Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Domain of the Doomed Wizard
Environment: urban
Total Threat Level: 88
Average Threat Level: 5
1. Entrance
This room is dark.
This entrance is 20' wide and 15' long. The stairs leading out of the dungeon are here. A rough door is in the northwest. An ornate door lies in the southwest.
Treasure
a shiny key that unlocks the door between room 2 and room 13
a small key that unlocks the door between room 16 and room 19
a shiny key that unlocks the door between room 4 and room 6
a simple key that unlocks the door between room 5 and room 18
2. Storeroom
This room is dark.
This room is a square 30' wide and 20' long. Stone tile flooring is cracked in places. Boxes are stacked in corners here. There is a rough door in the southeast. A simple door is in the northeast. It is locked. There is a simple door in the northwest. A copper-trimmed door is in the southwest. There is a simple door in the northwest.
3. Storeroom
This room is dark.
This rectangular room is 15' wide and 15' long. Crates and large boxes line the walls. A simple door is in the southeast. A plain door lies in the southeast.
There is a plain door in the southwest. It is hidden behind a tapestry.
4. Chamber
This chamber is 10' wide and 10' long. The floor is stone tile. There is a copper-trimmed door in the northeast. A plain door is in the southwest. It is locked. A few torches sit in sconces on the walls.
There is a wandering creature here.
hippogriff, hunting (TL 4)
Abilities:
flight: can fly
5. Chamber
This room is dark.
This room is a square 30' wide and 20' long. Marble flooring is cracked in places. There's a plain door in the southeast. There's a plain door in the northwest. A simple door is in the southeast. It is locked.
There is a wandering creature here.
magma mephit, resting (TL 7)
Abilities:
spell: heat metal: can cast heat metal
lava explosion on death: explodes in lava on death
breath weapon: fire: can breathe fire
immunity: fire: is immune to fire
Carrying the following:
a simple key that unlocks the door between room 13 and room 9, worth 5 cp
6. Laboratory
This room is dark.
This laboratory is 20' wide and 20' long. There is a large table here with a wide array of alchemical devices on it. There is a simple cabinet here, and the door is ajar. There's a carved door in the southeast. A plain door lies in the northeast. It is locked.
There is a plain door in the northwest. It cannot be opened from this side.
Treasure
a plain key that unlocks the door between room 10 and room 19
7. Fountain Chamber
This room is dark.
This fountain chamber is 20' wide and 10' long. Two fountains lie on either side of the room. There are a lot of cobwebs here. There is a plain door in the northeast. A plain door is in the northwest.
There are 5 swarming insects here.
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
giant bee, stalking (TL 2)
Abilities:
flight: can fly
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
giant bee, stalking (TL 2)
Abilities:
flight: can fly
8. Chamber
This room is dark.
This chamber is 30' wide and 15' long. The marble flooring is cracked in places. A rotted door is in the southeast.
A plain door is in the east. A pile of debris obscures it.
There is a wandering creature here.
giant centipede, stalking (TL 2)
Abilities:
venomous bite: can bite with venom
9. Storeroom
This square room is 20' wide and 25' long. The floor is stone tile. Crates and large boxes line the walls. There is a simple door in the southwest. There is a plain door in the southwest. A simple door lies in the northeast. A simple door is in the southeast. It is locked. A few torches sit in sconces on the walls.
There are 7 swarming insects here.
giant ant, stalking (TL 1)
giant ant, resting (TL 1)
giant ant, hunting (TL 1)
giant ant, stalking (TL 1)
giant ant, resting (TL 1)
giant ant, lethargic (TL 1)
giant ant, lethargic (TL 1)
10. Laboratory
This room is dark.
This laboratory is 20' wide and 30' long. There is a large table here with a wide array of alchemical devices on it. There is a cabinet here. One of the corners has a large pile of filthy rags. There's an iron-trimmed door in the northwest. It is locked. There is a plain door in the southeast. There's a silver-trimmed door in the northwest.
There are 7 swarming insects here.
giant ant, stalking (TL 1)
giant ant, hunting (TL 1)
giant ant, stalking (TL 1)
giant ant, sleeping (TL 1)
giant ant, resting (TL 1)
giant ant, cautious (TL 1)
giant ant, resting (TL 1)
11. Chamber
This square room is 10' wide and 10' long. There is a plain door in the northeast. There's a copper-trimmed door in the southwest. A simple door lies in the northwest. Torches line the walls.
