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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Dominion of the Crazed Sorcerer

Environment: desert

Total Threat Level: 52

Average Threat Level: 3

1. Entrance

This rectangular room is 20' wide and 20' long. The floor is stone tile. There is a set of stairs here leading out of the dungeon. A painted door is in the northwest. A plain door is in the northeast. A simple door is in the southeast. There are lit braziers around the room here.

Treasure

  • a plain key that unlocks the door between room 11 and room 15

2. Laboratory

This laboratory is 20' wide and 25' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a simple cabinet here, and the door is ajar. There are a lot of cobwebs here. A painted door lies in the southeast. A rough door is in the northwest. There is a simple door in the northeast. There is a simple door in the southwest. A few torches sit in sconces on the walls.

There is a wandering creature here.

cow, stalking (TL 1)

Treasure

  • a chest of coins holding 1,800 cp, 1,100 sp, and 100 gp, a banded agate worth 9 gp, a rhodochrosite worth 9 gp, a malachite worth 9 gp, a lapis lazuli worth 9 gp, a rhodochrosite worth 9 gp, a tiger eye worth 9 gp, a banded agate worth 9 gp, an azurite worth 9 gp, and a tiger eye worth 9 gp, inside specimen cabinet

3. Chamber

This room is dark.

This room is a square 30' wide and 15' long. There's a rough door in the northeast. There is a simple door in the southeast.

There are 2 wandering creatures here.

dog, lethargic (TL 0)

Carrying the following:

  • a rough key that unlocks the door between room 13 and room 9, worth 3 cp

dog, hunting (TL 0)

4. Chamber

This chamber is 30' wide and 20' long. There's a plain door in the southwest. A gold-trimmed door lies in the southwest. There's a simple door in the southeast. A few torches sit in sconces on the walls.

There are 2 wandering creatures here.

rat, stalking (TL 0)

rat, lethargic (TL 0)

5. Chamber

This rectangular room is 25' wide and 30' long. One of the corners has a large pile of filthy rags. An ornate door lies in the southwest. A decaying door is in the northeast. A simple door lies in the southwest. Torches line the walls.

There is a wandering creature here.

ghoul, resting (TL 4)

Carrying the following:

  • a simple key that unlocks the door between room 7 and room 16, worth 3 cp

6. Chamber

This room is dark.

This room is a square 10' wide and 20' long. The floor is stone tile. There are a lot of cobwebs here. There's a simple door in the southwest.

There is a wandering creature here.

bear, stalking (TL 2)

7. Chamber

This chamber is 30' wide and 30' long. The marble flooring is cracked in places. There is a simple door in the northeast. A plain door is in the southeast. There is a decaying door in the southeast. It is locked. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

ape, lethargic (TL 1)

Treasure

  • a large chest of coins containing 2,300 cp, 1,200 sp, and 60 gp, a blue quartz worth 9 gp, an eye agate worth 9 gp, an azurite worth 9 gp, a rhodochrosite worth 9 gp, a rhodochrosite worth 9 gp, a rhodochrosite worth 9 gp, a rhodochrosite worth 9 gp, a blue quartz worth 9 gp, and a malachite worth 9 gp

8. Chamber

This room is dark.

This chamber is 25' wide and 20' long. One of the corners has a large pile of filthy rags. A plain door is in the northwest. A rotted door lies in the southeast. A plain door lies in the southwest. A simple door is in the southeast.

There is a wandering creature here.

ape, resting (TL 1)

9. Library

This room is dark.

This square room is 45' wide and 65' long. Stone tile flooring is cracked in places. The walls are lined with bookcases. There is a table here with a large book open lying on it. An ornate door is in the northeast. A plain door lies in the southeast. There's a rough door in the southwest. It is locked. There is a plain door in the southeast. There is a simple door in the northwest. A gold-trimmed door is in the northwest.

There is a wandering creature here.

steam mephit, stalking (TL 7)

Abilities:

  • spell: blur: can cast blur
  • steam explosion on death: explodes in steam on death
  • scalding steam breath: can breathe scalding steam
  • immunity: fire: is immune to fire
  • immunity: poison: is immune to poison

10. Storeroom

This room is dark.

This room is a square 25' wide and 20' long. Stone tile flooring is cracked in places. Many boxes are stacked here. There is a decaying door in the northwest. A plain door is in the southeast.

11. Storeroom

This storeroom is 20' wide and 25' long. Many boxes are stacked here. There is a pile of random debris here. A plain door lies in the southwest. It is locked. There's a plain door in the southeast. A plain door lies in the northeast. A few torches sit in sconces on the walls.

There is a wandering creature here.

giant bee, lethargic (TL 2)

Abilities:

  • flight: can fly

12. Chamber

This room is dark.

This chamber is 10' wide and 30' long. The ceiling is partly covered in cobwebs. A simple door lies in the northeast.

There is a wandering creature here.

wolf, resting (TL 1)

13. Fountain Chamber

This fountain chamber is 20' wide and 10' long. There is a disused fountain here with brackish water. There is a rough door in the southeast. It is locked. There is a simple door in the southwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

owlbear, resting (TL 4)

14. Chamber

This room is dark.

This room is a square 20' wide and 30' long. A plain door is in the northeast. There's a rotted door in the southeast.

There is a wandering creature here.

brown pudding, cautious (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

15. Fountain Chamber

This room is dark.

This room is a square 20' wide and 20' long. There is an elegant fountain here. A plain door is in the northwest. There is a plain door in the northeast. It is locked. There's a plain door in the northeast.

There is a wandering creature here.

blink dog, sleeping (TL 3)

Abilities:

  • blink: can teleport short distances

Treasure

  • a large chest of coins with 2,400 cp, 600 sp, and 100 gp, a chalcedony worth 47 gp, a chalcedony worth 47 gp, a citrine worth 48 gp, a citrine worth 49 gp, a star rose quartz worth 47 gp, a star rose quartz worth 48 gp, a quartz worth 48 gp, an onyx worth 48 gp, and a chrysoprase worth 49 gp, inside fountain

16. Chamber

This room is dark.

This chamber is 25' wide and 10' long. A plain door lies in the southeast. A decaying door lies in the northeast. It is locked. A painted door lies in the southwest.

There is a wandering creature here.

giant spider, stalking (TL 3)

Abilities:

  • venomous bite: can bite with venom
  • spin web: can spin webs

17. Chamber

This room is dark.

This chamber is 10' wide and 20' long. There is a carved door in the northwest.
A rotted door is in the northeast. It is practically undetectable except for a thin seam visible only on close inspection.There's a simple door in the northeast. It's practically undetectable except for a thin seam visible only on close inspection.

18. Chamber

This room is dark.

This chamber is 15' wide and 25' long. Debris of unknown origin is scattered about. A plain door is in the west. There's a plain door in the northwest.

19. Storeroom

This room is dark.

This storeroom is 10' wide and 25' long. Boxes are stacked in corners here. A rotted door lies in the northwest.

20. Chamber

This room is dark.

This square room is 25' wide and 25' long. There's a simple door in the northwest.

There is a wandering creature here.

elk, stalking (TL 2)

21. Storeroom

This square room is 25' wide and 15' long. A few broken crates and boxes are strewn about. A carved door lies in the northeast. There is a gold-trimmed door in the southeast. A painted door lies in the northwest. A few torches sit in sconces on the walls.

There is a mage here.

Derre Summerscale, female dragonborn mage (TL 7)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a blackwood body, worth 7 sp
  • a robe with round tin buttons, worth 8 sp
  • a pouch of coins with 12 sp, worth 1 gp

22. Fountain Chamber

This rectangular room is 15' wide and 25' long. The stone tile flooring is broken in places. An old and disused fountain sits in the corner. There's a plain door in the west. There's a carved door in the northeast. There's a carved door in the southwest. There's a plain door in the south. There's a plain door in the north. There is a large lit brazier in the middle of the room.

23. Laboratory

This room is dark.

This rectangular room is 30' wide and 20' long. The floor is stone tile. There are several tables here with various devices on them. There is a cabinet here. There's a plain door in the northwest. A gold-trimmed door is in the southwest.

There is an archmage here.

Oringa Aberngin, female hobgoblin archmage (TL 11)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a blackwood body capped on top and bottom with steel, worth 7 sp
  • a robe made of wool with bunched sleeves that is artfully embroidered, worth 2 sp
  • a chest of coins holding 1,000 gp and 50 pp, worth 1,500 gp