Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Domain of the Vile Brotherhood
Environment: urban
Total Threat Level: 158
Average Threat Level: 9
1. Entrance
This rectangular room is 15' wide and 15' long. The entrance to the dungeon is here. A plain door lies in the east. There is a silver-trimmed door in the northwest. A few torches sit in sconces on the walls.
2. Altar Room
This room is dark.
This altar room is 30' wide and 35' long. There is an evil-looking altar here. An ornate door is in the northeast. There is a rough door in the northwest. There is a decaying door in the northeast. A silver-trimmed door is in the southeast.
There is a cult priest here.
Palin Jadefoot, male dwarven cult priest (TL 4)
Abilities:
darkvision: can see in the dark
demonic spellcasting: casts demonic spells
Carrying the following:
a quarterstaff with a stained cherry body, worth 4 sp
a robe with square copper buttons, worth 1 sp
3. Barracks
This room is dark.
This barracks is 50' wide and 70' long. There are many bunk beds here. There are chests at the end of each bed. Dense cobwebs hang down from the ceiling. There's a plain door in the northwest. A plain door is in the southeast. There is a plain door in the southwest. There is a copper-trimmed door in the southeast. A plain door lies in the northeast. There is a rotted door in the southwest.
There is a carved door in the northeast. A pile of trash obscures it.
There are 4 lesser demons here.
dretch, lethargic (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
Carrying the following:
a tarnished key that unlocks the door between room 13 and room 17, worth 5 cp
dretch, cautious (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
dretch, resting (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
dretch, hunting (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
4. Chamber
This room is dark.
This square room is 15' wide and 30' long. There are a lot of cobwebs here. There is a plain door in the northeast. There's a rough door in the southeast. There is a plain door in the west.
5. Chamber
This room is dark.
This square room is 10' wide and 20' long. The stone tile flooring is cracked in places. A rough door lies in the southeast.
6. Chamber
This room is dark.
This chamber is 20' wide and 30' long. The marble flooring is cracked in places. A decaying door is in the southwest. A simple door is in the northwest. There is a rotted door in the southeast.
There is a carved door in the southwest. A tapestry obscures it.
7. Chamber
This room is dark.
This rectangular room is 25' wide and 15' long. There are a lot of cobwebs here. A plain door lies in the southwest. A simple door lies in the southwest.
Treasure
a large chest of coins containing 2,500 cp, 900 sp, and 80 gp, a moss agate worth 9 gp, a blue quartz worth 9 gp, a moss agate worth 9 gp, a tiger eye worth 9 gp, a turquoise worth 9 gp, an obsidian worth 9 gp, a banded agate worth 9 gp, a hematite worth 9 gp, and a malachite worth 9 gp
8. Chamber
This room is a square 20' wide and 10' long. A decaying door lies in the southwest. An ornate door is in the northwest. There's a plain door in the northeast. There is a large lit brazier in the middle of the room.
a robe made of fine silk with narrow sleeves, worth 1 gp
a bag of coins containing 13 gp, worth 13 gp
9. Storeroom
This rectangular room is 20' wide and 20' long. Boxes are stacked in corners here. Much of the floor is covered in debris. An ornate door is in the southeast. An iron-trimmed door lies in the northwest. A carved door lies in the southeast. A few torches sit in sconces on the walls.
There is a cult priest here.
Bomli Jadehammer, male dwarven cult priest (TL 4)
Abilities:
darkvision: can see in the dark
demonic spellcasting: casts demonic spells
Carrying the following:
a quarterstaff with a birch body, worth 2 sp
a robe with a tight collar, worth 6 sp
10. Storeroom
This room is a square 30' wide and 15' long. Crates and large boxes line the walls. A simple door lies in the northwest. A rough door lies in the northwest. A plain door lies in the southeast. Torches line the walls.
a robe made of cotton with round copper buttons, worth 8 cp
Garqoz Fearkiller, male troll cult acolyte (TL 5)
Abilities:
regeneration: regenerate unless burned
Carrying the following:
a staff with a maple body, worth 5 sp
a robe made of silk with lacing halfway down, worth 50 gp
Ami Ekroham, female troll cult acolyte (TL 5)
Abilities:
regeneration: regenerate unless burned
Carrying the following:
a staff with a pine body, worth 2 sp
a robe made of cotton with lacing halfway down, worth 8 cp
a pouch of coins holding 17 cp, worth 1 sp
11. Chamber
This room is a square 20' wide and 30' long. Much of the floor is covered in debris. There's a simple door in the southeast. There are lit braziers around the room here.
There is a cult priest here.
Qutkas Warrend, male troll cult priest (TL 7)
Abilities:
regeneration: regenerate unless burned
demonic spellcasting: casts demonic spells
Carrying the following:
a quarterstaff with a poplar body, worth 2 sp
a robe made of cotton with dull tin clasps, worth 4 cp
a bag of coins with 16 sp, worth 1 gp
12. Chamber
This rectangular room is 25' wide and 30' long. An iron-trimmed door lies in the southeast. There's a carved door in the northeast. There are lit braziers around the room here.
