Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Domain of the Demonic Order
Environment: desert
Total Threat Level: 191
Average Threat Level: 10
1. Entrance
This square room is 10' wide and 15' long. The stairs out of the dungeon are here. There's a gold-trimmed door in the northeast. There is a plain door in the northwest. There's a plain door in the southwest. It is locked. There are lit braziers around the room here.
2. Altar Room
This room is dark.
This rectangular room is 50' wide and 15' long. On top of a stone dais is a long altar. There is a plain door in the southeast. There's a decaying door in the northwest. There is a simple door in the southwest. There is a plain door in the northwest. A plain door is in the southeast.
There are 4 cult acolytes here.
Bafur Rubychin, male dwarven cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a quarterstaff with a stained cedar body, worth 2 sp
a quarterstaff with a stained walnut body, worth 2 sp
a robe with long sleeves, worth 8 sp
Treasure
a chest of coins with 2,000 cp, 900 sp, and 70 gp, an azurite worth 9 gp, a tiger eye worth 9 gp, an irregular freshwater pearl worth 9 gp, a lapis lazuli worth 9 gp, a turquoise worth 9 gp, an eye agate worth 9 gp, and a turquoise worth 9 gp
3. Barracks
This rectangular room is 55' wide and 55' long. There are many bunk beds here. There are chests at the end of each bed. There's a plain door in the southeast. There is a plain door in the northeast. There is a plain door in the southwest. A plain door lies in the southeast. A carved door is in the south. There are lit braziers around the room here.
There is a cult priest here.
Anérion Skywalker, male elven cult priest (TL 6)
Abilities:
darkvision: can see in the dark
trance: can meditate instead of sleeping
immunity: sleep: cannot be put to sleep by magic
demonic spellcasting: casts demonic spells
Carrying the following:
a quarterstaff with a carved cedar body, worth 2 sp
a robe made of wool with a tight collar, worth 2 sp
4. Chamber
This chamber is 10' wide and 25' long. There is a plain door in the southwest. A few torches sit in sconces on the walls.
Treasure
a small key that unlocks the door between room 9 and room 24
5. Chamber
This room is dark.
This room is a square 30' wide and 10' long. A plain door is in the southwest. A carved door is in the northeast.
6. Storeroom
This room is dark.
This rectangular room is 30' wide and 25' long. A few broken crates and boxes are strewn about. A carved door lies in the northwest. There is a rotted door in the southeast. A plain door lies in the northeast.
This rectangular room is 40' wide and 20' long. There is a blood-covered altar here. A plain door is in the southwest. A decaying door is in the southeast. A simple door lies in the southeast.
There are 4 cult acolytes here.
Ondéril Winterbell, male elven cult acolyte (TL 4)
Abilities:
darkvision: can see in the dark
trance: can meditate instead of sleeping
immunity: sleep: cannot be put to sleep by magic
Carrying the following:
a quarterstaff with a stained walnut body, worth 2 sp
a robe made of cotton with a tight collar, worth 8 cp
a quarterstaff with a stained cherry body, worth 4 sp
a robe with round gold clasps, worth 50 gp
a pouch of coins with 16 cp, worth 1 sp
8. Chamber
This chamber is 15' wide and 20' long. The marble flooring is broken in places. A plain door lies in the northwest. A rotted door lies in the southeast. There is a large lit brazier in the middle of the room.
Treasure
a plain key that unlocks the door between room 10 and room 13
9. Storeroom
This storeroom is 15' wide and 10' long. A few broken crates and boxes are strewn about. A rough door is in the southwest. There is a simple door in the northeast. A rotted door lies in the southeast. It is locked. There is a large lit brazier in the middle of the room.
There are 3 cult acolytes here.
Undúril Summerwalker, male elven cult acolyte (TL 4)
Abilities:
darkvision: can see in the dark
trance: can meditate instead of sleeping
immunity: sleep: cannot be put to sleep by magic
Carrying the following:
a quarterstaff with a stained blackwood body, worth 7 sp
a robe with long sleeves, worth 8 sp
Unórion Skywalker, male elven cult acolyte (TL 4)
Abilities:
darkvision: can see in the dark
trance: can meditate instead of sleeping
immunity: sleep: cannot be put to sleep by magic
Carrying the following:
a quarterstaff with a painted walnut body, worth 2 sp
a robe made of fine silk with embossed brass buttons, worth 9 sp
a purse of coins with 13 gp, worth 13 gp
Karelien Windwalker, male elven cult acolyte (TL 4)
Abilities:
darkvision: can see in the dark
trance: can meditate instead of sleeping
immunity: sleep: cannot be put to sleep by magic
Carrying the following:
a quarterstaff with a walnut body, worth 2 sp
a robe made of wool with lacing down the middle, worth 1 sp
10. Chamber
This square room is 25' wide and 10' long. Much of the floor is covered in debris. A rotted door lies in the west. A simple door lies in the northeast. A plain door lies in the east. It is locked. Torches line the walls.
A rough door lies in the southeast. It cannot be opened from this side.
11. Chamber
This room is a square 25' wide and 20' long. There is a pile of random debris here. A plain door is in the northeast. There's a plain door in the southeast. It is locked. A plain door is in the southwest. Torches line the walls.
There is a cult priest here.
Dréin Rockhill, male dwarven cult priest (TL 4)
Abilities:
darkvision: can see in the dark
demonic spellcasting: casts demonic spells
Carrying the following:
a quarterstaff with an engraved silver fir body, worth 3 sp
a robe with embossed bronze clasps, worth 1 sp
a purse of coins holding 12 cp, worth 1 sp
a simple key that unlocks the door between room 20 and room 18, worth 5 cp
12. Chamber
This room is dark.
This rectangular room is 25' wide and 20' long. The marble flooring is cracked in places. One of the corners has a large pile of filthy rags. There's a rough door in the northeast. A plain door is in the northwest. A gold-trimmed door is in the southeast. There is a decaying door in the northeast.
There is a cult priest here.
Tufar Goldbane, male dwarven cult priest (TL 4)
Abilities:
darkvision: can see in the dark
demonic spellcasting: casts demonic spells
Carrying the following:
a quarterstaff with a cedar body, worth 2 sp
a robe with lacing down the middle, worth 50 gp
a pouch of coins containing 23 cp, worth 2 sp
13. Chamber
This rectangular room is 20' wide and 25' long. A decaying door is in the northwest. There's a decaying door in the southeast. There's a plain door in the west. It is locked. Torches line the walls.
There are 4 lesser demons here.
imp, cautious (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, hunting (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, hunting (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, cautious (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
14. Altar Room
This altar room is 40' wide and 25' long. On top of a stone dais is a long altar. One of the corners has a large pile of filthy rags. A gold-trimmed door lies in the northeast. A plain door is in the southeast. A plain door is in the northeast. A simple door lies in the southeast. A few torches sit in sconces on the walls.
There are 3 cult acolytes here.
Imimenke Winterflower, male elven cult acolyte (TL 4)
Abilities:
darkvision: can see in the dark
trance: can meditate instead of sleeping
immunity: sleep: cannot be put to sleep by magic
Carrying the following:
a quarterstaff with a blackwood body, worth 7 sp
a robe made of linen with bunched sleeves, worth 2 sp
a quarterstaff with a stained cedar body, worth 2 sp
a robe made of cotton with a open collar, worth 1 sp
a bag of coins containing 14 sp, worth 1 gp
Oremtur Greenbell, male elven cult acolyte (TL 4)
Abilities:
darkvision: can see in the dark
trance: can meditate instead of sleeping
immunity: sleep: cannot be put to sleep by magic
Carrying the following:
a quarterstaff with a painted oak body, worth 2 sp
a robe with lacing halfway down, worth 50 gp
a bag of coins containing 14 sp, worth 1 gp
15. Fountain Chamber
This fountain chamber is 25' wide and 10' long. The floor is stone tile. There is a disused fountain here with brackish water. Small piles of rags are scattered across the floor. There's a rough door in the northeast. A simple door is in the northeast. There is a simple door in the southwest. Torches line the walls.
16. Chamber
This room is dark.
This rectangular room is 25' wide and 20' long. A decaying door is in the northeast. A rough door lies in the southwest. A rotted door lies in the southwest. A carved door lies in the northwest.
