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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Tomb of Forgotten Souls

Environment: coastal

Total Threat Level: 107

Average Threat Level: 5

1. Entrance

This room is dark.

This room is a square 20' wide and 15' long. There is a set of stairs here leading out of the dungeon. There is a silver-trimmed door in the southeast.
A decaying door lies in the southwest. It's practically undetectable except for a thin seam visible only on close inspection.

Treasure

  • a rough key that unlocks the door between room 3 and room 8

2. Chamber

This room is dark.

This rectangular room is 25' wide and 15' long. Dense cobwebs hang down from the ceiling. A simple door is in the southwest. There's a decaying door in the southeast. A simple door is in the west.

There are 3 skeletons here.

Ejnia Agvford, female skeletal orc guard (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a worn steel blade and rough aspen body, worth 1 gp
  • a Gothic cuirass made of titanium trimmed with copper, worth 75,500 gp

Tirunia Yqsburg, female skeletal orc warrior (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a straight steel blade and rough silver fir body, worth 1 gp

Töspung Akofmang, male skeletal orc guard (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a simple iron blade and rough fir body, worth 1 gp
  • a Gothic cuirass made of mithril decorated with tin edging, worth 80,500 gp
  • a bag of coins with 14 sp, worth 1 gp

3. Storeroom

This square room is 20' wide and 25' long. The stone tile flooring is broken in places. Many boxes are stacked here. A plain door is in the northwest. A simple door lies in the northeast. A plain door lies in the southwest. It is locked. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

elk, resting (TL 2)

Carrying the following:

  • a rough key that unlocks the door between room 8 and room 14, worth 1 sp

Treasure

  • a large chest of coins with 2,300 cp, 1,300 sp, and 60 gp, a tiger eye worth 9 gp, a rhodochrosite worth 9 gp, an irregular freshwater pearl worth 9 gp, a rhodochrosite worth 9 gp, an obsidian worth 9 gp, a moss agate worth 9 gp, an azurite worth 9 gp, an eye agate worth 9 gp, and an obsidian worth 9 gp

4. Storeroom

This room is dark.

This rectangular room is 20' wide and 10' long. The stone tile flooring is cracked in places. Boxes are stacked in corners here. A plain door lies in the southeast. There's a carved door in the southwest.

There is a wandering creature here.

gryphon, sleeping (TL 4)

Abilities:

  • flight: can fly

5. Chamber

This room is a square 10' wide and 25' long. A simple door is in the northeast. A rough door lies in the southeast. There's a rough door in the southeast. Torches line the walls.

There is a wandering creature here.

shadow, resting (TL 10)

Abilities:

  • amorphous: can squeeze through small spaces
  • immunity: necrotic magic: immune to necrotic magic
  • immunity: poison: immune to poison
  • darkvision: can see in the dark
  • drain strength: drains strength on melee attacks

6. Storeroom

This room is dark.

This storeroom is 20' wide and 15' long. Many boxes are stacked here. There are a lot of cobwebs here. A carved door lies in the northeast. There is a rough door in the northwest. A gold-trimmed door is in the southeast.

7. Chamber

This room is dark.

This chamber is 20' wide and 10' long. A rough door lies in the southwest. A copper-trimmed door is in the southeast. There is a gold-trimmed door in the northeast. A simple door is in the southwest.

There is a wandering creature here.

worg, cautious (TL 3)

Abilities:

  • darkvision: can see in the dark

Treasure

  • a chest of coins containing 1,400 cp, 1,000 sp, and 70 gp, a moss agate worth 9 gp, a malachite worth 9 gp, a tiger eye worth 9 gp, a banded agate worth 9 gp, a banded agate worth 9 gp, a blue quartz worth 9 gp, a blue quartz worth 9 gp, a banded agate worth 9 gp, and an eye agate worth 9 gp

8. Storeroom

This room is dark.

This room is a square 30' wide and 10' long. A few broken crates and boxes are strewn about. There is a copper-trimmed door in the northwest. There is a plain door in the southwest. A plain door lies in the northeast. It is locked. There is a simple door in the southeast. It is locked.

9. Burial Chamber

This room is dark.

This rectangular room is 45' wide and 50' long. Coffins line the walls. There's an iron-trimmed door in the northeast. A rotted door lies in the northwest. A plain door is in the northeast. There's a rough door in the northwest. A rough door lies in the southeast. An iron-trimmed door lies in the southwest.

10. Chamber

This room is dark.

This rectangular room is 25' wide and 15' long. A decaying door lies in the southeast. A plain door is in the west. It is locked. A rough door lies in the northwest.

There are 7 swarming insects here.

