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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Laboratory of the Mad Sorcerer

Environment: urban

Total Threat Level: 56

Average Threat Level: 5

1. Entrance

This room is dark.

This entrance is 10' wide and 15' long. There is a set of stairs here leading out of the dungeon. An ornate door is in the east. There's a plain door in the northwest. A simple door is in the southwest.

2. Fountain Chamber

This room is dark.

This rectangular room is 25' wide and 25' long. An old and disused fountain sits in the corner. There is a pile of rags here. There is a plain door in the southeast. There's a decaying door in the northwest. A simple door lies in the southeast.

3. Storeroom

This rectangular room is 10' wide and 20' long. Many boxes are stacked here. One of the corners has a large pile of filthy rags. A decaying door is in the southeast. There is a plain door in the northeast. There are lit braziers around the room here.

There is a wandering creature here.

dog, resting (TL 0)

4. Laboratory

This laboratory is 30' wide and 30' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a simple cabinet here, and the door is ajar. There's a plain door in the southwest. Torches line the walls.
A simple door is in the northeast. It is practically undetectable except for a thin seam visible only on close inspection.

Treasure

  • a large chest of coins with 2,300 cp, 1,300 sp, and 80 gp, a citrine worth 48 gp, a chrysoprase worth 49 gp, a quartz worth 48 gp, a chrysoprase worth 45 gp, a bloodstone worth 49 gp, and a moonstone worth 47 gp, inside specimen cabinet

5. Library

This room is dark.

This rectangular room is 30' wide and 75' long. There are many bookcases here. There is a table here with a large book open lying on it. There is a pile of rags here. There is an ornate door in the west. There's a simple door in the east. A simple door is in the southwest. There is a plain door in the southeast.

6. Storeroom

This room is dark.

This storeroom is 20' wide and 20' long. A few broken crates and boxes are strewn about. There is a simple door in the southwest. A plain door lies in the northeast.

There is a wandering creature here.

gryphon, sleeping (TL 4)

Abilities:

  • flight: can fly

7. Laboratory

This laboratory is 25' wide and 20' long. The stone tile flooring is broken in places. There are several tables here with various devices on them. There is a large cabinet here. A plain door lies in the southwest. There is a decaying door in the northwest. A few torches sit in sconces on the walls.

8. Storeroom

This room is dark.

This rectangular room is 30' wide and 15' long. Boxes are stacked in corners here. There are a lot of cobwebs here. There is a rough door in the west. There is a rotted door in the northeast. A decaying door is in the southeast.

There are 8 swarming insects here.

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, stalking (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, lethargic (TL 2)

Abilities:

  • flight: can fly

9. Storeroom

This room is a square 30' wide and 25' long. A few broken crates and boxes are strewn about. There is a rough door in the northeast. There are lit braziers around the room here.

There is a mage here.

Pufura Copperchin, female dwarven mage (TL 6)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a poplar body, worth 2 sp
  • a robe made of wool with a open collar, worth 2 sp

10. Chamber

This room is dark.

This rectangular room is 30' wide and 15' long. The marble flooring is broken in places. There's a rotted door in the southwest.

There is a wandering creature here.

ochre jelly, lethargic (TL 4)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • lightning split: split in half when hit with lightning

11. Storeroom

This room is dark.

This storeroom is 30' wide and 25' long. Many boxes are stacked here. There's a simple door in the east. There's a simple door in the southeast. There's a plain door in the southwest.

There is a wandering creature here.

magma mephit, hunting (TL 7)

Abilities:

  • spell: heat metal: can cast heat metal
  • lava explosion on death: explodes in lava on death
  • breath weapon: fire: can breathe fire
  • immunity: fire: is immune to fire

Carrying the following:

  • a tarnished key that unlocks the door between room 14 and room 18, worth 2 cp

12. Library

This room is a square 65' wide and 35' long. The walls are lined with bookcases. There are several tables here. A simple door lies in the southwest. An ornate door lies in the southeast. A silver-trimmed door lies in the northeast. There is a plain door in the southeast. There are lit braziers around the room here.

13. Storeroom

This room is dark.

This rectangular room is 30' wide and 10' long. Many boxes are stacked here. A simple door lies in the northeast. There is a simple door in the northeast.

14. Storeroom

This storeroom is 20' wide and 25' long. Boxes are stacked in corners here. Much of the floor is covered in debris. There is a gold-trimmed door in the northeast. It is locked. There are lit braziers around the room here.
There is a plain door in the northwest. A pile of trash obscures it.

15. Chamber

This room is dark.

This chamber is 25' wide and 30' long. There is a silver-trimmed door in the southwest.

There is a wandering creature here.

cat, lethargic (TL 0)

16. Chamber

This room is dark.

This chamber is 25' wide and 20' long. There is a plain door in the northeast.
A simple door is in the northeast. A pile of refuse obscures it.

There is a wandering creature here.

blue slime, cautious (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

17. Chamber

This room is dark.

This room is a square 10' wide and 30' long. A plain door lies in the southeast. A plain door lies in the northwest.

18. Library

This rectangular room is 25' wide and 40' long. There are a number of well-preserved bookcases here. There is a table here with a large book open lying on it. There is a pile of random debris here. An ornate door is in the northeast. There's a plain door in the northeast. A gold-trimmed door lies in the northwest. It is locked. A few torches sit in sconces on the walls.

There is a wandering creature here.

dust mephit, lethargic (TL 5)

Abilities:

  • death burst: explodes on death
  • blinding dust breath: blinds enemies

19. Laboratory

This room is dark.

This laboratory is 30' wide and 20' long. Stone tile flooring is cracked in places. There are several tables here with various devices on them. There is a large cabinet here. There's a plain door in the northeast. A plain door is in the northwest.

There is a wandering creature here.

boar, sleeping (TL 1)

20. Laboratory

This room is dark.

This laboratory is 25' wide and 25' long. The stone tile flooring is cracked in places. Tables with alchemical devices, books, and other items are arranged around the room. There is a simple cabinet here, and the door is ajar. Dense cobwebs hang down from the ceiling. There's a simple door in the northwest. A simple door lies in the north.

There is an archmage here.

Kenlinga Rockbeard, female dwarven archmage (TL 10)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a maple body, worth 5 sp
  • a robe made of wool with lacing halfway down that is artfully embroidered, worth 1 sp
  • a chest of coins holding 400 gp and 90 pp, worth 1,300 gp