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Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Tomb of Waking Nightmares

Environment: mountain

Total Threat Level: 143

Average Threat Level: 6

1. Entrance

This room is dark.

This entrance is 10' wide and 20' long. The floor is stone tile. The entrance to the dungeon is here. There's a rotted door in the northeast.
A simple door lies in the northwest. A tapestry obscures it.

2. Chamber

This chamber is 25' wide and 20' long. A simple door lies in the southeast. There is a plain door in the northwest. There's a plain door in the southwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

horse, stalking (TL 1)

Carrying the following:

  • a small key that unlocks the door between room 5 and room 6, worth 2 cp

Treasure

  • a large chest of coins containing 2,300 cp, 1,400 sp, and 70 gp, an onyx worth 48 gp, a sardonyx worth 46 gp, a star rose quartz worth 45 gp, a zircon worth 48 gp, a jasper worth 47 gp, a jasper worth 47 gp, a bloodstone worth 48 gp, a chrysoprase worth 48 gp, and a chrysoprase worth 48 gp

3. Chamber

This room is dark.

This chamber is 30' wide and 15' long. There's a plain door in the southeast. There's a plain door in the northeast. There is a plain door in the northwest.

There is a wandering creature here.

worg, hunting (TL 3)

Abilities:

  • darkvision: can see in the dark

Carrying the following:

  • a small key that unlocks the door between room 4 and room 7, worth 3 cp

4. Storeroom

This room is dark.

This storeroom is 20' wide and 10' long. Crates and large boxes line the walls. There's a plain door in the southwest. A painted door is in the northeast. It is locked. There's a silver-trimmed door in the northwest. It is locked.

There is a wandering creature here.

cockatrice, lethargic (TL 2)

Abilities:

  • venomous bite: can bite with venom

5. Storeroom

This storeroom is 30' wide and 25' long. Crates and large boxes line the walls. There is a plain door in the northeast. It is locked. There is a rotted door in the southwest. There are lit braziers around the room here.

There is a wandering creature here.

gryfalcon, lethargic (TL 4)

Abilities:

  • flight: can fly

6. Storeroom

This storeroom is 25' wide and 15' long. Boxes are stacked in corners here. Dense cobwebs hang down from the ceiling. There's a plain door in the west. It is locked. There is a rough door in the north. There is a silver-trimmed door in the southeast. There's a rotted door in the northwest. Torches line the walls.

There is a wandering creature here.

elk, lethargic (TL 2)

7. Storeroom

This room is dark.

This rectangular room is 15' wide and 25' long. Crates and large boxes line the walls. There is a pile of rags here. There is a rough door in the north. A silver-trimmed door is in the southwest. It is locked.

There is a wandering creature here.

gelatinous cube, hunting (TL 2)

Abilities:

  • nonmetal dissolution: dissolve nonmagical nonmetal things

8. Burial Chamber

This burial chamber is 45' wide and 45' long. There is an ornate sarcophagus here. Much of the floor is covered in debris. A plain door is in the southwest. A painted door lies in the southwest. It is locked. There's an iron-trimmed door in the southeast. Torches line the walls.

Treasure

  • a small key that unlocks the door between room 8 and room 4

9. Storeroom

This room is dark.

This square room is 10' wide and 20' long. A few broken crates and boxes are strewn about. There is a rough door in the southeast. A plain door is in the northeast.

10. Chamber

This room is dark.

This chamber is 30' wide and 30' long. There's an iron-trimmed door in the southwest. A plain door is in the northeast.

There is a wandering creature here.

cow, sleeping (TL 1)

11. Storeroom

This rectangular room is 25' wide and 25' long. Many boxes are stacked here. A silver-trimmed door is in the northwest. A plain door lies in the southwest. A plain door is in the northeast. There is a large lit brazier in the middle of the room.

There are 5 skeletons here.

Asngia Tenderson, female skeletal aasimar warrior (TL 4)

Abilities:

  • healing touch: can heal with a touch
  • summon light: can summon light
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a club with a silver fir body and a dragon hide wrapped handle, worth 5 gp

Efflum Eevplönd, male skeletal aasimar soldier (TL 4)

Abilities:

  • healing touch: can heal with a touch
  • summon light: can summon light
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a longbow with a simple fir body and a shark skin wrapped grip, worth 50 gp
  • a plate cuirass made of tin decorated with copper edging, worth 410 gp

Burzhog Pendels, male skeletal aasimar soldier (TL 4)

Abilities:

  • healing touch: can heal with a touch
  • summon light: can summon light
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a longbow with a poplar body and a shark skin wrapped grip, worth 50 gp
  • a copper plate cuirass trimmed with bronze, worth 450 gp

Sorina Shlotcher, female skeletal aasimar soldier (TL 4)

Abilities:

  • healing touch: can heal with a touch
  • summon light: can summon light
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a longbow with a cedar body and a cow leather wrapped grip, worth 50 gp
  • a mithril plate cuirass decorated with silver edging, worth 80,400 gp

Apylum Eshlingt, male skeletal aasimar guard (TL 4)

Abilities:

  • healing touch: can heal with a touch
  • summon light: can summon light
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a mithril blade and padded cedar body, worth 81 gp
  • a Gothic cuirass made of brass with gold trim, worth 650 gp

12. Chamber

This chamber is 15' wide and 30' long. Dense cobwebs hang down from the ceiling. A plain door lies in the northwest. A plain door lies in the southwest. A plain door lies in the northwest. There's a copper-trimmed door in the southeast. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

snake, lethargic (TL 0)

13. Storeroom

This rectangular room is 15' wide and 15' long. A few broken crates and boxes are strewn about. A plain door lies in the northeast. There are lit braziers around the room here.

There are 4 wandering creatures here.

steam mephit, sleeping (TL 7)

Abilities:

  • spell: blur: can cast blur
  • steam explosion on death: explodes in steam on death
  • scalding steam breath: can breathe scalding steam
  • immunity: fire: is immune to fire
  • immunity: poison: is immune to poison

steam mephit, stalking (TL 7)

Abilities:

  • spell: blur: can cast blur
  • steam explosion on death: explodes in steam on death
  • scalding steam breath: can breathe scalding steam
  • immunity: fire: is immune to fire
  • immunity: poison: is immune to poison

steam mephit, lethargic (TL 7)

Abilities:

  • spell: blur: can cast blur
  • steam explosion on death: explodes in steam on death
  • scalding steam breath: can breathe scalding steam
  • immunity: fire: is immune to fire
  • immunity: poison: is immune to poison

steam mephit, resting (TL 7)

Abilities:

  • spell: blur: can cast blur
  • steam explosion on death: explodes in steam on death
  • scalding steam breath: can breathe scalding steam
  • immunity: fire: is immune to fire
  • immunity: poison: is immune to poison

14. Storeroom

This storeroom is 20' wide and 10' long. Many boxes are stacked here. There is a pile of rags here. There's a carved door in the southeast. A rotted door is in the southeast. There is a large lit brazier in the middle of the room.

There are 3 skeletons here.

Jöb Ooqsberg, male skeletal aasimar warrior (TL 4)

Abilities:

  • healing touch: can heal with a touch
  • summon light: can summon light
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a club with a heavy blackwood body and a goat hide wrapped handle, worth 6 sp

Shirena Elngethion, female skeletal aasimar guard (TL 4)

Abilities:

  • healing touch: can heal with a touch
  • summon light: can summon light
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a gold blade and aspen body, worth 51 gp
  • an iron Gothic cuirass decorated with white gold edging, worth 650 gp
  • a pouch of coins holding 6 gp, worth 6 gp

Emora Oovdlind, female skeletal aasimar guard (TL 4)

Abilities:

  • healing touch: can heal with a touch
  • summon light: can summon light
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a simple brass blade and pine body, worth 1 gp
  • a Gothic cuirass made of adamantine trimmed with tin, worth 100,500 gp

15. Burial Chamber

This room is dark.

This rectangular room is 40' wide and 50' long. There is an ornate sarcophagus here. There is a simple door in the southwest. There's a copper-trimmed door in the southwest.

There is a wandering creature here.

shadow, hunting (TL 10)

Abilities:

  • amorphous: can squeeze through small spaces
  • immunity: necrotic magic: immune to necrotic magic
  • immunity: poison: immune to poison
  • darkvision: can see in the dark
  • drain strength: drains strength on melee attacks

16. Storeroom

This room is dark.

This room is a square 25' wide and 20' long. Crates and large boxes line the walls. A plain door lies in the southwest. There is a decaying door in the northwest. There is a copper-trimmed door in the northeast.

There is a wandering creature here.

dust mephit, stalking (TL 5)

Abilities:

  • death burst: explodes on death
  • blinding dust breath: blinds enemies

17. Chamber

This room is dark.

This rectangular room is 25' wide and 20' long. There is a rough door in the southwest. There's a carved door in the southwest. A simple door lies in the northeast.

There is a wandering creature here.

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

18. Burial Chamber

This room is dark.

This rectangular room is 30' wide and 50' long. Along the walls are several long alcoves. Each one has a stone coffin. There is a copper-trimmed door in the southwest.
A rotted door is in the southeast. It is hidden behind a tapestry.

