Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Crypt of the Lost
Environment: urban
Total Threat Level: 126
Average Threat Level: 5
1. Entrance
This room is dark.
This entrance is 20' wide and 15' long. The stone tile flooring is cracked in places. There is a set of stairs here leading out of the dungeon. There is a simple door in the southwest. There is a copper-trimmed door in the northwest. There is a plain door in the southeast. There's a painted door in the northeast.
A plain door lies in the southeast. A tapestry obscures it.
2. Storeroom
This storeroom is 30' wide and 15' long. A few broken crates and boxes are strewn about. An ornate door lies in the southeast. A rotted door is in the northwest. It is locked. A simple door is in the southwest. There's a plain door in the northeast. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
blue jelly, resting (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
Carrying the following:
a rough key that unlocks the door between room 3 and room 2, worth 1 cp
3. Chamber
This room is dark.
This square room is 20' wide and 20' long. Much of the floor is covered in debris. A rotted door lies in the northeast. It is locked. There is a rotted door in the northwest. There's a simple door in the southwest.
There are 3 skeletons here.
Obqer Odfford, male skeletal orc soldier (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a shortbow with a heavy cedar body and a dragon hide wrapped grip, worth 30 gp
a tin cuirass decorated with tin edging, worth 410 gp
a shiny key that unlocks the door between room 7 and room 13, worth 1 sp
Godric Ceper, male skeletal orc soldier (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a shortbow with a carved pine body and a shark skin wrapped grip, worth 25 gp
a mithril cuirass with copper edging, worth 80,400 gp
Qedric Sarrier, male skeletal orc guard (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a steel blade and cherry body, worth 1 gp
a white gold plate cuirass with white gold edging, worth 50,450 gp
a purse of coins containing 14 sp, worth 1 gp
4. Storeroom
This room is dark.
This square room is 20' wide and 20' long. The stone tile flooring is broken in places. Crates and large boxes line the walls. There's a rotted door in the northeast. There's a simple door in the southwest. It is locked.
Treasure
a plain key that unlocks the door between room 4 and room 7
5. Fountain Chamber
This room is dark.
This rectangular room is 25' wide and 20' long. There is an elegant fountain here. A simple door lies in the south. There's a painted door in the southwest.
There are 2 wandering creatures here.
blue slime, sleeping (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
blue slime, resting (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
6. Chamber
This chamber is 20' wide and 15' long. Marble flooring is cracked in places. There's a plain door in the northeast. There's a plain door in the southeast. Torches line the walls.
There are 3 skeletons here.
Tuurang Apilmang, male skeletal orc soldier (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a shortbow with a carved silver fir body and a long shark skin wrapped grip, worth 25 gp
an adamantine cuirass decorated with brass edging, worth 100,400 gp
a battleaxe with a titanium blade and padded blackwood handle, worth 160 gp
a purse of coins with 21 cp, worth 2 sp
Jeb Ejvford, male skeletal orc guard (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a straight steel blade and ebony body, worth 2 gp
a plate cuirass made of brass trimmed with brass, worth 500 gp
7. Chamber
This chamber is 20' wide and 30' long. The marble flooring is cracked in places. A simple door is in the southwest. There's a simple door in the southeast. There's a simple door in the northwest. It is locked. There's a silver-trimmed door in the southeast. It is locked. A few torches sit in sconces on the walls.
Treasure
a plain key that unlocks the door between room 13 and room 16
8. Chamber
This room is dark.
This square room is 20' wide and 10' long. There's a simple door in the southwest. There's a simple door in the northeast.
There's a rough door in the southeast. It is practically undetectable except for a thin seam visible only on close inspection.
9. Storeroom
This square room is 30' wide and 10' long. A few broken crates and boxes are strewn about. There is a pile of random debris here. There's a plain door in the northwest. There's a simple door in the northwest. There's a simple door in the northeast. There is a plain door in the northwest. There is a simple door in the southwest. A few torches sit in sconces on the walls.
a battleaxe with a wide mithril blade and ironwood handle, worth 170 gp
Gessika Uvfford, female skeletal orc guard (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a simple tin blade and worn aspen body, worth 1 gp
a plate cuirass made of adamantine trimmed with white gold, worth 100,450 gp
Fallen Qamders, male skeletal orc warrior (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a battleaxe with a curved adamantine blade and embossed white cedar handle, worth 210 gp
10. Chamber
This room is dark.
