Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Domain of the Mad Witch
Environment: mountain
Total Threat Level: 84
Average Threat Level: 3
1. Entrance
This room is dark.
This square room is 20' wide and 20' long. The stairs out of the dungeon are here. There's a simple door in the southwest. It is locked. There is a simple door in the northeast. There's an ornate door in the northwest.
Treasure
a rough key that unlocks the door between room 1 and room 10
2. Chamber
This room is dark.
This chamber is 20' wide and 30' long. A silver-trimmed door is in the northwest. An ornate door is in the southeast. A rough door lies in the southwest.
There are 5 swarming insects here.
giant ant, stalking (TL 1)
giant ant, resting (TL 1)
giant ant, cautious (TL 1)
giant ant, sleeping (TL 1)
giant ant, lethargic (TL 1)
3. Storeroom
This room is dark.
This room is a square 25' wide and 25' long. Many boxes are stacked here. There's a silver-trimmed door in the southeast. A decaying door lies in the northwest. There is a copper-trimmed door in the northeast.
There are 6 swarming insects here.
giant bee, sleeping (TL 2)
Abilities:
flight: can fly
giant bee, sleeping (TL 2)
Abilities:
flight: can fly
giant bee, cautious (TL 2)
Abilities:
flight: can fly
giant bee, stalking (TL 2)
Abilities:
flight: can fly
giant bee, sleeping (TL 2)
Abilities:
flight: can fly
giant bee, resting (TL 2)
Abilities:
flight: can fly
4. Storeroom
This rectangular room is 30' wide and 10' long. The floor is stone tile. A few broken crates and boxes are strewn about. A decaying door is in the southwest. There's a rotted door in the northwest. There is a large lit brazier in the middle of the room.
There is a mage here.
Urwen Bluecrown, female elven mage (TL 8)
Abilities:
darkvision: can see in the dark
trance: can meditate instead of sleeping
immunity: sleep: cannot be put to sleep by magic
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with an engraved blackwood body, worth 7 sp
a robe made of cotton with lacing at the top, worth 4 cp
5. Storeroom
This room is dark.
This room is a square 15' wide and 25' long. The floor is stone tile. Crates and large boxes line the walls. There is a simple door in the northwest. A copper-trimmed door is in the southwest. A plain door is in the east.
There are 4 wandering creatures here.
elk, stalking (TL 2)
elk, stalking (TL 2)
elk, sleeping (TL 2)
Carrying the following:
a small key that unlocks the door between room 17 and room 24, worth 9 cp
elk, stalking (TL 2)
6. Chamber
This room is dark.
This rectangular room is 25' wide and 25' long. One of the corners has a large pile of filthy rags. A rotted door lies in the southwest. There's a plain door in the northeast. There's a plain door in the northeast.
There is a wandering creature here.
crocodile, cautious (TL 1)
7. Storeroom
This room is dark.
This storeroom is 30' wide and 30' long. Many boxes are stacked here. There's a decaying door in the southeast. A painted door lies in the northeast. A plain door is in the northwest.
8. Chamber
This room is dark.
This rectangular room is 25' wide and 10' long. There is a simple door in the northeast.
There is a plain door in the northwest. It's practically undetectable except for a thin seam visible only on close inspection.
There are 3 wandering creatures here.
bat, stalking (TL 1)
Abilities:
flight: can fly
bat, sleeping (TL 1)
Abilities:
flight: can fly
bat, resting (TL 1)
Abilities:
flight: can fly
9. Laboratory
This room is dark.
This rectangular room is 20' wide and 20' long. There is a large table here with a wide array of alchemical devices on it. There is a simple cabinet here, and the door is ajar. There is a plain door in the southeast.
There is a wandering creature here.
grey ooze, hunting (TL 5)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
corrode metal: corrode metal
imitate oily pool: imitate oily pool
Treasure
a chest of coins containing 2,900 cp, 1,000 sp, and 60 gp, a tiger eye worth 9 gp, an eye agate worth 9 gp, an irregular freshwater pearl worth 9 gp, a hematite worth 9 gp, a blue quartz worth 9 gp, and a blue quartz worth 10 gp
10. Laboratory
This room is dark.
This rectangular room is 30' wide and 30' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a cabinet here. Small piles of rags are scattered across the floor. A simple door is in the northwest. It is locked. There is a rotted door in the northeast.
There's a decaying door in the southwest. A pile of trash obscures it.
There is a wandering creature here.
brown pudding, hunting (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
11. Chamber
This room is dark.
This rectangular room is 10' wide and 30' long. A simple door lies in the southwest. There's a rough door in the southeast.
12. Chamber
This chamber is 10' wide and 30' long. There is a rough door in the northeast. There is a large lit brazier in the middle of the room.
A rough door lies in the southwest. A pile of debris obscures it.
There is a wandering creature here.
crocodile, lethargic (TL 1)
13. Storeroom
This room is dark.
This rectangular room is 25' wide and 25' long. Many boxes are stacked here. There's a painted door in the southwest. A simple door lies in the southeast.
There are 6 swarming insects here.
giant ant, lethargic (TL 1)
giant ant, hunting (TL 1)
giant ant, resting (TL 1)
giant ant, lethargic (TL 1)
giant ant, sleeping (TL 1)
giant ant, resting (TL 1)
14. Chamber
This room is dark.
This rectangular room is 15' wide and 30' long. An ornate door lies in the southeast. A plain door is in the northeast. A simple door is in the southwest. There is a rough door in the southwest.
There are 4 wandering creatures here.
dog, lethargic (TL 0)
dog, stalking (TL 0)
dog, hunting (TL 0)
dog, cautious (TL 0)
15. Storeroom
This room is a square 15' wide and 20' long. A few broken crates and boxes are strewn about. There's a simple door in the southwest. There are lit braziers around the room here.
There is a wandering creature here.
hippogriff, sleeping (TL 4)
Abilities:
flight: can fly
16. Chamber
This rectangular room is 20' wide and 20' long. The floor is stone tile. Debris of unknown origin is scattered about. There is a decaying door in the northeast. There's a rough door in the northeast. There are lit braziers around the room here.
17. Chamber
This room is dark.
This chamber is 30' wide and 20' long. There's a rough door in the southwest. There's a plain door in the northwest. It is locked. There is a plain door in the southeast.
There is a wandering creature here.
rust monster, lethargic (TL 1)
Abilities:
rusting touch: rusts nonmagical metal it touches
18. Storeroom
This rectangular room is 10' wide and 30' long. Crates and large boxes line the walls. There is a rough door in the northeast. A simple door lies in the southeast. There are lit braziers around the room here.
There is a wandering creature here.
rat, resting (TL 0)
19. Storeroom
This room is dark.
This room is a square 15' wide and 25' long. Boxes are stacked in corners here. A simple door lies in the northwest.
20. Storeroom
This room is dark.
This storeroom is 30' wide and 20' long. The floor is stone tile. Crates and large boxes line the walls. A rotted door lies in the southwest. There is a rotted door in the southeast.
There is a wandering creature here.
snake, sleeping (TL 0)
21. Storeroom
This room is a square 20' wide and 30' long. A few broken crates and boxes are strewn about. A gold-trimmed door is in the southeast. A rotted door is in the southwest. Torches line the walls.
22. Fountain Chamber
This room is dark.
This square room is 20' wide and 20' long. There is an elegant fountain here. Much of the floor is covered in debris. There's an ornate door in the northwest. There's a decaying door in the northwest. A plain door lies in the northeast.
23. Chamber
This room is dark.
This chamber is 10' wide and 20' long. The stone tile flooring is cracked in places. There's a decaying door in the northeast.
There is a wandering creature here.
green slime, lethargic (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
24. Storeroom
This room is dark.
This rectangular room is 30' wide and 10' long. The stone tile flooring is broken in places. Boxes are stacked in corners here. There's a plain door in the southwest. It is locked.
There is a wandering creature here.
darkmantle, hunting (TL 2)
Abilities:
stalactite disguise: can disguise as stalactite
25. Chamber
This chamber is 25' wide and 30' long. There's a plain door in the southwest. A plain door lies in the southeast. A few torches sit in sconces on the walls.
There is a wandering creature here.
steam mephit, resting (TL 7)
Abilities:
spell: blur: can cast blur
steam explosion on death: explodes in steam on death
scalding steam breath: can breathe scalding steam
immunity: fire: is immune to fire
immunity: poison: is immune to poison
26. Chamber
This room is dark.
This chamber is 20' wide and 10' long. Stone tile flooring is cracked in places. A plain door is in the southwest. There's a simple door in the northeast.
There is a wandering creature here.
bear, cautious (TL 2)
27. Storeroom
This room is dark.
This square room is 20' wide and 10' long. Stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. A gold-trimmed door lies in the northwest.
There is a wandering creature here.
giant beetle, hunting (TL 1)
28. Storeroom
This room is dark.
This rectangular room is 30' wide and 15' long. Many boxes are stacked here. There is a pile of rags here. There is a simple door in the southwest.
29. Chamber
This chamber is 20' wide and 15' long. A plain door is in the southwest. There's a plain door in the northwest. There are lit braziers around the room here.
There is a wandering creature here.
dog, stalking (TL 0)
30. Storeroom
This room is a square 25' wide and 20' long. Crates and large boxes line the walls. A decaying door is in the northwest. There's a simple door in the southwest. There are lit braziers around the room here.
There is an archmage here.
Algeluna Dawnstar, female elven archmage (TL 12)
Abilities:
darkvision: can see in the dark
trance: can meditate instead of sleeping
immunity: sleep: cannot be put to sleep by magic
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a stained pine body, worth 2 sp
a robe made of wool with dull tin buttons, worth 1 sp