Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Den of the Vile Brotherhood
Environment: desert
Total Threat Level: 68
Average Threat Level: 5
1. Entrance
This room is dark.
This entrance is 10' wide and 10' long. The entrance to the dungeon is here. There's a rough door in the southeast. There is a simple door in the northwest.
Treasure
a rough key that unlocks the door between room 3 and room 9
2. Altar Room
This room is dark.
This rectangular room is 35' wide and 30' long. On top of a stone dais is a long altar. A simple door is in the southwest. A simple door lies in the northeast. A simple door is in the southwest. A simple door is in the northwest.
There are 4 cult acolytes here.
Gamp Diamondsweeper, male gnomish cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a walnut body, worth 2 sp
a robe with lacing down the middle, worth 50 gp
a shiny key that unlocks the door between room 7 and room 19, worth 7 cp
a small key that unlocks the door between room 9 and room 8, worth 7 cp
a quarterstaff with a stained fir body, worth 3 sp
a robe made of wool with square silver buttons, worth 6 sp
a bag of coins holding 11 gp, worth 11 gp
Polwi Alloychest, male gnomish cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a painted ebony body, worth 1 gp
a robe made of cotton with a open collar, worth 50 gp
3. Barracks
This room is dark.
This barracks is 55' wide and 60' long. There are many cots here. Each bed has a chest at the foot. There is a pile of rags here. There's a simple door in the southeast. It is locked. A painted door is in the northwest. There is a simple door in the northeast. There's a plain door in the southwest. There is a plain door in the northwest.
4. Chamber
This room is dark.
This chamber is 25' wide and 10' long. There is a simple door in the northwest. There is a simple door in the southeast.
There is a cult priest here.
Qolzoq Eeftleund, male deep gnome cult priest (TL 4)
Abilities:
darkvision: can see in the dark
demonic spellcasting: casts demonic spells
Carrying the following:
a quarterstaff with an oak body, worth 2 sp
a robe with shiny silver buttons, worth 9 sp
a purse of coins with 12 gp, worth 12 gp
5. Storeroom
This room is dark.
This storeroom is 25' wide and 15' long. Crates and large boxes line the walls. There's a painted door in the southeast. There is a simple door in the southwest. A rotted door lies in the northeast.
6. Altar Room
This altar room is 20' wide and 40' long. The marble flooring is cracked in places. There is an evil-looking altar here. There is a rough door in the northwest. A simple door lies in the southwest. A few torches sit in sconces on the walls.
There is a simple door in the southwest. It's practically undetectable except for a thin seam visible only on close inspection.
There are 3 cult acolytes here.
Pape Dustcharmer, female gnomish cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a carved walnut body, worth 2 sp
a quarterstaff with a painted maple body, worth 5 sp
a robe made of silk with a tight collar, worth 50 gp
a purse of coins holding 10 ep, worth 5 gp
Treasure
a large chest of coins containing 11,000 gp and 1,700 pp, a topaz worth 472 gp, an aquamarine worth 463 gp, an alexandrite worth 458 gp, a peridot worth 481 gp, a black pearl worth 478 gp, a topaz worth 495 gp, a blue spinel worth 462 gp, a blue spinel worth 478 gp, a blue spinel worth 480 gp, a silk brais worth 9 sp, a fire-enchanted silver fir quarterstaff worth 100 gp, a cow leather cuirass worth 20 gp, and a wyvern hide brigandine worth 1,010 gp
7. Fountain Chamber
This square room is 20' wide and 20' long. The stone tile flooring is broken in places. There is a disused fountain here with brackish water. There is a decaying door in the southwest. It is locked. A plain door lies in the southeast. There are lit braziers around the room here.
There are 3 cult acolytes here.
Rolez Dawntalon, male dragonborn cult acolyte (TL 3)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a quarterstaff with a stained poplar body, worth 2 sp
a robe made of silk with narrow sleeves, worth 4 sp
Alkasia Nightrunner, male dragonborn cult acolyte (TL 3)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a quarterstaff with a painted cedar body, worth 2 sp
a robe made of cotton with lacing at the top, worth 5 sp
a pouch of coins with 13 ep, worth 6 gp
Holosar Whitetalon, male dragonborn cult acolyte (TL 3)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a quarterstaff with an engraved cedar body, worth 2 sp
a robe made of silk with bunched sleeves, worth 5 sp
a pouch of coins with 13 ep, worth 6 gp
8. Altar Room
This room is dark.
This altar room is 50' wide and 35' long. Stone tile flooring is cracked in places. There is a blood-covered altar here. Debris of unknown origin is scattered about. There's a simple door in the northwest. There is a simple door in the southwest. It is locked. A simple door lies in the northeast. A rotted door is in the southeast.
There's a plain door in the northeast. It's hidden behind a tapestry.
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
demonic spellcasting: casts demonic spells
Carrying the following:
a quarterstaff with a blackwood body, worth 7 sp
a robe with lacing at the top, worth 1 sp
9. Storeroom
This room is dark.
This square room is 30' wide and 30' long. Boxes are stacked in corners here. There's a simple door in the northwest. It is locked. A simple door lies in the northwest. It is locked. A decaying door is in the northeast. There's a simple door in the southeast. There is a simple door in the southeast.
10. Chamber
This room is dark.
This chamber is 25' wide and 15' long. There's a decaying door in the southwest. A rotted door is in the southeast. There is a rotted door in the northwest.
11. Chamber
This room is dark.
This chamber is 20' wide and 25' long. There's a simple door in the northeast.
12. Altar Room
This room is dark.
This altar room is 45' wide and 50' long. The stone tile flooring is cracked in places. There is a blood-covered altar here. A plain door is in the northeast. There's a simple door in the southwest. A rough door lies in the southeast.
a quarterstaff with a carved cedar body, worth 2 sp
a robe made of silk with a tight collar, worth 4 sp
a bag of coins containing 14 sp, worth 1 gp
Pilgir Jetseeder, male gnomish cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a fir body, worth 3 sp
a robe made of silk with bunched sleeves, worth 50 gp
13. Chamber
This room is dark.
This rectangular room is 10' wide and 25' long. A rotted door is in the northwest. A rough door is in the northwest.
There's a carved door in the southeast. A tapestry obscures it.
There is a cult priest here.
Dangro Opalshaper, male gnomish cult priest (TL 3)
Abilities:
demonic spellcasting: casts demonic spells
Carrying the following:
a quarterstaff with an ironwood body, worth 8 sp
a robe made of linen with lacing halfway down, worth 1 sp
14. Fountain Chamber
This rectangular room is 25' wide and 20' long. Two fountains lie on either side of the room. The ceiling is partly covered in cobwebs. A simple door lies in the northeast. There's a rotted door in the southwest. There is a plain door in the southwest. A few torches sit in sconces on the walls.
15. Chamber
This room is dark.
This room is a square 20' wide and 25' long. The marble flooring is cracked in places. There's a simple door in the northwest. A plain door is in the northwest.
There is a cult priest here.
Gurenia Pongtelsen, female deep gnome cult priest (TL 4)
Abilities:
darkvision: can see in the dark
demonic spellcasting: casts demonic spells
Carrying the following:
a quarterstaff with an engraved white cedar body, worth 4 sp
a robe made of silk with lacing halfway down, worth 4 sp
16. Storeroom
This rectangular room is 20' wide and 15' long. The floor is stone tile. A few broken crates and boxes are strewn about. There is a simple door in the southwest. There is a carved door in the west. There are lit braziers around the room here.
There are 2 cult acolytes here.
Deshkung Egsberg, male deep gnome cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a quarterstaff with a cedar body, worth 2 sp
a robe made of cotton with lacing halfway down, worth 5 cp
a purse of coins containing 3 pp, worth 30 gp
Jib Ugugngum, male deep gnome cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a quarterstaff with a fir body, worth 3 sp
a robe made of silk with a open collar, worth 50 gp
17. Altar Room
This room is dark.
This rectangular room is 50' wide and 30' long. There is a blood-covered altar here. There's a simple door in the northwest. A simple door lies in the northeast.
18. Chamber
This rectangular room is 20' wide and 30' long. A simple door lies in the southeast. A few torches sit in sconces on the walls.
19. Chamber
This rectangular room is 25' wide and 20' long. A decaying door lies in the northeast. It is locked. There is a large lit brazier in the middle of the room.
There are 4 cult acolytes here.
Perwe Wireshaper, male gnomish cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a painted walnut body, worth 2 sp
a robe with lacing halfway down, worth 1 sp
a pouch of coins holding 17 sp, worth 1 gp
Zalver Agateseeder, male gnomish cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a cherry body, worth 4 sp
a robe made of silk with a open collar, worth 4 sp
Binru Copperchest, male gnomish cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a carved walnut body, worth 2 sp
a robe with square tin buttons, worth 4 cp
a pouch of coins holding 17 sp, worth 1 gp
Treasure
a chest of coins holding 2,400 cp, 1,000 sp, and 70 gp, a cloth-of-gold vestments worth 27 gp, a pair of engraved bone dice worth 30 gp, a black velvet mask stitched with silver thread worth 22 gp, a silver ewer worth 25 gp, a gold locket with a painted portrait inside worth 33 gp, a gold locket with a painted portrait inside worth 32 gp, and a cloth-of-gold vestments worth 30 gp
20. Chamber
This room is dark.
This chamber is 20' wide and 25' long. A rotted door lies in the northeast. There is a plain door in the southwest. There is a simple door in the northwest.
There are 4 cult acolytes here.
Elkesia Skyscale, male dragonborn cult acolyte (TL 3)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a quarterstaff with a cedar body, worth 2 sp
a robe made of wool with shiny copper buttons, worth 2 sp
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a quarterstaff with a pine body, worth 2 sp
a robe made of cotton with lacing at the top, worth 4 cp
a purse of coins holding 8 ep, worth 4 gp
22. Chamber
This chamber is 30' wide and 10' long. The floor is stone tile. Debris of unknown origin is scattered about. A plain door is in the northwest. A rotted door is in the southwest. A plain door lies in the northeast. A simple door lies in the northeast. A few torches sit in sconces on the walls.
There is a cult high priest here.
Iffrong Oopsburg, male deep gnome cult high priest (TL 5)
Abilities:
darkvision: can see in the dark
demonic spellcasting: casts demonic spells
Carrying the following:
a staff with a stained poplar body, worth 2 sp
a knife with a mithril blade, curved titanium hilt, and walnut handle, worth 157 gp
a robe made of cotton with bunched sleeves, worth 50 gp