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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Mausoleum of the Lost

Environment: underdark

Total Threat Level: 124

Average Threat Level: 7

1. Entrance

This room is dark.

This entrance is 10' wide and 20' long. The stone tile flooring is broken in places. The entrance to the dungeon is here. A simple door is in the northwest. A painted door lies in the northeast.

2. Chamber

This chamber is 10' wide and 20' long. Stone tile flooring is cracked in places. There is a simple door in the northeast. There is a plain door in the northwest. It is locked. A copper-trimmed door lies in the southeast. A simple door lies in the southwest. A few torches sit in sconces on the walls.

There are 5 skeletons here.

Vallyng Kantersen, male skeletal goblin warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a handaxe with a serrated mithril blade and padded oak handle, worth 165 gp
  • a pouch of coins with 19 sp, worth 1 gp

Gulshot Ieksberg, male skeletal goblin guard (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a steel blade and birch body, worth 1 gp
  • a skirted breastplate made of iron decorated with tin edging, worth 550 gp
  • a pouch of coins with 19 sp, worth 1 gp
  • a ornate key that unlocks the door between room 2 and room 4, worth 3 cp

Udhiloon Kyper, female skeletal goblin soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a great sword with a straight white gold blade, silver hilt, and rough poplar handle, worth 150 gp
  • a plate cuirass made of silver trimmed with bronze, worth 900 gp
  • a pouch of coins with 19 sp, worth 1 gp

Kedric Taelor, male skeletal goblin warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a handaxe with a titanium blade and ebony handle, worth 155 gp
  • a pouch of coins with 19 sp, worth 1 gp

Inga Eqsberg, female skeletal goblin guard (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with an adamantine blade and embossed cherry body, worth 101 gp
  • a skirted breastplate made of steel decorated with white gold edging, worth 700 gp
  • a pouch of coins with 19 sp, worth 1 gp

3. Chamber

This chamber is 15' wide and 10' long. A plain door is in the southwest. A simple door is in the northeast. Torches line the walls.

There is a wandering creature here.

cat, sleeping (TL 0)

Carrying the following:

  • a simple key that unlocks the door between room 13 and room 11, worth 5 cp

4. Fountain Chamber

This room is dark.

This fountain chamber is 20' wide and 20' long. There is a large fountain here. Much of the floor is covered in debris. A plain door lies in the southeast. It is locked. A simple door is in the northeast. A simple door lies in the southwest. There is a decaying door in the northwest.

Treasure

  • a plain key that unlocks the door between room 14 and room 5

5. Storeroom

This room is a square 10' wide and 30' long. The stone tile flooring is cracked in places. Many boxes are stacked here. Small piles of rags are scattered across the floor. There's a silver-trimmed door in the southwest. A plain door is in the southeast. It is locked. There is a decaying door in the southeast. There is a large lit brazier in the middle of the room.

6. Chamber

This chamber is 10' wide and 15' long. One of the corners has a large pile of filthy rags. There's a plain door in the east. There is an ornate door in the southwest. There's a simple door in the west. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

giant centipede, stalking (TL 2)

Abilities:

  • venomous bite: can bite with venom

7. Burial Chamber

This room is dark.

This burial chamber is 50' wide and 40' long. There are many coffins here. Dense cobwebs hang down from the ceiling. A silver-trimmed door lies in the northeast. There's a silver-trimmed door in the southwest. There's an ornate door in the northwest. There is a simple door in the southeast. There's a plain door in the southeast.

There is a wandering creature here.

gryfalcon, sleeping (TL 4)

Abilities:

  • flight: can fly

8. Fountain Chamber

This room is dark.

This rectangular room is 15' wide and 10' long. Stone tile flooring is cracked in places. There is a large fountain here. There's an ornate door in the southeast. There is a plain door in the southeast.

9. Burial Chamber

This rectangular room is 45' wide and 35' long. The stone tile flooring is cracked in places. There is an ornate sarcophagus here. There is a pile of rags here. A painted door is in the southwest. There's a plain door in the southwest. Torches line the walls.

Treasure

  • a rough key that unlocks the door between room 19 and room 17

10. Chamber

This chamber is 10' wide and 20' long. Stone tile flooring is cracked in places. A simple door is in the southwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

giant spider, cautious (TL 3)

Abilities:

  • venomous bite: can bite with venom
  • spin web: can spin webs

11. Chamber

This room is dark.

This room is a square 30' wide and 15' long. There is a pile of rags here. A silver-trimmed door lies in the northeast. A rotted door is in the southeast. A decaying door is in the southeast. A painted door lies in the southwest. It is locked.

There are 4 wandering creatures here.

dust mephit, hunting (TL 5)

Abilities:

  • death burst: explodes on death
  • blinding dust breath: blinds enemies

dust mephit, cautious (TL 5)

Abilities:

  • death burst: explodes on death
  • blinding dust breath: blinds enemies

dust mephit, sleeping (TL 5)

Abilities:

  • death burst: explodes on death
  • blinding dust breath: blinds enemies

dust mephit, stalking (TL 5)

Abilities:

  • death burst: explodes on death
  • blinding dust breath: blinds enemies

12. Chamber

This chamber is 10' wide and 10' long. Debris of unknown origin is scattered about. There is a large lit brazier in the middle of the room.
There's a plain door in the northeast. It's practically undetectable except for a thin seam visible only on close inspection.

There are 6 swarming insects here.

giant ant, stalking (TL 1)

giant ant, lethargic (TL 1)

giant ant, hunting (TL 1)

giant ant, stalking (TL 1)

giant ant, hunting (TL 1)

giant ant, sleeping (TL 1)

13. Fountain Chamber

This room is dark.

This rectangular room is 15' wide and 15' long. Two fountains lie on either side of the room. There's a plain door in the east. There is a plain door in the southwest. There's a painted door in the northeast. It is locked.

There are 4 wandering creatures here.

dretch, stalking (TL 3)

Abilities:

  • fetid cloud: can emit a fetid cloud of gas

dretch, cautious (TL 3)

Abilities:

  • fetid cloud: can emit a fetid cloud of gas

dretch, sleeping (TL 3)

Abilities:

  • fetid cloud: can emit a fetid cloud of gas

dretch, hunting (TL 3)

Abilities:

  • fetid cloud: can emit a fetid cloud of gas

14. Chamber

This room is a square 10' wide and 30' long. There is a plain door in the northeast. It is locked. There is a plain door in the southwest. There are lit braziers around the room here.
There is a simple door in the southeast. It is hidden behind a tapestry.

15. Chamber

This room is dark.

This rectangular room is 30' wide and 30' long. The marble flooring is cracked in places. There's a rotted door in the southwest. A simple door is in the northeast. A carved door is in the southwest. There is a simple door in the northeast. There is a plain door in the southeast.

Treasure

  • a chest of coins containing 2,500 cp, 700 sp, and 60 gp, a chalcedony worth 45 gp, a chalcedony worth 45 gp, a moonstone worth 46 gp, a bloodstone worth 48 gp, an onyx worth 48 gp, a bloodstone worth 46 gp, an onyx worth 45 gp, a citrine worth 46 gp, and a sardonyx worth 45 gp

16. Chamber

This room is dark.

This chamber is 15' wide and 10' long. There is a plain door in the northwest.

There is a wandering creature here.

goat, sleeping (TL 0)

17. Fountain Chamber

This room is dark.

This fountain chamber is 15' wide and 20' long. There is a disused fountain here with brackish water. A plain door is in the northwest. There's a copper-trimmed door in the southeast. It is locked.

There are 4 wandering creatures here.

grey ooze, lethargic (TL 5)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • corrode metal: corrode metal
  • imitate oily pool: imitate oily pool

grey ooze, sleeping (TL 5)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • corrode metal: corrode metal
  • imitate oily pool: imitate oily pool

grey ooze, resting (TL 5)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • corrode metal: corrode metal
  • imitate oily pool: imitate oily pool

grey ooze, cautious (TL 5)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • corrode metal: corrode metal
  • imitate oily pool: imitate oily pool

18. Chamber

This room is a square 25' wide and 15' long. There is a rough door in the southeast. A copper-trimmed door is in the northwest. A simple door lies in the southwest. A few torches sit in sconces on the walls.

There is a wandering creature here.

hell hound, lethargic (TL 4)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour

19. Chamber

This chamber is 25' wide and 10' long. There's a rough door in the west. A copper-trimmed door lies in the north. It is locked. There is a simple door in the southeast. There are lit braziers around the room here.

20. Chamber

This chamber is 20' wide and 15' long. There's an ornate door in the northwest. A plain door lies in the southwest. There's a plain door in the northwest. Torches line the walls.

There are 4 wandering creatures here.

boar, cautious (TL 1)

boar, lethargic (TL 1)

boar, stalking (TL 1)

boar, hunting (TL 1)

Treasure

  • a chest of coins with 2,800 cp, 900 sp, and 110 gp, a chalcedony worth 47 gp, a chalcedony worth 49 gp, an onyx worth 48 gp, a sardonyx worth 49 gp, a sardonyx worth 49 gp, a chrysoprase worth 47 gp, a sardonyx worth 46 gp, a sardonyx worth 46 gp, and an onyx worth 45 gp

21. Chamber

This chamber is 30' wide and 15' long. There are a lot of cobwebs here. There's a plain door in the west. A decaying door is in the northwest. Torches line the walls.
A carved door lies in the northeast. A pile of trash obscures it.

There are 4 skeletons here.

Kelunia Zharrier, female skeletal goblin soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a great sword with an adamantine blade, unadorned copper hilt, and maple handle, worth 250 gp
  • a bronze plate cuirass trimmed with brass, worth 420 gp

Pulzup Cyper, male skeletal goblin warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a handaxe with a serrated titanium blade and pine handle, worth 155 gp
  • a bag of coins containing 14 cp, worth 1 sp

Amala Ukland, female skeletal goblin soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a great sword with a worn copper blade, simple adamantine hilt, and walnut handle, worth 150 gp
  • a steel plate cuirass trimmed with bronze, worth 600 gp

Qezhking Isnfard, male skeletal goblin warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a handaxe with a wickedly curved titanium blade and birch handle, worth 155 gp
  • a bag of coins containing 14 cp, worth 1 sp

22. Storeroom

This room is dark.

This square room is 30' wide and 20' long. The stone tile flooring is broken in places. Boxes are stacked in corners here. A simple door lies in the northeast. A simple door is in the northwest.

There is a wandering creature here.

imp, stalking (TL 5)

Abilities:

  • shapeshift into animal: can shapeshift into an animal
  • darkvision: can see in darkness
  • resistance: magic: is resistant to magic

23. Storeroom

This storeroom is 25' wide and 25' long. Boxes are stacked in corners here. One of the corners has a large pile of filthy rags. There is a large lit brazier in the middle of the room.
A plain door lies in the northeast. A tapestry obscures it.

There is a wandering creature here.

giant spider, resting (TL 3)

Abilities:

  • venomous bite: can bite with venom
  • spin web: can spin webs

24. Chamber

This square room is 30' wide and 20' long. There is a simple door in the northwest. A simple door lies in the northeast. Torches line the walls.

There is a vampire here.

Ufflem Ucland, male vampire aarakocra warrior (TL 14)

Abilities:

  • flight: can fly
  • vampiric bite: can bite others to drain their life force and heal itself
  • vampiric charm: can charm others to do its bidding
  • shapeshift into animal: can shapeshift into an animal
  • darkvision: can see in darkness
  • resistance: magic: is resistant to magic
  • shapeshift into mist: can shapeshift into mist

Carrying the following:

  • a handaxe with a straight titanium blade and cedar handle, worth 155 gp
  • a chest of coins containing 700 gp and 40 pp, worth 1,100 gp