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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Lair of the Baleful Order

Environment: forest

Total Threat Level: 70

Average Threat Level: 4

1. Entrance

This room is dark.

This rectangular room is 15' wide and 15' long. The stone tile flooring is cracked in places. The stairs out of the dungeon are here. There is a rough door in the southeast. There is a gold-trimmed door in the east. A simple door is in the northwest.

2. Altar Room

This room is dark.

This rectangular room is 50' wide and 40' long. There is an evil-looking altar here. There's a rough door in the northwest. A plain door is in the northwest. There is a rough door in the southeast. There is a simple door in the southeast.

There is a cult priest here.

Koronia Beilor, female human cult priest (TL 3)

Abilities:

  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with an ironwood body, worth 8 sp
  • a robe made of linen with embossed bronze buttons, worth 1 sp
  • a bag of coins containing 12 gp, worth 12 gp
  • a simple key that unlocks the door between room 7 and room 8, worth 1 sp

3. Barracks

This room is dark.

This rectangular room is 45' wide and 70' long. The stone tile flooring is broken in places. Cots line the walls. Each bed has a chest at the foot. There is a pile of random debris here. A plain door is in the northeast. A plain door is in the northwest. A rotted door is in the southwest. There's a silver-trimmed door in the southwest. It is locked. A simple door lies in the southwest. A rotted door lies in the southeast.

There is a cult priest here.

Vullien Ehvford, male human cult priest (TL 3)

Abilities:

  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with a blackwood body, worth 7 sp
  • a robe with a tight collar, worth 2 sp

4. Chamber

This room is a square 15' wide and 10' long. Debris of unknown origin is scattered about. A rough door is in the southeast. A simple door is in the northwest. There is a large lit brazier in the middle of the room.

There are 4 cult acolytes here.

Kiirang Snuth, male human cult acolyte (TL 1)

Carrying the following:

  • a staff with a painted aspen body, worth 2 sp
  • a robe with square gold clasps, worth 50 gp
  • a pouch of coins holding 9 ep, worth 4 gp

Filopeul Ieqsberg, male human cult acolyte (TL 1)

Carrying the following:

  • a staff with a painted white cedar body, worth 4 sp
  • a robe with volumnous sleeves, worth 4 sp

Tarunia Asmford, female human cult acolyte (TL 1)

Carrying the following:

  • a staff with an oak body, worth 2 sp
  • a robe made of wool with volumnous sleeves, worth 50 gp
  • a pouch of coins holding 9 ep, worth 4 gp

Velleng Zhletcher, male human cult acolyte (TL 1)

Carrying the following:

  • a staff with a walnut body, worth 2 sp
  • a robe made of fine silk with lacing down the middle, worth 9 sp

Treasure

  • a large chest of coins with 1,900 cp, 900 sp, and 50 gp, an eye agate worth 9 gp, an irregular freshwater pearl worth 9 gp, a turquoise worth 9 gp, a lapis lazuli worth 9 gp, a rhodochrosite worth 9 gp, a malachite worth 9 gp, and a rhodochrosite worth 9 gp

5. Chamber

This room is dark.

This chamber is 15' wide and 25' long. A painted door lies in the southeast. A simple door lies in the northeast. There's a rotted door in the northeast.

6. Storeroom

This room is dark.

This rectangular room is 25' wide and 25' long. Stone tile flooring is cracked in places. Crates and large boxes line the walls. There's a rough door in the southwest. There's a rotted door in the southeast.

There are 4 lesser demons here.

imp, stalking (TL 5)

Abilities:

  • shapeshift into animal: can shapeshift into an animal
  • darkvision: can see in darkness
  • resistance: magic: is resistant to magic

imp, lethargic (TL 5)

Abilities:

  • shapeshift into animal: can shapeshift into an animal
  • darkvision: can see in darkness
  • resistance: magic: is resistant to magic

imp, resting (TL 5)

Abilities:

  • shapeshift into animal: can shapeshift into an animal
  • darkvision: can see in darkness
  • resistance: magic: is resistant to magic

imp, sleeping (TL 5)

Abilities:

  • shapeshift into animal: can shapeshift into an animal
  • darkvision: can see in darkness
  • resistance: magic: is resistant to magic

7. Fountain Chamber

This room is a square 25' wide and 15' long. The stone tile flooring is broken in places. Small fountains sit in each corner of the room. A plain door is in the southeast. It is locked. There is a rotted door in the northwest. A few torches sit in sconces on the walls.

There are 2 cult acolytes here.

Adhirien Bungders, female human cult acolyte (TL 1)

Carrying the following:

  • a staff with a walnut body, worth 2 sp
  • a robe with lacing down the middle, worth 4 cp

Ulmea Slatcher, female human cult acolyte (TL 1)

Carrying the following:

  • a staff with a carved aspen body, worth 2 sp
  • a robe with shiny copper buttons, worth 1 sp

8. Chamber

This square room is 30' wide and 20' long. There are a lot of cobwebs here. There's a rough door in the northeast. A plain door lies in the southwest. It is locked. There is a simple door in the northeast. It is locked. A few torches sit in sconces on the walls.

There are 4 cult acolytes here.

Ungila Olmathion, female human cult acolyte (TL 1)

Carrying the following:

  • a staff with a carved white cedar body, worth 4 sp
  • a robe with lacing at the top, worth 4 cp
  • a ornate key that unlocks the door between room 12 and room 20, worth 6 cp

Udgir Isngferd, male human cult acolyte (TL 1)

Carrying the following:

  • a staff with an aspen body, worth 2 sp
  • a robe with short sleeves, worth 50 gp
  • a bag of coins holding 9 gp, worth 9 gp

Degrong Egamngum, male human cult acolyte (TL 1)

Carrying the following:

  • a staff with an engraved silver fir body, worth 3 sp
  • a robe made of fine silk with lacing down the middle, worth 1 gp
  • a bag of coins holding 9 gp, worth 9 gp

Qilzhip Dingders, male human cult acolyte (TL 1)

Carrying the following:

  • a staff with a pine body, worth 2 sp
  • a robe with lacing halfway down, worth 2 sp
  • a bag of coins holding 9 gp, worth 9 gp
  • a ornate key that unlocks the door between room 8 and room 11, worth 1 sp

9. Storeroom

This room is dark.

This storeroom is 20' wide and 30' long. Crates and large boxes line the walls. A plain door lies in the southeast. A plain door is in the southwest.

There are 3 cult acolytes here.

Ina Qaelor, female human cult acolyte (TL 1)

Carrying the following:

  • a staff with an engraved cedar body, worth 2 sp
  • a robe made of linen with a open collar, worth 50 gp

Effrum Osnfird, male human cult acolyte (TL 1)

Carrying the following:

  • a staff with a stained ebony body, worth 1 gp
  • a robe with bunched sleeves, worth 50 gp
  • a pouch of coins with 21 cp, worth 2 sp

Fulena Iksburg, female human cult acolyte (TL 1)

Carrying the following:

  • a staff with a birch body, worth 2 sp
  • a robe made of cotton with a wide collar, worth 50 gp

10. Storeroom

This room is dark.

This storeroom is 15' wide and 25' long. Boxes are stacked in corners here. A rotted door lies in the west.

There is a cult priest here.

Enga Ybsberg, female human cult priest (TL 3)

Abilities:

  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with a stained birch body, worth 2 sp
  • a robe made of fine silk with narrow sleeves, worth 50 gp
  • a bag of coins with 8 gp, worth 8 gp

11. Altar Room

This room is dark.

This altar room is 15' wide and 50' long. There is an evil-looking altar here. There's a simple door in the northwest. It is locked. A gold-trimmed door is in the northwest.

There is a cult priest here.

Yna Ugakngeng, female human cult priest (TL 3)

Abilities:

  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with a stained oak body, worth 2 sp
  • a robe made of cotton with lacing halfway down, worth 8 cp
  • a purse of coins with 9 gp, worth 9 gp

12. Fountain Chamber

This room is dark.

This fountain chamber is 15' wide and 15' long. Two fountains lie on either side of the room. A simple door lies in the south. It is locked. A plain door is in the northeast.

There is a cult priest here.

Udolin Oofpleund, female human cult priest (TL 3)

Abilities:

  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with an engraved birch body, worth 2 sp
  • a robe made of cotton with a tight collar, worth 50 gp
  • a tarnished key that unlocks the door between room 20 and room 3, worth 7 cp

13. Chamber

This room is dark.

This square room is 30' wide and 30' long. The floor is stone tile. Dense cobwebs hang down from the ceiling. A painted door lies in the northwest.
There is a rotted door in the northwest. It cannot be opened from this side.

There is a cult priest here.

Oonga Shlotcher, female human cult priest (TL 3)

Abilities:

  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with a carved maple body, worth 5 sp
  • a robe with a tight collar, worth 50 gp

Treasure

  • a chest of coins holding 2,600 cp, 800 sp, and 40 gp, a cloth-of-gold vestments worth 32 gp, a pair of engraved bone dice worth 25 gp, a pair of engraved bone dice worth 25 gp, an embroidered silk handkerchief worth 28 gp, and a silver ewer worth 24 gp

14. Chamber

This rectangular room is 15' wide and 25' long. A simple door is in the southeast. There's a carved door in the northwest. A rotted door is in the northeast. Torches line the walls.

15. Storeroom

This rectangular room is 10' wide and 30' long. Crates and large boxes line the walls. Dense cobwebs hang down from the ceiling. There is a carved door in the southeast. There's a simple door in the northwest. A painted door lies in the southwest. A few torches sit in sconces on the walls.

16. Fountain Chamber

This room is dark.

This fountain chamber is 10' wide and 25' long. Two fountains lie on either side of the room. A rotted door lies in the southwest.

There are 4 cult acolytes here.

Udhorien Guolor, female human cult acolyte (TL 1)

Carrying the following:

  • a staff with a pine body, worth 2 sp
  • a robe made of wool with a open collar, worth 50 gp

Telsak Slotcher, male human cult acolyte (TL 1)

Carrying the following:

  • a staff with an engraved cherry body, worth 4 sp
  • a robe with round tin clasps, worth 1 sp

Dösqang Kyper, male human cult acolyte (TL 1)

Carrying the following:

  • a staff with a painted pine body, worth 2 sp
  • a robe made of fine silk with square bronze buttons, worth 8 sp
  • a pouch of coins containing 19 cp, worth 1 sp

Gorsoq Aqornum, male human cult acolyte (TL 1)

Carrying the following:

  • a staff with an ironwood body, worth 8 sp
  • a robe made of cotton with short sleeves, worth 1 sp
  • a pouch of coins containing 19 cp, worth 1 sp

17. Storeroom

This room is dark.

This storeroom is 30' wide and 25' long. The floor is stone tile. Boxes are stacked in corners here. A simple door lies in the southeast. A decaying door is in the southwest.

There is a cult priest here.

Foloqeur Exfford, male human cult priest (TL 3)

Abilities:

  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with a carved cherry body, worth 4 sp
  • a robe made of linen with wide sleeves, worth 1 sp
  • a bag of coins holding 23 cp, worth 2 sp

18. Chamber

This room is dark.

This rectangular room is 15' wide and 15' long. A painted door lies in the southeast. There's a decaying door in the southwest.

There is a cult priest here.

Kodrac Ukland, male human cult priest (TL 3)

Abilities:

  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with a stained poplar body, worth 2 sp
  • a robe made of cotton with volumnous sleeves, worth 5 sp

19. Storeroom

This room is dark.

This room is a square 25' wide and 25' long. Boxes are stacked in corners here. There is a pile of rags here. There is a decaying door in the southeast.

There are 3 cult acolytes here.

Vollym Kendelsen, male human cult acolyte (TL 1)

Carrying the following:

  • a staff with a painted oak body, worth 2 sp
  • a robe made of linen with a open collar, worth 1 sp

Qaronia Irnothion, female human cult acolyte (TL 1)

Carrying the following:

  • a staff with a white cedar body, worth 4 sp
  • a robe with volumnous sleeves, worth 50 gp

Togrim Guolor, male human cult acolyte (TL 1)

Carrying the following:

  • a staff with a carved blackwood body, worth 7 sp
  • a robe with rough gold buttons, worth 50 gp
  • a bag of coins containing 13 sp, worth 1 gp

20. Storeroom

This room is dark.

This square room is 25' wide and 10' long. Crates and large boxes line the walls. There's a simple door in the northwest. It is locked. A silver-trimmed door is in the northeast. It is locked. There is a rotted door in the southeast.

There are 2 cult acolytes here.

Engula Eshrungt, female human cult acolyte (TL 1)

Carrying the following:

  • a staff with a painted blackwood body, worth 7 sp
  • a robe with lacing at the top, worth 8 sp

Bissika Kooper, female human cult acolyte (TL 1)

Carrying the following:

  • a staff with an engraved cedar body, worth 2 sp
  • a robe with bunched sleeves, worth 9 sp
  • a pouch of coins containing 13 cp, worth 1 sp

21. Storeroom

This storeroom is 30' wide and 20' long. Many boxes are stacked here. A decaying door lies in the southeast. A few torches sit in sconces on the walls.

There is a cult high priest here.

Jib Sngoth, male human cult high priest (TL 4)

Abilities:

  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with a stained white cedar body, worth 4 sp
  • a dagger with a wide iron blade, mithril hilt, and fir handle, worth 82 gp
  • a robe with a open collar, worth 2 sp