Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Den of the Vile Brotherhood
Environment: desert
Total Threat Level: 134
Average Threat Level: 7
1. Entrance
This square room is 10' wide and 10' long. The stone tile flooring is cracked in places. The stairs out of the dungeon are here. A decaying door lies in the northwest. A rotted door is in the southeast. Torches line the walls.
2. Altar Room
This altar room is 15' wide and 35' long. The stone tile flooring is cracked in places. There is an evil-looking altar here. A simple door lies in the west. There's a rough door in the northeast. A plain door is in the east. There's a simple door in the northwest. It is locked. A few torches sit in sconces on the walls.
There's a decaying door in the southeast. It is hidden behind a tapestry.
Treasure
a rough key that unlocks the door between room 27 and room 23
a rough key that unlocks the door between room 3 and room 2
3. Barracks
This room is dark.
This barracks is 65' wide and 45' long. Cots line the walls. There are chests at the end of each bed. There is a pile of rags here. A plain door is in the southwest. There is a simple door in the northeast. A simple door is in the southeast. It is locked. A plain door is in the northwest. A decaying door is in the southwest. There is a rough door in the southeast.
There are 4 lesser demons here.
quasit, stalking (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
quasit, stalking (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
quasit, sleeping (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
quasit, hunting (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
4. Chamber
This room is dark.
This room is a square 25' wide and 10' long. The marble flooring is broken in places. A gold-trimmed door lies in the southwest. A plain door is in the east.
5. Chamber
This room is dark.
This chamber is 10' wide and 20' long. There are a lot of cobwebs here. There's an ornate door in the southeast.
There's a rotted door in the southwest. It cannot be opened from this side.
6. Altar Room
This room is dark.
This rectangular room is 50' wide and 40' long. The stone tile flooring is cracked in places. There is a blood-covered altar here. There is a pile of rags here. A simple door is in the southeast. A copper-trimmed door is in the southwest. There is an ornate door in the northwest. A plain door is in the southwest. There's a simple door in the southeast.
There are 4 cult acolytes here.
Eqireng Ekreham, male aarakocra cult acolyte (TL 2)
a robe made of wool with dull white gold clasps, worth 50 gp
7. Chamber
This room is dark.
This chamber is 15' wide and 20' long. A plain door lies in the east. A painted door lies in the southwest. A plain door lies in the southeast.
There are 3 cult acolytes here.
Uffrang Poolor, male aarakocra cult acolyte (TL 2)
Abilities:
flight: can fly
Carrying the following:
a staff with a cherry body, worth 4 sp
a robe made of fine silk with a open collar, worth 1 gp
Jeb Etsburg, male aarakocra cult acolyte (TL 2)
Abilities:
flight: can fly
Carrying the following:
a staff with a birch body, worth 2 sp
a robe made of linen with a open collar, worth 6 sp
a pouch of coins holding 13 cp, worth 1 sp
Podrac Giulor, male aarakocra cult acolyte (TL 2)
Abilities:
flight: can fly
Carrying the following:
a staff with a carved oak body, worth 2 sp
a robe with a wide collar, worth 8 sp
a pouch of coins holding 13 cp, worth 1 sp
a simple key that unlocks the door between room 19 and room 14, worth 3 cp
8. Chamber
This room is dark.
This chamber is 10' wide and 25' long. There is a gold-trimmed door in the northeast. A painted door is in the southeast.
There are 3 lesser demons here.
lemure, sleeping (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
lemure, cautious (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
lemure, hunting (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
9. Chamber
This room is a square 15' wide and 15' long. A plain door is in the southwest. There is a plain door in the southeast. A plain door is in the northeast. There are lit braziers around the room here.
a quarterstaff with an engraved white cedar body, worth 4 sp
a robe made of wool with rough bronze buttons, worth 1 sp
a bag of coins holding 15 cp, worth 1 sp
10. Chamber
This room is dark.
This chamber is 10' wide and 30' long. The marble flooring is broken in places. One of the corners has a large pile of filthy rags. A simple door is in the northeast. There is a simple door in the northwest. A rotted door lies in the southeast. There's a decaying door in the southwest.
a robe made of cotton with dull white gold buttons, worth 50 gp
11. Altar Room
This room is dark.
