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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Den of the Vile Brotherhood

Environment: underdark

Total Threat Level: 103

Average Threat Level: 6

1. Entrance

This rectangular room is 10' wide and 10' long. The stairs out of the dungeon are here. A plain door is in the northeast. There is a copper-trimmed door in the southeast. There's a decaying door in the southwest. A rough door lies in the northwest. A few torches sit in sconces on the walls.

Treasure

  • a tarnished key that unlocks the door between room 4 and room 3

2. Altar Room

This room is dark.

This altar room is 30' wide and 45' long. The stone tile flooring is broken in places. There is an evil-looking altar here. There is a pile of rags here. A painted door lies in the northwest. There's a decaying door in the southwest. A decaying door lies in the southwest. A copper-trimmed door lies in the northeast. There is a rotted door in the southeast. There's a rough door in the northeast.

Treasure

  • a ornate key that unlocks the door between room 16 and room 10

3. Barracks

This room is dark.

This barracks is 40' wide and 75' long. The floor is stone tile. Beds line the walls. Each bed has a chest at the foot. There's a copper-trimmed door in the northwest. A plain door is in the northeast. It is locked. A rotted door lies in the southwest. A plain door lies in the southeast. An ornate door is in the southwest. A rotted door is in the southwest. A plain door lies in the northwest. A simple door is in the northwest.

There are 3 cult acolytes here.

Xeer Whitespear, female dragonborn cult acolyte (TL 3)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type

Carrying the following:

  • a quarterstaff with a stained ebony body, worth 1 gp
  • a robe made of silk with lacing down the middle, worth 9 sp
  • a pouch of coins containing 17 sp, worth 1 gp
  • a ornate key that unlocks the door between room 10 and room 6, worth 1 cp

Hiir Rageblade, female dragonborn cult acolyte (TL 3)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type

Carrying the following:

  • a quarterstaff with a pine body, worth 2 sp
  • a robe with a wide collar, worth 8 sp

Teli Dusktalon, female dragonborn cult acolyte (TL 3)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type

Carrying the following:

  • a quarterstaff with a carved fir body, worth 3 sp
  • a robe with a open collar, worth 4 sp
  • a pouch of coins containing 17 sp, worth 1 gp

4. Chamber

This room is dark.

This rectangular room is 30' wide and 30' long. The floor is marble. There's a plain door in the southwest. It is locked. There is a simple door in the northeast. A plain door lies in the southeast.

There is a cult priest here.

Anténe Dawnbell, male elven cult priest (TL 6)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic
  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with a painted birch body, worth 2 sp
  • a robe with dull tin buttons, worth 4 cp
  • a plain key that unlocks the door between room 11 and room 13, worth 9 cp

5. Chamber

This room is dark.

This chamber is 20' wide and 20' long. A painted door lies in the southeast. A rough door lies in the southwest.

There are 2 cult acolytes here.

Ingpemiel Wildstar, female elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a quarterstaff with a fir body, worth 3 sp
  • a robe with a open collar, worth 1 sp

Surgen Beachwalker, female elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a quarterstaff with a walnut body, worth 2 sp
  • a robe made of cotton with wide sleeves, worth 1 sp

6. Chamber

This room is dark.

This room is a square 10' wide and 30' long. The marble flooring is broken in places. There's a rotted door in the northeast. There's an iron-trimmed door in the southwest. It is locked.

There are 2 cult acolytes here.

Irkosia Darkspear, male dragonborn cult acolyte (TL 3)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type

Carrying the following:

  • a quarterstaff with a maple body, worth 5 sp
  • a robe with round tin buttons, worth 1 sp
  • a small key that unlocks the door between room 20 and room 21, worth 2 cp

Purra Greenbrow, female dragonborn cult acolyte (TL 3)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type

Carrying the following:

  • a quarterstaff with a carved maple body, worth 5 sp
  • a robe made of linen with rough brass clasps, worth 2 sp

Treasure

  • a large chest of coins holding 1,300 cp, 1,300 sp, and 80 gp, a moonstone worth 46 gp, a bloodstone worth 49 gp, a carnelian worth 47 gp, an onyx worth 47 gp, a bloodstone worth 47 gp, a citrine worth 45 gp, and a chrysoprase worth 47 gp

7. Chamber

This room is dark.

