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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Mausoleum of the Forgotten

Environment: hill

Total Threat Level: 202

Average Threat Level: 8

1. Entrance

This room is dark.

This rectangular room is 20' wide and 20' long. The stairs out of the dungeon are here. There's an ornate door in the southwest. A simple door lies in the northeast. There's a simple door in the southeast. There is a simple door in the northwest.

Treasure

  • a simple key that unlocks the door between room 2 and room 3

2. Chamber

This room is dark.

This chamber is 15' wide and 20' long. The floor is marble. There's an iron-trimmed door in the northeast. It is locked. A decaying door lies in the northwest. There is a simple door in the southeast. A gold-trimmed door is in the south.

There is a wandering creature here.

steam mephit, cautious (TL 7)

Abilities:

  • spell: blur: can cast blur
  • steam explosion on death: explodes in steam on death
  • scalding steam breath: can breathe scalding steam
  • immunity: fire: is immune to fire
  • immunity: poison: is immune to poison

Carrying the following:

  • a small key that unlocks the door between room 12 and room 9, worth 2 cp

3. Chamber

This rectangular room is 20' wide and 10' long. The marble flooring is broken in places. Debris of unknown origin is scattered about. There's an iron-trimmed door in the southwest. It is locked. There's a simple door in the southeast. A rough door is in the southeast. Torches line the walls.

There is a wandering creature here.

steam mephit, hunting (TL 7)

Abilities:

  • spell: blur: can cast blur
  • steam explosion on death: explodes in steam on death
  • scalding steam breath: can breathe scalding steam
  • immunity: fire: is immune to fire
  • immunity: poison: is immune to poison

4. Chamber

This room is dark.

This rectangular room is 15' wide and 15' long. Marble flooring is cracked in places. There is a simple door in the southwest. There is a simple door in the east.
There is a rough door in the west. A pile of trash obscures it.

There are 6 swarming insects here.

giant ant, lethargic (TL 1)

giant ant, cautious (TL 1)

giant ant, lethargic (TL 1)

giant ant, sleeping (TL 1)

giant ant, hunting (TL 1)

giant ant, lethargic (TL 1)

5. Chamber

This room is dark.

This square room is 10' wide and 25' long. The floor is stone tile. There is a pile of rags here. There's a decaying door in the northeast.

There are 4 zombies here.

Firegir Kieper, male zombie tiefling shambler (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a box of coins with 170 gp, worth 170 gp

Virina Ieqsberg, female zombie tiefling sprinter (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a box of coins with 170 gp, worth 170 gp

Aruma Kieper, female zombie tiefling shambler (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a box of coins with 170 gp, worth 170 gp

Iqbel Snguth, male zombie tiefling sprinter (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a box of coins with 170 gp, worth 170 gp

6. Storeroom

This room is a square 30' wide and 30' long. A few broken crates and boxes are strewn about. There's a plain door in the northeast. A decaying door is in the southwest. It is locked. A plain door lies in the southeast. A simple door is in the northwest. There is a simple door in the southeast. Torches line the walls.

There is a wandering creature here.

goat, lethargic (TL 0)

7. Chamber

This rectangular room is 25' wide and 10' long. The stone tile flooring is cracked in places. There is a plain door in the southwest. There is a simple door in the northeast. A gold-trimmed door lies in the southwest. Torches line the walls.

There is a wandering creature here.

cow, hunting (TL 1)

Carrying the following:

  • a rough key that unlocks the door between room 15 and room 6, worth 2 cp

8. Chamber

This rectangular room is 25' wide and 30' long. There is a pile of rags here. There's a simple door in the northwest. An iron-trimmed door lies in the south. A plain door is in the southeast. There is a large lit brazier in the middle of the room.

9. Storeroom

This room is dark.

This rectangular room is 30' wide and 30' long. Stone tile flooring is cracked in places. Boxes are stacked in corners here. There is a pile of random debris here. There is a copper-trimmed door in the southeast. There's a rotted door in the southeast. It is locked. A gold-trimmed door lies in the northeast.

Treasure

  • a rough key that unlocks the door between room 16 and room 11

10. Storeroom

This room is dark.

This rectangular room is 15' wide and 30' long. Crates and large boxes line the walls. There is a gold-trimmed door in the northwest. There is a simple door in the northwest. There is a plain door in the southeast.
There's a plain door in the southeast. It cannot be opened from this side.

There is a wandering creature here.

black pudding, lethargic (TL 4)

Abilities:

  • metal dissolution: dissolve nonmagical metal things
  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

11. Chamber

This room is dark.

This rectangular room is 25' wide and 30' long. An iron-trimmed door lies in the northeast. A rotted door lies in the southeast. There is a simple door in the south. There is a plain door in the northwest. There is a rotted door in the southwest. A plain door lies in the northeast. It is locked.

There is a wandering creature here.

harpy, hunting (TL 2)

Abilities:

  • flight: can fly

12. Chamber

This room is dark.

This room is a square 30' wide and 15' long. The floor is stone tile. There is an ornate door in the northwest. There's a rotted door in the northwest. It is locked. A plain door is in the northeast. A decaying door is in the southwest.

There is a wandering creature here.

harpy, cautious (TL 2)

Abilities:

  • flight: can fly

13. Chamber

This room is dark.

This chamber is 15' wide and 15' long. A rotted door is in the northeast. A silver-trimmed door lies in the southwest. There is a rotted door in the northeast.

14. Storeroom

This room is dark.

This storeroom is 10' wide and 20' long. Crates and large boxes line the walls. There's a simple door in the northwest. A simple door is in the southwest.

There are 3 wandering creatures here.

worg, lethargic (TL 3)

Abilities:

  • darkvision: can see in the dark

worg, resting (TL 3)

Abilities:

  • darkvision: can see in the dark

Carrying the following:

  • a ornate key that unlocks the door between room 19 and room 28, worth 2 cp

worg, stalking (TL 3)

Abilities:

  • darkvision: can see in the dark

15. Chamber

This chamber is 25' wide and 25' long. One of the corners has a large pile of filthy rags. A decaying door lies in the northeast. It is locked. A simple door lies in the southwest. There is a plain door in the northwest. There is a carved door in the northeast. There are lit braziers around the room here.

There are 4 skeletons here.

Nadrong Iebsberg, male skeletal tiefling soldier (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a rapier with a straight titanium blade, tin hilt, and blackwood handle, worth 175 gp
  • a brass corrugated breastplate decorated with gold edging, worth 600 gp
  • a bag of coins with 11 ep, worth 5 gp

Qidric Eebsberg, male skeletal tiefling guard (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a white gold blade and pine body, worth 51 gp
  • a chain shirt made of adamantine, worth 50,045 gp
  • a bag of coins with 11 ep, worth 5 gp

Ubbor Urnithion, male skeletal tiefling guard (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a serrated gold blade and padded ebony body, worth 51 gp
  • a chain shirt made of heavy steel rings, worth 145 gp

Udkul Slotcher, male skeletal tiefling guard (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a straight mithril blade and walnut body, worth 81 gp
  • a chain shirt made of adamantine, worth 50,045 gp

16. Storeroom

This storeroom is 10' wide and 10' long. Many boxes are stacked here. Dense cobwebs hang down from the ceiling. A plain door is in the northwest. There is a rotted door in the southeast. There is a plain door in the southwest. It is locked. There are lit braziers around the room here.

17. Chamber

This rectangular room is 25' wide and 20' long. The stone tile flooring is cracked in places. A simple door is in the northwest. A copper-trimmed door lies in the southeast. A carved door is in the southwest. Torches line the walls.

There is a wandering creature here.

brown pudding, lethargic (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

18. Fountain Chamber

This rectangular room is 10' wide and 10' long. Two fountains lie on either side of the room. There's a plain door in the northwest. There is a carved door in the southwest. A few torches sit in sconces on the walls.

There is a wandering creature here.

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

19. Storeroom

This room is dark.

This room is a square 30' wide and 15' long. Many boxes are stacked here. There is a pile of random debris here. There is a copper-trimmed door in the northeast. A decaying door is in the southeast. It is locked. There's a plain door in the southwest. A decaying door is in the northeast.

There are 4 wandering creatures here.

ghoul, hunting (TL 4)

ghoul, hunting (TL 4)

ghoul, hunting (TL 4)

ghoul, resting (TL 4)

20. Storeroom

This room is dark.

This room is a square 15' wide and 10' long. Crates and large boxes line the walls. There are a lot of cobwebs here. A plain door is in the northeast.

There are 6 skeletons here.

Dessuka Ekruham, female skeletal duergar soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a rapier with a white gold blade, tin hilt, and rough cedar handle, worth 125 gp
  • a corrugated breastplate made of silver with tin trim, worth 950 gp
  • a purse of coins with 15 sp, worth 1 gp

Garzud Usmfard, male skeletal duergar warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a morningstar with a tin head, a long walnut haft, and a broad steer leather wrapped handle, worth 1 gp
  • a purse of coins with 15 sp, worth 1 gp

Firugir Sherrier, male skeletal duergar guard (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a steel blade and worn blackwood body, worth 1 gp
  • a chain shirt made of silver, worth 295 gp

Irunga Anvford, female skeletal duergar soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a rapier with a gold blade, gold hilt, and worn walnut handle, worth 175 gp
  • a steel corrugated breastplate with tin trim, worth 650 gp

Aluna Zurier, female skeletal duergar warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a morningstar with an iron head, a long walnut haft, and a broad cow leather wrapped handle, worth 1 gp
  • a purse of coins with 15 sp, worth 1 gp

Saluna Zlotcher, female skeletal duergar soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a rapier with a steel blade, brass hilt, and worn cherry handle, worth 25 gp
  • a titanium corrugated breastplate decorated with white gold edging, worth 75,500 gp
  • a purse of coins with 15 sp, worth 1 gp

21. Storeroom

This room is dark.

This storeroom is 25' wide and 10' long. Boxes are stacked in corners here. One of the corners has a large pile of filthy rags. There is a rotted door in the northwest. There is a simple door in the northwest. There is a gold-trimmed door in the south. A plain door lies in the northeast.

There are 2 wandering creatures here.

lemure, resting (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

lemure, hunting (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

22. Chamber

This rectangular room is 25' wide and 15' long. A plain door is in the southeast. An ornate door is in the south. There is a large lit brazier in the middle of the room.

There are 5 zombies here.

Tedric Beolor, male zombie tiefling sprinter (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Diplun Usmfird, male zombie tiefling shambler (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Qassoka Ooksberg, female zombie tiefling shambler (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Valugör Keper, male zombie tiefling shambler (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Qulonia Cyper, female zombie tiefling shambler (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

23. Storeroom

This room is dark.

This rectangular room is 10' wide and 20' long. Many boxes are stacked here. A copper-trimmed door lies in the southwest.

Treasure

  • a large chest of coins with 2,900 cp, 1,000 sp, and 60 gp, a carved bone statuette worth 31 gp, a small mirror set in a painted wood frame worth 22 gp, a silver ewer worth 33 gp, a silver ewer worth 32 gp, a small gold bracelet worth 25 gp, a copper chalice with silver filigree worth 34 gp, and a carved bone statuette worth 23 gp

24. Chamber

This room is dark.

This rectangular room is 30' wide and 10' long. A gold-trimmed door lies in the northwest. A rough door is in the southwest.

There are 3 wandering creatures here.

hell hound, stalking (TL 4)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour

hell hound, sleeping (TL 4)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour

hell hound, sleeping (TL 4)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour

Treasure

  • a chest of coins containing 2,600 cp, 1,200 sp, and 60 gp, a chalcedony worth 46 gp, a zircon worth 49 gp, a zircon worth 46 gp, a citrine worth 46 gp, an onyx worth 48 gp, and a moonstone worth 49 gp

25. Chamber

This room is dark.

This chamber is 15' wide and 25' long. A rough door is in the northeast.

There is a wandering creature here.

hippogriff, sleeping (TL 4)

Abilities:

  • flight: can fly

26. Chamber

This room is dark.

This rectangular room is 10' wide and 15' long. The stone tile flooring is broken in places. A rotted door is in the west. A rotted door lies in the northeast. A plain door is in the southwest.

There is a wandering creature here.

black pudding, hunting (TL 4)

Abilities:

  • metal dissolution: dissolve nonmagical metal things
  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

27. Storeroom

This storeroom is 20' wide and 15' long. Boxes are stacked in corners here. There's a plain door in the northeast. A rotted door is in the southeast. There is a large lit brazier in the middle of the room.

There are 3 zombies here.

Bossuca Zlatcher, female zombie duergar sprinter (TL 7)

Abilities:

  • darkvision: can see in the dark
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Orema Obfford, female zombie duergar sprinter (TL 7)

Abilities:

  • darkvision: can see in the dark
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Tolunia Zherier, female zombie duergar shambler (TL 7)

Abilities:

  • darkvision: can see in the dark
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a chest of coins containing 1,600 cp and 20 ep, worth 26 gp

28. Storeroom

This rectangular room is 25' wide and 15' long. The stone tile flooring is broken in places. Many boxes are stacked here. There is a pile of rags here. There's a decaying door in the northwest. It is locked. A plain door is in the northeast. There is an ornate door in the northeast. There's a rotted door in the southwest. Torches line the walls.

There is a wandering creature here.

goat, hunting (TL 0)

29. Storeroom

This room is dark.

This rectangular room is 10' wide and 10' long. Boxes are stacked in corners here. A silver-trimmed door lies in the northeast.

There is a wandering creature here.

steam mephit, resting (TL 7)

Abilities:

  • spell: blur: can cast blur
  • steam explosion on death: explodes in steam on death
  • scalding steam breath: can breathe scalding steam
  • immunity: fire: is immune to fire
  • immunity: poison: is immune to poison

30. Storeroom

This rectangular room is 30' wide and 30' long. Crates and large boxes line the walls. Dense cobwebs hang down from the ceiling. A plain door is in the northwest. There's a plain door in the northwest. There's a carved door in the northeast. There is a large lit brazier in the middle of the room.

There is a lich here.

Angila Oodsburg, female tiefling lich (TL 9)

Abilities:

  • necromantic spellcasting: casts necromantic spells

Treasure

  • a large chest of coins holding 2,200 cp, 600 sp, and 50 gp, a carved bone statuette worth 24 gp, a copper chalice with silver filigree worth 25 gp, an embroidered silk handkerchief worth 32 gp, a copper chalice with silver filigree worth 20 gp, a small mirror set in a painted wood frame worth 28 gp, a pair of engraved bone dice worth 24 gp, and an embroidered silk handkerchief worth 25 gp, inside stacked boxes