Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Dominion of the Doomed Sorcerer
Environment: forest
Total Threat Level: 102
Average Threat Level: 5
1. Entrance
This room is a square 15' wide and 10' long. The entrance to the dungeon is here. A plain door lies in the southwest. It is locked. A decaying door is in the northwest. A gold-trimmed door is in the southeast. An ornate door is in the northeast. There is a large lit brazier in the middle of the room.
Treasure
a shiny key that unlocks the door between room 1 and room 10
2. Storeroom
This storeroom is 30' wide and 25' long. The floor is stone tile. A few broken crates and boxes are strewn about. Debris of unknown origin is scattered about. A decaying door is in the southeast. There is a plain door in the northeast. A plain door lies in the southwest. There are lit braziers around the room here.
There is a wandering creature here.
crocodile, cautious (TL 1)
Carrying the following:
a ornate key that unlocks the door between room 3 and room 4, worth 3 cp
a simple key that unlocks the door between room 16 and room 18, worth 5 cp
a rough key that unlocks the door between room 20 and room 14, worth 5 cp
3. Storeroom
This room is a square 30' wide and 30' long. Stone tile flooring is cracked in places. Boxes are stacked in corners here. Small piles of rags are scattered across the floor. A plain door lies in the northwest. It is locked. A decaying door is in the northeast. An ornate door is in the southwest. There's a plain door in the southwest. A few torches sit in sconces on the walls.
There is a wandering creature here.
magma mephit, lethargic (TL 7)
Abilities:
spell: heat metal: can cast heat metal
lava explosion on death: explodes in lava on death
breath weapon: fire: can breathe fire
immunity: fire: is immune to fire
4. Chamber
This room is a square 15' wide and 30' long. The stone tile flooring is broken in places. There is a pile of rags here. There is a plain door in the northeast. It is locked. A plain door lies in the west. There is a large lit brazier in the middle of the room.
There are 3 swarming insects here.
giant bee, stalking (TL 2)
Abilities:
flight: can fly
giant bee, hunting (TL 2)
Abilities:
flight: can fly
giant bee, hunting (TL 2)
Abilities:
flight: can fly
5. Chamber
This room is a square 25' wide and 25' long. Much of the floor is covered in debris. A decaying door is in the northwest. There's a plain door in the northeast. A rotted door is in the southwest. It is locked. A decaying door lies in the southeast. A few torches sit in sconces on the walls.
Treasure
a rough key that unlocks the door between room 13 and room 16
6. Fountain Chamber
This fountain chamber is 10' wide and 15' long. An old and disused fountain sits in the corner. A plain door is in the northwest. There is a carved door in the southeast. There are lit braziers around the room here.
There are 2 wandering creatures here.
dretch, cautious (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
dretch, resting (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
7. Chamber
This room is dark.
This chamber is 10' wide and 10' long. A gold-trimmed door is in the northeast. A carved door lies in the southwest. There's a simple door in the southwest.
Treasure
a rough key that unlocks the door between room 11 and room 5
a ornate key that unlocks the door between room 14 and room 24
8. Chamber
This room is dark.
This chamber is 10' wide and 30' long. There is an ornate door in the southeast. There's a decaying door in the northwest. A simple door lies in the southeast.
9. Laboratory
This room is dark.
This rectangular room is 30' wide and 25' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a large cabinet here. A simple door lies in the southwest. There's an iron-trimmed door in the northeast. There is a simple door in the northwest. There is a simple door in the northwest. A plain door lies in the southwest.
10. Laboratory
This room is dark.
This laboratory is 20' wide and 20' long. The floor is stone tile. There are several tables here with various devices on them. There is a cabinet here. Small piles of rags are scattered across the floor. There is a plain door in the northeast. It is locked. A plain door lies in the southwest. A simple door is in the southeast.
There are 4 wandering creatures here.
worg, hunting (TL 3)
Abilities:
darkvision: can see in the dark
worg, hunting (TL 3)
Abilities:
darkvision: can see in the dark
worg, hunting (TL 3)
Abilities:
darkvision: can see in the dark
worg, stalking (TL 3)
Abilities:
darkvision: can see in the dark
11. Storeroom
This storeroom is 20' wide and 30' long. Crates and large boxes line the walls. There's a rotted door in the northwest. It is locked. A rough door lies in the southwest. There are lit braziers around the room here.
There is a wandering creature here.
worg, resting (TL 3)
Abilities:
darkvision: can see in the dark
12. Chamber
This rectangular room is 10' wide and 10' long. The stone tile flooring is cracked in places. There is a pile of rags here. A gold-trimmed door is in the northwest. There's an iron-trimmed door in the southeast. A few torches sit in sconces on the walls.
There is a wandering creature here.
goat, lethargic (TL 0)
13. Chamber
This room is dark.
This rectangular room is 15' wide and 25' long. There is a pile of rags here. There's an ornate door in the northeast. A rotted door is in the southeast. It is locked. There is a plain door in the southwest.