This chamber is 10' wide and 15' long. Marble flooring is cracked in places. There is a plain door in the southwest. A simple door lies in the southeast.

8. Chamber

This room is dark.

This rectangular room is 15' wide and 30' long. There is a simple door in the northwest.
There's a simple door in the southeast. It is practically undetectable except for a thin seam visible only on close inspection.

There is a cult priest here.

Ariún Nightgrove, female elven cult priest (TL 6)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic
  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with an engraved ebony body, worth 1 gp
  • a robe with a wide collar, worth 50 gp

9. Altar Room

This rectangular room is 25' wide and 40' long. There is an evil-looking altar here. A rough door lies in the north. There's a plain door in the southeast. There is a large lit brazier in the middle of the room.
A decaying door is in the northeast. A pile of refuse obscures it.

There are 2 lesser demons here.

lemure, resting (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

lemure, lethargic (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

10. Chamber

This room is dark.

This chamber is 30' wide and 15' long. There are a lot of cobwebs here. An iron-trimmed door is in the northeast. It is locked. There is a plain door in the southwest. It is locked. There's a plain door in the northeast.

There are 2 cult acolytes here.

Ilkasia Windspear, male dragonborn cult acolyte (TL 3)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type

Carrying the following:

  • a quarterstaff with a blackwood body, worth 7 sp
  • a robe made of fine silk with dull copper buttons, worth 8 sp

Laienn Winterwalker, female dragonborn cult acolyte (TL 3)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type

Carrying the following:

  • a quarterstaff with a silver fir body, worth 3 sp
  • a robe with lacing at the top, worth 8 cp
  • a pouch of coins with 8 gp, worth 8 gp

11. Fountain Chamber

This room is dark.

This square room is 15' wide and 20' long. The stone tile flooring is cracked in places. Small fountains sit in each corner of the room. There's a simple door in the southeast. It is locked. There's a plain door in the north. There is a plain door in the south.

12. Storeroom

This storeroom is 25' wide and 20' long. The stone tile flooring is cracked in places. Many boxes are stacked here. A decaying door lies in the northwest. A plain door lies in the northwest. There's a plain door in the southwest. There are lit braziers around the room here.

There is a cult priest here.

Ungtimiel Dawnbell, female elven cult priest (TL 6)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic
  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with a carved pine body, worth 2 sp
  • a robe with volumnous sleeves, worth 4 cp
  • a pouch of coins holding 12 ep, worth 6 gp

13. Chamber

This room is dark.

This rectangular room is 15' wide and 15' long. The stone tile flooring is broken in places. A simple door lies in the southwest. It is locked. A simple door is in the northeast. There's a copper-trimmed door in the southwest.

There is a cult priest here.

Konlo Pumkler, male gnomish cult priest (TL 3)

Abilities:

  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with a birch body, worth 2 sp
  • a robe with long sleeves, worth 1 sp
  • a bag of coins holding 18 cp, worth 1 sp

Treasure

  • a large chest of coins with 2,000 cp, 1,400 sp, and 50 gp, an onyx worth 46 gp, a jasper worth 48 gp, a moonstone worth 45 gp, a bloodstone worth 48 gp, a jasper worth 46 gp, a citrine worth 47 gp, and a star rose quartz worth 48 gp

14. Chamber

This room is dark.

This room is a square 10' wide and 15' long. There's an ornate door in the southeast. A simple door lies in the northeast.

15. Chamber

This room is a square 25' wide and 20' long. There's a plain door in the southwest. There is a gold-trimmed door in the south. There's a simple door in the northwest. There's a plain door in the northwest. There's a copper-trimmed door in the northeast. There is a large lit brazier in the middle of the room.

16. Chamber

This room is dark.

This square room is 30' wide and 30' long. The stone tile flooring is broken in places. A plain door lies in the southeast. It is locked. A plain door lies in the northeast.

There are 4 lesser demons here.

lemure, cautious (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

lemure, resting (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

lemure, lethargic (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

lemure, sleeping (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

17. Storeroom

This storeroom is 20' wide and 15' long. Stone tile flooring is cracked in places. Crates and large boxes line the walls. A rotted door is in the northwest. A decaying door is in the southeast. A plain door lies in the southwest. There are lit braziers around the room here.

There are 4 cult acolytes here.

Shanoddi Wireworker, female gnomish cult acolyte (TL 1)

Carrying the following:

  • a quarterstaff with a stained white cedar body, worth 4 sp
  • a robe with round gold buttons, worth 50 gp
  • a pouch of coins holding 15 cp, worth 1 sp

Xerver Gemdropper, male gnomish cult acolyte (TL 1)

Carrying the following:

  • a quarterstaff with an engraved oak body, worth 2 sp
  • a robe with a open collar, worth 5 cp
  • a pouch of coins holding 15 cp, worth 1 sp

Podag Crystalworker, male gnomish cult acolyte (TL 1)

Carrying the following:

  • a quarterstaff with a cherry body, worth 4 sp
  • a robe with bunched sleeves, worth 4 sp
  • a pouch of coins holding 15 cp, worth 1 sp

Wirver Jeweltrader, male gnomish cult acolyte (TL 1)

Carrying the following:

  • a quarterstaff with a silver fir body, worth 3 sp
  • a robe made of silk with lacing down the middle, worth 9 sp
  • a pouch of coins holding 15 cp, worth 1 sp

18. Chamber

This room is dark.

This chamber is 10' wide and 20' long. There's a plain door in the southeast. There's a copper-trimmed door in the northwest.
There is a plain door in the southeast. It cannot be opened from this side.

There are 2 cult acolytes here.

Kalisar Redscale, male dragonborn cult acolyte (TL 3)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type

Carrying the following:

  • a quarterstaff with a white cedar body, worth 4 sp
  • a robe with embossed white gold clasps, worth 50 gp

Erkusia Flametalon, male dragonborn cult acolyte (TL 3)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type

Carrying the following:

  • a quarterstaff with a carved cherry body, worth 4 sp
  • a robe with round brass buttons, worth 2 sp

19. Altar Room

This room is dark.

This rectangular room is 45' wide and 35' long. Stone tile flooring is cracked in places. There is an evil-looking altar here. Much of the floor is covered in debris. There's a decaying door in the northwest. A plain door is in the southeast. There is an ornate door in the northeast.
A plain door lies in the northeast. It's hidden behind a tapestry.

There are 4 lesser demons here.

lemure, resting (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

lemure, hunting (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

lemure, cautious (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

lemure, hunting (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

20. Chamber

This chamber is 15' wide and 15' long. A gold-trimmed door lies in the northwest. There is an ornate door in the west. A carved door lies in the south. It is locked. Torches line the walls.

There are 3 cult acolytes here.

Fulesar Flameblade, male dragonborn cult acolyte (TL 3)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type

Carrying the following:

  • a quarterstaff with an engraved blackwood body, worth 7 sp
  • a robe with a open collar, worth 4 cp

Raienn Ragerider, female dragonborn cult acolyte (TL 3)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type

Carrying the following:

  • a quarterstaff with a white cedar body, worth 4 sp
  • a robe with volumnous sleeves, worth 50 gp
  • a purse of coins with 13 ep, worth 6 gp

Temiir Nighttalon, male dragonborn cult acolyte (TL 3)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type

Carrying the following:

  • a quarterstaff with a cedar body, worth 2 sp
  • a robe with square bronze buttons, worth 1 sp

21. Chamber

This chamber is 30' wide and 10' long. A plain door is in the northwest. A carved door lies in the northwest. It is locked. There is a large lit brazier in the middle of the room.

22. Chamber

This chamber is 10' wide and 10' long. A rotted door is in the northwest. There is a decaying door in the northwest. There's a simple door in the northeast. There is a large lit brazier in the middle of the room.
A simple door lies in the southeast. A tapestry obscures it.

There is a cult high priest here.

Tilgor Pellethammer, male gnomish cult high priest (TL 4)

Abilities:

  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with a white cedar body, worth 4 sp
  • a dagger with an iron blade, mithril hilt, and pine handle, worth 82 gp
  • a robe with lacing at the top, worth 4 sp