Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Domain of the Vile Order
Environment: urban
Total Threat Level: 139
Average Threat Level: 10
1. Entrance
This room is a square 20' wide and 15' long. Stone tile flooring is cracked in places. The stairs leading out of the dungeon are here. A simple door is in the southwest. A carved door is in the southeast. Torches line the walls.
2. Altar Room
This room is dark.
This rectangular room is 15' wide and 50' long. Stone tile flooring is cracked in places. There is a blood-covered altar here. There is a simple door in the northeast. An ornate door is in the northeast. There is a decaying door in the southwest. There's a plain door in the northwest.
There are 3 cult acolytes here.
Orwen Beachsong, female elven cult acolyte (TL 4)
Abilities:
darkvision: can see in the dark
trance: can meditate instead of sleeping
immunity: sleep: cannot be put to sleep by magic
Carrying the following:
a quarterstaff with a cedar body, worth 2 sp
a robe with embossed gold clasps, worth 50 gp
a bag of coins containing 16 cp, worth 1 sp
Eringdur Whiteguard, male elven cult acolyte (TL 4)
Abilities:
darkvision: can see in the dark
trance: can meditate instead of sleeping
immunity: sleep: cannot be put to sleep by magic
Carrying the following:
a quarterstaff with a stained birch body, worth 2 sp
a robe with embossed white gold buttons, worth 50 gp
Erimwe Skycrown, female elven cult acolyte (TL 4)
Abilities:
darkvision: can see in the dark
trance: can meditate instead of sleeping
immunity: sleep: cannot be put to sleep by magic
Carrying the following:
a quarterstaff with a carved ironwood body, worth 8 sp
a robe with bunched sleeves, worth 8 sp
3. Barracks
This barracks is 60' wide and 50' long. There are many bunk beds here. Each bed has a chest at the foot. A plain door is in the southwest. A simple door is in the southwest. There's a plain door in the southeast. There's a simple door in the northwest. Torches line the walls.
4. Storeroom
This room is dark.
This storeroom is 10' wide and 20' long. Crates and large boxes line the walls.
There's a simple door in the northeast. A tapestry obscures it.
a quarterstaff with a painted ironwood body, worth 8 sp
a robe made of fine silk with a open collar, worth 1 gp
a purse of coins holding 15 gp, worth 15 gp
6. Storeroom
This room is dark.
This storeroom is 15' wide and 20' long. Many boxes are stacked here. There is a decaying door in the north. A simple door lies in the south. There's a simple door in the northeast.
7. Storeroom
This room is dark.
This room is a square 20' wide and 15' long. Many boxes are stacked here. There are a lot of cobwebs here. There's a simple door in the southwest.
A decaying door lies in the northwest. It is practically undetectable except for a thin seam visible only on close inspection.There's a plain door in the northeast. A tapestry obscures it.
There are 4 lesser demons here.
imp, lethargic (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, lethargic (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, lethargic (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, hunting (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
8. Storeroom
This room is dark.
This square room is 15' wide and 25' long. Many boxes are stacked here. A plain door is in the northwest.
A decaying door is in the east. A tapestry obscures it.
a quarterstaff with a painted pine body, worth 2 sp
a robe with volumnous sleeves, worth 1 sp
Indúne Windcrown, male elven cult acolyte (TL 4)
Abilities:
darkvision: can see in the dark
trance: can meditate instead of sleeping
immunity: sleep: cannot be put to sleep by magic
Carrying the following:
a quarterstaff with an engraved walnut body, worth 2 sp
a robe with rough silver clasps, worth 9 sp
a purse of coins with 7 sp, worth 7 sp
Treasure
a large chest of coins holding 1,800 cp, 1,500 sp, and 110 gp, a black velvet mask stitched with silver thread worth 28 gp, a cloth-of-gold vestments worth 26 gp, a carved bone statuette worth 26 gp, a cloth-of-gold vestments worth 29 gp, a silver ewer worth 16 gp, a pair of engraved bone dice worth 28 gp, and a carved bone statuette worth 30 gp
a large chest of coins containing 1,900 cp, 700 sp, and 100 gp, a black velvet mask stitched with silver thread worth 30 gp, a small gold bracelet worth 16 gp, a silver ewer worth 20 gp, a black velvet mask stitched with silver thread worth 17 gp, a cloth-of-gold vestments worth 27 gp, a silver ewer worth 15 gp, and a gold locket with a painted portrait inside worth 34 gp, inside stacked boxes
9. Chamber
This room is dark.
This rectangular room is 15' wide and 20' long. There's an ornate door in the northwest. There is an ornate door in the southeast.
This chamber is 25' wide and 20' long. A carved door lies in the southwest. A painted door lies in the southeast. There is an ornate door in the northeast.
There is a cult priest here.
