Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Domain of the Dark Brotherhood
Environment: urban
Total Threat Level: 60
Average Threat Level: 3
1. Entrance
This room is dark.
This entrance is 20' wide and 15' long. The floor is stone tile. The entrance to the dungeon is here. There's a plain door in the northeast.
2. Altar Room
This room is dark.
This altar room is 25' wide and 30' long. There is a blood-covered altar here. A plain door is in the northwest. A plain door is in the southeast. A rough door lies in the southwest. There is a carved door in the southeast. There is a silver-trimmed door in the southwest.
3. Barracks
This barracks is 60' wide and 55' long. There are many beds here. There are chests at the end of each bed. One of the corners has a large pile of filthy rags. A simple door lies in the northeast. A rotted door is in the east. An ornate door is in the southwest. There is a carved door in the northwest. There's a rotted door in the southwest. A rotted door lies in the southeast. There is a simple door in the southwest. A few torches sit in sconces on the walls.
There are 3 cult acolytes here.
Todot Opaltinker, male gnomish cult acolyte (TL 1)
Carrying the following:
a staff with a white cedar body, worth 4 sp
a robe made of wool with embossed copper buttons, worth 2 sp
Todaq Alloywinker, male gnomish cult acolyte (TL 1)
a staff with an engraved blackwood body, worth 7 sp
a robe made of linen with a wide collar, worth 2 sp
a bag of coins with 12 cp, worth 1 sp
4. Storeroom
This rectangular room is 20' wide and 10' long. Crates and large boxes line the walls. The ceiling is partly covered in cobwebs. A simple door is in the northwest. There is a decaying door in the northeast. There is a simple door in the southwest. A few torches sit in sconces on the walls.
There are 2 lesser demons here.
quasit, hunting (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
Carrying the following:
a rough key that unlocks the door between room 6 and room 10, worth 2 cp
quasit, lethargic (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
5. Chamber
This rectangular room is 15' wide and 15' long. One of the corners has a large pile of filthy rags. A rotted door lies in the southwest. A simple door is in the northwest. There is a rotted door in the southwest. Torches line the walls.
There is a cult priest here.
Gerwi Silverbrander, male gnomish cult priest (TL 3)
Abilities:
demonic spellcasting: casts demonic spells
Carrying the following:
a staff with an engraved pine body, worth 2 sp
a robe with lacing at the top, worth 1 sp
6. Chamber
This room is dark.
This chamber is 25' wide and 30' long. A decaying door is in the northwest. A simple door is in the southeast. It is locked.
a robe made of wool with volumnous sleeves, worth 50 gp
7. Storeroom
This room is dark.
This storeroom is 30' wide and 30' long. Many boxes are stacked here. A carved door is in the southeast. A rotted door lies in the northeast. There's a rotted door in the northwest. A plain door lies in the southeast.
A rotted door is in the northwest. A tapestry obscures it.
There are 3 cult acolytes here.
Tulwhar Gemshaper, male gnomish cult acolyte (TL 1)
Carrying the following:
a staff with an engraved fir body, worth 3 sp
a robe with bunched sleeves, worth 50 gp
a pouch of coins holding 1 pp, worth 10 gp
a plain key that unlocks the door between room 24 and room 19, worth 8 cp
Kelwhil Dustbrander, male gnomish cult acolyte (TL 1)
Carrying the following:
a staff with an oak body, worth 2 sp
a robe with long sleeves, worth 50 gp
a pouch of coins holding 1 pp, worth 10 gp
Todap Jewelsweeper, male gnomish cult acolyte (TL 1)
Carrying the following:
a staff with a stained oak body, worth 2 sp
a robe made of cotton with wide sleeves, worth 8 cp
a pouch of coins holding 1 pp, worth 10 gp
8. Fountain Chamber
This rectangular room is 10' wide and 25' long. Stone tile flooring is cracked in places. An old and disused fountain sits in the corner. A plain door lies in the southwest. A silver-trimmed door lies in the northeast. There is a plain door in the east. A few torches sit in sconces on the walls.
9. Chamber
This room is dark.
This rectangular room is 30' wide and 25' long. There's an ornate door in the northeast. There is a simple door in the southwest. A plain door lies in the east.
10. Chamber
This square room is 15' wide and 10' long. There's a simple door in the north. It is locked. There's a rotted door in the southwest. There is a simple door in the south. There are lit braziers around the room here.
11. Chamber
This square room is 10' wide and 30' long. A rough door is in the northeast. There's a plain door in the northeast. There are lit braziers around the room here.
There's a plain door in the northwest. A pile of debris obscures it.
a robe made of wool with a wide collar, worth 6 sp
12. Altar Room
This rectangular room is 35' wide and 40' long. There is a blood-covered altar here. There is a pile of random debris here. There is a simple door in the northeast. A plain door is in the north. There is a simple door in the northeast. There is a large lit brazier in the middle of the room.
There is a cult priest here.
Culver Ironshaper, male gnomish cult priest (TL 3)
Abilities:
demonic spellcasting: casts demonic spells
Carrying the following:
a staff with a carved pine body, worth 2 sp
a robe with wide sleeves, worth 1 sp
13. Altar Room
This altar room is 45' wide and 20' long. On top of a stone dais is a long altar. There is a simple door in the southeast. There's a copper-trimmed door in the southeast. There's a plain door in the southwest. A simple door lies in the northwest. There are lit braziers around the room here.
There are 3 lesser demons here.
dretch, hunting (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
dretch, resting (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
dretch, cautious (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
14. Storeroom
This room is dark.
