Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Mausoleum of the Forgotten
Environment: hill
Total Threat Level: 202
Average Threat Level: 8
1. Entrance
This room is dark.
This rectangular room is 20' wide and 20' long. The stairs out of the dungeon are here. There's an ornate door in the southwest. A simple door lies in the northeast. There's a simple door in the southeast. There is a simple door in the northwest.
Treasure
a simple key that unlocks the door between room 2 and room 3
2. Chamber
This room is dark.
This chamber is 15' wide and 20' long. The floor is marble. There's an iron-trimmed door in the northeast. It is locked. A decaying door lies in the northwest. There is a simple door in the southeast. A gold-trimmed door is in the south.
There is a wandering creature here.
steam mephit, cautious (TL 7)
Abilities:
spell: blur: can cast blur
steam explosion on death: explodes in steam on death
scalding steam breath: can breathe scalding steam
immunity: fire: is immune to fire
immunity: poison: is immune to poison
Carrying the following:
a small key that unlocks the door between room 12 and room 9, worth 2 cp
3. Chamber
This rectangular room is 20' wide and 10' long. The marble flooring is broken in places. Debris of unknown origin is scattered about. There's an iron-trimmed door in the southwest. It is locked. There's a simple door in the southeast. A rough door is in the southeast. Torches line the walls.
There is a wandering creature here.
steam mephit, hunting (TL 7)
Abilities:
spell: blur: can cast blur
steam explosion on death: explodes in steam on death
scalding steam breath: can breathe scalding steam
immunity: fire: is immune to fire
immunity: poison: is immune to poison
4. Chamber
This room is dark.
This rectangular room is 15' wide and 15' long. Marble flooring is cracked in places. There is a simple door in the southwest. There is a simple door in the east.
There is a rough door in the west. A pile of trash obscures it.
There are 6 swarming insects here.
giant ant, lethargic (TL 1)
giant ant, cautious (TL 1)
giant ant, lethargic (TL 1)
giant ant, sleeping (TL 1)
giant ant, hunting (TL 1)
giant ant, lethargic (TL 1)
5. Chamber
This room is dark.
This square room is 10' wide and 25' long. The floor is stone tile. There is a pile of rags here. There's a decaying door in the northeast.
There are 4 zombies here.
Firegir Kieper, male zombie tiefling shambler (TL 6)
Abilities:
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
Carrying the following:
a box of coins with 170 gp, worth 170 gp
Iqbel Snguth, male zombie tiefling sprinter (TL 6)
Abilities:
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
Carrying the following:
a box of coins with 170 gp, worth 170 gp
6. Storeroom
This room is a square 30' wide and 30' long. A few broken crates and boxes are strewn about. There's a plain door in the northeast. A decaying door is in the southwest. It is locked. A plain door lies in the southeast. A simple door is in the northwest. There is a simple door in the southeast. Torches line the walls.
There is a wandering creature here.
goat, lethargic (TL 0)
7. Chamber
This rectangular room is 25' wide and 10' long. The stone tile flooring is cracked in places. There is a plain door in the southwest. There is a simple door in the northeast. A gold-trimmed door lies in the southwest. Torches line the walls.
There is a wandering creature here.
cow, hunting (TL 1)
Carrying the following:
a rough key that unlocks the door between room 15 and room 6, worth 2 cp
8. Chamber
This rectangular room is 25' wide and 30' long. There is a pile of rags here. There's a simple door in the northwest. An iron-trimmed door lies in the south. A plain door is in the southeast. There is a large lit brazier in the middle of the room.
9. Storeroom
This room is dark.
This rectangular room is 30' wide and 30' long. Stone tile flooring is cracked in places. Boxes are stacked in corners here. There is a pile of random debris here. There is a copper-trimmed door in the southeast. There's a rotted door in the southeast. It is locked. A gold-trimmed door lies in the northeast.
Treasure
a rough key that unlocks the door between room 16 and room 11
10. Storeroom
This room is dark.
This rectangular room is 15' wide and 30' long. Crates and large boxes line the walls. There is a gold-trimmed door in the northwest. There is a simple door in the northwest. There is a plain door in the southeast.
There's a plain door in the southeast. It cannot be opened from this side.
There is a wandering creature here.
black pudding, lethargic (TL 4)
Abilities:
metal dissolution: dissolve nonmagical metal things
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
11. Chamber
This room is dark.
This rectangular room is 25' wide and 30' long. An iron-trimmed door lies in the northeast. A rotted door lies in the southeast. There is a simple door in the south. There is a plain door in the northwest. There is a rotted door in the southwest. A plain door lies in the northeast. It is locked.
There is a wandering creature here.
harpy, hunting (TL 2)
Abilities:
flight: can fly
12. Chamber
This room is dark.
This room is a square 30' wide and 15' long. The floor is stone tile. There is an ornate door in the northwest. There's a rotted door in the northwest. It is locked. A plain door is in the northeast. A decaying door is in the southwest.
There is a wandering creature here.
harpy, cautious (TL 2)
Abilities:
flight: can fly
13. Chamber
This room is dark.
This chamber is 15' wide and 15' long. A rotted door is in the northeast. A silver-trimmed door lies in the southwest. There is a rotted door in the northeast.
14. Storeroom
This room is dark.
This storeroom is 10' wide and 20' long. Crates and large boxes line the walls. There's a simple door in the northwest. A simple door is in the southwest.
There are 3 wandering creatures here.
worg, lethargic (TL 3)
Abilities:
darkvision: can see in the dark
worg, resting (TL 3)
Abilities:
darkvision: can see in the dark
Carrying the following:
a ornate key that unlocks the door between room 19 and room 28, worth 2 cp
worg, stalking (TL 3)
Abilities:
darkvision: can see in the dark
15. Chamber
This chamber is 25' wide and 25' long. One of the corners has a large pile of filthy rags. A decaying door lies in the northeast. It is locked. A simple door lies in the southwest. There is a plain door in the northwest. There is a carved door in the northeast. There are lit braziers around the room here.
There are 4 skeletons here.
Nadrong Iebsberg, male skeletal tiefling soldier (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a rapier with a straight titanium blade, tin hilt, and blackwood handle, worth 175 gp
a brass corrugated breastplate decorated with gold edging, worth 600 gp
a bag of coins with 11 ep, worth 5 gp
Qidric Eebsberg, male skeletal tiefling guard (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a white gold blade and pine body, worth 51 gp
a chain shirt made of adamantine, worth 50,045 gp
a bag of coins with 11 ep, worth 5 gp
Ubbor Urnithion, male skeletal tiefling guard (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a serrated gold blade and padded ebony body, worth 51 gp
a chain shirt made of heavy steel rings, worth 145 gp
Udkul Slotcher, male skeletal tiefling guard (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a straight mithril blade and walnut body, worth 81 gp
a chain shirt made of adamantine, worth 50,045 gp
16. Storeroom
This storeroom is 10' wide and 10' long. Many boxes are stacked here. Dense cobwebs hang down from the ceiling. A plain door is in the northwest. There is a rotted door in the southeast. There is a plain door in the southwest. It is locked. There are lit braziers around the room here.
17. Chamber
This rectangular room is 25' wide and 20' long. The stone tile flooring is cracked in places. A simple door is in the northwest. A copper-trimmed door lies in the southeast. A carved door is in the southwest. Torches line the walls.
There is a wandering creature here.
brown pudding, lethargic (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
18. Fountain Chamber
This rectangular room is 10' wide and 10' long. Two fountains lie on either side of the room. There's a plain door in the northwest. There is a carved door in the southwest. A few torches sit in sconces on the walls.
There is a wandering creature here.
giant bee, resting (TL 2)
Abilities:
flight: can fly
19. Storeroom
This room is dark.
This room is a square 30' wide and 15' long. Many boxes are stacked here. There is a pile of random debris here. There is a copper-trimmed door in the northeast. A decaying door is in the southeast. It is locked. There's a plain door in the southwest. A decaying door is in the northeast.
There are 4 wandering creatures here.
ghoul, hunting (TL 4)
ghoul, hunting (TL 4)
ghoul, hunting (TL 4)
ghoul, resting (TL 4)
20. Storeroom
This room is dark.
This room is a square 15' wide and 10' long. Crates and large boxes line the walls. There are a lot of cobwebs here. A plain door is in the northeast.
a rapier with a steel blade, brass hilt, and worn cherry handle, worth 25 gp
a titanium corrugated breastplate decorated with white gold edging, worth 75,500 gp
a purse of coins with 15 sp, worth 1 gp
21. Storeroom
This room is dark.
