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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Laboratory of the Doomed Sorcerer

Environment: mountain

Total Threat Level: 77

Average Threat Level: 5

1. Entrance

This entrance is 20' wide and 20' long. The entrance to the dungeon is here. There's a gold-trimmed door in the northwest. There's a carved door in the southwest. There are lit braziers around the room here.

2. Chamber

This chamber is 30' wide and 10' long. A gold-trimmed door is in the southeast. There is a rough door in the northwest. There's a carved door in the northeast. Torches line the walls.

There is a wandering creature here.

worg, resting (TL 3)

Abilities:

  • darkvision: can see in the dark

3. Library

This room is dark.

This square room is 60' wide and 75' long. Stone tile flooring is cracked in places. There are a number of well-preserved bookcases here. There is a table here with a large book open lying on it. A rough door is in the southeast. There is a simple door in the northeast. A carved door lies in the southwest. There's a carved door in the northeast.

There is a mage here.

Thulim Copperhammer, male dwarven mage (TL 6)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with an engraved pine body, worth 2 sp
  • a robe with shiny brass buttons, worth 9 sp

4. Chamber

This room is dark.

This chamber is 20' wide and 10' long. The floor is stone tile. The ceiling is partly covered in cobwebs. A simple door is in the southwest. A plain door is in the northwest. It is locked.

There is a wandering creature here.

darkmantle, lethargic (TL 2)

Abilities:

  • stalactite disguise: can disguise as stalactite

Carrying the following:

  • a simple key that unlocks the door between room 4 and room 5, worth 3 cp

5. Chamber

This room is dark.

This square room is 15' wide and 30' long. There's a rotted door in the north. A plain door lies in the southeast. It is locked. There is a rough door in the west.

There is a wandering creature here.

blue jelly, lethargic (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

6. Laboratory

This room is dark.

This rectangular room is 25' wide and 30' long. There is a large table here with a wide array of alchemical devices on it. There is a simple cabinet here, and the door is ajar. Dense cobwebs hang down from the ceiling. There's a plain door in the northeast.
A simple door is in the southwest. It's practically undetectable except for a thin seam visible only on close inspection.There is a rough door in the southeast. It's hidden behind a tapestry.

There is a wandering creature here.

dretch, sleeping (TL 3)

Abilities:

  • fetid cloud: can emit a fetid cloud of gas

7. Laboratory

This room is dark.

This laboratory is 30' wide and 20' long. There is a large table here with a wide array of alchemical devices on it. There is a large cabinet here. A simple door lies in the southeast. There's a rotted door in the southwest.

Treasure

  • a plain key that unlocks the door between room 9 and room 10

8. Chamber

This room is dark.

This chamber is 25' wide and 25' long. A rotted door is in the southeast. A gold-trimmed door is in the southwest. There is a decaying door in the northwest.

9. Chamber

This room is dark.

This chamber is 15' wide and 25' long. There is a carved door in the southwest. It is locked. There's a decaying door in the east.

There is a wandering creature here.

quasit, lethargic (TL 6)

Abilities:

  • shapeshift into insect: can shapeshift into an insect
  • minor invisibility: can turn invisible at will, but not while attacking
  • resistance: magic: is resistant to magic

Treasure

  • a large chest of coins holding 1,400 cp, 600 sp, and 60 gp, a bloodstone worth 48 gp, a chalcedony worth 49 gp, a quartz worth 47 gp, a quartz worth 47 gp, a chalcedony worth 48 gp, a citrine worth 47 gp, a citrine worth 45 gp, a carnelian worth 45 gp, a moonstone worth 46 gp, an onyx worth 48 gp, and a jasper worth 49 gp

10. Chamber

This square room is 30' wide and 15' long. A carved door lies in the northeast. It is locked. There's a plain door in the southwest. There is a simple door in the northeast. There is a large lit brazier in the middle of the room.

Treasure

  • a ornate key that unlocks the door between room 12 and room 15

11. Laboratory

This room is dark.

This laboratory is 30' wide and 30' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a simple cabinet here, and the door is ajar. Dense cobwebs hang down from the ceiling. A carved door lies in the northeast. A carved door is in the southwest.
There is a plain door in the southwest. A pile of trash obscures it.

