Iron Arachne logo glyph
Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Laboratory of the Reclusive Wizard

Environment: coastal

Total Threat Level: 89

Average Threat Level: 5

1. Entrance

This room is a square 10' wide and 20' long. The stairs leading out of the dungeon are here. A simple door is in the southeast. A carved door lies in the northwest. A simple door lies in the northeast. Torches line the walls.

2. Chamber

This room is dark.

This rectangular room is 15' wide and 30' long. Small piles of rags are scattered across the floor. A carved door is in the southeast. There is a simple door in the northwest.

There is a mage here.

Alamwa Bluecrown, female elven mage (TL 8)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a painted aspen body, worth 2 sp
  • a robe with volumnous sleeves, worth 4 cp
  • a purse of coins holding 13 ep, worth 6 gp

3. Chamber

This room is dark.

This rectangular room is 30' wide and 30' long. The stone tile flooring is broken in places. An ornate door lies in the northwest. There's a simple door in the southeast. A decaying door is in the northeast.

There is a wandering creature here.

black pudding, sleeping (TL 4)

Abilities:

  • metal dissolution: dissolve nonmagical metal things
  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

4. Chamber

This room is dark.

This chamber is 10' wide and 25' long. The floor is marble. There is a pile of rags here. There's an ornate door in the southeast. An iron-trimmed door lies in the northwest. A rough door lies in the southwest.

5. Fountain Chamber

This room is dark.

This square room is 15' wide and 20' long. The stone tile flooring is broken in places. There is an elegant fountain here. There are a lot of cobwebs here. There is an ornate door in the southeast. A simple door is in the southwest.

There is a wandering creature here.

ghoul, cautious (TL 4)

6. Storeroom

This storeroom is 20' wide and 15' long. A few broken crates and boxes are strewn about. There's a rough door in the northeast. There's a decaying door in the west. There is a large lit brazier in the middle of the room.

There are 4 wandering creatures here.

hippogriff, resting (TL 4)

Abilities:

  • flight: can fly

hippogriff, lethargic (TL 4)

Abilities:

  • flight: can fly

hippogriff, cautious (TL 4)

Abilities:

  • flight: can fly

hippogriff, resting (TL 4)

Abilities:

  • flight: can fly

7. Library

This square room is 70' wide and 45' long. Stone tile flooring is cracked in places. There are many bookcases here. There is a table here with a large book open lying on it. A simple door lies in the southeast. There is a simple door in the northwest. A rough door is in the northwest. There are lit braziers around the room here.

There are 3 swarming insects here.

giant bee, lethargic (TL 2)

Abilities:

  • flight: can fly

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

giant bee, stalking (TL 2)

Abilities:

  • flight: can fly

8. Storeroom

This room is dark.

This storeroom is 15' wide and 30' long. A few broken crates and boxes are strewn about. An iron-trimmed door is in the southeast. A simple door is in the northwest.

9. Storeroom

This room is dark.

This rectangular room is 20' wide and 20' long. A few broken crates and boxes are strewn about. There's a simple door in the southwest. There is a rough door in the southeast.

There is a wandering creature here.

bat, resting (TL 1)

Abilities:

  • flight: can fly

10. Laboratory

This room is dark.

This rectangular room is 30' wide and 30' long. There is a large table here with a wide array of alchemical devices on it. There is a simple cabinet here, and the door is ajar. There's an ornate door in the northwest. A simple door is in the southwest.

There is a wandering creature here.

ice mephit, resting (TL 8)

Abilities:

  • spell: fog cloud: can cast fog cloud
  • ice explosion on death: explodes in ice shards on death
  • breath weapon: frost: can breathe frost
  • immunity: cold: is immune to cold

11. Fountain Chamber

This room is dark.

This rectangular room is 20' wide and 10' long. There is an ornate fountain here. A simple door is in the southeast. There is a plain door in the southwest. There is a gold-trimmed door in the northwest. There is a plain door in the northeast.

