Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Barrows of Waking Nightmares
Environment: hill
Total Threat Level: 192
Average Threat Level: 9
1. Entrance
This room is dark.
This rectangular room is 10' wide and 20' long. There is a set of stairs here leading out of the dungeon. A plain door lies in the northwest. There's a plain door in the southwest. A silver-trimmed door is in the northeast.
2. Chamber
This room is dark.
This room is a square 20' wide and 20' long. The floor is marble. There is a plain door in the southeast. There's a silver-trimmed door in the northeast. There is a carved door in the southwest. A plain door lies in the northwest. A simple door is in the northeast.
There are 4 wandering creatures here.
dog, hunting (TL 0)
dog, lethargic (TL 0)
dog, cautious (TL 0)
dog, resting (TL 0)
3. Burial Chamber
This room is dark.
This rectangular room is 45' wide and 35' long. There is a large stone sarcophagus here. The ceiling is partly covered in cobwebs. There's a painted door in the northeast. There's a silver-trimmed door in the southwest. There is a plain door in the southeast. A simple door lies in the northwest. A simple door lies in the southeast.
There is a wandering creature here.
magma mephit, sleeping (TL 7)
Abilities:
spell: heat metal: can cast heat metal
lava explosion on death: explodes in lava on death
breath weapon: fire: can breathe fire
immunity: fire: is immune to fire
4. Chamber
This room is dark.
This chamber is 20' wide and 15' long. A rough door is in the southeast. A simple door is in the southeast. There is a plain door in the southwest.
5. Chamber
This chamber is 20' wide and 25' long. There is a pile of random debris here. A silver-trimmed door is in the southwest. There is a simple door in the northwest. There's a plain door in the southeast. A simple door lies in the southwest. There are lit braziers around the room here.
There is a plain door in the northeast. A pile of trash obscures it.
There is a wandering creature here.
rust monster, stalking (TL 1)
Abilities:
rusting touch: rusts nonmagical metal it touches
6. Chamber
This square room is 30' wide and 30' long. Marble flooring is cracked in places. There is a rough door in the southwest. There's a plain door in the southeast. There is a large lit brazier in the middle of the room.
There's a plain door in the southeast. A tapestry obscures it.
There are 4 skeletons here.
Ebqir Sirier, male skeletal gnomish warrior (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a long knife with a grooved adamantine blade, titanium hilt, and embossed cherry handle, worth 177 gp
a pouch of coins containing 9 sp, worth 9 sp
Ema Agolmon, female skeletal gnomish warrior (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a long knife with a grooved titanium blade, spiked steel hilt, and pine handle, worth 77 gp
a spear with a silver blade and oak body, worth 1 gp
a plate cuirass made of copper decorated with brass edging, worth 450 gp
a pouch of coins containing 9 sp, worth 9 sp
Treasure
a large chest of coins with 1,800 cp, 1,200 sp, and 40 gp, a lapis lazuli worth 9 gp, a banded agate worth 9 gp, an azurite worth 9 gp, a banded agate worth 9 gp, a blue quartz worth 9 gp, an obsidian worth 9 gp, a moss agate worth 9 gp, a malachite worth 9 gp, a lapis lazuli worth 9 gp, a rhodochrosite worth 9 gp, and a banded agate worth 9 gp
7. Fountain Chamber
This room is dark.
This fountain chamber is 10' wide and 20' long. There is an ornate fountain here. Small piles of rags are scattered across the floor. A painted door lies in the southwest. There's a simple door in the southwest.
There is a wandering creature here.
giant spider, stalking (TL 3)
Abilities:
venomous bite: can bite with venom
spin web: can spin webs
8. Chamber
This room is dark.
This chamber is 20' wide and 20' long. There's a carved door in the southeast.
There are 4 skeletons here.
Iqyrin Qongdelson, male skeletal gnomish soldier (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a longbow with a cedar body and a short deer hide wrapped grip, worth 50 gp
a skirted breastplate made of white gold decorated with gold edging, worth 50,500 gp
Obqul Agilnim, male skeletal gnomish guard (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with an iron blade and worn cedar body, worth 1 gp
a plate cuirass made of copper decorated with tin edging, worth 450 gp
Igdol Kaolor, male skeletal gnomish guard (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a bronze blade and cedar body, worth 1 gp
a gold plate cuirass decorated with tin edging, worth 50,400 gp
Irena Surrier, female skeletal gnomish soldier (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a longbow with a simple fir body and a sheep hide wrapped grip, worth 50 gp
a skirted breastplate made of steel with bronze trim, worth 650 gp
9. Storeroom
This room is dark.
This room is a square 30' wide and 30' long. A few broken crates and boxes are strewn about. A plain door is in the southwest. A silver-trimmed door is in the southwest.
10. Storeroom
This room is dark.
This square room is 25' wide and 20' long. Boxes are stacked in corners here. A rough door is in the northeast. There's a plain door in the southeast.
11. Burial Chamber
This room is dark.
This rectangular room is 35' wide and 25' long. The floor is stone tile. There is a large, ornate coffin here. A silver-trimmed door lies in the northwest. There's a decaying door in the south. A plain door lies in the southwest.
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
Carrying the following:
a sack of coins containing 170 sp and 40 gp, worth 57 gp
12. Chamber
This rectangular room is 15' wide and 25' long. A rough door is in the northeast. A plain door lies in the southeast. There is a large lit brazier in the middle of the room.
There's a plain door in the southeast. A pile of refuse obscures it.There's a plain door in the northwest. It is practically undetectable except for a thin seam visible only on close inspection.
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
Biireng Sngath, male zombie gnomish shambler (TL 6)
Abilities:
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
Carrying the following:
a chest of coins containing 1,300 cp and 40 ep, worth 33 gp
13. Chamber
This room is a square 25' wide and 25' long. A plain door is in the northeast. A rotted door lies in the southwest. There are lit braziers around the room here.
There is a wandering creature here.
ape, sleeping (TL 1)
14. Chamber
This room is dark.
This room is a square 25' wide and 30' long. Stone tile flooring is cracked in places. There is a pile of rags here. A plain door is in the northwest. There is a simple door in the southwest. There is a plain door in the northeast.
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
Carrying the following:
a chest of coins with 600 ep and 80 gp, worth 380 gp
15. Chamber
This room is dark.
This rectangular room is 25' wide and 25' long. One of the corners has a large pile of filthy rags. A plain door lies in the northwest. There's a rotted door in the northeast.
A plain door is in the southeast. A pile of trash obscures it.
There is a wandering creature here.
gryphon, sleeping (TL 4)
Abilities:
flight: can fly
16. Chamber
This room is dark.
This room is a square 10' wide and 30' long. One of the corners has a large pile of filthy rags. There is a plain door in the southeast.
There is a wandering creature here.
worg, stalking (TL 3)
Abilities:
darkvision: can see in the dark
Treasure
a large chest of coins with 2,400 cp, 1,800 sp, and 50 gp, a small mirror set in a painted wood frame worth 26 gp, and a copper chalice with silver filigree worth 25 gp
17. Chamber
This rectangular room is 10' wide and 10' long. There's a plain door in the northwest. A silver-trimmed door lies in the northeast. A few torches sit in sconces on the walls.
There is a wandering creature here.
imp, resting (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
18. Chamber
This room is dark.
This chamber is 30' wide and 30' long. There is a decaying door in the northeast. There's a silver-trimmed door in the northwest. There's an ornate door in the southeast.
There is a wandering creature here.
badger, stalking (TL 1)
19. Burial Chamber
This rectangular room is 50' wide and 45' long. Coffins line the walls. Small piles of rags are scattered across the floor. There's a plain door in the northwest. There is a plain door in the southwest. Torches line the walls.
There is a wandering creature here.
quasit, sleeping (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
20. Burial Chamber
This room is dark.
This burial chamber is 40' wide and 35' long. There is an ornate sarcophagus here. A simple door lies in the northeast. There's a plain door in the southwest.
21. Chamber
This square room is 10' wide and 10' long. The marble flooring is cracked in places. There is a plain door in the northwest. There's a plain door in the southeast. There are lit braziers around the room here.
A simple door lies in the southwest. It cannot be opened from this side.
There is a wandering creature here.
badger, stalking (TL 1)
22. Storeroom
This room is dark.
This rectangular room is 20' wide and 25' long. Crates and large boxes line the walls. Debris of unknown origin is scattered about. An ornate door is in the northwest.
There is a wandering creature here.
ochre jelly, cautious (TL 4)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
lightning split: split in half when hit with lightning
23. Storeroom
This storeroom is 30' wide and 25' long. Boxes are stacked in corners here. There's a plain door in the east. A simple door lies in the southwest. A few torches sit in sconces on the walls.
There are 4 skeletons here.
Daalom Guelor, male skeletal gnomish guard (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a copper blade and rough walnut body, worth 1 gp
a plate cuirass made of adamantine trimmed with tin, worth 100,400 gp
a long knife with a titanium blade, gem-studded mithril hilt, and aspen handle, worth 157 gp
a pouch of coins with 14 cp, worth 1 sp
24. Chamber
This room is dark.
This chamber is 20' wide and 25' long. A simple door is in the east.
25. Storeroom
This room is dark.
This rectangular room is 25' wide and 15' long. Crates and large boxes line the walls. A plain door lies in the northwest. A rough door is in the east.