Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Dominion of the Cursed Warlock
Environment: desert
Total Threat Level: 81
Average Threat Level: 6
1. Entrance
This rectangular room is 20' wide and 15' long. The entrance to the dungeon is here. A plain door is in the northwest. A rough door is in the east. A few torches sit in sconces on the walls.
2. Chamber
This room is dark.
This room is a square 20' wide and 10' long. There is a plain door in the southeast. A carved door is in the southwest.
There is a wandering creature here.
blink dog, stalking (TL 3)
Abilities:
blink: can teleport short distances
3. Laboratory
This rectangular room is 20' wide and 20' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a large cabinet here. There's a rough door in the southwest. There is an iron-trimmed door in the southeast. A few torches sit in sconces on the walls.
4. Library
This room is dark.
This library is 40' wide and 55' long. There are a number of well-preserved bookcases here. There are several tables here. One of the corners has a large pile of filthy rags. A simple door is in the west. There's an iron-trimmed door in the southeast. It is locked. A simple door lies in the southwest.
Treasure
a rough key that unlocks the door between room 4 and room 7
5. Storeroom
This room is dark.
This storeroom is 15' wide and 15' long. Many boxes are stacked here. A rough door lies in the east. A simple door is in the southwest.
There is a wandering creature here.
cockatrice, cautious (TL 2)
Abilities:
venomous bite: can bite with venom
6. Storeroom
This square room is 15' wide and 10' long. The stone tile flooring is cracked in places. Many boxes are stacked here. There is a rough door in the west. There is an iron-trimmed door in the southwest. Torches line the walls.
There is a mage here.
Zumus Greenwalker, female dragonborn mage (TL 7)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a stained fir body, worth 3 sp
a robe made of silk with long sleeves, worth 5 sp
a pouch of coins holding 19 cp, worth 1 sp
7. Chamber
This room is dark.
This rectangular room is 30' wide and 30' long. There is a pile of rags here. There's an iron-trimmed door in the northeast. A rotted door is in the southeast. A rough door lies in the southwest. There is an iron-trimmed door in the northwest. It is locked. There is a simple door in the northwest. A plain door lies in the southeast.
There is a wandering creature here.
darkmantle, sleeping (TL 2)
Abilities:
stalactite disguise: can disguise as stalactite
Treasure
a chest of coins containing 1,900 cp, 1,300 sp, and 30 gp, an irregular freshwater pearl worth 9 gp, an irregular freshwater pearl worth 9 gp, an irregular freshwater pearl worth 9 gp, a moss agate worth 9 gp, a rhodochrosite worth 9 gp, an obsidian worth 9 gp, a moss agate worth 9 gp, a turquoise worth 9 gp, and a lapis lazuli worth 9 gp
8. Storeroom
This room is dark.
This rectangular room is 20' wide and 20' long. Many boxes are stacked here. A carved door is in the northeast. A plain door lies in the southeast. A plain door lies in the southwest.
9. Chamber
This chamber is 15' wide and 20' long. A plain door is in the southeast. There's a plain door in the southwest. There are lit braziers around the room here.
There is a wandering creature here.
boar, hunting (TL 1)
10. Chamber
This room is a square 20' wide and 20' long. There's a simple door in the northeast. There's a painted door in the southwest. An iron-trimmed door lies in the northeast. Torches line the walls.
There is a wandering creature here.
shadow, hunting (TL 10)
Abilities:
amorphous: can squeeze through small spaces
immunity: necrotic magic: immune to necrotic magic
immunity: poison: immune to poison
darkvision: can see in the dark
drain strength: drains strength on melee attacks
11. Chamber
This chamber is 10' wide and 10' long. A plain door lies in the southwest. There's a rough door in the southwest. A few torches sit in sconces on the walls.
12. Chamber
This rectangular room is 25' wide and 25' long. The marble flooring is broken in places. There's a rough door in the northwest. There is an ornate door in the northeast. There's a rough door in the southwest. There's a plain door in the southeast. There is a simple door in the west. There is a large lit brazier in the middle of the room.
There are 4 swarming insects here.
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
13. Storeroom
This room is dark.
This rectangular room is 20' wide and 15' long. Boxes are stacked in corners here. A simple door is in the east.
There's a plain door in the northwest. A pile of trash obscures it.
14. Library
This room is dark.
This room is a square 25' wide and 75' long. There are many bookcases here. There are several tables here. A simple door lies in the northeast. There's a simple door in the northwest. There's a plain door in the northwest. There's a simple door in the southeast.
There are 3 wandering creatures here.
imp, hunting (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, sleeping (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, hunting (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
15. Chamber
This room is dark.
This chamber is 20' wide and 15' long. Stone tile flooring is cracked in places. Small piles of rags are scattered across the floor. There's a rough door in the northwest. There's a decaying door in the southeast. A simple door is in the southwest.
16. Chamber
This square room is 15' wide and 10' long. The ceiling is partly covered in cobwebs. There is a rotted door in the northwest. A plain door is in the northeast. There's a rotted door in the southwest. A few torches sit in sconces on the walls.
There is a wandering creature here.
magma mephit, lethargic (TL 7)
Abilities:
spell: heat metal: can cast heat metal
lava explosion on death: explodes in lava on death
breath weapon: fire: can breathe fire
immunity: fire: is immune to fire
17. Chamber
This rectangular room is 30' wide and 20' long. The stone tile flooring is broken in places. One of the corners has a large pile of filthy rags. A rotted door lies in the southeast. A simple door lies in the southeast. There's a simple door in the northwest. Torches line the walls.
There's a simple door in the northwest. It's practically undetectable except for a thin seam visible only on close inspection.
18. Fountain Chamber
This room is dark.
This square room is 15' wide and 10' long. There is an elegant fountain here. There's a rotted door in the northeast. A decaying door lies in the northwest.
There are 3 wandering creatures here.
axe beak, hunting (TL 1)
axe beak, hunting (TL 1)
axe beak, lethargic (TL 1)
19. Fountain Chamber
This rectangular room is 20' wide and 10' long. There is an elegant fountain here. A painted door lies in the northwest. An ornate door is in the northwest. There is a simple door in the southwest. There are lit braziers around the room here.
There are 6 swarming insects here.
giant dragonfly, hunting (TL 2)
Abilities:
flight: can fly
giant dragonfly, stalking (TL 2)
Abilities:
flight: can fly
giant dragonfly, hunting (TL 2)
Abilities:
flight: can fly
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
giant dragonfly, hunting (TL 2)
Abilities:
flight: can fly
20. Storeroom
This room is dark.
This rectangular room is 25' wide and 20' long. Many boxes are stacked here. There is a rough door in the northeast.
21. Chamber
This room is dark.
This square room is 25' wide and 20' long. There are a lot of cobwebs here. There is a rotted door in the northwest. There is a simple door in the northeast.
22. Chamber
This room is dark.
This chamber is 20' wide and 25' long. The stone tile flooring is broken in places. There is a simple door in the northeast. A simple door is in the northwest.
There is an archmage here.
Alkasia Spelltalon, male dragonborn archmage (TL 11)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a cherry body, worth 4 sp
a robe made of linen with a tight collar, worth 1 sp
a chest of coins holding 1,000 gp and 30 pp, worth 1,300 gp