Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Domain of the Cursed Archmage
Environment: coastal
Total Threat Level: 107
Average Threat Level: 5
1. Entrance
This entrance is 15' wide and 15' long. There is a set of stairs here leading out of the dungeon. An ornate door is in the north. It is locked. A plain door lies in the southeast. There is a rotted door in the southwest. A few torches sit in sconces on the walls.
Treasure
a rough key that unlocks the door between room 1 and room 2
2. Chamber
This room is dark.
This chamber is 20' wide and 20' long. An ornate door lies in the southwest. It is locked. A simple door is in the northeast. There is a carved door in the southeast.
There is a wandering creature here.
brown pudding, stalking (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
3. Chamber
This room is dark.
This rectangular room is 20' wide and 20' long. There is a simple door in the southeast. There is an iron-trimmed door in the northeast.
There is a wandering creature here.
black pudding, stalking (TL 4)
Abilities:
metal dissolution: dissolve nonmagical metal things
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
Carrying the following:
a ornate key that unlocks the door between room 13 and room 14, worth 3 cp
4. Laboratory
This rectangular room is 20' wide and 30' long. There is a large table here with a wide array of alchemical devices on it. There is a simple cabinet here, and the door is ajar. There is an iron-trimmed door in the southwest. There's a plain door in the southeast. A rough door is in the northeast. There are lit braziers around the room here.
There is a plain door in the southwest. A tapestry obscures it.
There is a mage here.
Vulleng Axvford, male dark elven mage (TL 10)
Abilities:
darkvision: can see in the dark
spell: faerie fire: can cast faerie fire
spell: dancing lights: can cast dancing lights
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a stained maple body, worth 5 sp
a robe made of silk with square silver buttons, worth 9 sp
5. Storeroom
This storeroom is 10' wide and 15' long. The stone tile flooring is cracked in places. Crates and large boxes line the walls. Dense cobwebs hang down from the ceiling. There is a simple door in the southwest. There's a rough door in the northwest. There's a rotted door in the southeast. A few torches sit in sconces on the walls.
There is a wandering creature here.
giant centipede, sleeping (TL 2)
Abilities:
venomous bite: can bite with venom
Carrying the following:
a shiny key that unlocks the door between room 10 and room 22, worth 8 cp
6. Chamber
This rectangular room is 10' wide and 10' long. There are a lot of cobwebs here. A simple door is in the northeast. There is a rotted door in the southwest. Torches line the walls.
There is a wandering creature here.
badger, resting (TL 1)
7. Laboratory
This laboratory is 30' wide and 30' long. There are several tables here with various devices on them. There is a large cabinet here. There's a simple door in the northwest. There's a gold-trimmed door in the southwest. There is a plain door in the southeast. Torches line the walls.
A simple door lies in the northeast. A tapestry obscures it.
8. Chamber
This rectangular room is 15' wide and 30' long. There is a pile of random debris here. A simple door is in the southeast. A gold-trimmed door lies in the northeast. A simple door is in the northwest. A few torches sit in sconces on the walls.
9. Chamber
This chamber is 30' wide and 25' long. There is a pile of random debris here. There is a gold-trimmed door in the northwest. There's a simple door in the northeast. There's a simple door in the southeast. There is an ornate door in the southeast. A simple door is in the southwest. A few torches sit in sconces on the walls.
Treasure
a large chest of coins with 2,400 cp, 1,200 sp, and 60 gp, a gold locket with a painted portrait inside worth 15 gp, a small mirror set in a painted wood frame worth 31 gp, a carved bone statuette worth 25 gp, a small gold bracelet worth 22 gp, and a pair of engraved bone dice worth 15 gp
10. Laboratory
This laboratory is 30' wide and 30' long. The stone tile flooring is cracked in places. Tables with alchemical devices, books, and other items are arranged around the room. There is a cabinet here. A plain door is in the northwest. There is a simple door in the northeast. A carved door lies in the southwest. A decaying door is in the southeast. It is locked. There is a large lit brazier in the middle of the room.
There is a mage here.
Whungvlit Oldfoot, male halfling mage (TL 5)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a silver fir body, worth 3 sp
a robe with a tight collar, worth 50 gp
a pouch of coins with 17 sp, worth 1 gp
11. Storeroom
This rectangular room is 15' wide and 10' long. Many boxes are stacked here. A simple door is in the northwest. A plain door is in the southwest. A few torches sit in sconces on the walls.
There are 4 wandering creatures here.
gelatinous cube, stalking (TL 2)
Abilities:
nonmetal dissolution: dissolve nonmagical nonmetal things
gelatinous cube, resting (TL 2)
Abilities:
nonmetal dissolution: dissolve nonmagical nonmetal things
gelatinous cube, lethargic (TL 2)
Abilities:
nonmetal dissolution: dissolve nonmagical nonmetal things
gelatinous cube, sleeping (TL 2)
Abilities:
nonmetal dissolution: dissolve nonmagical nonmetal things
12. Laboratory
This room is dark.
This laboratory is 25' wide and 30' long. There are several tables here with various devices on them. There is a cabinet here. There is a pile of random debris here. There's a gold-trimmed door in the northeast. A simple door is in the northwest. A simple door is in the northeast. A simple door lies in the southwest.
There is a wandering creature here.
cockatrice, sleeping (TL 2)
Abilities:
venomous bite: can bite with venom
13. Chamber
This room is dark.
This room is a square 15' wide and 15' long. A simple door lies in the northwest. An ornate door is in the east. It is locked. There's a plain door in the northeast.
14. Chamber
This room is dark.
This rectangular room is 30' wide and 25' long. A simple door is in the northeast. There is an ornate door in the northwest. It is locked. A plain door lies in the northeast. A simple door is in the northeast. A simple door lies in the southwest.
A silver-trimmed door is in the southeast. A pile of debris obscures it.
There is a wandering creature here.
ice mephit, cautious (TL 8)
Abilities:
spell: fog cloud: can cast fog cloud
ice explosion on death: explodes in ice shards on death
breath weapon: frost: can breathe frost
immunity: cold: is immune to cold
15. Chamber
This chamber is 10' wide and 20' long. A simple door lies in the northwest. A rotted door lies in the southwest. There is a large lit brazier in the middle of the room.
16. Chamber
This room is dark.
This room is a square 20' wide and 10' long. There is a plain door in the northwest. A simple door is in the northwest. There's a plain door in the southeast. A simple door lies in the northeast.
There are 2 wandering creatures here.
owlbear, sleeping (TL 4)
owlbear, cautious (TL 4)
17. Laboratory
This rectangular room is 25' wide and 25' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a cabinet here. There is a pile of random debris here. A plain door lies in the northeast. A copper-trimmed door lies in the southeast. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
wolf, stalking (TL 1)
Treasure
a large chest of coins containing 2,100 cp, 1,200 sp, and 70 gp, a star rose quartz worth 48 gp, a jasper worth 48 gp, a zircon worth 48 gp, a chrysoprase worth 49 gp, a sardonyx worth 48 gp, a quartz worth 47 gp, and a sardonyx worth 46 gp, inside specimen cabinet
18. Chamber
This room is dark.
This chamber is 25' wide and 20' long. A rough door is in the southeast. An iron-trimmed door lies in the southwest. There's a simple door in the northeast. There is a plain door in the southeast.
19. Storeroom
This square room is 20' wide and 10' long. A few broken crates and boxes are strewn about. Dense cobwebs hang down from the ceiling. A rough door lies in the southwest. There's a silver-trimmed door in the northeast. There's a plain door in the southeast. There is a plain door in the southwest. A few torches sit in sconces on the walls.
20. Fountain Chamber
This rectangular room is 25' wide and 20' long. Small fountains sit in each corner of the room. There is a plain door in the southwest. A plain door is in the northwest. A rough door is in the northeast. Torches line the walls.
There is a wandering creature here.
harpy, cautious (TL 2)
Abilities:
flight: can fly
21. Storeroom
This storeroom is 10' wide and 30' long. Crates and large boxes line the walls. A rotted door lies in the northwest. There's a simple door in the northwest. A few torches sit in sconces on the walls.
An ornate door lies in the northwest. It cannot be opened from this side.
22. Chamber
This room is dark.
This chamber is 25' wide and 25' long. The ceiling is partly covered in cobwebs. There is a simple door in the southeast. A decaying door is in the northwest. It is locked. There is a simple door in the north. A rough door lies in the northwest.
23. Chamber
This rectangular room is 25' wide and 25' long. There's a simple door in the northwest. There's an iron-trimmed door in the northeast. A plain door is in the southwest. A decaying door lies in the southeast. Torches line the walls.
There are 7 swarming insects here.
giant ant, sleeping (TL 1)
giant ant, lethargic (TL 1)
giant ant, sleeping (TL 1)
giant ant, resting (TL 1)
giant ant, lethargic (TL 1)
giant ant, lethargic (TL 1)
giant ant, resting (TL 1)
24. Chamber
This chamber is 15' wide and 10' long. The floor is stone tile. There is a plain door in the northeast. A simple door lies in the southwest. There is a large lit brazier in the middle of the room.
There are 3 wandering creatures here.
giant spider, hunting (TL 3)
Abilities:
venomous bite: can bite with venom
spin web: can spin webs
giant spider, stalking (TL 3)
Abilities:
venomous bite: can bite with venom
spin web: can spin webs
giant spider, resting (TL 3)
Abilities:
venomous bite: can bite with venom
spin web: can spin webs
25. Storeroom
This room is dark.
This square room is 20' wide and 30' long. Boxes are stacked in corners here. There's an iron-trimmed door in the northeast. There is a plain door in the northwest. There's a plain door in the northeast. A decaying door lies in the southwest.
26. Chamber
This chamber is 15' wide and 10' long. One of the corners has a large pile of filthy rags. A plain door lies in the southeast. A simple door lies in the southwest. There is a rotted door in the northwest. There are lit braziers around the room here.
There is a wandering creature here.
harpy, cautious (TL 2)
Abilities:
flight: can fly
27. Library
This room is a square 30' wide and 45' long. The walls are lined with bookcases. There is a table here with a large book open lying on it. Much of the floor is covered in debris. There's an iron-trimmed door in the northwest. There's a plain door in the northwest. There's a copper-trimmed door in the northeast. Torches line the walls.
There are 6 swarming insects here.
giant dragonfly, stalking (TL 2)
Abilities:
flight: can fly
giant dragonfly, sleeping (TL 2)
Abilities:
flight: can fly
giant dragonfly, sleeping (TL 2)
Abilities:
flight: can fly
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
giant dragonfly, stalking (TL 2)
Abilities:
flight: can fly
giant dragonfly, sleeping (TL 2)
Abilities:
flight: can fly
28. Chamber
This room is a square 15' wide and 10' long. A simple door is in the northwest. There is a large lit brazier in the middle of the room.
There are 7 swarming insects here.
giant bee, sleeping (TL 2)
Abilities:
flight: can fly
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
giant bee, sleeping (TL 2)
Abilities:
flight: can fly
giant bee, stalking (TL 2)
Abilities:
flight: can fly
giant bee, cautious (TL 2)
Abilities:
flight: can fly
giant bee, cautious (TL 2)
Abilities:
flight: can fly
giant bee, sleeping (TL 2)
Abilities:
flight: can fly
29. Chamber
This room is dark.
This square room is 25' wide and 30' long. The ceiling is partly covered in cobwebs. A simple door lies in the northeast.
There is an archmage here.
Wanvret Beduns, male halfling archmage (TL 9)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a stained aspen body, worth 2 sp
a robe with dull silver clasps that is artfully embroidered, worth 5 sp
a large chest of coins with 1,000 sp and 100 gp, worth 200 gp