Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Laboratory of the Doomed Archmage
Environment: hill
Total Threat Level: 62
Average Threat Level: 4
1. Entrance
This entrance is 15' wide and 15' long. The entrance to the dungeon is here. A decaying door is in the northwest. A plain door is in the northeast. There are lit braziers around the room here.
Treasure
a plain key that unlocks the door between room 10 and room 15
2. Storeroom
This room is dark.
This storeroom is 15' wide and 20' long. A few broken crates and boxes are strewn about. There's a decaying door in the southeast. A plain door lies in the southwest.
A decaying door lies in the southeast. It is practically undetectable except for a thin seam visible only on close inspection.
There is a wandering creature here.
cockatrice, sleeping (TL 2)
Abilities:
venomous bite: can bite with venom
3. Storeroom
This storeroom is 15' wide and 10' long. A few broken crates and boxes are strewn about. There is a plain door in the southwest. A plain door is in the northeast. There are lit braziers around the room here.
4. Chamber
This square room is 30' wide and 25' long. There is a plain door in the northwest. There's a simple door in the northeast. There's a decaying door in the northwest. There is a gold-trimmed door in the southeast. There is a plain door in the northwest. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
ice mephit, lethargic (TL 8)
Abilities:
spell: fog cloud: can cast fog cloud
ice explosion on death: explodes in ice shards on death
breath weapon: frost: can breathe frost
immunity: cold: is immune to cold
Carrying the following:
a simple key that unlocks the door between room 9 and room 6, worth 6 cp
5. Storeroom
This storeroom is 10' wide and 25' long. Boxes are stacked in corners here. A simple door is in the southwest. There's a silver-trimmed door in the northeast. It is locked. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
black pudding, cautious (TL 4)
Abilities:
metal dissolution: dissolve nonmagical metal things
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
Carrying the following:
a plain key that unlocks the door between room 20 and room 13, worth 4 cp
6. Chamber
This room is dark.
This chamber is 25' wide and 15' long. There's a silver-trimmed door in the northwest. It is locked. There's an ornate door in the northeast. There is a rough door in the south. It is locked.
There is a wandering creature here.
giant ant, hunting (TL 1)
Carrying the following:
a plain key that unlocks the door between room 6 and room 5, worth 3 cp
7. Fountain Chamber
This room is dark.
This rectangular room is 20' wide and 25' long. There is a disused fountain here with brackish water. There are a lot of cobwebs here. A carved door lies in the southeast. An ornate door is in the northwest.
There is a painted door in the northeast. It cannot be opened from this side.
There is a wandering creature here.
will o' the wisp, stalking (TL 4)
Abilities:
illumination: glows with a bright light
minor invisibility: can become invisible unless attacking
8. Storeroom
This room is dark.
This room is a square 10' wide and 20' long. Stone tile flooring is cracked in places. Boxes are stacked in corners here. There is a plain door in the northeast. A gold-trimmed door lies in the northwest.
There is a wandering creature here.
snake, sleeping (TL 0)
9. Library
This rectangular room is 60' wide and 45' long. There are a number of well-preserved bookcases here. There are several tables here. There is a plain door in the northwest. There is a carved door in the northeast. A plain door is in the southeast. A rough door is in the northwest. It is locked. A decaying door is in the southeast. There are lit braziers around the room here.
10. Chamber
This chamber is 20' wide and 25' long. A rotted door is in the southeast. It is locked. A gold-trimmed door is in the southeast. There's a simple door in the southwest. A few torches sit in sconces on the walls.
There is a mage here.
Unora Warfist, female orc mage (TL 5)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a carved oak body, worth 2 sp
a robe made of linen with volumnous sleeves, worth 6 sp
a pouch of coins holding 17 sp, worth 1 gp
Treasure
a large chest of coins holding 1,700 cp, 800 sp, and 30 gp, an embroidered silk handkerchief worth 27 gp, a carved bone statuette worth 27 gp, an embroidered silk handkerchief worth 32 gp, a gold locket with a painted portrait inside worth 16 gp, and a cloth-of-gold vestments worth 16 gp
11. Chamber
This room is dark.
This rectangular room is 15' wide and 20' long. There is a painted door in the northwest.
There is a wandering creature here.
wolf, resting (TL 1)
12. Storeroom
This square room is 30' wide and 10' long. Stone tile flooring is cracked in places. Many boxes are stacked here. There's a plain door in the southeast. There is a decaying door in the southwest. A simple door lies in the southeast. A few torches sit in sconces on the walls.
A simple door lies in the northwest. It's practically undetectable except for a thin seam visible only on close inspection.
13. Storeroom
This storeroom is 15' wide and 15' long. Crates and large boxes line the walls. The ceiling is partly covered in cobwebs. A decaying door lies in the southwest. A decaying door is in the southeast. There's a rough door in the northeast. It is locked. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
wolf, lethargic (TL 1)
14. Laboratory
This room is dark.
This rectangular room is 20' wide and 20' long. There are several tables here with various devices on them. There is a large cabinet here. There is a pile of random debris here. A plain door lies in the northwest. There's a decaying door in the northeast. A gold-trimmed door is in the northeast.
There is a mage here.
Gikaq Murderblade, male orc mage (TL 5)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a painted oak body, worth 2 sp
a robe with volumnous sleeves, worth 5 sp
a bag of coins containing 11 gp, worth 11 gp
15. Chamber
This room is dark.
This square room is 25' wide and 20' long. The marble flooring is cracked in places. There's a rotted door in the northwest. It is locked. A decaying door is in the southwest.
There is a wandering creature here.
grey ooze, lethargic (TL 5)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
corrode metal: corrode metal
imitate oily pool: imitate oily pool
16. Chamber
This room is dark.
This square room is 15' wide and 25' long. There is a carved door in the northeast.
There is a decaying door in the northeast. A pile of trash obscures it.
There are 3 wandering creatures here.
blue slime, cautious (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
blue slime, resting (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
blue slime, resting (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
17. Chamber
This chamber is 20' wide and 25' long. There is a plain door in the northwest. A simple door is in the southeast. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
badger, cautious (TL 1)
18. Chamber
This chamber is 30' wide and 10' long. A carved door lies in the northwest. A plain door is in the northeast. There are lit braziers around the room here.
19. Storeroom
This room is dark.
This room is a square 30' wide and 20' long. The stone tile flooring is broken in places. Many boxes are stacked here. There's a decaying door in the northeast.
There is a wandering creature here.
magma mephit, stalking (TL 7)
Abilities:
spell: heat metal: can cast heat metal
lava explosion on death: explodes in lava on death
breath weapon: fire: can breathe fire
immunity: fire: is immune to fire
20. Storeroom
This rectangular room is 10' wide and 15' long. Many boxes are stacked here. There's a rough door in the northwest. It is locked. There's a plain door in the southwest. There is a large lit brazier in the middle of the room.
There is an archmage here.
Opper Smashrend, male orc archmage (TL 9)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a stained poplar body, worth 2 sp
a robe made of cotton with embossed bronze clasps, worth 5 cp
a chest of coins holding 800 gp and 60 pp, worth 1,400 gp