Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Catacombs of Forgotten Souls
Environment: forest
Total Threat Level: 92
Average Threat Level: 8
1. Entrance
This room is dark.
This entrance is 10' wide and 15' long. The floor is stone tile. The stairs out of the dungeon are here. A rough door lies in the southeast. A plain door lies in the northwest. A plain door is in the southwest.
Treasure
a tarnished key that unlocks the door between room 2 and room 3
2. Chamber
This room is dark.
This chamber is 25' wide and 10' long. There's an iron-trimmed door in the northwest. It is locked. There's a gold-trimmed door in the northeast. It is locked. There's a plain door in the southeast.
There are 2 wandering creatures here.
magma mephit, hunting (TL 7)
Abilities:
spell: heat metal: can cast heat metal
lava explosion on death: explodes in lava on death
breath weapon: fire: can breathe fire
immunity: fire: is immune to fire
magma mephit, hunting (TL 7)
Abilities:
spell: heat metal: can cast heat metal
lava explosion on death: explodes in lava on death
breath weapon: fire: can breathe fire
immunity: fire: is immune to fire
3. Storeroom
This room is dark.
This rectangular room is 20' wide and 15' long. Crates and large boxes line the walls. An iron-trimmed door lies in the southeast. It is locked. There's a plain door in the southwest. A rough door is in the northwest. A simple door is in the east.
Treasure
a rough key that unlocks the door between room 5 and room 6
4. Storeroom
This room is a square 20' wide and 20' long. Many boxes are stacked here. A gold-trimmed door is in the southwest. It is locked. There is a copper-trimmed door in the southeast. Torches line the walls.
A painted door lies in the northeast. It's practically undetectable except for a thin seam visible only on close inspection.
There are 3 skeletons here.
Atnua Tiilor, female skeletal human guard (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a worn iron blade and worn walnut body, worth 1 gp
a chain vest made of gold, worth 25,045 gp
a simple key that unlocks the door between room 4 and room 2, worth 7 cp
Loqlem Ulmothion, male skeletal human warrior (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a heavy mace with a large steel head, a straight poplar haft, and a steer leather wrapped handle, worth 2 gp
a pouch of coins containing 17 cp, worth 1 sp
Affring Invford, male skeletal human warrior (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a heavy mace with a dense white gold head, a short maple haft, and a shark skin wrapped handle, worth 52 gp
a pouch of coins containing 17 cp, worth 1 sp
5. Chamber
This chamber is 30' wide and 15' long. There is a gold-trimmed door in the northeast. It is locked. There is an ornate door in the southwest. There is a painted door in the northwest. A painted door lies in the southeast. There is a large lit brazier in the middle of the room.
6. Chamber
This chamber is 25' wide and 15' long. There's a gold-trimmed door in the west. It is locked. There is a plain door in the southeast. It is locked. There is a rotted door in the southwest. A few torches sit in sconces on the walls.
Treasure
a rough key that unlocks the door between room 6 and room 8
7. Storeroom
This room is a square 10' wide and 20' long. Many boxes are stacked here. There are a lot of cobwebs here. There's a rough door in the northeast. Torches line the walls.
There is a wandering creature here.
wolf, hunting (TL 1)
Carrying the following:
a rough key that unlocks the door between room 18 and room 20, worth 5 cp
8. Chamber
This chamber is 20' wide and 15' long. A plain door lies in the west. It is locked. A plain door is in the southeast. A few torches sit in sconces on the walls.
There are 2 wandering creatures here.
steam mephit, hunting (TL 7)
Abilities:
spell: blur: can cast blur
steam explosion on death: explodes in steam on death
scalding steam breath: can breathe scalding steam
immunity: fire: is immune to fire
immunity: poison: is immune to poison
steam mephit, sleeping (TL 7)
Abilities:
spell: blur: can cast blur
steam explosion on death: explodes in steam on death
scalding steam breath: can breathe scalding steam
immunity: fire: is immune to fire
immunity: poison: is immune to poison
9. Storeroom
This storeroom is 25' wide and 15' long. Crates and large boxes line the walls. There is a plain door in the northeast. A simple door lies in the southeast. There are lit braziers around the room here.
10. Storeroom
This room is dark.
This rectangular room is 25' wide and 10' long. The stone tile flooring is broken in places. Boxes are stacked in corners here. A decaying door is in the southeast. A copper-trimmed door lies in the southwest. A painted door lies in the northwest. A rotted door lies in the northwest.
