Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Lair of the Reclusive Archmage
Environment: mountain
Total Threat Level: 68
Average Threat Level: 4
1. Entrance
This room is dark.
This entrance is 20' wide and 15' long. There is a set of stairs here leading out of the dungeon. A rotted door is in the northwest. There is a plain door in the southeast. There's an ornate door in the southeast.
Treasure
a small key that unlocks the door between room 23 and room 14
2. Chamber
This room is dark.
This chamber is 20' wide and 25' long. Stone tile flooring is cracked in places. There is a rotted door in the southeast. There is a simple door in the northeast. An ornate door lies in the northwest.
There is a wandering creature here.
cat, sleeping (TL 0)
3. Chamber
This room is dark.
This chamber is 25' wide and 20' long. The stone tile flooring is broken in places. The ceiling is partly covered in cobwebs. There's an ornate door in the southeast. A gold-trimmed door lies in the northeast.
There is a wandering creature here.
giant spider, lethargic (TL 3)
Abilities:
venomous bite: can bite with venom
spin web: can spin webs
4. Chamber
This room is dark.
This room is a square 20' wide and 10' long. A copper-trimmed door is in the northwest. There's a simple door in the southwest.
5. Chamber
This rectangular room is 10' wide and 25' long. The marble flooring is cracked in places. Small piles of rags are scattered across the floor. There's a carved door in the southwest. A simple door is in the northeast. An ornate door lies in the northwest. There are lit braziers around the room here.
There is a wandering creature here.
worg, stalking (TL 3)
Abilities:
darkvision: can see in the dark
6. Fountain Chamber
This fountain chamber is 15' wide and 10' long. There is a large fountain here. Much of the floor is covered in debris. A copper-trimmed door lies in the southeast. There's a simple door in the northwest. There are lit braziers around the room here.
There is a wandering creature here.
shadow, stalking (TL 10)
Abilities:
amorphous: can squeeze through small spaces
immunity: necrotic magic: immune to necrotic magic
immunity: poison: immune to poison
darkvision: can see in the dark
drain strength: drains strength on melee attacks
7. Laboratory
This room is dark.
This laboratory is 25' wide and 30' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a simple cabinet here, and the door is ajar. A simple door is in the northeast. A plain door is in the northwest. A simple door is in the southeast. There's a rotted door in the southwest.
There is a wandering creature here.
giant scorpion, sleeping (TL 2)
Abilities:
venomous sting: can sting with venom
8. Laboratory
This room is dark.
This rectangular room is 20' wide and 20' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a simple cabinet here, and the door is ajar. Debris of unknown origin is scattered about. A simple door is in the southwest. An iron-trimmed door lies in the northeast. A carved door lies in the northwest. A silver-trimmed door lies in the northeast.
There is a wandering creature here.
lion, cautious (TL 2)
9. Storeroom
This room is a square 30' wide and 25' long. Many boxes are stacked here. A simple door is in the northwest. There's a plain door in the southwest. A simple door lies in the northeast. There is a large lit brazier in the middle of the room.
10. Library
This square room is 65' wide and 55' long. Stone tile flooring is cracked in places. There are many bookcases here. There are several tables here. A plain door lies in the northeast. There is a plain door in the southeast. There's a simple door in the east. There are lit braziers around the room here.
There is a wandering creature here.
blink dog, resting (TL 3)
Abilities:
blink: can teleport short distances
11. Fountain Chamber
This room is a square 10' wide and 15' long. There is a large fountain here. There is a plain door in the northeast. A few torches sit in sconces on the walls.
There is a wandering creature here.
boar, sleeping (TL 1)
12. Laboratory
This laboratory is 25' wide and 30' long. The stone tile flooring is broken in places. Tables with alchemical devices, books, and other items are arranged around the room. There is a cabinet here. There's a plain door in the southwest. There is a plain door in the northwest. There are lit braziers around the room here.
13. Chamber
This room is dark.
This chamber is 10' wide and 10' long. Stone tile flooring is cracked in places. A copper-trimmed door lies in the northeast. A gold-trimmed door lies in the southwest.
14. Storeroom
This room is dark.
This square room is 10' wide and 15' long. Crates and large boxes line the walls. A copper-trimmed door lies in the southwest. A carved door lies in the southwest. A rotted door is in the southeast. It is locked.
15. Storeroom
This room is dark.
This storeroom is 20' wide and 10' long. The floor is stone tile. A few broken crates and boxes are strewn about. A simple door lies in the southeast. There is a simple door in the northwest.
16. Storeroom
This rectangular room is 25' wide and 25' long. Crates and large boxes line the walls. A plain door is in the northeast. A rotted door lies in the southwest. A few torches sit in sconces on the walls.
Treasure
a shiny key that unlocks the door between room 17 and room 19
a chest of coins containing 2,100 cp, 1,300 sp, and 60 gp, a gold locket with a painted portrait inside worth 22 gp, a small gold bracelet worth 22 gp, a cloth-of-gold vestments worth 33 gp, a black velvet mask stitched with silver thread worth 31 gp, a copper chalice with silver filigree worth 17 gp, and a pair of engraved bone dice worth 24 gp, inside stacked boxes
17. Chamber
This room is a square 15' wide and 20' long. A simple door is in the west. There is a plain door in the northeast. It is locked. There are lit braziers around the room here.
There is a wandering creature here.
magma mephit, hunting (TL 7)
Abilities:
spell: heat metal: can cast heat metal
lava explosion on death: explodes in lava on death
breath weapon: fire: can breathe fire
immunity: fire: is immune to fire
18. Chamber
This room is dark.
This square room is 10' wide and 10' long. There's a rotted door in the southeast.
There are 6 swarming insects here.
giant bee, hunting (TL 2)
Abilities:
flight: can fly
giant bee, cautious (TL 2)
Abilities:
flight: can fly
giant bee, stalking (TL 2)
Abilities:
flight: can fly
giant bee, resting (TL 2)
Abilities:
flight: can fly
giant bee, sleeping (TL 2)
Abilities:
flight: can fly
giant bee, hunting (TL 2)
Abilities:
flight: can fly
19. Storeroom
This square room is 30' wide and 30' long. The stone tile flooring is cracked in places. Boxes are stacked in corners here. A carved door lies in the northeast. A plain door lies in the northwest. It is locked. There is a plain door in the northeast. A simple door is in the southeast. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
magma mephit, lethargic (TL 7)
Abilities:
spell: heat metal: can cast heat metal
lava explosion on death: explodes in lava on death
breath weapon: fire: can breathe fire
immunity: fire: is immune to fire
20. Fountain Chamber
This room is a square 10' wide and 20' long. There is an elegant fountain here. The ceiling is partly covered in cobwebs. A carved door is in the northwest. A painted door lies in the southeast. A carved door lies in the southeast. There is a large lit brazier in the middle of the room.
21. Chamber
This chamber is 15' wide and 20' long. One of the corners has a large pile of filthy rags. There's a simple door in the west. A few torches sit in sconces on the walls.
There is a wandering creature here.
fire beetle, cautious (TL 2)
Abilities:
illumination: glows with soft orange light
22. Chamber
This room is dark.
This rectangular room is 15' wide and 30' long. The stone tile flooring is broken in places. There is a simple door in the northwest.
23. Chamber
This room is dark.
This square room is 25' wide and 25' long. An iron-trimmed door lies in the southwest. A painted door is in the southwest. A rotted door is in the northwest. It is locked. There is a decaying door in the south.
24. Storeroom
This room is dark.
This storeroom is 15' wide and 25' long. Crates and large boxes line the walls. There are a lot of cobwebs here. A decaying door is in the northwest. A silver-trimmed door lies in the west.
There is a wandering creature here.
magma mephit, hunting (TL 7)
Abilities:
spell: heat metal: can cast heat metal
lava explosion on death: explodes in lava on death
breath weapon: fire: can breathe fire
immunity: fire: is immune to fire
25. Chamber
This room is dark.
This rectangular room is 25' wide and 15' long. One of the corners has a large pile of filthy rags. A rotted door is in the northeast.
There is an archmage here.
Bropxuf Jadehammer, male gnomish archmage (TL 9)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a pine body capped on top and bottom with steel, worth 2 sp
a robe made of cotton with lacing halfway down, worth 1 sp
a satchel of coins holding 300 ep and 100 gp, worth 250 gp