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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Catacombs of the Damned

Environment: coastal

Total Threat Level: 98

Average Threat Level: 5

1. Entrance

This room is dark.

This entrance is 20' wide and 20' long. The floor is stone tile. There is a set of stairs here leading out of the dungeon. There is an ornate door in the northwest. An ornate door is in the southwest. There's a plain door in the southeast. There is a simple door in the southeast.

Treasure

  • a simple key that unlocks the door between room 2 and room 3

2. Burial Chamber

This burial chamber is 50' wide and 50' long. The stone tile flooring is cracked in places. There is a large stone sarcophagus here. There's an iron-trimmed door in the southwest. A rough door is in the southeast. There is a plain door in the northwest. There's a copper-trimmed door in the northeast. There is a simple door in the southwest. A simple door is in the northwest. It is locked. There's a rough door in the northeast. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

green slime, hunting (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

Carrying the following:

  • a shiny key that unlocks the door between room 5 and room 28, worth 2 cp

Treasure

  • a chest of coins containing 2,300 cp, 500 sp, and 80 gp, a pair of engraved bone dice worth 16 gp, a cloth-of-gold vestments worth 23 gp, a black velvet mask stitched with silver thread worth 16 gp, a black velvet mask stitched with silver thread worth 30 gp, and a silver ewer worth 33 gp, inside coffins

3. Storeroom

This room is dark.

This square room is 30' wide and 15' long. A few broken crates and boxes are strewn about. There is a simple door in the northeast. There's a silver-trimmed door in the northwest. A simple door lies in the southeast. It is locked. There's a silver-trimmed door in the southeast.

There is a wandering creature here.

cow, stalking (TL 1)

4. Burial Chamber

This room is dark.

This rectangular room is 25' wide and 50' long. There are many coffins here. A simple door is in the southwest. An ornate door is in the northeast. There's a carved door in the southeast. There is a decaying door in the northwest.

There is a wandering creature here.

cockatrice, stalking (TL 2)

Abilities:

  • venomous bite: can bite with venom

5. Chamber

This room is a square 15' wide and 30' long. There is an ornate door in the northeast. There's an ornate door in the east. It is locked. There is a plain door in the northwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

baboon, sleeping (TL 0)

Treasure

  • a large chest of coins holding 2,000 cp, 1,000 sp, and 90 gp, a rhodochrosite worth 9 gp, a lapis lazuli worth 9 gp, a lapis lazuli worth 10 gp, an irregular freshwater pearl worth 9 gp, a turquoise worth 9 gp, a hematite worth 9 gp, an azurite worth 9 gp, an eye agate worth 9 gp, a lapis lazuli worth 9 gp, and an obsidian worth 9 gp

6. Chamber

This square room is 30' wide and 30' long. A silver-trimmed door lies in the southeast. A rotted door is in the northwest. A gold-trimmed door lies in the northeast. There's a plain door in the southwest. There are lit braziers around the room here.

7. Chamber

This room is dark.

This room is a square 20' wide and 25' long. Debris of unknown origin is scattered about. There is a plain door in the northeast. A rough door lies in the southwest.

8. Chamber

This square room is 15' wide and 10' long. There's a simple door in the northwest. A plain door lies in the northeast. A decaying door is in the southeast. There is a large lit brazier in the middle of the room.

There are 6 swarming insects here.

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, lethargic (TL 2)

Abilities:

  • flight: can fly

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

9. Fountain Chamber

This square room is 15' wide and 25' long. An old and disused fountain sits in the corner. A simple door lies in the southwest. There is a plain door in the northeast. There is a large lit brazier in the middle of the room.

There are 3 wandering creatures here.

blink dog, sleeping (TL 3)

Abilities:

  • blink: can teleport short distances

blink dog, hunting (TL 3)

Abilities:

  • blink: can teleport short distances

blink dog, stalking (TL 3)

Abilities:

  • blink: can teleport short distances

10. Chamber

This room is a square 15' wide and 30' long. A rough door is in the northwest. An iron-trimmed door lies in the northeast. There is a large lit brazier in the middle of the room.

There are 3 wandering creatures here.

axe beak, lethargic (TL 1)

axe beak, lethargic (TL 1)

axe beak, resting (TL 1)

11. Chamber

This room is a square 30' wide and 20' long. Much of the floor is covered in debris. A plain door lies in the northwest. There is a decaying door in the southwest. Torches line the walls.

There is a wandering creature here.

ice mephit, resting (TL 8)

Abilities:

  • spell: fog cloud: can cast fog cloud
  • ice explosion on death: explodes in ice shards on death
  • breath weapon: frost: can breathe frost
  • immunity: cold: is immune to cold

12. Chamber

This room is a square 10' wide and 20' long. There is a pile of rags here. A simple door lies in the southeast. A few torches sit in sconces on the walls.

There are 4 wandering creatures here.

cat, stalking (TL 0)

cat, stalking (TL 0)

cat, sleeping (TL 0)

cat, lethargic (TL 0)

13. Chamber

This room is dark.

This square room is 10' wide and 30' long. There is a rotted door in the southeast.

There is a wandering creature here.

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

14. Chamber

This room is dark.

This chamber is 15' wide and 10' long. Marble flooring is cracked in places. Dense cobwebs hang down from the ceiling.
There is a gold-trimmed door in the southwest. It cannot be opened from this side.

Treasure

  • a large chest of coins containing 1,900 cp, 300 sp, and 90 gp, a jasper worth 49 gp, an onyx worth 49 gp, a chalcedony worth 47 gp, a sardonyx worth 48 gp, a zircon worth 45 gp, a quartz worth 46 gp, and a quartz worth 46 gp

15. Chamber

This chamber is 25' wide and 30' long. There's an iron-trimmed door in the northwest. There is a large lit brazier in the middle of the room.

There are 3 swarming insects here.

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

16. Chamber

This square room is 25' wide and 20' long. There is a simple door in the northeast. A simple door is in the southwest. There are lit braziers around the room here.

17. Chamber

This room is dark.

This chamber is 25' wide and 10' long. There is a pile of rags here. There is an ornate door in the northwest. There is a rotted door in the southwest. There is a simple door in the northeast.

There is a wandering creature here.

cat, lethargic (TL 0)

18. Chamber

This square room is 20' wide and 30' long. Dense cobwebs hang down from the ceiling. There is a simple door in the southwest. There are lit braziers around the room here.

19. Storeroom

This storeroom is 30' wide and 20' long. Boxes are stacked in corners here. There is a plain door in the southwest. There is a large lit brazier in the middle of the room.

20. Chamber

This chamber is 10' wide and 20' long. The floor is stone tile. A plain door lies in the southeast. There's a silver-trimmed door in the southwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

gelatinous cube, lethargic (TL 2)

Abilities:

  • nonmetal dissolution: dissolve nonmagical nonmetal things

21. Storeroom

This room is a square 30' wide and 25' long. Many boxes are stacked here. A decaying door lies in the northeast. A copper-trimmed door is in the northwest. There are lit braziers around the room here.

There is a wandering creature here.

dretch, cautious (TL 3)

Abilities:

  • fetid cloud: can emit a fetid cloud of gas

22. Storeroom

This room is dark.

This square room is 15' wide and 20' long. The stone tile flooring is cracked in places. Crates and large boxes line the walls. An ornate door is in the east. A plain door lies in the southwest.

23. Chamber

This room is a square 10' wide and 10' long. There is a pile of random debris here. There is a simple door in the northwest. A rotted door lies in the southwest. Torches line the walls.

24. Chamber

This room is dark.

This rectangular room is 15' wide and 15' long. The floor is marble. A plain door lies in the northeast. There's a decaying door in the west. A plain door lies in the southeast.

25. Fountain Chamber

This room is dark.

This fountain chamber is 15' wide and 15' long. The stone tile flooring is broken in places. Small fountains sit in each corner of the room. There is a rotted door in the north. There is a plain door in the southeast.

26. Chamber

This room is dark.

This chamber is 20' wide and 15' long. A decaying door lies in the northeast.
A plain door is in the northeast. A tapestry obscures it.

There are 4 wandering creatures here.

grey ooze, resting (TL 5)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • corrode metal: corrode metal
  • imitate oily pool: imitate oily pool

grey ooze, hunting (TL 5)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • corrode metal: corrode metal
  • imitate oily pool: imitate oily pool

grey ooze, stalking (TL 5)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • corrode metal: corrode metal
  • imitate oily pool: imitate oily pool

grey ooze, resting (TL 5)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • corrode metal: corrode metal
  • imitate oily pool: imitate oily pool

27. Chamber

This room is dark.

This rectangular room is 10' wide and 10' long. A rotted door is in the northwest. A carved door is in the southwest.

There is a wandering creature here.

worg, cautious (TL 3)

Abilities:

  • darkvision: can see in the dark

28. Burial Chamber

This burial chamber is 40' wide and 50' long. Along the walls are several long alcoves. Each one has a stone coffin. An iron-trimmed door is in the northwest. A plain door lies in the northwest. There is an ornate door in the northwest. It is locked. A few torches sit in sconces on the walls.

There are 4 undead here.

zombie crocodile, stalking (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

zombie crocodile, cautious (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

zombie crocodile, hunting (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

zombie crocodile, cautious (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies