Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Mausoleum of Lost Souls
Environment: grassland
Total Threat Level: 99
Average Threat Level: 4
1. Entrance
This room is dark.
This entrance is 20' wide and 20' long. There is a set of stairs here leading out of the dungeon. There is a rough door in the southeast.
There's a plain door in the northwest. It's practically undetectable except for a thin seam visible only on close inspection.
Treasure
a small key that unlocks the door between room 20 and room 7
2. Chamber
This rectangular room is 30' wide and 10' long. There's a simple door in the southwest. There's a decaying door in the northwest. A plain door lies in the southeast. There's a plain door in the northwest. There are lit braziers around the room here.
There is a wandering creature here.
rust monster, lethargic (TL 1)
Abilities:
rusting touch: rusts nonmagical metal it touches
3. Chamber
This room is dark.
This square room is 10' wide and 15' long. There's a decaying door in the southeast.
There's an ornate door in the northwest. It is practically undetectable except for a thin seam visible only on close inspection.
There is a wandering creature here.
brown pudding, sleeping (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
Treasure
a large chest of coins containing 2,300 cp, 800 sp, and 90 gp, an eye agate worth 9 gp, a lapis lazuli worth 9 gp, a tiger eye worth 9 gp, a tiger eye worth 9 gp, an obsidian worth 9 gp, and a hematite worth 9 gp
4. Burial Chamber
This rectangular room is 45' wide and 40' long. There are several sarcophagi here. A rough door is in the northeast. A rotted door is in the northwest. It is locked. There is a plain door in the northeast. A plain door lies in the southwest. There are lit braziers around the room here.
There is a wandering creature here.
wolf, resting (TL 1)
5. Chamber
This chamber is 30' wide and 20' long. A simple door lies in the southeast. There is a decaying door in the northwest. It is locked. There is an ornate door in the southeast. An ornate door is in the southwest. There are lit braziers around the room here.
There is a wandering creature here.
blink dog, sleeping (TL 3)
Abilities:
blink: can teleport short distances
6. Burial Chamber
This room is dark.
This burial chamber is 50' wide and 30' long. There is a large, ornate coffin here. There is a simple door in the southeast. There is a rotted door in the northwest. A rough door lies in the northwest.
There are 4 zombies here.
Uffram Apurmum, male zombie tiefling sprinter (TL 6)
Abilities:
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
Qishgung Ikvford, male zombie tiefling sprinter (TL 6)
Abilities:
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
Odeelung Esngferd, male zombie tiefling sprinter (TL 6)
Abilities:
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
Carrying the following:
a satchel of coins holding 190 sp and 100 gp, worth 119 gp
7. Chamber
This room is dark.
This square room is 15' wide and 10' long. The floor is marble. A simple door is in the west. There is a simple door in the southwest. A simple door lies in the southeast. It is locked.
There is a wandering creature here.
snake, sleeping (TL 0)
8. Chamber
This room is dark.
This chamber is 25' wide and 25' long. Stone tile flooring is cracked in places. There's a rotted door in the southeast. It is locked. An ornate door is in the southwest. A simple door lies in the south. There is a decaying door in the northeast.
There is a wandering creature here.
ochre jelly, cautious (TL 4)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
lightning split: split in half when hit with lightning
Carrying the following:
a ornate key that unlocks the door between room 8 and room 4, worth 4 cp
9. Chamber
This square room is 15' wide and 20' long. There's a simple door in the east. There's a silver-trimmed door in the west. An iron-trimmed door lies in the southeast. A few torches sit in sconces on the walls.
There is a wandering creature here.
hippogriff, lethargic (TL 4)
Abilities:
flight: can fly
10. Storeroom
This room is dark.
This storeroom is 15' wide and 10' long. A few broken crates and boxes are strewn about. A silver-trimmed door is in the east.
There is a wandering creature here.
axe beak, cautious (TL 1)
11. Fountain Chamber
This room is dark.
This rectangular room is 10' wide and 15' long. Stone tile flooring is cracked in places. There is an ornate fountain here. The ceiling is partly covered in cobwebs. An ornate door lies in the northeast. There is a plain door in the northeast. A gold-trimmed door is in the southeast.
12. Burial Chamber
This room is dark.
This burial chamber is 25' wide and 40' long. There is a large stone sarcophagus here. A simple door is in the southwest. A rotted door is in the southeast. There is a simple door in the northeast.
There are 5 skeletons here.
Qursub Gemtersen, male skeletal tiefling guard (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a simple steel blade and maple body, worth 1 gp
a corrugated breastplate made of bronze with gold edging, worth 520 gp
a small key that unlocks the door between room 20 and room 5, worth 2 cp
Velling Ozvford, male skeletal tiefling warrior (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a handaxe with a steel blade and worn poplar handle, worth 5 gp
a purse of coins containing 19 cp, worth 1 sp
Ogbol Akalngang, male skeletal tiefling guard (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with an adamantine blade and embossed oak body, worth 101 gp
a silver corrugated breastplate with bronze trim, worth 950 gp
a handaxe with an iron blade and walnut handle, worth 5 gp
a purse of coins containing 19 cp, worth 1 sp
Varitöl Arvford, male skeletal tiefling guard (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a copper blade and rough ironwood body, worth 1 gp
a corrugated breastplate made of mithril trimmed with silver, worth 80,450 gp
a purse of coins containing 19 cp, worth 1 sp
13. Storeroom
This room is dark.
This rectangular room is 15' wide and 20' long. Boxes are stacked in corners here. A simple door is in the northeast. There is a rough door in the northwest. A rotted door is in the southwest.
14. Chamber
This room is a square 30' wide and 15' long. A rough door lies in the northeast. A rough door lies in the southwest. A simple door lies in the northwest. There are lit braziers around the room here.
There is a wandering creature here.
badger, resting (TL 1)
15. Chamber
This square room is 20' wide and 25' long. There is a rough door in the southwest. There is a simple door in the northeast. There is a rough door in the southwest. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
blue jelly, hunting (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
16. Chamber
This room is dark.
This rectangular room is 25' wide and 25' long. There is a rotted door in the southwest. A gold-trimmed door is in the northeast. A decaying door is in the southeast.
There is a wandering creature here.
baboon, hunting (TL 0)
17. Storeroom
This room is a square 25' wide and 30' long. Stone tile flooring is cracked in places. Many boxes are stacked here. A rough door lies in the northwest. There is a plain door in the southwest. A few torches sit in sconces on the walls.
There are 4 wandering creatures here.
gelatinous cube, stalking (TL 2)
Abilities:
nonmetal dissolution: dissolve nonmagical nonmetal things
gelatinous cube, cautious (TL 2)
Abilities:
nonmetal dissolution: dissolve nonmagical nonmetal things
gelatinous cube, cautious (TL 2)
Abilities:
nonmetal dissolution: dissolve nonmagical nonmetal things
gelatinous cube, lethargic (TL 2)
Abilities:
nonmetal dissolution: dissolve nonmagical nonmetal things
18. Chamber
This chamber is 25' wide and 10' long. A simple door lies in the southeast. There are lit braziers around the room here.
There's a rotted door in the northwest. A pile of debris obscures it.
There is a wandering creature here.
cow, resting (TL 1)
19. Storeroom
This room is dark.
This square room is 20' wide and 25' long. A few broken crates and boxes are strewn about. There is a plain door in the southeast. There is a silver-trimmed door in the southwest. There's a plain door in the northeast.
There is a decaying door in the northwest. A tapestry obscures it.
20. Chamber
This room is dark.
This square room is 15' wide and 30' long. A decaying door lies in the southwest. It is locked. There's a simple door in the southwest. It is locked.
21. Chamber
This room is dark.
This square room is 15' wide and 10' long. There is a pile of random debris here. A rough door lies in the southwest.
There is a wandering creature here.
snake, sleeping (TL 0)
22. Storeroom
This room is dark.
This rectangular room is 15' wide and 30' long. Boxes are stacked in corners here. There are a lot of cobwebs here. There's an iron-trimmed door in the northwest. An ornate door is in the southeast. There is a simple door in the northeast. There's a decaying door in the southwest.
There is a wandering creature here.
quasit, lethargic (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
23. Chamber
This room is dark.
This room is a square 25' wide and 15' long. There's a plain door in the west.
24. Storeroom
This room is a square 15' wide and 20' long. Boxes are stacked in corners here. There's a plain door in the northeast. There is a simple door in the west. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
ice mephit, hunting (TL 8)
Abilities:
spell: fog cloud: can cast fog cloud
ice explosion on death: explodes in ice shards on death
breath weapon: frost: can breathe frost
immunity: cold: is immune to cold
25. Chamber
This chamber is 10' wide and 15' long. The stone tile flooring is cracked in places. A simple door lies in the northwest. There is a plain door in the northwest. There is a large lit brazier in the middle of the room.
a shortbow with a simple cedar body and a goat hide wrapped grip, worth 25 gp
a chain vest made of silver, worth 295 gp
a pouch of coins containing 10 gp, worth 10 gp
Valloom Ucland, male skeletal tiefling soldier (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a shortbow with a simple white cedar body and a shark skin wrapped grip, worth 25 gp
a silver chain vest, worth 295 gp
a pouch of coins containing 10 gp, worth 10 gp
Digrun Kooper, male skeletal tiefling soldier (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a shortbow with a silver fir body and a comfortable bull leather wrapped grip, worth 25 gp
a chain vest made of dense titanium rings, worth 37,545 gp
26. Chamber
This room is a square 25' wide and 30' long. A rotted door is in the northwest. There is a silver-trimmed door in the northeast. There is a large lit brazier in the middle of the room.