Iron Arachne logo glyph
Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Laboratory of the Cursed Wizard

Environment: coastal

Total Threat Level: 65

Average Threat Level: 5

1. Entrance

This room is dark.

This entrance is 20' wide and 10' long. There is a set of stairs here leading out of the dungeon. There is an ornate door in the northeast. An ornate door is in the southwest.

2. Storeroom

This rectangular room is 10' wide and 30' long. The floor is stone tile. Many boxes are stacked here. There is an ornate door in the southwest. A plain door lies in the northeast. A silver-trimmed door lies in the northwest. Torches line the walls.
There is an ornate door in the northwest. A tapestry obscures it.

3. Chamber

This rectangular room is 10' wide and 10' long. There's a rotted door in the southwest. A silver-trimmed door is in the southeast. A few torches sit in sconces on the walls.

4. Chamber

This rectangular room is 20' wide and 30' long. The stone tile flooring is broken in places. A simple door is in the northwest. A plain door is in the southwest. A few torches sit in sconces on the walls.

There is a wandering creature here.

snake, cautious (TL 0)

Carrying the following:

  • a shiny key that unlocks the door between room 18 and room 22, worth 1 cp

5. Chamber

This room is dark.

This chamber is 20' wide and 15' long. There is a pile of random debris here. A simple door lies in the southeast. A plain door lies in the northeast. A rotted door lies in the northwest.

There are 4 wandering creatures here.

ghoul, sleeping (TL 4)

ghoul, sleeping (TL 4)

ghoul, lethargic (TL 4)

ghoul, resting (TL 4)

6. Chamber

This chamber is 20' wide and 15' long. There's a rotted door in the southeast. A simple door is in the northeast. There's a rough door in the northwest. A few torches sit in sconces on the walls.

7. Laboratory

This rectangular room is 20' wide and 20' long. Stone tile flooring is cracked in places. There is a large table here with a wide array of alchemical devices on it. There is a cabinet here. A plain door is in the northwest. There is a rough door in the southeast. Torches line the walls.

8. Laboratory

This laboratory is 30' wide and 20' long. The stone tile flooring is cracked in places. Tables with alchemical devices, books, and other items are arranged around the room. There is a simple cabinet here, and the door is ajar. There's a plain door in the northeast. A simple door lies in the southwest. A rough door lies in the southeast. There is a large lit brazier in the middle of the room.

There are 6 swarming insects here.

giant ant, sleeping (TL 1)

giant ant, resting (TL 1)

giant ant, resting (TL 1)

giant ant, sleeping (TL 1)

giant ant, cautious (TL 1)

giant ant, cautious (TL 1)

9. Chamber

This room is dark.

This rectangular room is 15' wide and 10' long. There is a simple door in the south. There's an ornate door in the southwest. An ornate door is in the northeast.

There is a wandering creature here.

lemure, sleeping (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

10. Storeroom

This rectangular room is 20' wide and 10' long. A few broken crates and boxes are strewn about. There is a pile of rags here. An ornate door is in the northeast. Torches line the walls.

Treasure

  • a large chest of coins containing 1,100 cp, 1,300 sp, and 70 gp, a carved bone statuette worth 31 gp, a pair of engraved bone dice worth 22 gp, a carved bone statuette worth 27 gp, and an embroidered silk handkerchief worth 29 gp, inside stacked boxes

11. Chamber

This room is dark.

This room is a square 25' wide and 20' long. Small piles of rags are scattered across the floor. There is a simple door in the east. There is a simple door in the west. There is a plain door in the southeast.

12. Chamber

This room is dark.

This rectangular room is 30' wide and 15' long. The floor is stone tile. A rotted door lies in the southeast. There's a simple door in the west.

There is a wandering creature here.

lion, cautious (TL 2)

13. Chamber

This room is dark.

This room is a square 10' wide and 30' long. There is a simple door in the northeast.
An iron-trimmed door lies in the southwest. It's hidden behind a tapestry.

14. Chamber

This room is dark.

This chamber is 20' wide and 25' long. There's a simple door in the southeast.
A plain door is in the southwest. A tapestry obscures it.

There is a wandering creature here.

baboon, sleeping (TL 0)

15. Chamber

This room is dark.

This chamber is 25' wide and 30' long. A plain door is in the southwest. There is a simple door in the southwest.

There is a wandering creature here.

cat, lethargic (TL 0)

16. Chamber

This chamber is 20' wide and 25' long. An iron-trimmed door lies in the northeast. An ornate door lies in the southeast. A simple door lies in the southwest. An iron-trimmed door lies in the northwest. There is a large lit brazier in the middle of the room.

Treasure

  • a large chest of coins containing 1,600 cp, 1,000 sp, and 40 gp, a copper chalice with silver filigree worth 28 gp, a black velvet mask stitched with silver thread worth 18 gp, a cloth-of-gold vestments worth 19 gp, and a small gold bracelet worth 30 gp

17. Storeroom

This room is dark.

This rectangular room is 25' wide and 20' long. A few broken crates and boxes are strewn about. A plain door lies in the northeast. There's a simple door in the southeast.

There is a wandering creature here.

ape, stalking (TL 1)

18. Storeroom

This room is dark.

This storeroom is 25' wide and 20' long. Stone tile flooring is cracked in places. Many boxes are stacked here. An iron-trimmed door lies in the east. It is locked. A rough door lies in the northeast.

There is a wandering creature here.

lemure, lethargic (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

19. Fountain Chamber

This room is dark.

This fountain chamber is 10' wide and 25' long. There is a large fountain here. A simple door is in the northeast.

20. Storeroom

This storeroom is 30' wide and 30' long. The stone tile flooring is broken in places. Boxes are stacked in corners here. There is a simple door in the northwest. There is a plain door in the northeast. There are lit braziers around the room here.

There are 4 wandering creatures here.

black pudding, stalking (TL 4)

Abilities:

  • metal dissolution: dissolve nonmagical metal things
  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

black pudding, hunting (TL 4)

Abilities:

  • metal dissolution: dissolve nonmagical metal things
  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

black pudding, hunting (TL 4)

Abilities:

  • metal dissolution: dissolve nonmagical metal things
  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

black pudding, lethargic (TL 4)

Abilities:

  • metal dissolution: dissolve nonmagical metal things
  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

21. Storeroom

This room is dark.

This storeroom is 10' wide and 20' long. A few broken crates and boxes are strewn about. A simple door is in the northeast.

22. Storeroom

This storeroom is 15' wide and 20' long. Many boxes are stacked here. An iron-trimmed door is in the northwest. It is locked. There is a large lit brazier in the middle of the room.

There are 4 swarming insects here.

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

giant bee, cautious (TL 2)

Abilities:

  • flight: can fly

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, cautious (TL 2)

Abilities:

  • flight: can fly

23. Chamber

This room is dark.

This chamber is 15' wide and 10' long. The marble flooring is cracked in places. There's an iron-trimmed door in the southeast.

There is an archmage here.

Joeb Timders, male aarakocra archmage (TL 10)

Abilities:

  • flight: can fly
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with an engraved oak body, worth 2 sp
  • a robe made of silk with volumnous sleeves, worth 50 gp
  • a chest of coins with 700 gp and 10 pp, worth 800 gp