Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Den of the Demonic Brotherhood
Environment: underdark
Total Threat Level: 89
Average Threat Level: 4
1. Entrance
This rectangular room is 10' wide and 15' long. The stone tile flooring is cracked in places. The stairs leading out of the dungeon are here. There's a simple door in the southwest. There's a gold-trimmed door in the southeast. A simple door is in the northwest. There are lit braziers around the room here.
Treasure
a plain key that unlocks the door between room 8 and room 7
2. Altar Room
This room is dark.
This altar room is 35' wide and 15' long. There is an evil-looking altar here. A plain door lies in the northeast. A simple door lies in the southeast.
A rotted door is in the southeast. It is practically undetectable except for a thin seam visible only on close inspection.
There are 2 cult acolytes here.
Bripkuv Jadeworker, male gnomish cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a cedar body, worth 2 sp
a robe with long sleeves, worth 1 sp
Qorwur Goldsweeper, male gnomish cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a painted maple body, worth 5 sp
a robe made of wool with bunched sleeves, worth 2 sp
Treasure
a large chest of coins with 1,900 cp, 1,400 sp, and 50 gp, a small gold bracelet worth 29 gp, a copper chalice with silver filigree worth 23 gp, a cloth-of-gold vestments worth 16 gp, and a gold locket with a painted portrait inside worth 25 gp
3. Barracks
This room is dark.
This rectangular room is 75' wide and 60' long. Beds line the walls. There are chests at the end of each bed. There's a plain door in the southwest. A decaying door is in the northwest. There's a painted door in the northeast. There's a carved door in the northwest.
There is a simple door in the southeast. It's hidden behind a tapestry.
There are 3 lesser demons here.
dretch, resting (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
dretch, lethargic (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
Carrying the following:
a ornate key that unlocks the door between room 5 and room 7, worth 6 cp
dretch, sleeping (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
4. Chamber
This room is dark.
This chamber is 10' wide and 20' long. Small piles of rags are scattered across the floor. There's a decaying door in the southwest. There's a rotted door in the northeast. There's a decaying door in the southeast.
There are 2 cult acolytes here.
Donli Rubysender, male gnomish cult acolyte (TL 1)
Carrying the following:
a quarterstaff with an engraved blackwood body, worth 7 sp
a robe made of linen with a open collar, worth 2 sp
a purse of coins holding 14 sp, worth 1 gp
a plain key that unlocks the door between room 7 and room 15, worth 4 cp
a quarterstaff with an engraved oak body, worth 2 sp
a robe with rough brass buttons, worth 9 sp
a purse of coins holding 14 sp, worth 1 gp
5. Chamber
This square room is 15' wide and 25' long. The floor is stone tile. A simple door lies in the northwest. There is a copper-trimmed door in the east. It is locked. There is a large lit brazier in the middle of the room.
6. Storeroom
This storeroom is 30' wide and 10' long. Crates and large boxes line the walls. A simple door is in the northeast. There is a rotted door in the southwest. There is a large lit brazier in the middle of the room.
An ornate door is in the northwest. A tapestry obscures it.
There are 3 lesser demons here.
quasit, resting (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
quasit, sleeping (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
quasit, lethargic (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
Carrying the following:
a shiny key that unlocks the door between room 9 and room 10, worth 4 cp
7. Chamber
This square room is 30' wide and 15' long. Marble flooring is cracked in places. There is a copper-trimmed door in the southwest. It is locked. An iron-trimmed door is in the southeast. It is locked. A gold-trimmed door lies in the northeast. It is locked. There is a large lit brazier in the middle of the room.
There are 3 cult acolytes here.
Olona Agvford, female human cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a fir body, worth 3 sp
a robe with rough tin clasps, worth 4 cp
a purse of coins holding 15 sp, worth 1 gp
a small key that unlocks the door between room 12 and room 21, worth 4 cp
Ilngea Idsburg, female human cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a carved ironwood body, worth 8 sp
a robe made of fine silk with lacing halfway down, worth 50 gp
a purse of coins holding 15 sp, worth 1 gp
Boolung Slatcher, male human cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a pine body, worth 2 sp
a robe made of linen with dull copper clasps, worth 1 sp
8. Chamber
This room is dark.
This rectangular room is 30' wide and 20' long. A gold-trimmed door lies in the southwest. It is locked.
9. Chamber
This room is dark.
This chamber is 30' wide and 30' long. The floor is marble. A decaying door lies in the northeast. It is locked. There is a rough door in the southwest.
There's a gold-trimmed door in the northwest. It is hidden behind a tapestry.
a robe made of linen with a wide collar, worth 50 gp
10. Storeroom
This room is a square 25' wide and 25' long. Many boxes are stacked here. There's a decaying door in the southwest. It is locked. There is a plain door in the northeast. There's a plain door in the southeast. There is a large lit brazier in the middle of the room.
11. Chamber
This square room is 15' wide and 10' long. An ornate door is in the southwest. There is a large lit brazier in the middle of the room.
12. Chamber
This room is dark.
This chamber is 25' wide and 30' long. Dense cobwebs hang down from the ceiling. A plain door is in the southwest. There is a rough door in the southwest. It is locked. There is an iron-trimmed door in the southeast.
a quarterstaff with a stained aspen body, worth 2 sp
a robe made of fine silk with lacing down the middle, worth 8 sp
a bag of coins holding 12 sp, worth 1 gp
Blopluf Onyxbopper, male gnomish cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a pine body, worth 2 sp
a robe made of wool with lacing down the middle, worth 2 sp
a bag of coins holding 12 sp, worth 1 gp
Treasure
a chest of coins with 2,600 cp, 1,000 sp, and 80 gp, a lapis lazuli worth 9 gp, a lapis lazuli worth 9 gp, a tiger eye worth 9 gp, a hematite worth 9 gp, an azurite worth 9 gp, a malachite worth 9 gp, a banded agate worth 9 gp, a rhodochrosite worth 9 gp, a tiger eye worth 9 gp, and a rhodochrosite worth 9 gp
13. Fountain Chamber
This rectangular room is 15' wide and 10' long. The stone tile flooring is broken in places. There is a disused fountain here with brackish water. Dense cobwebs hang down from the ceiling. A silver-trimmed door lies in the northeast. There is a carved door in the southwest. A decaying door is in the southwest. There are lit braziers around the room here.
There are 4 cult acolytes here.
Ewmoa Ashramt, female human cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a silver fir body, worth 3 sp
a robe made of fine silk with a wide collar, worth 1 gp
Teuzhpong Smath, male human cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a painted fir body, worth 3 sp
a robe made of linen with lacing at the top, worth 1 sp
Noplem Bingdels, male human cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a stained pine body, worth 2 sp
a robe with a wide collar, worth 50 gp
Qurania Eeqsberg, female human cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a stained aspen body, worth 2 sp
a robe made of cotton with a wide collar, worth 5 cp
a bag of coins with 13 sp, worth 1 gp
14. Chamber
This chamber is 15' wide and 30' long. The marble flooring is broken in places. Dense cobwebs hang down from the ceiling. A rough door lies in the northeast. A few torches sit in sconces on the walls.
There are 4 cult acolytes here.
Erema Ootsberg, female human cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a stained ironwood body, worth 8 sp
a robe made of cotton with embossed bronze buttons, worth 5 cp
Edhulin Kungdelson, female human cult acolyte (TL 1)
Carrying the following:
a quarterstaff with an engraved silver fir body, worth 3 sp
a robe with a wide collar, worth 4 sp
a pouch of coins containing 12 sp, worth 1 gp
Folleem Ifdleund, male human cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a silver fir body, worth 3 sp
a robe made of fine silk with long sleeves, worth 50 gp
a pouch of coins containing 12 sp, worth 1 gp
Ooma Smith, female human cult acolyte (TL 1)
Carrying the following:
a quarterstaff with an oak body, worth 2 sp
a robe made of cotton with lacing down the middle, worth 4 cp
a pouch of coins containing 12 sp, worth 1 gp
a small key that unlocks the door between room 15 and room 18, worth 5 cp
15. Chamber
This room is dark.
This room is a square 25' wide and 20' long. There's an iron-trimmed door in the northwest. It is locked. A copper-trimmed door lies in the east. It is locked.
There is a cult priest here.
Bassaca Esngfurd, female human cult priest (TL 3)
Abilities:
demonic spellcasting: casts demonic spells
Carrying the following:
a staff with a cedar body, worth 2 sp
a robe made of cotton with dull tin buttons, worth 4 cp
a bag of coins containing 12 sp, worth 1 gp
16. Chamber
This room is dark.
This chamber is 15' wide and 15' long. The stone tile flooring is broken in places. There are a lot of cobwebs here. A silver-trimmed door lies in the southwest.
There are 4 cult acolytes here.
Qemb Wirebopper, male gnomish cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a carved ebony body, worth 1 gp
a robe with a open collar, worth 50 gp
Brepyif Opalpopper, male gnomish cult acolyte (TL 1)
a large chest of coins holding 2,000 cp, 1,100 sp, and 30 gp, an obsidian worth 9 gp, a tiger eye worth 9 gp, a banded agate worth 9 gp, a turquoise worth 9 gp, a tiger eye worth 9 gp, a rhodochrosite worth 9 gp, an obsidian worth 9 gp, an obsidian worth 9 gp, a blue quartz worth 9 gp, and a moss agate worth 9 gp
18. Storeroom
This square room is 15' wide and 15' long. Many boxes are stacked here. There is a pile of rags here. There's a copper-trimmed door in the northwest. It is locked. There is a painted door in the south. There is a large lit brazier in the middle of the room.
a quarterstaff with a stained birch body, worth 2 sp
a robe made of linen with embossed silver clasps, worth 6 sp
a pouch of coins with 18 sp, worth 1 gp
Wolver Agatewoosher, male gnomish cult acolyte (TL 1)
Carrying the following:
a quarterstaff with an engraved blackwood body, worth 7 sp
a robe made of silk with narrow sleeves, worth 50 gp
a pouch of coins with 18 sp, worth 1 gp
19. Chamber
This room is dark.
This chamber is 30' wide and 15' long. Stone tile flooring is cracked in places. There is a simple door in the southwest. There's a simple door in the east.
There are 4 cult acolytes here.
Filudeur Pielor, male human cult acolyte (TL 1)
Carrying the following:
a quarterstaff with an engraved cherry body, worth 4 sp
a robe with short sleeves, worth 1 gp
a pouch of coins holding 16 cp, worth 1 sp
Zulona Qiolor, female human cult acolyte (TL 1)
Carrying the following:
a quarterstaff with an engraved aspen body, worth 2 sp
a robe with lacing halfway down, worth 4 cp
Uperang Slatcher, male human cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a painted ironwood body, worth 8 sp
a robe made of linen with long sleeves, worth 6 sp
Dadlung Ikland, male human cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a walnut body, worth 2 sp
a robe made of fine silk with narrow sleeves, worth 50 gp
a pouch of coins holding 16 cp, worth 1 sp
20. Chamber
This room is a square 25' wide and 20' long. An iron-trimmed door lies in the west. A plain door is in the southwest. A simple door lies in the northeast. There is a large lit brazier in the middle of the room.
21. Storeroom
This room is dark.
This rectangular room is 25' wide and 20' long. Boxes are stacked in corners here. The ceiling is partly covered in cobwebs. There is a rough door in the northwest. It is locked. A plain door lies in the northeast. There's a plain door in the northwest.
There are 4 cult acolytes here.
Vorakoer Zlutcher, male human cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a cedar body, worth 2 sp
a robe with a wide collar, worth 50 gp
Shiluna Igruham, female human cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a birch body, worth 2 sp
a robe made of fine silk with narrow sleeves, worth 8 sp
Kaarang Zharrier, male human cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a blackwood body, worth 7 sp
a robe made of cotton with lacing at the top, worth 5 sp
Ismia Isnford, female human cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a walnut body, worth 2 sp
a robe with a open collar, worth 8 sp
22. Storeroom
This room is dark.
This rectangular room is 15' wide and 30' long. Boxes are stacked in corners here. There's a painted door in the north. There's a simple door in the southwest.
There are 3 lesser demons here.
hell hound, lethargic (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
hell hound, cautious (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
hell hound, cautious (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
23. Chamber
This chamber is 20' wide and 15' long. A rotted door lies in the west. A few torches sit in sconces on the walls.
24. Chamber
This chamber is 10' wide and 20' long. There is a simple door in the northeast. There are lit braziers around the room here.