Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Dominion of the Doomed Witch
Environment: desert
Total Threat Level: 68
Average Threat Level: 3
1. Entrance
This room is dark.
This rectangular room is 20' wide and 20' long. The entrance to the dungeon is here. There's a plain door in the southeast. There's a simple door in the northwest. There's a plain door in the northeast.
2. Chamber
This chamber is 30' wide and 10' long. There are a lot of cobwebs here. A simple door lies in the southeast. There's a decaying door in the southwest. A simple door is in the northeast. Torches line the walls.
There is a wandering creature here.
giant spider, cautious (TL 3)
Abilities:
venomous bite: can bite with venom
spin web: can spin webs
Carrying the following:
a rough key that unlocks the door between room 7 and room 17, worth 9 cp
3. Storeroom
This room is a square 30' wide and 10' long. The floor is stone tile. A few broken crates and boxes are strewn about. A plain door lies in the northwest. A copper-trimmed door is in the northeast. There's a plain door in the southeast. A few torches sit in sconces on the walls.
There is a wandering creature here.
black pudding, lethargic (TL 4)
Abilities:
metal dissolution: dissolve nonmagical metal things
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
Carrying the following:
a rough key that unlocks the door between room 13 and room 19, worth 4 cp
4. Chamber
This room is a square 30' wide and 30' long. A decaying door lies in the northeast. A decaying door lies in the northwest. A copper-trimmed door is in the southwest. There's a plain door in the northwest. Torches line the walls.
There is a wandering creature here.
owlbear, stalking (TL 4)
5. Chamber
This room is dark.
This chamber is 30' wide and 30' long. Small piles of rags are scattered across the floor. There's a plain door in the southeast. A plain door lies in the northwest. A plain door lies in the northwest. There's a decaying door in the northeast.
There is a wandering creature here.
gelatinous cube, hunting (TL 2)
Abilities:
nonmetal dissolution: dissolve nonmagical nonmetal things
6. Storeroom
This room is dark.
This room is a square 25' wide and 10' long. The floor is stone tile. Crates and large boxes line the walls. There is a plain door in the northeast. There's a plain door in the southwest.
Treasure
a chest of coins containing 2,300 cp, 500 sp, and 100 gp, an embroidered silk handkerchief worth 27 gp, a carved bone statuette worth 34 gp, an embroidered silk handkerchief worth 25 gp, a gold locket with a painted portrait inside worth 23 gp, a silver ewer worth 25 gp, and a small gold bracelet worth 24 gp, inside stacked boxes
7. Storeroom
This room is dark.
This room is a square 20' wide and 15' long. A few broken crates and boxes are strewn about. One of the corners has a large pile of filthy rags. There's a silver-trimmed door in the southeast. It is locked. A plain door is in the southwest. A simple door lies in the southwest. There's a plain door in the northwest.
There is a wandering creature here.
lemure, sleeping (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
8. Chamber
This room is dark.
This chamber is 25' wide and 25' long. There is a plain door in the southeast. There is a simple door in the northeast. There's a decaying door in the northwest. There's a decaying door in the northwest.
Treasure
a tarnished key that unlocks the door between room 22 and room 24
9. Storeroom
This room is dark.
This rectangular room is 10' wide and 25' long. Many boxes are stacked here. There's a simple door in the northeast. A decaying door is in the southwest.
There are 4 wandering creatures here.
worg, cautious (TL 3)
Abilities:
darkvision: can see in the dark
worg, cautious (TL 3)
Abilities:
darkvision: can see in the dark
worg, lethargic (TL 3)
Abilities:
darkvision: can see in the dark
worg, hunting (TL 3)
Abilities:
darkvision: can see in the dark
10. Chamber
This room is dark.
This room is a square 10' wide and 25' long. A decaying door lies in the southeast. A decaying door is in the northwest.
11. Storeroom
This room is dark.
This storeroom is 20' wide and 10' long. Crates and large boxes line the walls. Small piles of rags are scattered across the floor. There's a silver-trimmed door in the southwest. There's a plain door in the northeast.
There is a wandering creature here.
ape, stalking (TL 1)
12. Chamber
This room is dark.
This chamber is 10' wide and 25' long. The stone tile flooring is broken in places. A simple door is in the west. A plain door is in the northeast. A silver-trimmed door lies in the northwest.
13. Chamber
This room is dark.
This chamber is 15' wide and 15' long. There is a pile of random debris here. There's a rotted door in the northwest. It is locked. A rough door lies in the southwest. There is a plain door in the east.
There is a mage here.
Snufrine Ironhammer, female gnomish mage (TL 5)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a silver fir body, worth 3 sp
a robe made of fine silk with lacing down the middle, worth 50 gp
a bag of coins holding 8 ep, worth 4 gp
14. Laboratory
This room is dark.
This rectangular room is 25' wide and 25' long. The floor is stone tile. There is a large table here with a wide array of alchemical devices on it. There is a cabinet here. A simple door is in the northeast. There is a decaying door in the southeast.
There is a wandering creature here.
snake, stalking (TL 0)
15. Chamber
This chamber is 15' wide and 20' long. There's a decaying door in the south. There are lit braziers around the room here.
There is a wandering creature here.
horse, resting (TL 1)
16. Chamber
This room is dark.
This room is a square 30' wide and 20' long. Small piles of rags are scattered across the floor. There's a simple door in the northeast. A plain door lies in the southeast. A copper-trimmed door is in the southwest.
There are 8 swarming insects here.
giant ant, stalking (TL 1)
giant ant, stalking (TL 1)
giant ant, stalking (TL 1)
giant ant, cautious (TL 1)
giant ant, hunting (TL 1)
giant ant, resting (TL 1)
giant ant, cautious (TL 1)
giant ant, sleeping (TL 1)
17. Library
This square room is 40' wide and 60' long. The stone tile flooring is broken in places. The walls are lined with bookcases. There are several tables here. There is a silver-trimmed door in the southwest. It is locked. A plain door lies in the northwest. There is a large lit brazier in the middle of the room.
18. Chamber
This room is dark.
This chamber is 10' wide and 15' long. A simple door lies in the northwest. A simple door lies in the northeast.
Treasure
a chest of coins holding 2,500 cp, 1,200 sp, and 80 gp, a star rose quartz worth 49 gp, a citrine worth 47 gp, a quartz worth 47 gp, a chalcedony worth 47 gp, a sardonyx worth 47 gp, a bloodstone worth 49 gp, a bloodstone worth 47 gp, a sardonyx worth 46 gp, a carnelian worth 49 gp, a zircon worth 49 gp, and a carnelian worth 47 gp
19. Storeroom
This room is dark.
This room is a square 10' wide and 25' long. Many boxes are stacked here. There is a rotted door in the southeast. It is locked.
There is a mage here.
Dolwir Agatetinker, male gnomish mage (TL 5)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a cherry body, worth 4 sp
a robe with volumnous sleeves, worth 50 gp
a purse of coins containing 13 sp, worth 1 gp
20. Laboratory
This room is dark.
This laboratory is 25' wide and 30' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a cabinet here.
There is a simple door in the southwest. It is practically undetectable except for a thin seam visible only on close inspection.
There is a wandering creature here.
giant ant, lethargic (TL 1)
Treasure
a large chest of coins containing 2,100 cp, 1,000 sp, and 60 gp, an irregular freshwater pearl worth 9 gp, a tiger eye worth 9 gp, a lapis lazuli worth 9 gp, a hematite worth 9 gp, a hematite worth 9 gp, a banded agate worth 9 gp, a blue quartz worth 9 gp, an obsidian worth 9 gp, a hematite worth 9 gp, and an irregular freshwater pearl worth 9 gp, inside specimen cabinet
21. Storeroom
This room is a square 15' wide and 30' long. Crates and large boxes line the walls. There is a silver-trimmed door in the northwest. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
dretch, cautious (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
22. Chamber
This room is dark.
This rectangular room is 30' wide and 30' long. A rough door lies in the northeast. There's a painted door in the southeast. It is locked.
23. Chamber
This room is dark.
This room is a square 15' wide and 30' long. There is a decaying door in the east. There's a plain door in the southwest.
24. Chamber
This room is dark.
This chamber is 20' wide and 20' long. A copper-trimmed door is in the northeast. A painted door lies in the northwest. It is locked.
There is a wandering creature here.
dog, cautious (TL 0)
25. Chamber
This room is dark.
This chamber is 25' wide and 30' long. There is a simple door in the southwest.
26. Chamber
This chamber is 15' wide and 25' long. There is a pile of rags here. There's a plain door in the northeast. There is a large lit brazier in the middle of the room.
27. Storeroom
This room is dark.
This storeroom is 30' wide and 25' long. Crates and large boxes line the walls. There's a simple door in the southwest. A silver-trimmed door lies in the southeast. An iron-trimmed door lies in the northeast.
There is a mage here.
Mudli Dustweaver, female gnomish mage (TL 5)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with an oak body, worth 2 sp
a robe with a wide collar, worth 50 gp
28. Library
This room is dark.
This room is a square 60' wide and 35' long. Stone tile flooring is cracked in places. There are many bookcases here. There is a table here with a large book open lying on it. A simple door is in the southwest. There's an iron-trimmed door in the southwest.
There is a wandering creature here.
cockatrice, lethargic (TL 2)
Abilities:
venomous bite: can bite with venom
29. Chamber
This room is dark.
This room is a square 25' wide and 10' long. The marble flooring is broken in places. Small piles of rags are scattered across the floor. There is a plain door in the northwest.
30. Chamber
This room is dark.
This room is a square 25' wide and 30' long. There is a pile of rags here. A simple door is in the northwest.
A plain door lies in the southwest. It is practically undetectable except for a thin seam visible only on close inspection.
There is an archmage here.
Epana Agatebiter, female gnomish archmage (TL 9)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a fir body, worth 3 sp
a robe made of fine silk with square white gold clasps that is embroidered with simple patterns, worth 50 gp