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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Laboratory of the Crazed Sorcerer

Environment: coastal

Total Threat Level: 88

Average Threat Level: 5

1. Entrance

This entrance is 20' wide and 10' long. The entrance to the dungeon is here. A plain door is in the northwest. There is a plain door in the southwest. Torches line the walls.

Treasure

  • a simple key that unlocks the door between room 7 and room 14

2. Chamber

This rectangular room is 25' wide and 20' long. The stone tile flooring is broken in places. A plain door is in the southeast. A plain door lies in the southwest. There is a simple door in the northwest. There's a silver-trimmed door in the southeast. There are lit braziers around the room here.

There are 4 wandering creatures here.

hippogriff, stalking (TL 4)

Abilities:

  • flight: can fly

hippogriff, lethargic (TL 4)

Abilities:

  • flight: can fly

hippogriff, hunting (TL 4)

Abilities:

  • flight: can fly

hippogriff, resting (TL 4)

Abilities:

  • flight: can fly

3. Fountain Chamber

This room is dark.

This room is a square 15' wide and 15' long. There is a disused fountain here with brackish water. A simple door lies in the southeast. There's a plain door in the southwest. There's a carved door in the northwest.

There are 3 wandering creatures here.

ice mephit, sleeping (TL 8)

Abilities:

  • spell: fog cloud: can cast fog cloud
  • ice explosion on death: explodes in ice shards on death
  • breath weapon: frost: can breathe frost
  • immunity: cold: is immune to cold

ice mephit, cautious (TL 8)

Abilities:

  • spell: fog cloud: can cast fog cloud
  • ice explosion on death: explodes in ice shards on death
  • breath weapon: frost: can breathe frost
  • immunity: cold: is immune to cold

ice mephit, cautious (TL 8)

Abilities:

  • spell: fog cloud: can cast fog cloud
  • ice explosion on death: explodes in ice shards on death
  • breath weapon: frost: can breathe frost
  • immunity: cold: is immune to cold

Carrying the following:

  • a plain key that unlocks the door between room 11 and room 10, worth 1 cp
  • a plain key that unlocks the door between room 7 and room 9, worth 3 cp

4. Storeroom

This room is dark.

This storeroom is 30' wide and 30' long. Stone tile flooring is cracked in places. Boxes are stacked in corners here. There is a pile of rags here. There is a plain door in the northeast. There's a plain door in the northeast. There's a simple door in the northwest.

There is a wandering creature here.

dretch, sleeping (TL 3)

Abilities:

  • fetid cloud: can emit a fetid cloud of gas

Carrying the following:

  • a small key that unlocks the door between room 8 and room 16, worth 8 cp

5. Storeroom

This room is dark.

This storeroom is 25' wide and 10' long. Many boxes are stacked here. There is a simple door in the northeast. A carved door lies in the southeast. An iron-trimmed door lies in the northwest.

There is a wandering creature here.

rust monster, stalking (TL 1)

Abilities:

  • rusting touch: rusts nonmagical metal it touches

6. Laboratory

This room is dark.

This rectangular room is 20' wide and 20' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a simple cabinet here, and the door is ajar. A rough door lies in the southwest. An iron-trimmed door is in the southeast.

There is a wandering creature here.

dog, resting (TL 0)

7. Chamber

This room is a square 20' wide and 10' long. There's a rough door in the northeast. There is a copper-trimmed door in the northwest. It is locked. There's a plain door in the southwest. A painted door lies in the northwest. It is locked. A few torches sit in sconces on the walls.

There are 3 swarming insects here.

giant ant, sleeping (TL 1)

giant ant, resting (TL 1)

giant ant, sleeping (TL 1)

8. Chamber

This square room is 25' wide and 15' long. There is a plain door in the northeast. It is locked. A silver-trimmed door is in the southwest. There are lit braziers around the room here.

9. Chamber

This room is dark.

This room is a square 30' wide and 30' long. A plain door lies in the northeast. A simple door lies in the southwest. A painted door lies in the southeast. It is locked.

There is a wandering creature here.

axe beak, stalking (TL 1)

Treasure

  • a large chest of coins holding 1,900 cp, 800 sp, and 60 gp, a cloth-of-gold vestments worth 32 gp, a small mirror set in a painted wood frame worth 22 gp, a cloth-of-gold vestments worth 22 gp, a carved bone statuette worth 28 gp, a small gold bracelet worth 31 gp, and a silver ewer worth 28 gp

10. Storeroom

This room is dark.

This rectangular room is 20' wide and 10' long. Many boxes are stacked here. Much of the floor is covered in debris. A simple door lies in the southeast. There's an iron-trimmed door in the northeast. It is locked. There is a simple door in the northwest.

11. Storeroom

This room is dark.

This storeroom is 10' wide and 10' long. The stone tile flooring is cracked in places. Boxes are stacked in corners here. There is a pile of rags here. An iron-trimmed door is in the southwest. It is locked. There's a carved door in the southwest.

There is a wandering creature here.

lemure, sleeping (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

12. Chamber

This room is dark.

This room is a square 15' wide and 20' long. The marble flooring is broken in places. Dense cobwebs hang down from the ceiling. A plain door is in the southwest. A plain door lies in the southeast.

There is a wandering creature here.

cat, cautious (TL 0)

13. Chamber

This room is dark.

This chamber is 10' wide and 25' long. A simple door lies in the southwest. A plain door is in the northwest.

There is a wandering creature here.

ape, sleeping (TL 1)

14. Storeroom

This rectangular room is 30' wide and 25' long. Many boxes are stacked here. A copper-trimmed door lies in the northeast. It is locked. There is a simple door in the northeast. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

wolf, cautious (TL 1)

15. Chamber

This room is dark.

This chamber is 25' wide and 15' long. Stone tile flooring is cracked in places. There's a plain door in the southeast. A rotted door is in the southeast.

There is a wandering creature here.

ape, resting (TL 1)

16. Chamber

This room is dark.

This rectangular room is 10' wide and 30' long. Stone tile flooring is cracked in places. There's a plain door in the southwest. It is locked.

Treasure

  • a chest of coins with 2,000 cp, 1,600 sp, and 110 gp, a citrine worth 49 gp, and a citrine worth 47 gp

17. Chamber

This square room is 15' wide and 15' long. A plain door lies in the southwest. A few torches sit in sconces on the walls.

There are 8 swarming insects here.

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, stalking (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

18. Storeroom

This storeroom is 30' wide and 10' long. Crates and large boxes line the walls. There's a rotted door in the southwest. A rotted door is in the southeast. There is a large lit brazier in the middle of the room.

19. Chamber

This room is dark.

This chamber is 25' wide and 10' long. Dense cobwebs hang down from the ceiling. A rotted door lies in the northwest.

There is a wandering creature here.

will o' the wisp, resting (TL 4)

Abilities:

  • illumination: glows with a bright light
  • minor invisibility: can become invisible unless attacking

20. Fountain Chamber

This room is dark.

This room is a square 15' wide and 15' long. The floor is stone tile. Small fountains sit in each corner of the room. There is a plain door in the northwest. There is a simple door in the southeast. There's a carved door in the southeast.

There is a mage here.

Bolania Iefbleund, female human mage (TL 5)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a pine body, worth 2 sp
  • a robe made of fine silk with lacing halfway down, worth 8 sp
  • a pouch of coins with 13 sp, worth 1 gp

21. Chamber

This chamber is 25' wide and 15' long. Debris of unknown origin is scattered about. There's a plain door in the northeast. A few torches sit in sconces on the walls.

There is an archmage here.

Jöb Pemderson, male human archmage (TL 9)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a maple body, worth 5 sp
  • a robe with lacing halfway down, worth 50 gp
  • a satchel of coins containing 500 ep and 200 gp, worth 450 gp