This altar room is 45' wide and 50' long. The marble flooring is broken in places. There is an evil-looking altar here. A rotted door lies in the northwest.
Treasure
a large chest of coins with 2,500 cp, 900 sp, and 50 gp, a copper chalice with silver filigree worth 19 gp, a carved bone statuette worth 17 gp, an embroidered silk handkerchief worth 16 gp, a small gold bracelet worth 29 gp, a copper chalice with silver filigree worth 28 gp, a small mirror set in a painted wood frame worth 23 gp, an embroidered silk handkerchief worth 32 gp, and a gold locket with a painted portrait inside worth 24 gp
12. Chamber
This room is dark.
This rectangular room is 15' wide and 20' long. Dense cobwebs hang down from the ceiling. A simple door lies in the northeast. There is a simple door in the southeast.
a staff with an engraved silver fir body, worth 3 sp
a robe made of linen with a wide collar, worth 6 sp
a purse of coins holding 20 cp, worth 2 sp
Emingengbu Duskcrown, male elven cult acolyte (TL 4)
Abilities:
darkvision: can see in the dark
trance: can meditate instead of sleeping
immunity: sleep: cannot be put to sleep by magic
Carrying the following:
a staff with a fir body, worth 3 sp
a robe made of linen with rough white gold buttons, worth 50 gp
13. Chamber
This room is dark.
This chamber is 25' wide and 30' long. A copper-trimmed door is in the northeast. A plain door lies in the northwest. A plain door is in the east.
There are 4 lesser demons here.
hell hound, stalking (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
hell hound, stalking (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
hell hound, resting (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
hell hound, cautious (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
Treasure
a large chest of coins with 2,400 cp, 1,300 sp, and 70 gp, an azurite worth 9 gp, a turquoise worth 9 gp, a rhodochrosite worth 9 gp, a lapis lazuli worth 9 gp, a rhodochrosite worth 9 gp, a malachite worth 9 gp, a blue quartz worth 9 gp, an irregular freshwater pearl worth 9 gp, a moss agate worth 9 gp, and an azurite worth 9 gp
14. Chamber
This room is dark.
This room is a square 15' wide and 25' long. A plain door is in the southwest. There is a silver-trimmed door in the south. It is locked. There is a decaying door in the north.
There is a cult priest here.
Sarver Wirewatcher, male gnomish cult priest (TL 3)
Abilities:
demonic spellcasting: casts demonic spells
Carrying the following:
a quarterstaff with a painted birch body, worth 2 sp
a robe made of wool with lacing down the middle, worth 6 sp
15. Chamber
This room is dark.
This rectangular room is 15' wide and 25' long. The floor is marble. There is a simple door in the northeast. A plain door lies in the west. There is a simple door in the northeast.
Whulver Jeweltinker, male gnomish cult acolyte (TL 1)
Carrying the following:
a staff with a carved poplar body, worth 2 sp
a robe made of cotton with lacing down the middle, worth 5 cp
16. Storeroom
This room is dark.
This room is a square 30' wide and 30' long. Stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. There's a plain door in the northeast. There's a plain door in the northeast. There's a simple door in the southeast.
a robe made of silk with shiny tin buttons, worth 4 sp
a bag of coins holding 21 sp, worth 2 gp
17. Storeroom
This storeroom is 15' wide and 30' long. Crates and large boxes line the walls. One of the corners has a large pile of filthy rags. A simple door is in the northwest. A simple door lies in the northwest. There are lit braziers around the room here.
a robe made of linen with a open collar, worth 1 sp
18. Chamber
This room is dark.
This chamber is 15' wide and 15' long. A plain door lies in the northwest. A decaying door lies in the southwest. There is a simple door in the northwest. A rough door lies in the southeast.
19. Chamber
This room is dark.
This chamber is 10' wide and 20' long. Marble flooring is cracked in places. There is a plain door in the northwest. There is a plain door in the southwest. There is a silver-trimmed door in the northeast. It is locked.
20. Chamber
This room is dark.
This room is a square 10' wide and 15' long. There is a pile of rags here. There's a simple door in the southwest.
