Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Tomb of the Damned
Environment: urban
Total Threat Level: 65
Average Threat Level: 5
1. Entrance
This room is dark.
This entrance is 15' wide and 10' long. The floor is stone tile. There is a set of stairs here leading out of the dungeon. A decaying door is in the east. There's a rough door in the northwest.
Treasure
a simple key that unlocks the door between room 11 and room 13
2. Fountain Chamber
This room is dark.
This fountain chamber is 25' wide and 25' long. An old and disused fountain sits in the corner. Small piles of rags are scattered across the floor. A decaying door is in the west. There's a simple door in the northwest. A rotted door is in the southeast. A plain door is in the southwest. It is locked.
There are 3 skeletons here.
Utbil Kunders, male skeletal aarakocra soldier (TL 3)
Abilities:
flight: can fly
immunity: piercing: immune to piercing damage
Carrying the following:
a shortbow with a poplar body and a cow leather wrapped grip, worth 25 gp
a white gold cuirass trimmed with copper, worth 50,400 gp
a pouch of coins with 16 sp, worth 1 gp
Fulleen Egraham, male skeletal aarakocra warrior (TL 3)
Abilities:
flight: can fly
immunity: piercing: immune to piercing damage
Carrying the following:
a knife with a wide titanium blade, inlaid mithril hilt, and embossed maple handle, worth 157 gp
Idbil Ishrongk, male skeletal aarakocra warrior (TL 3)
Abilities:
flight: can fly
immunity: piercing: immune to piercing damage
Carrying the following:
a knife with a curved adamantine blade, iron hilt, and white cedar handle, worth 102 gp
a pouch of coins with 16 sp, worth 1 gp
3. Storeroom
This square room is 25' wide and 15' long. Stone tile flooring is cracked in places. Crates and large boxes line the walls. There's a plain door in the northwest. A plain door lies in the northeast. There's a rotted door in the west. Torches line the walls.
A simple door is in the southeast. It is hidden behind a tapestry.
There is a wandering creature here.
axe beak, hunting (TL 1)
Carrying the following:
a rough key that unlocks the door between room 6 and room 2, worth 2 cp
4. Chamber
This room is a square 30' wide and 10' long. A plain door is in the southeast. A simple door lies in the southwest. There's an iron-trimmed door in the northwest. A simple door is in the northeast. Torches line the walls.
5. Chamber
This room is dark.
This rectangular room is 30' wide and 10' long. There's an iron-trimmed door in the southeast.
6. Burial Chamber
This room is dark.
This rectangular room is 25' wide and 35' long. The stone tile flooring is cracked in places. There is an ornate sarcophagus here. One of the corners has a large pile of filthy rags. There is a carved door in the northwest. There is a plain door in the northeast. There is a plain door in the northeast. It is locked.
7. Chamber
This chamber is 20' wide and 20' long. The stone tile flooring is cracked in places. The ceiling is partly covered in cobwebs. A simple door lies in the southwest. A rough door lies in the southeast. There are lit braziers around the room here.
There are 4 wandering creatures here.
snake, sleeping (TL 0)
snake, lethargic (TL 0)
snake, hunting (TL 0)
snake, lethargic (TL 0)
8. Storeroom
This rectangular room is 30' wide and 10' long. The stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. There is a pile of rags here. There is a carved door in the southeast. There are lit braziers around the room here.
There is a wandering creature here.
giant ant, sleeping (TL 1)
Carrying the following:
a simple key that unlocks the door between room 9 and room 16, worth 6 cp
9. Storeroom
This room is a square 30' wide and 25' long. Many boxes are stacked here. There is a painted door in the northeast. There's a copper-trimmed door in the northwest. There's a rotted door in the northeast. There is a simple door in the southeast. It is locked. Torches line the walls.
10. Storeroom
This room is dark.
This storeroom is 10' wide and 10' long. The stone tile flooring is broken in places. A few broken crates and boxes are strewn about. A copper-trimmed door lies in the southeast. A simple door is in the northwest.
11. Chamber
This room is dark.
This chamber is 10' wide and 20' long. A plain door lies in the southwest. It is locked. There's a simple door in the southeast.
There is a wandering creature here.
goat, sleeping (TL 0)
12. Storeroom
This rectangular room is 30' wide and 30' long. The stone tile flooring is broken in places. Many boxes are stacked here. A painted door lies in the southwest. There's a rotted door in the southwest. Torches line the walls.
There is a wandering creature here.
quasit, sleeping (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
13. Chamber
This room is a square 15' wide and 25' long. The floor is marble. There's a plain door in the southeast. It is locked. A few torches sit in sconces on the walls.
There is a wandering creature here.
giant ant, sleeping (TL 1)
14. Burial Chamber
This room is dark.
This burial chamber is 45' wide and 50' long. The stone tile flooring is cracked in places. Along the walls are several long alcoves. Each one has a stone coffin. There's a rotted door in the northwest. A rotted door lies in the northwest.
15. Chamber
This room is dark.
This chamber is 30' wide and 10' long. The floor is stone tile. Debris of unknown origin is scattered about. A rotted door is in the southeast. A rotted door lies in the northwest.
There is a plain door in the southwest. It cannot be opened from this side.
There are 3 wandering creatures here.
blue slime, lethargic (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
blue slime, cautious (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
blue slime, stalking (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
16. Chamber
This chamber is 25' wide and 30' long. A simple door is in the south. A rough door lies in the northwest. There's a simple door in the northeast. It is locked. There is a large lit brazier in the middle of the room.
a shortbow with a carved fir body and a goat hide wrapped grip, worth 25 gp
a cuirass made of white gold decorated with gold edging, worth 50,450 gp
17. Fountain Chamber
This square room is 25' wide and 20' long. There is an elegant fountain here. A simple door is in the northeast. There is a plain door in the northwest. There is a gold-trimmed door in the southeast. There is a large lit brazier in the middle of the room.
18. Burial Chamber
This rectangular room is 45' wide and 30' long. Along the walls are several long alcoves. Each one has a stone coffin. There's a gold-trimmed door in the northwest. There is a large lit brazier in the middle of the room.
a spear with a mithril blade and poplar body, worth 81 gp
a corrugated breastplate made of adamantine decorated with copper edging, worth 100,450 gp
a pouch of coins containing 11 ep, worth 5 gp
Foriter Baulor, male skeletal aarakocra soldier (TL 3)
Abilities:
flight: can fly
immunity: piercing: immune to piercing damage
Carrying the following:
a shortbow with a white cedar body and a pig hide wrapped grip, worth 25 gp
a bronze cuirass trimmed with gold, worth 470 gp
Qadric Kiper, male skeletal aarakocra warrior (TL 3)
Abilities:
flight: can fly
immunity: piercing: immune to piercing damage
Carrying the following:
a knife with a serrated mithril blade, inlaid adamantine hilt, and poplar handle, worth 182 gp
19. Burial Chamber
This room is dark.
This rectangular room is 35' wide and 40' long. The floor is stone tile. Coffins line the walls. A simple door lies in the northeast. There's a rotted door in the northeast. A rough door lies in the southeast.
Treasure
a chest of coins containing 1,700 cp, 900 sp, and 100 gp, a silver ewer worth 32 gp, a small mirror set in a painted wood frame worth 20 gp, a small mirror set in a painted wood frame worth 25 gp, and a silver ewer worth 26 gp, inside coffins
20. Chamber
This room is dark.
This square room is 30' wide and 10' long. Stone tile flooring is cracked in places. Small piles of rags are scattered across the floor. There's a rotted door in the northwest.