Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Den of the Dark Order
Environment: hill
Total Threat Level: 227
Average Threat Level: 10
1. Entrance
This room is dark.
This rectangular room is 20' wide and 10' long. The stone tile flooring is broken in places. There is a set of stairs here leading out of the dungeon. There's a rough door in the southeast. There is a carved door in the southwest. An ornate door lies in the northwest.
2. Altar Room
This room is dark.
This altar room is 25' wide and 40' long. The marble flooring is broken in places. There is an evil-looking altar here. There is a pile of rags here. A painted door is in the northwest. There is a plain door in the southwest. A gold-trimmed door lies in the northeast. There's an ornate door in the southeast.
There are 2 cult acolytes here.
Unga Grogchopper, female troll cult acolyte (TL 5)
Abilities:
regeneration: regenerate unless burned
Carrying the following:
a quarterstaff with a white cedar body, worth 4 sp
a robe made of wool with a wide collar, worth 1 sp
3. Barracks
This room is dark.
This barracks is 50' wide and 40' long. Beds line the walls. There are chests at the end of each bed. There is a plain door in the southeast. There's an iron-trimmed door in the southwest. A rough door is in the northwest.
There are 4 cult acolytes here.
Karif Dawnrunner, male dragonborn cult acolyte (TL 3)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a quarterstaff with a pine body, worth 2 sp
a robe made of wool with a wide collar, worth 2 sp
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a quarterstaff with a cedar body, worth 2 sp
a robe made of cotton with lacing at the top, worth 5 cp
Erkesia Hammerscale, male dragonborn cult acolyte (TL 3)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a quarterstaff with a pine body, worth 2 sp
a robe made of fine silk with a wide collar, worth 8 sp
4. Chamber
This rectangular room is 30' wide and 10' long. There are a lot of cobwebs here. A painted door is in the southeast. A painted door lies in the northwest. Torches line the walls.
There are 2 lesser demons here.
hell hound, hunting (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
Carrying the following:
a plain key that unlocks the door between room 19 and room 28, worth 9 cp
hell hound, lethargic (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
5. Storeroom
This room is dark.
This storeroom is 15' wide and 10' long. The stone tile flooring is broken in places. Boxes are stacked in corners here. There is a pile of random debris here. There is a painted door in the southeast. A simple door lies in the northwest. It is locked.
There are 3 cult acolytes here.
Zilisar Skywalker, male dragonborn cult acolyte (TL 3)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a quarterstaff with an engraved walnut body, worth 2 sp
a robe made of cotton with a tight collar, worth 5 sp
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a quarterstaff with a carved aspen body, worth 2 sp
a robe with a open collar, worth 4 cp
a bag of coins containing 21 cp, worth 2 sp
Treasure
a chest of coins holding 1,800 cp, 500 sp, and 100 gp, a lapis lazuli worth 9 gp, an irregular freshwater pearl worth 9 gp, a blue quartz worth 9 gp, an obsidian worth 9 gp, a moss agate worth 9 gp, an azurite worth 9 gp, a moss agate worth 9 gp, a moss agate worth 9 gp, and a hematite worth 9 gp, inside stacked boxes
6. Chamber
This room is dark.
This rectangular room is 25' wide and 25' long. A carved door lies in the northeast. A simple door lies in the southeast.
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
demonic spellcasting: casts demonic spells
Carrying the following:
a quarterstaff with an ironwood body, worth 8 sp
a robe made of fine silk with long sleeves, worth 1 gp
7. Chamber
This room is dark.
This rectangular room is 20' wide and 10' long. The marble flooring is broken in places. One of the corners has a large pile of filthy rags. A simple door lies in the southeast. It is locked. A plain door lies in the northwest. A rough door lies in the northeast.
There are 4 lesser demons here.
quasit, hunting (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
quasit, sleeping (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
quasit, resting (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
quasit, resting (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
8. Storeroom
This room is dark.
This square room is 30' wide and 15' long. Crates and large boxes line the walls. The ceiling is partly covered in cobwebs. A plain door is in the southeast. A simple door lies in the northwest.
Treasure
a tarnished key that unlocks the door between room 11 and room 19
9. Storeroom
This storeroom is 25' wide and 20' long. Crates and large boxes line the walls. An iron-trimmed door lies in the northeast. There is a simple door in the southwest. There's a plain door in the northwest. Torches line the walls.
10. Fountain Chamber
This room is dark.
This fountain chamber is 20' wide and 20' long. There is a disused fountain here with brackish water. There is a pile of random debris here. There is a rough door in the northwest. There is a silver-trimmed door in the southwest.
There are 2 cult acolytes here.
Tolshug Battlefist, male troll cult acolyte (TL 5)
Abilities:
regeneration: regenerate unless burned
Carrying the following:
a quarterstaff with a cedar body, worth 2 sp
a robe made of cotton with round gold buttons, worth 50 gp
Koolun Skullcutter, male troll cult acolyte (TL 5)
Abilities:
regeneration: regenerate unless burned
Carrying the following:
a quarterstaff with a silver fir body, worth 3 sp
a robe made of linen with narrow sleeves, worth 2 sp
11. Storeroom
This room is dark.
This storeroom is 15' wide and 25' long. Many boxes are stacked here. There's a gold-trimmed door in the southwest. It is locked. There is a plain door in the southeast.
12. Storeroom
This room is dark.
This storeroom is 30' wide and 15' long. Boxes are stacked in corners here. There's a rough door in the southwest. A simple door is in the northeast. It is locked.
A plain door lies in the southeast. It's hidden behind a tapestry.
13. Chamber
This room is dark.
This rectangular room is 30' wide and 25' long. A gold-trimmed door lies in the southwest.
There are 2 lesser demons here.
imp, sleeping (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, cautious (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
14. Chamber
This room is dark.
This room is a square 25' wide and 20' long. A copper-trimmed door lies in the northwest. There's a simple door in the northeast. A simple door lies in the east.
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a quarterstaff with an engraved oak body, worth 2 sp
a robe made of fine silk with a tight collar, worth 8 sp
a pouch of coins holding 13 sp, worth 1 gp
Xaresh Bluespear, male dragonborn cult acolyte (TL 3)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a quarterstaff with a carved white cedar body, worth 4 sp
a robe made of wool with bunched sleeves, worth 2 sp
15. Fountain Chamber
This square room is 20' wide and 15' long. An old and disused fountain sits in the corner. A plain door is in the northwest. A decaying door lies in the northeast. Torches line the walls.
a robe made of linen with embossed gold buttons, worth 50 gp
a bag of coins holding 8 gp, worth 8 gp
16. Chamber
This room is a square 15' wide and 20' long. There's a simple door in the southeast. There's a simple door in the southwest. There are lit braziers around the room here.
There are 3 cult acolytes here.
Tumaar Hammertalon, male dragonborn cult acolyte (TL 3)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a quarterstaff with a cherry body, worth 4 sp
a robe with a tight collar, worth 1 sp
Arkusia Hammerblade, male dragonborn cult acolyte (TL 3)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a quarterstaff with a poplar body, worth 2 sp
a robe made of fine silk with a tight collar, worth 8 sp
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a quarterstaff with an ironwood body, worth 8 sp
a robe with rough copper buttons, worth 8 sp
17. Storeroom
This rectangular room is 20' wide and 10' long. Stone tile flooring is cracked in places. Boxes are stacked in corners here. The ceiling is partly covered in cobwebs. A plain door lies in the northeast. There's a simple door in the northwest. A few torches sit in sconces on the walls.
18. Chamber
This chamber is 30' wide and 25' long. There are a lot of cobwebs here. There is a plain door in the southwest. A few torches sit in sconces on the walls.
There are 4 cult acolytes here.
Vixrim Smashrend, male troll cult acolyte (TL 5)
Abilities:
regeneration: regenerate unless burned
Carrying the following:
a quarterstaff with a painted fir body, worth 3 sp
a quarterstaff with an engraved oak body, worth 2 sp
a robe made of wool with lacing down the middle, worth 2 sp
Datlom Grogsmash, male troll cult acolyte (TL 5)
Abilities:
regeneration: regenerate unless burned
Carrying the following:
a quarterstaff with an engraved silver fir body, worth 3 sp
a robe with dull brass clasps, worth 2 sp
a bag of coins containing 18 cp, worth 1 sp
Fuhrang Ragerend, male troll cult acolyte (TL 5)
Abilities:
regeneration: regenerate unless burned
Carrying the following:
a quarterstaff with a painted ebony body, worth 1 gp
a robe with a wide collar, worth 50 gp
19. Fountain Chamber
This room is dark.
This room is a square 15' wide and 20' long. Stone tile flooring is cracked in places. Small fountains sit in each corner of the room. There's a gold-trimmed door in the east. It is locked. A simple door is in the south. It is locked.
There are 2 cult acolytes here.