This rectangular room is 10' wide and 10' long. Many boxes are stacked here. A plain door lies in the northwest. There's a plain door in the northwest. A rotted door is in the southeast.
a staff with an engraved ironwood body, worth 8 sp
a robe made of cotton with bunched sleeves, worth 4 cp
15. Chamber
This chamber is 15' wide and 30' long. One of the corners has a large pile of filthy rags. A simple door is in the south. There is a simple door in the north. A plain door lies in the northwest. There is a large lit brazier in the middle of the room.
Treasure
a plain key that unlocks the door between room 19 and room 20
16. Storeroom
This room is dark.
This rectangular room is 30' wide and 15' long. Crates and large boxes line the walls. A carved door lies in the northeast. A simple door lies in the northwest. There's a gold-trimmed door in the southwest.
Treasure
a chest of coins containing 1,600 cp, 1,300 sp, and 60 gp, a tiger eye worth 9 gp, an eye agate worth 9 gp, a tiger eye worth 9 gp, a rhodochrosite worth 9 gp, a blue quartz worth 9 gp, a malachite worth 9 gp, a rhodochrosite worth 9 gp, a rhodochrosite worth 9 gp, a hematite worth 9 gp, a lapis lazuli worth 9 gp, a hematite worth 9 gp, and an azurite worth 9 gp, inside stacked boxes
17. Storeroom
This room is dark.
This storeroom is 15' wide and 15' long. Crates and large boxes line the walls. A simple door lies in the northeast. A simple door lies in the northeast.
a robe made of silk with a wide collar, worth 4 sp
Todop Jadechest, male gnomish cult acolyte (TL 1)
Carrying the following:
a staff with a blackwood body, worth 7 sp
a robe with embossed silver clasps, worth 6 sp
a purse of coins containing 16 cp, worth 1 sp
Treasure
a chest of coins containing 20,000 gp and 2,000 pp, a peridot worth 499 gp, an aquamarine worth 470 gp, a peridot worth 482 gp, a blue spinel worth 479 gp, a black pearl worth 486 gp, an alexandrite worth 486 gp, a topaz worth 469 gp, a peridot worth 462 gp, an aquamarine worth 480 gp, a peridot worth 453 gp, a blue spinel worth 480 gp, an aquamarine worth 486 gp, an alexandrite worth 469 gp, a poison-enchanted silver rapier worth 126 gp, and a fine silk long dress worth 1 gp, inside stacked boxes
18. Chamber
This rectangular room is 20' wide and 30' long. Debris of unknown origin is scattered about. There is a plain door in the northeast. There's a plain door in the southeast. There is a large lit brazier in the middle of the room.
There are 3 cult acolytes here.
Benru Pelletwatcher, male gnomish cult acolyte (TL 1)
Carrying the following:
a staff with a painted poplar body, worth 2 sp
a robe made of fine silk with rough silver buttons, worth 1 gp
This chamber is 25' wide and 10' long. Small piles of rags are scattered across the floor. A plain door lies in the southeast. It is locked. There is an iron-trimmed door in the southeast. It is locked. There's a rough door in the southwest.
There are 2 cult acolytes here.
Tengk Agatedropper, male gnomish cult acolyte (TL 1)
Carrying the following:
a staff with a cedar body, worth 2 sp
a robe made of fine silk with a wide collar, worth 8 sp
a robe made of linen with lacing down the middle, worth 1 sp
20. Chamber
This room is dark.
This chamber is 15' wide and 10' long. The marble flooring is cracked in places. Dense cobwebs hang down from the ceiling. There is a plain door in the southwest. It is locked. A copper-trimmed door lies in the northeast. A simple door is in the southeast. A painted door is in the southwest.
There is a cult priest here.
Tenp Rubytinker, male gnomish cult priest (TL 3)
Abilities:
demonic spellcasting: casts demonic spells
Carrying the following:
a staff with a pine body, worth 2 sp
a robe made of wool with round silver clasps, worth 6 sp
21. Chamber
This room is dark.
This room is a square 10' wide and 20' long. The ceiling is partly covered in cobwebs. A simple door lies in the northwest.
a robe made of wool with a open collar, worth 1 sp
a bag of coins with 8 ep, worth 4 gp
Jirver Coppertrader, male gnomish cult acolyte (TL 1)
Carrying the following:
a staff with a silver fir body, worth 3 sp
a robe with bunched sleeves, worth 6 sp
22. Chamber
This room is dark.
This room is a square 25' wide and 30' long. A gold-trimmed door lies in the northwest. There is a simple door in the northwest.
23. Chamber
This room is a square 30' wide and 10' long. There's a plain door in the northeast. A simple door is in the northwest. There is a rough door in the northeast. Torches line the walls.
This square room is 10' wide and 25' long. There's a plain door in the northwest. There is an iron-trimmed door in the northeast. It is locked. A rough door is in the southeast.
25. Fountain Chamber
This rectangular room is 10' wide and 10' long. There is a large fountain here. There is a painted door in the northeast. A rough door lies in the southwest. Torches line the walls.
There is a cult high priest here.
Chonna Jewelwoosher, female gnomish cult high priest (TL 4)
Abilities:
demonic spellcasting: casts demonic spells
Carrying the following:
a quarterstaff with a stained poplar body, worth 2 sp
a long knife with an adamantine blade, gem-studded steel hilt, and padded fir handle, worth 102 gp
a robe with a wide collar that is embroidered with ornate patterns, worth 8 sp