11. Chamber
This chamber is 20' wide and 15' long. The marble flooring is cracked in places. A plain door is in the northeast. There is a decaying door in the northwest. There's a decaying door in the southeast. A few torches sit in sconces on the walls.
There are 3 wandering creatures here.
imp, cautious (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, sleeping (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, hunting (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
12. Chamber
This room is dark.
This chamber is 15' wide and 25' long. A rough door is in the southwest. There is a simple door in the southeast. There is a copper-trimmed door in the northeast.
There is a wandering creature here.
owlbear, resting (TL 4)
Treasure
a large chest of coins holding 2,200 cp, 1,100 sp, and 90 gp, a moonstone worth 46 gp, a moonstone worth 49 gp, a quartz worth 45 gp, a zircon worth 47 gp, a star rose quartz worth 49 gp, a chrysoprase worth 47 gp, a zircon worth 45 gp, and a zircon worth 46 gp
13. Chamber
This room is dark.
This rectangular room is 25' wide and 20' long. There is a simple door in the southwest. An ornate door lies in the north.
A simple door is in the southeast. It is practically undetectable except for a thin seam visible only on close inspection.There is a rough door in the southwest. A tapestry obscures it.
There are 7 swarming insects here.
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
giant dragonfly, sleeping (TL 2)
Abilities:
flight: can fly
giant dragonfly, sleeping (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
giant dragonfly, sleeping (TL 2)
Abilities:
flight: can fly
giant dragonfly, hunting (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
Treasure
a chest of coins containing 1,500 cp, 1,200 sp, and 70 gp, a lapis lazuli worth 9 gp, an azurite worth 9 gp, an irregular freshwater pearl worth 9 gp, an obsidian worth 9 gp, a tiger eye worth 9 gp, a hematite worth 9 gp, an azurite worth 9 gp, a moss agate worth 9 gp, an eye agate worth 9 gp, a moss agate worth 9 gp, and an azurite worth 9 gp
14. Chamber
This chamber is 25' wide and 10' long. The marble flooring is broken in places. A copper-trimmed door is in the north. There's a simple door in the southeast. There's a plain door in the southwest. A simple door is in the west. There are lit braziers around the room here.
15. Chamber
This room is dark.
This chamber is 25' wide and 25' long. The marble flooring is broken in places. There is a pile of random debris here. A decaying door is in the northeast. A simple door lies in the west. A decaying door is in the southeast.
There is a wandering creature here.
green slime, hunting (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
16. Chamber
This room is dark.
This square room is 10' wide and 20' long. Marble flooring is cracked in places. A simple door lies in the southeast. There is a decaying door in the northwest. A plain door is in the northeast.
17. Burial Chamber
This room is dark.
This rectangular room is 45' wide and 50' long. There are many coffins here. A simple door is in the northwest. There's a decaying door in the northeast.
There is a wandering creature here.
grey ooze, stalking (TL 5)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
corrode metal: corrode metal
imitate oily pool: imitate oily pool
18. Burial Chamber
This room is dark.
This burial chamber is 45' wide and 50' long. Coffins line the walls. A simple door is in the northwest. There's a simple door in the southeast. It is locked. A rough door lies in the northeast. A painted door is in the northeast.
There is a wandering creature here.
will o' the wisp, lethargic (TL 4)
Abilities:
illumination: glows with a bright light
minor invisibility: can become invisible unless attacking
19. Chamber
This room is a square 10' wide and 20' long. A simple door is in the southwest. A few torches sit in sconces on the walls.
20. Burial Chamber
This room is dark.
This rectangular room is 35' wide and 25' long. There is a large, ornate coffin here. Much of the floor is covered in debris. A simple door is in the northwest. It is locked. A simple door is in the northwest. A silver-trimmed door is in the northeast.
21. Storeroom
This storeroom is 25' wide and 25' long. Crates and large boxes line the walls. Debris of unknown origin is scattered about. A decaying door is in the northeast. There's a silver-trimmed door in the southwest. There are lit braziers around the room here.
22. Storeroom
This room is dark.
This room is a square 20' wide and 25' long. The stone tile flooring is cracked in places. Many boxes are stacked here. A simple door is in the southwest. There's a plain door in the northeast. There is a painted door in the southwest.