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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Crypt of Waking Nightmares

Environment: underdark

Total Threat Level: 158

Average Threat Level: 7

1. Entrance

This room is a square 10' wide and 15' long. The entrance to the dungeon is here. There's a plain door in the northwest. There's a simple door in the southeast. There are lit braziers around the room here.

2. Chamber

This rectangular room is 20' wide and 15' long. There is a plain door in the southeast. There's a gold-trimmed door in the southeast. There is a plain door in the southwest. A decaying door lies in the northwest. There are lit braziers around the room here.

Treasure

  • a ornate key that unlocks the door between room 6 and room 11
  • a simple key that unlocks the door between room 16 and room 23

3. Chamber

This room is dark.

This chamber is 20' wide and 25' long. The floor is stone tile. Small piles of rags are scattered across the floor. A simple door is in the southwest. There is a plain door in the west. A plain door is in the northeast. A copper-trimmed door lies in the southeast.

There is a wandering creature here.

ice mephit, lethargic (TL 8)

Abilities:

  • spell: fog cloud: can cast fog cloud
  • ice explosion on death: explodes in ice shards on death
  • breath weapon: frost: can breathe frost
  • immunity: cold: is immune to cold

4. Storeroom

This storeroom is 25' wide and 10' long. Many boxes are stacked here. There is a carved door in the northwest. A decaying door lies in the southeast. There is a large lit brazier in the middle of the room.

5. Chamber

This room is dark.

This rectangular room is 30' wide and 30' long. There are a lot of cobwebs here. A gold-trimmed door is in the southwest. There is a plain door in the southeast.

6. Chamber

This chamber is 10' wide and 20' long. There are a lot of cobwebs here. A plain door lies in the northwest. A rotted door lies in the northeast. A decaying door lies in the southeast. It is locked. A few torches sit in sconces on the walls.

Treasure

  • a plain key that unlocks the door between room 11 and room 17

7. Chamber

This chamber is 15' wide and 25' long. The floor is stone tile. There is a rotted door in the southwest. A plain door is in the northeast. A few torches sit in sconces on the walls.

8. Storeroom

This room is a square 20' wide and 25' long. Many boxes are stacked here. There's a plain door in the northwest. A rough door is in the northeast. There's a carved door in the southeast. Torches line the walls.

There is a wandering creature here.

shadow, stalking (TL 10)

Abilities:

  • amorphous: can squeeze through small spaces
  • immunity: necrotic magic: immune to necrotic magic
  • immunity: poison: immune to poison
  • darkvision: can see in the dark
  • drain strength: drains strength on melee attacks

9. Burial Chamber

This rectangular room is 40' wide and 35' long. There is a large, ornate coffin here. Dense cobwebs hang down from the ceiling. A simple door lies in the west. A simple door is in the northeast. A carved door is in the northwest. There is a painted door in the southwest. There are lit braziers around the room here.

There are 8 swarming insects here.

giant ant, sleeping (TL 1)

giant ant, sleeping (TL 1)

giant ant, sleeping (TL 1)

giant ant, hunting (TL 1)

giant ant, hunting (TL 1)

giant ant, hunting (TL 1)

giant ant, cautious (TL 1)

giant ant, hunting (TL 1)

10. Chamber

This room is a square 30' wide and 25' long. A plain door lies in the northeast. There's a simple door in the northwest. There is a plain door in the southwest. There is a simple door in the southeast. Torches line the walls.

11. Storeroom

This storeroom is 25' wide and 10' long. A few broken crates and boxes are strewn about. Small piles of rags are scattered across the floor. There is a simple door in the northeast. There's a plain door in the west. There is a rough door in the southeast. It is locked. A decaying door lies in the northwest. It is locked. There are lit braziers around the room here.

There is a wandering creature here.

hell hound, cautious (TL 4)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour

Carrying the following:

  • a small key that unlocks the door between room 21 and room 25, worth 2 cp

12. Storeroom

This room is dark.

This room is a square 30' wide and 25' long. A few broken crates and boxes are strewn about. A simple door lies in the northeast. A carved door is in the southeast. There is an ornate door in the southeast. There's a decaying door in the southwest.

There is a wandering creature here.

ice mephit, resting (TL 8)

Abilities:

  • spell: fog cloud: can cast fog cloud
  • ice explosion on death: explodes in ice shards on death
  • breath weapon: frost: can breathe frost
  • immunity: cold: is immune to cold

13. Storeroom

This room is dark.