There is a wandering creature here.

blue slime, resting (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

12. Chamber

This room is dark.

This square room is 25' wide and 25' long. There's a decaying door in the east.

There is a mage here.

Ermiel Whitegrove, male elven mage (TL 8)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a painted maple body, worth 5 sp
  • a robe made of wool with lacing at the top, worth 50 gp
  • a purse of coins with 8 ep, worth 4 gp

Treasure

  • a large chest of coins holding 2,200 cp, 700 sp, and 70 gp, a zircon worth 47 gp, a star rose quartz worth 48 gp, a chalcedony worth 45 gp, a bloodstone worth 49 gp, a citrine worth 46 gp, an onyx worth 48 gp, and a zircon worth 47 gp

13. Chamber

This room is dark.

This chamber is 25' wide and 25' long. A simple door is in the northeast.

14. Chamber

This rectangular room is 20' wide and 25' long. A painted door lies in the northeast. There is a decaying door in the west. A few torches sit in sconces on the walls.

There is a wandering creature here.

harpy, resting (TL 2)

Abilities:

  • flight: can fly

15. Fountain Chamber

This rectangular room is 25' wide and 25' long. Stone tile flooring is cracked in places. An old and disused fountain sits in the corner. A gold-trimmed door lies in the southeast. There's a plain door in the east. There are lit braziers around the room here.

16. Storeroom

This room is dark.

This rectangular room is 30' wide and 20' long. Many boxes are stacked here. A simple door lies in the southeast. A rotted door is in the northwest.

There is a wandering creature here.

cow, hunting (TL 1)

17. Storeroom

This storeroom is 20' wide and 25' long. Many boxes are stacked here. There is a pile of rags here. There's a simple door in the northeast. A simple door is in the northwest. There is a simple door in the southeast. Torches line the walls.

There is a wandering creature here.

imp, cautious (TL 5)

Abilities:

  • shapeshift into animal: can shapeshift into an animal
  • darkvision: can see in darkness
  • resistance: magic: is resistant to magic

18. Storeroom

This storeroom is 25' wide and 20' long. Many boxes are stacked here. Dense cobwebs hang down from the ceiling. There's a plain door in the northeast. A simple door is in the southwest. There is a large lit brazier in the middle of the room.

There are 3 wandering creatures here.

giant centipede, sleeping (TL 2)

Abilities:

  • venomous bite: can bite with venom

giant centipede, cautious (TL 2)

Abilities:

  • venomous bite: can bite with venom

giant centipede, stalking (TL 2)

Abilities:

  • venomous bite: can bite with venom

19. Chamber

This room is dark.

This rectangular room is 20' wide and 30' long. The stone tile flooring is broken in places. There is a simple door in the southeast. There is a plain door in the northwest.

20. Library

This room is dark.

This rectangular room is 70' wide and 45' long. There are many bookcases here. There is a table here with a large book open lying on it. A plain door is in the southwest.
There is a plain door in the southwest. A tapestry obscures it.

There is a wandering creature here.

giant ant, cautious (TL 1)

21. Chamber

This rectangular room is 15' wide and 30' long. The stone tile flooring is broken in places. There is a painted door in the southwest. There are lit braziers around the room here.

There is a wandering creature here.

will o' the wisp, stalking (TL 4)

Abilities:

  • illumination: glows with a bright light
  • minor invisibility: can become invisible unless attacking

22. Chamber

This room is dark.

This rectangular room is 10' wide and 30' long. The floor is marble. There's a plain door in the southeast.

There is a wandering creature here.

cat, sleeping (TL 0)

23. Chamber

This square room is 10' wide and 30' long. A rotted door is in the southeast. There are lit braziers around the room here.

There is an archmage here.

Albarum Skywatcher, male elven archmage (TL 12)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a maple body topped with a raw crystal, worth 5 sp
  • a robe made of silk with rough brass clasps, worth 5 sp
  • a satchel of coins containing 700 gp and 100 pp, worth 1,700 gp