A simple door is in the northeast. It cannot be opened from this side.
There is a mage here.
Kuvima Oldhouse, female goblin mage (TL 6)
Abilities:
darkvision: can see in the dark
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a painted oak body, worth 2 sp
a robe made of wool with narrow sleeves, worth 50 gp
14. Chamber
This room is dark.
This chamber is 10' wide and 30' long. There is a pile of rags here. There is a plain door in the northeast. A rough door lies in the southwest. It is locked. There is a decaying door in the northwest. It is locked. A simple door lies in the northeast.
There are 4 swarming insects here.
giant bee, cautious (TL 2)
Abilities:
flight: can fly
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
giant bee, sleeping (TL 2)
Abilities:
flight: can fly
giant bee, sleeping (TL 2)
Abilities:
flight: can fly
15. Laboratory
This room is dark.
This rectangular room is 30' wide and 30' long. There is a large table here with a wide array of alchemical devices on it. There is a cabinet here. There's a gold-trimmed door in the northwest. A simple door is in the southeast. There's a rough door in the northeast.
There is a plain door in the northwest. It cannot be opened from this side.
There is a wandering creature here.
steam mephit, hunting (TL 7)
Abilities:
spell: blur: can cast blur
steam explosion on death: explodes in steam on death
scalding steam breath: can breathe scalding steam
immunity: fire: is immune to fire
immunity: poison: is immune to poison
16. Storeroom
This square room is 30' wide and 15' long. The stone tile flooring is broken in places. A few broken crates and boxes are strewn about. There's a rotted door in the northwest. It is locked. There is a simple door in the southwest. It is locked. There's a plain door in the northwest. There are lit braziers around the room here.
There are 4 swarming insects here.
giant bee, sleeping (TL 2)
Abilities:
flight: can fly
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
giant bee, resting (TL 2)
Abilities:
flight: can fly
giant bee, resting (TL 2)
Abilities:
flight: can fly
17. Laboratory
This rectangular room is 30' wide and 30' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a cabinet here. A simple door is in the northwest. A decaying door is in the southeast. A plain door is in the northeast. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
hippogriff, stalking (TL 4)
Abilities:
flight: can fly
18. Laboratory
This laboratory is 25' wide and 25' long. Stone tile flooring is cracked in places. Tables with alchemical devices, books, and other items are arranged around the room. There is a cabinet here. There's a simple door in the northeast. It is locked. A decaying door lies in the northwest. There's a simple door in the southwest. Torches line the walls.
19. Storeroom
This room is a square 25' wide and 10' long. Crates and large boxes line the walls. There is a simple door in the northeast. A copper-trimmed door is in the southwest. There are lit braziers around the room here.
There is a mage here.
Dungaar Duskrunner, male dragonborn mage (TL 7)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a cedar body, worth 2 sp
a robe with lacing at the top, worth 50 gp
a purse of coins containing 8 gp, worth 8 gp
20. Chamber
This room is dark.
This chamber is 10' wide and 20' long. There is a decaying door in the northeast. It is locked.
There is a wandering creature here.
steam mephit, stalking (TL 7)
Abilities:
spell: blur: can cast blur
steam explosion on death: explodes in steam on death
scalding steam breath: can breathe scalding steam
immunity: fire: is immune to fire
immunity: poison: is immune to poison
Treasure
a large chest of coins containing 2,400 cp, 1,300 sp, and 70 gp, a star rose quartz worth 48 gp, a chrysoprase worth 48 gp, a carnelian worth 45 gp, a chalcedony worth 46 gp, a bloodstone worth 45 gp, a bloodstone worth 46 gp, a sardonyx worth 48 gp, and a chalcedony worth 48 gp
21. Storeroom
This storeroom is 20' wide and 30' long. Boxes are stacked in corners here. There's a copper-trimmed door in the northeast. There are lit braziers around the room here.
There is a wandering creature here.
fire beetle, hunting (TL 2)
Abilities:
illumination: glows with soft orange light
22. Chamber
This room is a square 15' wide and 20' long. A plain door lies in the northeast. There are lit braziers around the room here.
There is a wandering creature here.
magma mephit, resting (TL 7)
Abilities:
spell: heat metal: can cast heat metal
lava explosion on death: explodes in lava on death
breath weapon: fire: can breathe fire
immunity: fire: is immune to fire
23. Chamber
This chamber is 15' wide and 20' long. A simple door lies in the southwest. There's a simple door in the north. A few torches sit in sconces on the walls.
There is a wandering creature here.
camel, cautious (TL 1)
24. Library
This room is dark.
This square room is 45' wide and 25' long. There are many bookcases here. There are several tables here. A rough door lies in the north. It is locked.
There is an archmage here.
Poppangk Hairybottom, male goblin archmage (TL 10)
Abilities:
darkvision: can see in the dark
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with an aspen body, worth 2 sp
a robe made of wool with lacing at the top, worth 1 sp