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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Dominion of the Dark Warlock

Environment: hill

Total Threat Level: 71

Average Threat Level: 3

1. Entrance

This room is a square 15' wide and 20' long. The stairs leading out of the dungeon are here. A simple door is in the west. There are lit braziers around the room here.
There's a rough door in the northwest. It is practically undetectable except for a thin seam visible only on close inspection.

Treasure

  • a plain key that unlocks the door between room 3 and room 2

2. Library

This square room is 35' wide and 60' long. There are a number of well-preserved bookcases here. There is a table here with a large book open lying on it. There are a lot of cobwebs here. A simple door is in the southeast. There's a gold-trimmed door in the northwest. It is locked. A plain door is in the northeast. There is a large lit brazier in the middle of the room.
A rough door is in the southwest. A tapestry obscures it.

3. Chamber

This room is dark.

This room is a square 10' wide and 20' long. There is a pile of random debris here. A gold-trimmed door lies in the southeast. It is locked. A decaying door lies in the northwest. It is locked.

There is a wandering creature here.

boar, cautious (TL 1)

Carrying the following:

  • a small key that unlocks the door between room 3 and room 4, worth 3 cp
  • a plain key that unlocks the door between room 4 and room 12, worth 1 sp

4. Fountain Chamber

This room is dark.

This fountain chamber is 15' wide and 25' long. Stone tile flooring is cracked in places. Two fountains lie on either side of the room. Debris of unknown origin is scattered about. There's a simple door in the southwest. There is a decaying door in the northeast. It is locked. A simple door lies in the southwest. It is locked.

Treasure

  • a rough key that unlocks the door between room 10 and room 15
  • a large chest of coins containing 2,100 cp, 1,100 sp, and 40 gp, a lapis lazuli worth 9 gp, a blue quartz worth 9 gp, an eye agate worth 9 gp, a moss agate worth 9 gp, an irregular freshwater pearl worth 9 gp, a rhodochrosite worth 9 gp, an obsidian worth 9 gp, a tiger eye worth 9 gp, a rhodochrosite worth 9 gp, and a blue quartz worth 9 gp, inside fountain
  • a large chest of coins with 2,600 cp, 1,300 sp, and 90 gp, a sardonyx worth 46 gp, a star rose quartz worth 49 gp, a jasper worth 47 gp, a sardonyx worth 47 gp, a zircon worth 46 gp, a jasper worth 46 gp, a chrysoprase worth 46 gp, a carnelian worth 45 gp, a chrysoprase worth 49 gp, a zircon worth 48 gp, an onyx worth 48 gp, and a star rose quartz worth 46 gp, inside fountain

5. Chamber

This room is dark.

This square room is 15' wide and 15' long. Stone tile flooring is cracked in places. There's a painted door in the northwest. A rough door lies in the northeast.

There are 3 wandering creatures here.

black pudding, cautious (TL 4)

Abilities:

  • metal dissolution: dissolve nonmagical metal things
  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

black pudding, sleeping (TL 4)

Abilities:

  • metal dissolution: dissolve nonmagical metal things
  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

black pudding, cautious (TL 4)

Abilities:

  • metal dissolution: dissolve nonmagical metal things
  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

Carrying the following:

  • a rough key that unlocks the door between room 8 and room 10, worth 3 cp

6. Chamber

This rectangular room is 25' wide and 15' long. Small piles of rags are scattered across the floor. There is a simple door in the southeast. There's a decaying door in the west. Torches line the walls.
There's a plain door in the southeast. A pile of refuse obscures it.

There is a wandering creature here.

cockatrice, resting (TL 2)

Abilities:

  • venomous bite: can bite with venom

7. Storeroom

This room is dark.

This storeroom is 20' wide and 30' long. The stone tile flooring is broken in places. Many boxes are stacked here. There's a decaying door in the northwest. There's a decaying door in the southwest. A decaying door lies in the northeast. There is a plain door in the southeast. There is a simple door in the southeast.

There are 3 swarming insects here.

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, lethargic (TL 2)

Abilities:

  • flight: can fly

8. Fountain Chamber

This room is a square 10' wide and 15' long. Stone tile flooring is cracked in places. There is a disused fountain here with brackish water. A decaying door is in the northeast. A plain door lies in the southeast. It is locked. There are lit braziers around the room here.

There is a wandering creature here.

will o' the wisp, lethargic (TL 4)

Abilities:

  • illumination: glows with a bright light
  • minor invisibility: can become invisible unless attacking

9. Chamber

This rectangular room is 30' wide and 10' long. A simple door lies in the southwest. A simple door is in the southwest. Torches line the walls.

There is a wandering creature here.

blink dog, sleeping (TL 3)

Abilities:

  • blink: can teleport short distances

10. Chamber

This rectangular room is 25' wide and 25' long. A plain door lies in the northeast. It is locked. A decaying door lies in the northeast. A decaying door lies in the southeast. It is locked. A plain door lies in the southwest. Torches line the walls.

11. Storeroom

This room is dark.

This rectangular room is 25' wide and 10' long. Crates and large boxes line the walls. A plain door is in the northeast. There's a plain door in the southwest. A simple door lies in the northeast. A simple door is in the southwest.