17. Storeroom
This rectangular room is 10' wide and 20' long. Stone tile flooring is cracked in places. Crates and large boxes line the walls. The ceiling is partly covered in cobwebs. A decaying door lies in the northeast. There's a decaying door in the northwest. A plain door is in the southwest. There is a large lit brazier in the middle of the room.
a quarterstaff with a carved blackwood body, worth 7 sp
a robe with embossed copper buttons, worth 8 sp
Tamli Battlefall, male dwarven cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a quarterstaff with a carved ironwood body, worth 8 sp
a robe with embossed brass buttons, worth 2 sp
Defur Rockbane, male dwarven cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a quarterstaff with an engraved ironwood body, worth 8 sp
a robe with short sleeves, worth 50 gp
a purse of coins containing 4 pp, worth 40 gp
18. Storeroom
This room is dark.
This rectangular room is 10' wide and 30' long. Many boxes are stacked here. There's a simple door in the northeast. A carved door lies in the southwest. It is locked. A decaying door lies in the southwest.
Treasure
a large chest of coins with 2,200 cp, 1,200 sp, and 90 gp, a star rose quartz worth 49 gp, a chalcedony worth 45 gp, a carnelian worth 45 gp, an onyx worth 49 gp, and a star rose quartz worth 47 gp, inside stacked boxes
19. Chamber
This room is dark.
This room is a square 25' wide and 25' long. There's a rotted door in the southwest. There is a painted door in the east. There is a decaying door in the northeast.
There are 2 lesser demons here.
imp, sleeping (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
Carrying the following:
a simple key that unlocks the door between room 23 and room 11, worth 8 cp
imp, stalking (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
20. Chamber
This room is a square 10' wide and 10' long. Much of the floor is covered in debris. There is a carved door in the southeast. It is locked. There are lit braziers around the room here.
a quarterstaff with an engraved aspen body, worth 2 sp
a robe with short sleeves, worth 1 sp
a pouch of coins with 10 sp, worth 1 gp
a ornate key that unlocks the door between room 24 and room 1, worth 9 cp
Anúlion Bluewalker, male elven cult acolyte (TL 4)
Abilities:
darkvision: can see in the dark
trance: can meditate instead of sleeping
immunity: sleep: cannot be put to sleep by magic
Carrying the following:
a quarterstaff with a blackwood body, worth 7 sp
a robe with wide sleeves, worth 50 gp
a pouch of coins with 10 sp, worth 1 gp
Endáne Bluegrove, male elven cult acolyte (TL 4)
Abilities:
darkvision: can see in the dark
trance: can meditate instead of sleeping
immunity: sleep: cannot be put to sleep by magic
Carrying the following:
a quarterstaff with a carved ebony body, worth 1 gp
a robe made of cotton with lacing at the top, worth 50 gp
a pouch of coins with 10 sp, worth 1 gp
21. Fountain Chamber
This fountain chamber is 10' wide and 20' long. Two fountains lie on either side of the room. Small piles of rags are scattered across the floor. A rotted door is in the northeast. There are lit braziers around the room here.
There is a cult priest here.
Ponli Gembeard, male dwarven cult priest (TL 4)
Abilities:
darkvision: can see in the dark
demonic spellcasting: casts demonic spells
Carrying the following:
a quarterstaff with a walnut body, worth 2 sp
a robe with round copper buttons, worth 1 sp
a purse of coins with 14 sp, worth 1 gp
22. Storeroom
This room is dark.
This storeroom is 25' wide and 25' long. A few broken crates and boxes are strewn about. A rough door is in the northeast.
23. Chamber
This room is dark.
This chamber is 15' wide and 15' long. There's a gold-trimmed door in the northwest. A plain door lies in the northeast. It is locked.
24. Chamber
This room is dark.
This room is a square 30' wide and 25' long. There is a simple door in the northwest. A plain door lies in the northeast. It is locked. An ornate door is in the northeast. A rotted door is in the northwest. It is locked.
There are 4 lesser demons here.
imp, lethargic (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, sleeping (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, sleeping (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, sleeping (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
25. Chamber
This room is dark.
This rectangular room is 15' wide and 15' long. There are a lot of cobwebs here. There's a painted door in the west. There's a carved door in the southeast.
This chamber is 25' wide and 15' long. The floor is marble. Debris of unknown origin is scattered about. There is a gold-trimmed door in the east. There is a rough door in the northwest. There's a simple door in the northeast. There are lit braziers around the room here.
28. Chamber
This chamber is 10' wide and 15' long. There's a plain door in the northwest. A gold-trimmed door is in the west. There are lit braziers around the room here.