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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Dominion of the Dark Witch

Environment: mountain

Total Threat Level: 110

Average Threat Level: 6

1. Entrance

This room is dark.

This entrance is 15' wide and 10' long. The entrance to the dungeon is here. A plain door is in the southwest. A simple door is in the east. A plain door lies in the northwest. There's a simple door in the west.

2. Chamber

This room is dark.

This chamber is 15' wide and 25' long. There's a plain door in the northwest. There's a plain door in the southwest. There is a decaying door in the northwest. A plain door lies in the southeast. There's a plain door in the northeast.

There is a wandering creature here.

grey ooze, sleeping (TL 5)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • corrode metal: corrode metal
  • imitate oily pool: imitate oily pool

3. Fountain Chamber

This room is dark.

This fountain chamber is 25' wide and 20' long. There is a large fountain here. There is a pile of random debris here. A plain door is in the southeast. There's a simple door in the southwest. There's a decaying door in the south. There's a simple door in the northeast.

Treasure

  • a simple key that unlocks the door between room 7 and room 18

4. Chamber

This room is dark.

This square room is 15' wide and 30' long. The marble flooring is cracked in places. A simple door is in the southwest. There's a rough door in the southwest.

There is a wandering creature here.

lion, stalking (TL 2)

5. Library

This room is dark.

This rectangular room is 45' wide and 75' long. There are many bookcases here. There is a table here with a large book open lying on it. A simple door is in the northeast. There is a simple door in the southeast. There is a plain door in the southeast. A plain door lies in the southwest. It is locked. There is a plain door in the northwest.

6. Chamber

This room is dark.

This rectangular room is 30' wide and 25' long. The ceiling is partly covered in cobwebs. There's a simple door in the southwest. A plain door is in the east.

Treasure

  • a chest of coins containing 18,000 gp and 1,800 pp, a brass mug with jade inlay worth 259 gp, a gold bird cage with electrum filigree worth 280 gp, a brass mug with jade inlay worth 277 gp, a bronze crown worth 263 gp, and a darkness-enchanted tin spear worth 101 gp

7. Storeroom

This room is dark.

This storeroom is 25' wide and 15' long. The stone tile flooring is broken in places. Crates and large boxes line the walls. Debris of unknown origin is scattered about. A gold-trimmed door lies in the northeast. It is locked. A plain door is in the southwest.

There are 2 wandering creatures here.

giant ant, lethargic (TL 1)

giant ant, cautious (TL 1)

8. Chamber

This chamber is 10' wide and 30' long. There are a lot of cobwebs here. A plain door is in the northeast. A simple door lies in the southeast. There are lit braziers around the room here.

There is a wandering creature here.

grey ooze, cautious (TL 5)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • corrode metal: corrode metal
  • imitate oily pool: imitate oily pool

9. Chamber

This square room is 20' wide and 20' long. A simple door lies in the northwest. There is a large lit brazier in the middle of the room.
There is a plain door in the southeast. It cannot be opened from this side.

There is a wandering creature here.

ice mephit, lethargic (TL 8)

Abilities:

  • spell: fog cloud: can cast fog cloud
  • ice explosion on death: explodes in ice shards on death
  • breath weapon: frost: can breathe frost
  • immunity: cold: is immune to cold

10. Chamber

This room is dark.

This rectangular room is 15' wide and 20' long. A simple door is in the northwest. A simple door is in the southeast. There's a plain door in the southwest.

There is a wandering creature here.

giant bee, lethargic (TL 2)

Abilities:

  • flight: can fly

11. Chamber

This room is dark.

This room is a square 15' wide and 20' long. The ceiling is partly covered in cobwebs. A plain door is in the southwest. A decaying door is in the northeast.

There is a wandering creature here.

will o' the wisp, resting (TL 4)

Abilities:

  • illumination: glows with a bright light
  • minor invisibility: can become invisible unless attacking

12. Laboratory

This rectangular room is 25' wide and 20' long. There are several tables here with various devices on them. There is a cabinet here. There is a plain door in the northeast. There's a simple door in the southeast. There are lit braziers around the room here.

There is a wandering creature here.

quasit, cautious (TL 6)

Abilities:

  • shapeshift into insect: can shapeshift into an insect
  • minor invisibility: can turn invisible at will, but not while attacking
  • resistance: magic: is resistant to magic

13. Laboratory

This room is dark.

This laboratory is 25' wide and 25' long. There are several tables here with various devices on them. There is a simple cabinet here, and the door is ajar. There is a pile of rags here. There's a painted door in the southwest.
A rough door is in the northwest. It cannot be opened from this side.

There are 8 swarming insects here.

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, cautious (TL 2)

Abilities:

  • flight: can fly

giant bee, cautious (TL 2)

Abilities:

  • flight: can fly

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, stalking (TL 2)

Abilities:

  • flight: can fly

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

14. Chamber

This room is dark.

This rectangular room is 25' wide and 25' long. There is a plain door in the northeast. There's a simple door in the northwest. There's a rotted door in the southwest.

There is a wandering creature here.

blue slime, sleeping (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

15. Chamber

This room is a square 10' wide and 25' long. There is a decaying door in the southwest. There's a simple door in the southwest. A few torches sit in sconces on the walls.

There are 5 swarming insects here.

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

Carrying the following:

  • a simple key that unlocks the door between room 20 and room 5, worth 7 cp

giant bee, stalking (TL 2)

Abilities:

  • flight: can fly

16. Fountain Chamber

This fountain chamber is 20' wide and 20' long. The stone tile flooring is broken in places. Small fountains sit in each corner of the room. A simple door lies in the northeast. A rough door is in the southeast. A few torches sit in sconces on the walls.

There are 7 swarming insects here.

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, lethargic (TL 2)

Abilities:

  • flight: can fly

giant bee, stalking (TL 2)

Abilities:

  • flight: can fly

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, lethargic (TL 2)

Abilities:

  • flight: can fly

giant bee, cautious (TL 2)

Abilities:

  • flight: can fly

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

17. Storeroom

This room is dark.

This storeroom is 20' wide and 25' long. A few broken crates and boxes are strewn about. A painted door is in the northeast.

There is a wandering creature here.

badger, lethargic (TL 1)

18. Chamber

This room is dark.

This chamber is 10' wide and 20' long. There is a gold-trimmed door in the northwest. It is locked.

There is a wandering creature here.

quasit, stalking (TL 6)

Abilities:

  • shapeshift into insect: can shapeshift into an insect
  • minor invisibility: can turn invisible at will, but not while attacking
  • resistance: magic: is resistant to magic

19. Storeroom

This room is dark.

This room is a square 15' wide and 25' long. A few broken crates and boxes are strewn about. There is a rough door in the southwest. There's a gold-trimmed door in the east.

There is a mage here.

Inga Ernothion, female firbolg mage (TL 8)

Abilities:

  • minor invisibility: can turn invisible when not attacking
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a birch body, worth 2 sp
  • a robe made of linen with lacing at the top, worth 2 sp
  • a pouch of coins containing 15 sp, worth 1 gp

20. Storeroom

This room is a square 20' wide and 15' long. Stone tile flooring is cracked in places. Crates and large boxes line the walls. A gold-trimmed door is in the northwest. There is a plain door in the northeast. It is locked. An iron-trimmed door is in the northeast. There are lit braziers around the room here.

There are 2 wandering creatures here.

worg, sleeping (TL 3)

Abilities:

  • darkvision: can see in the dark

worg, cautious (TL 3)

Abilities:

  • darkvision: can see in the dark

21. Storeroom

This room is dark.

This room is a square 25' wide and 10' long. Many boxes are stacked here. There's a simple door in the east. There is a plain door in the northeast. An iron-trimmed door lies in the northwest.

There are 3 wandering creatures here.

snake, stalking (TL 0)

snake, stalking (TL 0)

snake, sleeping (TL 0)

Treasure

  • a chest of coins containing 2,500 cp, 600 sp, and 60 gp, an irregular freshwater pearl worth 9 gp, a rhodochrosite worth 9 gp, a turquoise worth 9 gp, a blue quartz worth 9 gp, and a moss agate worth 9 gp, inside stacked boxes

22. Storeroom

This room is dark.

This storeroom is 30' wide and 30' long. Stone tile flooring is cracked in places. Many boxes are stacked here. A rotted door lies in the northwest. There's a simple door in the northwest.

There is an archmage here.

Jeb Qiolor, male firbolg archmage (TL 12)

Abilities:

  • minor invisibility: can turn invisible when not attacking
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a carved oak body capped on top and bottom with steel, worth 2 sp
  • a robe with a wide collar, worth 1 sp
  • a chest of coins holding 1,700 sp and 200 gp, worth 370 gp