Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
The Mausoleum of Forgotten Souls
Environment: grassland
Total Threat Level: 203
Average Threat Level: 8
1. Entrance
This square room is 20' wide and 20' long. Stone tile flooring is cracked in places. The stairs leading out of the dungeon are here. A simple door is in the southwest. A painted door lies in the northeast. A plain door is in the southeast. A simple door lies in the northwest. Torches line the walls.
2. Storeroom
This room is dark.
This room is a square 30' wide and 15' long. Many boxes are stacked here. There is a plain door in the southeast. There is a simple door in the southeast. There's a simple door in the northwest. There's a plain door in the northeast. A copper-trimmed door lies in the northwest.
There are 5 zombies here.
Girzug Eqsburg, male zombie troll sprinter (TL 10)
Abilities:
regeneration: regenerate unless burned
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
Firiter Sorrier, male zombie troll sprinter (TL 10)
Abilities:
regeneration: regenerate unless burned
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
Carrying the following:
a bag of coins containing 60 gp and 11 pp, worth 170 gp
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
Carrying the following:
a bag of coins containing 60 gp and 11 pp, worth 170 gp
3. Storeroom
This rectangular room is 25' wide and 25' long. Boxes are stacked in corners here. A decaying door lies in the south. A plain door is in the southeast. A gold-trimmed door is in the north. There are lit braziers around the room here.
There is a wandering creature here.
wolf, stalking (TL 1)
4. Chamber
This chamber is 25' wide and 25' long. A decaying door is in the northwest. A simple door is in the southeast. A plain door lies in the southeast. It is locked. There are lit braziers around the room here.
a morningstar with a brass head, an ironwood haft, and a wyvern hide wrapped handle, worth 2 gp
a bag of coins containing 14 sp, worth 1 gp
a simple key that unlocks the door between room 7 and room 8, worth 9 cp
Teelin Asmfard, male skeletal gnomish guard (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a wide mithril blade and white cedar body, worth 81 gp
a white gold cuirass with copper edging, worth 50,400 gp
5. Storeroom
This room is dark.
This storeroom is 20' wide and 25' long. Boxes are stacked in corners here. A decaying door is in the southeast. There's a copper-trimmed door in the northwest. A plain door lies in the southeast.
There is a wandering creature here.
blue slime, lethargic (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
Carrying the following:
a shiny key that unlocks the door between room 12 and room 30, worth 4 cp
Treasure
a large chest of coins with 2,400 cp, 1,000 sp, and 30 gp, a lapis lazuli worth 9 gp, an obsidian worth 9 gp, and a hematite worth 9 gp, inside stacked boxes
6. Chamber
This room is dark.
This square room is 10' wide and 25' long. A copper-trimmed door lies in the southeast. There's a simple door in the southwest.
There is a wandering creature here.
dog, lethargic (TL 0)
7. Chamber
This room is dark.
This rectangular room is 20' wide and 15' long. One of the corners has a large pile of filthy rags. There's a simple door in the northeast. A rotted door is in the northwest. It is locked. There is a decaying door in the southwest.
8. Burial Chamber
This room is dark.
This burial chamber is 45' wide and 35' long. There are many coffins here. There is a rotted door in the northeast. It is locked. A copper-trimmed door is in the southwest. There's a carved door in the southeast.
There's an iron-trimmed door in the southeast. It is hidden behind a tapestry.
9. Chamber
This room is dark.
This chamber is 15' wide and 25' long. The marble flooring is broken in places. Dense cobwebs hang down from the ceiling. There's a plain door in the southwest. A gold-trimmed door is in the east.
There is a wandering creature here.
grey ooze, lethargic (TL 5)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
corrode metal: corrode metal
imitate oily pool: imitate oily pool
10. Storeroom
This room is dark.
This storeroom is 30' wide and 10' long. A few broken crates and boxes are strewn about. There's a gold-trimmed door in the southwest. A decaying door lies in the southwest. A simple door lies in the northeast.
a spear with a gold blade and ironwood body, worth 51 gp
a cuirass made of titanium decorated with tin edging, worth 75,400 gp
Ifflum Igsberg, male skeletal gnomish guard (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a serrated white gold blade and cherry body, worth 51 gp
a gold cuirass with tin trim, worth 50,400 gp
Tedrac Atelmin, male skeletal gnomish guard (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a titanium blade and cedar body, worth 76 gp
a cuirass made of titanium trimmed with copper, worth 75,400 gp
a pouch of coins containing 18 cp, worth 1 sp
11. Chamber
This room is dark.
This chamber is 20' wide and 25' long. A silver-trimmed door lies in the southeast. There's a simple door in the northwest.
There is a wandering creature here.
lemure, lethargic (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
12. Storeroom
This storeroom is 30' wide and 25' long. Many boxes are stacked here. A plain door lies in the northwest. It is locked. A decaying door is in the northwest. There is a carved door in the northwest. There is a plain door in the southwest. There's a decaying door in the southeast. A few torches sit in sconces on the walls.
13. Storeroom
This storeroom is 20' wide and 30' long. A few broken crates and boxes are strewn about. There is a pile of random debris here. There's a silver-trimmed door in the northeast. A plain door is in the southeast. A plain door lies in the southwest. There are lit braziers around the room here.
There is a wandering creature here.
blue jelly, lethargic (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
14. Chamber
This room is dark.
This chamber is 30' wide and 10' long. There's a copper-trimmed door in the northwest. There is a carved door in the southeast. There's a rotted door in the northeast. There's a simple door in the southwest.
Treasure
a chest of coins holding 2,000 cp, 800 sp, and 100 gp, a silver ewer worth 26 gp, a cloth-of-gold vestments worth 28 gp, a cloth-of-gold vestments worth 25 gp, a small gold bracelet worth 29 gp, and a copper chalice with silver filigree worth 18 gp
15. Storeroom
This room is a square 30' wide and 30' long. Stone tile flooring is cracked in places. Boxes are stacked in corners here. There's a simple door in the southeast. There's a plain door in the northeast. It is locked. There is a decaying door in the northwest. A few torches sit in sconces on the walls.
There's an iron-trimmed door in the southwest. It's practically undetectable except for a thin seam visible only on close inspection.
There is a wandering creature here.
ape, stalking (TL 1)
16. Chamber
This room is dark.
This square room is 15' wide and 25' long. Small piles of rags are scattered across the floor. A decaying door is in the north. There's a copper-trimmed door in the south.
There is a wandering creature here.
owlbear, hunting (TL 4)
17. Burial Chamber
This burial chamber is 35' wide and 50' long. Along the walls are several long alcoves. Each one has a stone coffin. A carved door lies in the northwest. A rough door lies in the southeast. A plain door is in the north. There's a rotted door in the southeast. It is locked. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
elk, cautious (TL 2)
18. Storeroom
This room is dark.
This rectangular room is 20' wide and 25' long. A few broken crates and boxes are strewn about. There's a silver-trimmed door in the southwest. There's a simple door in the northeast.
There is a wandering creature here.
shadow, cautious (TL 10)
Abilities:
amorphous: can squeeze through small spaces
immunity: necrotic magic: immune to necrotic magic
immunity: poison: immune to poison
darkvision: can see in the dark
drain strength: drains strength on melee attacks
19. Chamber
This room is dark.
This chamber is 30' wide and 20' long. An iron-trimmed door is in the northwest. A rough door is in the northwest. There's a simple door in the southeast.
20. Fountain Chamber
This fountain chamber is 10' wide and 15' long. Two fountains lie on either side of the room. There's a simple door in the northeast. There's a copper-trimmed door in the northeast. A plain door lies in the southwest. There's a simple door in the southeast. Torches line the walls.
There are 6 skeletons here.
Jeb Snath, male skeletal gnomish soldier (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a rapier with a simple brass blade, adamantine hilt, and cherry handle, worth 125 gp
a rapier with an iron blade, straight silver hilt, and ironwood handle, worth 26 gp
a tin chain vest, worth 50 gp
a purse of coins with 3 pp, worth 30 gp
21. Chamber
This room is dark.
This chamber is 20' wide and 25' long. Stone tile flooring is cracked in places. A rotted door is in the southeast.
A silver-trimmed door is in the northwest. It's practically undetectable except for a thin seam visible only on close inspection.
There is a wandering creature here.
dust mephit, sleeping (TL 5)
Abilities:
death burst: explodes on death
blinding dust breath: blinds enemies
22. Chamber
This room is dark.
This chamber is 20' wide and 10' long. A plain door lies in the southwest. There's a plain door in the northeast. There is a painted door in the southwest.
There are 6 skeletons here.
Ufflem Oqadngong, male skeletal troll soldier (TL 6)
Abilities:
regeneration: regenerate unless burned
immunity: piercing: immune to piercing damage
Carrying the following:
a rapier with a titanium blade, unadorned copper hilt, and worn fir handle, worth 175 gp
a spear with a titanium blade and poplar body, worth 76 gp
a bronze cuirass decorated with copper edging, worth 420 gp
Niqren Elnuthion, male skeletal troll guard (TL 6)
Abilities:
regeneration: regenerate unless burned
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a curved mithril blade and cedar body, worth 81 gp
a cuirass made of copper decorated with copper edging, worth 450 gp
a bag of coins containing 13 sp, worth 1 gp
23. Burial Chamber
This burial chamber is 30' wide and 40' long. There is a large, ornate coffin here. A decaying door lies in the northeast. There is a simple door in the northwest. There is a rough door in the southeast. A simple door is in the northeast. There are lit braziers around the room here.
There are 5 skeletons here.
Eqyrun Olvford, male skeletal troll guard (TL 6)
Abilities:
regeneration: regenerate unless burned
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a simple silver blade and ironwood body, worth 2 gp
a bronze cuirass trimmed with bronze, worth 420 gp
Aqdir Pamdels, male skeletal troll soldier (TL 6)
Abilities:
regeneration: regenerate unless burned
immunity: piercing: immune to piercing damage
Carrying the following:
a rapier with a worn brass blade, silver hilt, and rough cedar handle, worth 25 gp
a rapier with a tin blade, white gold hilt, and walnut handle, worth 75 gp
a copper chain vest, worth 70 gp
a bag of coins containing 20 cp, worth 2 sp
Olena Sirier, female skeletal troll guard (TL 6)
Abilities:
regeneration: regenerate unless burned
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a simple silver blade and rough aspen body, worth 1 gp
a mithril cuirass decorated with copper edging, worth 80,400 gp
a bag of coins containing 20 cp, worth 2 sp
Jeub Eepsburg, male skeletal troll warrior (TL 6)
Abilities:
regeneration: regenerate unless burned
immunity: piercing: immune to piercing damage
Carrying the following:
a morningstar with a steel head, a poplar haft, and a shark skin wrapped handle, worth 1 gp
a bag of coins containing 20 cp, worth 2 sp
24. Burial Chamber
This room is dark.
This burial chamber is 40' wide and 45' long. There is an ornate sarcophagus here. There is a pile of random debris here. There is a rotted door in the northwest. An iron-trimmed door is in the southeast. There is a rotted door in the northeast. It is locked.
There is a wandering creature here.
giant ant, cautious (TL 1)
25. Chamber
This room is dark.
This rectangular room is 10' wide and 20' long. Small piles of rags are scattered across the floor. There is an iron-trimmed door in the northwest.
There is a wandering creature here.
black pudding, resting (TL 4)
Abilities:
metal dissolution: dissolve nonmagical metal things
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
26. Chamber
This chamber is 15' wide and 20' long. The marble flooring is broken in places. There's a copper-trimmed door in the northwest. There's a plain door in the northwest. A decaying door lies in the southwest. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
horse, resting (TL 1)
27. Storeroom
This room is dark.
This square room is 30' wide and 25' long. Crates and large boxes line the walls. A rough door is in the northwest. There's a simple door in the northwest.
28. Chamber
This room is dark.
This rectangular room is 20' wide and 10' long. The marble flooring is cracked in places. Small piles of rags are scattered across the floor. A simple door lies in the northwest. A gold-trimmed door is in the southeast.
There is a wandering creature here.
goat, cautious (TL 0)
29. Chamber
This chamber is 25' wide and 20' long. The ceiling is partly covered in cobwebs. A simple door is in the southwest. There's a decaying door in the northeast. A simple door lies in the north. There is a simple door in the southwest. Torches line the walls.
There is a wandering creature here.
gryphon, sleeping (TL 4)
Abilities:
flight: can fly
30. Chamber
This room is dark.
This square room is 10' wide and 15' long. There is a pile of rags here. A plain door lies in the northeast. It is locked. A rotted door lies in the northwest. There's an iron-trimmed door in the northeast.