Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Tomb of Lost Souls
Environment: coastal
Total Threat Level: 130
Average Threat Level: 7
1. Entrance
This entrance is 15' wide and 15' long. There is a set of stairs here leading out of the dungeon. A rough door lies in the southeast. A simple door is in the northwest. There are lit braziers around the room here.
Treasure
a rough key that unlocks the door between room 3 and room 25
2. Fountain Chamber
This room is dark.
This room is a square 15' wide and 15' long. An old and disused fountain sits in the corner. There is a silver-trimmed door in the northeast. A simple door is in the southwest. There's a simple door in the southeast. A simple door lies in the northwest.
There are 4 wandering creatures here.
boar, cautious (TL 1)
boar, hunting (TL 1)
boar, lethargic (TL 1)
boar, resting (TL 1)
3. Burial Chamber
This room is dark.
This burial chamber is 40' wide and 35' long. There are many coffins here. A rough door is in the northeast. It is locked. A simple door lies in the east. A simple door lies in the southeast. A plain door is in the northwest.
4. Chamber
This rectangular room is 30' wide and 10' long. A silver-trimmed door is in the southwest. There is a simple door in the northeast. There are lit braziers around the room here.
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
immunity: piercing: immune to piercing damage
Carrying the following:
a scimitar with a straight titanium blade, silver hilt, and pine handle, worth 175 gp
a Gothic cuirass made of brass decorated with white gold edging, worth 650 gp
a bag of coins containing 11 gp, worth 11 gp
5. Storeroom
This room is dark.
This rectangular room is 20' wide and 20' long. A few broken crates and boxes are strewn about. The ceiling is partly covered in cobwebs. There is an ornate door in the northeast. There's a plain door in the southeast.
There is a wandering creature here.
hell hound, resting (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
6. Chamber
This chamber is 15' wide and 15' long. There's an ornate door in the west. There's a simple door in the east. Torches line the walls.
There is a wandering creature here.
cat, cautious (TL 0)
Carrying the following:
a plain key that unlocks the door between room 7 and room 10, worth 8 cp
Treasure
a large chest of coins holding 2,300 cp, 900 sp, and 70 gp, a tiger eye worth 9 gp, a rhodochrosite worth 9 gp, an azurite worth 9 gp, a hematite worth 9 gp, and a tiger eye worth 9 gp
7. Storeroom
This rectangular room is 15' wide and 15' long. Crates and large boxes line the walls. The ceiling is partly covered in cobwebs. A simple door is in the west. A simple door lies in the northeast. It is locked. There are lit braziers around the room here.
There is a wandering creature here.
hell hound, sleeping (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
8. Storeroom
This room is dark.
This room is a square 15' wide and 15' long. A few broken crates and boxes are strewn about. A rough door is in the northwest. A decaying door is in the southwest. There is a plain door in the northeast.
There is a wandering creature here.
hell hound, lethargic (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
9. Chamber
This rectangular room is 15' wide and 10' long. There's a simple door in the northwest. There's a decaying door in the northeast. There's a plain door in the northwest. Torches line the walls.
There is a wandering creature here.
badger, resting (TL 1)
10. Chamber
This room is dark.
This chamber is 20' wide and 15' long. The floor is marble. There is a simple door in the northwest. It is locked. There is a painted door in the southeast. There is a carved door in the southwest.
A plain door is in the southeast. A pile of refuse obscures it.
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a straight silver blade and ebony body, worth 2 gp
a tin plate cuirass trimmed with silver, worth 410 gp
11. Chamber
This room is dark.
This chamber is 20' wide and 10' long. A painted door lies in the southwest. There's a plain door in the southwest. There's an iron-trimmed door in the southeast.
12. Storeroom
This room is dark.
This storeroom is 20' wide and 10' long. Many boxes are stacked here. Much of the floor is covered in debris. A simple door lies in the southwest. There is a simple door in the northeast.
There is a wandering creature here.
steam mephit, sleeping (TL 7)
Abilities:
spell: blur: can cast blur
steam explosion on death: explodes in steam on death
scalding steam breath: can breathe scalding steam
immunity: fire: is immune to fire
immunity: poison: is immune to poison
13. Chamber
This chamber is 20' wide and 25' long. The marble flooring is cracked in places. A plain door is in the southeast. There's a decaying door in the northeast. A plain door is in the southwest. An iron-trimmed door is in the southwest. There is a large lit brazier in the middle of the room.
14. Chamber
This chamber is 20' wide and 20' long. There are lit braziers around the room here.
A plain door lies in the southwest. It is hidden behind a tapestry.
There is a wandering creature here.
giant centipede, cautious (TL 2)
Abilities:
venomous bite: can bite with venom
15. Storeroom
This storeroom is 10' wide and 15' long. A few broken crates and boxes are strewn about. There's a plain door in the southwest. A simple door is in the northwest. A plain door is in the northeast. It is locked. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
darkmantle, cautious (TL 2)
Abilities:
stalactite disguise: can disguise as stalactite
16. Chamber
This room is dark.
This chamber is 15' wide and 20' long. A simple door lies in the northeast.
There are 3 skeletons here.
