Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Barrows of Waking Nightmares
Environment: arctic
Total Threat Level: 120
Average Threat Level: 8
1. Entrance
This room is dark.
This entrance is 10' wide and 10' long. The entrance to the dungeon is here. There's a plain door in the northwest. There's a rough door in the southeast.
2. Storeroom
This storeroom is 15' wide and 20' long. Crates and large boxes line the walls. There is a plain door in the southeast. There's a painted door in the northwest. There's a simple door in the northeast. A few torches sit in sconces on the walls.
3. Burial Chamber
This room is dark.
This burial chamber is 35' wide and 30' long. There is an ornate sarcophagus here. Much of the floor is covered in debris. A plain door is in the southeast. A decaying door is in the northeast. A rough door lies in the southwest.
There is a wandering creature here.
cat, stalking (TL 0)
4. Chamber
This room is dark.
This rectangular room is 20' wide and 15' long. There is a painted door in the southeast. There's a silver-trimmed door in the northeast. A plain door lies in the northwest.
There are 2 wandering creatures here.
camel, lethargic (TL 1)
camel, stalking (TL 1)
Treasure
a chest of coins holding 2,200 cp, 1,200 sp, and 70 gp, a silver ewer worth 32 gp, a copper chalice with silver filigree worth 17 gp, a carved bone statuette worth 27 gp, a small gold bracelet worth 33 gp, a small gold bracelet worth 16 gp, and a copper chalice with silver filigree worth 33 gp
5. Chamber
This chamber is 10' wide and 15' long. Stone tile flooring is cracked in places. A plain door lies in the southeast. A simple door lies in the northeast. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
hippogriff, cautious (TL 4)
Abilities:
flight: can fly
Treasure
a chest of coins holding 2,500 cp, 900 sp, and 70 gp, a gold locket with a painted portrait inside worth 31 gp, a pair of engraved bone dice worth 28 gp, a silver ewer worth 20 gp, an embroidered silk handkerchief worth 26 gp, a copper chalice with silver filigree worth 32 gp, and an embroidered silk handkerchief worth 18 gp
6. Storeroom
This storeroom is 25' wide and 25' long. Crates and large boxes line the walls. A decaying door is in the northeast. There is a plain door in the northeast. There is a simple door in the southwest. A few torches sit in sconces on the walls.
a spear with a grooved mithril blade and ebony body, worth 81 gp
a tin chain hauberk, worth 60 gp
a bag of coins with 5 ep, worth 2 gp
Neklen Slutcher, male skeletal duergar soldier (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a shortbow with a carved aspen body and a sheep hide wrapped grip, worth 25 gp
a tin corrugated breastplate with brass edging, worth 460 gp
a bag of coins with 5 ep, worth 2 gp
7. Fountain Chamber
This room is a square 20' wide and 25' long. There is a disused fountain here with brackish water. One of the corners has a large pile of filthy rags. There is a plain door in the southeast. There's a plain door in the northeast. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
bat, sleeping (TL 1)
Abilities:
flight: can fly
8. Chamber
This square room is 30' wide and 25' long. The stone tile flooring is broken in places. Small piles of rags are scattered across the floor. A plain door is in the southwest. There is a simple door in the southwest. There is a plain door in the northeast. There are lit braziers around the room here.
There are 8 swarming insects here.
giant dragonfly, sleeping (TL 2)
Abilities:
flight: can fly
giant dragonfly, stalking (TL 2)
Abilities:
flight: can fly
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
giant dragonfly, hunting (TL 2)
Abilities:
flight: can fly
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
giant dragonfly, stalking (TL 2)
Abilities:
flight: can fly
giant dragonfly, stalking (TL 2)
Abilities:
flight: can fly
giant dragonfly, hunting (TL 2)
Abilities:
flight: can fly
9. Chamber
This room is dark.
This chamber is 15' wide and 30' long. A simple door is in the northeast. There is a painted door in the southwest.
There is a wandering creature here.
magma mephit, hunting (TL 7)
Abilities:
spell: heat metal: can cast heat metal
lava explosion on death: explodes in lava on death
breath weapon: fire: can breathe fire
immunity: fire: is immune to fire
10. Storeroom
This square room is 10' wide and 25' long. Many boxes are stacked here. An iron-trimmed door is in the southeast. A plain door is in the southwest. There are lit braziers around the room here.
There is a wandering creature here.
magma mephit, lethargic (TL 7)
Abilities:
spell: heat metal: can cast heat metal
lava explosion on death: explodes in lava on death
breath weapon: fire: can breathe fire
immunity: fire: is immune to fire
11. Storeroom
This storeroom is 10' wide and 20' long. A few broken crates and boxes are strewn about. A decaying door lies in the southwest. An iron-trimmed door is in the northwest. There is a painted door in the northeast. There are lit braziers around the room here.
There are 2 wandering creatures here.
rat, stalking (TL 0)
rat, cautious (TL 0)
12. Burial Chamber
This room is dark.
This rectangular room is 30' wide and 45' long. There is an ornate sarcophagus here. There's a plain door in the southwest. A plain door is in the southeast.
Treasure
a chest of coins holding 2,200 cp, 1,100 sp, and 100 gp, a black velvet mask stitched with silver thread worth 16 gp, a carved bone statuette worth 20 gp, a black velvet mask stitched with silver thread worth 20 gp, a copper chalice with silver filigree worth 22 gp, a pair of engraved bone dice worth 26 gp, and a pair of engraved bone dice worth 21 gp
13. Chamber
This rectangular room is 10' wide and 25' long. The marble flooring is cracked in places. Debris of unknown origin is scattered about. There's a silver-trimmed door in the west. There is a rough door in the southeast. A simple door is in the southwest. There are lit braziers around the room here.
a shortbow with a white cedar body and a cow leather wrapped grip, worth 25 gp
a silver corrugated breastplate with tin edging, worth 950 gp
14. Burial Chamber
This room is dark.
This burial chamber is 25' wide and 30' long. The stone tile flooring is cracked in places. There is a large stone sarcophagus here. There's a painted door in the southwest. There's a plain door in the northeast.
15. Burial Chamber
This room is dark.
This rectangular room is 40' wide and 30' long. The stone tile flooring is cracked in places. There are many coffins here. There is a pile of rags here. A rough door is in the northwest. A decaying door lies in the southeast. There's a simple door in the northeast.
16. Chamber
This room is a square 15' wide and 15' long. The marble flooring is cracked in places. A simple door lies in the west. A few torches sit in sconces on the walls.
There are 3 wandering creatures here.
giant spider, cautious (TL 3)
Abilities:
venomous bite: can bite with venom
spin web: can spin webs
giant spider, lethargic (TL 3)
Abilities:
venomous bite: can bite with venom
spin web: can spin webs
giant spider, stalking (TL 3)
Abilities:
venomous bite: can bite with venom
spin web: can spin webs
17. Storeroom
This room is dark.
This square room is 30' wide and 15' long. The stone tile flooring is cracked in places. Boxes are stacked in corners here. There is a plain door in the northwest.
There is a wandering creature here.
grey ooze, cautious (TL 5)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
corrode metal: corrode metal
imitate oily pool: imitate oily pool
18. Chamber
This room is a square 25' wide and 25' long. A painted door lies in the northeast. There is an iron-trimmed door in the southwest. A few torches sit in sconces on the walls.
There is a wandering creature here.
cockatrice, hunting (TL 2)
Abilities:
venomous bite: can bite with venom
19. Storeroom
This room is a square 10' wide and 25' long. Crates and large boxes line the walls. There are a lot of cobwebs here. Torches line the walls.
An iron-trimmed door is in the northeast. It is practically undetectable except for a thin seam visible only on close inspection.
There is a wandering creature here.
hell hound, hunting (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
Treasure
a large chest of coins containing 2,600 cp, 1,200 sp, and 110 gp, a moss agate worth 9 gp, a moss agate worth 9 gp, a lapis lazuli worth 9 gp, an irregular freshwater pearl worth 9 gp, a rhodochrosite worth 9 gp, a malachite worth 9 gp, and a tiger eye worth 9 gp, inside stacked boxes
20. Chamber
This room is dark.
This square room is 15' wide and 30' long. There's a plain door in the west.
There are 3 undead here.
zombie owlbear, stalking (TL 9)
Abilities:
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
zombie owlbear, lethargic (TL 9)
Abilities:
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
zombie owlbear, sleeping (TL 9)
Abilities:
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies