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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Tomb of Lost Souls

Environment: urban

Total Threat Level: 122

Average Threat Level: 7

1. Entrance

This room is dark.

This entrance is 15' wide and 20' long. The stairs leading out of the dungeon are here. There's a simple door in the north. A simple door is in the northwest. A painted door lies in the southwest. It is locked. There's a plain door in the northeast.

Treasure

  • a plain key that unlocks the door between room 1 and room 4

2. Chamber

This rectangular room is 20' wide and 20' long. A simple door is in the southeast. A plain door is in the northeast. A rough door lies in the northwest. There is a large lit brazier in the middle of the room.

There are 5 skeletons here.

Uqnea Boilor, female skeletal dragonborn warrior (TL 4)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a long knife with a wide titanium blade, curved steel hilt, and padded silver fir handle, worth 77 gp
  • a pouch of coins containing 14 sp, worth 1 gp

Aluma Atormen, female skeletal dragonborn soldier (TL 4)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a short sword with a tin blade, straight silver hilt, and silver fir handle, worth 10 gp
  • a tin corrugated breastplate decorated with bronze edging, worth 460 gp

Iqpir Uqudngang, male skeletal dragonborn warrior (TL 4)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a long knife with an adamantine blade, gem-studded titanium hilt, and padded silver fir handle, worth 177 gp

Salana Ifqlönd, female skeletal dragonborn guard (TL 4)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a simple brass blade and aspen body, worth 1 gp
  • a chain vest made of steel, worth 145 gp
  • a pouch of coins containing 14 sp, worth 1 gp

Ziruna Esngfurd, female skeletal dragonborn warrior (TL 4)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a long knife with a recently sharpened steel blade, adamantine hilt, and walnut handle, worth 102 gp
  • a pouch of coins containing 14 sp, worth 1 gp

3. Chamber

This chamber is 10' wide and 20' long. Much of the floor is covered in debris. A rotted door is in the northeast. A simple door lies in the northwest. There's a rough door in the southeast. There are lit braziers around the room here.

There are 4 skeletons here.

Bodruc Smoth, male skeletal tiefling guard (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a worn copper blade and ironwood body, worth 1 gp
  • a copper chain vest, worth 70 gp

Ajmia Smath, female skeletal tiefling warrior (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a long knife with an iron blade, mithril hilt, and embossed fir handle, worth 82 gp

Atoolom Ozfford, male skeletal tiefling warrior (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a long knife with an iron blade, mithril hilt, and carved ebony handle, worth 82 gp

Kilshog Osmfird, male skeletal tiefling guard (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a titanium blade and cherry body, worth 76 gp
  • a white gold chain vest, worth 25,045 gp

4. Chamber

This room is dark.

This chamber is 15' wide and 25' long. Debris of unknown origin is scattered about. There is a simple door in the southeast. A plain door is in the southwest. A painted door is in the northeast. It is locked.

There is a wandering creature here.

hippogriff, resting (TL 4)

Abilities:

  • flight: can fly

5. Chamber

This chamber is 30' wide and 10' long. A rotted door lies in the southwest. There's a carved door in the northwest. A plain door is in the northeast. There is a large lit brazier in the middle of the room.

6. Chamber

This room is dark.

This chamber is 25' wide and 30' long. A plain door lies in the northwest. A plain door is in the southwest. A plain door is in the southwest. An iron-trimmed door is in the southeast.

There is a wandering creature here.

black pudding, cautious (TL 4)

Abilities:

  • metal dissolution: dissolve nonmagical metal things
  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

7. Chamber

This chamber is 15' wide and 30' long. Marble flooring is cracked in places. There's an iron-trimmed door in the southwest. Torches line the walls.
A rough door lies in the northeast. A pile of trash obscures it.

There is a wandering creature here.

will o' the wisp, lethargic (TL 4)

Abilities:

  • illumination: glows with a bright light
  • minor invisibility: can become invisible unless attacking

Treasure

  • a large chest of coins with 1,900 cp, 700 sp, and 90 gp, an azurite worth 9 gp, a rhodochrosite worth 9 gp, an eye agate worth 9 gp, a malachite worth 9 gp, a lapis lazuli worth 9 gp, an eye agate worth 9 gp, a turquoise worth 9 gp, a malachite worth 9 gp, an eye agate worth 9 gp, an eye agate worth 9 gp, and a blue quartz worth 9 gp

8. Storeroom

This room is a square 10' wide and 30' long. Many boxes are stacked here. A simple door is in the southeast. A plain door lies in the southwest. There is a large lit brazier in the middle of the room.

9. Fountain Chamber

This room is dark.

This fountain chamber is 15' wide and 10' long. An old and disused fountain sits in the corner. There are a lot of cobwebs here. There is a plain door in the northeast.
A simple door is in the northwest. A tapestry obscures it.

There are 5 skeletons here.

Doqram Akland, male skeletal dragonborn soldier (TL 4)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a short sword with a tin blade, straight silver hilt, and rough pine handle, worth 10 gp
  • an iron corrugated breastplate trimmed with gold, worth 600 gp

Eema Gumders, female skeletal dragonborn soldier (TL 4)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a short sword with a simple copper blade, iron hilt, and worn cherry handle, worth 10 gp
  • an adamantine corrugated breastplate trimmed with copper, worth 100,450 gp
  • a pouch of coins holding 8 gp, worth 8 gp

Imnea Oshrimt, female skeletal dragonborn warrior (TL 4)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a long knife with a steel blade, titanium hilt, and carved fir handle, worth 77 gp
  • a pouch of coins holding 8 gp, worth 8 gp

Firedir Sorrier, male skeletal dragonborn soldier (TL 4)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a short sword with a worn bronze blade, straight mithril hilt, and ironwood handle, worth 90 gp
  • a corrugated breastplate made of adamantine decorated with copper edging, worth 100,450 gp

Dessica Iefdloend, female skeletal dragonborn guard (TL 4)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a bronze blade and ebony body, worth 1 gp
  • a chain vest made of steel rings, worth 145 gp

10. Chamber

This room is dark.

This chamber is 20' wide and 20' long. There is a rotted door in the northeast. There is a plain door in the northwest.

There is a wandering creature here.

grey ooze, stalking (TL 5)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • corrode metal: corrode metal
  • imitate oily pool: imitate oily pool

11. Chamber

This room is dark.

This chamber is 30' wide and 20' long. There is a rough door in the northwest. There is a plain door in the northeast.

12. Chamber

This room is dark.

This chamber is 20' wide and 10' long. A simple door lies in the southeast. A plain door lies in the southwest.
There is a simple door in the northeast. It's practically undetectable except for a thin seam visible only on close inspection.

13. Chamber

This chamber is 15' wide and 30' long. A plain door lies in the southeast. There's a silver-trimmed door in the northwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

boar, cautious (TL 1)

14. Storeroom

This room is dark.

This storeroom is 10' wide and 25' long. Boxes are stacked in corners here. There is a silver-trimmed door in the southeast.

There is a wandering creature here.

giant beetle, cautious (TL 1)

15. Chamber

This room is a square 15' wide and 20' long. One of the corners has a large pile of filthy rags. A carved door lies in the southeast. A simple door lies in the northeast. There's a simple door in the northwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

badger, cautious (TL 1)

16. Chamber

This chamber is 15' wide and 20' long. A plain door is in the southwest. Torches line the walls.

There are 5 skeletons here.

Kedric Zlitcher, male skeletal dragonborn guard (TL 4)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a serrated adamantine blade and embossed poplar body, worth 101 gp
  • a chain vest made of loose brass rings, worth 95 gp
  • a purse of coins with 26 cp, worth 2 sp

Iwngoa Smath, female skeletal dragonborn warrior (TL 4)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a long knife with a steel blade, steel hilt, and rough blackwood handle, worth 2 gp
  • a purse of coins with 26 cp, worth 2 sp

Qoezkom Oshlengk, male skeletal dragonborn soldier (TL 4)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a short sword with a tin blade, silver hilt, and cedar handle, worth 10 gp
  • an adamantine corrugated breastplate trimmed with bronze, worth 100,450 gp
  • a purse of coins with 26 cp, worth 2 sp

Ikierang Iepsburg, male skeletal dragonborn warrior (TL 4)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a long knife with a single-edged iron blade, inlaid titanium hilt, and pine handle, worth 77 gp
  • a purse of coins with 26 cp, worth 2 sp

Edaryn Toilor, female skeletal dragonborn guard (TL 4)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a worn steel blade and rough white cedar body, worth 1 gp
  • a tin chain vest, worth 50 gp
  • a purse of coins with 26 cp, worth 2 sp

17. Burial Chamber

This room is dark.

This rectangular room is 25' wide and 35' long. There is an ornate sarcophagus here. There is a pile of random debris here. A rotted door lies in the west. A plain door lies in the southwest. A copper-trimmed door is in the southeast. There's a rotted door in the southeast.

There are 2 wandering creatures here.

giant centipede, stalking (TL 2)

Abilities:

  • venomous bite: can bite with venom

giant centipede, sleeping (TL 2)

Abilities:

  • venomous bite: can bite with venom

18. Burial Chamber

This burial chamber is 50' wide and 45' long. The stone tile flooring is broken in places. There is a large, ornate coffin here. A simple door lies in the northwest. A plain door is in the northeast. A plain door lies in the northeast. There are lit braziers around the room here.

19. Storeroom

This room is dark.

This room is a square 15' wide and 15' long. Stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. A plain door is in the west. A copper-trimmed door lies in the northwest.

There is a wandering creature here.

ice mephit, stalking (TL 8)

Abilities:

  • spell: fog cloud: can cast fog cloud
  • ice explosion on death: explodes in ice shards on death
  • breath weapon: frost: can breathe frost
  • immunity: cold: is immune to cold

20. Chamber

This chamber is 10' wide and 30' long. A plain door lies in the northeast. There are lit braziers around the room here.

There is a wandering creature here.

shadow, stalking (TL 10)

Abilities:

  • amorphous: can squeeze through small spaces
  • immunity: necrotic magic: immune to necrotic magic
  • immunity: poison: immune to poison
  • darkvision: can see in the dark
  • drain strength: drains strength on melee attacks

21. Chamber

This rectangular room is 20' wide and 25' long. Marble flooring is cracked in places. A rotted door lies in the southwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

horse, hunting (TL 1)

22. Chamber

This room is dark.

This room is a square 20' wide and 15' long. There is a plain door in the northwest.

There is a lich here.

Laionn Warrider, female dragonborn lich (TL 11)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • necromantic spellcasting: casts necromantic spells