Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Domain of the Mad Warlock
Environment: coastal
Total Threat Level: 63
Average Threat Level: 3
1. Entrance
This room is dark.
This rectangular room is 15' wide and 20' long. Marble flooring is cracked in places. There is a set of stairs here leading out of the dungeon. A plain door is in the northeast. A plain door is in the southwest. A simple door lies in the northeast.
Treasure
a simple key that unlocks the door between room 7 and room 23
2. Storeroom
This storeroom is 20' wide and 25' long. Many boxes are stacked here. Much of the floor is covered in debris. A plain door is in the southwest. There is a plain door in the southeast. There is a plain door in the northeast. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
gryfalcon, resting (TL 4)
Abilities:
flight: can fly
3. Chamber
This room is a square 20' wide and 20' long. There is a simple door in the northwest. A decaying door is in the northeast. A few torches sit in sconces on the walls.
Treasure
a rough key that unlocks the door between room 4 and room 13
a simple key that unlocks the door between room 8 and room 16
4. Storeroom
This room is dark.
This storeroom is 25' wide and 20' long. Many boxes are stacked here. There's a simple door in the southeast. There is a simple door in the northeast. It is locked. There is a carved door in the northwest. There is a rough door in the southwest.
There is a wandering creature here.
blue slime, lethargic (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
5. Chamber
This room is dark.
This chamber is 10' wide and 10' long. The stone tile flooring is cracked in places. Small piles of rags are scattered across the floor. A carved door lies in the southeast. A copper-trimmed door lies in the northwest. A simple door is in the northeast.
There is a wandering creature here.
snake, cautious (TL 0)
6. Chamber
This chamber is 15' wide and 20' long. The floor is marble. A simple door is in the northwest. There is a rough door in the southeast. A few torches sit in sconces on the walls.
There's a plain door in the southwest. A pile of trash obscures it.
There is a wandering creature here.
ghoul, lethargic (TL 4)
Treasure
a large chest of coins containing 2,300 cp, 1,200 sp, and 60 gp, a black velvet mask stitched with silver thread worth 21 gp, a silver ewer worth 18 gp, an embroidered silk handkerchief worth 33 gp, an embroidered silk handkerchief worth 29 gp, a pair of engraved bone dice worth 25 gp, a small mirror set in a painted wood frame worth 32 gp, and a pair of engraved bone dice worth 23 gp
7. Chamber
This chamber is 20' wide and 10' long. The stone tile flooring is broken in places. There is a copper-trimmed door in the southeast. A rotted door lies in the northwest. It is locked. A few torches sit in sconces on the walls.
8. Library
This room is dark.
This library is 55' wide and 25' long. There are a number of well-preserved bookcases here. There is a table here with a large book open lying on it. A plain door lies in the southwest. There is a simple door in the southwest. It is locked. There's a decaying door in the west. There's a silver-trimmed door in the southeast.
There is a mage here.
Snafrena Copperweaver, female gnomish mage (TL 5)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a carved white cedar body, worth 4 sp
a robe with a open collar, worth 1 sp
9. Storeroom
This room is dark.
This storeroom is 25' wide and 10' long. The floor is stone tile. Crates and large boxes line the walls. The ceiling is partly covered in cobwebs. A plain door lies in the northeast. There's a plain door in the southwest. There is a simple door in the southeast.
There is a wandering creature here.
quasit, cautious (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
10. Storeroom
This room is dark.
This rectangular room is 25' wide and 15' long. Many boxes are stacked here. There is a plain door in the northeast. A rough door is in the southeast. A decaying door lies in the northwest.
11. Storeroom
This rectangular room is 30' wide and 25' long. Crates and large boxes line the walls. Dense cobwebs hang down from the ceiling. There is a plain door in the northeast. A plain door lies in the east. There are lit braziers around the room here.
There is a wandering creature here.
darkmantle, resting (TL 2)
Abilities:
stalactite disguise: can disguise as stalactite
12. Fountain Chamber
This room is dark.
This rectangular room is 25' wide and 15' long. Small fountains sit in each corner of the room. A rough door lies in the northwest.
There are 4 wandering creatures here.
giant dragonfly, stalking (TL 2)
Abilities:
flight: can fly
giant dragonfly, sleeping (TL 2)
Abilities:
flight: can fly
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
13. Fountain Chamber
This room is dark.
This rectangular room is 10' wide and 20' long. Small fountains sit in each corner of the room. A simple door is in the northwest. It is locked. A simple door lies in the northeast. A plain door lies in the northwest.
There is a wandering creature here.
goat, sleeping (TL 0)
14. Chamber
This room is dark.
This square room is 20' wide and 30' long. The marble flooring is cracked in places. A simple door is in the southwest. There is a copper-trimmed door in the northeast.
There is a wandering creature here.
elk, resting (TL 2)
Treasure
a large chest of coins holding 17,000 gp and 1,600 pp, a large gold bracelet worth 285 gp, a gold ring set with bloodstones worth 238 gp, a brass mug with jade inlay worth 285 gp, a large well-made tapestry worth 251 gp, a titanium chain hauberk worth 37,555 gp, a cotton trousers worth 50 gp, and a cotton long dress worth 4 cp
15. Laboratory
This laboratory is 20' wide and 30' long. There are several tables here with various devices on them. There is a large cabinet here. A plain door lies in the northwest. A plain door lies in the northeast. A simple door is in the northwest. A few torches sit in sconces on the walls.
16. Chamber
This room is dark.
This room is a square 25' wide and 10' long. The marble flooring is cracked in places. There is a simple door in the north. It is locked. There's a simple door in the south. There is a simple door in the northwest. A rough door lies in the east.
There is a wandering creature here.
giant dragonfly, stalking (TL 2)
Abilities:
flight: can fly
Treasure
a large chest of coins holding 2,200 cp, 800 sp, and 70 gp, a rhodochrosite worth 9 gp, a hematite worth 9 gp, a turquoise worth 9 gp, a rhodochrosite worth 9 gp, a lapis lazuli worth 9 gp, a tiger eye worth 9 gp, a lapis lazuli worth 9 gp, a lapis lazuli worth 9 gp, a tiger eye worth 9 gp, and a rhodochrosite worth 9 gp
17. Laboratory
This room is dark.
This laboratory is 25' wide and 20' long. There is a large table here with a wide array of alchemical devices on it. There is a cabinet here. There is a decaying door in the southeast.
There is a mage here.
Edana Opsqems, female gnomish mage (TL 5)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with an engraved maple body, worth 5 sp
a robe made of linen with lacing down the middle, worth 1 sp
18. Chamber
This room is dark.
This chamber is 30' wide and 20' long. The marble flooring is broken in places. One of the corners has a large pile of filthy rags. A gold-trimmed door is in the southwest. There's a silver-trimmed door in the northwest. A rough door is in the southwest.
19. Library
This room is dark.
This rectangular room is 40' wide and 75' long. The walls are lined with bookcases. There are several tables here. There's a copper-trimmed door in the southwest. A rough door is in the southeast. A gold-trimmed door lies in the northwest. A carved door lies in the southeast.
20. Storeroom
This room is dark.
This storeroom is 25' wide and 10' long. Crates and large boxes line the walls. Dense cobwebs hang down from the ceiling. There's a plain door in the southeast. A simple door lies in the southwest.
There is a wandering creature here.
harpy, resting (TL 2)
Abilities:
flight: can fly
21. Fountain Chamber
This room is dark.
This fountain chamber is 10' wide and 10' long. There is a disused fountain here with brackish water. Debris of unknown origin is scattered about. There is a simple door in the northeast.
Treasure
a large chest of coins containing 2,400 cp, 600 sp, and 60 gp, a cloth-of-gold vestments worth 16 gp, a small gold bracelet worth 20 gp, a pair of engraved bone dice worth 28 gp, a cloth-of-gold vestments worth 32 gp, a black velvet mask stitched with silver thread worth 16 gp, a carved bone statuette worth 16 gp, and a silver ewer worth 19 gp, inside fountain
22. Laboratory
This rectangular room is 30' wide and 20' long. There are several tables here with various devices on them. There is a simple cabinet here, and the door is ajar. A gold-trimmed door lies in the northwest. A few torches sit in sconces on the walls.
There is a wandering creature here.
lion, stalking (TL 2)
23. Fountain Chamber
This rectangular room is 25' wide and 10' long. Small fountains sit in each corner of the room. Debris of unknown origin is scattered about. A simple door is in the southwest. A rotted door lies in the southeast. It is locked. There are lit braziers around the room here.
Treasure
a chest of coins with 2,500 cp, 600 sp, and 40 gp, a black velvet mask stitched with silver thread worth 16 gp, an embroidered silk handkerchief worth 16 gp, a cloth-of-gold vestments worth 34 gp, a small gold bracelet worth 34 gp, a pair of engraved bone dice worth 18 gp, a cloth-of-gold vestments worth 26 gp, and a small gold bracelet worth 17 gp, inside fountain
24. Fountain Chamber
This fountain chamber is 15' wide and 15' long. An old and disused fountain sits in the corner. A simple door lies in the north. There are lit braziers around the room here.
There is a wandering creature here.
lemure, stalking (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
25. Storeroom
This room is a square 25' wide and 30' long. Crates and large boxes line the walls. There's a gold-trimmed door in the southeast. Torches line the walls.
26. Laboratory
This laboratory is 30' wide and 20' long. The stone tile flooring is broken in places. Tables with alchemical devices, books, and other items are arranged around the room. There is a large cabinet here. There's a simple door in the northeast. There's a plain door in the southwest. A few torches sit in sconces on the walls.
27. Chamber
This room is dark.
This room is a square 20' wide and 25' long. There is a pile of rags here. There is a rough door in the northwest.
There is a mage here.
Odanga Yider, female gnomish mage (TL 5)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with an aspen body, worth 2 sp
a robe with a open collar, worth 4 sp
a bag of coins with 14 sp, worth 1 gp
28. Chamber
This room is dark.
This square room is 15' wide and 20' long. The marble flooring is broken in places. A plain door lies in the northwest.
There is a wandering creature here.
bat, lethargic (TL 1)
Abilities:
flight: can fly
29. Chamber
This chamber is 10' wide and 10' long. Stone tile flooring is cracked in places. There is a large lit brazier in the middle of the room.
A carved door lies in the northwest. It is hidden behind a tapestry.