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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Lair of the Dark Archmage

Environment: forest

Total Threat Level: 74

Average Threat Level: 3

1. Entrance

This room is dark.

This entrance is 15' wide and 15' long. The stone tile flooring is cracked in places. The stairs out of the dungeon are here. There is a rotted door in the southeast. A rotted door is in the northwest. There is a simple door in the east. There is a simple door in the west.

Treasure

  • a plain key that unlocks the door between room 3 and room 2

2. Chamber

This room is dark.

This room is a square 15' wide and 15' long. A rotted door is in the southeast. There is a copper-trimmed door in the northwest. It is locked. There's a simple door in the northeast. It is locked.

There is a wandering creature here.

magma mephit, lethargic (TL 7)

Abilities:

  • spell: heat metal: can cast heat metal
  • lava explosion on death: explodes in lava on death
  • breath weapon: fire: can breathe fire
  • immunity: fire: is immune to fire

3. Storeroom

This room is dark.

This room is a square 10' wide and 25' long. The floor is stone tile. Crates and large boxes line the walls. A copper-trimmed door is in the southeast. It is locked. A carved door is in the southwest.

There is a wandering creature here.

snake, sleeping (TL 0)

4. Chamber

This room is dark.

This room is a square 30' wide and 25' long. A simple door lies in the northeast. A painted door is in the northwest. There's a simple door in the northwest.
A carved door lies in the southeast. It's hidden behind a tapestry.

5. Chamber

This room is dark.

This room is a square 10' wide and 20' long. A simple door lies in the northwest. There is a simple door in the southeast.

There is a wandering creature here.

goat, lethargic (TL 0)

6. Chamber

This room is dark.

This rectangular room is 10' wide and 25' long. A painted door lies in the east. There is a simple door in the southwest.

There is a wandering creature here.

ochre jelly, resting (TL 4)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • lightning split: split in half when hit with lightning

7. Chamber

This room is dark.

This chamber is 10' wide and 25' long. The floor is stone tile. The ceiling is partly covered in cobwebs. There's a simple door in the southeast. A rough door is in the northwest. A plain door is in the northeast.

There are 7 swarming insects here.

giant dragonfly, lethargic (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, lethargic (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, stalking (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

8. Chamber

This chamber is 25' wide and 10' long. There's a silver-trimmed door in the south. There is a simple door in the northeast. A few torches sit in sconces on the walls.

There is a mage here.

Derwo Ironbiter, male gnomish mage (TL 5)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a poplar body, worth 2 sp
  • a robe with a tight collar, worth 4 sp

9. Storeroom

This room is dark.

This storeroom is 10' wide and 10' long. Many boxes are stacked here. There is a rough door in the southeast. A simple door lies in the northwest.

There is a wandering creature here.

snake, cautious (TL 0)

Carrying the following:

  • a small key that unlocks the door between room 20 and room 24, worth 6 cp

10. Chamber

This rectangular room is 25' wide and 10' long. Much of the floor is covered in debris. There's a simple door in the southeast. An iron-trimmed door lies in the northeast. A plain door lies in the northwest. A rotted door is in the southwest. A few torches sit in sconces on the walls.

11. Library

This square room is 70' wide and 25' long. The floor is stone tile. The walls are lined with bookcases. There is a table here with a large book open lying on it. There is a simple door in the southeast. A simple door is in the southeast. There's a simple door in the southeast. There's a painted door in the southeast. Torches line the walls.

Treasure

  • a plain key that unlocks the door between room 21 and room 28

12. Chamber

This room is dark.

This rectangular room is 10' wide and 10' long. A plain door lies in the southeast.
A simple door lies in the southwest. It's hidden behind a tapestry.

13. Storeroom

This room is dark.

This storeroom is 30' wide and 15' long. Crates and large boxes line the walls. One of the corners has a large pile of filthy rags. A plain door is in the southwest.

14. Chamber

This room is a square 15' wide and 25' long. The marble flooring is broken in places. There is an iron-trimmed door in the southwest. There's a decaying door in the northeast. A plain door is in the northwest. A few torches sit in sconces on the walls.

There is a wandering creature here.

giant beetle, cautious (TL 1)

15. Chamber

This rectangular room is 15' wide and 10' long. Small piles of rags are scattered across the floor. A plain door lies in the southeast. A few torches sit in sconces on the walls.
There is a gold-trimmed door in the northwest. A pile of refuse obscures it.

There is a wandering creature here.

elk, lethargic (TL 2)

16. Chamber

This room is dark.

This room is a square 20' wide and 15' long. One of the corners has a large pile of filthy rags. A gold-trimmed door is in the southeast.

There is a wandering creature here.

blue jelly, lethargic (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

17. Storeroom

This room is dark.

This storeroom is 30' wide and 20' long. Many boxes are stacked here. Dense cobwebs hang down from the ceiling. There is a simple door in the southwest. It is locked. There is a decaying door in the northwest.

There is a wandering creature here.

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

Carrying the following:

  • a tarnished key that unlocks the door between room 17 and room 2, worth 1 sp

Treasure

  • a chest of coins containing 1,500 cp, 500 sp, and 70 gp, a citrine worth 49 gp, a bloodstone worth 46 gp, a chrysoprase worth 47 gp, a carnelian worth 46 gp, an onyx worth 45 gp, a quartz worth 49 gp, a quartz worth 48 gp, a moonstone worth 47 gp, a carnelian worth 48 gp, a jasper worth 47 gp, and a chalcedony worth 46 gp, inside stacked boxes

18. Storeroom

This room is dark.

This square room is 25' wide and 30' long. Boxes are stacked in corners here. A plain door is in the northwest. A plain door lies in the southwest. A painted door is in the northwest.

19. Chamber

This room is dark.

This rectangular room is 15' wide and 10' long. A plain door is in the southeast.

There is a wandering creature here.

gryfalcon, resting (TL 4)

Abilities:

  • flight: can fly

20. Laboratory

This rectangular room is 25' wide and 20' long. The stone tile flooring is broken in places. Tables with alchemical devices, books, and other items are arranged around the room. There is a simple cabinet here, and the door is ajar. A simple door is in the southwest. A plain door is in the southeast. It is locked. There are lit braziers around the room here.

There is a wandering creature here.

baboon, cautious (TL 0)

21. Library

This rectangular room is 55' wide and 30' long. There are a number of well-preserved bookcases here. There are several tables here. There is a simple door in the northeast. A decaying door is in the southeast. It is locked. There are lit braziers around the room here.

There is a wandering creature here.

imp, cautious (TL 5)

Abilities:

  • shapeshift into animal: can shapeshift into an animal
  • darkvision: can see in darkness
  • resistance: magic: is resistant to magic

22. Chamber

This room is dark.

This rectangular room is 25' wide and 25' long. There is a silver-trimmed door in the northeast. There's a painted door in the northeast.

There is a wandering creature here.

lemure, cautious (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

Treasure

  • a large chest of coins containing 2,400 cp, 700 sp, and 80 gp, a copper chalice with silver filigree worth 24 gp, and a black velvet mask stitched with silver thread worth 28 gp

23. Chamber

This chamber is 30' wide and 15' long. Dense cobwebs hang down from the ceiling. A rotted door is in the northeast. A painted door lies in the northwest. A plain door is in the northeast. A few torches sit in sconces on the walls.

There is a wandering creature here.

camel, stalking (TL 1)

24. Chamber

This room is dark.

This rectangular room is 15' wide and 25' long. There is a plain door in the west. It is locked. There's a decaying door in the southwest.

25. Chamber

This rectangular room is 10' wide and 10' long. The marble flooring is broken in places. There is a plain door in the southwest. There is a simple door in the northwest. There is a large lit brazier in the middle of the room.

There is a mage here.

Shenoddi Alloyweaver, female gnomish mage (TL 5)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a carved ironwood body, worth 8 sp
  • a robe made of silk with wide sleeves, worth 50 gp
  • a bag of coins containing 13 gp, worth 13 gp

26. Laboratory

This laboratory is 25' wide and 30' long. Stone tile flooring is cracked in places. Tables with alchemical devices, books, and other items are arranged around the room. There is a large cabinet here. There are a lot of cobwebs here. There is a rotted door in the northeast. There is a large lit brazier in the middle of the room.

There are 2 wandering creatures here.

giant centipede, sleeping (TL 2)

Abilities:

  • venomous bite: can bite with venom

giant centipede, cautious (TL 2)

Abilities:

  • venomous bite: can bite with venom

27. Chamber

This chamber is 25' wide and 15' long. The marble flooring is cracked in places. There is a large lit brazier in the middle of the room.
There is a decaying door in the southwest. It's hidden behind a tapestry.

There is a mage here.

Medli Pelletsender, female gnomish mage (TL 5)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a walnut body, worth 2 sp
  • a robe made of wool with narrow sleeves, worth 50 gp

28. Chamber

This room is dark.

This chamber is 25' wide and 20' long. The marble flooring is cracked in places. A decaying door is in the northwest. It is locked. There is a plain door in the northeast.

There is an archmage here.

Qalge Onyxbiter, male gnomish archmage (TL 9)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a fir body, worth 3 sp
  • a robe made of linen with lacing halfway down that is gusseted, worth 50 gp
  • a chest of coins containing 900 gp and 60 pp, worth 1,500 gp