Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Den of the Dark Order
Environment: mountain
Total Threat Level: 132
Average Threat Level: 6
1. Entrance
This room is dark.
This rectangular room is 10' wide and 20' long. There is a set of stairs here leading out of the dungeon. There is a rotted door in the northeast. It is locked. A gold-trimmed door lies in the northwest. There's a plain door in the southwest.
Treasure
a simple key that unlocks the door between room 1 and room 3
2. Altar Room
This room is dark.
This altar room is 30' wide and 35' long. There is a blood-covered altar here. Much of the floor is covered in debris. There's a rotted door in the northwest. A decaying door is in the southwest. It is locked. There is a gold-trimmed door in the southeast.
There are 3 cult acolytes here.
Irmurion Bluegrove, male elven cult acolyte (TL 4)
a quarterstaff with a carved ironwood body, worth 8 sp
a robe made of silk with square white gold buttons, worth 50 gp
a purse of coins with 17 cp, worth 1 sp
3. Barracks
This barracks is 70' wide and 60' long. The stone tile flooring is broken in places. Beds line the walls. Each bed has a chest at the foot. There is a pile of random debris here. A rotted door lies in the southwest. It is locked. A decaying door is in the northeast. A rotted door is in the northwest. A simple door is in the northeast. A plain door is in the southeast. There's a plain door in the southwest. A few torches sit in sconces on the walls.
a plain key that unlocks the door between room 10 and room 26, worth 8 cp
Kolwe Rubytrader, male gnomish cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a stained aspen body, worth 2 sp
a robe with lacing down the middle, worth 9 sp
4. Chamber
This room is dark.
This chamber is 10' wide and 30' long. A simple door lies in the southeast. There's a plain door in the southwest. There is a plain door in the northeast. A plain door is in the southwest.
There are 3 cult acolytes here.
Atder Slitcher, male tiefling cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a walnut body, worth 2 sp
a robe with narrow sleeves, worth 5 sp
Uloma Baalor, female tiefling cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a poplar body, worth 2 sp
a robe made of cotton with narrow sleeves, worth 50 gp
a pouch of coins containing 10 ep, worth 5 gp
Kiirum Denterson, male tiefling cult acolyte (TL 1)
Carrying the following:
a quarterstaff with an aspen body, worth 2 sp
a robe made of cotton with a open collar, worth 5 cp
a pouch of coins containing 10 ep, worth 5 gp
5. Chamber
This chamber is 10' wide and 15' long. Stone tile flooring is cracked in places. There is a rotted door in the southeast. There is a plain door in the northwest. A few torches sit in sconces on the walls.
There are 3 cult acolytes here.
Todric Ebsburg, male tiefling cult acolyte (TL 1)
Carrying the following:
a quarterstaff with an oak body, worth 2 sp
a robe with lacing at the top, worth 2 sp
a shiny key that unlocks the door between room 6 and room 8, worth 4 cp
Ema Cyper, female tiefling cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a cedar body, worth 2 sp
a robe made of fine silk with a open collar, worth 8 sp
a quarterstaff with a painted silver fir body, worth 3 sp
a robe made of fine silk with a wide collar, worth 50 gp
6. Altar Room
This room is dark.
This altar room is 30' wide and 20' long. On top of a stone dais is a long altar. There is a pile of random debris here. A rotted door lies in the northeast. There is a painted door in the southwest. It is locked.
a robe made of fine silk with long sleeves, worth 1 gp
Jib Ismferd, male tiefling cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a painted aspen body, worth 2 sp
a robe with wide sleeves, worth 8 sp
7. Storeroom
This room is a square 25' wide and 30' long. Many boxes are stacked here. There is a pile of random debris here. A simple door lies in the northwest. A silver-trimmed door is in the southwest. A copper-trimmed door is in the northeast. There's a plain door in the southeast. Torches line the walls.
a quarterstaff with a carved ironwood body, worth 8 sp
a robe with round white gold clasps, worth 50 gp
a pouch of coins containing 9 sp, worth 9 sp
Dilwo Copperweaver, male gnomish cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a carved aspen body, worth 2 sp
a robe with a wide collar, worth 4 sp
Wherver Pelletwoosher, male gnomish cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a carved ironwood body, worth 8 sp
a robe with lacing halfway down, worth 50 gp
Blotguv Rubyseeder, male gnomish cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a walnut body, worth 2 sp
a robe made of wool with a open collar, worth 1 sp
8. Chamber
This room is dark.
This chamber is 30' wide and 15' long. There is a painted door in the northeast. It is locked. There is a simple door in the southeast.
There are 3 lesser demons here.
quasit, sleeping (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
quasit, hunting (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
quasit, sleeping (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
9. Chamber
This room is dark.
This chamber is 30' wide and 25' long. Marble flooring is cracked in places. There's a simple door in the southeast. There's a simple door in the northwest.
There are 2 cult acolytes here.
Inérion Greenblossom, male elven cult acolyte (TL 4)
Abilities:
darkvision: can see in the dark
trance: can meditate instead of sleeping
immunity: sleep: cannot be put to sleep by magic
Carrying the following:
a quarterstaff with a carved aspen body, worth 2 sp
a robe with a open collar, worth 1 gp
Elmiel Whiteguard, male elven cult acolyte (TL 4)
Abilities:
darkvision: can see in the dark
trance: can meditate instead of sleeping
immunity: sleep: cannot be put to sleep by magic
Carrying the following:
a quarterstaff with a silver fir body, worth 3 sp
a robe with long sleeves, worth 8 sp
a small key that unlocks the door between room 15 and room 2, worth 4 cp
10. Chamber
This room is dark.
This chamber is 25' wide and 15' long. Marble flooring is cracked in places. There's a plain door in the east. A decaying door is in the southwest. It is locked.
A plain door is in the southwest. It's practically undetectable except for a thin seam visible only on close inspection.
There are 3 cult acolytes here.
Qarurion Bluerunner, male elven cult acolyte (TL 4)
Abilities:
darkvision: can see in the dark
trance: can meditate instead of sleeping
immunity: sleep: cannot be put to sleep by magic
Carrying the following:
a quarterstaff with a painted walnut body, worth 2 sp
a robe with a open collar, worth 1 sp
Ureníre Greenstar, male elven cult acolyte (TL 4)
Abilities:
darkvision: can see in the dark
trance: can meditate instead of sleeping
immunity: sleep: cannot be put to sleep by magic
Carrying the following:
a quarterstaff with a stained pine body, worth 2 sp
a quarterstaff with an engraved cedar body, worth 2 sp
a robe made of fine silk with lacing halfway down, worth 8 sp
a bag of coins containing 10 sp, worth 1 gp
Treasure
a chest of coins holding 2,400 cp, 700 sp, and 90 gp, a copper chalice with silver filigree worth 29 gp, a silver ewer worth 24 gp, a copper chalice with silver filigree worth 18 gp, a small gold bracelet worth 32 gp, a copper chalice with silver filigree worth 19 gp, a small mirror set in a painted wood frame worth 24 gp, and an embroidered silk handkerchief worth 23 gp
11. Chamber
This chamber is 10' wide and 10' long. A silver-trimmed door is in the southeast. A few torches sit in sconces on the walls.
There are 2 cult acolytes here.
King Opalsender, male gnomish cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a painted fir body, worth 3 sp
a robe with round tin buttons, worth 1 sp
a pouch of coins containing 13 sp, worth 1 gp
Dodat Jewelshaper, male gnomish cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a carved ironwood body, worth 8 sp
a robe with narrow sleeves, worth 50 gp
12. Storeroom
This storeroom is 10' wide and 30' long. A few broken crates and boxes are strewn about. Debris of unknown origin is scattered about. A simple door is in the northeast. A simple door lies in the northwest. There are lit braziers around the room here.
There are 2 lesser demons here.
lemure, resting (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
lemure, lethargic (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
13. Chamber
This room is dark.
This square room is 20' wide and 10' long. A simple door is in the northwest. There is a plain door in the northeast. There's a simple door in the southeast.
a quarterstaff with a painted silver fir body, worth 3 sp
a robe made of silk with volumnous sleeves, worth 4 sp
a pouch of coins with 15 sp, worth 1 gp
16. Chamber
This rectangular room is 30' wide and 10' long. A simple door lies in the southwest. A simple door lies in the southeast. A simple door is in the southwest. There is a large lit brazier in the middle of the room.
