Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Lair of the Mad Warlock
Environment: grassland
Total Threat Level: 69
Average Threat Level: 5
1. Entrance
This entrance is 10' wide and 10' long. The stairs out of the dungeon are here. A rotted door is in the northwest. A simple door is in the southeast. It is locked. There is a carved door in the southwest. Torches line the walls.
Treasure
a shiny key that unlocks the door between room 1 and room 15
2. Chamber
This chamber is 15' wide and 20' long. The marble flooring is broken in places. There is a rotted door in the southeast. There is a rotted door in the northwest. A few torches sit in sconces on the walls.
There is a wandering creature here.
grey ooze, lethargic (TL 5)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
corrode metal: corrode metal
imitate oily pool: imitate oily pool
3. Chamber
This rectangular room is 20' wide and 10' long. There is a rotted door in the southeast. There's a decaying door in the northeast. There is a rotted door in the northwest. There is an ornate door in the northeast. There is a large lit brazier in the middle of the room.
There are 7 swarming insects here.
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
giant dragonfly, hunting (TL 2)
Abilities:
flight: can fly
giant dragonfly, hunting (TL 2)
Abilities:
flight: can fly
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
giant dragonfly, sleeping (TL 2)
Abilities:
flight: can fly
4. Chamber
This room is dark.
This chamber is 25' wide and 10' long. A rotted door is in the southeast. A copper-trimmed door lies in the southwest. There's a plain door in the southeast. It is locked.
There are 2 wandering creatures here.
dust mephit, stalking (TL 5)
Abilities:
death burst: explodes on death
blinding dust breath: blinds enemies
Carrying the following:
a plain key that unlocks the door between room 6 and room 8, worth 9 cp
dust mephit, lethargic (TL 5)
Abilities:
death burst: explodes on death
blinding dust breath: blinds enemies
Carrying the following:
a simple key that unlocks the door between room 4 and room 12, worth 1 cp
5. Storeroom
This room is dark.
This rectangular room is 25' wide and 20' long. A few broken crates and boxes are strewn about. There is a decaying door in the southwest. There's a decaying door in the northwest. A simple door lies in the northeast.
There's a silver-trimmed door in the southeast. It is hidden behind a tapestry.
6. Chamber
This room is dark.
This rectangular room is 25' wide and 10' long. A simple door lies in the southwest. There's a copper-trimmed door in the southwest. It is locked. An iron-trimmed door is in the southeast. It is locked.
There is a mage here.
Jib Eshlinq, male hobgoblin mage (TL 7)
Abilities:
darkvision: can see in the dark
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a painted ebony body, worth 1 gp
a robe made of wool with square copper clasps, worth 2 sp
a bag of coins holding 18 sp, worth 1 gp
7. Chamber
This chamber is 25' wide and 30' long. Marble flooring is cracked in places. A simple door is in the northwest. There's a plain door in the northwest. A rough door is in the southwest. A gold-trimmed door lies in the southeast. A carved door lies in the northeast. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
cockatrice, resting (TL 2)
Abilities:
venomous bite: can bite with venom
Carrying the following:
a ornate key that unlocks the door between room 10 and room 6, worth 2 cp
8. Chamber
This chamber is 25' wide and 20' long. The marble flooring is broken in places. The ceiling is partly covered in cobwebs. A painted door is in the southeast. A rough door lies in the southwest. An iron-trimmed door is in the northwest. It is locked. There is a large lit brazier in the middle of the room.
Treasure
a plain key that unlocks the door between room 11 and room 14
9. Chamber
This room is dark.
This rectangular room is 25' wide and 30' long. There's a painted door in the northwest. A decaying door lies in the southwest.
There is a wandering creature here.
wolf, hunting (TL 1)
10. Storeroom
This room is dark.
This square room is 15' wide and 25' long. Boxes are stacked in corners here. There's a copper-trimmed door in the north. It is locked. A silver-trimmed door lies in the west.
There is a wandering creature here.
steam mephit, lethargic (TL 7)
Abilities:
spell: blur: can cast blur
steam explosion on death: explodes in steam on death
scalding steam breath: can breathe scalding steam
immunity: fire: is immune to fire
immunity: poison: is immune to poison
11. Chamber
This room is dark.
This room is a square 25' wide and 25' long. Marble flooring is cracked in places. Dense cobwebs hang down from the ceiling. A simple door is in the southeast. There's a rotted door in the northeast. It is locked.
12. Fountain Chamber
This rectangular room is 10' wide and 15' long. Stone tile flooring is cracked in places. There is a large fountain here. There is a decaying door in the east. An ornate door lies in the southwest. A plain door lies in the southwest. It is locked. There are lit braziers around the room here.
There are 3 wandering creatures here.
goat, resting (TL 0)
goat, stalking (TL 0)
goat, stalking (TL 0)
13. Storeroom
This room is dark.
This rectangular room is 15' wide and 25' long. Many boxes are stacked here. There is a pile of rags here. There's a copper-trimmed door in the northeast.
There is a mage here.
Nudlong Uquznem, male hobgoblin mage (TL 7)
Abilities:
darkvision: can see in the dark
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a silver fir body, worth 3 sp
a robe with rough white gold buttons, worth 50 gp
a pouch of coins holding 15 sp, worth 1 gp
14. Fountain Chamber
This room is dark.
This fountain chamber is 10' wide and 10' long. There is a disused fountain here with brackish water. There's a rotted door in the northwest. It is locked. There is a plain door in the southwest.
15. Chamber
This chamber is 20' wide and 20' long. There is a carved door in the southeast. There is a simple door in the southwest. It is locked. A plain door lies in the southeast. There are lit braziers around the room here.
There is a wandering creature here.
ape, resting (TL 1)
16. Chamber
This room is dark.
This square room is 15' wide and 30' long. Stone tile flooring is cracked in places. One of the corners has a large pile of filthy rags. There is a rough door in the northeast.
17. Chamber
This room is dark.
This rectangular room is 30' wide and 30' long. Dense cobwebs hang down from the ceiling. There's a plain door in the northeast. A plain door is in the southeast. There's a plain door in the northwest. There's a decaying door in the southwest.
There is a wandering creature here.
cat, lethargic (TL 0)
Treasure
a large chest of coins containing 2,400 cp, 800 sp, and 70 gp, an eye agate worth 9 gp, a moss agate worth 9 gp, a malachite worth 9 gp, a tiger eye worth 9 gp, a turquoise worth 9 gp, an eye agate worth 9 gp, a malachite worth 9 gp, a blue quartz worth 9 gp, a tiger eye worth 9 gp, a malachite worth 9 gp, and a malachite worth 9 gp
18. Laboratory
This room is dark.
This rectangular room is 20' wide and 20' long. There are several tables here with various devices on them. There is a simple cabinet here, and the door is ajar. There is a rough door in the northeast. A decaying door is in the southeast.
19. Chamber
This room is dark.
This chamber is 30' wide and 20' long. There is a decaying door in the northeast. A plain door is in the southwest. There's a plain door in the southwest. A decaying door is in the northwest.
There is a wandering creature here.
owlbear, lethargic (TL 4)
20. Chamber
This room is dark.
This room is a square 25' wide and 20' long. A carved door lies in the northeast. A gold-trimmed door is in the southwest. There's a decaying door in the east.
21. Storeroom
This room is dark.
This rectangular room is 30' wide and 30' long. Many boxes are stacked here. There's a plain door in the northwest.
There's a plain door in the northwest. It cannot be opened from this side.
There is an archmage here.
Oona Eefpleund, female hobgoblin archmage (TL 11)
Abilities:
darkvision: can see in the dark
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a cedar body, worth 2 sp
a robe with wide sleeves, worth 2 sp
a chest of coins containing 700 gp and 70 pp, worth 1,400 gp