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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Domain of the Cursed Archmage

Environment: forest

Total Threat Level: 61

Average Threat Level: 4

1. Entrance

This room is dark.

This entrance is 15' wide and 10' long. There is a set of stairs here leading out of the dungeon. A simple door lies in the north. There is a copper-trimmed door in the southeast.

2. Laboratory

This laboratory is 20' wide and 20' long. The stone tile flooring is cracked in places. There are several tables here with various devices on them. There is a cabinet here. There's a simple door in the southeast. There's a gold-trimmed door in the northwest. A few torches sit in sconces on the walls.

There is a wandering creature here.

ape, stalking (TL 1)

3. Laboratory

This laboratory is 20' wide and 25' long. The stone tile flooring is broken in places. There is a large table here with a wide array of alchemical devices on it. There is a simple cabinet here, and the door is ajar. There is a gold-trimmed door in the southwest. There's a simple door in the southeast. It is locked. A few torches sit in sconces on the walls.
A simple door is in the northeast. A pile of refuse obscures it.

4. Fountain Chamber

This room is dark.

This rectangular room is 10' wide and 25' long. Two fountains lie on either side of the room. Debris of unknown origin is scattered about. There's a simple door in the southwest. A rough door lies in the northeast.
There is a plain door in the southeast. A pile of refuse obscures it.

There is a wandering creature here.

rat, sleeping (TL 0)

Carrying the following:

  • a simple key that unlocks the door between room 6 and room 3, worth 6 cp

5. Fountain Chamber

This room is dark.

This fountain chamber is 15' wide and 15' long. There is an ornate fountain here. There's a simple door in the southwest. A carved door lies in the northwest. A rough door lies in the south.

Treasure

  • a simple key that unlocks the door between room 12 and room 8
  • a chest of coins holding 2,100 cp, 1,400 sp, and 90 gp, a blue quartz worth 9 gp, a hematite worth 9 gp, a moss agate worth 9 gp, an eye agate worth 9 gp, an azurite worth 9 gp, a lapis lazuli worth 9 gp, an eye agate worth 9 gp, an eye agate worth 9 gp, a turquoise worth 9 gp, a hematite worth 9 gp, a banded agate worth 9 gp, and an eye agate worth 9 gp, inside fountain

6. Fountain Chamber

This room is dark.

This rectangular room is 10' wide and 10' long. There is a large fountain here. A simple door lies in the northwest. It is locked. There's an ornate door in the southeast.

7. Chamber

This chamber is 20' wide and 20' long. A carved door is in the southeast. An ornate door lies in the northwest. A few torches sit in sconces on the walls.

8. Library

This rectangular room is 25' wide and 70' long. There are many bookcases here. There is a table here with a large book open lying on it. A plain door lies in the northwest. A plain door lies in the northeast. There is an ornate door in the southwest. There is a carved door in the southeast. There's a plain door in the southeast. It is locked. There are lit braziers around the room here.

9. Library

This library is 30' wide and 45' long. The walls are lined with bookcases. There are several tables here. There's a plain door in the southwest. A simple door lies in the east. A rotted door lies in the southeast. There is a decaying door in the northwest. It is locked. There is a plain door in the southeast. A few torches sit in sconces on the walls.

Treasure

  • a simple key that unlocks the door between room 17 and room 24

10. Storeroom

This storeroom is 20' wide and 25' long. Boxes are stacked in corners here. There's a rotted door in the northwest. A simple door is in the southeast. A few torches sit in sconces on the walls.

There is a wandering creature here.

lemure, stalking (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

11. Chamber

This rectangular room is 10' wide and 20' long. There is an ornate door in the southeast. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

12. Chamber

This square room is 10' wide and 10' long. A simple door is in the northeast. A plain door is in the southwest. It is locked. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

boar, resting (TL 1)

13. Storeroom

This room is dark.

This square room is 25' wide and 25' long. Stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. A simple door lies in the southwest. There's a simple door in the northeast.

14. Chamber

This room is dark.

This room is a square 30' wide and 25' long. There is a copper-trimmed door in the northwest.

15. Storeroom

This room is a square 30' wide and 25' long. The stone tile flooring is broken in places. Many boxes are stacked here. Much of the floor is covered in debris. There's a simple door in the northwest. A plain door lies in the southeast. A simple door lies in the southeast. There's a plain door in the southwest. There is a large lit brazier in the middle of the room.

There are 3 swarming insects here.

giant ant, stalking (TL 1)

giant ant, hunting (TL 1)

giant ant, lethargic (TL 1)

16. Chamber

This room is dark.

This chamber is 20' wide and 30' long. There is a simple door in the northwest. A gold-trimmed door is in the northeast.

Treasure

  • a plain key that unlocks the door between room 23 and room 9

17. Chamber

This room is dark.

This chamber is 10' wide and 20' long. The ceiling is partly covered in cobwebs. There's a rough door in the southeast. It is locked. A simple door is in the northwest.

There is a mage here.

Folloom Iedsberg, male dark elven mage (TL 10)

Abilities:

  • darkvision: can see in the dark
  • spell: faerie fire: can cast faerie fire
  • spell: dancing lights: can cast dancing lights
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a blackwood body, worth 7 sp
  • a robe made of silk with bunched sleeves, worth 9 sp

Treasure

  • a chest of coins containing 2,700 cp, 800 sp, and 100 gp, a pair of engraved bone dice worth 16 gp, a small gold bracelet worth 29 gp, a small mirror set in a painted wood frame worth 28 gp, and a gold locket with a painted portrait inside worth 22 gp

18. Chamber

This room is dark.

This rectangular room is 20' wide and 30' long. Small piles of rags are scattered across the floor. There is a gold-trimmed door in the northwest. There's a rotted door in the southeast.

There is a wandering creature here.

dog, lethargic (TL 0)

19. Chamber

This room is dark.

This chamber is 10' wide and 30' long. A rotted door lies in the southwest. There's a plain door in the southeast.

There is a wandering creature here.

blue slime, cautious (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

20. Chamber

This chamber is 15' wide and 25' long. One of the corners has a large pile of filthy rags. A simple door is in the east. There is a large lit brazier in the middle of the room.

21. Chamber

This room is dark.

This chamber is 10' wide and 25' long. There's a plain door in the northeast. A carved door is in the southwest.

There are 4 swarming insects here.

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

Treasure

  • a chest of coins holding 2,200 cp, 700 sp, and 120 gp, a moss agate worth 9 gp, a blue quartz worth 10 gp, a rhodochrosite worth 9 gp, a blue quartz worth 9 gp, a lapis lazuli worth 9 gp, a rhodochrosite worth 9 gp, a moss agate worth 9 gp, a hematite worth 9 gp, a hematite worth 9 gp, a hematite worth 9 gp, a turquoise worth 9 gp, and a malachite worth 9 gp

22. Chamber

This room is dark.

This chamber is 15' wide and 25' long. There's a simple door in the west. A simple door lies in the northeast. There's a plain door in the northeast.

There are 3 wandering creatures here.

hippogriff, hunting (TL 4)

Abilities:

  • flight: can fly

hippogriff, lethargic (TL 4)

Abilities:

  • flight: can fly

hippogriff, stalking (TL 4)

Abilities:

  • flight: can fly

23. Library

This library is 35' wide and 60' long. Stone tile flooring is cracked in places. The walls are lined with bookcases. There are several tables here. There's a decaying door in the southeast. It is locked. A few torches sit in sconces on the walls.

There is a wandering creature here.

cat, stalking (TL 0)

24. Storeroom

This room is dark.

This rectangular room is 30' wide and 30' long. Many boxes are stacked here. There's a plain door in the northwest. There's a rough door in the northeast. It is locked. There's a simple door in the northwest.

25. Laboratory

This room is dark.

This rectangular room is 20' wide and 20' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a simple cabinet here, and the door is ajar. There is a pile of rags here. A plain door lies in the southwest. A plain door is in the northeast.

There are 4 swarming insects here.

giant ant, hunting (TL 1)

giant ant, stalking (TL 1)

giant ant, cautious (TL 1)

giant ant, cautious (TL 1)

26. Chamber

This room is dark.

This rectangular room is 30' wide and 25' long. A plain door lies in the northwest.

There is an archmage here.

Enmaa Ushremq, female dark elven archmage (TL 14)

Abilities:

  • darkvision: can see in the dark
  • spell: faerie fire: can cast faerie fire
  • spell: dancing lights: can cast dancing lights
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a walnut body capped on top and bottom with gold, worth 2 sp
  • a robe with a wide collar that is gusseted, worth 2 sp
  • a large chest of coins holding 1,100 gp and 10 pp, worth 1,200 gp