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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Laboratory of the Dark Sorcerer

Environment: desert

Total Threat Level: 83

Average Threat Level: 4

1. Entrance

This room is dark.

This rectangular room is 20' wide and 15' long. There is a set of stairs here leading out of the dungeon. There is a plain door in the east. A simple door is in the northwest.

2. Storeroom

This storeroom is 15' wide and 30' long. Boxes are stacked in corners here. There are a lot of cobwebs here. There's a simple door in the southeast. A decaying door lies in the southeast. A plain door lies in the northeast. There is a rotted door in the northwest. There are lit braziers around the room here.

There is a mage here.

Edelon Bullrend, female troll mage (TL 9)

Abilities:

  • regeneration: regenerate unless burned
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with an ironwood body, worth 8 sp
  • a robe with shiny tin clasps, worth 1 sp
  • a pouch of coins holding 6 cp, worth 6 cp

3. Storeroom

This storeroom is 25' wide and 20' long. The stone tile flooring is broken in places. Boxes are stacked in corners here. Debris of unknown origin is scattered about. A simple door lies in the northwest. There's a plain door in the southwest. There's a simple door in the northeast. Torches line the walls.

There is a wandering creature here.

gryfalcon, cautious (TL 4)

Abilities:

  • flight: can fly

Treasure

  • a chest of coins containing 2,000 cp, 1,000 sp, and 110 gp, a small mirror set in a painted wood frame worth 18 gp, an embroidered silk handkerchief worth 23 gp, and a copper chalice with silver filigree worth 33 gp, inside stacked boxes

4. Storeroom

This room is dark.

This rectangular room is 25' wide and 10' long. Boxes are stacked in corners here. Much of the floor is covered in debris. A rough door is in the southeast. A rough door lies in the southwest.
There's a simple door in the southeast. It's practically undetectable except for a thin seam visible only on close inspection.

5. Laboratory

This laboratory is 30' wide and 30' long. The stone tile flooring is cracked in places. There are several tables here with various devices on them. There is a simple cabinet here, and the door is ajar. There are a lot of cobwebs here. There is a plain door in the northwest. There's a plain door in the southeast. There is a rough door in the northeast. There are lit braziers around the room here.

6. Chamber

This room is dark.

This room is a square 30' wide and 30' long. Dense cobwebs hang down from the ceiling. A gold-trimmed door lies in the southeast. There is a plain door in the northwest. There's a rough door in the southwest. There is a rough door in the southwest. An ornate door is in the northeast.

There are 4 swarming insects here.

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, lethargic (TL 2)

Abilities:

  • flight: can fly

7. Chamber

This room is dark.

This room is a square 25' wide and 25' long. A plain door is in the southwest. A carved door is in the northeast. There is an ornate door in the southwest.

There is a wandering creature here.

giant spider, resting (TL 3)

Abilities:

  • venomous bite: can bite with venom
  • spin web: can spin webs

8. Chamber

This square room is 30' wide and 15' long. Marble flooring is cracked in places. There is a rough door in the southwest. A carved door is in the northwest. A simple door is in the southwest. Torches line the walls.
A rough door is in the northeast. It's hidden behind a tapestry.

There is a wandering creature here.

eagle, stalking (TL 0)

9. Fountain Chamber

This room is dark.

This rectangular room is 25' wide and 10' long. There is a disused fountain here with brackish water. There is a plain door in the southeast.

There is a wandering creature here.

ice mephit, resting (TL 8)

Abilities:

  • spell: fog cloud: can cast fog cloud
  • ice explosion on death: explodes in ice shards on death
  • breath weapon: frost: can breathe frost
  • immunity: cold: is immune to cold

10. Fountain Chamber

This room is dark.

This square room is 25' wide and 20' long. An old and disused fountain sits in the corner. There's a carved door in the northwest.

11. Chamber

This rectangular room is 20' wide and 25' long. There is a plain door in the northwest. There's a gold-trimmed door in the southeast. There's a rough door in the northwest. A plain door is in the southwest. Torches line the walls.

12. Fountain Chamber

This square room is 10' wide and 25' long. Small fountains sit in each corner of the room. Small piles of rags are scattered across the floor. There is a decaying door in the southwest. Torches line the walls.

13. Chamber

This room is dark.

This square room is 15' wide and 30' long. Small piles of rags are scattered across the floor. There's a simple door in the southwest. There's a plain door in the northeast.

There are 7 swarming insects here.

giant ant, hunting (TL 1)

giant ant, stalking (TL 1)

giant ant, resting (TL 1)

giant ant, stalking (TL 1)

giant ant, cautious (TL 1)

giant ant, cautious (TL 1)

giant ant, lethargic (TL 1)

14. Chamber

This room is dark.

This square room is 25' wide and 15' long. The stone tile flooring is cracked in places. There's a carved door in the southeast. A plain door lies in the northeast. There is a simple door in the northwest.

There is a wandering creature here.

camel, resting (TL 1)

15. Chamber

This room is a square 10' wide and 15' long. There's a gold-trimmed door in the northwest. There's a plain door in the northeast. There are lit braziers around the room here.

There are 3 wandering creatures here.

gelatinous cube, resting (TL 2)

Abilities:

  • nonmetal dissolution: dissolve nonmagical nonmetal things

gelatinous cube, sleeping (TL 2)

Abilities:

  • nonmetal dissolution: dissolve nonmagical nonmetal things

gelatinous cube, resting (TL 2)

Abilities:

  • nonmetal dissolution: dissolve nonmagical nonmetal things

16. Chamber

This room is dark.

This chamber is 25' wide and 10' long. The stone tile flooring is cracked in places. Debris of unknown origin is scattered about. There is a plain door in the southwest.

There is a wandering creature here.

blue slime, stalking (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

17. Chamber

This room is dark.

This chamber is 25' wide and 20' long. The marble flooring is broken in places. There is a simple door in the northeast.

There is a wandering creature here.

shadow, cautious (TL 10)

Abilities:

  • amorphous: can squeeze through small spaces
  • immunity: necrotic magic: immune to necrotic magic
  • immunity: poison: immune to poison
  • darkvision: can see in the dark
  • drain strength: drains strength on melee attacks

18. Storeroom

This rectangular room is 10' wide and 30' long. Crates and large boxes line the walls. Much of the floor is covered in debris. There's a simple door in the northeast. There are lit braziers around the room here.

There are 3 wandering creatures here.

goat, resting (TL 0)

goat, lethargic (TL 0)

goat, cautious (TL 0)

Treasure

  • a chest of coins holding 1,800 cp, 600 sp, and 80 gp, a banded agate worth 9 gp, an eye agate worth 9 gp, a malachite worth 9 gp, a blue quartz worth 9 gp, a blue quartz worth 9 gp, an irregular freshwater pearl worth 9 gp, an azurite worth 9 gp, an irregular freshwater pearl worth 9 gp, and a malachite worth 9 gp, inside stacked boxes

19. Chamber

This chamber is 20' wide and 20' long. There is a gold-trimmed door in the northwest. A silver-trimmed door lies in the southeast. A few torches sit in sconces on the walls.

20. Storeroom

This room is dark.

This storeroom is 15' wide and 20' long. Crates and large boxes line the walls. There is a silver-trimmed door in the northwest. There's an iron-trimmed door in the northeast.

There is a wandering creature here.

quasit, resting (TL 6)

Abilities:

  • shapeshift into insect: can shapeshift into an insect
  • minor invisibility: can turn invisible at will, but not while attacking
  • resistance: magic: is resistant to magic

21. Fountain Chamber

This room is dark.

This fountain chamber is 15' wide and 25' long. An old and disused fountain sits in the corner. An iron-trimmed door is in the southwest. A plain door is in the northeast.

There is a wandering creature here.

rust monster, cautious (TL 1)

Abilities:

  • rusting touch: rusts nonmagical metal it touches

22. Chamber

This room is dark.

This chamber is 30' wide and 30' long. A plain door lies in the southeast.

There is a wandering creature here.

lemure, resting (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

23. Chamber

This rectangular room is 15' wide and 15' long. Dense cobwebs hang down from the ceiling. There's a rotted door in the southeast. There are lit braziers around the room here.
A rough door lies in the northeast. It cannot be opened from this side.

There are 4 wandering creatures here.

giant ant, cautious (TL 1)

giant ant, lethargic (TL 1)

giant ant, stalking (TL 1)

giant ant, cautious (TL 1)

24. Library

This rectangular room is 25' wide and 30' long. There are a number of well-preserved bookcases here. There is a table here with a large book open lying on it. There is a rough door in the northwest. There are lit braziers around the room here.

There is an archmage here.

Dolmo Hairybottom, male goblin archmage (TL 10)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with an oak body, worth 2 sp
  • a robe with a open collar, worth 9 sp