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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Crypt of Forgotten Souls

Environment: urban

Total Threat Level: 141

Average Threat Level: 7

1. Entrance

This rectangular room is 15' wide and 15' long. The entrance to the dungeon is here. There is a gold-trimmed door in the northwest. There is a plain door in the northeast. There is a large lit brazier in the middle of the room.

Treasure

  • a small key that unlocks the door between room 4 and room 3

2. Chamber

This chamber is 30' wide and 20' long. There are a lot of cobwebs here. A gold-trimmed door is in the southeast. A simple door is in the northwest. There is a plain door in the southwest. A few torches sit in sconces on the walls.

There are 4 skeletons here.

Omola Ikland, female skeletal dwarven warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a club with a pine body and a short dragon hide wrapped handle, worth 5 gp

Ecnua Elnethion, female skeletal dwarven guard (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a recently sharpened gold blade and embossed silver fir body, worth 51 gp
  • a corrugated breastplate made of brass decorated with tin edging, worth 550 gp

Edhurin Alfford, female skeletal dwarven warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a club with a walnut body and a long dragon hide wrapped handle, worth 5 gp

Igeelam Paelor, male skeletal dwarven guard (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a straight copper blade and rough fir body, worth 1 gp
  • a corrugated breastplate made of iron trimmed with silver, worth 550 gp

3. Fountain Chamber

This room is dark.

This fountain chamber is 10' wide and 20' long. There is a disused fountain here with brackish water. Much of the floor is covered in debris. There's a simple door in the southeast. There's an ornate door in the northeast. There's a rotted door in the northwest. It is locked.

There is a wandering creature here.

giant spider, stalking (TL 3)

Abilities:

  • venomous bite: can bite with venom
  • spin web: can spin webs

4. Burial Chamber

This room is dark.

This burial chamber is 50' wide and 25' long. The floor is stone tile. Coffins line the walls. A rotted door is in the southeast. It is locked. A gold-trimmed door is in the northwest.

5. Storeroom

This storeroom is 10' wide and 15' long. Many boxes are stacked here. Much of the floor is covered in debris. A plain door lies in the southwest. A simple door lies in the northwest. There is a large lit brazier in the middle of the room.
There is a gold-trimmed door in the southeast. A tapestry obscures it.

There are 4 wandering creatures here.

worg, resting (TL 3)

Abilities:

  • darkvision: can see in the dark

worg, hunting (TL 3)

Abilities:

  • darkvision: can see in the dark

worg, sleeping (TL 3)

Abilities:

  • darkvision: can see in the dark

Carrying the following:

  • a shiny key that unlocks the door between room 6 and room 11, worth 9 cp

worg, sleeping (TL 3)

Abilities:

  • darkvision: can see in the dark

6. Burial Chamber

This rectangular room is 45' wide and 50' long. There is an ornate sarcophagus here. There's a silver-trimmed door in the southeast. There is a plain door in the northeast. A rotted door is in the northwest. It is locked. Torches line the walls.
There is a rotted door in the southwest. A pile of debris obscures it.

There is a wandering creature here.

goat, resting (TL 0)

7. Chamber

This room is dark.

This square room is 10' wide and 20' long. A plain door is in the northwest. A rotted door is in the northeast. There is a simple door in the southeast.

There is a wandering creature here.

cockatrice, sleeping (TL 2)

Abilities:

  • venomous bite: can bite with venom

8. Chamber

This chamber is 25' wide and 25' long. A plain door lies in the northeast. An ornate door is in the south. A decaying door is in the northwest. An iron-trimmed door is in the southwest. Torches line the walls.

There are 6 swarming insects here.

giant bee, lethargic (TL 2)

Abilities:

  • flight: can fly

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, lethargic (TL 2)

Abilities:

  • flight: can fly

giant bee, lethargic (TL 2)

Abilities:

  • flight: can fly

giant bee, cautious (TL 2)

Abilities:

  • flight: can fly

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

Treasure

  • a chest of coins with 2,200 cp, 400 sp, and 40 gp, an embroidered silk handkerchief worth 32 gp, a small gold bracelet worth 33 gp, a silver ewer worth 22 gp, a gold locket with a painted portrait inside worth 23 gp, a silver ewer worth 17 gp, a small mirror set in a painted wood frame worth 28 gp, a pair of engraved bone dice worth 21 gp, and a carved bone statuette worth 19 gp

9. Chamber

This room is dark.

This chamber is 25' wide and 20' long. There's a plain door in the southwest.

There is a wandering creature here.

cow, resting (TL 1)

10. Chamber

This rectangular room is 25' wide and 25' long. A silver-trimmed door is in the southwest. There is a simple door in the east. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

boar, hunting (TL 1)

11. Storeroom

This storeroom is 15' wide and 15' long. Many boxes are stacked here. A plain door is in the northwest. There is a rotted door in the northeast. It is locked. There are lit braziers around the room here.

12. Chamber

This room is dark.

This chamber is 15' wide and 25' long. Much of the floor is covered in debris. There's an ornate door in the southwest. There is a carved door in the northeast.

There is a wandering creature here.

harpy, cautious (TL 2)

Abilities:

  • flight: can fly

13. Chamber

This room is dark.

This chamber is 20' wide and 25' long. There's a plain door in the southeast. An ornate door is in the southwest.

There is a wandering creature here.

gryphon, resting (TL 4)

Abilities:

  • flight: can fly

14. Chamber

This room is dark.

This rectangular room is 20' wide and 30' long. The stone tile flooring is cracked in places. There's an ornate door in the northeast. A decaying door is in the southeast.

There are 6 skeletons here.

Ogeerung Kongtelson, male skeletal dwarven soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a long sword with an adamantine blade, unadorned bronze hilt, and silver fir handle, worth 215 gp
  • a cow leather brigandine fastened with copper clasps, worth 20 gp
  • a bag of coins holding 19 sp, worth 1 gp

Eranga Almothion, female skeletal dwarven warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a club with a pine body and a short deer hide wrapped handle, worth 1 sp

Uqngua Atermun, female skeletal dwarven soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a long sword with a gold blade, straight mithril hilt, and worn birch handle, worth 195 gp
  • a steer leather brigandine fastened with gold clasps, worth 260 gp

Opierem Ishromt, male skeletal dwarven guard (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a simple brass blade and rough ironwood body, worth 1 gp
  • a copper corrugated breastplate decorated with brass edging, worth 500 gp
  • a bag of coins holding 19 sp, worth 1 gp

Qersig Adulnom, male skeletal dwarven soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a long sword with a straight white gold blade, brass hilt, and walnut handle, worth 115 gp
  • a bull leather brigandine with tin fasteners, worth 30 gp
  • a bag of coins holding 19 sp, worth 1 gp

Adhurien Qongdels, female skeletal dwarven soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a long sword with a simple tin blade, straight white gold hilt, and rough poplar handle, worth 65 gp
  • a brigandine made of bull leather with brass hardware, worth 30 gp
  • a bag of coins holding 19 sp, worth 1 gp

15. Chamber

This chamber is 20' wide and 10' long. A simple door is in the northwest. Torches line the walls.

There is a wandering creature here.

dust mephit, stalking (TL 5)

Abilities:

  • death burst: explodes on death
  • blinding dust breath: blinds enemies

16. Burial Chamber

This room is dark.

This burial chamber is 35' wide and 35' long. There is a large, ornate coffin here. A carved door lies in the southwest.

There are 4 skeletons here.

Amula Ashremt, female skeletal dwarven soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a long sword with a tin blade, tin hilt, and silver fir handle, worth 15 gp
  • a pig hide brigandine with white gold studs, worth 70 gp
  • a bag of coins holding 16 sp, worth 1 gp

Follym Boelor, male skeletal dwarven guard (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a worn silver blade and fir body, worth 1 gp
  • a corrugated breastplate made of steel decorated with brass edging, worth 650 gp
  • a bag of coins holding 16 sp, worth 1 gp

Gissoca Qemdels, female skeletal dwarven guard (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a brass blade and worn silver fir body, worth 1 gp
  • a corrugated breastplate made of steel decorated with gold edging, worth 700 gp

Ufflim Egfford, male skeletal dwarven guard (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a simple brass blade and rough fir body, worth 1 gp
  • a white gold corrugated breastplate trimmed with brass, worth 50,450 gp

Treasure

  • a chest of coins holding 2,300 cp, 600 sp, and 20 gp, an irregular freshwater pearl worth 9 gp, a lapis lazuli worth 9 gp, a moss agate worth 9 gp, an eye agate worth 9 gp, a turquoise worth 9 gp, a tiger eye worth 9 gp, and a hematite worth 9 gp, inside coffins

17. Storeroom

This room is dark.

