Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Tomb of Lost Souls
Environment: urban
Total Threat Level: 122
Average Threat Level: 7
1. Entrance
This room is dark.
This entrance is 15' wide and 20' long. The stairs leading out of the dungeon are here. There's a simple door in the north. A simple door is in the northwest. A painted door lies in the southwest. It is locked. There's a plain door in the northeast.
Treasure
a plain key that unlocks the door between room 1 and room 4
2. Chamber
This rectangular room is 20' wide and 20' long. A simple door is in the southeast. A plain door is in the northeast. A rough door lies in the northwest. There is a large lit brazier in the middle of the room.
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
immunity: piercing: immune to piercing damage
Carrying the following:
a long knife with a recently sharpened steel blade, adamantine hilt, and walnut handle, worth 102 gp
a pouch of coins containing 14 sp, worth 1 gp
3. Chamber
This chamber is 10' wide and 20' long. Much of the floor is covered in debris. A rotted door is in the northeast. A simple door lies in the northwest. There's a rough door in the southeast. There are lit braziers around the room here.
There are 4 skeletons here.
Bodruc Smoth, male skeletal tiefling guard (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a worn copper blade and ironwood body, worth 1 gp
a long knife with an iron blade, mithril hilt, and embossed fir handle, worth 82 gp
Atoolom Ozfford, male skeletal tiefling warrior (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a long knife with an iron blade, mithril hilt, and carved ebony handle, worth 82 gp
Kilshog Osmfird, male skeletal tiefling guard (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a titanium blade and cherry body, worth 76 gp
a white gold chain vest, worth 25,045 gp
4. Chamber
This room is dark.
This chamber is 15' wide and 25' long. Debris of unknown origin is scattered about. There is a simple door in the southeast. A plain door is in the southwest. A painted door is in the northeast. It is locked.
There is a wandering creature here.
hippogriff, resting (TL 4)
Abilities:
flight: can fly
5. Chamber
This chamber is 30' wide and 10' long. A rotted door lies in the southwest. There's a carved door in the northwest. A plain door is in the northeast. There is a large lit brazier in the middle of the room.
6. Chamber
This room is dark.
This chamber is 25' wide and 30' long. A plain door lies in the northwest. A plain door is in the southwest. A plain door is in the southwest. An iron-trimmed door is in the southeast.
There is a wandering creature here.
black pudding, cautious (TL 4)
Abilities:
metal dissolution: dissolve nonmagical metal things
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
7. Chamber
This chamber is 15' wide and 30' long. Marble flooring is cracked in places. There's an iron-trimmed door in the southwest. Torches line the walls.
A rough door lies in the northeast. A pile of trash obscures it.
There is a wandering creature here.
will o' the wisp, lethargic (TL 4)
Abilities:
illumination: glows with a bright light
minor invisibility: can become invisible unless attacking
Treasure
a large chest of coins with 1,900 cp, 700 sp, and 90 gp, an azurite worth 9 gp, a rhodochrosite worth 9 gp, an eye agate worth 9 gp, a malachite worth 9 gp, a lapis lazuli worth 9 gp, an eye agate worth 9 gp, a turquoise worth 9 gp, a malachite worth 9 gp, an eye agate worth 9 gp, an eye agate worth 9 gp, and a blue quartz worth 9 gp
8. Storeroom
This room is a square 10' wide and 30' long. Many boxes are stacked here. A simple door is in the southeast. A plain door lies in the southwest. There is a large lit brazier in the middle of the room.
9. Fountain Chamber
This room is dark.
This fountain chamber is 15' wide and 10' long. An old and disused fountain sits in the corner. There are a lot of cobwebs here. There is a plain door in the northeast.
A simple door is in the northwest. A tapestry obscures it.
There are 5 skeletons here.
Doqram Akland, male skeletal dragonborn soldier (TL 4)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
immunity: piercing: immune to piercing damage
Carrying the following:
a short sword with a tin blade, straight silver hilt, and rough pine handle, worth 10 gp
an iron corrugated breastplate trimmed with gold, worth 600 gp
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a bronze blade and ebony body, worth 1 gp
a chain vest made of steel rings, worth 145 gp
10. Chamber
This room is dark.
This chamber is 20' wide and 20' long. There is a rotted door in the northeast. There is a plain door in the northwest.
There is a wandering creature here.
grey ooze, stalking (TL 5)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
corrode metal: corrode metal
imitate oily pool: imitate oily pool
11. Chamber
This room is dark.
This chamber is 30' wide and 20' long. There is a rough door in the northwest. There is a plain door in the northeast.
12. Chamber
This room is dark.
This chamber is 20' wide and 10' long. A simple door lies in the southeast. A plain door lies in the southwest.
There is a simple door in the northeast. It's practically undetectable except for a thin seam visible only on close inspection.
13. Chamber
This chamber is 15' wide and 30' long. A plain door lies in the southeast. There's a silver-trimmed door in the northwest. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
boar, cautious (TL 1)
14. Storeroom
This room is dark.
This storeroom is 10' wide and 25' long. Boxes are stacked in corners here. There is a silver-trimmed door in the southeast.
There is a wandering creature here.
giant beetle, cautious (TL 1)
15. Chamber
This room is a square 15' wide and 20' long. One of the corners has a large pile of filthy rags. A carved door lies in the southeast. A simple door lies in the northeast. There's a simple door in the northwest. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
badger, cautious (TL 1)
16. Chamber
This chamber is 15' wide and 20' long. A plain door is in the southwest. Torches line the walls.
There are 5 skeletons here.
Kedric Zlitcher, male skeletal dragonborn guard (TL 4)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a serrated adamantine blade and embossed poplar body, worth 101 gp
a chain vest made of loose brass rings, worth 95 gp
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a worn steel blade and rough white cedar body, worth 1 gp
a tin chain vest, worth 50 gp
a purse of coins with 26 cp, worth 2 sp
17. Burial Chamber
This room is dark.
This rectangular room is 25' wide and 35' long. There is an ornate sarcophagus here. There is a pile of random debris here. A rotted door lies in the west. A plain door lies in the southwest. A copper-trimmed door is in the southeast. There's a rotted door in the southeast.
There are 2 wandering creatures here.
giant centipede, stalking (TL 2)
Abilities:
venomous bite: can bite with venom
giant centipede, sleeping (TL 2)
Abilities:
venomous bite: can bite with venom
18. Burial Chamber
This burial chamber is 50' wide and 45' long. The stone tile flooring is broken in places. There is a large, ornate coffin here. A simple door lies in the northwest. A plain door is in the northeast. A plain door lies in the northeast. There are lit braziers around the room here.
19. Storeroom
This room is dark.
This room is a square 15' wide and 15' long. Stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. A plain door is in the west. A copper-trimmed door lies in the northwest.
There is a wandering creature here.
ice mephit, stalking (TL 8)
Abilities:
spell: fog cloud: can cast fog cloud
ice explosion on death: explodes in ice shards on death
breath weapon: frost: can breathe frost
immunity: cold: is immune to cold
20. Chamber
This chamber is 10' wide and 30' long. A plain door lies in the northeast. There are lit braziers around the room here.
There is a wandering creature here.
shadow, stalking (TL 10)
Abilities:
amorphous: can squeeze through small spaces
immunity: necrotic magic: immune to necrotic magic
immunity: poison: immune to poison
darkvision: can see in the dark
drain strength: drains strength on melee attacks
21. Chamber
This rectangular room is 20' wide and 25' long. Marble flooring is cracked in places. A rotted door lies in the southwest. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
horse, hunting (TL 1)
22. Chamber
This room is dark.
This room is a square 20' wide and 15' long. There is a plain door in the northwest.
There is a lich here.
Laionn Warrider, female dragonborn lich (TL 11)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type