Iron Arachne logo glyph
Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Domain of the Cursed Warlock

Environment: hill

Total Threat Level: 66

Average Threat Level: 5

1. Entrance

This room is dark.

This entrance is 10' wide and 10' long. The marble flooring is cracked in places. The stairs leading out of the dungeon are here. There is a decaying door in the northeast. A simple door lies in the northwest.

2. Chamber

This room is dark.

This chamber is 10' wide and 30' long. A simple door lies in the southeast. A carved door lies in the northwest.

Treasure

  • a ornate key that unlocks the door between room 5 and room 4

3. Laboratory

This room is dark.

This rectangular room is 30' wide and 25' long. Stone tile flooring is cracked in places. Tables with alchemical devices, books, and other items are arranged around the room. There is a large cabinet here. There is a pile of rags here. A decaying door lies in the southwest. There is a simple door in the east.

Treasure

  • a plain key that unlocks the door between room 13 and room 11
  • a simple key that unlocks the door between room 14 and room 12

4. Chamber

This room is dark.

This rectangular room is 15' wide and 15' long. Debris of unknown origin is scattered about. A decaying door lies in the northwest. There's a simple door in the northeast. It is locked. A decaying door is in the west. A carved door is in the southeast.

There is a wandering creature here.

giant beetle, resting (TL 1)

Treasure

  • a large chest of coins holding 2,200 cp, 1,300 sp, and 50 gp, a turquoise worth 9 gp, an eye agate worth 9 gp, an eye agate worth 9 gp, a turquoise worth 9 gp, a banded agate worth 9 gp, a malachite worth 9 gp, a blue quartz worth 9 gp, and a lapis lazuli worth 9 gp

5. Storeroom

This room is dark.

This rectangular room is 10' wide and 25' long. Many boxes are stacked here. A simple door is in the southwest. It is locked. A simple door lies in the southeast.

6. Fountain Chamber

This room is dark.

This square room is 20' wide and 15' long. An old and disused fountain sits in the corner. There's a plain door in the southeast. There's a simple door in the northwest.

There are 4 swarming insects here.

giant bee, stalking (TL 2)

Abilities:

  • flight: can fly

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

giant bee, stalking (TL 2)

Abilities:

  • flight: can fly

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

7. Library

This room is dark.

This room is a square 35' wide and 40' long. Stone tile flooring is cracked in places. The walls are lined with bookcases. There are several tables here. A plain door is in the northwest. A simple door is in the northeast. A simple door lies in the northwest. There is a simple door in the east. A simple door is in the southeast.

There is a wandering creature here.

lemure, lethargic (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

8. Storeroom

This room is dark.

This square room is 30' wide and 30' long. The stone tile flooring is broken in places. A few broken crates and boxes are strewn about. There is a pile of random debris here. A simple door lies in the southwest. A simple door lies in the southeast. There's a simple door in the southwest. There's a simple door in the northeast.

Treasure

  • a large chest of coins with 2,300 cp, 1,100 sp, and 110 gp, a carved bone statuette worth 17 gp, a small gold bracelet worth 29 gp, a black velvet mask stitched with silver thread worth 31 gp, an embroidered silk handkerchief worth 27 gp, and a small gold bracelet worth 34 gp, inside stacked boxes

9. Chamber

This room is dark.

This chamber is 15' wide and 15' long. The ceiling is partly covered in cobwebs. There's a decaying door in the southeast. There is an iron-trimmed door in the southwest.

10. Fountain Chamber

This fountain chamber is 10' wide and 15' long. The stone tile flooring is cracked in places. There is a large fountain here. There's a simple door in the southwest. There are lit braziers around the room here.

There is a mage here.

Udolien Zarrier, female firbolg mage (TL 8)

Abilities:

  • minor invisibility: can turn invisible when not attacking
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a stained silver fir body, worth 3 sp
  • a robe with lacing halfway down, worth 4 sp

11. Chamber

This room is a square 25' wide and 10' long. The stone tile flooring is cracked in places. There is a pile of random debris here. There's a simple door in the southwest. A plain door is in the southeast. A plain door is in the southeast. It is locked. There are lit braziers around the room here.

There is a wandering creature here.

bear, stalking (TL 2)

12. Chamber

This room is dark.

This rectangular room is 20' wide and 25' long. The stone tile flooring is cracked in places. There is a simple door in the northwest. A simple door lies in the southwest. It is locked. A plain door lies in the northwest. It is locked. A rotted door is in the east.

There is a wandering creature here.

blink dog, cautious (TL 3)

Abilities:

  • blink: can teleport short distances

Carrying the following:

  • a plain key that unlocks the door between room 15 and room 12, worth 9 cp

13. Chamber

This room is dark.

This rectangular room is 25' wide and 20' long. Stone tile flooring is cracked in places. A plain door is in the southwest. It is locked. A carved door lies in the southwest.

There is a wandering creature here.

crocodile, hunting (TL 1)

14. Chamber

This room is dark.

This rectangular room is 30' wide and 30' long. Marble flooring is cracked in places. Debris of unknown origin is scattered about. A simple door is in the northeast. It is locked.

There is a wandering creature here.

ochre jelly, stalking (TL 4)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • lightning split: split in half when hit with lightning

15. Storeroom

This room is dark.

This storeroom is 10' wide and 10' long. A few broken crates and boxes are strewn about. A plain door lies in the northeast. It is locked.

There is a wandering creature here.

black pudding, sleeping (TL 4)

Abilities:

  • metal dissolution: dissolve nonmagical metal things
  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

16. Chamber

This room is dark.

This square room is 30' wide and 25' long. A rotted door lies in the northwest. There is a plain door in the northeast.

17. Chamber

This room is dark.

This rectangular room is 25' wide and 20' long. There is a pile of random debris here. A simple door is in the northeast.
There is a simple door in the northwest. A tapestry obscures it.

18. Chamber

This room is dark.

This chamber is 30' wide and 15' long. A carved door lies in the northwest. A decaying door is in the west.

There is a wandering creature here.

quasit, sleeping (TL 6)

Abilities:

  • shapeshift into insect: can shapeshift into an insect
  • minor invisibility: can turn invisible at will, but not while attacking
  • resistance: magic: is resistant to magic

19. Storeroom

This storeroom is 25' wide and 10' long. Boxes are stacked in corners here. A plain door is in the northeast. A decaying door is in the northeast. A simple door lies in the northwest. A few torches sit in sconces on the walls.

There is a mage here.

Guulun Eefqleund, male firbolg mage (TL 8)

Abilities:

  • minor invisibility: can turn invisible when not attacking
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a stained fir body, worth 3 sp
  • a robe made of cotton with bunched sleeves, worth 5 cp
  • a pouch of coins containing 10 ep, worth 5 gp

20. Chamber

This room is a square 15' wide and 30' long. The floor is marble. There is a pile of rags here. A simple door lies in the northwest. A simple door lies in the south. A few torches sit in sconces on the walls.

There is a wandering creature here.

quasit, hunting (TL 6)

Abilities:

  • shapeshift into insect: can shapeshift into an insect
  • minor invisibility: can turn invisible at will, but not while attacking
  • resistance: magic: is resistant to magic

21. Chamber

This room is dark.

This room is a square 10' wide and 20' long. An iron-trimmed door lies in the northeast.
A decaying door lies in the southeast. It's practically undetectable except for a thin seam visible only on close inspection.

22. Chamber

This room is dark.

This room is a square 15' wide and 15' long. There's a simple door in the northwest. There is a plain door in the southwest.

There is an archmage here.

Jeb Sletcher, male firbolg archmage (TL 12)

Abilities:

  • minor invisibility: can turn invisible when not attacking
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with an oak body, worth 2 sp
  • a robe with wide sleeves, worth 1 sp
  • a chest of coins holding 300 gp and 30 pp, worth 600 gp