Iron Arachne logo glyph
Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Domain of the Dread Archmage

Environment: hill

Total Threat Level: 95

Average Threat Level: 4

1. Entrance

This square room is 15' wide and 20' long. There is a set of stairs here leading out of the dungeon. A plain door is in the northwest. There's a silver-trimmed door in the northwest. Torches line the walls.

2. Storeroom

This room is dark.

This rectangular room is 15' wide and 15' long. The stone tile flooring is broken in places. Boxes are stacked in corners here. There's a plain door in the southeast. There is a gold-trimmed door in the northwest. There's a rotted door in the southwest.

There is a wandering creature here.

giant ant, cautious (TL 1)

Carrying the following:

  • a simple key that unlocks the door between room 5 and room 14, worth 1 sp
  • a ornate key that unlocks the door between room 28 and room 29, worth 8 cp

3. Chamber

This chamber is 20' wide and 20' long. There's a gold-trimmed door in the southeast. A gold-trimmed door is in the northwest. A silver-trimmed door is in the northeast. Torches line the walls.

4. Laboratory

This room is dark.

This laboratory is 30' wide and 20' long. The stone tile flooring is broken in places. There is a large table here with a wide array of alchemical devices on it. There is a large cabinet here. There are a lot of cobwebs here. There's a rotted door in the northeast. There's a silver-trimmed door in the northeast. A carved door is in the southwest.

There is a wandering creature here.

shadow, stalking (TL 10)

Abilities:

  • amorphous: can squeeze through small spaces
  • immunity: necrotic magic: immune to necrotic magic
  • immunity: poison: immune to poison
  • darkvision: can see in the dark
  • drain strength: drains strength on melee attacks

5. Library

This room is dark.

This room is a square 65' wide and 70' long. There are a number of well-preserved bookcases here. There are several tables here. There is a silver-trimmed door in the northwest. It is locked. A simple door is in the southeast. There's a copper-trimmed door in the southwest. There is a rough door in the southeast. There is a carved door in the northeast.

There is a wandering creature here.

giant scorpion, stalking (TL 2)

Abilities:

  • venomous sting: can sting with venom

6. Chamber

This room is dark.

This chamber is 10' wide and 15' long. There is a pile of rags here. There is a gold-trimmed door in the southeast. There's a simple door in the southeast. There is an ornate door in the northwest.

There is a wandering creature here.

shadow, cautious (TL 10)

Abilities:

  • amorphous: can squeeze through small spaces
  • immunity: necrotic magic: immune to necrotic magic
  • immunity: poison: immune to poison
  • darkvision: can see in the dark
  • drain strength: drains strength on melee attacks

7. Storeroom

This square room is 10' wide and 20' long. A few broken crates and boxes are strewn about. A plain door is in the northwest. A simple door is in the southwest. An ornate door is in the southeast. A few torches sit in sconces on the walls.

8. Chamber

This room is dark.

This chamber is 25' wide and 25' long. The floor is stone tile. A plain door lies in the southeast. There is a plain door in the northeast.
A gold-trimmed door lies in the northwest. It's hidden behind a tapestry.

There are 2 wandering creatures here.

lemure, cautious (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

lemure, sleeping (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

9. Storeroom

This room is dark.

This rectangular room is 30' wide and 20' long. Many boxes are stacked here. A gold-trimmed door lies in the southeast. There's a simple door in the northwest. There's a plain door in the northeast. It is locked.

There is a wandering creature here.

dretch, resting (TL 3)

Abilities:

  • fetid cloud: can emit a fetid cloud of gas

Carrying the following:

  • a rough key that unlocks the door between room 9 and room 27, worth 5 cp

10. Chamber

This room is dark.

This chamber is 15' wide and 25' long. A simple door lies in the southwest. There's a silver-trimmed door in the southwest. There is a decaying door in the east.

There is a wandering creature here.

magma mephit, sleeping (TL 7)

Abilities:

  • spell: heat metal: can cast heat metal
  • lava explosion on death: explodes in lava on death
  • breath weapon: fire: can breathe fire
  • immunity: fire: is immune to fire

Treasure

  • a large chest of coins with 2,500 cp, 700 sp, and 70 gp, a copper chalice with silver filigree worth 15 gp, and an embroidered silk handkerchief worth 28 gp

11. Fountain Chamber

This room is dark.

This fountain chamber is 25' wide and 10' long. Two fountains lie on either side of the room. Much of the floor is covered in debris. There is a simple door in the northwest. A plain door is in the south. A gold-trimmed door lies in the northeast.

There is a wandering creature here.

horse, cautious (TL 1)

12. Chamber

This square room is 30' wide and 20' long. A copper-trimmed door lies in the southeast. There are lit braziers around the room here.

There is a wandering creature here.

green slime, stalking (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

13. Chamber

This room is dark.

This room is a square 10' wide and 10' long. Marble flooring is cracked in places. The ceiling is partly covered in cobwebs. A decaying door is in the southwest.

There is a wandering creature here.

hell hound, stalking (TL 4)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour

14. Chamber

This room is dark.

This square room is 15' wide and 15' long. The marble flooring is broken in places. Dense cobwebs hang down from the ceiling. There's a silver-trimmed door in the southeast. It is locked. A plain door lies in the northwest.

15. Laboratory

This room is dark.

This rectangular room is 20' wide and 25' long. There are several tables here with various devices on them. There is a simple cabinet here, and the door is ajar. A rough door lies in the southeast.
There's a gold-trimmed door in the west. It is hidden behind a tapestry.

There is a wandering creature here.

wolf, lethargic (TL 1)

16. Chamber

This chamber is 25' wide and 10' long. One of the corners has a large pile of filthy rags. There is a plain door in the northeast. A simple door lies in the southwest. There is a large lit brazier in the middle of the room.
There is a plain door in the southeast. A tapestry obscures it.

There are 7 swarming insects here.

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, lethargic (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

17. Storeroom

This room is dark.

This storeroom is 20' wide and 10' long. Crates and large boxes line the walls. A simple door is in the northeast. A decaying door is in the southwest.

18. Laboratory

This room is dark.

This rectangular room is 25' wide and 25' long. There are several tables here with various devices on them. There is a cabinet here. A rough door is in the northwest. There is a simple door in the east. A plain door lies in the north.

There is a wandering creature here.

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

19. Fountain Chamber

This room is dark.

This room is a square 20' wide and 20' long. There is a disused fountain here with brackish water. There are a lot of cobwebs here. There is a plain door in the southwest.

There is a wandering creature here.

bear, stalking (TL 2)

20. Chamber

This chamber is 20' wide and 30' long. A simple door is in the northeast. A few torches sit in sconces on the walls.

There is a wandering creature here.

cow, resting (TL 1)

21. Laboratory

This laboratory is 30' wide and 20' long. There is a large table here with a wide array of alchemical devices on it. There is a large cabinet here. A simple door lies in the southeast. There is a decaying door in the southwest. There is a plain door in the northwest. A decaying door lies in the northeast. Torches line the walls.

There is a wandering creature here.

wolf, hunting (TL 1)

22. Storeroom

This room is dark.

This storeroom is 25' wide and 10' long. Boxes are stacked in corners here. There is a plain door in the northeast.

There is a wandering creature here.

horse, resting (TL 1)

23. Chamber

This chamber is 20' wide and 15' long. There is a rough door in the northeast. There's a simple door in the west. There are lit braziers around the room here.

24. Library

This room is dark.

This room is a square 25' wide and 55' long. The walls are lined with bookcases. There are several tables here. A plain door lies in the southwest.

There is a wandering creature here.

worg, hunting (TL 3)

Abilities:

  • darkvision: can see in the dark

25. Chamber

This room is dark.

This chamber is 20' wide and 20' long. The marble flooring is broken in places. Small piles of rags are scattered across the floor. A decaying door lies in the northeast.

There is a wandering creature here.

green slime, lethargic (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

26. Library

This room is dark.

This library is 25' wide and 40' long. There are many bookcases here. There are several tables here. A carved door is in the northwest. There is a decaying door in the northeast.

There is a wandering creature here.

giant beetle, sleeping (TL 1)

27. Storeroom

This rectangular room is 30' wide and 10' long. Boxes are stacked in corners here. There is a decaying door in the southwest. A plain door is in the southeast. It is locked. There are lit braziers around the room here.

There are 3 wandering creatures here.

cow, stalking (TL 1)

cow, sleeping (TL 1)

cow, stalking (TL 1)

28. Storeroom

This storeroom is 30' wide and 20' long. A few broken crates and boxes are strewn about. There's a carved door in the southeast. A plain door lies in the northwest. It is locked. A few torches sit in sconces on the walls.

There is a wandering creature here.

dust mephit, resting (TL 5)

Abilities:

  • death burst: explodes on death
  • blinding dust breath: blinds enemies

29. Storeroom

This storeroom is 20' wide and 25' long. A few broken crates and boxes are strewn about. A plain door is in the northeast. It is locked. Torches line the walls.

There is an archmage here.

Udilin Usmfurd, female aasimar archmage (TL 11)

Abilities:

  • healing touch: can heal with a touch
  • summon light: can summon light
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a painted fir body capped on top and bottom with brass, worth 3 sp
  • a robe with lacing halfway down that is gusseted, worth 50 gp