There is a wandering creature here.
badger, sleeping (TL 1)
12. Chamber
This chamber is 30' wide and 25' long. The stone tile flooring is cracked in places. A rotted door is in the northeast. There's a decaying door in the southwest. A rough door lies in the southeast. There is a large lit brazier in the middle of the room.
13. Chamber
This chamber is 25' wide and 30' long. Stone tile flooring is cracked in places. A simple door is in the southwest. It is locked. A copper-trimmed door is in the northwest. A painted door is in the northeast. There's a simple door in the northwest. It is locked. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
ochre jelly, sleeping (TL 4)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
lightning split: split in half when hit with lightning
Treasure
a large chest of coins containing 2,100 cp, 1,700 sp, and 90 gp, an eye agate worth 9 gp, a turquoise worth 9 gp, an irregular freshwater pearl worth 9 gp, a banded agate worth 9 gp, a moss agate worth 9 gp, a banded agate worth 9 gp, and a moss agate worth 9 gp
14. Fountain Chamber
This room is dark.
This rectangular room is 25' wide and 15' long. There is a disused fountain here with brackish water. There are a lot of cobwebs here. There is a simple door in the south. A rough door is in the southeast. A rough door is in the west.
There is a wandering creature here.
steam mephit, sleeping (TL 7)
Abilities:
spell: blur: can cast blur
steam explosion on death: explodes in steam on death
scalding steam breath: can breathe scalding steam
immunity: fire: is immune to fire
immunity: poison: is immune to poison
15. Storeroom
This rectangular room is 15' wide and 25' long. A few broken crates and boxes are strewn about. There is a decaying door in the northeast. A simple door lies in the southeast. There is a large lit brazier in the middle of the room.
There are 3 wandering creatures here.
camel, stalking (TL 1)
camel, stalking (TL 1)
camel, resting (TL 1)
16. Chamber
This chamber is 25' wide and 25' long. Small piles of rags are scattered across the floor. There's a simple door in the west. A simple door lies in the east. It is locked. A rotted door lies in the southwest. A few torches sit in sconces on the walls.
17. Chamber
This chamber is 30' wide and 20' long. A silver-trimmed door lies in the southeast. There's a plain door in the southwest. A rotted door lies in the northeast. Torches line the walls.
There is a wandering creature here.
blink dog, stalking (TL 3)
Abilities:
blink: can teleport short distances
Treasure
a large chest of coins with 2,600 cp, 1,300 sp, and 60 gp, a cloth-of-gold vestments worth 27 gp, a black velvet mask stitched with silver thread worth 31 gp, and a cloth-of-gold vestments worth 25 gp
18. Laboratory
This laboratory is 30' wide and 20' long. There are several tables here with various devices on them. There is a simple cabinet here, and the door is ajar. Dense cobwebs hang down from the ceiling. There's a rough door in the southwest. A simple door lies in the northeast. It is locked. There is a silver-trimmed door in the southwest. There are lit braziers around the room here.
There are 4 swarming insects here.
giant ant, lethargic (TL 1)
giant ant, lethargic (TL 1)
giant ant, hunting (TL 1)
giant ant, lethargic (TL 1)
19. Storeroom
This room is dark.
This storeroom is 15' wide and 30' long. Crates and large boxes line the walls. There is an iron-trimmed door in the northeast. It is locked. A simple door lies in the north. A simple door is in the northwest. It is locked.
20. Chamber
This chamber is 30' wide and 15' long. A carved door lies in the northwest. There's an ornate door in the northeast. There are lit braziers around the room here.
There is a wandering creature here.
boar, lethargic (TL 1)
21. Chamber
This room is dark.
This room is a square 15' wide and 25' long. There's a silver-trimmed door in the southwest.
There are 4 swarming insects here.
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
giant dragonfly, hunting (TL 2)
Abilities:
flight: can fly
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
22. Storeroom
This room is dark.
This storeroom is 10' wide and 15' long. Boxes are stacked in corners here. The ceiling is partly covered in cobwebs. A plain door is in the northwest. A painted door lies in the southeast.
There is a wandering creature here.
quasit, cautious (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
23. Storeroom
This room is a square 10' wide and 20' long. The stone tile flooring is cracked in places. Many boxes are stacked here. There's a plain door in the northeast. Torches line the walls.
There is an archmage here.
Gedrac Alnguthion, male dark elven archmage (TL 14)
Abilities:
darkvision: can see in the dark
spell: faerie fire: can cast faerie fire
spell: dancing lights: can cast dancing lights
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a pine body capped on top and bottom with bronze, worth 2 sp
a robe with a open collar that is artfully embroidered, worth 8 cp