This square room is 30' wide and 15' long. A simple door lies in the northwest. A painted door lies in the northeast. There is a plain door in the northwest. A decaying door lies in the southwest.
There is a wandering creature here.
cat, cautious (TL 0)
Treasure
a large chest of coins with 2,600 cp, 1,500 sp, and 60 gp, a black velvet mask stitched with silver thread worth 32 gp, a cloth-of-gold vestments worth 26 gp, a silver ewer worth 19 gp, a copper chalice with silver filigree worth 28 gp, a cloth-of-gold vestments worth 30 gp, a silver ewer worth 24 gp, a gold locket with a painted portrait inside worth 25 gp, and a carved bone statuette worth 22 gp
11. Chamber
This room is dark.
This room is a square 20' wide and 10' long. The stone tile flooring is broken in places. There is a simple door in the southeast. There is a simple door in the northwest. There is a rough door in the northwest. There's a simple door in the southeast. There's a rotted door in the southwest.
There are 5 skeletons here.
Tuplang Doulor, male skeletal duergar soldier (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a shortbow with a white cedar body and a short cow leather wrapped grip, worth 25 gp
a cuirass made of bronze with copper trim, worth 420 gp
a battleaxe with a mithril blade and carved blackwood handle, worth 170 gp
a pouch of coins with 8 ep, worth 4 gp
12. Fountain Chamber
This fountain chamber is 20' wide and 20' long. There is a disused fountain here with brackish water. A simple door lies in the southwest. A simple door is in the northeast. A simple door is in the northeast. There is a plain door in the southeast. Torches line the walls.
There is an ornate door in the northwest. A tapestry obscures it.
There is a wandering creature here.
horse, sleeping (TL 1)
13. Chamber
This room is dark.
This chamber is 15' wide and 15' long. The marble flooring is cracked in places. A plain door is in the southwest. There's a silver-trimmed door in the northwest. It is locked. There's a carved door in the southeast. It is locked.
a battleaxe with a serrated mithril blade and white cedar handle, worth 170 gp
Dotring Daulor, male skeletal orc warrior (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a battleaxe with a serrated adamantine blade and carved walnut handle, worth 210 gp
a bag of coins holding 15 sp, worth 1 gp
Elima Ikroham, female skeletal orc warrior (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a battleaxe with an iron blade and padded fir handle, worth 10 gp
a bag of coins holding 15 sp, worth 1 gp
14. Fountain Chamber
This square room is 20' wide and 20' long. There is an elegant fountain here. A simple door is in the northwest. A plain door lies in the northeast. Torches line the walls.
There is a wandering creature here.
giant ant, hunting (TL 1)
Carrying the following:
a rough key that unlocks the door between room 19 and room 18, worth 2 cp
15. Chamber
This room is dark.
This chamber is 10' wide and 30' long. There are a lot of cobwebs here. There's a copper-trimmed door in the southeast. A plain door is in the southwest.
There are 4 skeletons here.
Ubqul Damtelsen, male skeletal orc soldier (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a shortbow with a carved silver fir body and a comfortable steer leather wrapped grip, worth 25 gp
a white gold cuirass decorated with brass edging, worth 50,400 gp
Edurien Smath, female skeletal orc guard (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a straight adamantine blade and embossed ebony body, worth 101 gp
a plate cuirass made of tin trimmed with bronze, worth 410 gp
a shortbow with a simple pine body and a comfortable goat hide wrapped grip, worth 25 gp
a bronze cuirass trimmed with tin, worth 420 gp
Velaqöl Otopnen, male skeletal orc guard (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a single-edged white gold blade and maple body, worth 51 gp
a plate cuirass made of steel trimmed with silver, worth 600 gp
Treasure
a chest of coins containing 1,800 cp, 1,100 sp, and 50 gp, a rhodochrosite worth 10 gp, a banded agate worth 9 gp, a blue quartz worth 9 gp, a rhodochrosite worth 9 gp, a hematite worth 9 gp, a hematite worth 9 gp, an eye agate worth 9 gp, and a rhodochrosite worth 9 gp
16. Chamber
This room is dark.
This room is a square 15' wide and 25' long. The floor is marble. Small piles of rags are scattered across the floor. There's a decaying door in the southeast. There's a carved door in the northwest. It is locked. There is a rotted door in the northeast.
There is a wandering creature here.
dog, stalking (TL 0)
17. Storeroom
This room is dark.
This room is a square 30' wide and 15' long. Stone tile flooring is cracked in places. Many boxes are stacked here. There is a decaying door in the northwest. A plain door is in the southeast. A simple door lies in the northeast. A simple door lies in the northwest. A plain door lies in the northeast.
There is a wandering creature here.
will o' the wisp, hunting (TL 4)
Abilities:
illumination: glows with a bright light
minor invisibility: can become invisible unless attacking
18. Chamber
This room is dark.
This square room is 15' wide and 20' long. Stone tile flooring is cracked in places. A simple door lies in the west. A plain door lies in the east. It is locked. A carved door is in the southeast.
There is a wandering creature here.
gryfalcon, hunting (TL 4)
Abilities:
flight: can fly
19. Storeroom
This room is dark.
This rectangular room is 25' wide and 10' long. Crates and large boxes line the walls. There is a plain door in the southwest. It is locked. A simple door lies in the southeast.
There is a simple door in the northwest. It is hidden behind a tapestry.
There is a wandering creature here.
quasit, cautious (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
20. Chamber
This room is dark.
This room is a square 15' wide and 15' long. Marble flooring is cracked in places. A gold-trimmed door is in the south. A decaying door lies in the northwest. There is a simple door in the west. A rough door is in the southeast.
There is a wandering creature here.
horse, hunting (TL 1)
21. Chamber
This room is dark.
This rectangular room is 30' wide and 10' long. Marble flooring is cracked in places. There is a simple door in the southeast. A rough door lies in the southwest. There is a simple door in the southwest. It is locked.
22. Storeroom
This rectangular room is 10' wide and 30' long. Many boxes are stacked here. Small piles of rags are scattered across the floor. There's a rough door in the southwest. There's a rough door in the northwest. A few torches sit in sconces on the walls.
There is a wandering creature here.
bear, stalking (TL 2)
Carrying the following:
a simple key that unlocks the door between room 27 and room 21, worth 3 cp
23. Burial Chamber
This room is dark.
This burial chamber is 40' wide and 50' long. The stone tile flooring is broken in places. There are several sarcophagi here. Dense cobwebs hang down from the ceiling. There's a plain door in the northwest. There is a carved door in the northwest. A simple door lies in the northeast.
There is a wandering creature here.
magma mephit, sleeping (TL 7)
Abilities:
spell: heat metal: can cast heat metal
lava explosion on death: explodes in lava on death
breath weapon: fire: can breathe fire
immunity: fire: is immune to fire
24. Chamber
This room is a square 20' wide and 25' long. Debris of unknown origin is scattered about. There is a gold-trimmed door in the northeast. There is a rough door in the southeast. A simple door is in the southwest. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
shadow, lethargic (TL 10)
Abilities:
amorphous: can squeeze through small spaces
immunity: necrotic magic: immune to necrotic magic
immunity: poison: immune to poison
darkvision: can see in the dark
drain strength: drains strength on melee attacks
25. Storeroom
This room is dark.
This rectangular room is 10' wide and 20' long. Crates and large boxes line the walls. Dense cobwebs hang down from the ceiling. A plain door is in the northwest.
There's a painted door in the southwest. It cannot be opened from this side.
There are 7 swarming insects here.
giant dragonfly, sleeping (TL 2)
Abilities:
flight: can fly
giant dragonfly, sleeping (TL 2)
Abilities:
flight: can fly
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
26. Storeroom
This room is a square 10' wide and 15' long. Crates and large boxes line the walls. A plain door lies in the northeast. There's a plain door in the northeast. A simple door lies in the southwest. Torches line the walls.
27. Chamber
This chamber is 25' wide and 15' long. There is a rough door in the northeast. A simple door is in the northeast. It is locked. A few torches sit in sconces on the walls.
28. Chamber
This room is dark.
This room is a square 10' wide and 10' long. There's a rough door in the southwest. An iron-trimmed door is in the southeast. A rough door lies in the northwest.
There is a wandering creature here.
giant scorpion, cautious (TL 2)
Abilities:
venomous sting: can sting with venom
29. Storeroom
This room is dark.
This storeroom is 10' wide and 25' long. The stone tile flooring is broken in places. A few broken crates and boxes are strewn about. There's a simple door in the northwest. An iron-trimmed door lies in the northwest.