Valabil Ecland, male skeletal deep gnome soldier (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a scimitar with a titanium blade, brass hilt, and cedar handle, worth 175 gp
a copper Gothic cuirass decorated with copper edging, worth 550 gp
Qolinia Oyvford, female skeletal deep gnome soldier (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a scimitar with a bronze blade, straight steel hilt, and white cedar handle, worth 25 gp
a white gold Gothic cuirass trimmed with gold, worth 50,550 gp
Iruna Domtersen, female skeletal deep gnome guard (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a bronze blade and worn ebony body, worth 1 gp
a copper plate cuirass decorated with white gold edging, worth 500 gp
17. Chamber
This rectangular room is 30' wide and 25' long. A plain door lies in the northwest. There's a gold-trimmed door in the northeast. A plain door lies in the northwest. There is a simple door in the northwest. There is a large lit brazier in the middle of the room.
There's a decaying door in the southwest. A tapestry obscures it.
18. Chamber
This room is dark.
This chamber is 10' wide and 10' long. Stone tile flooring is cracked in places. There is a simple door in the southwest. There is a decaying door in the northwest. An ornate door lies in the northeast.
19. Chamber
This chamber is 20' wide and 30' long. There's an ornate door in the northwest. A simple door lies in the southwest. There's a plain door in the southwest. It is locked. Torches line the walls.
There are 6 skeletons here.
Apkel Iefdloend, male skeletal deep gnome warrior (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a morningstar with a spiked gold head, a fir haft, and a broad bull leather wrapped handle, worth 51 gp
a bag of coins containing 20 sp, worth 2 gp
Shirina Teilor, female skeletal deep gnome soldier (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a scimitar with a simple brass blade, steel hilt, and blackwood handle, worth 25 gp
a titanium Gothic cuirass trimmed with tin, worth 75,500 gp
a bag of coins containing 20 sp, worth 2 gp
Tisseka Slotcher, female skeletal deep gnome guard (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a titanium blade and padded ebony body, worth 76 gp
a plate cuirass made of brass with copper trim, worth 500 gp
Koolam Sngeth, male skeletal deep gnome soldier (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a scimitar with a silver blade, straight bronze hilt, and worn maple handle, worth 26 gp
a Gothic cuirass made of iron with silver trim, worth 600 gp
a bag of coins containing 20 sp, worth 2 gp
Ufflon Oshrant, male skeletal deep gnome warrior (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a morningstar with a dense copper head, a cherry haft, and a broad deer hide wrapped handle, worth 1 gp
Volleng Obaqmong, male skeletal deep gnome warrior (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a morningstar with a tin head, an oak haft, and a short bull leather wrapped handle, worth 1 gp
20. Chamber
This chamber is 20' wide and 20' long. The ceiling is partly covered in cobwebs. There is a simple door in the northwest. There is a painted door in the southwest. A simple door lies in the southeast. A few torches sit in sconces on the walls.
21. Storeroom
This room is dark.
This storeroom is 10' wide and 25' long. Many boxes are stacked here. Small piles of rags are scattered across the floor. There's a simple door in the southwest. A rotted door lies in the northeast. A plain door is in the northwest.
There is a wandering creature here.
brown pudding, hunting (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
22. Storeroom
This storeroom is 25' wide and 20' long. Boxes are stacked in corners here. One of the corners has a large pile of filthy rags. There's a decaying door in the northeast. There are lit braziers around the room here.
There is a wandering creature here.
dust mephit, sleeping (TL 5)
Abilities:
death burst: explodes on death
blinding dust breath: blinds enemies
23. Chamber
This room is dark.
This rectangular room is 20' wide and 20' long. A rotted door is in the northwest. There is a painted door in the northeast. A plain door is in the northeast.
24. Chamber
This room is dark.
This rectangular room is 20' wide and 10' long. The stone tile flooring is broken in places. There is a pile of rags here. There is a gold-trimmed door in the northwest. A plain door is in the northwest. A plain door is in the southeast.
There are 3 skeletons here.
Kizgan Tailor, male skeletal deep gnome warrior (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a morningstar with a large titanium head, a blackwood haft, and a goat hide wrapped handle, worth 76 gp
Farugir Serrier, male skeletal deep gnome guard (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a single-edged mithril blade and padded blackwood body, worth 81 gp
a plate cuirass made of steel with copper trim, worth 600 gp
Olina Snath, female skeletal deep gnome guard (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a titanium blade and cedar body, worth 76 gp
a plate cuirass made of white gold with brass edging, worth 50,400 gp
25. Chamber
This room is dark.
This rectangular room is 15' wide and 15' long. The marble flooring is broken in places. A rough door is in the west. It is locked. A carved door lies in the north. There is a simple door in the east. A plain door is in the southwest.
There is a wandering creature here.
ghoul, resting (TL 4)
Treasure
a large chest of coins holding 2,200 cp, 1,000 sp, and 50 gp, a black velvet mask stitched with silver thread worth 18 gp, a cloth-of-gold vestments worth 26 gp, a copper chalice with silver filigree worth 17 gp, and a copper chalice with silver filigree worth 23 gp
26. Storeroom
This room is dark.
This room is a square 10' wide and 10' long. Boxes are stacked in corners here. There is a simple door in the northwest. There's a plain door in the northwest.
There are 3 undead here.
zombie camel, lethargic (TL 6)
Abilities:
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
zombie camel, sleeping (TL 6)
Abilities:
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
zombie camel, hunting (TL 6)
Abilities:
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies