Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Lair of the Doomed Sorcerer
Environment: urban
Total Threat Level: 61
Average Threat Level: 3
1. Entrance
This room is dark.
This entrance is 15' wide and 20' long. The marble flooring is cracked in places. The entrance to the dungeon is here. There's a plain door in the northeast. A plain door lies in the northeast.
Treasure
a small key that unlocks the door between room 2 and room 13
2. Chamber
This room is dark.
This chamber is 25' wide and 15' long. There is a pile of random debris here. A simple door lies in the southwest. It is locked. A plain door is in the northwest.
There is a wandering creature here.
fire beetle, stalking (TL 2)
Abilities:
illumination: glows with soft orange light
3. Chamber
This square room is 10' wide and 30' long. The marble flooring is broken in places. There are a lot of cobwebs here. There is a plain door in the southwest. There's a plain door in the northeast. Torches line the walls.
There is a mage here.
Tisseka Akland, female aasimar mage (TL 7)
Abilities:
healing touch: can heal with a touch
summon light: can summon light
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with an ebony body, worth 1 gp
a robe with rough brass buttons, worth 2 sp
4. Storeroom
This room is dark.
This room is a square 20' wide and 20' long. Crates and large boxes line the walls. There is a plain door in the northeast. There is an iron-trimmed door in the northwest. There's a simple door in the southeast. A decaying door is in the southwest.
There are 8 swarming insects here.
giant ant, resting (TL 1)
giant ant, resting (TL 1)
giant ant, cautious (TL 1)
giant ant, resting (TL 1)
giant ant, sleeping (TL 1)
giant ant, stalking (TL 1)
giant ant, hunting (TL 1)
giant ant, cautious (TL 1)
5. Storeroom
This room is dark.
This rectangular room is 20' wide and 10' long. The floor is stone tile. Boxes are stacked in corners here. There's an iron-trimmed door in the southeast. A rough door lies in the southwest.
There is a wandering creature here.
green slime, stalking (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
6. Storeroom
This room is dark.
This square room is 25' wide and 10' long. Crates and large boxes line the walls. A plain door lies in the southwest. There's a decaying door in the southeast. There is a simple door in the southeast.
There is a wandering creature here.
lemure, resting (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
7. Chamber
This rectangular room is 15' wide and 15' long. The floor is marble. A rough door is in the east. There is a simple door in the southwest. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
giant centipede, lethargic (TL 2)
Abilities:
venomous bite: can bite with venom
Treasure
a large chest of coins with 8,000 gp and 2,200 pp, a gold dragon comb set with red garnets as eyes worth 712 gp, a bottle stopper cork embossed with gold leaf and set with amethysts worth 741 gp, a silver and gold brooch worth 760 gp, a silver and gold brooch worth 749 gp, a silver and gold brooch worth 718 gp, a lightning-enchanted silver mace worth 101 gp, and a lightning-enchanted tin scimitar worth 205 gp
8. Library
This rectangular room is 30' wide and 40' long. The walls are lined with bookcases. There are several tables here. Dense cobwebs hang down from the ceiling. There's a simple door in the northeast. A carved door lies in the southeast. There's a decaying door in the southeast. There's a plain door in the southwest. Torches line the walls.
A simple door is in the southwest. A tapestry obscures it.
There is a wandering creature here.
cat, hunting (TL 0)
9. Chamber
This room is dark.
This chamber is 25' wide and 15' long. A simple door is in the north. There is a plain door in the southeast.
There is a wandering creature here.
darkmantle, lethargic (TL 2)
Abilities:
stalactite disguise: can disguise as stalactite
10. Chamber
This square room is 10' wide and 25' long. A simple door is in the southwest. There is a simple door in the southwest. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
eagle, sleeping (TL 0)
11. Chamber
This room is dark.
This room is a square 25' wide and 10' long. There is a plain door in the northwest. There is a simple door in the southwest. There is a decaying door in the northeast.
Treasure
a plain key that unlocks the door between room 17 and room 20
12. Chamber
This chamber is 10' wide and 25' long. One of the corners has a large pile of filthy rags. A simple door is in the northwest. A few torches sit in sconces on the walls.
A carved door is in the southwest. A tapestry obscures it.
There is a wandering creature here.
rat, resting (TL 0)
Carrying the following:
a small key that unlocks the door between room 16 and room 19, worth 9 cp
Treasure
a large chest of coins with 1,900 cp, 600 sp, and 90 gp, an azurite worth 9 gp, an eye agate worth 9 gp, an obsidian worth 9 gp, an azurite worth 9 gp, an azurite worth 9 gp, an irregular freshwater pearl worth 9 gp, a hematite worth 9 gp, a tiger eye worth 9 gp, and a tiger eye worth 9 gp
13. Chamber
This room is a square 15' wide and 25' long. There is a pile of rags here. There's a simple door in the northeast. It is locked. An ornate door lies in the southeast. A simple door is in the northwest. A few torches sit in sconces on the walls.
There is a wandering creature here.
cow, lethargic (TL 1)
14. Storeroom
This room is dark.
This storeroom is 15' wide and 20' long. Boxes are stacked in corners here. One of the corners has a large pile of filthy rags. There is a decaying door in the north. There is a plain door in the south. A plain door lies in the northwest. A plain door lies in the northeast.
There is a plain door in the southeast. It cannot be opened from this side.
There is a mage here.
Ikmea Grogaxe, female orc mage (TL 5)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a birch body, worth 2 sp
a robe with rough white gold buttons, worth 50 gp
a bag of coins with 20 sp, worth 2 gp
15. Chamber
This chamber is 20' wide and 30' long. There is a simple door in the northeast. There is a plain door in the southeast. Torches line the walls.
16. Chamber
This square room is 15' wide and 25' long. Marble flooring is cracked in places. There's a plain door in the west. There is a plain door in the southeast. It is locked. Torches line the walls.
There are 7 swarming insects here.
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
giant bee, cautious (TL 2)
Abilities:
flight: can fly
giant bee, hunting (TL 2)
Abilities:
flight: can fly
giant bee, resting (TL 2)
Abilities:
flight: can fly
giant bee, resting (TL 2)
Abilities:
flight: can fly
giant bee, sleeping (TL 2)
Abilities:
flight: can fly
giant bee, hunting (TL 2)
Abilities:
flight: can fly
17. Storeroom
This rectangular room is 20' wide and 10' long. Boxes are stacked in corners here. There are a lot of cobwebs here. An ornate door is in the northwest. There is a simple door in the southeast. It is locked. There is a large lit brazier in the middle of the room.
18. Chamber
This room is dark.
This chamber is 25' wide and 10' long. Much of the floor is covered in debris. There's a plain door in the northwest. There is a decaying door in the northeast.
There is a wandering creature here.
ochre jelly, hunting (TL 4)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
lightning split: split in half when hit with lightning
19. Chamber
This room is dark.
This chamber is 20' wide and 10' long. Much of the floor is covered in debris. There is a plain door in the northwest. It is locked.
There is a wandering creature here.
giant beetle, stalking (TL 1)
20. Chamber
This room is dark.
This square room is 30' wide and 10' long. A simple door is in the northwest. It is locked. There is a plain door in the northeast.
There is an archmage here.
Talgug Bullkiller, male orc archmage (TL 9)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a walnut body, worth 2 sp
a robe made of silk with lacing down the middle, worth 50 gp