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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Mausoleum of Forgotten Souls

Environment: forest

Total Threat Level: 169

Average Threat Level: 9

1. Entrance

This entrance is 10' wide and 20' long. The stone tile flooring is cracked in places. The entrance to the dungeon is here. There is a plain door in the northwest. A plain door is in the northeast. There is a simple door in the southeast. A silver-trimmed door is in the southwest. A few torches sit in sconces on the walls.

2. Chamber

This room is dark.

This chamber is 30' wide and 15' long. There's a plain door in the southeast. There is a rough door in the southwest. There's a copper-trimmed door in the northwest.

There are 5 skeletons here.

Voliböl Opozngon, male skeletal goblin warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a club with a square cherry body and a pig hide wrapped handle, worth 3 sp

Tassoca Eevplind, female skeletal goblin soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a shortbow with a carved aspen body and a short cow leather wrapped grip, worth 25 gp
  • a bronze cuirass trimmed with bronze, worth 420 gp

Unara Atulnum, female skeletal goblin warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a club with a maple body and a long steer leather wrapped handle, worth 6 sp
  • a bag of coins holding 16 cp, worth 1 sp

Geuzpum Kontelsen, male skeletal goblin soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a shortbow with a pine body and a long deer hide wrapped grip, worth 25 gp
  • a cuirass made of silver decorated with copper edging, worth 900 gp
  • a bag of coins holding 16 cp, worth 1 sp

Falloom Shletcher, male skeletal goblin soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a shortbow with a fir body and a comfortable wyvern hide wrapped grip, worth 26 gp
  • an iron cuirass trimmed with bronze, worth 500 gp

3. Storeroom

This room is dark.

This room is a square 10' wide and 15' long. Boxes are stacked in corners here. There is a plain door in the southwest. There is a simple door in the northwest. There is a copper-trimmed door in the southeast.

There is a wandering creature here.

baboon, hunting (TL 0)

4. Chamber

This square room is 10' wide and 15' long. Small piles of rags are scattered across the floor. A plain door is in the southwest. A silver-trimmed door lies in the northeast. Torches line the walls.

There is a wandering creature here.

brown pudding, sleeping (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

5. Chamber

This chamber is 20' wide and 25' long. The marble flooring is cracked in places. There is a rough door in the northeast. A simple door lies in the northwest. There are lit braziers around the room here.

There is a wandering creature here.

quasit, resting (TL 6)

Abilities:

  • shapeshift into insect: can shapeshift into an insect
  • minor invisibility: can turn invisible at will, but not while attacking
  • resistance: magic: is resistant to magic

Carrying the following:

  • a simple key that unlocks the door between room 11 and room 10, worth 9 cp

6. Chamber

This room is dark.

This chamber is 10' wide and 20' long. Stone tile flooring is cracked in places. There is a simple door in the southeast.

There is a wandering creature here.

quasit, cautious (TL 6)

Abilities:

  • shapeshift into insect: can shapeshift into an insect
  • minor invisibility: can turn invisible at will, but not while attacking
  • resistance: magic: is resistant to magic

7. Storeroom

This rectangular room is 30' wide and 15' long. Many boxes are stacked here. There's a plain door in the northeast. There's a plain door in the southeast. A rotted door lies in the southwest. Torches line the walls.

There is a wandering creature here.

dretch, resting (TL 3)

Abilities:

  • fetid cloud: can emit a fetid cloud of gas

8. Chamber

This room is dark.

This rectangular room is 20' wide and 30' long. A copper-trimmed door lies in the southwest. There's a rotted door in the northeast. There's a plain door in the northeast. There is an ornate door in the southeast.

There is a wandering creature here.

fire beetle, hunting (TL 2)

Abilities:

  • illumination: glows with soft orange light

9. Burial Chamber

This rectangular room is 45' wide and 30' long. There is an ornate sarcophagus here. There is a simple door in the southeast. There's a decaying door in the northeast. There are lit braziers around the room here.

There is a wandering creature here.

ghoul, stalking (TL 4)

10. Storeroom

This room is a square 15' wide and 30' long. The stone tile flooring is cracked in places. Boxes are stacked in corners here. There is a plain door in the southeast. There's a rough door in the southwest. An ornate door is in the northwest. A rotted door lies in the northeast. It is locked. A few torches sit in sconces on the walls.

11. Chamber

This chamber is 20' wide and 30' long. One of the corners has a large pile of filthy rags. A silver-trimmed door is in the southwest. A decaying door lies in the northwest. A rotted door lies in the southwest. It is locked. There are lit braziers around the room here.

There is a wandering creature here.

fire beetle, resting (TL 2)

Abilities:

  • illumination: glows with soft orange light

12. Burial Chamber

This rectangular room is 35' wide and 50' long. There are many coffins here. There's a simple door in the northeast. There's a decaying door in the southeast. A simple door is in the northwest. There are lit braziers around the room here.

There are 4 zombies here.

Qoesqam Kumders, male zombie goblin shambler (TL 7)

Abilities:

  • darkvision: can see in the dark
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Odnoa Ishrongk, female zombie goblin sprinter (TL 7)

Abilities:

  • darkvision: can see in the dark
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a large chest of coins holding 1,300 cp and 60 ep, worth 43 gp

Deqrin Apurnan, male zombie goblin sprinter (TL 7)

Abilities:

  • darkvision: can see in the dark
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a large chest of coins holding 1,300 cp and 60 ep, worth 43 gp

Oqmoa Bontelson, female zombie goblin shambler (TL 7)

Abilities:

  • darkvision: can see in the dark
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a large chest of coins holding 1,300 cp and 60 ep, worth 43 gp

Treasure

  • a large chest of coins holding 1,800 cp, 1,000 sp, and 90 gp, a small gold bracelet worth 32 gp, an embroidered silk handkerchief worth 23 gp, a black velvet mask stitched with silver thread worth 17 gp, a copper chalice with silver filigree worth 30 gp, a gold locket with a painted portrait inside worth 31 gp, and a small mirror set in a painted wood frame worth 33 gp, inside coffins

13. Chamber

This room is dark.

This square room is 10' wide and 15' long. A plain door is in the northeast.

14. Burial Chamber

This room is dark.

This rectangular room is 45' wide and 50' long. The stone tile flooring is broken in places. Along the walls are several long alcoves. Each one has a stone coffin. Small piles of rags are scattered across the floor. There's a plain door in the southwest. An iron-trimmed door lies in the northwest.
There is a simple door in the southeast. It cannot be opened from this side.

There is a wandering creature here.

blue jelly, lethargic (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

15. Storeroom

This room is dark.

This storeroom is 15' wide and 15' long. The stone tile flooring is broken in places. Boxes are stacked in corners here. There's a plain door in the north. A decaying door lies in the southeast. A plain door lies in the west.

There is a wandering creature here.

giant beetle, hunting (TL 1)

16. Storeroom

This room is dark.

This storeroom is 20' wide and 15' long. Many boxes are stacked here. Small piles of rags are scattered across the floor. There is a simple door in the northwest.

There is a wandering creature here.

giant spider, stalking (TL 3)

Abilities:

  • venomous bite: can bite with venom
  • spin web: can spin webs

17. Storeroom

This room is dark.

This room is a square 10' wide and 15' long. Crates and large boxes line the walls. There is a pile of rags here. There's a decaying door in the northwest. A simple door lies in the southwest.

There is a wandering creature here.

black pudding, cautious (TL 4)

Abilities:

  • metal dissolution: dissolve nonmagical metal things
  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

18. Chamber

This room is a square 10' wide and 30' long. A gold-trimmed door lies in the southeast. A few torches sit in sconces on the walls.
There is a simple door in the northwest. A pile of debris obscures it.

19. Storeroom

This room is dark.

This rectangular room is 30' wide and 25' long. The floor is stone tile. Boxes are stacked in corners here. A decaying door lies in the southwest.

20. Fountain Chamber

This room is dark.

This fountain chamber is 10' wide and 25' long. The floor is stone tile. There is a disused fountain here with brackish water. There is an iron-trimmed door in the southeast.

There are 6 zombies here.

Tolzhet Okriham, male zombie goblin sprinter (TL 7)

Abilities:

  • darkvision: can see in the dark
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a satchel of coins holding 220 sp and 60 gp, worth 82 gp

Oduryn Qintelson, female zombie goblin sprinter (TL 7)

Abilities:

  • darkvision: can see in the dark
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a satchel of coins holding 220 sp and 60 gp, worth 82 gp

Qilonia Kengtelsen, female zombie goblin sprinter (TL 7)

Abilities:

  • darkvision: can see in the dark
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Guurong Egsberg, male zombie goblin shambler (TL 7)

Abilities:

  • darkvision: can see in the dark
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Taprong Adolngum, male zombie goblin sprinter (TL 7)

Abilities:

  • darkvision: can see in the dark
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a satchel of coins holding 220 sp and 60 gp, worth 82 gp

Boorem Esvford, male zombie goblin sprinter (TL 7)

Abilities:

  • darkvision: can see in the dark
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

21. Chamber

This room is dark.

This square room is 15' wide and 30' long. A rough door is in the northeast.

22. Burial Chamber

This burial chamber is 45' wide and 40' long. There are many coffins here. A simple door lies in the northwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

23. Chamber

This rectangular room is 30' wide and 25' long. The ceiling is partly covered in cobwebs. There's a plain door in the northwest. There is a silver-trimmed door in the northwest. Torches line the walls.

Treasure

  • a large chest of coins with 2,400 cp, 500 sp, and 30 gp, an eye agate worth 9 gp, a banded agate worth 9 gp, an irregular freshwater pearl worth 9 gp, a blue quartz worth 9 gp, a moss agate worth 9 gp, an irregular freshwater pearl worth 9 gp, and a malachite worth 9 gp

24. Chamber

This square room is 20' wide and 10' long. Stone tile flooring is cracked in places. There is a gold-trimmed door in the southwest. Torches line the walls.

There are 3 skeletons here.

Ebdar Eshrengq, male skeletal goblin guard (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a brass blade and birch body, worth 1 gp
  • a mithril cuirass with silver edging, worth 80,400 gp

Kudrac Shurrier, male skeletal goblin warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a club with a bulbous oak body and a long goat hide wrapped handle, worth 1 sp

Felogil Oovqlend, male skeletal goblin guard (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a mithril blade and blackwood body, worth 81 gp
  • a cuirass made of tin with copper edging, worth 410 gp

Treasure

  • a chest of coins holding 16,000 gp and 2,400 pp, a peridot worth 466 gp, a topaz worth 454 gp, a topaz worth 483 gp, an alexandrite worth 482 gp, a blue spinel worth 484 gp, an aquamarine worth 487 gp, a black pearl worth 484 gp, a blue spinel worth 463 gp, an earth-enchanted cherry quarterstaff worth 100 gp, a wool robe worth 50 gp, an ice-enchanted titanium knife worth 277 gp, a steel nasal helm worth 57 gp, a fire-enchanted titanium rapier worth 275 gp, and a titanium bascinet worth 810 gp

25. Chamber

This room is dark.

This rectangular room is 20' wide and 30' long. Dense cobwebs hang down from the ceiling. A copper-trimmed door is in the northeast.

There are 4 undead here.

zombie hell hound, sleeping (TL 9)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

zombie hell hound, cautious (TL 9)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

zombie hell hound, resting (TL 9)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

zombie hell hound, cautious (TL 9)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies