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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Dominion of the Dread Warlock

Environment: mountain

Total Threat Level: 46

Average Threat Level: 3

1. Entrance

This room is dark.

This square room is 15' wide and 10' long. Marble flooring is cracked in places. The stairs out of the dungeon are here. A plain door lies in the northwest.

2. Laboratory

This room is dark.

This laboratory is 20' wide and 25' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a simple cabinet here, and the door is ajar. There is a pile of random debris here. There is a plain door in the southeast. A simple door is in the southwest. There is a decaying door in the northeast.

There is a wandering creature here.

brown pudding, stalking (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

3. Library

This room is dark.

This room is a square 70' wide and 45' long. The walls are lined with bookcases. There are several tables here. A simple door is in the northeast. There's a rotted door in the southwest. A plain door lies in the southwest. A simple door lies in the northwest. A simple door lies in the southeast. A rough door lies in the southwest.

4. Chamber

This room is dark.

This square room is 30' wide and 20' long. There is a plain door in the northwest. A gold-trimmed door lies in the southwest. There's a painted door in the northeast.

There is a wandering creature here.

blue slime, cautious (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

5. Chamber

This square room is 30' wide and 15' long. Stone tile flooring is cracked in places. A simple door lies in the northeast. A simple door lies in the northwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

badger, lethargic (TL 1)

6. Chamber

This room is dark.

This chamber is 20' wide and 20' long. The stone tile flooring is broken in places. A simple door lies in the southeast. There is a simple door in the southwest.

There is a wandering creature here.

gryfalcon, sleeping (TL 4)

Abilities:

  • flight: can fly

Treasure

  • a chest of coins containing 2,300 cp, 1,200 sp, and 80 gp, an onyx worth 48 gp, a star rose quartz worth 47 gp, and a chalcedony worth 49 gp

7. Chamber

This room is dark.

This chamber is 20' wide and 25' long. A plain door lies in the southeast. There is a simple door in the northwest.

There is a wandering creature here.

giant ant, stalking (TL 1)

8. Chamber

This room is a square 10' wide and 30' long. There is a pile of rags here. There is a gold-trimmed door in the northeast. A rotted door lies in the northwest. Torches line the walls.

There is a wandering creature here.

green slime, cautious (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

9. Chamber

This room is dark.

This room is a square 20' wide and 25' long. There is a plain door in the southwest. A simple door is in the northwest.

There is a mage here.

Sulunia Battlefist, female orc mage (TL 5)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a painted white cedar body, worth 4 sp
  • a robe made of fine silk with square tin buttons, worth 8 sp

10. Fountain Chamber

This fountain chamber is 25' wide and 10' long. There is a large fountain here. There's a rotted door in the northeast. A plain door lies in the southwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

blue jelly, lethargic (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

11. Library

This room is dark.

This room is a square 65' wide and 35' long. The walls are lined with bookcases. There are several tables here. There is a plain door in the northeast. A painted door lies in the northwest. A rotted door is in the southwest.
There's a simple door in the southwest. A pile of refuse obscures it.A gold-trimmed door is in the southeast. It is practically undetectable except for a thin seam visible only on close inspection.

There is a wandering creature here.

giant dragonfly, stalking (TL 2)

Abilities:

  • flight: can fly

12. Storeroom

This room is dark.

This rectangular room is 25' wide and 20' long. A few broken crates and boxes are strewn about. An ornate door is in the southwest. There is a plain door in the southeast.
A plain door lies in the northeast. A tapestry obscures it.

13. Chamber

This room is dark.

This chamber is 30' wide and 25' long. A plain door is in the northwest. There's a rough door in the northeast.
A plain door is in the northwest. It is practically undetectable except for a thin seam visible only on close inspection.

There are 4 swarming insects here.

giant ant, sleeping (TL 1)

giant ant, lethargic (TL 1)

giant ant, hunting (TL 1)

giant ant, lethargic (TL 1)

14. Chamber

This room is dark.

This chamber is 10' wide and 15' long. A decaying door lies in the northwest.

There is a wandering creature here.

rat, lethargic (TL 0)

15. Laboratory

This laboratory is 25' wide and 25' long. There are several tables here with various devices on them. There is a simple cabinet here, and the door is ajar. A silver-trimmed door lies in the southeast. A silver-trimmed door lies in the southwest. A rotted door is in the northeast. There is a large lit brazier in the middle of the room.

16. Library

This room is a square 60' wide and 45' long. There are a number of well-preserved bookcases here. There is a table here with a large book open lying on it. A rotted door is in the northeast. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

imp, sleeping (TL 5)

Abilities:

  • shapeshift into animal: can shapeshift into an animal
  • darkvision: can see in darkness
  • resistance: magic: is resistant to magic

17. Chamber

This room is dark.

This rectangular room is 20' wide and 15' long. There's an ornate door in the northwest.

There are 2 wandering creatures here.

eagle, lethargic (TL 0)

eagle, resting (TL 0)

18. Chamber

This room is a square 30' wide and 10' long. A simple door lies in the northeast. A silver-trimmed door is in the northwest. There's a decaying door in the northeast. There are lit braziers around the room here.

There is a wandering creature here.

green slime, lethargic (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

19. Chamber

This room is dark.

This square room is 30' wide and 15' long. A decaying door is in the northwest. There's a gold-trimmed door in the northwest.

20. Storeroom

This rectangular room is 10' wide and 30' long. Stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. There is a silver-trimmed door in the northeast. There is a large lit brazier in the middle of the room.

There is an archmage here.

Halana Murderrend, female orc archmage (TL 9)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a pine body, worth 2 sp
  • a robe made of linen with a tight collar that is embroidered with simple patterns, worth 50 gp