Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Dominion of the Mad Witch
Environment: forest
Total Threat Level: 83
Average Threat Level: 4
1. Entrance
This room is dark.
This rectangular room is 20' wide and 10' long. The stairs leading out of the dungeon are here. There is a carved door in the northwest. A copper-trimmed door is in the southwest. A decaying door lies in the southwest. A rotted door lies in the southeast. It is locked.
Treasure
a rough key that unlocks the door between room 1 and room 15
2. Chamber
This room is dark.
This square room is 30' wide and 25' long. A carved door is in the southeast. A plain door lies in the northeast. A rotted door lies in the southwest.
There is a wandering creature here.
rat, cautious (TL 0)
3. Chamber
This rectangular room is 25' wide and 25' long. One of the corners has a large pile of filthy rags. A simple door is in the north. There is a plain door in the southwest. There is a silver-trimmed door in the south. There is a rotted door in the east. There are lit braziers around the room here.
There is a wandering creature here.
steam mephit, hunting (TL 7)
Abilities:
spell: blur: can cast blur
steam explosion on death: explodes in steam on death
scalding steam breath: can breathe scalding steam
immunity: fire: is immune to fire
immunity: poison: is immune to poison
4. Chamber
This room is dark.
This room is a square 25' wide and 30' long. The stone tile flooring is cracked in places. A rough door is in the northwest. There's an ornate door in the northeast. There is a simple door in the southeast. A simple door is in the southeast.
There is a plain door in the northwest. It cannot be opened from this side.
There is a wandering creature here.
horse, lethargic (TL 1)
5. Chamber
This rectangular room is 15' wide and 10' long. Much of the floor is covered in debris. A rough door lies in the southeast. An iron-trimmed door is in the northwest. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
harpy, cautious (TL 2)
Abilities:
flight: can fly
6. Chamber
This room is dark.
This room is a square 15' wide and 15' long. The stone tile flooring is cracked in places. An iron-trimmed door lies in the southeast. There's a plain door in the northeast.
There is a rotted door in the northwest. It's hidden behind a tapestry.
There is a wandering creature here.
ice mephit, lethargic (TL 8)
Abilities:
spell: fog cloud: can cast fog cloud
ice explosion on death: explodes in ice shards on death
breath weapon: frost: can breathe frost
immunity: cold: is immune to cold
7. Storeroom
This square room is 15' wide and 10' long. Crates and large boxes line the walls. An ornate door is in the southwest. There's a simple door in the northeast. There's a plain door in the southeast. A few torches sit in sconces on the walls.
There is a wandering creature here.
bear, stalking (TL 2)
8. Chamber
This room is dark.
This chamber is 20' wide and 15' long. The stone tile flooring is cracked in places. A rotted door lies in the southeast. There's a plain door in the southwest. A plain door lies in the northwest. A copper-trimmed door is in the northeast.
There is a wandering creature here.
rat, resting (TL 0)
9. Chamber
This room is dark.
This square room is 30' wide and 20' long. A plain door is in the southeast. There is a simple door in the southwest. A decaying door is in the southeast. It is locked.
There is a wandering creature here.
steam mephit, sleeping (TL 7)
Abilities:
spell: blur: can cast blur
steam explosion on death: explodes in steam on death
scalding steam breath: can breathe scalding steam
immunity: fire: is immune to fire
immunity: poison: is immune to poison
Carrying the following:
a shiny key that unlocks the door between room 11 and room 16, worth 6 cp
10. Chamber
This chamber is 15' wide and 10' long. There's a simple door in the southwest. There is a plain door in the northeast. There's a painted door in the northeast. There's a rotted door in the southwest. Torches line the walls.
There is a wandering creature here.
shadow, sleeping (TL 10)
Abilities:
amorphous: can squeeze through small spaces
immunity: necrotic magic: immune to necrotic magic
immunity: poison: immune to poison
darkvision: can see in the dark
drain strength: drains strength on melee attacks
11. Library
This room is dark.
This library is 45' wide and 70' long. There are a number of well-preserved bookcases here. There is a table here with a large book open lying on it. A rough door lies in the northeast. It is locked. A copper-trimmed door is in the southeast. A plain door is in the southwest. There is a simple door in the northwest. A silver-trimmed door lies in the northwest.
There are 3 swarming insects here.
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
giant dragonfly, sleeping (TL 2)
Abilities:
flight: can fly
Treasure
a chest of coins containing 3,200 cp, 800 sp, and 40 gp, a turquoise worth 9 gp, an azurite worth 9 gp, an azurite worth 9 gp, an azurite worth 9 gp, an eye agate worth 9 gp, a tiger eye worth 9 gp, an eye agate worth 9 gp, a turquoise worth 9 gp, an eye agate worth 9 gp, and a rhodochrosite worth 9 gp, inside bookcases
12. Storeroom
This room is dark.
This storeroom is 10' wide and 15' long. Crates and large boxes line the walls. A plain door lies in the northeast. A plain door lies in the northwest.
13. Storeroom
This room is dark.
This square room is 15' wide and 20' long. Boxes are stacked in corners here. Small piles of rags are scattered across the floor. There's a plain door in the east. There's a simple door in the south.
14. Chamber
This room is dark.
This room is a square 25' wide and 20' long. There's a copper-trimmed door in the northeast.
15. Library
This room is dark.
This square room is 50' wide and 55' long. There are many bookcases here. There are several tables here. There is a simple door in the northwest. There's a rotted door in the northwest. It is locked. There is a rotted door in the northwest.
16. Chamber
This room is dark.
This rectangular room is 25' wide and 30' long. The stone tile flooring is cracked in places. A rough door is in the southwest. It is locked.
17. Chamber
This room is dark.
This chamber is 25' wide and 10' long. Small piles of rags are scattered across the floor. There is a copper-trimmed door in the northwest.
18. Chamber
This chamber is 30' wide and 30' long. There is a pile of rags here. There is a simple door in the northwest. There is a painted door in the southwest. There are lit braziers around the room here.
19. Library
This rectangular room is 50' wide and 30' long. There are a number of well-preserved bookcases here. There are several tables here. A simple door lies in the southeast. A simple door lies in the northeast. Torches line the walls.
A simple door is in the northwest. A pile of debris obscures it.
There is a wandering creature here.
cat, stalking (TL 0)
20. Chamber
This room is dark.
This square room is 10' wide and 10' long. There is a decaying door in the northwest.
There are 3 swarming insects here.
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
giant dragonfly, stalking (TL 2)
Abilities:
flight: can fly
Carrying the following:
a plain key that unlocks the door between room 25 and room 9, worth 4 cp
21. Storeroom
This room is dark.
This rectangular room is 20' wide and 30' long. The stone tile flooring is broken in places. A few broken crates and boxes are strewn about. A simple door is in the northeast. A plain door lies in the southwest. A plain door lies in the southeast.
There is a mage here.
Ferena Ushlongp, female aasimar mage (TL 7)
Abilities:
healing touch: can heal with a touch
summon light: can summon light
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a pine body, worth 2 sp
a robe made of fine silk with wide sleeves, worth 8 sp
22. Storeroom
This storeroom is 15' wide and 25' long. Many boxes are stacked here. There is a pile of random debris here. There's a silver-trimmed door in the northeast. There is a gold-trimmed door in the southwest. Torches line the walls.
There is a wandering creature here.
worg, cautious (TL 3)
Abilities:
darkvision: can see in the dark
23. Storeroom
This square room is 30' wide and 20' long. The stone tile flooring is cracked in places. Many boxes are stacked here. There's a gold-trimmed door in the southeast. There's a simple door in the northeast. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
snake, lethargic (TL 0)
24. Chamber
This chamber is 25' wide and 15' long. A plain door is in the northeast. There is a simple door in the east. There is a large lit brazier in the middle of the room.
There are 2 wandering creatures here.
lion, cautious (TL 2)
lion, sleeping (TL 2)
25. Chamber
This room is dark.
This square room is 20' wide and 15' long. There's a decaying door in the northwest. It is locked. A copper-trimmed door is in the southwest. There's a silver-trimmed door in the northeast.
26. Chamber
This rectangular room is 20' wide and 30' long. The marble flooring is broken in places. The ceiling is partly covered in cobwebs. A simple door lies in the southeast. Torches line the walls.
There is a mage here.
Erona Almothion, female aasimar mage (TL 7)
Abilities:
healing touch: can heal with a touch
summon light: can summon light
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a blackwood body, worth 7 sp
a robe with a tight collar, worth 50 gp
27. Library
This room is dark.
This rectangular room is 25' wide and 50' long. There are a number of well-preserved bookcases here. There is a table here with a large book open lying on it. A simple door lies in the southeast. There's a plain door in the northeast. A plain door is in the northwest. A simple door lies in the northwest.
There is a wandering creature here.
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
28. Chamber
This rectangular room is 30' wide and 25' long. The marble flooring is cracked in places. There is a pile of rags here. A rotted door is in the northeast. A few torches sit in sconces on the walls.
There's a simple door in the southwest. It cannot be opened from this side.
29. Storeroom
This storeroom is 30' wide and 30' long. The stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. There are a lot of cobwebs here. A rotted door lies in the northwest. There are lit braziers around the room here.
There is an archmage here.
Eena Itebmung, female aasimar archmage (TL 11)
Abilities:
healing touch: can heal with a touch
summon light: can summon light
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a stained cherry body, worth 4 sp
a robe made of cotton with dull silver buttons, worth 5 sp
Treasure
a large chest of coins containing 1,700 cp, 900 sp, and 70 gp, a sardonyx worth 45 gp, an onyx worth 46 gp, a jasper worth 45 gp, an onyx worth 45 gp, a bloodstone worth 46 gp, a bloodstone worth 46 gp, a chrysoprase worth 45 gp, and a moonstone worth 45 gp