Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Dominion of the Dark Archmage
Environment: desert
Total Threat Level: 49
Average Threat Level: 3
1. Entrance
This entrance is 20' wide and 10' long. The stairs leading out of the dungeon are here. A simple door is in the southeast. There's a rotted door in the northwest. There's a simple door in the northeast. Torches line the walls.
2. Library
This room is a square 55' wide and 25' long. There are a number of well-preserved bookcases here. There are several tables here. There is a pile of rags here. There's a simple door in the southwest. There's a rough door in the southwest. It is locked. A rotted door lies in the southeast. There is a decaying door in the northwest. There's an iron-trimmed door in the northeast. It is locked. A rotted door is in the southeast. There are lit braziers around the room here.
A plain door is in the northwest. A pile of trash obscures it.
There is a wandering creature here.
lion, sleeping (TL 2)
Treasure
a large chest of coins holding 2,200 cp, 1,100 sp, and 80 gp, an onyx worth 49 gp, and a citrine worth 46 gp, inside bookcases
3. Chamber
This square room is 15' wide and 20' long. Stone tile flooring is cracked in places. A plain door lies in the southwest. There's a decaying door in the southeast. There is a decaying door in the northwest. There is a large lit brazier in the middle of the room.
There are 3 swarming insects here.
giant ant, stalking (TL 1)
giant ant, cautious (TL 1)
Carrying the following:
a ornate key that unlocks the door between room 4 and room 2, worth 6 cp
giant ant, hunting (TL 1)
4. Chamber
This room is dark.
This room is a square 15' wide and 10' long. There is a silver-trimmed door in the northeast. There's an iron-trimmed door in the northwest. It is locked.
A rotted door lies in the southwest. It is hidden behind a tapestry.
There is a wandering creature here.
gryphon, lethargic (TL 4)
Abilities:
flight: can fly
5. Chamber
This room is dark.
This chamber is 15' wide and 15' long. There is a pile of random debris here. A painted door lies in the northeast. A decaying door is in the southeast. An ornate door is in the northwest.
There is a wandering creature here.
rat, cautious (TL 0)
6. Laboratory
This rectangular room is 25' wide and 20' long. There is a large table here with a wide array of alchemical devices on it. There is a cabinet here. A simple door is in the northeast. A few torches sit in sconces on the walls.
7. Chamber
This room is dark.
This square room is 15' wide and 10' long. The marble flooring is cracked in places. There is a rough door in the northwest. There is an ornate door in the southeast.
There is a wandering creature here.
blink dog, sleeping (TL 3)
Abilities:
blink: can teleport short distances
Carrying the following:
a shiny key that unlocks the door between room 11 and room 2, worth 1 sp
8. Storeroom
This storeroom is 15' wide and 10' long. A few broken crates and boxes are strewn about. There's a rough door in the southeast. There are lit braziers around the room here.
There are 4 wandering creatures here.
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
9. Library
This room is dark.
This library is 40' wide and 55' long. There are a number of well-preserved bookcases here. There are several tables here. Much of the floor is covered in debris. There's a silver-trimmed door in the southwest. A simple door lies in the southwest. There's a simple door in the northwest.
There is a wandering creature here.
giant spider, stalking (TL 3)
Abilities:
venomous bite: can bite with venom
spin web: can spin webs
10. Fountain Chamber
This fountain chamber is 15' wide and 20' long. Two fountains lie on either side of the room. There's a rotted door in the northeast. There is a simple door in the southwest. A few torches sit in sconces on the walls.
11. Library
This room is dark.
This square room is 75' wide and 60' long. Stone tile flooring is cracked in places. There are a number of well-preserved bookcases here. There are several tables here. A rough door is in the northeast. It is locked. There's a rotted door in the southeast.
There are 3 wandering creatures here.
rat, lethargic (TL 0)
rat, sleeping (TL 0)
rat, sleeping (TL 0)
12. Library
This library is 50' wide and 75' long. The walls are lined with bookcases. There are several tables here. A simple door lies in the northeast. There's a rotted door in the southwest. There is an iron-trimmed door in the southeast. A plain door is in the southeast. There is a rough door in the northeast. There are lit braziers around the room here.
13. Chamber
This room is dark.
This chamber is 30' wide and 10' long. There's an iron-trimmed door in the southwest. There's a plain door in the northwest. A gold-trimmed door is in the southwest. It is locked.
There is a wandering creature here.
hippogriff, hunting (TL 4)
Abilities:
flight: can fly
Treasure
a chest of coins containing 2,000 cp, 1,100 sp, and 100 gp, a malachite worth 9 gp, an eye agate worth 9 gp, a blue quartz worth 9 gp, a rhodochrosite worth 9 gp, an azurite worth 9 gp, a rhodochrosite worth 9 gp, a malachite worth 9 gp, a moss agate worth 9 gp, and a moss agate worth 9 gp
14. Chamber
This room is dark.
This square room is 25' wide and 10' long. The ceiling is partly covered in cobwebs. A rotted door is in the northwest. There is a plain door in the southwest.
There are 2 wandering creatures here.
cow, lethargic (TL 1)
cow, cautious (TL 1)
15. Chamber
This room is dark.
This rectangular room is 30' wide and 15' long. Stone tile flooring is cracked in places. Dense cobwebs hang down from the ceiling. A plain door lies in the northeast. A plain door is in the southwest. A rough door is in the southwest.
There is a wandering creature here.
fire beetle, cautious (TL 2)
Abilities:
illumination: glows with soft orange light
Carrying the following:
a small key that unlocks the door between room 18 and room 13, worth 7 cp
16. Library
This room is dark.
This square room is 30' wide and 50' long. Stone tile flooring is cracked in places. There are a number of well-preserved bookcases here. There are several tables here. Debris of unknown origin is scattered about. There is a painted door in the southwest.
17. Chamber
This room is dark.
This chamber is 10' wide and 30' long. A plain door lies in the northeast. There is a plain door in the northeast.
18. Chamber
This chamber is 20' wide and 30' long. The floor is marble. A gold-trimmed door is in the northeast. It is locked. There is a plain door in the northwest. There is a large lit brazier in the middle of the room.
There are 4 wandering creatures here.
bat, cautious (TL 1)
Abilities:
flight: can fly
bat, sleeping (TL 1)
Abilities:
flight: can fly
bat, lethargic (TL 1)
Abilities:
flight: can fly
bat, resting (TL 1)
Abilities:
flight: can fly
19. Laboratory
This room is dark.
This laboratory is 30' wide and 25' long. There are several tables here with various devices on them. There is a cabinet here. The ceiling is partly covered in cobwebs. There's a simple door in the southeast.
There is a mage here.
Quloblun Hogfoot, male halfling mage (TL 5)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a stained aspen body, worth 2 sp
a robe with lacing at the top, worth 1 sp
20. Storeroom
This room is dark.
This storeroom is 15' wide and 20' long. Boxes are stacked in corners here. There's a rotted door in the northwest. A rotted door lies in the southwest.
A simple door is in the northeast. It is hidden behind a tapestry.
There is an archmage here.
Zamgaze Underhouse, male halfling archmage (TL 9)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with an engraved maple body capped on top and bottom with iron, worth 5 sp
a robe made of silk with shiny silver clasps that is artfully embroidered, worth 9 sp