Irkisia Nightrunner, male dragonborn cult acolyte (TL 3)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a quarterstaff with a poplar body, worth 2 sp
a robe with a tight collar, worth 50 gp
a pouch of coins with 12 gp, worth 12 gp
Timaar Whitewalker, male dragonborn cult acolyte (TL 3)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a quarterstaff with a cedar body, worth 2 sp
a robe made of linen with square brass clasps, worth 2 sp
Treasure
a large chest of coins with 16,000 gp and 2,100 pp, a carved harp of exotic wood with ivory inlay and zircon gems worth 729 gp, a ceremonial electrum dagger with a black pearl in the pommel worth 758 gp, an obsidian statuette with gold fittings and inlay worth 776 gp, a silver-plated steel longsword with jet set in hilt worth 755 gp, a small gold idol worth 716 gp, a cotton long dress worth 4 cp, a darkness-enchanted white cedar shortbow worth 125 gp, a light-enchanted iron handaxe worth 105 gp, a poison-enchanted titanium dagger worth 252 gp, a white gold heater shield worth 260 gp, and a titanium Gothic cuirass worth 75,550 gp, inside fountain
20. Storeroom
This room is dark.
This storeroom is 25' wide and 25' long. Many boxes are stacked here. There's a silver-trimmed door in the northeast. There is a simple door in the northwest.
There are 3 lesser demons here.
lemure, lethargic (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
lemure, stalking (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
lemure, hunting (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
21. Chamber
This room is dark.
This room is a square 20' wide and 10' long. There's a carved door in the southeast. A simple door is in the southwest. It is locked.
A gold-trimmed door lies in the northwest. A tapestry obscures it.
a robe made of cotton with a wide collar, worth 50 gp
22. Chamber
This room is dark.
This chamber is 15' wide and 15' long. Debris of unknown origin is scattered about. A decaying door is in the southwest. A rough door lies in the northeast. A plain door is in the east.
There are 3 cult acolytes here.
Rerash Firewalker, male dragonborn cult acolyte (TL 3)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a quarterstaff with an engraved oak body, worth 2 sp
a robe made of wool with lacing down the middle, worth 50 gp
a purse of coins containing 3 pp, worth 30 gp
Tenguur Firerider, male dragonborn cult acolyte (TL 3)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a quarterstaff with a painted cedar body, worth 2 sp
a robe made of wool with a wide collar, worth 2 sp
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a quarterstaff with a carved aspen body, worth 2 sp
a robe with a wide collar, worth 6 sp
23. Chamber
This chamber is 20' wide and 30' long. The stone tile flooring is broken in places. A silver-trimmed door lies in the northwest. There's a plain door in the southwest. A few torches sit in sconces on the walls.
There is a cult priest here.
Orkosia Olderong, male dragonborn cult priest (TL 5)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
demonic spellcasting: casts demonic spells
Carrying the following:
a quarterstaff with an oak body, worth 2 sp
a robe with round bronze clasps, worth 1 sp
a pouch of coins containing 23 cp, worth 2 sp
24. Chamber
This room is dark.
This rectangular room is 15' wide and 10' long. The stone tile flooring is cracked in places. One of the corners has a large pile of filthy rags. There's a carved door in the southwest. There's a rough door in the southeast. A silver-trimmed door is in the northeast.
There are 2 lesser demons here.
lemure, sleeping (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
lemure, cautious (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
25. Chamber
This room is dark.
This chamber is 15' wide and 30' long. A gold-trimmed door is in the southeast.
There are 4 lesser demons here.
hell hound, resting (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
hell hound, lethargic (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
hell hound, stalking (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
hell hound, cautious (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
26. Storeroom
This room is a square 15' wide and 10' long. Boxes are stacked in corners here. There's a simple door in the northeast. There are lit braziers around the room here.
There are 4 lesser demons here.
imp, cautious (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, cautious (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, cautious (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, lethargic (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
27. Chamber
This square room is 25' wide and 25' long. A rough door is in the southeast. Torches line the walls.
Treasure
a chest of coins containing 2,300 cp, 1,100 sp, and 70 gp, a turquoise worth 9 gp, a rhodochrosite worth 9 gp, a hematite worth 9 gp, an obsidian worth 9 gp, an irregular freshwater pearl worth 9 gp, an irregular freshwater pearl worth 9 gp, an azurite worth 9 gp, a turquoise worth 9 gp, and an irregular freshwater pearl worth 9 gp
28. Chamber
This room is a square 15' wide and 25' long. The stone tile flooring is broken in places. Debris of unknown origin is scattered about. There's a copper-trimmed door in the southeast. There is a simple door in the north. It is locked. Torches line the walls.
There is a cult high priest here.
Leel Hammertalon, female dragonborn cult high priest (TL 6)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
demonic spellcasting: casts demonic spells
Carrying the following:
a quarterstaff with an engraved oak body, worth 2 sp
a dagger with a titanium blade, inlaid steel hilt, and embossed white cedar handle, with a leather thong attached to the pommel, worth 77 gp
a robe with bunched sleeves, worth 8 sp
a chest of coins with 500 gp and 30 pp, worth 800 gp