There is a wandering creature here.

harpy, cautious (TL 2)

Abilities:

  • flight: can fly

12. Chamber

This room is dark.

This rectangular room is 10' wide and 15' long. There's a painted door in the east. There's a rotted door in the southwest. A simple door lies in the northwest. It is locked.
There is a simple door in the northwest. It's practically undetectable except for a thin seam visible only on close inspection.

There is a wandering creature here.

will o' the wisp, stalking (TL 4)

Abilities:

  • illumination: glows with a bright light
  • minor invisibility: can become invisible unless attacking

13. Chamber

This room is a square 25' wide and 30' long. There's a simple door in the northeast. There's a plain door in the southeast. A simple door is in the northeast. There is a rotted door in the southwest. Torches line the walls.

14. Storeroom

This room is dark.

This rectangular room is 15' wide and 10' long. Many boxes are stacked here. Dense cobwebs hang down from the ceiling. A simple door lies in the northwest. A simple door is in the northwest. There's a plain door in the southwest. A plain door is in the northeast.

There is a wandering creature here.

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

15. Storeroom

This room is dark.

This square room is 20' wide and 30' long. Stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. There's a painted door in the southwest. A plain door is in the northeast. A decaying door lies in the northwest. It is locked. There's a simple door in the northeast.

16. Storeroom

This room is dark.

This storeroom is 30' wide and 20' long. The stone tile flooring is broken in places. A few broken crates and boxes are strewn about. A plain door is in the southwest. There's an ornate door in the northwest. There's a rotted door in the southeast.

There is a wandering creature here.

dretch, lethargic (TL 3)

Abilities:

  • fetid cloud: can emit a fetid cloud of gas

17. Chamber

This room is dark.

This chamber is 20' wide and 20' long. The marble flooring is cracked in places. The ceiling is partly covered in cobwebs. There is a plain door in the northwest. There's an ornate door in the southeast. A simple door lies in the northwest. There is a rough door in the northeast.

There is a wandering creature here.

giant scorpion, hunting (TL 2)

Abilities:

  • venomous sting: can sting with venom

18. Chamber

This room is dark.

This square room is 30' wide and 25' long. A plain door lies in the northwest. There's a simple door in the southwest.

There is a wandering creature here.

giant centipede, sleeping (TL 2)

Abilities:

  • venomous bite: can bite with venom

19. Chamber

This room is dark.

This chamber is 15' wide and 10' long. A rough door is in the southwest. A plain door is in the northwest.

There are 3 wandering creatures here.

fire beetle, cautious (TL 2)

Abilities:

  • illumination: glows with soft orange light

fire beetle, hunting (TL 2)

Abilities:

  • illumination: glows with soft orange light

fire beetle, stalking (TL 2)

Abilities:

  • illumination: glows with soft orange light

20. Chamber

This room is dark.

This rectangular room is 10' wide and 25' long. The stone tile flooring is broken in places. There's a simple door in the southeast. A plain door lies in the northeast.

21. Fountain Chamber

This room is dark.

This room is a square 10' wide and 10' long. There is a large fountain here. A plain door is in the northwest. A plain door lies in the northwest.

There is a wandering creature here.

badger, resting (TL 1)

22. Chamber

This rectangular room is 20' wide and 10' long. The floor is marble. There's a plain door in the northeast. A few torches sit in sconces on the walls.

23. Chamber

This room is dark.

This rectangular room is 30' wide and 30' long. A painted door is in the northeast. There is a simple door in the northwest.

There are 7 swarming insects here.

giant ant, resting (TL 1)

giant ant, cautious (TL 1)

giant ant, lethargic (TL 1)

giant ant, cautious (TL 1)

giant ant, hunting (TL 1)

giant ant, cautious (TL 1)

giant ant, hunting (TL 1)

24. Library

This room is dark.

This room is a square 60' wide and 65' long. There are many bookcases here. There is a table here with a large book open lying on it. A rough door is in the southwest. A simple door lies in the northeast.

There is a wandering creature here.

snake, lethargic (TL 0)

Treasure

  • a chest of coins containing 2,500 cp, 1,400 sp, and 70 gp, a black velvet mask stitched with silver thread worth 31 gp, an embroidered silk handkerchief worth 34 gp, an embroidered silk handkerchief worth 34 gp, and a small mirror set in a painted wood frame worth 22 gp, inside bookcases

25. Chamber

This room is dark.

This rectangular room is 10' wide and 10' long. The stone tile flooring is cracked in places. There's a rotted door in the northeast. There is a rough door in the northwest.

There is a mage here.

Beushbum Sarier, male tiefling mage (TL 5)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a poplar body, worth 2 sp
  • a robe with dull tin clasps, worth 8 sp
  • a bag of coins with 11 cp, worth 1 sp

26. Chamber

This room is dark.

This square room is 25' wide and 15' long. There is a rough door in the southeast.

There is an archmage here.

Zhoruna Aqalngin, female human archmage (TL 9)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with an engraved blackwood body, worth 7 sp
  • a robe with a open collar, worth 50 gp
  • a chest of coins with 1,400 sp and 100 gp, worth 240 gp