Arkurin Nightstar, male elven cult priest (TL 6)
Abilities:
darkvision: can see in the dark
trance: can meditate instead of sleeping
immunity: sleep: cannot be put to sleep by magic
demonic spellcasting: casts demonic spells
Carrying the following:
a staff with a carved cedar body, worth 2 sp
a robe with short sleeves, worth 2 sp
11. Chamber
This room is dark.
This chamber is 30' wide and 15' long. A decaying door is in the northwest. There is a rough door in the east.
There are 4 cult acolytes here.
Omonungqo Skywatcher, male elven cult acolyte (TL 4)
Abilities:
darkvision: can see in the dark
trance: can meditate instead of sleeping
immunity: sleep: cannot be put to sleep by magic
Carrying the following:
a quarterstaff with a pine body, worth 2 sp
a robe made of cotton with long sleeves, worth 4 cp
a quarterstaff with an engraved pine body, worth 2 sp
a robe made of fine silk with rough bronze clasps, worth 8 sp
Arwen Dawnstar, female elven cult acolyte (TL 4)
Abilities:
darkvision: can see in the dark
trance: can meditate instead of sleeping
immunity: sleep: cannot be put to sleep by magic
Carrying the following:
a quarterstaff with a fir body, worth 3 sp
a robe made of linen with lacing at the top, worth 50 gp
a purse of coins with 16 sp, worth 1 gp
12. Chamber
This rectangular room is 20' wide and 10' long. An ornate door is in the southwest. There's a simple door in the northeast. It is locked. An ornate door is in the southwest. Torches line the walls.
a robe made of cotton with volumnous sleeves, worth 50 gp
13. Chamber
This room is dark.
This rectangular room is 15' wide and 15' long. An ornate door lies in the southwest.
Treasure
a small key that unlocks the door between room 19 and room 12
14. Fountain Chamber
This room is dark.
This fountain chamber is 10' wide and 25' long. There is an ornate fountain here. One of the corners has a large pile of filthy rags. There's a decaying door in the southwest. There's a decaying door in the southeast.
a quarterstaff with a stained aspen body, worth 2 sp
a robe made of wool with dull copper clasps, worth 2 sp
Endíril Beachwalker, male elven cult acolyte (TL 4)
Abilities:
darkvision: can see in the dark
trance: can meditate instead of sleeping
immunity: sleep: cannot be put to sleep by magic
Carrying the following:
a quarterstaff with a blackwood body, worth 7 sp
a robe made of linen with bunched sleeves, worth 6 sp
15. Fountain Chamber
This square room is 15' wide and 25' long. There is a disused fountain here with brackish water. There is a copper-trimmed door in the southeast. Torches line the walls.
There is a rough door in the southwest. A tapestry obscures it.
16. Chamber
This room is dark.
This square room is 30' wide and 10' long. The stone tile flooring is broken in places. A copper-trimmed door lies in the northwest. There's a simple door in the northeast.
17. Storeroom
This room is dark.
This rectangular room is 20' wide and 30' long. The stone tile flooring is broken in places. Many boxes are stacked here. An ornate door is in the northwest. A painted door is in the northwest.
18. Storeroom
This storeroom is 20' wide and 25' long. Boxes are stacked in corners here. There is a pile of random debris here. There is a decaying door in the northeast. A copper-trimmed door lies in the southwest. There is a large lit brazier in the middle of the room.
19. Chamber
This room is a square 20' wide and 15' long. A simple door lies in the southwest. It is locked. There are lit braziers around the room here.
a robe made of fine silk with shiny tin clasps, worth 8 sp
20. Storeroom
This room is dark.
This storeroom is 20' wide and 20' long. A few broken crates and boxes are strewn about. The ceiling is partly covered in cobwebs. A simple door is in the northwest.
There is a cult priest here.
Elwen Dawnwalker, female elven cult priest (TL 6)
Abilities:
darkvision: can see in the dark
trance: can meditate instead of sleeping
immunity: sleep: cannot be put to sleep by magic
demonic spellcasting: casts demonic spells
Carrying the following:
a staff with a painted ironwood body, worth 8 sp
a robe made of cotton with long sleeves, worth 1 sp
21. Chamber
This room is dark.
This rectangular room is 25' wide and 10' long. Small piles of rags are scattered across the floor. A copper-trimmed door is in the northeast.
There is a cult high priest here.
Ampumiel Windcrown, female elven cult high priest (TL 7)
Abilities:
darkvision: can see in the dark
trance: can meditate instead of sleeping
immunity: sleep: cannot be put to sleep by magic
demonic spellcasting: casts demonic spells
Carrying the following:
a staff with a stained blackwood body, worth 7 sp
a dagger with a wide mithril blade, inlaid titanium hilt, and birch handle, worth 157 gp
a robe made of wool with shiny white gold clasps that is artfully embroidered, worth 50 gp