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

giant bee, lethargic (TL 2)

Abilities:

  • flight: can fly

giant bee, stalking (TL 2)

Abilities:

  • flight: can fly

giant bee, stalking (TL 2)

Abilities:

  • flight: can fly

giant bee, cautious (TL 2)

Abilities:

  • flight: can fly

giant bee, stalking (TL 2)

Abilities:

  • flight: can fly

11. Burial Chamber

This rectangular room is 50' wide and 50' long. There is a large stone sarcophagus here. There's a copper-trimmed door in the southwest. A copper-trimmed door lies in the northwest. There is an iron-trimmed door in the northeast. There's a gold-trimmed door in the northeast. Torches line the walls.

There is a wandering creature here.

blue slime, resting (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

Carrying the following:

  • a small key that unlocks the door between room 12 and room 10, worth 5 cp

12. Chamber

This room is dark.

This square room is 15' wide and 20' long. A plain door is in the northeast. It is locked. There's a gold-trimmed door in the northwest.

There is a wandering creature here.

black pudding, sleeping (TL 4)

Abilities:

  • metal dissolution: dissolve nonmagical metal things
  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

13. Chamber

This rectangular room is 25' wide and 20' long. There are a lot of cobwebs here. A copper-trimmed door is in the southeast. A few torches sit in sconces on the walls.

There are 6 skeletons here.

Uqngea Ukland, female skeletal orc guard (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a straight tin blade and fir body, worth 1 gp
  • a Gothic cuirass made of brass decorated with tin edging, worth 600 gp

Ferukoel Egriham, male skeletal orc guard (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a curved gold blade and cedar body, worth 51 gp
  • a Gothic cuirass made of gold with brass trim, worth 50,500 gp
  • a pouch of coins holding 7 ep, worth 3 gp

Jib Duelor, male skeletal orc guard (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a silver blade and oak body, worth 1 gp
  • a Gothic cuirass made of tin trimmed with tin, worth 510 gp
  • a pouch of coins holding 7 ep, worth 3 gp

Ooma Shlitcher, female skeletal orc soldier (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a great sword with a gold blade, unadorned steel hilt, and worn blackwood handle, worth 150 gp
  • a tin breastplate with copper edging, worth 410 gp
  • a pouch of coins holding 7 ep, worth 3 gp

Jib Akraham, male skeletal orc soldier (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a great sword with an iron blade, silver hilt, and rough pine handle, worth 50 gp
  • a breastplate made of adamantine with brass trim, worth 100,400 gp
  • a pouch of coins holding 7 ep, worth 3 gp

Todrec Ocland, male skeletal orc warrior (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with an iron blade and rough walnut body, worth 1 gp
  • a pouch of coins holding 7 ep, worth 3 gp

Treasure

  • a large chest of coins with 1,700 cp, 1,400 sp, and 60 gp, an irregular freshwater pearl worth 9 gp, a hematite worth 9 gp, a malachite worth 9 gp, a hematite worth 9 gp, a rhodochrosite worth 9 gp, a lapis lazuli worth 9 gp, an irregular freshwater pearl worth 9 gp, a hematite worth 9 gp, and an obsidian worth 9 gp

14. Fountain Chamber

This room is a square 20' wide and 20' long. The stone tile flooring is cracked in places. There is a disused fountain here with brackish water. A rough door is in the northeast. There is a rotted door in the northeast. A simple door lies in the northwest. It is locked. Torches line the walls.

There are 4 skeletons here.

Viridoer Okernen, male skeletal gnomish warrior (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a simple bronze blade and blackwood body, worth 1 gp

Kerunia Komdelson, female skeletal gnomish soldier (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a great sword with a simple tin blade, copper hilt, and white cedar handle, worth 50 gp
  • an iron breastplate decorated with bronze edging, worth 500 gp

Orenga Shlotcher, female skeletal gnomish soldier (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a great sword with a simple tin blade, bronze hilt, and rough blackwood handle, worth 50 gp
  • a breastplate made of titanium trimmed with copper, worth 75,400 gp
  • a bag of coins holding 15 cp, worth 1 sp

Ina Upfford, female skeletal gnomish warrior (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a grooved adamantine blade and padded cedar body, worth 101 gp

15. Chamber

This rectangular room is 25' wide and 15' long. The ceiling is partly covered in cobwebs. A rough door is in the east. A simple door lies in the southeast. A few torches sit in sconces on the walls.

There is a wandering creature here.

quasit, hunting (TL 6)

Abilities:

  • shapeshift into insect: can shapeshift into an insect
  • minor invisibility: can turn invisible at will, but not while attacking
  • resistance: magic: is resistant to magic

16. Chamber

This rectangular room is 25' wide and 15' long. The floor is stone tile. There is a pile of rags here. There's a simple door in the northeast. There's a decaying door in the southwest. A plain door is in the northeast. A few torches sit in sconces on the walls.

