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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Domain of the Crazed Witch

Environment: mountain

Total Threat Level: 40

Average Threat Level: 3

1. Entrance

This square room is 20' wide and 15' long. There is a set of stairs here leading out of the dungeon. A carved door lies in the southwest. There is a simple door in the northwest. A rotted door lies in the southeast. There are lit braziers around the room here.

2. Storeroom

This room is dark.

This rectangular room is 15' wide and 30' long. Crates and large boxes line the walls. A plain door is in the northeast. There is a simple door in the southeast. There's a simple door in the northwest. There is an ornate door in the southwest.

3. Fountain Chamber

This room is a square 25' wide and 25' long. There is an ornate fountain here. A plain door lies in the southwest. A copper-trimmed door is in the northwest. A simple door is in the southeast. There's a plain door in the east. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

giant bee, lethargic (TL 2)

Abilities:

  • flight: can fly

4. Chamber

This chamber is 10' wide and 25' long. The stone tile flooring is cracked in places. There is a copper-trimmed door in the southeast. A plain door is in the northwest. A decaying door is in the northwest. There are lit braziers around the room here.

There are 2 wandering creatures here.

boar, sleeping (TL 1)

Carrying the following:

  • a small key that unlocks the door between room 5 and room 10, worth 4 cp

boar, cautious (TL 1)

5. Storeroom

This room is dark.

This rectangular room is 15' wide and 30' long. Boxes are stacked in corners here. The ceiling is partly covered in cobwebs. A simple door lies in the northeast. It is locked. A plain door lies in the southwest. There's a decaying door in the southeast.

There is a wandering creature here.

dust mephit, cautious (TL 5)

Abilities:

  • death burst: explodes on death
  • blinding dust breath: blinds enemies

Carrying the following:

  • a small key that unlocks the door between room 12 and room 17, worth 4 cp

6. Chamber

This rectangular room is 25' wide and 15' long. A plain door is in the southeast. A simple door is in the southwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

steam mephit, stalking (TL 7)

Abilities:

  • spell: blur: can cast blur
  • steam explosion on death: explodes in steam on death
  • scalding steam breath: can breathe scalding steam
  • immunity: fire: is immune to fire
  • immunity: poison: is immune to poison

Treasure

  • a chest of coins containing 1,500 cp, 1,100 sp, and 50 gp, a gold locket with a painted portrait inside worth 23 gp, a cloth-of-gold vestments worth 31 gp, a silver ewer worth 33 gp, an embroidered silk handkerchief worth 23 gp, and a cloth-of-gold vestments worth 28 gp

7. Laboratory

This room is dark.

This rectangular room is 20' wide and 20' long. There is a large table here with a wide array of alchemical devices on it. There is a large cabinet here. A simple door is in the southwest. An ornate door is in the southeast.

There is a wandering creature here.

eagle, sleeping (TL 0)

8. Laboratory

This room is dark.

This rectangular room is 20' wide and 25' long. The floor is stone tile. There is a large table here with a wide array of alchemical devices on it. There is a cabinet here. A plain door lies in the southeast.

There is a mage here.

Jeb Sngith, male tiefling mage (TL 5)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with an aspen body, worth 2 sp
  • a robe with square brass clasps, worth 2 sp

9. Laboratory

This laboratory is 25' wide and 25' long. The stone tile flooring is broken in places. Tables with alchemical devices, books, and other items are arranged around the room. There is a cabinet here. There is a pile of rags here. A plain door lies in the southwest. A gold-trimmed door lies in the southeast. A plain door lies in the west. Torches line the walls.

10. Chamber

This chamber is 20' wide and 10' long. Stone tile flooring is cracked in places. A simple door is in the northwest. It is locked. A plain door is in the southwest. Torches line the walls.

There is a wandering creature here.

giant beetle, lethargic (TL 1)

Carrying the following:

  • a plain key that unlocks the door between room 17 and room 11, worth 3 cp

11. Laboratory

This room is dark.

This laboratory is 20' wide and 25' long. Stone tile flooring is cracked in places. There are several tables here with various devices on them. There is a large cabinet here. Dense cobwebs hang down from the ceiling. A rotted door is in the east. A carved door lies in the southeast. It is locked. A rotted door is in the northwest.

There is a wandering creature here.

rust monster, lethargic (TL 1)

Abilities:

  • rusting touch: rusts nonmagical metal it touches

12. Chamber

This room is a square 10' wide and 10' long. A rotted door is in the southwest. There is a plain door in the southwest. It is locked. There are lit braziers around the room here.

There is a wandering creature here.

owlbear, cautious (TL 4)

13. Storeroom

This room is dark.

This rectangular room is 30' wide and 20' long. Crates and large boxes line the walls. The ceiling is partly covered in cobwebs. A carved door lies in the northeast. There's a decaying door in the southeast.

There is a wandering creature here.

baboon, hunting (TL 0)

14. Storeroom

This rectangular room is 30' wide and 15' long. Many boxes are stacked here. A decaying door lies in the northeast. Torches line the walls.

15. Chamber

This rectangular room is 10' wide and 30' long. There is a simple door in the southeast. There are lit braziers around the room here.
A simple door is in the northwest. It is practically undetectable except for a thin seam visible only on close inspection.

16. Library

This room is dark.

This rectangular room is 50' wide and 50' long. The walls are lined with bookcases. There is a table here with a large book open lying on it. A simple door is in the northeast. There's a painted door in the southwest.

There is a wandering creature here.

ochre jelly, sleeping (TL 4)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • lightning split: split in half when hit with lightning

17. Laboratory

This rectangular room is 25' wide and 25' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a large cabinet here. A plain door is in the northwest. It is locked. A carved door is in the northwest. It is locked. There is a large lit brazier in the middle of the room.

18. Library

This room is dark.

This rectangular room is 30' wide and 50' long. There are many bookcases here. There are several tables here. Debris of unknown origin is scattered about. There is a painted door in the northeast.

19. Chamber

This rectangular room is 10' wide and 20' long. One of the corners has a large pile of filthy rags. A simple door is in the southwest. There are lit braziers around the room here.

20. Chamber

This square room is 25' wide and 20' long. There's a gold-trimmed door in the northwest. There is a large lit brazier in the middle of the room.

There is an archmage here.

Fuleqör Duilor, male tiefling archmage (TL 9)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a painted ironwood body capped on top and bottom with bronze, worth 8 sp
  • a robe made of linen with dull silver buttons, worth 6 sp