Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Laboratory of the Cursed Wizard
Environment: forest
Total Threat Level: 61
Average Threat Level: 4
1. Entrance
This room is dark.
This entrance is 15' wide and 20' long. The floor is marble. The stairs leading out of the dungeon are here. There is a plain door in the northeast. There is a simple door in the northwest.
Treasure
a small key that unlocks the door between room 6 and room 10
2. Chamber
This room is dark.
This room is a square 15' wide and 30' long. One of the corners has a large pile of filthy rags. A simple door lies in the southeast. There's a plain door in the northeast. A rough door is in the west.
There is a mage here.
Zririna Goldfoot, female dwarven mage (TL 6)
Abilities:
darkvision: can see in the dark
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a carved walnut body, worth 2 sp
a robe with round brass clasps, worth 2 sp
a bag of coins holding 6 gp, worth 6 gp
3. Chamber
This room is dark.
This room is a square 30' wide and 20' long. The floor is stone tile. A plain door is in the northwest. A plain door lies in the southwest. A copper-trimmed door lies in the northeast. There is a simple door in the southeast. There is a gold-trimmed door in the northeast.
4. Chamber
This room is dark.
This rectangular room is 30' wide and 20' long. There is a copper-trimmed door in the southeast. A silver-trimmed door lies in the southeast. A plain door lies in the southwest. A rough door is in the northwest.
There is a wandering creature here.
black pudding, resting (TL 4)
Abilities:
metal dissolution: dissolve nonmagical metal things
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
Carrying the following:
a shiny key that unlocks the door between room 8 and room 13, worth 8 cp
5. Chamber
This chamber is 20' wide and 30' long. Stone tile flooring is cracked in places. There is a simple door in the northwest. A copper-trimmed door is in the southwest. There is a rough door in the southeast. A few torches sit in sconces on the walls.
6. Chamber
This room is dark.
This rectangular room is 10' wide and 15' long. Marble flooring is cracked in places. There is a pile of random debris here. There's a simple door in the southeast. A rotted door lies in the northwest. It is locked.
There are 2 wandering creatures here.
boar, resting (TL 1)
boar, resting (TL 1)
7. Chamber
This room is dark.
This rectangular room is 15' wide and 30' long. Small piles of rags are scattered across the floor. There is a plain door in the northeast. A plain door lies in the southwest.
There is a wandering creature here.
axe beak, cautious (TL 1)
8. Laboratory
This rectangular room is 30' wide and 25' long. The floor is stone tile. There is a large table here with a wide array of alchemical devices on it. There is a cabinet here. There's a carved door in the southwest. It is locked. A rough door lies in the northeast. Torches line the walls.
There is a wandering creature here.
cow, hunting (TL 1)
9. Storeroom
This room is dark.
This storeroom is 10' wide and 15' long. A few broken crates and boxes are strewn about. There's a silver-trimmed door in the southwest. A gold-trimmed door lies in the southwest. A rough door lies in the southeast. There is a plain door in the northeast.
Treasure
a rough key that unlocks the door between room 18 and room 10
a large chest of coins containing 2,300 cp, 1,300 sp, and 40 gp, a turquoise worth 9 gp, a moss agate worth 9 gp, a rhodochrosite worth 9 gp, a banded agate worth 9 gp, a turquoise worth 9 gp, and a turquoise worth 9 gp, inside stacked boxes
10. Chamber
This room is dark.
This rectangular room is 10' wide and 20' long. Debris of unknown origin is scattered about. A rotted door lies in the southeast. It is locked. A simple door is in the northwest. There is a plain door in the southwest. It is locked.
There is a wandering creature here.
darkmantle, lethargic (TL 2)
Abilities:
stalactite disguise: can disguise as stalactite
11. Storeroom
This room is dark.
This storeroom is 20' wide and 15' long. Boxes are stacked in corners here. There is a copper-trimmed door in the east.
There is a wandering creature here.
shadow, cautious (TL 10)
Abilities:
amorphous: can squeeze through small spaces
immunity: necrotic magic: immune to necrotic magic
immunity: poison: immune to poison
darkvision: can see in the dark
drain strength: drains strength on melee attacks
12. Chamber
This chamber is 20' wide and 25' long. A plain door lies in the southeast. Torches line the walls.
There is a wandering creature here.
will o' the wisp, cautious (TL 4)
Abilities:
illumination: glows with a bright light
minor invisibility: can become invisible unless attacking
13. Library
This rectangular room is 35' wide and 30' long. The floor is stone tile. There are a number of well-preserved bookcases here. There are several tables here. A carved door lies in the northeast. It is locked. There's a plain door in the northwest. Torches line the walls.
There is a wandering creature here.
rat, stalking (TL 0)
14. Chamber
This room is dark.
This room is a square 15' wide and 10' long. There is a pile of random debris here. A simple door is in the southeast. A simple door lies in the southwest. There is a simple door in the northwest. It is locked.
There are 7 swarming insects here.
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
giant dragonfly, hunting (TL 2)
Abilities:
flight: can fly
giant dragonfly, stalking (TL 2)
Abilities:
flight: can fly
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
giant dragonfly, hunting (TL 2)
Abilities:
flight: can fly
Treasure
a chest of coins containing 2,300 cp, 1,300 sp, and 90 gp, a chrysoprase worth 47 gp, a chrysoprase worth 47 gp, a jasper worth 48 gp, a quartz worth 45 gp, a zircon worth 48 gp, a zircon worth 45 gp, a chalcedony worth 49 gp, and a sardonyx worth 49 gp
15. Chamber
This room is dark.
This chamber is 10' wide and 20' long. Dense cobwebs hang down from the ceiling. A simple door lies in the southeast. There's a plain door in the southwest.
Treasure
a plain key that unlocks the door between room 19 and room 14
16. Storeroom
This room is dark.
This square room is 20' wide and 30' long. Boxes are stacked in corners here. A simple door is in the northwest. A plain door is in the northeast.
17. Laboratory
This rectangular room is 20' wide and 20' long. The floor is stone tile. There are several tables here with various devices on them. There is a large cabinet here. Dense cobwebs hang down from the ceiling. A simple door lies in the northwest. There's a plain door in the southeast. There's a rough door in the northwest. Torches line the walls.
There are 3 wandering creatures here.
wolf, cautious (TL 1)
wolf, cautious (TL 1)
wolf, cautious (TL 1)
18. Chamber
This room is dark.
This chamber is 20' wide and 15' long. Stone tile flooring is cracked in places. A simple door is in the northeast. A plain door lies in the southeast. It is locked.
There is a wandering creature here.
will o' the wisp, hunting (TL 4)
Abilities:
illumination: glows with a bright light
minor invisibility: can become invisible unless attacking
19. Chamber
This room is dark.
This rectangular room is 30' wide and 25' long. A simple door lies in the southeast. It is locked.
20. Chamber
This square room is 10' wide and 25' long. Stone tile flooring is cracked in places. There is a plain door in the northeast. There are lit braziers around the room here.
There is an archmage here.
Gofur Broadbrewer, male dwarven archmage (TL 10)
Abilities:
darkvision: can see in the dark
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with an aspen body topped with a rough crystal, worth 2 sp
a robe made of wool with lacing down the middle, worth 2 sp
a satchel of coins with 600 ep and 400 gp, worth 700 gp