Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Den of the Vile Brotherhood
Environment: coastal
Total Threat Level: 97
Average Threat Level: 6
1. Entrance
This room is dark.
This room is a square 10' wide and 15' long. The stairs leading out of the dungeon are here. A copper-trimmed door is in the southwest. A decaying door is in the northeast.
2. Altar Room
This altar room is 35' wide and 45' long. There is a blood-covered altar here. A decaying door is in the northeast. There's an ornate door in the northwest. A simple door is in the northeast. A few torches sit in sconces on the walls.
3. Barracks
This rectangular room is 50' wide and 75' long. There are many beds here. Each bed has a chest at the foot. A rotted door is in the northwest. There's a silver-trimmed door in the northeast. It is locked. There is a simple door in the southeast. There is a plain door in the southeast. Torches line the walls.
a quarterstaff with a stained pine body, worth 2 sp
a robe with lacing at the top, worth 4 sp
a purse of coins with 21 cp, worth 2 sp
Oqpul Ivblend, male duergar cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a quarterstaff with a cedar body, worth 2 sp
a robe made of silk with dull brass clasps, worth 5 sp
4. Storeroom
This storeroom is 10' wide and 25' long. Many boxes are stacked here. There is an ornate door in the northeast. There is a large lit brazier in the middle of the room.
There is a cult priest here.
Dudrac Snoth, male duergar cult priest (TL 4)
Abilities:
darkvision: can see in the dark
demonic spellcasting: casts demonic spells
Carrying the following:
a staff with an engraved ironwood body, worth 8 sp
a robe with a wide collar, worth 50 gp
a purse of coins containing 17 cp, worth 1 sp
5. Chamber
This square room is 30' wide and 30' long. A decaying door is in the northwest. A simple door lies in the southeast. There's a rough door in the northeast. There's a decaying door in the southeast. There are lit braziers around the room here.
There is a cult priest here.
Adilin Cyper, female duergar cult priest (TL 4)
Abilities:
darkvision: can see in the dark
demonic spellcasting: casts demonic spells
Carrying the following:
a staff with an ebony body, worth 1 gp
a robe with lacing halfway down, worth 6 sp
a bag of coins containing 2 pp, worth 20 gp
6. Chamber
This chamber is 10' wide and 30' long. A few torches sit in sconces on the walls.
A copper-trimmed door is in the northeast. A pile of trash obscures it.
Treasure
a rough key that unlocks the door between room 13 and room 3
7. Chamber
This rectangular room is 30' wide and 25' long. Marble flooring is cracked in places. One of the corners has a large pile of filthy rags. There's a plain door in the east. There's a simple door in the northeast. A plain door is in the southwest. A rough door lies in the southeast. Torches line the walls.
There are 3 lesser demons here.
dretch, resting (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
dretch, stalking (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
dretch, resting (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
8. Chamber
This chamber is 25' wide and 25' long. The stone tile flooring is broken in places. Dense cobwebs hang down from the ceiling. A simple door lies in the southwest. There's a simple door in the northeast. A plain door lies in the southwest. A few torches sit in sconces on the walls.
There are 4 lesser demons here.
dretch, stalking (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
dretch, resting (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
dretch, hunting (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
dretch, cautious (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
Carrying the following:
a tarnished key that unlocks the door between room 9 and room 21, worth 2 cp
9. Altar Room
This altar room is 30' wide and 50' long. Marble flooring is cracked in places. There is a blood-covered altar here. There's a simple door in the northwest. It is locked. There is a rough door in the northeast. A plain door lies in the southeast. There's a simple door in the northwest. A plain door is in the southwest. Torches line the walls.
There is a cult priest here.
Etyron Gungders, male duergar cult priest (TL 4)
Abilities:
darkvision: can see in the dark
demonic spellcasting: casts demonic spells
Carrying the following:
a staff with a pine body, worth 2 sp
a robe made of silk with a wide collar, worth 9 sp
a purse of coins with 10 sp, worth 1 gp
10. Storeroom
This room is dark.
This square room is 25' wide and 15' long. Stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. There is a rough door in the northwest. A decaying door is in the south.
This rectangular room is 20' wide and 25' long. There's an iron-trimmed door in the southwest. A silver-trimmed door is in the northeast. It is locked. A rotted door lies in the southwest. Torches line the walls.
A simple door is in the west. It cannot be opened from this side.
a quarterstaff with a white cedar body, worth 4 sp
a robe with dull gold clasps, worth 50 gp
Gomlo Dustworker, male gnomish cult acolyte (TL 1)
Carrying the following:
a quarterstaff with a painted cherry body, worth 4 sp
a robe made of wool with a wide collar, worth 2 sp
12. Chamber
This room is dark.
This room is a square 20' wide and 10' long. There's a plain door in the northwest. A painted door is in the southeast. There's a plain door in the northwest.
There are 2 cult acolytes here.
Jeb Ocland, male duergar cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a quarterstaff with a carved pine body, worth 2 sp
a robe with a open collar, worth 50 gp
Iffreng Evdloend, male duergar cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a quarterstaff with an ebony body, worth 1 gp
a robe made of fine silk with lacing halfway down, worth 50 gp
Treasure
a chest of coins holding 2,300 cp, 1,200 sp, and 60 gp, a malachite worth 9 gp, an azurite worth 9 gp, a moss agate worth 9 gp, a lapis lazuli worth 9 gp, an azurite worth 9 gp, an eye agate worth 9 gp, and an azurite worth 9 gp
a large chest of coins holding 2,000 cp, 900 sp, and 90 gp, an irregular freshwater pearl worth 9 gp, a rhodochrosite worth 9 gp, an azurite worth 9 gp, an eye agate worth 9 gp, a tiger eye worth 9 gp, an obsidian worth 9 gp, and a hematite worth 9 gp
13. Storeroom
This room is dark.
This room is a square 30' wide and 15' long. Boxes are stacked in corners here. Dense cobwebs hang down from the ceiling. There is a silver-trimmed door in the southwest. It is locked. There is a plain door in the northeast.
14. Chamber
This chamber is 20' wide and 30' long. There is a pile of rags here. A plain door is in the northwest. A decaying door is in the northeast. Torches line the walls.
There are 4 lesser demons here.
imp, hunting (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, stalking (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
Carrying the following:
a tarnished key that unlocks the door between room 16 and room 11, worth 1 cp
imp, lethargic (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, lethargic (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
15. Fountain Chamber
This room is dark.
This square room is 20' wide and 25' long. The floor is stone tile. There is an elegant fountain here. There's a plain door in the southwest. There is a rotted door in the southeast.
a robe made of linen with a tight collar, worth 1 sp
a pouch of coins holding 9 ep, worth 4 gp
16. Altar Room
This altar room is 15' wide and 40' long. There is a blood-covered altar here. A silver-trimmed door lies in the southwest. It is locked. There is a decaying door in the southeast. There is a plain door in the north. There are lit braziers around the room here.
There's a painted door in the northwest. A pile of debris obscures it.
17. Chamber
This chamber is 20' wide and 25' long. There is a rotted door in the southwest. Torches line the walls.
18. Chamber
This room is dark.
This room is a square 20' wide and 25' long. There's a decaying door in the northwest. There's a painted door in the southwest.
There are 4 cult acolytes here.
Qoolon Zlutcher, male duergar cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a quarterstaff with a carved oak body, worth 2 sp
a robe made of cotton with lacing down the middle, worth 1 sp
a quarterstaff with a stained cherry body, worth 4 sp
a robe with shiny bronze buttons, worth 1 sp
Tudrac Urvford, male duergar cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a quarterstaff with a carved aspen body, worth 2 sp
a robe made of cotton with lacing at the top, worth 5 cp
a pouch of coins holding 13 sp, worth 1 gp
19. Chamber
This room is dark.
This room is a square 25' wide and 20' long. The stone tile flooring is broken in places. An ornate door is in the east. A decaying door is in the southwest. There's a rotted door in the northeast. There is a decaying door in the northeast.
Affrun Zhlitcher, male duergar cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a quarterstaff with a carved cherry body, worth 4 sp
a robe made of cotton with a tight collar, worth 50 gp
a bag of coins holding 5 pp, worth 50 gp
20. Chamber
This rectangular room is 25' wide and 20' long. The floor is marble. There is an iron-trimmed door in the northwest. There's an ornate door in the northwest. There's a plain door in the southeast. Torches line the walls.
There are 2 lesser demons here.
dretch, sleeping (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
dretch, sleeping (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
21. Chamber
This square room is 10' wide and 10' long. A simple door is in the southeast. It is locked. There is a rotted door in the northwest. A few torches sit in sconces on the walls.