Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Tomb of the Lost
Environment: desert
Total Threat Level: 87
Average Threat Level: 6
1. Entrance
This room is dark.
This square room is 15' wide and 10' long. Stone tile flooring is cracked in places. The stairs out of the dungeon are here. There's an ornate door in the northwest. A simple door is in the northwest.
Treasure
a shiny key that unlocks the door between room 3 and room 9
2. Chamber
This room is dark.
This room is a square 15' wide and 20' long. A rough door lies in the northeast. A simple door is in the southeast. There's a simple door in the northwest.
3. Chamber
This chamber is 20' wide and 30' long. There's an ornate door in the northeast. A plain door lies in the southwest. It is locked. There's a simple door in the southwest. A few torches sit in sconces on the walls.
Treasure
a large chest of coins containing 1,800 cp, 1,000 sp, and 80 gp, a moss agate worth 9 gp, a banded agate worth 9 gp, a malachite worth 9 gp, an irregular freshwater pearl worth 9 gp, a malachite worth 9 gp, an obsidian worth 9 gp, and a malachite worth 9 gp
4. Chamber
This room is dark.
This chamber is 30' wide and 25' long. Debris of unknown origin is scattered about. There's a gold-trimmed door in the southwest. A simple door is in the southeast. A simple door lies in the southeast. There's a simple door in the northwest.
There are 6 skeletons here.
Doolum Egreham, male skeletal duergar warrior (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a heavy mace with an iron head, a long pine haft, and a broad dragon hide wrapped handle, worth 7 gp
a spear with a brass blade and rough birch body, worth 1 gp
a white gold cuirass with gold trim, worth 50,450 gp
Elina Komderson, female skeletal duergar warrior (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a heavy mace with a dense bronze head, a short silver fir haft, and a sheep hide wrapped handle, worth 2 gp
Treasure
a large chest of coins with 2,100 cp, 900 sp, and 60 gp, a gold locket with a painted portrait inside worth 19 gp, a carved bone statuette worth 29 gp, and a cloth-of-gold vestments worth 31 gp
5. Storeroom
This storeroom is 20' wide and 10' long. Boxes are stacked in corners here. There's a simple door in the northwest. A simple door is in the southeast. Torches line the walls.
There is a wandering creature here.
crocodile, resting (TL 1)
6. Chamber
This room is dark.
This chamber is 10' wide and 15' long. A rough door is in the west. A plain door lies in the northeast.
There is a wandering creature here.
dog, stalking (TL 0)
7. Storeroom
This room is dark.
This room is a square 25' wide and 10' long. Crates and large boxes line the walls. A plain door lies in the southeast. A simple door is in the southwest.
There is a wandering creature here.
dretch, cautious (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
8. Chamber
This room is dark.
This chamber is 30' wide and 10' long. There is a simple door in the southeast. There is a simple door in the northwest.
There is a simple door in the northeast. It is practically undetectable except for a thin seam visible only on close inspection.
9. Burial Chamber
This room is dark.
This burial chamber is 30' wide and 40' long. Along the walls are several long alcoves. Each one has a stone coffin. There is a pile of rags here. A plain door lies in the northeast. It is locked. There is a simple door in the southwest. A painted door lies in the southeast.
There is a wandering creature here.
steam mephit, sleeping (TL 7)
Abilities:
spell: blur: can cast blur
steam explosion on death: explodes in steam on death
scalding steam breath: can breathe scalding steam
immunity: fire: is immune to fire
immunity: poison: is immune to poison
10. Storeroom
This room is dark.
This room is a square 20' wide and 15' long. Stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. Much of the floor is covered in debris. A gold-trimmed door is in the northeast.
A gold-trimmed door lies in the southwest. It cannot be opened from this side.
11. Chamber
This room is dark.
This chamber is 30' wide and 20' long. A simple door is in the southeast.
a spear with an adamantine blade and embossed ironwood body, worth 101 gp
a cuirass made of iron decorated with brass edging, worth 500 gp
a pouch of coins containing 19 cp, worth 1 sp
12. Fountain Chamber
This rectangular room is 20' wide and 25' long. There is a large fountain here. There's a simple door in the northeast. A simple door lies in the northwest. There is a large lit brazier in the middle of the room.
a heavy mace with a large copper head, a cherry haft, and a sheep hide wrapped handle, worth 2 gp
a pouch of coins with 3 pp, worth 30 gp
Gedric Aqebngong, male skeletal duergar warrior (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a heavy mace with a dense tin head, an ebony haft, and a short wyvern hide wrapped handle, worth 3 gp
Felleng Adarmeng, male skeletal duergar warrior (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a heavy mace with a copper head, a white cedar haft, and a short sheep hide wrapped handle, worth 2 gp
13. Chamber
This room is dark.
This chamber is 25' wide and 30' long. A painted door lies in the west. There's a rough door in the northeast. A simple door is in the northwest.
There are 3 wandering creatures here.
eagle, cautious (TL 0)
eagle, sleeping (TL 0)
eagle, sleeping (TL 0)
14. Chamber
This room is a square 10' wide and 15' long. Dense cobwebs hang down from the ceiling. There's a gold-trimmed door in the northeast. There is a gold-trimmed door in the northwest. There are lit braziers around the room here.
15. Chamber
This chamber is 25' wide and 30' long. A decaying door lies in the southwest. There is a plain door in the northwest. There is a large lit brazier in the middle of the room.
A gold-trimmed door is in the southeast. A tapestry obscures it.
16. Chamber
This room is dark.
This room is a square 25' wide and 15' long. There's a rough door in the southwest.
There is a wandering creature here.
gryfalcon, sleeping (TL 4)
Abilities:
flight: can fly
17. Fountain Chamber
This fountain chamber is 20' wide and 20' long. There is an elegant fountain here. There is a pile of random debris here. A simple door lies in the southwest. Torches line the walls.
There is a wandering creature here.
snake, sleeping (TL 0)
18. Fountain Chamber
This room is dark.
This fountain chamber is 10' wide and 15' long. Two fountains lie on either side of the room. A decaying door is in the northeast.
There are 2 wandering creatures here.
ochre jelly, lethargic (TL 4)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
lightning split: split in half when hit with lightning
ochre jelly, lethargic (TL 4)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
lightning split: split in half when hit with lightning
19. Chamber
This rectangular room is 25' wide and 15' long. A simple door lies in the southeast. A few torches sit in sconces on the walls.
There is a wandering creature here.
dog, stalking (TL 0)
20. Chamber
This room is a square 25' wide and 20' long. There's a plain door in the southeast. There are lit braziers around the room here.