There are 8 swarming insects here.

giant bee, lethargic (TL 2)

Abilities:

  • flight: can fly

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, lethargic (TL 2)

Abilities:

  • flight: can fly

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, cautious (TL 2)

Abilities:

  • flight: can fly

Carrying the following:

  • a small key that unlocks the door between room 19 and room 15, worth 9 cp

12. Storeroom

This room is dark.

This storeroom is 15' wide and 15' long. Stone tile flooring is cracked in places. Crates and large boxes line the walls. A gold-trimmed door lies in the northeast. There is a rough door in the south. It is locked. A simple door lies in the northwest.

There are 2 wandering creatures here.

cat, resting (TL 0)

cat, hunting (TL 0)

13. Chamber

This room is dark.

This chamber is 25' wide and 15' long. There's a plain door in the west. A carved door lies in the southeast.

14. Chamber

This room is dark.

This rectangular room is 10' wide and 10' long. There is a plain door in the northeast.

There is a wandering creature here.

worg, lethargic (TL 3)

Abilities:

  • darkvision: can see in the dark

15. Chamber

This room is dark.

This rectangular room is 30' wide and 20' long. A rough door lies in the northwest. It is locked. A simple door is in the southwest. There is a decaying door in the southeast. It is locked.

There is a wandering creature here.

elk, stalking (TL 2)

Treasure

  • a chest of coins with 11,000 gp and 1,600 pp, a silver and gold brooch worth 746 gp, a bottle stopper cork embossed with gold leaf and set with amethysts worth 738 gp, a painted gold war mask worth 709 gp, a silver and gold brooch worth 722 gp, a silver chalice set with moonstones worth 723 gp, an adamantine pot helm worth 1,005 gp, a fire-enchanted white gold great sword worth 325 gp, a fire-enchanted mithril dagger worth 182 gp, and a linen robe worth 50 gp

16. Storeroom

This room is dark.

This square room is 25' wide and 25' long. Boxes are stacked in corners here. There is a pile of random debris here. There is a carved door in the northwest.
A rotted door is in the southeast. A pile of trash obscures it.

There is a wandering creature here.

ice mephit, stalking (TL 8)

Abilities:

  • spell: fog cloud: can cast fog cloud
  • ice explosion on death: explodes in ice shards on death
  • breath weapon: frost: can breathe frost
  • immunity: cold: is immune to cold

17. Chamber

This room is dark.

This chamber is 25' wide and 10' long. Dense cobwebs hang down from the ceiling. A rotted door lies in the southwest. A plain door lies in the southwest.

There is a wandering creature here.

gryphon, hunting (TL 4)

Abilities:

  • flight: can fly

18. Chamber

This square room is 20' wide and 30' long. There is a simple door in the northeast. There is a silver-trimmed door in the southeast. A decaying door lies in the southwest. A few torches sit in sconces on the walls.

19. Laboratory

This room is dark.

This laboratory is 30' wide and 20' long. Stone tile flooring is cracked in places. Tables with alchemical devices, books, and other items are arranged around the room. There is a large cabinet here. There is a rough door in the southwest. A silver-trimmed door lies in the southwest. There is a decaying door in the northeast. It is locked.

20. Storeroom

This room is dark.

This square room is 10' wide and 10' long. A few broken crates and boxes are strewn about. A decaying door lies in the northeast.

There are 4 swarming insects here.

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

21. Storeroom

This room is dark.

This square room is 20' wide and 25' long. Crates and large boxes line the walls. There is a plain door in the northwest.

There is a wandering creature here.

blink dog, stalking (TL 3)

Abilities:

  • blink: can teleport short distances

22. Chamber

This room is dark.

This chamber is 20' wide and 30' long. There is a rough door in the northwest. A rotted door lies in the northeast.

23. Storeroom

This room is a square 10' wide and 10' long. Many boxes are stacked here. A plain door lies in the southeast. There is a large lit brazier in the middle of the room.

There is an archmage here.

Thirim Silvergrip, male dwarven archmage (TL 10)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a blackwood body capped on top and bottom with silver, worth 7 sp
  • a robe with wide sleeves, worth 1 sp
  • a satchel of coins containing 600 gp and 50 pp, worth 1,100 gp