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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Dominion of the Crazed Sorcerer

Environment: hill

Total Threat Level: 89

Average Threat Level: 3

1. Entrance

This square room is 10' wide and 15' long. The stone tile flooring is cracked in places. The entrance to the dungeon is here. There is a silver-trimmed door in the southwest. A plain door lies in the southeast. There is a large lit brazier in the middle of the room.

Treasure

  • a shiny key that unlocks the door between room 4 and room 3
  • a small key that unlocks the door between room 5 and room 10

2. Chamber

This room is a square 30' wide and 30' long. A plain door lies in the northeast. There's a copper-trimmed door in the southeast. There is a plain door in the northwest. A simple door is in the southwest. There are lit braziers around the room here.

There is a wandering creature here.

baboon, sleeping (TL 0)

3. Storeroom

This room is dark.

This storeroom is 30' wide and 15' long. A few broken crates and boxes are strewn about. The ceiling is partly covered in cobwebs. A plain door lies in the southwest. There's a plain door in the southeast. A rotted door is in the east. It is locked.

There is a wandering creature here.

gryfalcon, cautious (TL 4)

Abilities:

  • flight: can fly

4. Storeroom

This room is dark.

This square room is 15' wide and 15' long. Many boxes are stacked here. There is a rotted door in the west. It is locked. There is a simple door in the southeast.

There are 4 swarming insects here.

giant ant, stalking (TL 1)

giant ant, cautious (TL 1)

giant ant, hunting (TL 1)

giant ant, resting (TL 1)

5. Storeroom

This room is dark.

This square room is 15' wide and 15' long. Boxes are stacked in corners here. There is a plain door in the southwest. It is locked. There's an ornate door in the northeast.

There is a wandering creature here.

bat, stalking (TL 1)

Abilities:

  • flight: can fly

6. Laboratory

This rectangular room is 20' wide and 20' long. The stone tile flooring is broken in places. Tables with alchemical devices, books, and other items are arranged around the room. There is a cabinet here. There's an iron-trimmed door in the northeast. It is locked. An ornate door is in the northwest. There's a gold-trimmed door in the southwest. Torches line the walls.

There is a wandering creature here.

bat, resting (TL 1)

Abilities:

  • flight: can fly

Carrying the following:

  • a tarnished key that unlocks the door between room 6 and room 23, worth 1 cp

7. Chamber

This room is dark.

This rectangular room is 25' wide and 25' long. There is a plain door in the east. A silver-trimmed door is in the southeast. There is a simple door in the northeast. There is a painted door in the southwest.

There is a wandering creature here.

giant beetle, sleeping (TL 1)

8. Chamber

This chamber is 20' wide and 20' long. The floor is stone tile. A plain door is in the northwest. There's a plain door in the southeast. There is a plain door in the northeast. There is a simple door in the southeast. There is a large lit brazier in the middle of the room.

There are 4 swarming insects here.

giant ant, cautious (TL 1)

giant ant, resting (TL 1)

giant ant, resting (TL 1)

giant ant, sleeping (TL 1)

9. Laboratory

This laboratory is 25' wide and 30' long. Stone tile flooring is cracked in places. Tables with alchemical devices, books, and other items are arranged around the room. There is a simple cabinet here, and the door is ajar. There's a plain door in the northeast. There's a copper-trimmed door in the northwest. A plain door is in the southwest. A simple door lies in the southwest. There is a plain door in the southeast. Torches line the walls.

There is a wandering creature here.

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

10. Chamber

This rectangular room is 30' wide and 25' long. There's a plain door in the northeast. It is locked. An ornate door lies in the southeast. A rotted door is in the southwest. A simple door is in the northeast. There is a plain door in the southwest. There are lit braziers around the room here.

11. Chamber

This room is dark.

This chamber is 25' wide and 10' long. Much of the floor is covered in debris. There's a plain door in the southeast. A simple door is in the southwest. A painted door is in the north.

There is a wandering creature here.

brown pudding, stalking (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

12. Chamber

This room is dark.

This square room is 30' wide and 25' long. An ornate door is in the southwest. There's a carved door in the southeast. A plain door lies in the northeast. There is a gold-trimmed door in the northwest. There is a rough door in the southeast.

There is a wandering creature here.

boar, cautious (TL 1)

Treasure

  • a chest of coins containing 2,900 cp, 600 sp, and 80 gp, an eye agate worth 9 gp, a tiger eye worth 9 gp, an azurite worth 9 gp, a rhodochrosite worth 9 gp, and a turquoise worth 9 gp

13. Chamber

This room is dark.

This chamber is 15' wide and 15' long. Marble flooring is cracked in places. There's a plain door in the northwest. There's a painted door in the southwest. There's a simple door in the southeast. There's a simple door in the northwest.

There are 5 swarming insects here.

giant bee, stalking (TL 2)

Abilities:

  • flight: can fly

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, stalking (TL 2)

Abilities:

  • flight: can fly

giant bee, stalking (TL 2)

Abilities:

  • flight: can fly

14. Storeroom

This square room is 20' wide and 25' long. A few broken crates and boxes are strewn about. There is a rotted door in the northeast. A painted door is in the southeast. There are lit braziers around the room here.

There are 2 wandering creatures here.

blue jelly, stalking (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

blue jelly, resting (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

15. Storeroom

This room is dark.

This storeroom is 10' wide and 20' long. Stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. A painted door lies in the northwest. A plain door is in the southeast.