This storeroom is 25' wide and 10' long. Boxes are stacked in corners here. One of the corners has a large pile of filthy rags. There is a rotted door in the northwest. There is a simple door in the northwest. There is a gold-trimmed door in the south. A plain door lies in the northeast.
There are 2 wandering creatures here.
lemure, resting (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
lemure, hunting (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
22. Chamber
This rectangular room is 25' wide and 15' long. A plain door is in the southeast. An ornate door is in the south. There is a large lit brazier in the middle of the room.
There are 5 zombies here.
Tedric Beolor, male zombie tiefling sprinter (TL 6)
Abilities:
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
Diplun Usmfird, male zombie tiefling shambler (TL 6)
Abilities:
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
23. Storeroom
This room is dark.
This rectangular room is 10' wide and 20' long. Many boxes are stacked here. A copper-trimmed door lies in the southwest.
Treasure
a large chest of coins with 2,900 cp, 1,000 sp, and 60 gp, a carved bone statuette worth 31 gp, a small mirror set in a painted wood frame worth 22 gp, a silver ewer worth 33 gp, a silver ewer worth 32 gp, a small gold bracelet worth 25 gp, a copper chalice with silver filigree worth 34 gp, and a carved bone statuette worth 23 gp
24. Chamber
This room is dark.
This rectangular room is 30' wide and 10' long. A gold-trimmed door lies in the northwest. A rough door is in the southwest.
There are 3 wandering creatures here.
hell hound, stalking (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
hell hound, sleeping (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
hell hound, sleeping (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
Treasure
a chest of coins containing 2,600 cp, 1,200 sp, and 60 gp, a chalcedony worth 46 gp, a zircon worth 49 gp, a zircon worth 46 gp, a citrine worth 46 gp, an onyx worth 48 gp, and a moonstone worth 49 gp
25. Chamber
This room is dark.
This chamber is 15' wide and 25' long. A rough door is in the northeast.
There is a wandering creature here.
hippogriff, sleeping (TL 4)
Abilities:
flight: can fly
26. Chamber
This room is dark.
This rectangular room is 10' wide and 15' long. The stone tile flooring is broken in places. A rotted door is in the west. A rotted door lies in the northeast. A plain door is in the southwest.
There is a wandering creature here.
black pudding, hunting (TL 4)
Abilities:
metal dissolution: dissolve nonmagical metal things
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
27. Storeroom
This storeroom is 20' wide and 15' long. Boxes are stacked in corners here. There's a plain door in the northeast. A rotted door is in the southeast. There is a large lit brazier in the middle of the room.
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
Carrying the following:
a chest of coins containing 1,600 cp and 20 ep, worth 26 gp
28. Storeroom
This rectangular room is 25' wide and 15' long. The stone tile flooring is broken in places. Many boxes are stacked here. There is a pile of rags here. There's a decaying door in the northwest. It is locked. A plain door is in the northeast. There is an ornate door in the northeast. There's a rotted door in the southwest. Torches line the walls.
There is a wandering creature here.
goat, hunting (TL 0)
29. Storeroom
This room is dark.
This rectangular room is 10' wide and 10' long. Boxes are stacked in corners here. A silver-trimmed door lies in the northeast.
There is a wandering creature here.
steam mephit, resting (TL 7)
Abilities:
spell: blur: can cast blur
steam explosion on death: explodes in steam on death
scalding steam breath: can breathe scalding steam
immunity: fire: is immune to fire
immunity: poison: is immune to poison
30. Storeroom
This rectangular room is 30' wide and 30' long. Crates and large boxes line the walls. Dense cobwebs hang down from the ceiling. A plain door is in the northwest. There's a plain door in the northwest. There's a carved door in the northeast. There is a large lit brazier in the middle of the room.
a large chest of coins holding 2,200 cp, 600 sp, and 50 gp, a carved bone statuette worth 24 gp, a copper chalice with silver filigree worth 25 gp, an embroidered silk handkerchief worth 32 gp, a copper chalice with silver filigree worth 20 gp, a small mirror set in a painted wood frame worth 28 gp, a pair of engraved bone dice worth 24 gp, and an embroidered silk handkerchief worth 25 gp, inside stacked boxes