Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Domain of the Baleful Order
Environment: forest
Total Threat Level: 92
Average Threat Level: 6
1. Entrance
This room is dark.
This entrance is 20' wide and 15' long. Stone tile flooring is cracked in places. There is a set of stairs here leading out of the dungeon. A simple door is in the northeast. There is a rough door in the southwest. An ornate door is in the northwest.
Treasure
a tarnished key that unlocks the door between room 4 and room 3
2. Altar Room
This room is dark.
This altar room is 15' wide and 40' long. The marble flooring is cracked in places. On top of a stone dais is a long altar. There's a simple door in the northeast. There's an ornate door in the southeast. There is a simple door in the northwest.
There are 2 cult acolytes here.
Terin Steelbrewer, male dwarven cult acolyte (TL 2)
a robe made of silk with lacing at the top, worth 4 sp
a purse of coins with 12 gp, worth 12 gp
3. Barracks
This room is dark.
This barracks is 55' wide and 75' long. There are many beds here. There are chests at the end of each bed. A simple door lies in the southwest. A plain door is in the northeast. A simple door is in the northwest. It is locked. A plain door lies in the southeast. A plain door is in the northwest. It is locked. A simple door is in the southeast.
a robe made of silk with shiny tin buttons, worth 4 sp
Slurin Rubybrewer, male dwarven cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a staff with a painted blackwood body, worth 7 sp
a robe made of silk with bunched sleeves, worth 9 sp
4. Chamber
This room is dark.
This square room is 10' wide and 30' long. There is a simple door in the southeast. It is locked. A copper-trimmed door lies in the southwest. There's a decaying door in the northeast.
Treasure
a plain key that unlocks the door between room 8 and room 3
5. Chamber
This room is dark.
This rectangular room is 25' wide and 25' long. There is a pile of rags here. A simple door lies in the west. There's a plain door in the southeast. It is locked.
Treasure
a shiny key that unlocks the door between room 5 and room 13
6. Altar Room
This room is dark.
This altar room is 40' wide and 15' long. There is an evil-looking altar here. There is a rotted door in the northwest. There's a rough door in the southeast. There's a simple door in the southeast.
There are 3 cult acolytes here.
Tworin Gemchin, male dwarven cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a staff with an engraved walnut body, worth 2 sp
a robe made of wool with embossed white gold clasps, worth 50 gp
Belin Rubyhill, male dwarven cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a staff with a maple body, worth 5 sp
a robe made of cotton with a tight collar, worth 1 sp
a staff with a carved white cedar body, worth 4 sp
a robe with a tight collar, worth 6 sp
7. Chamber
This chamber is 25' wide and 25' long. There's a plain door in the northwest. There is a simple door in the southeast. There is a large lit brazier in the middle of the room.
There are 2 cult acolytes here.
Thirim Oakgrip, male dwarven cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a staff with a cherry body, worth 4 sp
a robe made of wool with a tight collar, worth 1 sp
Tenli Broadtunnel, male dwarven cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a staff with a carved walnut body, worth 2 sp
a robe made of linen with a tight collar, worth 6 sp
a bag of coins with 8 gp, worth 8 gp
9. Altar Room
This room is dark.
This rectangular room is 50' wide and 50' long. The stone tile flooring is broken in places. On top of a stone dais is a long altar. Much of the floor is covered in debris. A rough door is in the northeast. A plain door lies in the southeast. There's a simple door in the southwest. A painted door lies in the southeast. It is locked.
a robe made of fine silk with round brass clasps, worth 9 sp
a tarnished key that unlocks the door between room 9 and room 23, worth 5 cp
10. Chamber
This room is dark.
This rectangular room is 15' wide and 25' long. There's a decaying door in the northwest. An iron-trimmed door is in the southwest. There's a copper-trimmed door in the northeast.
11. Storeroom
This room is dark.
This storeroom is 30' wide and 15' long. Crates and large boxes line the walls. A plain door lies in the northwest.
There is a cult priest here.
Damli Ingotbrewer, male dwarven cult priest (TL 4)
Abilities:
darkvision: can see in the dark
demonic spellcasting: casts demonic spells
Carrying the following:
a quarterstaff with a carved cedar body, worth 2 sp
a robe with lacing halfway down, worth 4 sp
12. Chamber
This room is a square 10' wide and 20' long. The floor is marble. A decaying door is in the southeast. An iron-trimmed door lies in the southwest. A few torches sit in sconces on the walls.
There is a cult priest here.
Shlorin Copperriver, male dwarven cult priest (TL 4)
Abilities:
darkvision: can see in the dark
demonic spellcasting: casts demonic spells
Carrying the following:
a quarterstaff with a carved pine body, worth 2 sp
a robe made of fine silk with lacing down the middle, worth 8 sp
a purse of coins with 6 gp, worth 6 gp
13. Chamber
This room is dark.
This square room is 30' wide and 15' long. There is a plain door in the northwest. It is locked. A simple door is in the northeast.
14. Storeroom
This room is dark.
This room is a square 10' wide and 15' long. A few broken crates and boxes are strewn about. There is a plain door in the northwest.
Treasure
a large chest of coins holding 2,100 cp, 1,000 sp, and 90 gp, a jasper worth 49 gp, a chrysoprase worth 45 gp, a citrine worth 46 gp, a star rose quartz worth 45 gp, a chrysoprase worth 48 gp, a star rose quartz worth 47 gp, and a moonstone worth 45 gp, inside stacked boxes
15. Fountain Chamber
This rectangular room is 25' wide and 10' long. Stone tile flooring is cracked in places. Small fountains sit in each corner of the room. There is a simple door in the northwest. There's a simple door in the northeast. There is a large lit brazier in the middle of the room.
a quarterstaff with a painted fir body, worth 3 sp
a robe with shiny silver buttons, worth 6 sp
16. Chamber
This rectangular room is 20' wide and 30' long. The stone tile flooring is broken in places. Dense cobwebs hang down from the ceiling. There is an iron-trimmed door in the southeast. There's a painted door in the northwest. There are lit braziers around the room here.
There are 2 cult acolytes here.
Thorin Broadhammer, male dwarven cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a staff with a painted blackwood body, worth 7 sp
a robe made of cotton with lacing halfway down, worth 5 cp
a robe made of linen with dull copper buttons, worth 1 sp
17. Chamber
This room is dark.
This chamber is 30' wide and 25' long. The stone tile flooring is cracked in places. A decaying door is in the southeast. A decaying door is in the southwest.
18. Chamber
This room is dark.
This room is a square 10' wide and 10' long. A painted door lies in the southeast.
19. Chamber
This chamber is 25' wide and 10' long. There are a lot of cobwebs here. A simple door lies in the northwest. A few torches sit in sconces on the walls.
There are 4 lesser demons here.
quasit, cautious (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
quasit, hunting (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
quasit, sleeping (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
quasit, cautious (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
20. Storeroom
This room is dark.
This room is a square 15' wide and 25' long. The stone tile flooring is broken in places. Crates and large boxes line the walls. A rotted door lies in the east.
a quarterstaff with a stained silver fir body, worth 3 sp
a robe with lacing halfway down, worth 1 sp
21. Chamber
This room is dark.
This chamber is 30' wide and 10' long. The stone tile flooring is broken in places. An iron-trimmed door is in the northeast.
22. Chamber
This room is dark.
This chamber is 30' wide and 15' long. There is a decaying door in the southwest.
There are 3 lesser demons here.
imp, cautious (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, resting (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, hunting (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
23. Chamber
This room is dark.
This square room is 30' wide and 20' long. Dense cobwebs hang down from the ceiling. A rough door lies in the northeast. There is a painted door in the northwest. It is locked.
24. Chamber
This room is a square 10' wide and 20' long. The ceiling is partly covered in cobwebs. Torches line the walls.
A simple door lies in the southwest. It is hidden behind a tapestry.
There is a cult high priest here.
Birin Copperhammer, male dwarven cult high priest (TL 5)
Abilities:
darkvision: can see in the dark
demonic spellcasting: casts demonic spells
Carrying the following:
a staff with a poplar body, worth 2 sp
a dagger with a single-edged steel blade, titanium hilt, and cedar handle, worth 77 gp
a robe made of silk with lacing halfway down, worth 4 sp