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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Dominion of the Crazed Sorcerer

Environment: mountain

Total Threat Level: 41

Average Threat Level: 2

1. Entrance

This room is dark.

This room is a square 20' wide and 20' long. The entrance to the dungeon is here. There's a simple door in the northwest. There is a plain door in the southeast. There is a simple door in the southwest. There is a simple door in the northeast.

2. Chamber

This room is dark.

This chamber is 15' wide and 15' long. There's a simple door in the southeast. An iron-trimmed door is in the northeast. There's a carved door in the northwest.

There is a wandering creature here.

badger, resting (TL 1)

3. Chamber

This room is dark.

This chamber is 20' wide and 30' long. An iron-trimmed door lies in the northwest. A carved door is in the southeast. A silver-trimmed door lies in the southeast. A decaying door lies in the northeast.

4. Chamber

This room is dark.

This chamber is 15' wide and 30' long. An iron-trimmed door is in the southeast.

5. Chamber

This rectangular room is 20' wide and 20' long. One of the corners has a large pile of filthy rags. A rough door is in the northeast. An ornate door is in the southeast. It is locked. A decaying door is in the southwest. There is a large lit brazier in the middle of the room.

Treasure

  • a chest of coins with 2,700 cp, 1,000 sp, and 100 gp, an obsidian worth 9 gp, an obsidian worth 9 gp, a lapis lazuli worth 9 gp, a lapis lazuli worth 9 gp, an eye agate worth 9 gp, a hematite worth 9 gp, and a malachite worth 9 gp

6. Fountain Chamber

This fountain chamber is 20' wide and 20' long. The stone tile flooring is cracked in places. Small fountains sit in each corner of the room. A silver-trimmed door is in the southeast. A simple door lies in the northeast. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

rat, lethargic (TL 0)

Carrying the following:

  • a rough key that unlocks the door between room 8 and room 14, worth 1 sp

7. Chamber

This rectangular room is 30' wide and 15' long. The stone tile flooring is cracked in places. There is an ornate door in the southeast. There is an ornate door in the southwest. There is a simple door in the southwest. A few torches sit in sconces on the walls.

There is a wandering creature here.

worg, stalking (TL 3)

Abilities:

  • darkvision: can see in the dark

Carrying the following:

  • a rough key that unlocks the door between room 12 and room 18, worth 1 cp

8. Chamber

This rectangular room is 25' wide and 20' long. Much of the floor is covered in debris. There is an iron-trimmed door in the southwest. An ornate door lies in the north. It is locked. There is a silver-trimmed door in the northwest. A simple door is in the northeast. It is locked. Torches line the walls.

Treasure

  • a ornate key that unlocks the door between room 8 and room 5
  • a rough key that unlocks the door between room 20 and room 17

9. Chamber

This room is dark.

This rectangular room is 20' wide and 25' long. There is a rough door in the southwest. There's a plain door in the northwest. A plain door is in the southeast.

There is a wandering creature here.

horse, hunting (TL 1)

10. Chamber

This room is dark.

This rectangular room is 20' wide and 10' long. There is a plain door in the southeast. There is a simple door in the southwest.

There is a wandering creature here.

bear, stalking (TL 2)

11. Storeroom

This storeroom is 15' wide and 15' long. Crates and large boxes line the walls. An ornate door lies in the northwest. There's an iron-trimmed door in the northeast. There's a simple door in the northeast. There is a large lit brazier in the middle of the room.

12. Chamber

This chamber is 25' wide and 20' long. The stone tile flooring is cracked in places. There is a pile of rags here. There is a simple door in the northeast. There is a plain door in the northwest. A silver-trimmed door is in the southeast. It is locked. Torches line the walls.

There is a wandering creature here.

harpy, resting (TL 2)

Abilities:

  • flight: can fly

13. Storeroom

This room is dark.

This storeroom is 20' wide and 25' long. Many boxes are stacked here. There's an ornate door in the northeast. There is a plain door in the northwest.

There is a wandering creature here.

lemure, cautious (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

14. Chamber

This room is dark.

This chamber is 30' wide and 30' long. There's a silver-trimmed door in the northeast. A simple door is in the northwest. It is locked. There's a painted door in the southeast.

There is a wandering creature here.

cow, hunting (TL 1)

15. Laboratory

This room is dark.

This rectangular room is 30' wide and 25' long. The floor is stone tile. There are several tables here with various devices on them. There is a simple cabinet here, and the door is ajar. A silver-trimmed door is in the northeast.

There is a wandering creature here.

ochre jelly, hunting (TL 4)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • lightning split: split in half when hit with lightning

16. Chamber

This room is dark.

This room is a square 30' wide and 10' long. The marble flooring is cracked in places. An iron-trimmed door lies in the southwest. A rough door is in the southeast. An ornate door lies in the northwest. A painted door is in the northwest.

There is a wandering creature here.

hell hound, lethargic (TL 4)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour

17. Chamber

This room is dark.

This chamber is 20' wide and 30' long. There is a rough door in the northwest. A simple door lies in the northwest. There's a simple door in the southeast. It is locked.

There is a wandering creature here.

giant scorpion, cautious (TL 2)

Abilities:

  • venomous sting: can sting with venom

18. Chamber

This room is dark.

This chamber is 10' wide and 10' long. Small piles of rags are scattered across the floor. There's an ornate door in the southwest. There is a silver-trimmed door in the northeast. It is locked.
A silver-trimmed door is in the northwest. A tapestry obscures it.

There is a wandering creature here.

dog, stalking (TL 0)

19. Chamber

This room is a square 10' wide and 10' long. There is a simple door in the southeast. There is a large lit brazier in the middle of the room.

20. Chamber

This room is a square 30' wide and 30' long. There are a lot of cobwebs here. There's a simple door in the southwest. It is locked. Torches line the walls.

There is a wandering creature here.

ice mephit, sleeping (TL 8)

Abilities:

  • spell: fog cloud: can cast fog cloud
  • ice explosion on death: explodes in ice shards on death
  • breath weapon: frost: can breathe frost
  • immunity: cold: is immune to cold

21. Laboratory

This room is dark.

This rectangular room is 20' wide and 25' long. Stone tile flooring is cracked in places. There is a large table here with a wide array of alchemical devices on it. There is a simple cabinet here, and the door is ajar. A simple door is in the southwest.

There is an archmage here.

Firina Uvvford, female duergar archmage (TL 10)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a cherry body topped with a raw crystal, worth 4 sp
  • a robe with lacing halfway down, worth 50 gp