Iron Arachne logo glyph
Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Domain of the Doomed Archmage

Environment: arctic

Total Threat Level: 69

Average Threat Level: 3

1. Entrance

This entrance is 15' wide and 10' long. The entrance to the dungeon is here. A rough door is in the northwest. There is a large lit brazier in the middle of the room.
There is a simple door in the northwest. It cannot be opened from this side.

Treasure

  • a shiny key that unlocks the door between room 6 and room 5

2. Chamber

This room is dark.

This square room is 25' wide and 25' long. There are a lot of cobwebs here. There's a plain door in the southwest. An iron-trimmed door is in the northeast. It is locked. A rough door is in the southeast.

There is a wandering creature here.

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

3. Storeroom

This rectangular room is 15' wide and 20' long. Many boxes are stacked here. There's an iron-trimmed door in the northwest. It is locked. There is a carved door in the northeast. A few torches sit in sconces on the walls.

Treasure

  • a rough key that unlocks the door between room 3 and room 2

4. Chamber

This chamber is 15' wide and 20' long. A carved door is in the west. There is a plain door in the southwest. There are lit braziers around the room here.

There is a wandering creature here.

blue slime, cautious (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

5. Laboratory

This rectangular room is 25' wide and 30' long. There is a large table here with a wide array of alchemical devices on it. There is a cabinet here. One of the corners has a large pile of filthy rags. A simple door lies in the southwest. A decaying door lies in the northeast. It is locked. There is a plain door in the northwest. There is a plain door in the southeast. There are lit braziers around the room here.

There is a wandering creature here.

crocodile, lethargic (TL 1)

6. Storeroom

This storeroom is 30' wide and 20' long. The stone tile flooring is cracked in places. Boxes are stacked in corners here. A decaying door lies in the southwest. It is locked. A simple door is in the southeast. There is an ornate door in the northeast. A few torches sit in sconces on the walls.

There is a wandering creature here.

rat, hunting (TL 0)

7. Chamber

This room is dark.

This rectangular room is 10' wide and 15' long. A simple door lies in the northwest. A rough door lies in the northeast. A carved door is in the southwest.

There is a wandering creature here.

green slime, resting (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

8. Storeroom

This room is dark.

This room is a square 15' wide and 10' long. Many boxes are stacked here. An ornate door lies in the southeast. An ornate door lies in the northwest. A rough door lies in the south.

There is a wandering creature here.

wolf, cautious (TL 1)

9. Chamber

This room is dark.

This square room is 10' wide and 10' long. There's a plain door in the northeast. A plain door is in the northwest.

There is a wandering creature here.

lemure, hunting (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

Treasure

  • a chest of coins holding 2,100 cp, 800 sp, and 70 gp, a bloodstone worth 49 gp, a chrysoprase worth 47 gp, an onyx worth 47 gp, a chalcedony worth 49 gp, a jasper worth 46 gp, a quartz worth 46 gp, an onyx worth 48 gp, and an onyx worth 45 gp

10. Chamber

This room is dark.

This square room is 15' wide and 20' long. The marble flooring is cracked in places. There is a pile of rags here. A simple door lies in the northeast.
An ornate door lies in the southwest. It cannot be opened from this side.

11. Storeroom

This storeroom is 15' wide and 10' long. A few broken crates and boxes are strewn about. There's a carved door in the southwest. There is a rough door in the northeast. It is locked. A simple door lies in the southwest. A few torches sit in sconces on the walls.

Treasure

  • a shiny key that unlocks the door between room 25 and room 11

12. Fountain Chamber

This room is dark.

This rectangular room is 25' wide and 15' long. An old and disused fountain sits in the corner. There is a simple door in the northeast. There is a plain door in the north. There's a rotted door in the southwest.

13. Laboratory

This room is dark.

This rectangular room is 30' wide and 25' long. The stone tile flooring is broken in places. There are several tables here with various devices on them. There is a cabinet here. There is a plain door in the northwest. There's a rough door in the southwest. There is a plain door in the east. There's a simple door in the northeast. A carved door is in the northeast.

There is a wandering creature here.

giant ant, resting (TL 1)

14. Library

This room is dark.

This library is 55' wide and 35' long. The walls are lined with bookcases. There is a table here with a large book open lying on it. A rotted door lies in the northwest. There is a decaying door in the southeast. A plain door is in the east. A simple door is in the northeast.

There are 3 wandering creatures here.

cockatrice, resting (TL 2)

Abilities:

  • venomous bite: can bite with venom

cockatrice, hunting (TL 2)

Abilities:

  • venomous bite: can bite with venom

Carrying the following:

  • a ornate key that unlocks the door between room 18 and room 20, worth 3 cp

cockatrice, stalking (TL 2)

Abilities:

  • venomous bite: can bite with venom

15. Chamber

This chamber is 25' wide and 15' long. Dense cobwebs hang down from the ceiling. There is a carved door in the northwest. There's a plain door in the northwest. There is a simple door in the east. A carved door is in the southeast. A few torches sit in sconces on the walls.

There is a wandering creature here.

worg, hunting (TL 3)

Abilities:

  • darkvision: can see in the dark

16. Storeroom

This room is dark.

This square room is 10' wide and 15' long. Many boxes are stacked here. Much of the floor is covered in debris. There's a simple door in the northwest.

There is a wandering creature here.

camel, cautious (TL 1)

17. Chamber

This room is dark.

This rectangular room is 25' wide and 15' long. A simple door is in the northwest. An iron-trimmed door is in the south. There is a simple door in the west.

There is a mage here.

Ome Fearcutter, female orc mage (TL 5)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a painted ironwood body, worth 8 sp
  • a robe made of fine silk with square bronze buttons, worth 8 sp
  • a pouch of coins containing 15 sp, worth 1 gp

18. Chamber

This room is dark.

This room is a square 25' wide and 10' long. Marble flooring is cracked in places. There's a decaying door in the northwest. A plain door lies in the southeast. A plain door is in the north. It is locked.

There is a mage here.

Gippingk Sludgewart, male goblin mage (TL 6)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with an engraved poplar body, worth 2 sp
  • a robe made of cotton with a tight collar, worth 8 cp

19. Storeroom

This rectangular room is 30' wide and 25' long. Boxes are stacked in corners here. A rough door is in the northeast. There's a plain door in the southeast. There are lit braziers around the room here.

There are 7 swarming insects here.

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

giant bee, lethargic (TL 2)

Abilities:

  • flight: can fly

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

giant bee, lethargic (TL 2)

Abilities:

  • flight: can fly

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

20. Fountain Chamber

This room is dark.

This fountain chamber is 15' wide and 10' long. Small fountains sit in each corner of the room. An iron-trimmed door is in the northeast. There is a plain door in the northwest. There is a plain door in the southeast. It is locked.

21. Chamber

This room is dark.

This chamber is 10' wide and 15' long. A simple door is in the southwest.

22. Chamber

This room is a square 20' wide and 15' long. Much of the floor is covered in debris. There is a plain door in the northwest. A rotted door is in the northeast. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

elk, stalking (TL 2)

23. Chamber

This room is dark.

This chamber is 15' wide and 25' long. Marble flooring is cracked in places. There are a lot of cobwebs here. There is a plain door in the southwest.

There are 3 swarming insects here.

giant ant, sleeping (TL 1)

giant ant, stalking (TL 1)

giant ant, hunting (TL 1)

24. Fountain Chamber

This fountain chamber is 25' wide and 25' long. The floor is stone tile. There is an ornate fountain here. There is a pile of rags here. A rotted door lies in the west. There's a carved door in the northwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

quasit, hunting (TL 6)

Abilities:

  • shapeshift into insect: can shapeshift into an insect
  • minor invisibility: can turn invisible at will, but not while attacking
  • resistance: magic: is resistant to magic

25. Storeroom

This room is dark.

This square room is 20' wide and 25' long. The stone tile flooring is broken in places. A few broken crates and boxes are strewn about. A rough door is in the southwest. It is locked.

There is an archmage here.

Qolonia Bullrend, female orc archmage (TL 9)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a blackwood body, worth 7 sp
  • a robe made of cotton with lacing halfway down, worth 5 sp