There are 4 lesser demons here.
dretch, hunting (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
dretch, sleeping (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
dretch, stalking (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
dretch, stalking (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
13. Altar Room
This altar room is 50' wide and 15' long. On top of a stone dais is a long altar. Dense cobwebs hang down from the ceiling. A simple door lies in the southeast. It is locked. There is a simple door in the northwest. It is locked. A copper-trimmed door is in the northwest. A plain door is in the northeast. A few torches sit in sconces on the walls.
a staff with an engraved blackwood body, worth 7 sp
a robe made of wool with long sleeves, worth 1 sp
a bag of coins with 6 pp, worth 60 gp
Gonli Battlehammer, male dwarven cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a staff with a painted blackwood body, worth 7 sp
a robe made of fine silk with shiny tin clasps, worth 8 sp
a bag of coins with 6 pp, worth 60 gp
14. Storeroom
This rectangular room is 30' wide and 15' long. Boxes are stacked in corners here. Small piles of rags are scattered across the floor. A rough door is in the northwest. There is a plain door in the northeast. There is a plain door in the southwest. A carved door lies in the southwest. There are lit braziers around the room here.
This storeroom is 25' wide and 10' long. Many boxes are stacked here. There's an ornate door in the northwest. There is a rotted door in the northeast. Torches line the walls.
There are 3 cult acolytes here.
Pilloun Warsmash, male troll cult acolyte (TL 5)
Abilities:
regeneration: regenerate unless burned
Carrying the following:
a staff with an ebony body, worth 1 gp
a robe made of linen with volumnous sleeves, worth 1 sp
a purse of coins with 5 pp, worth 50 gp
Ticlim Deathrend, male troll cult acolyte (TL 5)
Abilities:
regeneration: regenerate unless burned
Carrying the following:
a staff with an ebony body, worth 1 gp
a robe made of cotton with lacing at the top, worth 5 sp
Paqbuz Smashkiller, male troll cult acolyte (TL 5)
Abilities:
regeneration: regenerate unless burned
Carrying the following:
a staff with a silver fir body, worth 3 sp
a robe made of linen with lacing at the top, worth 2 sp
16. Chamber
This room is dark.
This room is a square 15' wide and 25' long. The stone tile flooring is cracked in places. The ceiling is partly covered in cobwebs. There is a simple door in the southeast. There's a carved door in the northeast.
Treasure
a large chest of coins holding 2,200 cp, 1,700 sp, and 30 gp, a chrysoprase worth 48 gp, a quartz worth 46 gp, a star rose quartz worth 47 gp, a bloodstone worth 49 gp, and a jasper worth 46 gp
17. Altar Room
This room is dark.
This rectangular room is 50' wide and 20' long. There is an evil-looking altar here. The ceiling is partly covered in cobwebs. A simple door is in the northeast. It is locked.
18. Chamber
This rectangular room is 30' wide and 10' long. A carved door is in the southwest. There's a decaying door in the northeast. It is locked. A few torches sit in sconces on the walls.
This chamber is 15' wide and 15' long. There is a rough door in the south.
Treasure
a tarnished key that unlocks the door between room 23 and room 13
20. Storeroom
This rectangular room is 15' wide and 30' long. Crates and large boxes line the walls. Debris of unknown origin is scattered about. There's a plain door in the southwest. There's a simple door in the northeast. There is a large lit brazier in the middle of the room.
a robe made of wool with a wide collar, worth 2 sp
a purse of coins holding 11 cp, worth 1 sp
21. Storeroom
This room is dark.
This storeroom is 25' wide and 25' long. Boxes are stacked in corners here. Much of the floor is covered in debris. A plain door lies in the northwest.
22. Chamber
This room is dark.
This chamber is 20' wide and 10' long. A carved door is in the southeast.
There is a rotted door in the northwest. A tapestry obscures it.
23. Chamber
This square room is 10' wide and 10' long. The ceiling is partly covered in cobwebs. There is a plain door in the northwest. There's a simple door in the southeast. It is locked. There is a large lit brazier in the middle of the room.
There are 3 lesser demons here.
quasit, hunting (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
quasit, cautious (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
quasit, cautious (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
24. Chamber
This square room is 10' wide and 10' long. The stone tile flooring is cracked in places. There is a decaying door in the northwest. There's a simple door in the northwest. There is a large lit brazier in the middle of the room.
There are 3 cult acolytes here.
Thulin Firemountain, male dwarven cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a staff with a cherry body, worth 4 sp
a robe made of fine silk with lacing at the top, worth 50 gp
a robe made of fine silk with lacing down the middle, worth 50 gp
a pouch of coins containing 12 gp, worth 12 gp
25. Altar Room
This altar room is 30' wide and 15' long. There is an evil-looking altar here. A decaying door is in the southwest. It is locked. There is a large lit brazier in the middle of the room.
There are 3 cult acolytes here.
Danli Ingotmountain, male dwarven cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a staff with a stained aspen body, worth 2 sp
a robe made of wool with lacing at the top, worth 2 sp
a purse of coins holding 8 sp, worth 8 sp
Dwerin Stonefall, male dwarven cult acolyte (TL 2)
This square room is 25' wide and 25' long. There is a large fountain here. A simple door is in the west. There is a plain door in the east. Torches line the walls.
There are 3 cult acolytes here.
Zern Skullfist, male troll cult acolyte (TL 5)
Abilities:
regeneration: regenerate unless burned
Carrying the following:
a staff with a carved oak body, worth 2 sp
a robe made of linen with a open collar, worth 1 sp
This rectangular room is 30' wide and 25' long. The floor is stone tile. Crates and large boxes line the walls. There is a plain door in the northwest. A few torches sit in sconces on the walls.
There is a cult high priest here.
Qollean Warfist, male troll cult high priest (TL 8)
Abilities:
regeneration: regenerate unless burned
demonic spellcasting: casts demonic spells
Carrying the following:
a quarterstaff with a maple body, worth 5 sp
a dagger with a curved adamantine blade, steel hilt, and silver fir handle inlaid with gold, worth 102 gp
a robe with short sleeves, worth 6 sp
a satchel of coins containing 200 ep and 600 gp, worth 700 gp