There are 2 cult acolytes here.
Peeleng Iegsberg, male tiefling cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a painted cedar body, worth 2 sp
a robe with lacing down the middle, worth 8 sp
Biilin Abolnong, male tiefling cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a carved silver fir body, worth 3 sp
a robe with volumnous sleeves, worth 8 sp
17. Chamber
This room is a square 10' wide and 10' long. There's a simple door in the northwest. A plain door lies in the northwest. There is a large lit brazier in the middle of the room.
There are 3 cult acolytes here.
Dongle Rubycharmer, male gnomish cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a stained poplar body, worth 2 sp
a robe made of silk with lacing down the middle, worth 9 sp
Brodvev Goldcharmer, male gnomish cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a carved fir body, worth 3 sp
a robe made of cotton with a wide collar, worth 1 sp
a quarterstaff with an engraved cherry body, worth 4 sp
a robe made of wool with bunched sleeves, worth 1 sp
a purse of coins containing 13 sp, worth 1 gp
Orunére Summerguard, male elven cult acolyte (TL 4)
Abilities:
darkvision: can see in the dark
trance: can meditate instead of sleeping
immunity: sleep: cannot be put to sleep by magic
Carrying the following:
a quarterstaff with a birch body, worth 2 sp
a robe made of fine silk with narrow sleeves, worth 1 gp
Irgorom Blueblossom, male elven cult acolyte (TL 4)
Abilities:
darkvision: can see in the dark
trance: can meditate instead of sleeping
immunity: sleep: cannot be put to sleep by magic
Carrying the following:
a quarterstaff with a white cedar body, worth 4 sp
a robe made of wool with a open collar, worth 1 sp
a purse of coins containing 13 sp, worth 1 gp
20. Altar Room
This room is dark.
This rectangular room is 40' wide and 25' long. There is a blood-covered altar here. A copper-trimmed door lies in the west.
21. Chamber
This room is dark.
This chamber is 15' wide and 25' long. The marble flooring is cracked in places. A simple door is in the northwest. There is a rough door in the east.
There are 4 lesser demons here.
imp, resting (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, cautious (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, hunting (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, stalking (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
22. Storeroom
This room is a square 10' wide and 30' long. Many boxes are stacked here. There is a rough door in the northwest. There are lit braziers around the room here.
23. Chamber
This room is dark.
This rectangular room is 15' wide and 25' long. The stone tile flooring is broken in places. Debris of unknown origin is scattered about. There's a simple door in the southeast.
24. Storeroom
This storeroom is 10' wide and 20' long. Crates and large boxes line the walls. A decaying door lies in the southwest. Torches line the walls.
There are 2 cult acolytes here.
Blodfuv Jadedropper, male gnomish cult acolyte (TL 1)
Carrying the following:
a quarterstaff with an oak body, worth 2 sp
a robe made of silk with lacing at the top, worth 4 sp
Garwhe Jadewoosher, male gnomish cult acolyte (TL 1)
Carrying the following:
a quarterstaff with an ironwood body, worth 8 sp
a robe with lacing at the top, worth 2 sp
a pouch of coins containing 8 gp, worth 8 gp
25. Chamber
This chamber is 30' wide and 15' long. Marble flooring is cracked in places. There's a simple door in the northeast. There is a plain door in the southwest. A plain door is in the northwest. Torches line the walls.
There is a cult priest here.
Poduq Onyxcharmer, male gnomish cult priest (TL 3)
Abilities:
demonic spellcasting: casts demonic spells
Carrying the following:
a quarterstaff with a painted oak body, worth 2 sp
a robe with a wide collar, worth 4 sp
26. Storeroom
This room is dark.
This storeroom is 25' wide and 30' long. Stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. There's a plain door in the northeast. A decaying door lies in the northwest. It is locked. A simple door lies in the northwest.
There is a cult high priest here.
Qedruc Exfford, male tiefling cult high priest (TL 4)
Abilities:
demonic spellcasting: casts demonic spells
Carrying the following:
a quarterstaff with an oak body, worth 2 sp
a knife with a mithril blade, steel hilt, and oak handle, worth 82 gp
a robe with a open collar that is embroidered with simple patterns, worth 8 sp
a chest of coins containing 300 ep and 600 gp, worth 750 gp