Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Dominion of the Dread Wizard
Environment: arctic
Total Threat Level: 88
Average Threat Level: 4
1. Entrance
This rectangular room is 20' wide and 20' long. The marble flooring is cracked in places. The stairs out of the dungeon are here. A plain door is in the northwest. A decaying door is in the southeast. A simple door is in the northeast. A few torches sit in sconces on the walls.
Treasure
a shiny key that unlocks the door between room 26 and room 30
a plain key that unlocks the door between room 7 and room 12
2. Library
This room is dark.
This rectangular room is 75' wide and 30' long. Stone tile flooring is cracked in places. The walls are lined with bookcases. There are several tables here. Much of the floor is covered in debris. There's a plain door in the southeast. There's a simple door in the northeast. A plain door lies in the southwest. A simple door lies in the northwest. A rotted door lies in the south. There's a plain door in the northeast.
A simple door is in the southwest. It's practically undetectable except for a thin seam visible only on close inspection.
There are 2 wandering creatures here.
giant scorpion, resting (TL 2)
Abilities:
venomous sting: can sting with venom
giant scorpion, sleeping (TL 2)
Abilities:
venomous sting: can sting with venom
3. Chamber
This room is dark.
This square room is 20' wide and 25' long. A simple door lies in the southeast. A plain door is in the northwest.
There is a wandering creature here.
giant beetle, lethargic (TL 1)
4. Storeroom
This room is dark.
This storeroom is 25' wide and 25' long. A few broken crates and boxes are strewn about. There's a carved door in the northeast. A plain door is in the southeast.
5. Chamber
This room is dark.
This square room is 20' wide and 30' long. There are a lot of cobwebs here. A carved door lies in the southwest. A simple door is in the northeast.
There are 7 swarming insects here.
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
giant dragonfly, sleeping (TL 2)
Abilities:
flight: can fly
6. Storeroom
This room is a square 30' wide and 10' long. The floor is stone tile. Many boxes are stacked here. There's an ornate door in the southeast. There is a simple door in the northeast. A simple door is in the southwest. There's a plain door in the southeast. A few torches sit in sconces on the walls.
Treasure
a small key that unlocks the door between room 8 and room 18
7. Library
This rectangular room is 25' wide and 70' long. The walls are lined with bookcases. There are several tables here. A simple door is in the southwest. A gold-trimmed door lies in the southeast. A simple door lies in the northwest. There is a plain door in the northeast. A simple door lies in the northeast. It is locked. There is a large lit brazier in the middle of the room.
8. Storeroom
This storeroom is 25' wide and 10' long. Crates and large boxes line the walls. There's a simple door in the southwest. There is a simple door in the southeast. It is locked. Torches line the walls.
There is a wandering creature here.
giant spider, hunting (TL 3)
Abilities:
venomous bite: can bite with venom
spin web: can spin webs
9. Chamber
This square room is 20' wide and 25' long. The floor is stone tile. Debris of unknown origin is scattered about. A plain door lies in the northeast. A simple door is in the southwest. There's a plain door in the southeast. There are lit braziers around the room here.
There is a wandering creature here.
snake, stalking (TL 0)
10. Chamber
This room is dark.
This square room is 15' wide and 30' long. There is a gold-trimmed door in the southwest. There is a simple door in the northwest.
There is a wandering creature here.
magma mephit, lethargic (TL 7)
Abilities:
spell: heat metal: can cast heat metal
lava explosion on death: explodes in lava on death
breath weapon: fire: can breathe fire
immunity: fire: is immune to fire
11. Chamber
This room is dark.
This chamber is 10' wide and 15' long. The marble flooring is broken in places. Debris of unknown origin is scattered about. There is a simple door in the southeast. There's a gold-trimmed door in the southwest.
There is a wandering creature here.
blink dog, sleeping (TL 3)
Abilities:
blink: can teleport short distances
12. Chamber
This room is dark.
This square room is 20' wide and 10' long. There's a simple door in the southeast. A simple door is in the northeast. There's a simple door in the southwest. It is locked.
There is a mage here.
Daralion Bluebell, male elven mage (TL 8)
Abilities:
darkvision: can see in the dark
trance: can meditate instead of sleeping
immunity: sleep: cannot be put to sleep by magic
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a birch body, worth 2 sp
a robe with lacing down the middle, worth 5 sp
a pouch of coins with 17 cp, worth 1 sp
13. Chamber
This room is dark.
This room is a square 30' wide and 20' long. A simple door lies in the southwest. There's a simple door in the northwest. There is a plain door in the northwest. A plain door is in the southeast. A plain door lies in the southwest.
There is a wandering creature here.
boar, sleeping (TL 1)
14. Storeroom
This room is dark.
This rectangular room is 10' wide and 10' long. Boxes are stacked in corners here. There's a simple door in the northwest. A simple door lies in the southwest.
There is a mage here.
Penuur Dawnbrow, male dragonborn mage (TL 7)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a silver fir body, worth 3 sp
a robe made of fine silk with dull gold clasps, worth 50 gp
a pouch of coins with 12 cp, worth 1 sp
15. Chamber
This room is dark.
This rectangular room is 30' wide and 20' long. Dense cobwebs hang down from the ceiling. A simple door lies in the southwest. A simple door is in the southwest. A plain door lies in the northeast.
