tin, worth 50,450 gp
  • a purse of coins containing 9 gp, worth 9 gp

Kuurim Eshlingp, male skeletal orc warrior (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a handaxe with an adamantine blade and padded pine handle, worth 205 gp

8. Burial Chamber

This burial chamber is 50' wide and 30' long. There are many coffins here. A simple door is in the northeast. It is locked. A simple door lies in the southwest. It is locked. There's a simple door in the northwest. There are lit braziers around the room here.
A decaying door is in the southeast. It is hidden behind a tapestry.

There is a wandering creature here.

imp, cautious (TL 5)

Abilities:

  • shapeshift into animal: can shapeshift into an animal
  • darkvision: can see in darkness
  • resistance: magic: is resistant to magic

9. Chamber

This room is dark.

This rectangular room is 25' wide and 10' long. There's a rotted door in the northeast. A plain door is in the northwest. A silver-trimmed door lies in the southwest. It is locked.

There is a wandering creature here.

ochre jelly, cautious (TL 4)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • lightning split: split in half when hit with lightning

10. Chamber

This room is dark.

This square room is 20' wide and 10' long. Much of the floor is covered in debris. There's a plain door in the southwest. A simple door lies in the southeast. It is locked. A plain door is in the northwest. There is a silver-trimmed door in the northeast.

There is a wandering creature here.

horse, cautious (TL 1)

Treasure

  • a large chest of coins holding 2,100 cp, 800 sp, and 80 gp, a rhodochrosite worth 9 gp, a moss agate worth 10 gp, a rhodochrosite worth 9 gp, a tiger eye worth 9 gp, a moss agate worth 9 gp, a banded agate worth 9 gp, a moss agate worth 9 gp, an irregular freshwater pearl worth 9 gp, and a rhodochrosite worth 9 gp

11. Chamber

This room is dark.

This chamber is 15' wide and 15' long. Dense cobwebs hang down from the ceiling. A decaying door lies in the northwest.

There is a wandering creature here.

bat, lethargic (TL 1)

Abilities:

  • flight: can fly

12. Chamber

This room is dark.

This chamber is 30' wide and 15' long. There's a plain door in the northeast. There's a plain door in the southeast.

There is a wandering creature here.

rust monster, resting (TL 1)

Abilities:

  • rusting touch: rusts nonmagical metal it touches

13. Chamber

This room is dark.

This chamber is 20' wide and 25' long. Stone tile flooring is cracked in places. A plain door lies in the southwest. There's a decaying door in the northeast. There is a simple door in the northeast.

There are 3 wandering creatures here.

giant ant, stalking (TL 1)

giant ant, resting (TL 1)

giant ant, sleeping (TL 1)

14. Chamber

This chamber is 10' wide and 10' long. A simple door is in the southwest. It is locked. There are lit braziers around the room here.

There is a wandering creature here.

brown pudding, cautious (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

15. Chamber

This room is a square 15' wide and 20' long. The ceiling is partly covered in cobwebs. There is a rough door in the north. A rough door is in the southeast. There is a simple door in the west. There are lit braziers around the room here.

16. Chamber

This chamber is 15' wide and 10' long. Debris of unknown origin is scattered about. There is an iron-trimmed door in the northwest. A plain door is in the southwest. A silver-trimmed door is in the northeast. It is locked. There is a large lit brazier in the middle of the room.

Treasure

  • a tarnished key that unlocks the door between room 18 and room 10

17. Storeroom

This square room is 30' wide and 25' long. Crates and large boxes line the walls. There's a copper-trimmed door in the southwest. A simple door lies in the southwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

giant ant, stalking (TL 1)

18. Storeroom

This room is dark.

This storeroom is 25' wide and 25' long. The floor is stone tile. Many boxes are stacked here. A simple door lies in the northwest. It is locked. A copper-trimmed door lies in the northwest. A plain door lies in the southwest.

19. Storeroom

This room is dark.

This square room is 15' wide and 15' long. Many boxes are stacked here. Dense cobwebs hang down from the ceiling. There's an iron-trimmed door in the southeast. There's a plain door in the east. There is a rotted door in the northwest.

There is a wandering creature here.

boar, resting (TL 1)

20. Chamber

This room is dark.

This chamber is 15' wide and 25' long. Debris of unknown origin is scattered about. There's a decaying door in the northwest. There's a plain door in the north. A rotted door lies in the east.

21. Storeroom

This room is dark.

This rectangular room is 10' wide and 15' long. Many boxes are stacked here. There is a plain door in the northeast.

22. Chamber

This room is dark.

This room is a square 10' wide and 25' long. A decaying door lies in the southeast.

There is a wandering creature here.

snake, resting (TL 0)

23. Storeroom

This storeroom is 15' wide and 20' long. Crates and large boxes line the walls. There are a lot of cobwebs here. A rough door is in the northeast. There is a simple door in the southwest. It is locked. There is a large lit brazier in the middle of the room.

24. Chamber

This room is dark.

This chamber is 25' wide and 25' long. There's a simple door in the northeast. It is locked. There is a plain door in the southwest.

There is a wandering creature here.

dust mephit, lethargic (TL 5)

Abilities:

  • death burst: explodes on death
  • blinding dust breath: blinds enemies

25. Chamber

This room is dark.

This chamber is 30' wide and 20' long. The marble flooring is cracked in places. There is a pile of rags here. A simple door is in the northwest. A copper-trimmed door is in the southwest. A silver-trimmed door lies in the southwest.

There are 3 wandering creatures here.

rat, cautious (TL 0)

rat, cautious (TL 0)

rat, resting (TL 0)

Treasure

  • a large chest of coins holding 2,200 cp, 1,100 sp, and 80 gp, a small mirror set in a painted wood frame worth 15 gp, a gold locket with a painted portrait inside worth 23 gp, an embroidered silk handkerchief worth 29 gp, a black velvet mask stitched with silver thread worth 22 gp, a carved bone statuette worth 23 gp, a carved bone statuette worth 25 gp, and a pair of engraved bone dice worth 22 gp

26. Storeroom

This storeroom is 30' wide and 20' long. The stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. A plain door lies in the northwest. A plain door is in the southeast. A few torches sit in sconces on the walls.

There are 3 ghouls here.

ghoul, stalking (TL 4)

ghoul, stalking (TL 4)

ghoul, stalking (TL 4)