21. Chamber
This chamber is 20' wide and 30' long. Much of the floor is covered in debris. A simple door is in the northeast. There is a rotted door in the southeast. A decaying door lies in the northeast. There are lit braziers around the room here.
There are 3 cult acolytes here.
Kulgir Sapphiretrader, male gnomish cult acolyte (TL 1)
Carrying the following:
a staff with a stained ebony body, worth 1 gp
a robe made of wool with a wide collar, worth 50 gp
Kelver Onyxchest, male gnomish cult acolyte (TL 1)
Carrying the following:
a staff with a cherry body, worth 4 sp
a robe with volumnous sleeves, worth 5 cp
22. Chamber
This rectangular room is 20' wide and 25' long. The stone tile flooring is cracked in places. A rotted door is in the northwest. There's a rotted door in the southwest. A rotted door is in the northwest. A few torches sit in sconces on the walls.
There are 3 cult acolytes here.
Odter Ydsberg, male aarakocra cult acolyte (TL 2)
Abilities:
flight: can fly
Carrying the following:
a staff with a painted silver fir body, worth 3 sp
a robe made of wool with lacing at the top, worth 1 sp
a bag of coins containing 23 cp, worth 2 sp
Joeb Ieftlend, male aarakocra cult acolyte (TL 2)
Abilities:
flight: can fly
Carrying the following:
a staff with a birch body, worth 2 sp
a robe made of linen with lacing halfway down, worth 50 gp
a bag of coins containing 23 cp, worth 2 sp
Utpel Akland, male aarakocra cult acolyte (TL 2)
Abilities:
flight: can fly
Carrying the following:
a staff with a stained poplar body, worth 2 sp
a robe with long sleeves, worth 1 sp
23. Chamber
This room is a square 30' wide and 15' long. Marble flooring is cracked in places. Dense cobwebs hang down from the ceiling. There is a decaying door in the northeast. A simple door lies in the northeast. It is locked. A rotted door lies in the southwest. It is locked. A few torches sit in sconces on the walls.
a robe made of wool with lacing at the top, worth 50 gp
24. Chamber
This rectangular room is 25' wide and 25' long. There's a simple door in the northwest. It is locked. There is a plain door in the southeast. A rough door lies in the southwest. A rough door lies in the northwest. A few torches sit in sconces on the walls.
There are 2 lesser demons here.
hell hound, lethargic (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
hell hound, lethargic (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
25. Chamber
This room is dark.
This room is a square 15' wide and 20' long. There's a rotted door in the north. There's a plain door in the west.
26. Chamber
This chamber is 25' wide and 20' long. The ceiling is partly covered in cobwebs. There is a rough door in the northwest. There is a large lit brazier in the middle of the room.
27. Chamber
This room is dark.
This chamber is 30' wide and 10' long. A rotted door is in the northwest. It is locked.
There are 2 cult acolytes here.
Felateul Asvford, male aarakocra cult acolyte (TL 2)
Abilities:
flight: can fly
Carrying the following:
a staff with a stained white cedar body, worth 4 sp
a robe with volumnous sleeves, worth 50 gp
a pouch of coins holding 10 sp, worth 1 gp
Barsug Ooftlind, male aarakocra cult acolyte (TL 2)
Abilities:
flight: can fly
Carrying the following:
a staff with a fir body, worth 3 sp
a robe made of fine silk with volumnous sleeves, worth 8 sp
a pouch of coins holding 10 sp, worth 1 gp
28. Chamber
This room is dark.
This room is a square 10' wide and 25' long. Marble flooring is cracked in places. Debris of unknown origin is scattered about. A rotted door is in the northwest. There is a rough door in the southwest. A plain door is in the southeast. A rough door is in the northwest.
There is a cult high priest here.
Outhne Alloybiter, female gnomish cult high priest (TL 4)
Abilities:
demonic spellcasting: casts demonic spells
Carrying the following:
a staff with a cherry body, worth 4 sp
a knife with a straight mithril blade, spiked titanium hilt, and maple handle, worth 157 gp
a robe made of cotton with square bronze buttons, worth 5 cp