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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Barrows of the Damned

Environment: coastal

Total Threat Level: 53

Average Threat Level: 3

1. Entrance

This room is dark.

This room is a square 20' wide and 15' long. The entrance to the dungeon is here. There is an ornate door in the northeast. There's a carved door in the southwest. A simple door lies in the southwest. A simple door lies in the northwest. It is locked.

Treasure

  • a small key that unlocks the door between room 8 and room 10

2. Burial Chamber

This room is dark.

This rectangular room is 35' wide and 35' long. There are several sarcophagi here. There's a gold-trimmed door in the northeast. A plain door is in the southwest. There is a simple door in the southeast. There is an iron-trimmed door in the northwest. A rotted door is in the southwest. A simple door is in the southeast.

There is a wandering creature here.

lion, resting (TL 2)

3. Chamber

This room is dark.

This room is a square 10' wide and 10' long. The marble flooring is broken in places. A plain door lies in the northwest. There's an iron-trimmed door in the southeast.

There is a wandering creature here.

baboon, stalking (TL 0)

4. Burial Chamber

This rectangular room is 25' wide and 45' long. Coffins line the walls. The ceiling is partly covered in cobwebs. There is a plain door in the northeast. There is a simple door in the southeast. There's a plain door in the northwest. There's a simple door in the south. There is a plain door in the southwest. There are lit braziers around the room here.

There is a wandering creature here.

rat, cautious (TL 0)

Carrying the following:

  • a simple key that unlocks the door between room 9 and room 16, worth 5 cp

5. Storeroom

This storeroom is 20' wide and 15' long. Crates and large boxes line the walls. There are a lot of cobwebs here. There's a gold-trimmed door in the southwest. A rough door is in the east. A simple door is in the southwest. It is locked. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

gryphon, sleeping (TL 4)

Abilities:

  • flight: can fly

Carrying the following:

  • a shiny key that unlocks the door between room 5 and room 1, worth 5 cp

6. Chamber

This room is dark.

This chamber is 25' wide and 30' long. One of the corners has a large pile of filthy rags. There is an ornate door in the southwest. There is a rough door in the northwest. A gold-trimmed door lies in the southeast.
A simple door lies in the southeast. It's hidden behind a tapestry.

There is a wandering creature here.

camel, stalking (TL 1)

7. Storeroom

This room is dark.

This storeroom is 10' wide and 25' long. Boxes are stacked in corners here. There are a lot of cobwebs here. A simple door is in the southwest. A plain door is in the southwest.

8. Fountain Chamber

This room is dark.

This rectangular room is 25' wide and 10' long. There is an elegant fountain here. A plain door lies in the northwest. A simple door is in the southwest. A plain door is in the southwest. It is locked.

There are 8 swarming insects here.

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

giant bee, cautious (TL 2)

Abilities:

  • flight: can fly

9. Chamber

This room is dark.

This room is a square 10' wide and 15' long. There is a simple door in the northwest. A plain door is in the southeast. It is locked. A rotted door is in the northeast.

10. Chamber

This room is dark.

This rectangular room is 15' wide and 15' long. There is a plain door in the southwest. There's a plain door in the north. It is locked.
There is a decaying door in the northwest. A tapestry obscures it.

There is a wandering creature here.

horse, resting (TL 1)

11. Chamber

This room is dark.

This room is a square 30' wide and 30' long. Marble flooring is cracked in places. There's a plain door in the northeast. A plain door is in the southwest. A painted door is in the northwest. A carved door lies in the northwest. A painted door is in the southeast.

12. Chamber

This room is dark.

This room is a square 15' wide and 10' long. There's a plain door in the southwest. A simple door lies in the northeast. There's a decaying door in the southeast.
There's a gold-trimmed door in the northwest. It is hidden behind a tapestry.

There is a wandering creature here.

rat, hunting (TL 0)

13. Chamber

This room is dark.

This rectangular room is 25' wide and 20' long. There is a plain door in the northeast. There is a rough door in the north. A simple door lies in the northwest.

There is a wandering creature here.

dretch, lethargic (TL 3)

Abilities:

  • fetid cloud: can emit a fetid cloud of gas

14. Chamber

This room is dark.

This room is a square 15' wide and 25' long. A painted door lies in the east. A plain door is in the northeast.

There is a wandering creature here.

ice mephit, hunting (TL 8)

Abilities:

  • spell: fog cloud: can cast fog cloud
  • ice explosion on death: explodes in ice shards on death
  • breath weapon: frost: can breathe frost
  • immunity: cold: is immune to cold

15. Chamber

This room is dark.

This chamber is 10' wide and 30' long. One of the corners has a large pile of filthy rags. A plain door lies in the northeast.

There is a wandering creature here.

crocodile, sleeping (TL 1)

Treasure

  • a chest of coins containing 2,100 cp, 800 sp, and 70 gp, a star rose quartz worth 49 gp, a sardonyx worth 49 gp, a chrysoprase worth 45 gp, a sardonyx worth 48 gp, a quartz worth 49 gp, a chrysoprase worth 49 gp, and a bloodstone worth 47 gp

16. Chamber

This square room is 30' wide and 10' long. The stone tile flooring is cracked in places. The ceiling is partly covered in cobwebs. A plain door is in the northeast. It is locked. There's a painted door in the northwest. A simple door is in the northwest. Torches line the walls.
A simple door is in the northeast. It's hidden behind a tapestry.

There are 3 wandering creatures here.

horse, resting (TL 1)

horse, stalking (TL 1)

horse, lethargic (TL 1)

17. Storeroom

This room is dark.

This room is a square 30' wide and 25' long. Boxes are stacked in corners here. A plain door is in the northeast. There's a plain door in the southeast. A painted door lies in the northwest.

There is a wandering creature here.

ghoul, resting (TL 4)

18. Fountain Chamber

This square room is 15' wide and 20' long. There is an elegant fountain here. There's a simple door in the southwest. A plain door is in the northwest. A simple door is in the southeast. Torches line the walls.

19. Storeroom

This storeroom is 10' wide and 20' long. Many boxes are stacked here. There are a lot of cobwebs here. There's a plain door in the northwest. A few torches sit in sconces on the walls.

There is a wandering creature here.

goat, resting (TL 0)

Treasure

  • a chest of coins containing 1,600 cp, 700 sp, and 80 gp, a malachite worth 9 gp, an azurite worth 9 gp, a turquoise worth 9 gp, and an azurite worth 9 gp, inside stacked boxes

20. Storeroom

This storeroom is 15' wide and 15' long. The stone tile flooring is cracked in places. Boxes are stacked in corners here. A painted door lies in the northeast. There's a rough door in the southwest. A simple door is in the northeast. There is a large lit brazier in the middle of the room.

There is a lich here.

Qemlinga Goldgrip, female dwarven lich (TL 10)

Abilities:

  • darkvision: can see in the dark
  • necromantic spellcasting: casts necromantic spells