There is a wandering creature here.
gryphon, cautious (TL 4)
Abilities:
flight: can fly
16. Laboratory
This room is dark.
This rectangular room is 25' wide and 25' long. There are several tables here with various devices on them. There is a cabinet here. There's a rotted door in the northwest. There is a plain door in the southwest.
17. Chamber
This room is dark.
This rectangular room is 30' wide and 30' long. There is a simple door in the northwest. There is a plain door in the northeast. There's a simple door in the southeast.
There's a simple door in the southwest. It is hidden behind a tapestry.
There is a wandering creature here.
hell hound, lethargic (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
18. Storeroom
This room is dark.
This storeroom is 15' wide and 20' long. Boxes are stacked in corners here. A simple door is in the west. It is locked.
There is a wandering creature here.
giant spider, hunting (TL 3)
Abilities:
venomous bite: can bite with venom
spin web: can spin webs
Carrying the following:
a simple key that unlocks the door between room 19 and room 29, worth 6 cp
19. Storeroom
This room is dark.
This room is a square 10' wide and 10' long. Crates and large boxes line the walls. An ornate door is in the southwest. There is a simple door in the northwest. There is a painted door in the southwest. It is locked.
Treasure
a chest of coins holding 1,800 cp, 900 sp, and 120 gp, an irregular freshwater pearl worth 9 gp, an eye agate worth 9 gp, a banded agate worth 9 gp, a rhodochrosite worth 9 gp, an azurite worth 9 gp, a lapis lazuli worth 9 gp, and an irregular freshwater pearl worth 9 gp, inside stacked boxes
20. Storeroom
This storeroom is 30' wide and 15' long. Many boxes are stacked here. A simple door is in the southwest. A simple door is in the northeast. There's a plain door in the northwest. There are lit braziers around the room here.
21. Fountain Chamber
This fountain chamber is 25' wide and 15' long. Small fountains sit in each corner of the room. There are a lot of cobwebs here. There's a decaying door in the northeast. There is a copper-trimmed door in the east. There is a large lit brazier in the middle of the room.
Treasure
a large chest of coins with 2,400 cp, 700 sp, and 90 gp, a silver ewer worth 23 gp, a black velvet mask stitched with silver thread worth 20 gp, a black velvet mask stitched with silver thread worth 24 gp, an embroidered silk handkerchief worth 30 gp, and a gold locket with a painted portrait inside worth 23 gp, inside fountain
22. Chamber
This room is dark.
This rectangular room is 10' wide and 10' long. The marble flooring is cracked in places. A simple door is in the southwest.
There is a wandering creature here.
dog, cautious (TL 0)
23. Fountain Chamber
This room is dark.
This fountain chamber is 25' wide and 20' long. There is a disused fountain here with brackish water. A gold-trimmed door is in the northeast. There is a plain door in the northwest.
There's a plain door in the southeast. It is practically undetectable except for a thin seam visible only on close inspection.
24. Library
This room is dark.
This rectangular room is 25' wide and 70' long. Stone tile flooring is cracked in places. There are many bookcases here. There is a table here with a large book open lying on it. There's a painted door in the southwest. There is a simple door in the northeast. There is a plain door in the northeast. There is a rough door in the southwest.
A copper-trimmed door is in the northwest. It's practically undetectable except for a thin seam visible only on close inspection.
There is a wandering creature here.
imp, hunting (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
25. Storeroom
This room is dark.
This storeroom is 30' wide and 30' long. Crates and large boxes line the walls. There is a pile of rags here. A decaying door lies in the southwest.
There's a rough door in the northeast. It's practically undetectable except for a thin seam visible only on close inspection.
There is a wandering creature here.
lion, stalking (TL 2)
26. Storeroom
This room is dark.
This storeroom is 30' wide and 20' long. A few broken crates and boxes are strewn about. A simple door is in the northwest. There's a simple door in the southwest. It is locked. There is a simple door in the northwest.
There is a wandering creature here.
lemure, stalking (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
27. Chamber
This room is a square 20' wide and 30' long. There is a painted door in the northeast. There is a large lit brazier in the middle of the room.
28. Laboratory
This rectangular room is 30' wide and 25' long. The floor is stone tile. There are several tables here with various devices on them. There is a large cabinet here. The ceiling is partly covered in cobwebs. A decaying door lies in the northeast. There are lit braziers around the room here.
There is a wandering creature here.
steam mephit, hunting (TL 7)
Abilities:
spell: blur: can cast blur
steam explosion on death: explodes in steam on death
scalding steam breath: can breathe scalding steam
immunity: fire: is immune to fire
immunity: poison: is immune to poison
29. Chamber
This room is dark.
This chamber is 10' wide and 25' long. A simple door lies in the west. A painted door is in the northeast. It is locked.
There is a wandering creature here.
goat, cautious (TL 0)
30. Laboratory
This laboratory is 30' wide and 30' long. There are several tables here with various devices on them. There is a simple cabinet here, and the door is ajar. A simple door lies in the northwest. A simple door is in the northeast. It is locked. Torches line the walls.
There is an archmage here.
Orumtur Skycrown, male elven archmage (TL 12)
Abilities:
darkvision: can see in the dark
trance: can meditate instead of sleeping
immunity: sleep: cannot be put to sleep by magic
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a painted birch body, worth 2 sp
a robe made of linen with short sleeves, worth 1 sp