Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Domain of the Reclusive Wizard
Environment: coastal
Total Threat Level: 91
Average Threat Level: 4
1. Entrance
This entrance is 15' wide and 20' long. The stairs leading out of the dungeon are here. There's a simple door in the east. There's a gold-trimmed door in the northwest. Torches line the walls.
2. Chamber
This room is dark.
This square room is 10' wide and 30' long. There is a rotted door in the northwest. A gold-trimmed door is in the southeast.
There is a wandering creature here.
giant centipede, hunting (TL 2)
Abilities:
venomous bite: can bite with venom
3. Chamber
This rectangular room is 25' wide and 25' long. There's a simple door in the west. There's a simple door in the southeast. There's a simple door in the southwest. There is a large lit brazier in the middle of the room.
There is a plain door in the southeast. A tapestry obscures it.
There are 7 swarming insects here.
giant ant, lethargic (TL 1)
giant ant, cautious (TL 1)
giant ant, cautious (TL 1)
giant ant, hunting (TL 1)
giant ant, lethargic (TL 1)
Carrying the following:
a tarnished key that unlocks the door between room 19 and room 5, worth 4 cp
giant ant, sleeping (TL 1)
giant ant, lethargic (TL 1)
4. Chamber
This room is dark.
This room is a square 25' wide and 15' long. There is a pile of random debris here. There's a rotted door in the southeast. A simple door lies in the southeast. A plain door is in the northeast. There is a decaying door in the northwest.
There is a wandering creature here.
darkmantle, stalking (TL 2)
Abilities:
stalactite disguise: can disguise as stalactite
5. Chamber
This square room is 30' wide and 30' long. There is a silver-trimmed door in the northwest. There is a rough door in the northeast. It is locked. There is a simple door in the northeast. There are lit braziers around the room here.
There is a wandering creature here.
lemure, cautious (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
6. Laboratory
This room is dark.
This rectangular room is 30' wide and 25' long. The stone tile flooring is cracked in places. There are several tables here with various devices on them. There is a cabinet here. The ceiling is partly covered in cobwebs. A rotted door is in the northeast. There's a plain door in the southwest. There is a decaying door in the southeast. There is a simple door in the northwest.
There is a wandering creature here.
crocodile, stalking (TL 1)
7. Storeroom
This room is dark.
This room is a square 20' wide and 10' long. Boxes are stacked in corners here. A rotted door is in the southeast. A copper-trimmed door is in the southwest.
There are 6 swarming insects here.
giant bee, stalking (TL 2)
Abilities:
flight: can fly
giant bee, stalking (TL 2)
Abilities:
flight: can fly
Carrying the following:
a rough key that unlocks the door between room 12 and room 20, worth 6 cp
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
giant bee, hunting (TL 2)
Abilities:
flight: can fly
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
giant bee, stalking (TL 2)
Abilities:
flight: can fly
8. Fountain Chamber
This room is dark.
This rectangular room is 15' wide and 10' long. There is an ornate fountain here. A plain door is in the northeast. A plain door is in the southwest.
There are 6 swarming insects here.
giant bee, stalking (TL 2)
Abilities:
flight: can fly
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
giant bee, resting (TL 2)
Abilities:
flight: can fly
giant bee, resting (TL 2)
Abilities:
flight: can fly
giant bee, sleeping (TL 2)
Abilities:
flight: can fly
giant bee, stalking (TL 2)
Abilities:
flight: can fly
9. Chamber
This room is a square 20' wide and 15' long. There's a plain door in the northeast. There is a large lit brazier in the middle of the room.
There are 2 wandering creatures here.
cat, cautious (TL 0)
cat, sleeping (TL 0)
10. Chamber
This chamber is 20' wide and 25' long. The floor is stone tile. A simple door is in the northeast. There's a plain door in the northwest. Torches line the walls.
There's a simple door in the southeast. A tapestry obscures it.
There is a wandering creature here.
gryphon, stalking (TL 4)
Abilities:
flight: can fly
11. Laboratory
This laboratory is 20' wide and 20' long. The stone tile flooring is broken in places. There are several tables here with various devices on them. There is a large cabinet here. A gold-trimmed door is in the southeast. There is a rough door in the southwest. There's a copper-trimmed door in the northeast. Torches line the walls.
There is a wandering creature here.
ice mephit, sleeping (TL 8)
Abilities:
spell: fog cloud: can cast fog cloud
ice explosion on death: explodes in ice shards on death
breath weapon: frost: can breathe frost
immunity: cold: is immune to cold
12. Chamber
This room is dark.
This square room is 20' wide and 25' long. There is a pile of random debris here. There is a simple door in the southwest. A simple door lies in the southeast. It is locked. There's a painted door in the southwest. There's a copper-trimmed door in the northeast. There is a rough door in the northeast.
13. Chamber
This square room is 20' wide and 10' long. There is a pile of rags here. A simple door is in the southwest. There is a plain door in the northwest. A copper-trimmed door is in the northwest. Torches line the walls.
Treasure
a chest of coins holding 2,000 cp, 1,200 sp, and 50 gp, a sardonyx worth 45 gp, a quartz worth 46 gp, a sardonyx worth 46 gp, an onyx worth 48 gp, an onyx worth 46 gp, a carnelian worth 45 gp, a citrine worth 49 gp, a quartz worth 46 gp, and a chalcedony worth 46 gp
14. Laboratory
This room is dark.
This laboratory is 20' wide and 30' long. There are several tables here with various devices on them. There is a simple cabinet here, and the door is ajar. There is a pile of random debris here. A plain door lies in the southwest. A rotted door lies in the southwest. It is locked.
15. Chamber
This room is dark.
This chamber is 25' wide and 20' long. Dense cobwebs hang down from the ceiling. A plain door lies in the southeast. There's a rough door in the southwest.
There is a wandering creature here.
gryphon, hunting (TL 4)
Abilities:
flight: can fly
16. Chamber
This room is dark.
This chamber is 30' wide and 20' long. There is a rough door in the northeast.
There is a wandering creature here.
cow, lethargic (TL 1)
17. Chamber
This room is dark.
This rectangular room is 15' wide and 20' long. Marble flooring is cracked in places. A plain door is in the southeast.
There are 2 wandering creatures here.
baboon, sleeping (TL 0)
baboon, stalking (TL 0)
18. Chamber
This chamber is 20' wide and 30' long. A simple door is in the southwest. A plain door lies in the southeast. A few torches sit in sconces on the walls.
There is a wandering creature here.
harpy, lethargic (TL 2)
Abilities:
flight: can fly
19. Storeroom
This room is dark.
This storeroom is 25' wide and 15' long. A few broken crates and boxes are strewn about. Much of the floor is covered in debris. There is a rough door in the west. It is locked. There is an iron-trimmed door in the northeast. There's a plain door in the northwest. There's a painted door in the northeast. A carved door lies in the southeast.
Treasure
a chest of coins holding 2,200 cp, 900 sp, and 80 gp, a blue quartz worth 9 gp, an obsidian worth 9 gp, a banded agate worth 9 gp, a malachite worth 9 gp, a rhodochrosite worth 9 gp, an azurite worth 9 gp, a moss agate worth 9 gp, and a hematite worth 9 gp, inside stacked boxes
20. Chamber
This room is dark.
This chamber is 25' wide and 10' long. The ceiling is partly covered in cobwebs. There is a simple door in the northwest. It is locked. There's a simple door in the northeast. An iron-trimmed door lies in the northwest.
A rough door lies in the southeast. It is hidden behind a tapestry.
There is a wandering creature here.
giant spider, stalking (TL 3)
Abilities:
venomous bite: can bite with venom
spin web: can spin webs
Carrying the following:
a simple key that unlocks the door between room 23 and room 14, worth 1 cp
21. Storeroom
This storeroom is 15' wide and 10' long. The stone tile flooring is cracked in places. Boxes are stacked in corners here. Dense cobwebs hang down from the ceiling. A silver-trimmed door lies in the southeast. There's a gold-trimmed door in the northwest. There are lit braziers around the room here.
A rotted door lies in the northeast. It is practically undetectable except for a thin seam visible only on close inspection.
There is a wandering creature here.
hippogriff, resting (TL 4)
Abilities:
flight: can fly
22. Chamber
This chamber is 30' wide and 10' long. There is a pile of rags here. There is a rotted door in the southwest. A plain door lies in the northwest. There are lit braziers around the room here.
There is a wandering creature here.
giant beetle, resting (TL 1)
23. Fountain Chamber
This room is a square 10' wide and 25' long. There is a disused fountain here with brackish water. There's a simple door in the southwest. A rotted door is in the northwest. It is locked. A few torches sit in sconces on the walls.
There is a mage here.
Gabod Breaksmash, male orc mage (TL 5)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a maple body, worth 5 sp
a robe with a tight collar, worth 2 sp
24. Chamber
This room is dark.
This chamber is 25' wide and 15' long. The marble flooring is cracked in places. A rough door lies in the northeast. A simple door lies in the southwest.
A carved door is in the northwest. A pile of trash obscures it.
There are 4 swarming insects here.
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
25. Storeroom
This room is dark.
This square room is 30' wide and 25' long. A few broken crates and boxes are strewn about. A simple door is in the northeast.
There is an archmage here.
Iremwe Wildwatcher, female elven archmage (TL 12)
Abilities:
darkvision: can see in the dark
trance: can meditate instead of sleeping
immunity: sleep: cannot be put to sleep by magic
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with an engraved oak body capped on top and bottom with silver, worth 2 sp
a robe with bunched sleeves, worth 1 sp
a satchel of coins with 300 gp and 70 pp, worth 1,000 gp