Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Lair of the Dark Wizard
Environment: desert
Total Threat Level: 83
Average Threat Level: 6
1. Entrance
This entrance is 10' wide and 15' long. The stairs leading out of the dungeon are here. A decaying door lies in the northwest. A few torches sit in sconces on the walls.
2. Laboratory
This room is dark.
This laboratory is 20' wide and 25' long. The stone tile flooring is broken in places. There are several tables here with various devices on them. There is a large cabinet here. There is a decaying door in the southeast. There's a carved door in the southwest. A simple door is in the southwest. There is a copper-trimmed door in the northeast.
There is a mage here.
Utanga Crystaltinker, female gnomish mage (TL 5)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a fir body, worth 3 sp
a robe with a open collar, worth 1 sp
a bag of coins with 8 ep, worth 4 gp
a tarnished key that unlocks the door between room 6 and room 12, worth 1 sp
3. Laboratory
This room is dark.
This laboratory is 20' wide and 25' long. There are several tables here with various devices on them. There is a simple cabinet here, and the door is ajar. A carved door lies in the southeast. A rough door lies in the west.
There is a wandering creature here.
crocodile, resting (TL 1)
4. Chamber
This room is dark.
This rectangular room is 15' wide and 20' long. A rough door is in the southeast.
Treasure
a rough key that unlocks the door between room 11 and room 12
5. Storeroom
This storeroom is 25' wide and 10' long. The stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. A plain door lies in the southeast. There's a copper-trimmed door in the southwest. There are lit braziers around the room here.
Treasure
a tarnished key that unlocks the door between room 7 and room 11
6. Chamber
This chamber is 30' wide and 25' long. There is a plain door in the northwest. There is a rotted door in the northeast. A rotted door lies in the southeast. It is locked. There's a painted door in the southwest. There is a large lit brazier in the middle of the room.
There are 4 wandering creatures here.
magma mephit, cautious (TL 7)
Abilities:
spell: heat metal: can cast heat metal
lava explosion on death: explodes in lava on death
breath weapon: fire: can breathe fire
immunity: fire: is immune to fire
magma mephit, sleeping (TL 7)
Abilities:
spell: heat metal: can cast heat metal
lava explosion on death: explodes in lava on death
breath weapon: fire: can breathe fire
immunity: fire: is immune to fire
magma mephit, hunting (TL 7)
Abilities:
spell: heat metal: can cast heat metal
lava explosion on death: explodes in lava on death
breath weapon: fire: can breathe fire
immunity: fire: is immune to fire
magma mephit, hunting (TL 7)
Abilities:
spell: heat metal: can cast heat metal
lava explosion on death: explodes in lava on death
breath weapon: fire: can breathe fire
immunity: fire: is immune to fire
7. Storeroom
This room is dark.
This square room is 10' wide and 15' long. Crates and large boxes line the walls. There is a rotted door in the northwest. There's a simple door in the northeast. It is locked.
There is a wandering creature here.
worg, stalking (TL 3)
Abilities:
darkvision: can see in the dark
8. Library
This room is dark.
This rectangular room is 70' wide and 55' long. The walls are lined with bookcases. There are several tables here. There is a pile of rags here. A simple door lies in the northeast. A copper-trimmed door is in the southeast. A simple door is in the southwest. There's a rotted door in the southeast. It is locked. There's a painted door in the southeast.
There are 2 wandering creatures here.
giant scorpion, lethargic (TL 2)
Abilities:
venomous sting: can sting with venom
giant scorpion, stalking (TL 2)
Abilities:
venomous sting: can sting with venom
Treasure
a large chest of coins with 1,700 cp, 1,500 sp, and 50 gp, a moss agate worth 9 gp, a lapis lazuli worth 9 gp, an obsidian worth 9 gp, a banded agate worth 9 gp, a banded agate worth 9 gp, and a rhodochrosite worth 9 gp
9. Chamber
This room is dark.
This chamber is 30' wide and 15' long. There is a copper-trimmed door in the southwest.
Treasure
a plain key that unlocks the door between room 13 and room 8
10. Laboratory
This room is dark.
This rectangular room is 30' wide and 25' long. The stone tile flooring is broken in places. Tables with alchemical devices, books, and other items are arranged around the room. There is a large cabinet here. A simple door lies in the northwest. There's a simple door in the northeast.
There is a wandering creature here.
will o' the wisp, hunting (TL 4)
Abilities:
illumination: glows with a bright light
minor invisibility: can become invisible unless attacking
11. Fountain Chamber
This room is a square 20' wide and 10' long. Two fountains lie on either side of the room. There is a pile of random debris here. A simple door lies in the northwest. It is locked. A simple door is in the southeast. It is locked. There is a large lit brazier in the middle of the room.
There are 3 wandering creatures here.
giant spider, resting (TL 3)
Abilities:
venomous bite: can bite with venom
spin web: can spin webs
giant spider, resting (TL 3)
Abilities:
venomous bite: can bite with venom
spin web: can spin webs
giant spider, cautious (TL 3)
Abilities:
venomous bite: can bite with venom
spin web: can spin webs
12. Chamber
This rectangular room is 30' wide and 20' long. There is a simple door in the northeast. It is locked. An iron-trimmed door is in the southwest. A rotted door is in the northwest. It is locked. Torches line the walls.
There are 3 swarming insects here.
giant ant, lethargic (TL 1)
giant ant, lethargic (TL 1)
giant ant, cautious (TL 1)
13. Chamber
This rectangular room is 25' wide and 15' long. One of the corners has a large pile of filthy rags. There is a rotted door in the west. It is locked. There's a plain door in the east. There's a silver-trimmed door in the southwest. A few torches sit in sconces on the walls.
14. Storeroom
This room is dark.
This storeroom is 20' wide and 20' long. Crates and large boxes line the walls. There is a pile of random debris here. There is an iron-trimmed door in the southeast. There's a painted door in the northwest.
There are 2 wandering creatures here.
blue slime, lethargic (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
blue slime, cautious (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
15. Laboratory
This room is dark.
This laboratory is 25' wide and 30' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a cabinet here. There is a pile of random debris here. An iron-trimmed door is in the northeast. There's an iron-trimmed door in the northwest. There is a carved door in the southwest. A simple door lies in the southwest. There's a decaying door in the southeast.
16. Storeroom
This room is dark.
This room is a square 25' wide and 15' long. Boxes are stacked in corners here. There's an ornate door in the southeast. A plain door is in the southwest. It is locked. A plain door is in the west.
A simple door lies in the northeast. It is hidden behind a tapestry.
17. Chamber
This square room is 25' wide and 20' long. There is a pile of rags here. There's a carved door in the northwest. An ornate door is in the northwest. There is an ornate door in the east. A few torches sit in sconces on the walls.
There is a mage here.
Julver Opalshaper, male gnomish mage (TL 5)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a carved fir body, worth 3 sp
a robe with a wide collar, worth 1 sp
18. Laboratory
This room is dark.
This rectangular room is 20' wide and 25' long. The stone tile flooring is cracked in places. There is a large table here with a wide array of alchemical devices on it. There is a large cabinet here. There is a rough door in the northeast. There is a rough door in the southeast. A simple door is in the northwest.
There is a painted door in the northwest. It's practically undetectable except for a thin seam visible only on close inspection.
19. Chamber
This chamber is 15' wide and 25' long. Marble flooring is cracked in places. There's a painted door in the southeast. There's a decaying door in the west. A few torches sit in sconces on the walls.
There is a wandering creature here.
cow, stalking (TL 1)
Carrying the following:
a simple key that unlocks the door between room 21 and room 16, worth 6 cp
20. Storeroom
This room is dark.
This storeroom is 20' wide and 15' long. Stone tile flooring is cracked in places. Boxes are stacked in corners here. There is a rough door in the northwest. A decaying door is in the east. A silver-trimmed door is in the northeast.
There is a mage here.
Atani Jadebrander, female gnomish mage (TL 5)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a carved blackwood body, worth 7 sp
a robe with wide sleeves, worth 1 gp
a purse of coins containing 12 sp, worth 1 gp
21. Chamber
This room is dark.
This rectangular room is 25' wide and 25' long. There is a decaying door in the northwest. There's a plain door in the northeast. It is locked.
22. Chamber
This room is dark.
This room is a square 15' wide and 15' long. There's an ornate door in the southwest. A painted door is in the northeast.
23. Chamber
This square room is 25' wide and 30' long. A rough door lies in the northwest. Torches line the walls.
There is an archmage here.
Gimk Wiredropper, male gnomish archmage (TL 9)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with an engraved ebony body topped with a polished crystal, worth 1 gp
a robe made of linen with long sleeves, worth 6 sp
a satchel of coins with 200 ep and 300 gp, worth 400 gp
Treasure
a large chest of coins containing 2,100 cp, 700 sp, and 60 gp, an obsidian worth 9 gp, an irregular freshwater pearl worth 9 gp, an azurite worth 9 gp, a lapis lazuli worth 9 gp, an eye agate worth 9 gp, and a tiger eye worth 9 gp