Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
The Mausoleum of Waking Nightmares
Environment: arctic
Total Threat Level: 68
Average Threat Level: 5
1. Entrance
This entrance is 15' wide and 20' long. The stairs leading out of the dungeon are here. A plain door lies in the southwest. A simple door lies in the northeast. There are lit braziers around the room here.
2. Chamber
This room is dark.
This chamber is 25' wide and 20' long. There's a simple door in the southeast. There is a plain door in the northwest. An iron-trimmed door lies in the southeast.
There is a wandering creature here.
black pudding, resting (TL 4)
Abilities:
metal dissolution: dissolve nonmagical metal things
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
3. Chamber
This room is dark.
This chamber is 15' wide and 15' long. There is a pile of random debris here. A plain door is in the southwest. A rough door is in the northwest.
4. Storeroom
This room is dark.
This storeroom is 10' wide and 15' long. The stone tile flooring is broken in places. Boxes are stacked in corners here. A plain door is in the northeast. A simple door lies in the southeast.
There are 5 swarming insects here.
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
giant dragonfly, sleeping (TL 2)
Abilities:
flight: can fly
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
giant dragonfly, stalking (TL 2)
Abilities:
flight: can fly
5. Storeroom
This room is dark.
This square room is 30' wide and 25' long. The stone tile flooring is broken in places. Boxes are stacked in corners here. There is a simple door in the northeast. There is a plain door in the southeast. A rotted door lies in the southeast. There's an iron-trimmed door in the southwest.
Treasure
a chest of coins holding 1,900 cp, 1,300 sp, and 70 gp, a malachite worth 9 gp, a banded agate worth 9 gp, a tiger eye worth 9 gp, a malachite worth 9 gp, an obsidian worth 9 gp, a blue quartz worth 9 gp, a turquoise worth 9 gp, a moss agate worth 9 gp, a banded agate worth 9 gp, a banded agate worth 9 gp, and an obsidian worth 9 gp, inside stacked boxes
6. Chamber
This room is dark.
This chamber is 15' wide and 20' long. The floor is marble. A simple door lies in the southwest.
7. Fountain Chamber
This rectangular room is 10' wide and 10' long. Stone tile flooring is cracked in places. There is an elegant fountain here. There is a rough door in the southwest. There's a simple door in the northwest. Torches line the walls.
There is a wandering creature here.
fire beetle, lethargic (TL 2)
Abilities:
illumination: glows with soft orange light
8. Chamber
This room is dark.
This chamber is 10' wide and 15' long. There is a simple door in the northwest. There's a plain door in the northeast.
There is a wandering creature here.
darkmantle, lethargic (TL 2)
Abilities:
stalactite disguise: can disguise as stalactite
9. Chamber
This room is dark.
This room is a square 25' wide and 25' long. The floor is marble. There is a pile of rags here. A plain door is in the southwest. A plain door lies in the north. There's a simple door in the southeast. There is a plain door in the northeast.
Treasure
a simple key that unlocks the door between room 20 and room 17
10. Chamber
This square room is 10' wide and 15' long. Much of the floor is covered in debris. A simple door is in the southwest. A rough door is in the southeast. There are lit braziers around the room here.
11. Chamber
This rectangular room is 20' wide and 30' long. The marble flooring is cracked in places. A rough door is in the southwest. There is a simple door in the southwest. There's a plain door in the northeast. There are lit braziers around the room here.
12. Chamber
This room is dark.
This rectangular room is 20' wide and 25' long. Small piles of rags are scattered across the floor. There is a simple door in the southeast. There's a plain door in the northwest.
There are 3 swarming insects here.
giant dragonfly, hunting (TL 2)
Abilities:
flight: can fly
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
13. Storeroom
This room is dark.
This square room is 30' wide and 10' long. Stone tile flooring is cracked in places. Boxes are stacked in corners here. There is a pile of random debris here. There is a rotted door in the northwest. A rough door is in the northeast. A plain door lies in the northwest.
There is a wandering creature here.
giant ant, resting (TL 1)
14. Chamber
This room is dark.
This rectangular room is 20' wide and 30' long. A simple door is in the southwest. There is a painted door in the northeast.
There is a wandering creature here.
ice mephit, cautious (TL 8)
Abilities:
spell: fog cloud: can cast fog cloud
ice explosion on death: explodes in ice shards on death
breath weapon: frost: can breathe frost
immunity: cold: is immune to cold
15. Chamber
This room is dark.
This room is a square 30' wide and 25' long. A rough door lies in the northwest. There's a simple door in the northeast.
There is a wandering creature here.
blue slime, lethargic (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
16. Storeroom
This storeroom is 30' wide and 10' long. Boxes are stacked in corners here. There is a simple door in the southwest. Torches line the walls.
There are 5 skeletons here.
Dorseq Ushlangt, male skeletal orc warrior (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a club with a carved aspen body and a long deer hide wrapped handle, worth 1 sp
Berzuk Ivklind, male skeletal orc soldier (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a long sword with a simple copper blade, unadorned tin hilt, and aspen handle, worth 15 gp
a cuirass made of tin trimmed with gold, worth 460 gp
Effring Apubnam, male skeletal orc soldier (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a long sword with a straight copper blade, simple tin hilt, and rough aspen handle, worth 15 gp
an iron cuirass decorated with silver edging, worth 500 gp
a pouch of coins with 11 gp, worth 11 gp
Ibgur Kyper, male skeletal orc soldier (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a long sword with a worn tin blade, simple white gold hilt, and poplar handle, worth 65 gp
a gold cuirass trimmed with copper, worth 50,400 gp
a long sword with a simple steel blade, straight iron hilt, and worn blackwood handle, worth 16 gp
a cuirass made of adamantine decorated with tin edging, worth 100,400 gp
17. Chamber
This room is dark.
This chamber is 30' wide and 15' long. There is a simple door in the northwest. There is a rough door in the southeast. It is locked.
Treasure
a plain key that unlocks the door between room 22 and room 23
18. Storeroom
This square room is 25' wide and 15' long. Many boxes are stacked here. There is a simple door in the northeast. A simple door lies in the southeast. There are lit braziers around the room here.
19. Chamber
This chamber is 20' wide and 15' long. Marble flooring is cracked in places. A painted door lies in the west. There's a copper-trimmed door in the southeast. A few torches sit in sconces on the walls.
20. Chamber
This room is dark.
This chamber is 15' wide and 25' long. A rough door lies in the northwest. It is locked.
There are 3 wandering creatures here.
bear, resting (TL 2)
bear, cautious (TL 2)
bear, hunting (TL 2)
21. Chamber
This room is dark.
This room is a square 20' wide and 10' long. A copper-trimmed door is in the southwest.
There is a wandering creature here.
baboon, cautious (TL 0)
22. Chamber
This rectangular room is 30' wide and 30' long. A rotted door is in the northeast. It is locked. A simple door lies in the northwest. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
darkmantle, lethargic (TL 2)
Abilities:
stalactite disguise: can disguise as stalactite
23. Chamber
This room is dark.
This rectangular room is 10' wide and 25' long. There's a rotted door in the northwest. It is locked.
There are 2 undead here.
zombie lion, lethargic (TL 7)
Abilities:
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
zombie lion, lethargic (TL 7)
Abilities:
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies