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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Tomb of the Lost

Environment: coastal

Total Threat Level: 132

Average Threat Level: 8

1. Entrance

This square room is 10' wide and 15' long. There is a set of stairs here leading out of the dungeon. A decaying door lies in the northwest. A rotted door is in the southwest. There are lit braziers around the room here.

Treasure

  • a rough key that unlocks the door between room 16 and room 21
  • a ornate key that unlocks the door between room 23 and room 25

2. Storeroom

This room is a square 15' wide and 20' long. Many boxes are stacked here. There is a decaying door in the southeast. A silver-trimmed door is in the northwest. A simple door is in the northeast. A painted door lies in the southwest. A few torches sit in sconces on the walls.

There is a wandering creature here.

giant beetle, sleeping (TL 1)

3. Chamber

This room is dark.

This rectangular room is 30' wide and 10' long. The floor is marble. A silver-trimmed door is in the southeast. There's a simple door in the southwest. An iron-trimmed door is in the northwest.

There is a wandering creature here.

ochre jelly, resting (TL 4)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • lightning split: split in half when hit with lightning

4. Chamber

This square room is 10' wide and 25' long. A simple door lies in the southwest. There are lit braziers around the room here.

There are 4 wandering creatures here.

snake, resting (TL 0)

snake, sleeping (TL 0)

snake, resting (TL 0)

snake, hunting (TL 0)

5. Chamber

This room is dark.

This rectangular room is 10' wide and 15' long. An iron-trimmed door lies in the northwest. An iron-trimmed door is in the southeast.

There are 6 zombies here.

Gelinia Yvdlind, female zombie deep gnome shambler (TL 7)

Abilities:

  • darkvision: can see in the dark
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a chest of coins holding 190 sp and 110 gp, worth 129 gp

Oona Shlutcher, female zombie deep gnome shambler (TL 7)

Abilities:

  • darkvision: can see in the dark
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Feloder Ukland, male zombie deep gnome shambler (TL 7)

Abilities:

  • darkvision: can see in the dark
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a chest of coins holding 190 sp and 110 gp, worth 129 gp

Itgir Arnuthion, male zombie deep gnome sprinter (TL 7)

Abilities:

  • darkvision: can see in the dark
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Leqrem Ornithion, male zombie deep gnome sprinter (TL 7)

Abilities:

  • darkvision: can see in the dark
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a chest of coins holding 190 sp and 110 gp, worth 129 gp

Idnea Ebsburg, female zombie deep gnome shambler (TL 7)

Abilities:

  • darkvision: can see in the dark
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

6. Storeroom

This storeroom is 15' wide and 25' long. Boxes are stacked in corners here. An iron-trimmed door lies in the southeast. A plain door lies in the northwest. A plain door is in the southwest. There's a rough door in the northeast. A few torches sit in sconces on the walls.

There are 4 zombies here.

Adhalen Ivdleund, female zombie deep gnome shambler (TL 7)

Abilities:

  • darkvision: can see in the dark
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Furina Eqowmong, female zombie deep gnome shambler (TL 7)

Abilities:

  • darkvision: can see in the dark
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a pouch of coins holding 80 gp and 7 pp, worth 150 gp

Otnia Ytsburg, female zombie deep gnome sprinter (TL 7)

Abilities:

  • darkvision: can see in the dark
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a pouch of coins holding 80 gp and 7 pp, worth 150 gp

Passaca Kiper, female zombie deep gnome shambler (TL 7)

Abilities:

  • darkvision: can see in the dark
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

7. Burial Chamber

This room is dark.

This burial chamber is 30' wide and 45' long. Along the walls are several long alcoves. Each one has a stone coffin. A simple door is in the northeast. A simple door is in the southeast. There is a simple door in the northwest. It is locked. A plain door lies in the southwest.

8. Fountain Chamber

This room is dark.

This fountain chamber is 10' wide and 10' long. Stone tile flooring is cracked in places. An old and disused fountain sits in the corner. There is a plain door in the southeast. A simple door is in the northwest.

There is a wandering creature here.

giant beetle, lethargic (TL 1)

Carrying the following:

  • a tarnished key that unlocks the door between room 17 and room 7, worth 3 cp

Treasure

  • a large chest of coins holding 1,300 cp, 1,100 sp, and 80 gp, a tiger eye worth 9 gp, an irregular freshwater pearl worth 9 gp, a hematite worth 9 gp, and an azurite worth 9 gp, inside fountain

9. Chamber

This room is dark.

This square room is 10' wide and 30' long. There is a simple door in the southwest. There's a rotted door in the southeast.

There are 6 skeletons here.

Volugoer Apagnon, male skeletal deep gnome soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a shortbow with a carved aspen body and a long steer leather wrapped grip, worth 25 gp
  • a chain hauberk made of loose silver rings, worth 305 gp
  • a purse of coins containing 16 sp, worth 1 gp

Erunga Ogriham, female skeletal deep gnome warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a staff with a stained ebony body, worth 1 gp

Peushkim Irnguthion, male skeletal deep gnome warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a staff with a painted ironwood body, worth 8 sp
  • a purse of coins containing 16 sp, worth 1 gp

Shelena Akelnim, female skeletal deep gnome warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a staff with a pine body, worth 2 sp

Pedroc Sherier, male skeletal deep gnome warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a staff with a pine body, worth 2 sp

Qirenia Gingtelson, female skeletal deep gnome soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a shortbow with a carved silver fir body and a comfortable bull leather wrapped grip, worth 25 gp
  • an adamantine chain hauberk, worth 50,055 gp

10. Chamber

This room is dark.

This chamber is 30' wide and 20' long. The stone tile flooring is cracked in places. There is a carved door in the southeast. There's a plain door in the southwest. There's a gold-trimmed door in the northwest. There's a plain door in the northeast.

11. Chamber

This room is dark.

This chamber is 10' wide and 30' long. A simple door is in the southeast. There is a rough door in the southwest.

12. Fountain Chamber

This rectangular room is 25' wide and 15' long. An old and disused fountain sits in the corner. There's a rough door in the northwest. There is a large lit brazier in the middle of the room.
There's a simple door in the northeast. It cannot be opened from this side.

There is a wandering creature here.

hippogriff, cautious (TL 4)

Abilities:

  • flight: can fly

13. Storeroom

This room is dark.

This storeroom is 20' wide and 25' long. Boxes are stacked in corners here. A plain door is in the southwest. A rough door is in the southeast.

Treasure

  • a rough key that unlocks the door between room 14 and room 20

14. Chamber

This rectangular room is 15' wide and 25' long. Small piles of rags are scattered across the floor. A plain door is in the southeast. There is a simple door in the northwest. It is locked. There are lit braziers around the room here.

There are 4 wandering creatures here.

giant beetle, lethargic (TL 1)

giant beetle, hunting (TL 1)

giant beetle, lethargic (TL 1)

giant beetle, cautious (TL 1)

15. Chamber

This room is dark.

This room is a square 15' wide and 10' long. A rotted door is in the northwest. A rotted door lies in the east. There is a painted door in the northeast.

There is a wandering creature here.

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

Treasure

  • a chest of coins containing 1,700 cp, 600 sp, and 100 gp, a bloodstone worth 48 gp, a chalcedony worth 48 gp, and a citrine worth 45 gp

16. Chamber

This room is dark.

This chamber is 15' wide and 25' long. The stone tile flooring is broken in places. A simple door is in the southeast. A plain door lies in the southwest. It is locked.

17. Storeroom

This room is dark.

This storeroom is 15' wide and 30' long. A few broken crates and boxes are strewn about. A simple door is in the southeast. It is locked. A plain door lies in the northeast.

There are 4 skeletons here.

Olmia Eshremk, female skeletal deep gnome warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a staff with a stained cherry body, worth 4 sp

Adyrem Oshlind, male skeletal deep gnome warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a staff with a blackwood body, worth 7 sp

Zhalona Eeqsberg, female skeletal deep gnome guard (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a straight silver blade and cedar body, worth 1 gp
  • a titanium plate cuirass with brass trim, worth 75,400 gp

Gooreng Atalngin, male skeletal deep gnome guard (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a titanium blade and embossed walnut body, worth 76 gp
  • a brass plate cuirass with tin edging, worth 500 gp
  • a purse of coins containing 6 sp, worth 6 sp

18. Storeroom

This room is dark.

This square room is 30' wide and 20' long. Many boxes are stacked here. A plain door lies in the northeast. There's an ornate door in the southeast. There is a simple door in the northeast.

19. Chamber

This room is dark.

This chamber is 20' wide and 15' long. The stone tile flooring is cracked in places. A simple door is in the southwest.

20. Fountain Chamber

This room is dark.

This fountain chamber is 15' wide and 15' long. Stone tile flooring is cracked in places. There is an ornate fountain here. There's a simple door in the east. It is locked.

There is a wandering creature here.

snake, stalking (TL 0)

21. Storeroom

This rectangular room is 15' wide and 15' long. The floor is stone tile. A few broken crates and boxes are strewn about. A plain door lies in the northeast. It is locked. There is a large lit brazier in the middle of the room.

22. Chamber

This chamber is 10' wide and 30' long. Debris of unknown origin is scattered about. There's a simple door in the southwest. A few torches sit in sconces on the walls.

23. Fountain Chamber

This room is dark.

This fountain chamber is 25' wide and 10' long. There is a disused fountain here with brackish water. There is a carved door in the northeast. An iron-trimmed door lies in the southeast. It is locked. There is a simple door in the northwest.

There is a wandering creature here.

dust mephit, hunting (TL 5)

Abilities:

  • death burst: explodes on death
  • blinding dust breath: blinds enemies

24. Chamber

This room is dark.

This square room is 10' wide and 20' long. The stone tile flooring is cracked in places. There's a gold-trimmed door in the northeast.

There is a wandering creature here.

ape, lethargic (TL 1)

Treasure

  • a chest of coins with 2,000 cp, 1,600 sp, and 40 gp, an azurite worth 9 gp, an irregular freshwater pearl worth 9 gp, a hematite worth 9 gp, and a tiger eye worth 9 gp

25. Chamber

This room is dark.

This room is a square 20' wide and 15' long. Stone tile flooring is cracked in places. There is a pile of rags here. An iron-trimmed door is in the northeast. It is locked. There is an ornate door in the northwest.

There is a lich here.

Jöb Affford, male deep gnome lich (TL 10)

Abilities:

  • darkvision: can see in the dark
  • necromantic spellcasting: casts necromantic spells