There are 2 wandering creatures here.

blue jelly, sleeping (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

blue jelly, stalking (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

19. Chamber

This room is dark.

This chamber is 30' wide and 10' long. A simple door lies in the northeast. A rotted door is in the northwest.

There is a wandering creature here.

cat, resting (TL 0)

Treasure

  • a large chest of coins containing 11,000 gp and 1,600 pp, a peridot worth 492 gp, a topaz worth 495 gp, a topaz worth 474 gp, an alexandrite worth 455 gp, a topaz worth 485 gp, a topaz worth 469 gp, a blue spinel worth 487 gp, a blue spinel worth 489 gp, an alexandrite worth 489 gp, a peridot worth 479 gp, an alexandrite worth 462 gp, an iron kettle helm worth 6 gp, and a copper chain vest worth 70 gp

20. Chamber

This chamber is 15' wide and 15' long. There is a decaying door in the southwest. A few torches sit in sconces on the walls.

There are 6 skeletons here.

Gerzik Asnfurd, male skeletal aasimar guard (TL 4)

Abilities:

  • healing touch: can heal with a touch
  • summon light: can summon light
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a white gold blade and blackwood body, worth 51 gp
  • a white gold Gothic cuirass trimmed with tin, worth 50,500 gp

Bessuca Esnford, female skeletal aasimar guard (TL 4)

Abilities:

  • healing touch: can heal with a touch
  • summon light: can summon light
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a simple bronze blade and rough silver fir body, worth 1 gp
  • a Gothic cuirass made of titanium with copper trim, worth 75,500 gp

Oona Kialor, female skeletal aasimar soldier (TL 4)

Abilities:

  • healing touch: can heal with a touch
  • summon light: can summon light
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a longbow with a light pine body and a comfortable deer hide wrapped grip, worth 50 gp
  • a plate cuirass made of steel with silver edging, worth 600 gp

Deeram Sneth, male skeletal aasimar soldier (TL 4)

Abilities:

  • healing touch: can heal with a touch
  • summon light: can summon light
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a longbow with a heavy silver fir body and a comfortable shark skin wrapped grip, worth 50 gp
  • a white gold plate cuirass trimmed with brass, worth 50,400 gp

Ikieron Abarming, male skeletal aasimar soldier (TL 4)

Abilities:

  • healing touch: can heal with a touch
  • summon light: can summon light
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a longbow with a heavy cedar body and a deer hide wrapped grip, worth 50 gp
  • a plate cuirass made of copper decorated with white gold edging, worth 500 gp

Qedruc Ietsburg, male skeletal aasimar warrior (TL 4)

Abilities:

  • healing touch: can heal with a touch
  • summon light: can summon light
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a club with a carved walnut body and a cow leather wrapped handle, worth 1 sp

21. Storeroom

This rectangular room is 30' wide and 25' long. A few broken crates and boxes are strewn about. Small piles of rags are scattered across the floor. There's a decaying door in the northeast. A decaying door is in the northeast. There's a plain door in the southeast. A few torches sit in sconces on the walls.

There is a wandering creature here.

blink dog, sleeping (TL 3)

Abilities:

  • blink: can teleport short distances

Treasure

  • a large chest of coins containing 2,800 cp, 1,200 sp, and 100 gp, an embroidered silk handkerchief worth 29 gp, a silver ewer worth 26 gp, a black velvet mask stitched with silver thread worth 19 gp, and a carved bone statuette worth 20 gp, inside stacked boxes

22. Chamber

This room is a square 25' wide and 15' long. There is a plain door in the southwest. Torches line the walls.

There is a wandering creature here.

snake, lethargic (TL 0)

23. Chamber

This room is dark.

This chamber is 15' wide and 15' long. The floor is stone tile. There's a simple door in the north.
A simple door is in the southwest. It's practically undetectable except for a thin seam visible only on close inspection.

There is a wandering creature here.

giant spider, resting (TL 3)

Abilities:

  • venomous bite: can bite with venom
  • spin web: can spin webs

24. Storeroom

This room is dark.

This storeroom is 30' wide and 15' long. Many boxes are stacked here. There are a lot of cobwebs here. There is a plain door in the northeast.

25. Chamber

This room is dark.

This room is a square 15' wide and 15' long. A plain door lies in the southwest. There's a decaying door in the northwest. A simple door lies in the northeast.

26. Burial Chamber

This room is dark.

This rectangular room is 35' wide and 45' long. There is an ornate sarcophagus here. There is a simple door in the southwest. There's a simple door in the southeast. There is a decaying door in the southwest.

There are 3 undead here.

zombie eagle, hunting (TL 5)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

zombie eagle, sleeping (TL 5)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

zombie eagle, cautious (TL 5)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies