Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Mausoleum of the Forgotten
Environment: hill
Total Threat Level: 53
Average Threat Level: 3
1. Entrance
This room is dark.
This rectangular room is 20' wide and 10' long. There is a set of stairs here leading out of the dungeon. An ornate door lies in the northwest. There's a plain door in the northeast.
2. Chamber
This chamber is 20' wide and 30' long. The stone tile flooring is broken in places. Dense cobwebs hang down from the ceiling. There's an ornate door in the southeast. There is a simple door in the southwest. There is a rotted door in the southeast. A simple door is in the northwest. Torches line the walls.
Treasure
a small key that unlocks the door between room 11 and room 18
3. Chamber
This chamber is 15' wide and 25' long. A plain door is in the southeast. A simple door lies in the south. There's a carved door in the northwest. A few torches sit in sconces on the walls.
There is a wandering creature here.
badger, hunting (TL 1)
Carrying the following:
a plain key that unlocks the door between room 10 and room 12, worth 9 cp
4. Chamber
This room is dark.
This room is a square 30' wide and 20' long. There is a decaying door in the northeast. There's a rough door in the northeast. A carved door is in the southwest.
There is a wandering creature here.
rat, cautious (TL 0)
5. Burial Chamber
This room is dark.
This burial chamber is 45' wide and 25' long. There is an ornate sarcophagus here. Much of the floor is covered in debris. There is a decaying door in the southwest. There's a rough door in the southeast. There's an iron-trimmed door in the northwest. A simple door is in the northeast.
There are 3 wandering creatures here.
giant scorpion, stalking (TL 2)
Abilities:
venomous sting: can sting with venom
giant scorpion, resting (TL 2)
Abilities:
venomous sting: can sting with venom
giant scorpion, stalking (TL 2)
Abilities:
venomous sting: can sting with venom
6. Chamber
This room is a square 20' wide and 30' long. There is an iron-trimmed door in the southeast. There are lit braziers around the room here.
There is a wandering creature here.
cat, stalking (TL 0)
7. Chamber
This rectangular room is 15' wide and 10' long. There's a plain door in the southwest. There's a simple door in the northeast. Torches line the walls.
Treasure
a large chest of coins containing 2,200 cp, 1,300 sp, and 50 gp, a black velvet mask stitched with silver thread worth 15 gp, a small mirror set in a painted wood frame worth 15 gp, a copper chalice with silver filigree worth 19 gp, and a copper chalice with silver filigree worth 20 gp
8. Storeroom
This room is dark.
This storeroom is 15' wide and 10' long. A few broken crates and boxes are strewn about. There's a rotted door in the northwest.
9. Chamber
This room is dark.
This room is a square 25' wide and 15' long. The marble flooring is broken in places. A plain door lies in the northwest.
There is a wandering creature here.
badger, cautious (TL 1)
10. Chamber
This chamber is 15' wide and 25' long. A simple door lies in the southwest. A simple door is in the northeast. A gold-trimmed door lies in the southeast. It is locked. There are lit braziers around the room here.
There is a wandering creature here.
will o' the wisp, stalking (TL 4)
Abilities:
illumination: glows with a bright light
minor invisibility: can become invisible unless attacking
Carrying the following:
a small key that unlocks the door between room 13 and room 11, worth 5 cp
11. Burial Chamber
This room is dark.
This rectangular room is 50' wide and 40' long. The stone tile flooring is cracked in places. There is a large, ornate coffin here. A silver-trimmed door is in the southwest. A rough door lies in the northwest. It is locked. A rough door lies in the northeast. There is a simple door in the southwest. A simple door lies in the northeast. It is locked.
Treasure
a large chest of coins holding 2,200 cp, 1,300 sp, and 70 gp, a moonstone worth 49 gp, a chalcedony worth 45 gp, a citrine worth 47 gp, a quartz worth 49 gp, a sardonyx worth 49 gp, an onyx worth 45 gp, and a carnelian worth 46 gp, inside coffins
12. Chamber
This room is dark.
This rectangular room is 15' wide and 25' long. There is a pile of rags here. A rough door is in the southeast. There is a gold-trimmed door in the northwest. It is locked.
13. Chamber
This room is dark.
This chamber is 25' wide and 25' long. There's a rough door in the southwest. It is locked.
There are 6 skeletons here.
Odpur Bemtelsen, male skeletal deep gnome warrior (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a serrated gold blade and aspen body, worth 51 gp
a purse of coins holding 20 sp, worth 2 gp
Aktir Zharrier, male skeletal deep gnome guard (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a silver blade and worn ironwood body, worth 2 gp
a chain hauberk made of loose mithril rings, worth 40,055 gp
a purse of coins holding 20 sp, worth 2 gp
Selena Slatcher, female skeletal deep gnome warrior (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a mithril blade and silver fir body, worth 81 gp
a purse of coins holding 20 sp, worth 2 gp
Bözdung Cieper, male skeletal deep gnome soldier (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a rapier with a simple gold blade, straight tin hilt, and blackwood handle, worth 125 gp
a brigandine made of pig hide with bronze banding, worth 20 gp
Fullieng Ekland, male skeletal deep gnome soldier (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a rapier with a simple tin blade, white gold hilt, and rough ebony handle, worth 75 gp
a brigandine made of pig hide fastened with tin clasps, worth 20 gp
Zholona Okupman, female skeletal deep gnome soldier (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a rapier with a copper blade, bronze hilt, and maple handle, worth 25 gp
a brigandine made of cow leather with bronze hardware, worth 20 gp
14. Chamber
This chamber is 10' wide and 10' long. A simple door lies in the northeast. There are lit braziers around the room here.
There is a wandering creature here.
cat, stalking (TL 0)
15. Storeroom
This room is dark.
This storeroom is 15' wide and 25' long. Many boxes are stacked here. There are a lot of cobwebs here. A rough door is in the north. There's a rough door in the west. There's a simple door in the east.
There is a wandering creature here.
baboon, sleeping (TL 0)
16. Burial Chamber
This burial chamber is 25' wide and 30' long. The stone tile flooring is broken in places. There is a large, ornate coffin here. There is a silver-trimmed door in the northwest. A simple door lies in the southeast. A simple door lies in the southwest. A few torches sit in sconces on the walls.
There is a wandering creature here.
camel, stalking (TL 1)
17. Chamber
This room is dark.
This square room is 20' wide and 10' long. The stone tile flooring is broken in places. There are a lot of cobwebs here. There's a rough door in the northwest. A gold-trimmed door lies in the southwest.
There is a wandering creature here.
darkmantle, lethargic (TL 2)
Abilities:
stalactite disguise: can disguise as stalactite
18. Burial Chamber
This room is dark.
This rectangular room is 35' wide and 35' long. The stone tile flooring is broken in places. There is an ornate sarcophagus here. There is a rotted door in the southeast. A simple door is in the southwest. It is locked.
There is a wandering creature here.
brown pudding, lethargic (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
19. Chamber
This room is dark.
This chamber is 25' wide and 15' long. A simple door lies in the southwest. There's a simple door in the northeast.
There is a wandering creature here.
magma mephit, stalking (TL 7)
Abilities:
spell: heat metal: can cast heat metal
lava explosion on death: explodes in lava on death
breath weapon: fire: can breathe fire
immunity: fire: is immune to fire
20. Storeroom
This rectangular room is 25' wide and 30' long. The floor is stone tile. Many boxes are stacked here. A gold-trimmed door is in the northwest. Torches line the walls.
21. Storeroom
This room is dark.
This rectangular room is 25' wide and 20' long. A few broken crates and boxes are strewn about. A rough door lies in the southwest.
22. Chamber
This chamber is 30' wide and 25' long. A rotted door lies in the southwest. A decaying door is in the northwest. There are lit braziers around the room here.
23. Chamber
This room is dark.
This room is a square 10' wide and 30' long. There is a decaying door in the southeast.