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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Dominion of the Doomed Archmage

Environment: coastal

Total Threat Level: 63

Average Threat Level: 4

1. Entrance

This rectangular room is 10' wide and 10' long. The entrance to the dungeon is here. There's a rotted door in the northwest. It is locked. A simple door lies in the southeast. There is a simple door in the northwest. There is a large lit brazier in the middle of the room.

Treasure

  • a plain key that unlocks the door between room 1 and room 26

2. Chamber

This room is dark.

This square room is 30' wide and 30' long. The stone tile flooring is broken in places. There is a rotted door in the southwest. There is a simple door in the northeast. It is locked. A simple door is in the southeast. A plain door is in the northeast. A painted door is in the southeast. It is locked.

There is a wandering creature here.

rat, hunting (TL 0)

Carrying the following:

  • a simple key that unlocks the door between room 3 and room 4, worth 1 cp

Treasure

  • a large chest of coins with 2,100 cp, 1,100 sp, and 70 gp, a quartz worth 48 gp, a star rose quartz worth 46 gp, a chrysoprase worth 45 gp, a carnelian worth 45 gp, a quartz worth 46 gp, a citrine worth 49 gp, a quartz worth 48 gp, a bloodstone worth 45 gp, a quartz worth 47 gp, and a sardonyx worth 49 gp

3. Chamber

This room is dark.

This rectangular room is 25' wide and 15' long. There are a lot of cobwebs here. There's a plain door in the northwest. It is locked. There is a decaying door in the southwest.

Treasure

  • a shiny key that unlocks the door between room 15 and room 14
  • a simple key that unlocks the door between room 6 and room 21

4. Laboratory

This rectangular room is 30' wide and 25' long. There is a large table here with a wide array of alchemical devices on it. There is a large cabinet here. Much of the floor is covered in debris. A plain door lies in the southeast. It is locked. There's a plain door in the northwest. There is a plain door in the southeast. Torches line the walls.

5. Library

This room is dark.

This room is a square 30' wide and 60' long. The stone tile flooring is cracked in places. There are many bookcases here. There are several tables here. A plain door lies in the northeast. There's an ornate door in the southeast.

There is a wandering creature here.

wolf, resting (TL 1)

6. Chamber

This room is a square 25' wide and 10' long. A plain door is in the east. An iron-trimmed door is in the southwest. There's a plain door in the southwest. There's a silver-trimmed door in the west. It is locked. There is a large lit brazier in the middle of the room.

7. Storeroom

This rectangular room is 15' wide and 20' long. Boxes are stacked in corners here. A plain door is in the northeast. There is a plain door in the southwest. Torches line the walls.

There is a wandering creature here.

dog, hunting (TL 0)

8. Library

This room is dark.

This room is a square 65' wide and 40' long. There are a number of well-preserved bookcases here. There is a table here with a large book open lying on it. Much of the floor is covered in debris. There's a decaying door in the southeast. A rough door lies in the northwest. A decaying door lies in the northeast.
There is a silver-trimmed door in the southeast. A pile of trash obscures it.A silver-trimmed door lies in the southeast. It cannot be opened from this side.

There is a wandering creature here.

boar, sleeping (TL 1)

9. Storeroom

This room is dark.

This room is a square 10' wide and 30' long. Boxes are stacked in corners here. There are a lot of cobwebs here. A decaying door is in the northwest. A painted door is in the southwest.

10. Chamber

This room is dark.

This rectangular room is 10' wide and 30' long. A rotted door lies in the northeast. There is a decaying door in the southeast.

There is a wandering creature here.

blue slime, resting (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

11. Chamber

This room is dark.

This rectangular room is 25' wide and 20' long. One of the corners has a large pile of filthy rags. A decaying door lies in the southwest. A copper-trimmed door lies in the southeast. A plain door is in the southwest.

There is a wandering creature here.

fire beetle, stalking (TL 2)

Abilities:

  • illumination: glows with soft orange light

Carrying the following:

  • a small key that unlocks the door between room 21 and room 2, worth 2 cp

12. Chamber

This chamber is 10' wide and 20' long. There's a plain door in the southwest. A few torches sit in sconces on the walls.

13. Storeroom

This room is dark.

This rectangular room is 10' wide and 10' long. The floor is stone tile. Many boxes are stacked here. Debris of unknown origin is scattered about. There's a plain door in the southwest. There's a rough door in the northeast.

14. Library

This room is dark.

This library is 55' wide and 75' long. There are many bookcases here. There is a table here with a large book open lying on it. A plain door is in the northwest. A plain door lies in the southwest. It is locked. There is a copper-trimmed door in the southeast. A plain door is in the northwest.
There's a simple door in the northeast. A tapestry obscures it.

15. Chamber

This chamber is 10' wide and 20' long. A plain door is in the southeast. It is locked. There is a large lit brazier in the middle of the room.

There is a mage here.

Tedome Jewelpopper, female gnomish mage (TL 5)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a walnut body, worth 2 sp
  • a robe with a wide collar, worth 50 gp

16. Chamber

This square room is 30' wide and 25' long. There is a simple door in the southwest. There is an ornate door in the southwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

owlbear, lethargic (TL 4)

17. Chamber

This chamber is 25' wide and 25' long. There is a pile of random debris here. A silver-trimmed door lies in the northwest. There is a painted door in the northwest. A plain door lies in the northeast. There are lit braziers around the room here.

There is a wandering creature here.

green slime, lethargic (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

18. Storeroom

This room is dark.

This storeroom is 30' wide and 30' long. The floor is stone tile. A few broken crates and boxes are strewn about. Much of the floor is covered in debris. There's a rotted door in the northeast. An iron-trimmed door lies in the southwest.

There is a wandering creature here.

gryphon, sleeping (TL 4)

Abilities:

  • flight: can fly

19. Storeroom

This room is dark.

This rectangular room is 30' wide and 30' long. A few broken crates and boxes are strewn about. A rotted door is in the northwest. A plain door lies in the southwest. A silver-trimmed door lies in the northeast.

There is a wandering creature here.

ape, resting (TL 1)

20. Storeroom

This room is dark.

This rectangular room is 25' wide and 10' long. Crates and large boxes line the walls. There is a copper-trimmed door in the southwest. A simple door lies in the southwest.
There is an ornate door in the northeast. It is hidden behind a tapestry.

21. Storeroom

This room is dark.

This room is a square 15' wide and 15' long. Boxes are stacked in corners here. There are a lot of cobwebs here. There is a rough door in the northwest. A simple door lies in the southeast. It is locked. There is a silver-trimmed door in the southeast. It is locked.

There is a wandering creature here.

shadow, resting (TL 10)

Abilities:

  • amorphous: can squeeze through small spaces
  • immunity: necrotic magic: immune to necrotic magic
  • immunity: poison: immune to poison
  • darkvision: can see in the dark
  • drain strength: drains strength on melee attacks

22. Laboratory

This room is dark.

This rectangular room is 30' wide and 30' long. There are several tables here with various devices on them. There is a large cabinet here. There is a pile of random debris here. There is a rough door in the southeast. An iron-trimmed door is in the northwest. A rough door is in the southeast.

23. Chamber

This rectangular room is 20' wide and 20' long. There's a plain door in the northwest. There is a simple door in the southwest. A rough door lies in the southwest. There is a large lit brazier in the middle of the room.

Treasure

  • a rough key that unlocks the door between room 26 and room 2

24. Storeroom

This room is dark.

This storeroom is 20' wide and 10' long. Stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. An ornate door is in the northwest. There's a rough door in the southwest.

25. Chamber

This chamber is 15' wide and 20' long. The stone tile flooring is cracked in places. The ceiling is partly covered in cobwebs. There's a copper-trimmed door in the southwest. A few torches sit in sconces on the walls.

There are 8 swarming insects here.

giant ant, lethargic (TL 1)

giant ant, hunting (TL 1)

giant ant, resting (TL 1)

giant ant, resting (TL 1)

giant ant, stalking (TL 1)

giant ant, hunting (TL 1)

giant ant, hunting (TL 1)

giant ant, cautious (TL 1)

26. Chamber

This room is dark.

This chamber is 10' wide and 25' long. There is a pile of rags here. A rotted door lies in the southwest. It is locked. There is an iron-trimmed door in the northwest. A painted door is in the southwest. It is locked.

There are 6 swarming insects here.

giant bee, lethargic (TL 2)

Abilities:

  • flight: can fly

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, stalking (TL 2)

Abilities:

  • flight: can fly

giant bee, stalking (TL 2)

Abilities:

  • flight: can fly

giant bee, lethargic (TL 2)

Abilities:

  • flight: can fly

giant bee, cautious (TL 2)

Abilities:

  • flight: can fly

27. Storeroom

This room is dark.

This room is a square 10' wide and 15' long. Crates and large boxes line the walls. A rough door lies in the northwest. A simple door is in the northwest.

There is an archmage here.

Shenoddi Sapphiredropper, female gnomish archmage (TL 9)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a stained white cedar body capped on top and bottom with silver, worth 4 sp
  • a robe with a wide collar, worth 50 gp
  • a chest of coins holding 900 gp and 50 pp, worth 1,400 gp