This storeroom is 10' wide and 15' long. A few broken crates and boxes are strewn about. There is a carved door in the northeast. There is a simple door in the southeast.

There is a wandering creature here.

fire beetle, cautious (TL 2)

Abilities:

  • illumination: glows with soft orange light

14. Chamber

This chamber is 20' wide and 15' long. The stone tile flooring is broken in places. There are a lot of cobwebs here. A rough door is in the northwest. There's a simple door in the southwest. There are lit braziers around the room here.

Treasure

  • a simple key that unlocks the door between room 15 and room 17
  • a rough key that unlocks the door between room 17 and room 21

15. Burial Chamber

This burial chamber is 35' wide and 35' long. There is a large stone sarcophagus here. There's a decaying door in the northwest. It is locked. A painted door is in the northwest. A gold-trimmed door is in the southwest. There's a simple door in the south. Torches line the walls.

There is a wandering creature here.

boar, resting (TL 1)

16. Chamber

This room is dark.

This square room is 30' wide and 30' long. One of the corners has a large pile of filthy rags. There's a copper-trimmed door in the northwest. A plain door is in the northeast. An ornate door is in the southwest. A carved door lies in the southwest. It is locked.
A plain door is in the northeast. It is hidden behind a tapestry.

There are 3 wandering creatures here.

hell hound, cautious (TL 4)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour

hell hound, stalking (TL 4)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour

hell hound, lethargic (TL 4)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour

Treasure

  • a chest of coins with 11,000 gp and 2,100 pp, a gold ring set with bloodstones worth 207 gp, a silver necklace with a gemstone pendant worth 212 gp, an iron spangenhelm worth 6 gp, an adamantine bascinet worth 1,010 gp, and a titanium targĂ© shield worth 385 gp

17. Fountain Chamber

This room is dark.

This rectangular room is 25' wide and 20' long. The floor is stone tile. There is an elegant fountain here. Dense cobwebs hang down from the ceiling. There's a rough door in the northeast. It is locked. A decaying door is in the northeast. It is locked. A plain door is in the southeast. It is locked.

There are 4 skeletons here.

Aluna Elngathion, female skeletal dragonborn guard (TL 4)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a mithril blade and padded aspen body, worth 81 gp
  • a cuirass made of mithril trimmed with silver, worth 80,400 gp

Tulsab Ucland, male skeletal dragonborn warrior (TL 4)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a battleaxe with a steel blade and sanded aspen handle, worth 10 gp

Affram Qemderson, male skeletal dragonborn soldier (TL 4)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a short sword with an iron blade, simple bronze hilt, and rough ironwood handle, worth 10 gp
  • a brass Gothic cuirass decorated with white gold edging, worth 650 gp
  • a purse of coins containing 5 gp, worth 5 gp

Ipber Zlatcher, male skeletal dragonborn soldier (TL 4)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a short sword with a straight copper blade, bronze hilt, and oak handle, worth 10 gp
  • a Gothic cuirass made of bronze with silver trim, worth 520 gp

18. Chamber

This chamber is 20' wide and 10' long. A simple door lies in the northeast. There's a rough door in the southwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

blink dog, stalking (TL 3)

Abilities:

  • blink: can teleport short distances

Carrying the following:

  • a rough key that unlocks the door between room 26 and room 27, worth 2 cp

19. Chamber

This chamber is 25' wide and 25' long. A plain door is in the northwest. A rotted door lies in the southeast. A plain door is in the south. A simple door is in the northeast. A few torches sit in sconces on the walls.

There is a wandering creature here.

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

Treasure

  • a chest of coins holding 2,600 cp, 700 sp, and 70 gp, a cloth-of-gold vestments worth 18 gp, a gold locket with a painted portrait inside worth 25 gp, an embroidered silk handkerchief worth 28 gp, and a small mirror set in a painted wood frame worth 16 gp

20. Storeroom

This room is dark.

This room is a square 20' wide and 30' long. The stone tile flooring is broken in places. Many boxes are stacked here. There is a pile of rags here. A rough door is in the northwest.
A plain door is in the southeast. It cannot be opened from this side.

There is a wandering creature here.

will o' the wisp, resting (TL 4)

Abilities:

  • illumination: glows with a bright light
  • minor invisibility: can become invisible unless attacking

21. Chamber

This chamber is 25' wide and 10' long. A plain door lies in the northeast. It is locked. A rotted door is in the northwest. There is a simple door in the west. It is locked. A rotted door is in the southwest. There is a simple door in the southeast. A few torches sit in sconces on the walls.

22. Fountain Chamber

This fountain chamber is 15' wide and 15' long. The stone tile flooring is broken in places. There is an ornate fountain here. Much of the floor is covered in debris. There's a plain door in the southwest. There's a rough door in the northeast. A decaying door is in the northwest. Torches line the walls.

23. Storeroom

This storeroom is 25' wide and 15' long. The stone tile flooring is broken in places. Many boxes are stacked here. Debris of unknown origin is scattered about. A carved door lies in the northwest. A rough door lies in the northwest. There is a plain door in the southwest. There is a carved door in the northeast. It is locked. There is a simple door in the east. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

grey ooze, hunting (TL 5)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • corrode metal: corrode metal
  • imitate oily pool: imitate oily pool

24. Storeroom

This room is dark.

This rectangular room is 20' wide and 30' long. Crates and large boxes line the walls. There's a simple door in the southeast. There is a simple door in the northwest.

There are 8 swarming insects here.

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

giant bee, cautious (TL 2)

Abilities:

  • flight: can fly

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

giant bee, stalking (TL 2)

Abilities:

  • flight: can fly

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, cautious (TL 2)

Abilities:

  • flight: can fly

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, cautious (TL 2)

Abilities:

  • flight: can fly

25. Chamber

This chamber is 20' wide and 25' long. Stone tile flooring is cracked in places. One of the corners has a large pile of filthy rags. There is a simple door in the northeast. It is locked. There is a simple door in the southwest. A plain door is in the northwest. There is a large lit brazier in the middle of the room.

There are 7 swarming insects here.

giant ant, stalking (TL 1)

giant ant, lethargic (TL 1)

giant ant, resting (TL 1)

giant ant, resting (TL 1)

giant ant, lethargic (TL 1)

giant ant, cautious (TL 1)

giant ant, cautious (TL 1)

26. Chamber

This room is dark.

This room is a square 10' wide and 20' long. There's a rough door in the southeast. It is locked. There is a gold-trimmed door in the northeast. A simple door lies in the southwest.

There is a wandering creature here.

hippogriff, hunting (TL 4)

Abilities:

  • flight: can fly

Treasure

  • a large chest of coins holding 2,400 cp, 1,500 sp, and 80 gp, a gold locket with a painted portrait inside worth 21 gp, a pair of engraved bone dice worth 23 gp, a cloth-of-gold vestments worth 29 gp, and an embroidered silk handkerchief worth 15 gp

27. Chamber

This chamber is 15' wide and 30' long. A rough door lies in the west. It is locked. A silver-trimmed door lies in the south. A simple door lies in the north. Torches line the walls.

There is a wandering creature here.

baboon, hunting (TL 0)

28. Chamber

This room is dark.

This chamber is 25' wide and 30' long. There is a plain door in the northwest. A plain door lies in the northeast.

There are 4 zombies here.

Epirum Akirngem, male zombie aarakocra sprinter (TL 7)

Abilities:

  • flight: can fly
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Shirena Iqsburg, female zombie aarakocra shambler (TL 7)

Abilities:

  • flight: can fly
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Odhorien Eetsberg, female zombie aarakocra shambler (TL 7)

Abilities:

  • flight: can fly
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a box of coins containing 120 gp, worth 120 gp

Kalsid Yqsberg, male zombie aarakocra shambler (TL 7)

Abilities:

  • flight: can fly
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

29. Burial Chamber

This room is dark.

This burial chamber is 45' wide and 45' long. Along the walls are several long alcoves. Each one has a stone coffin. There is a rotted door in the northwest. A simple door is in the northeast.

There is a wandering creature here.

eagle, lethargic (TL 0)

30. Storeroom

This room is dark.

This storeroom is 30' wide and 20' long. A few broken crates and boxes are strewn about. There is a pile of rags here. A silver-trimmed door lies in the northwest. There's a simple door in the southwest.

There are 4 undead here.

skeletal hell hound, stalking (TL 5)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour
  • immunity: piercing: immune to piercing damage

skeletal hell hound, hunting (TL 5)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour
  • immunity: piercing: immune to piercing damage

skeletal hell hound, lethargic (TL 5)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour
  • immunity: piercing: immune to piercing damage

skeletal hell hound, stalking (TL 5)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour
  • immunity: piercing: immune to piercing damage