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Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

The Mausoleum of Waking Nightmares

Environment: arctic

Total Threat Level: 68

Average Threat Level: 5

1. Entrance

This entrance is 15' wide and 20' long. The stairs leading out of the dungeon are here. A plain door lies in the southwest. A simple door lies in the northeast. There are lit braziers around the room here.

2. Chamber

This room is dark.

This chamber is 25' wide and 20' long. There's a simple door in the southeast. There is a plain door in the northwest. An iron-trimmed door lies in the southeast.

There is a wandering creature here.

black pudding, resting (TL 4)

Abilities:

  • metal dissolution: dissolve nonmagical metal things
  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

3. Chamber

This room is dark.

This chamber is 15' wide and 15' long. There is a pile of random debris here. A plain door is in the southwest. A rough door is in the northwest.

4. Storeroom

This room is dark.

This storeroom is 10' wide and 15' long. The stone tile flooring is broken in places. Boxes are stacked in corners here. A plain door is in the northeast. A simple door lies in the southeast.

There are 5 swarming insects here.

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, stalking (TL 2)

Abilities:

  • flight: can fly

5. Storeroom

This room is dark.

This square room is 30' wide and 25' long. The stone tile flooring is broken in places. Boxes are stacked in corners here. There is a simple door in the northeast. There is a plain door in the southeast. A rotted door lies in the southeast. There's an iron-trimmed door in the southwest.

Treasure

  • a chest of coins holding 1,900 cp, 1,300 sp, and 70 gp, a malachite worth 9 gp, a banded agate worth 9 gp, a tiger eye worth 9 gp, a malachite worth 9 gp, an obsidian worth 9 gp, a blue quartz worth 9 gp, a turquoise worth 9 gp, a moss agate worth 9 gp, a banded agate worth 9 gp, a banded agate worth 9 gp, and an obsidian worth 9 gp, inside stacked boxes

6. Chamber

This room is dark.

This chamber is 15' wide and 20' long. The floor is marble. A simple door lies in the southwest.

7. Fountain Chamber

This rectangular room is 10' wide and 10' long. Stone tile flooring is cracked in places. There is an elegant fountain here. There is a rough door in the southwest. There's a simple door in the northwest. Torches line the walls.

There is a wandering creature here.

fire beetle, lethargic (TL 2)

Abilities:

  • illumination: glows with soft orange light

8. Chamber

This room is dark.

This chamber is 10' wide and 15' long. There is a simple door in the northwest. There's a plain door in the northeast.

There is a wandering creature here.

darkmantle, lethargic (TL 2)

Abilities:

  • stalactite disguise: can disguise as stalactite

9. Chamber

This room is dark.

This room is a square 25' wide and 25' long. The floor is marble. There is a pile of rags here. A plain door is in the southwest. A plain door lies in the north. There's a simple door in the southeast. There is a plain door in the northeast.

Treasure

  • a simple key that unlocks the door between room 20 and room 17

10. Chamber

This square room is 10' wide and 15' long. Much of the floor is covered in debris. A simple door is in the southwest. A rough door is in the southeast. There are lit braziers around the room here.

11. Chamber

This rectangular room is 20' wide and 30' long. The marble flooring is cracked in places. A rough door is in the southwest. There is a simple door in the southwest. There's a plain door in the northeast. There are lit braziers around the room here.

12. Chamber

This room is dark.

This rectangular room is 20' wide and 25' long. Small piles of rags are scattered across the floor. There is a simple door in the southeast. There's a plain door in the northwest.

There are 3 swarming insects here.

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, lethargic (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

13. Storeroom

This room is dark.

This square room is 30' wide and 10' long. Stone tile flooring is cracked in places. Boxes are stacked in corners here. There is a pile of random debris here. There is a rotted door in the northwest. A rough door is in the northeast. A plain door lies in the northwest.

There is a wandering creature here.

giant ant, resting (TL 1)

14. Chamber

This room is dark.

This rectangular room is 20' wide and 30' long. A simple door is in the southwest. There is a painted door in the northeast.

There is a wandering creature here.

ice mephit, cautious (TL 8)

Abilities:

  • spell: fog cloud: can cast fog cloud
  • ice explosion on death: explodes in ice shards on death
  • breath weapon: frost: can breathe frost
  • immunity: cold: is immune to cold

15. Chamber

This room is dark.

This room is a square 30' wide and 25' long. A rough door lies in the northwest. There's a simple door in the northeast.

There is a wandering creature here.

blue slime, lethargic (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

16. Storeroom

This storeroom is 30' wide and 10' long. Boxes are stacked in corners here. There is a simple door in the southwest. Torches line the walls.

There are 5 skeletons here.

Dorseq Ushlangt, male skeletal orc warrior (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a club with a carved aspen body and a long deer hide wrapped handle, worth 1 sp

Berzuk Ivklind, male skeletal orc soldier (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a long sword with a simple copper blade, unadorned tin hilt, and aspen handle, worth 15 gp
  • a cuirass made of tin trimmed with gold, worth 460 gp

Effring Apubnam, male skeletal orc soldier (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a long sword with a straight copper blade, simple tin hilt, and rough aspen handle, worth 15 gp
  • an iron cuirass decorated with silver edging, worth 500 gp
  • a pouch of coins with 11 gp, worth 11 gp

Ibgur Kyper, male skeletal orc soldier (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a long sword with a worn tin blade, simple white gold hilt, and poplar handle, worth 65 gp
  • a gold cuirass trimmed with copper, worth 50,400 gp

Tarania Ikennum, female skeletal orc soldier (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a long sword with a simple steel blade, straight iron hilt, and worn blackwood handle, worth 16 gp
  • a cuirass made of adamantine decorated with tin edging, worth 100,400 gp

17. Chamber

This room is dark.

This chamber is 30' wide and 15' long. There is a simple door in the northwest. There is a rough door in the southeast. It is locked.

Treasure

  • a plain key that unlocks the door between room 22 and room 23

18. Storeroom

This square room is 25' wide and 15' long. Many boxes are stacked here. There is a simple door in the northeast. A simple door lies in the southeast. There are lit braziers around the room here.

19. Chamber

This chamber is 20' wide and 15' long. Marble flooring is cracked in places. A painted door lies in the west. There's a copper-trimmed door in the southeast. A few torches sit in sconces on the walls.

20. Chamber

This room is dark.

This chamber is 15' wide and 25' long. A rough door lies in the northwest. It is locked.

There are 3 wandering creatures here.

bear, resting (TL 2)

bear, cautious (TL 2)

bear, hunting (TL 2)

21. Chamber

This room is dark.

This room is a square 20' wide and 10' long. A copper-trimmed door is in the southwest.

There is a wandering creature here.

baboon, cautious (TL 0)

22. Chamber

This rectangular room is 30' wide and 30' long. A rotted door is in the northeast. It is locked. A simple door lies in the northwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

darkmantle, lethargic (TL 2)

Abilities:

  • stalactite disguise: can disguise as stalactite

23. Chamber

This room is dark.

This rectangular room is 10' wide and 25' long. There's a rotted door in the northwest. It is locked.

There are 2 undead here.

zombie lion, lethargic (TL 7)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

zombie lion, lethargic (TL 7)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies