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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Domain of the Dread Wizard

Environment: grassland

Total Threat Level: 89

Average Threat Level: 4

1. Entrance

This room is dark.

This entrance is 20' wide and 20' long. The stairs out of the dungeon are here. A gold-trimmed door is in the southeast. There is a rotted door in the northeast. There is a painted door in the northwest. There's a simple door in the northeast.

2. Chamber

This room is dark.

This chamber is 30' wide and 25' long. There's a rough door in the southwest. There is a simple door in the southwest. A gold-trimmed door lies in the northeast.
There's a plain door in the northwest. It's practically undetectable except for a thin seam visible only on close inspection.

There are 4 swarming insects here.

giant bee, cautious (TL 2)

Abilities:

  • flight: can fly

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

giant bee, lethargic (TL 2)

Abilities:

  • flight: can fly

Carrying the following:

  • a plain key that unlocks the door between room 7 and room 24, worth 2 cp

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

3. Library

This room is dark.

This library is 45' wide and 40' long. There are a number of well-preserved bookcases here. There is a table here with a large book open lying on it. There is a plain door in the northwest. A painted door lies in the southeast. There is a simple door in the northeast. A plain door is in the southeast.
There is an iron-trimmed door in the southwest. A pile of trash obscures it.There is a simple door in the northwest. A tapestry obscures it.

There is a wandering creature here.

lemure, resting (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

Carrying the following:

  • a shiny key that unlocks the door between room 22 and room 4, worth 1 sp

4. Chamber

This room is dark.

This rectangular room is 10' wide and 30' long. Marble flooring is cracked in places. A simple door lies in the northeast. A simple door lies in the southwest. A rotted door lies in the southeast. It is locked.

There is a mage here.

Umo Azfford, female orc mage (TL 5)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a stained birch body, worth 2 sp
  • a robe with lacing halfway down, worth 50 gp
  • a small key that unlocks the door between room 15 and room 20, worth 4 cp

5. Storeroom

This room is dark.

This storeroom is 20' wide and 25' long. Crates and large boxes line the walls. Debris of unknown origin is scattered about. There's a simple door in the northwest. There's a plain door in the northeast. A plain door lies in the southeast.

There is a wandering creature here.

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

6. Storeroom

This room is dark.

This square room is 15' wide and 30' long. The stone tile flooring is cracked in places. Crates and large boxes line the walls. Debris of unknown origin is scattered about. There is a simple door in the southeast. There's a simple door in the south. A plain door is in the northwest.

There is a wandering creature here.

dretch, cautious (TL 3)

Abilities:

  • fetid cloud: can emit a fetid cloud of gas

7. Storeroom

This room is dark.

This rectangular room is 20' wide and 30' long. A few broken crates and boxes are strewn about. There's a simple door in the northeast. It is locked. There's a simple door in the southwest. There is a plain door in the southwest. A plain door is in the northwest.
A simple door lies in the northeast. It is practically undetectable except for a thin seam visible only on close inspection.

8. Storeroom

This room is dark.

This room is a square 10' wide and 10' long. A few broken crates and boxes are strewn about. There's a simple door in the northeast.

There is a mage here.

Umala Shirrier, female orc mage (TL 5)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a maple body, worth 5 sp
  • a robe with lacing at the top, worth 50 gp
  • a bag of coins containing 17 cp, worth 1 sp

9. Chamber

This chamber is 15' wide and 20' long. A simple door is in the southwest. There is a rough door in the north. A simple door lies in the southwest. A few torches sit in sconces on the walls.

10. Storeroom

This square room is 25' wide and 30' long. The floor is stone tile. Crates and large boxes line the walls. A plain door lies in the southeast. There is a simple door in the southwest. Torches line the walls.

There are 4 swarming insects here.

giant ant, hunting (TL 1)

giant ant, cautious (TL 1)

giant ant, sleeping (TL 1)

giant ant, sleeping (TL 1)

11. Chamber

This room is dark.

This chamber is 10' wide and 30' long. There is a pile of random debris here. There is a rotted door in the southeast. A plain door is in the southwest.

There is a wandering creature here.

owlbear, sleeping (TL 4)

12. Chamber

This room is dark.

This room is a square 10' wide and 15' long. A plain door is in the southwest. A decaying door lies in the southeast.

13. Chamber

This room is dark.

This chamber is 25' wide and 20' long. A decaying door is in the southwest. A simple door lies in the southwest. A plain door is in the northeast.

14. Chamber

This chamber is 10' wide and 15' long. The stone tile flooring is broken in places. A simple door is in the southeast. There is a carved door in the northwest. There is a rough door in the southwest. Torches line the walls.

There is a wandering creature here.

cow, stalking (TL 1)

15. Laboratory

This room is dark.

This laboratory is 25' wide and 30' long. There is a large table here with a wide array of alchemical devices on it. There is a simple cabinet here, and the door is ajar. An iron-trimmed door is in the northeast. There's a simple door in the southwest. It is locked.

There is a wandering creature here.

black pudding, lethargic (TL 4)

Abilities:

  • metal dissolution: dissolve nonmagical metal things
  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

16. Chamber

This room is dark.

This room is a square 20' wide and 25' long. There is a plain door in the northwest. There's a simple door in the southwest.

There are 6 swarming insects here.

giant ant, sleeping (TL 1)

giant ant, stalking (TL 1)

giant ant, lethargic (TL 1)

giant ant, lethargic (TL 1)

giant ant, sleeping (TL 1)

giant ant, sleeping (TL 1)

17. Chamber

This chamber is 15' wide and 25' long. The stone tile flooring is broken in places. There's a plain door in the southeast. There are lit braziers around the room here.