This rectangular room is 20' wide and 25' long. The stone tile flooring is broken in places. Many boxes are stacked here. A plain door lies in the southeast. An iron-trimmed door is in the northeast.

There is a wandering creature here.

dretch, sleeping (TL 3)

Abilities:

  • fetid cloud: can emit a fetid cloud of gas

18. Chamber

This room is dark.

This rectangular room is 10' wide and 25' long. The ceiling is partly covered in cobwebs. A rotted door is in the southwest. There's a rough door in the southeast.

There are 4 skeletons here.

Delunia Icland, female skeletal dwarven soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a long sword with a mithril blade, steel hilt, and maple handle, worth 175 gp
  • a brigandine made of pig hide fastened with white gold buckles, worth 70 gp
  • a purse of coins holding 23 cp, worth 2 sp

Varuna Ucland, female skeletal dwarven soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a long sword with a simple gold blade, simple tin hilt, and white cedar handle, worth 115 gp
  • a brigandine made of wyvern hide with brass hardware, worth 1,010 gp
  • a purse of coins holding 23 cp, worth 2 sp

Sharona Ornuthion, female skeletal dwarven soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a long sword with a straight bronze blade, white gold hilt, and rough birch handle, worth 65 gp
  • a brigandine made of bull leather with brass studs, worth 30 gp
  • a purse of coins holding 23 cp, worth 2 sp

Daaram Qoolor, male skeletal dwarven soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a long sword with a simple steel blade, iron hilt, and silver fir handle, worth 15 gp
  • a bull leather brigandine fastened with copper clasps, worth 30 gp

19. Burial Chamber

This room is dark.

This burial chamber is 35' wide and 25' long. There are many coffins here. A rotted door is in the east. A plain door lies in the southwest.

There are 3 wandering creatures here.

wolf, cautious (TL 1)

wolf, hunting (TL 1)

wolf, sleeping (TL 1)

20. Chamber

This room is dark.

This square room is 20' wide and 15' long. There is a pile of random debris here. A plain door lies in the southeast. There is a simple door in the northwest.

21. Fountain Chamber

This room is a square 15' wide and 20' long. An old and disused fountain sits in the corner. There's an ornate door in the northeast. A plain door is in the west. Torches line the walls.

There is a wandering creature here.

blink dog, stalking (TL 3)

Abilities:

  • blink: can teleport short distances

22. Storeroom

This room is dark.

This storeroom is 10' wide and 20' long. The floor is stone tile. Many boxes are stacked here. Debris of unknown origin is scattered about. There is a plain door in the northeast.

23. Chamber

This chamber is 25' wide and 20' long. The floor is stone tile. There is a rough door in the northwest. There are lit braziers around the room here.

There are 4 wandering creatures here.

owlbear, lethargic (TL 4)

owlbear, cautious (TL 4)

owlbear, lethargic (TL 4)

owlbear, resting (TL 4)

24. Chamber

This room is dark.

This rectangular room is 15' wide and 20' long. Stone tile flooring is cracked in places. A simple door is in the northeast.

There are 4 undead here.

skeletal gryfalcon, sleeping (TL 5)

Abilities:

  • flight: can fly
  • immunity: piercing: immune to piercing damage

skeletal gryfalcon, cautious (TL 5)

Abilities:

  • flight: can fly
  • immunity: piercing: immune to piercing damage

skeletal gryfalcon, cautious (TL 5)

Abilities:

  • flight: can fly
  • immunity: piercing: immune to piercing damage

skeletal gryfalcon, stalking (TL 5)

Abilities:

  • flight: can fly
  • immunity: piercing: immune to piercing damage