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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Laboratory of the Cursed Sorcerer

Environment: desert

Total Threat Level: 96

Average Threat Level: 6

1. Entrance

This room is dark.

This square room is 10' wide and 20' long. The floor is stone tile. The stairs leading out of the dungeon are here. There is a carved door in the northwest. It is locked. There is an iron-trimmed door in the southwest.

Treasure

  • a ornate key that unlocks the door between room 1 and room 2

2. Chamber

This room is dark.

This chamber is 15' wide and 25' long. A carved door lies in the southeast. It is locked. An ornate door is in the northeast. It is locked. There's a plain door in the northwest.

There are 2 wandering creatures here.

fire beetle, hunting (TL 2)

Abilities:

  • illumination: glows with soft orange light

fire beetle, stalking (TL 2)

Abilities:

  • illumination: glows with soft orange light

Carrying the following:

  • a small key that unlocks the door between room 2 and room 8, worth 3 cp

3. Chamber

This square room is 25' wide and 25' long. A simple door is in the southwest. There's a plain door in the northwest. There is a plain door in the southeast. Torches line the walls.

There is a wandering creature here.

dust mephit, cautious (TL 5)

Abilities:

  • death burst: explodes on death
  • blinding dust breath: blinds enemies

4. Chamber

This room is dark.

This chamber is 20' wide and 10' long. Much of the floor is covered in debris. There's a plain door in the southeast.

There is a wandering creature here.

owlbear, stalking (TL 4)

5. Library

This square room is 50' wide and 30' long. The walls are lined with bookcases. There is a table here with a large book open lying on it. A silver-trimmed door lies in the southeast. There's a copper-trimmed door in the northeast. There's an iron-trimmed door in the northeast. There are lit braziers around the room here.

6. Storeroom

This room is dark.

This square room is 15' wide and 25' long. Crates and large boxes line the walls. Small piles of rags are scattered across the floor. There's a copper-trimmed door in the west.

There is a mage here.

Poezbam Ishrongp, male duergar mage (TL 6)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a maple body, worth 5 sp
  • a robe with a tight collar, worth 1 sp
  • a pouch of coins containing 13 sp, worth 1 gp

7. Storeroom

This room is dark.

This storeroom is 20' wide and 30' long. Crates and large boxes line the walls. A simple door is in the northeast.

There are 3 wandering creatures here.

ice mephit, cautious (TL 8)

Abilities:

  • spell: fog cloud: can cast fog cloud
  • ice explosion on death: explodes in ice shards on death
  • breath weapon: frost: can breathe frost
  • immunity: cold: is immune to cold

ice mephit, cautious (TL 8)

Abilities:

  • spell: fog cloud: can cast fog cloud
  • ice explosion on death: explodes in ice shards on death
  • breath weapon: frost: can breathe frost
  • immunity: cold: is immune to cold

ice mephit, sleeping (TL 8)

Abilities:

  • spell: fog cloud: can cast fog cloud
  • ice explosion on death: explodes in ice shards on death
  • breath weapon: frost: can breathe frost
  • immunity: cold: is immune to cold

8. Library

This room is dark.

This library is 35' wide and 40' long. The stone tile flooring is cracked in places. There are many bookcases here. There are several tables here. There is a pile of rags here. There's an ornate door in the southwest. It is locked. An iron-trimmed door is in the southeast. A rough door is in the northeast.

9. Chamber

This room is a square 25' wide and 25' long. The stone tile flooring is broken in places. A silver-trimmed door lies in the northwest. A gold-trimmed door lies in the southwest. There is a plain door in the east. There is a carved door in the northeast. Torches line the walls.

There is a wandering creature here.

boar, sleeping (TL 1)

10. Chamber

This room is dark.

This chamber is 25' wide and 20' long. An iron-trimmed door lies in the northeast. There is a carved door in the southwest. There's a plain door in the south.

There are 8 swarming insects here.

giant ant, sleeping (TL 1)

giant ant, resting (TL 1)

giant ant, sleeping (TL 1)

giant ant, lethargic (TL 1)

giant ant, hunting (TL 1)

giant ant, resting (TL 1)

giant ant, cautious (TL 1)

giant ant, hunting (TL 1)

11. Chamber

This room is dark.

This chamber is 10' wide and 25' long. Dense cobwebs hang down from the ceiling.
A gold-trimmed door lies in the northeast. A pile of trash obscures it.

There are 4 swarming insects here.

giant ant, stalking (TL 1)

giant ant, stalking (TL 1)

giant ant, cautious (TL 1)

giant ant, resting (TL 1)

12. Library

This room is dark.

This library is 70' wide and 50' long. The floor is stone tile. The walls are lined with bookcases. There is a table here with a large book open lying on it. There is a pile of rags here. There's an iron-trimmed door in the northwest. There is a rotted door in the southeast. There is a plain door in the southwest. A rough door is in the southwest.

There is a wandering creature here.

giant ant, sleeping (TL 1)

13. Laboratory

This room is dark.

This rectangular room is 30' wide and 25' long. There is a large table here with a wide array of alchemical devices on it. There is a simple cabinet here, and the door is ajar. There is an iron-trimmed door in the southwest. There is a rough door in the east.

There are 7 swarming insects here.

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, lethargic (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, stalking (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, stalking (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, lethargic (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

14. Library

This room is dark.

This room is a square 65' wide and 50' long. Stone tile flooring is cracked in places. There are a number of well-preserved bookcases here. There is a table here with a large book open lying on it. There's a plain door in the northwest. There's a gold-trimmed door in the northeast. A rough door lies in the east. A simple door lies in the southwest. A plain door is in the northwest.

There is a mage here.

Odorien Zhlitcher, female duergar mage (TL 6)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with an engraved cedar body, worth 2 sp
  • a robe made of silk with a wide collar, worth 9 sp
  • a bag of coins containing 6 sp, worth 6 sp

15. Chamber

This square room is 10' wide and 10' long. There is an iron-trimmed door in the southeast. There's a simple door in the northwest. Torches line the walls.

There is a wandering creature here.

worg, sleeping (TL 3)

Abilities:

  • darkvision: can see in the dark

16. Chamber

This room is dark.

This chamber is 15' wide and 20' long. Stone tile flooring is cracked in places. A gold-trimmed door lies in the southwest.
A decaying door lies in the northwest. A tapestry obscures it.

There is a mage here.

Valleen Iqriham, male duergar mage (TL 6)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with an oak body, worth 2 sp
  • a robe with lacing down the middle, worth 1 sp

17. Chamber

This room is dark.

This square room is 25' wide and 30' long. There's a rotted door in the southwest.
A simple door lies in the southeast. It cannot be opened from this side.

18. Chamber

This room is dark.

This chamber is 10' wide and 15' long. A rough door lies in the southwest.

19. Library

This rectangular room is 25' wide and 75' long. There are many bookcases here. There is a table here with a large book open lying on it. Much of the floor is covered in debris. There is a rough door in the southwest. There is a rotted door in the northwest. A decaying door lies in the southwest. A few torches sit in sconces on the walls.

20. Chamber

This rectangular room is 10' wide and 30' long. The floor is stone tile. There's a rotted door in the southeast. There are lit braziers around the room here.

21. Storeroom

This storeroom is 20' wide and 25' long. Many boxes are stacked here. An iron-trimmed door lies in the southwest. A plain door is in the northwest. There are lit braziers around the room here.

Treasure

  • a chest of coins with 2,200 cp, 1,400 sp, and 90 gp, a turquoise worth 9 gp, a hematite worth 9 gp, a malachite worth 9 gp, and a malachite worth 9 gp, inside stacked boxes

22. Storeroom

This storeroom is 10' wide and 25' long. Crates and large boxes line the walls. A simple door lies in the southeast. There is a large lit brazier in the middle of the room.

There is an archmage here.

Ikkar Udoqnun, male duergar archmage (TL 10)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with an engraved pine body, worth 2 sp
  • a robe made of silk with a tight collar, worth 5 sp
  • a sack of coins holding 200 gp and 20 pp, worth 400 gp

Treasure

  • a large chest of coins with 2,000 cp, 1,100 sp, and 110 gp, a bloodstone worth 45 gp, a sardonyx worth 48 gp, and a star rose quartz worth 48 gp, inside stacked boxes