17. Storeroom

This room is dark.

This square room is 15' wide and 20' long. A few broken crates and boxes are strewn about. There is a rough door in the east.

There is a wandering creature here.

magma mephit, hunting (TL 7)

Abilities:

  • spell: heat metal: can cast heat metal
  • lava explosion on death: explodes in lava on death
  • breath weapon: fire: can breathe fire
  • immunity: fire: is immune to fire

18. Storeroom

This storeroom is 25' wide and 15' long. The stone tile flooring is broken in places. Boxes are stacked in corners here. Small piles of rags are scattered across the floor. There is a plain door in the northeast. A few torches sit in sconces on the walls.

There is a wandering creature here.

grey ooze, lethargic (TL 5)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • corrode metal: corrode metal
  • imitate oily pool: imitate oily pool

19. Burial Chamber

This room is dark.

This rectangular room is 25' wide and 25' long. There is a large stone sarcophagus here. There is a pile of rags here. A decaying door is in the northwest. A plain door is in the southwest.

20. Storeroom

This room is dark.

This square room is 10' wide and 10' long. A few broken crates and boxes are strewn about. A silver-trimmed door is in the northwest. There's a plain door in the southwest.

There is a wandering creature here.

badger, cautious (TL 1)

21. Storeroom

This room is dark.

This room is a square 20' wide and 15' long. Crates and large boxes line the walls. A plain door lies in the northwest.
There's a simple door in the southeast. It's practically undetectable except for a thin seam visible only on close inspection.

There are 5 skeletons here.

Kisseka Eedsberg, female skeletal orc warrior (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a simple iron blade and worn poplar body, worth 1 gp
  • a pouch of coins containing 15 cp, worth 1 sp

Gidrac Gamtelsen, male skeletal orc soldier (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a great sword with a silver blade, unadorned bronze hilt, and cherry handle, worth 51 gp
  • an adamantine breastplate decorated with gold edging, worth 100,450 gp

Qöshpin Zorrier, male skeletal orc soldier (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a great sword with a straight white gold blade, simple adamantine hilt, and rough pine handle, worth 250 gp
  • a gold breastplate trimmed with silver, worth 50,400 gp

Abbir Esngferd, male skeletal orc guard (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a worn iron blade and cedar body, worth 1 gp
  • a copper Gothic cuirass decorated with silver edging, worth 550 gp

Edhiroon Kooper, female skeletal orc soldier (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a great sword with a steel blade, simple adamantine hilt, and birch handle, worth 150 gp
  • a titanium breastplate trimmed with tin, worth 75,400 gp

22. Chamber

This square room is 25' wide and 15' long. Small piles of rags are scattered across the floor. There is a decaying door in the northeast. A copper-trimmed door lies in the southwest. There is a plain door in the south. Torches line the walls.

There is a wandering creature here.

snake, stalking (TL 0)

23. Chamber

This room is dark.

This chamber is 20' wide and 20' long. The floor is marble. There is a copper-trimmed door in the northeast. A painted door lies in the southeast.

24. Chamber

This room is dark.

This rectangular room is 15' wide and 25' long. The marble flooring is cracked in places. A simple door lies in the northwest.

There are 3 wandering creatures here.

rust monster, resting (TL 1)

Abilities:

  • rusting touch: rusts nonmagical metal it touches

rust monster, lethargic (TL 1)

Abilities:

  • rusting touch: rusts nonmagical metal it touches

rust monster, stalking (TL 1)

Abilities:

  • rusting touch: rusts nonmagical metal it touches

25. Fountain Chamber

This room is dark.

This square room is 10' wide and 20' long. Small fountains sit in each corner of the room. There are a lot of cobwebs here. An iron-trimmed door is in the northwest.

There is a wandering creature here.

baboon, stalking (TL 0)

26. Storeroom

This storeroom is 10' wide and 20' long. A few broken crates and boxes are strewn about. A plain door lies in the southwest. A simple door lies in the northeast. There are lit braziers around the room here.

27. Burial Chamber

This rectangular room is 50' wide and 40' long. There is an ornate sarcophagus here. A copper-trimmed door lies in the northeast. Torches line the walls.

28. Chamber

This room is a square 25' wide and 25' long. A painted door lies in the west. There's a plain door in the northwest. Torches line the walls.

There is a lich here.

Gulwhir Goldworker, male gnomish lich (TL 9)

Abilities:

  • necromantic spellcasting: casts necromantic spells

Carrying the following:

  • a satchel of coins with 400 gp and 50 pp, worth 900 gp