There is a wandering creature here.

cockatrice, resting (TL 2)

Abilities:

  • venomous bite: can bite with venom

16. Chamber

This rectangular room is 20' wide and 25' long. Dense cobwebs hang down from the ceiling. A gold-trimmed door lies in the southeast. There's a rough door in the northeast. A plain door is in the southwest. There is a simple door in the southwest. Torches line the walls.

There is a wandering creature here.

fire beetle, stalking (TL 2)

Abilities:

  • illumination: glows with soft orange light

17. Storeroom

This storeroom is 30' wide and 30' long. Crates and large boxes line the walls. Much of the floor is covered in debris. There is a plain door in the northwest. A painted door lies in the northeast. A silver-trimmed door is in the northwest. A simple door lies in the northeast. A few torches sit in sconces on the walls.
There is a plain door in the southwest. It cannot be opened from this side.

There is a wandering creature here.

fire beetle, resting (TL 2)

Abilities:

  • illumination: glows with soft orange light

18. Storeroom

This rectangular room is 10' wide and 30' long. Many boxes are stacked here. There is a carved door in the northwest. An ornate door lies in the southeast. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

blue jelly, resting (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

Treasure

  • a chest of coins with 1,800 cp, 1,500 sp, and 20 gp, a quartz worth 46 gp, a quartz worth 45 gp, a chalcedony worth 48 gp, a citrine worth 49 gp, a sardonyx worth 48 gp, a carnelian worth 47 gp, a bloodstone worth 46 gp, and a bloodstone worth 47 gp, inside stacked boxes

19. Fountain Chamber

This room is dark.

This fountain chamber is 15' wide and 20' long. The stone tile flooring is cracked in places. Two fountains lie on either side of the room. A simple door lies in the northeast. There is a simple door in the southeast.

Treasure

  • a chest of coins containing 1,900 cp, 1,200 sp, and 40 gp, an eye agate worth 9 gp, a turquoise worth 9 gp, an azurite worth 9 gp, a turquoise worth 9 gp, and a malachite worth 9 gp, inside fountain

20. Chamber

This room is dark.

This rectangular room is 10' wide and 10' long. There's a simple door in the northwest.

There is a wandering creature here.

gryfalcon, resting (TL 4)

Abilities:

  • flight: can fly

21. Storeroom

This room is dark.

This room is a square 10' wide and 30' long. Boxes are stacked in corners here. There's a plain door in the northwest.

22. Library

This room is dark.

This library is 65' wide and 55' long. There are a number of well-preserved bookcases here. There are several tables here. An iron-trimmed door lies in the northeast. A simple door is in the northeast. There is a simple door in the northwest. There's an iron-trimmed door in the northwest.

There is a wandering creature here.

giant bee, lethargic (TL 2)

Abilities:

  • flight: can fly

23. Storeroom

This room is dark.

This room is a square 15' wide and 15' long. Boxes are stacked in corners here. An iron-trimmed door is in the west. It is locked.

There are 4 wandering creatures here.

giant spider, stalking (TL 3)

Abilities:

  • venomous bite: can bite with venom
  • spin web: can spin webs

giant spider, sleeping (TL 3)

Abilities:

  • venomous bite: can bite with venom
  • spin web: can spin webs

giant spider, resting (TL 3)

Abilities:

  • venomous bite: can bite with venom
  • spin web: can spin webs

giant spider, cautious (TL 3)

Abilities:

  • venomous bite: can bite with venom
  • spin web: can spin webs

24. Chamber

This rectangular room is 20' wide and 15' long. There's an iron-trimmed door in the west. A few torches sit in sconces on the walls.

There are 2 wandering creatures here.

grey ooze, cautious (TL 5)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • corrode metal: corrode metal
  • imitate oily pool: imitate oily pool

grey ooze, sleeping (TL 5)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • corrode metal: corrode metal
  • imitate oily pool: imitate oily pool

25. Fountain Chamber

This room is dark.

This fountain chamber is 15' wide and 10' long. An old and disused fountain sits in the corner. There's a silver-trimmed door in the northeast.

There is a mage here.

Maderqert Wanderpen, female halfling mage (TL 5)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a painted white cedar body, worth 4 sp
  • a robe with narrow sleeves, worth 2 sp
  • a purse of coins with 17 cp, worth 1 sp

26. Chamber

This chamber is 25' wide and 25' long. The marble flooring is cracked in places. There is a pile of rags here. A simple door is in the northwest. There's an iron-trimmed door in the northeast. A few torches sit in sconces on the walls.

27. Storeroom

This room is dark.

This room is a square 15' wide and 20' long. Many boxes are stacked here.
A gold-trimmed door lies in the northwest. A tapestry obscures it.There is an ornate door in the northeast. It is practically undetectable except for a thin seam visible only on close inspection.

There is a wandering creature here.

cow, sleeping (TL 1)

28. Chamber

This room is dark.

This square room is 10' wide and 10' long. There's a simple door in the northeast.

29. Storeroom

This room is dark.

This rectangular room is 10' wide and 30' long. Many boxes are stacked here. A plain door lies in the northeast.

There is an archmage here.

Kelinda Hornpen, female halfling archmage (TL 9)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a blackwood body, worth 7 sp
  • a robe with lacing down the middle that is embroidered with complex patterns, worth 8 cp
  • a large chest of coins containing 1,000 gp and 50 pp, worth 1,500 gp