There is a wandering creature here.

magma mephit, lethargic (TL 7)

Abilities:

  • spell: heat metal: can cast heat metal
  • lava explosion on death: explodes in lava on death
  • breath weapon: fire: can breathe fire
  • immunity: fire: is immune to fire

18. Chamber

This rectangular room is 15' wide and 10' long. Small piles of rags are scattered across the floor. There's a plain door in the southeast. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

crocodile, sleeping (TL 1)

19. Fountain Chamber

This fountain chamber is 15' wide and 15' long. Two fountains lie on either side of the room. A gold-trimmed door is in the north. There's a plain door in the southeast. A gold-trimmed door is in the west. There are lit braziers around the room here.

There is a wandering creature here.

giant beetle, stalking (TL 1)

20. Chamber

This room is dark.

This chamber is 20' wide and 20' long. One of the corners has a large pile of filthy rags. A simple door lies in the northeast. It is locked. A simple door lies in the southwest.

There is a wandering creature here.

imp, sleeping (TL 5)

Abilities:

  • shapeshift into animal: can shapeshift into an animal
  • darkvision: can see in darkness
  • resistance: magic: is resistant to magic

21. Chamber

This room is dark.

This rectangular room is 15' wide and 30' long. A rough door is in the south. There's a simple door in the north.

22. Storeroom

This room is a square 30' wide and 15' long. Boxes are stacked in corners here. Dense cobwebs hang down from the ceiling. A plain door is in the southwest. A plain door lies in the southeast. A rotted door is in the northwest. It is locked. There's a simple door in the northeast. There are lit braziers around the room here.

There are 2 wandering creatures here.

grey ooze, sleeping (TL 5)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • corrode metal: corrode metal
  • imitate oily pool: imitate oily pool

grey ooze, stalking (TL 5)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • corrode metal: corrode metal
  • imitate oily pool: imitate oily pool

Treasure

  • a chest of coins holding 2,200 cp, 700 sp, and 80 gp, a blue quartz worth 9 gp, a moss agate worth 9 gp, a malachite worth 9 gp, an azurite worth 9 gp, a lapis lazuli worth 9 gp, a banded agate worth 9 gp, and an irregular freshwater pearl worth 9 gp, inside stacked boxes

23. Storeroom

This room is a square 30' wide and 10' long. Stone tile flooring is cracked in places. Crates and large boxes line the walls. A plain door is in the northwest. A painted door lies in the northwest. There is a large lit brazier in the middle of the room.
A rotted door lies in the southwest. A pile of trash obscures it.

24. Library

This room is dark.

This rectangular room is 75' wide and 60' long. Stone tile flooring is cracked in places. There are a number of well-preserved bookcases here. There are several tables here. There's a rough door in the northwest. There's a simple door in the northwest. It is locked. There is a decaying door in the southeast.

25. Storeroom

This room is dark.

This rectangular room is 20' wide and 15' long. Stone tile flooring is cracked in places. Many boxes are stacked here. Much of the floor is covered in debris. A plain door is in the southeast. There's a simple door in the northeast.

There is a mage here.

Pigup Battleblade, male orc mage (TL 5)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a stained birch body, worth 2 sp
  • a robe with lacing down the middle, worth 9 sp
  • a bag of coins containing 13 gp, worth 13 gp

26. Laboratory

This rectangular room is 20' wide and 30' long. The stone tile flooring is cracked in places. There are several tables here with various devices on them. There is a large cabinet here. Much of the floor is covered in debris. A decaying door is in the southwest. An iron-trimmed door lies in the southeast. There's a rotted door in the northeast. Torches line the walls.

Treasure

  • a large chest of coins holding 1,500 cp, 1,300 sp, and 80 gp, a gold locket with a painted portrait inside worth 22 gp, a black velvet mask stitched with silver thread worth 21 gp, a gold locket with a painted portrait inside worth 16 gp, a carved bone statuette worth 19 gp, a small mirror set in a painted wood frame worth 18 gp, and a small gold bracelet worth 25 gp, inside specimen cabinet

27. Laboratory

This laboratory is 20' wide and 25' long. The stone tile flooring is broken in places. Tables with alchemical devices, books, and other items are arranged around the room. There is a cabinet here. A simple door is in the northwest. A carved door is in the southeast. There is a plain door in the southeast. A few torches sit in sconces on the walls.

There is a wandering creature here.

badger, sleeping (TL 1)

28. Fountain Chamber

This rectangular room is 25' wide and 15' long. There is an ornate fountain here. A painted door lies in the southwest. A simple door is in the northwest. A simple door is in the northeast. There is a simple door in the southwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

dretch, lethargic (TL 3)

Abilities:

  • fetid cloud: can emit a fetid cloud of gas

29. Library

This square room is 30' wide and 30' long. The walls are lined with bookcases. There is a table here with a large book open lying on it. There are a lot of cobwebs here. A rough door lies in the northwest. A few torches sit in sconces on the walls.
A plain door is in the northeast. A pile of debris obscures it.

There is a wandering creature here.

lion, stalking (TL 2)

30. Chamber

This rectangular room is 10' wide and 30' long. An iron-trimmed door lies in the northwest. There are lit braziers around the room here.

There is an archmage here.

Unura Deathkiller, female orc archmage (TL 9)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a carved poplar body topped with a raw crystal, worth 2 sp
  • a robe with wide sleeves, worth 9 sp