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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Domain of the Cursed Warlock

Environment: forest

Total Threat Level: 130

Average Threat Level: 8

1. Entrance

This room is dark.

This entrance is 10' wide and 15' long. The stairs leading out of the dungeon are here. There's a plain door in the southwest. A plain door lies in the northwest.

2. Chamber

This chamber is 30' wide and 25' long. A plain door lies in the southeast. There's a simple door in the southeast. There is a plain door in the northwest. There are lit braziers around the room here.

There is a wandering creature here.

giant scorpion, hunting (TL 2)

Abilities:

  • venomous sting: can sting with venom

3. Library

This room is dark.

This square room is 55' wide and 45' long. There are a number of well-preserved bookcases here. There is a table here with a large book open lying on it. The ceiling is partly covered in cobwebs. An ornate door is in the northwest. A plain door lies in the northeast. A plain door lies in the northwest. A plain door is in the southeast. There is a rotted door in the southwest.

There are 4 wandering creatures here.

shadow, cautious (TL 10)

Abilities:

  • amorphous: can squeeze through small spaces
  • immunity: necrotic magic: immune to necrotic magic
  • immunity: poison: immune to poison
  • darkvision: can see in the dark
  • drain strength: drains strength on melee attacks

shadow, lethargic (TL 10)

Abilities:

  • amorphous: can squeeze through small spaces
  • immunity: necrotic magic: immune to necrotic magic
  • immunity: poison: immune to poison
  • darkvision: can see in the dark
  • drain strength: drains strength on melee attacks

shadow, sleeping (TL 10)

Abilities:

  • amorphous: can squeeze through small spaces
  • immunity: necrotic magic: immune to necrotic magic
  • immunity: poison: immune to poison
  • darkvision: can see in the dark
  • drain strength: drains strength on melee attacks

shadow, stalking (TL 10)

Abilities:

  • amorphous: can squeeze through small spaces
  • immunity: necrotic magic: immune to necrotic magic
  • immunity: poison: immune to poison
  • darkvision: can see in the dark
  • drain strength: drains strength on melee attacks

4. Chamber

This chamber is 25' wide and 30' long. There is a plain door in the northeast. A plain door lies in the northwest. A copper-trimmed door lies in the southwest. A simple door lies in the southeast. Torches line the walls.

There is a wandering creature here.

shadow, resting (TL 10)

Abilities:

  • amorphous: can squeeze through small spaces
  • immunity: necrotic magic: immune to necrotic magic
  • immunity: poison: immune to poison
  • darkvision: can see in the dark
  • drain strength: drains strength on melee attacks

5. Chamber

This room is dark.

This square room is 30' wide and 20' long. Stone tile flooring is cracked in places. A simple door is in the southwest. A rotted door lies in the northeast. A plain door lies in the southwest.

There are 3 wandering creatures here.

shadow, lethargic (TL 10)

Abilities:

  • amorphous: can squeeze through small spaces
  • immunity: necrotic magic: immune to necrotic magic
  • immunity: poison: immune to poison
  • darkvision: can see in the dark
  • drain strength: drains strength on melee attacks

shadow, resting (TL 10)

Abilities:

  • amorphous: can squeeze through small spaces
  • immunity: necrotic magic: immune to necrotic magic
  • immunity: poison: immune to poison
  • darkvision: can see in the dark
  • drain strength: drains strength on melee attacks

shadow, stalking (TL 10)

Abilities:

  • amorphous: can squeeze through small spaces
  • immunity: necrotic magic: immune to necrotic magic
  • immunity: poison: immune to poison
  • darkvision: can see in the dark
  • drain strength: drains strength on melee attacks

6. Chamber

This room is dark.

This chamber is 25' wide and 10' long. The stone tile flooring is broken in places. A plain door is in the northeast. A rough door lies in the southwest. A decaying door lies in the northwest. It is locked.

There is a wandering creature here.

boar, resting (TL 1)

Carrying the following:

  • a ornate key that unlocks the door between room 17 and room 19, worth 7 cp

Treasure

  • a large chest of coins containing 2,100 cp, 500 sp, and 40 gp, a chrysoprase worth 49 gp, a chrysoprase worth 48 gp, a jasper worth 45 gp, a chrysoprase worth 50 gp, a sardonyx worth 46 gp, a moonstone worth 45 gp, a zircon worth 48 gp, a moonstone worth 46 gp, a bloodstone worth 48 gp, and a moonstone worth 47 gp

7. Chamber

This rectangular room is 15' wide and 25' long. A plain door is in the southwest. There's a simple door in the southeast. It is locked. There are lit braziers around the room here.

Treasure

  • a shiny key that unlocks the door between room 11 and room 17

8. Chamber

This chamber is 30' wide and 10' long. An ornate door is in the southeast. There are lit braziers around the room here.

9. Library

This room is dark.

This rectangular room is 40' wide and 60' long. The walls are lined with bookcases. There are several tables here. There's a simple door in the southeast. There's a simple door in the northeast. There is a plain door in the northeast.

There is a wandering creature here.

camel, stalking (TL 1)

Treasure

  • a chest of coins with 2,000 cp, 1,400 sp, and 50 gp, a moss agate worth 9 gp, an eye agate worth 9 gp, a turquoise worth 9 gp, an obsidian worth 9 gp, and a blue quartz worth 9 gp, inside bookcases

10. Storeroom

This room is dark.

This square room is 30' wide and 20' long. Boxes are stacked in corners here. There is a plain door in the southeast. A plain door lies in the northwest.

Treasure

  • a large chest of coins containing 2,200 cp, 600 sp, and 70 gp, a sardonyx worth 49 gp, a star rose quartz worth 49 gp, a zircon worth 45 gp, a citrine worth 47 gp, a zircon worth 46 gp, a sardonyx worth 47 gp, a chrysoprase worth 46 gp, a moonstone worth 45 gp, a quartz worth 46 gp, and a quartz worth 49 gp, inside stacked boxes

11. Chamber

This room is dark.

This chamber is 20' wide and 10' long. A simple door is in the northwest. A silver-trimmed door lies in the southeast. There is a copper-trimmed door in the northeast. A copper-trimmed door is in the southwest. It is locked.

There is a wandering creature here.

gryfalcon, lethargic (TL 4)

Abilities:

  • flight: can fly

12. Fountain Chamber

This room is dark.

This fountain chamber is 10' wide and 25' long. The stone tile flooring is broken in places. There is an ornate fountain here. There's a simple door in the southwest.
There is a plain door in the southeast. A tapestry obscures it.

There are 4 wandering creatures here.

horse, cautious (TL 1)

horse, sleeping (TL 1)

horse, lethargic (TL 1)

horse, sleeping (TL 1)

13. Chamber

This room is dark.

This square room is 10' wide and 30' long. There is a simple door in the southeast.

There is a mage here.

Vollin Egsburg, male human mage (TL 5)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a carved silver fir body, worth 3 sp
  • a robe with shiny tin clasps, worth 4 cp
  • a tarnished key that unlocks the door between room 15 and room 7, worth 1 sp

14. Chamber

This room is dark.

This chamber is 15' wide and 25' long. The floor is stone tile. There's a simple door in the northeast. There is a plain door in the south.

15. Chamber

This room is dark.

This chamber is 15' wide and 25' long. A simple door lies in the southwest. It is locked.

Treasure

  • a ornate key that unlocks the door between room 23 and room 6

16. Storeroom

This rectangular room is 15' wide and 20' long. A few broken crates and boxes are strewn about. There is a simple door in the southwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

steam mephit, lethargic (TL 7)

Abilities:

  • spell: blur: can cast blur
  • steam explosion on death: explodes in steam on death
  • scalding steam breath: can breathe scalding steam
  • immunity: fire: is immune to fire
  • immunity: poison: is immune to poison

17. Chamber

This room is dark.

This rectangular room is 10' wide and 25' long. There is a rough door in the east. It is locked. A copper-trimmed door lies in the northeast. It is locked.

There is a wandering creature here.

giant dragonfly, lethargic (TL 2)

Abilities:

  • flight: can fly

18. Storeroom

This room is dark.

This storeroom is 15' wide and 15' long. Crates and large boxes line the walls. Dense cobwebs hang down from the ceiling. A simple door lies in the northwest.

There is a wandering creature here.

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

19. Chamber

This room is dark.

This chamber is 25' wide and 30' long. Stone tile flooring is cracked in places. There's a rough door in the northwest. It is locked. A silver-trimmed door is in the northwest. There is a plain door in the northeast.

There is a wandering creature here.

wolf, lethargic (TL 1)

20. Chamber

This room is a square 25' wide and 25' long. A plain door lies in the northeast. There are lit braziers around the room here.

21. Storeroom

This rectangular room is 25' wide and 20' long. A few broken crates and boxes are strewn about. A decaying door is in the southwest. A simple door lies in the southwest. There is a large lit brazier in the middle of the room.

22. Chamber

This room is dark.

This room is a square 20' wide and 25' long. The floor is marble. There is a pile of random debris here. A plain door is in the southeast.
There's a simple door in the southwest. A tapestry obscures it.

23. Chamber

This room is dark.

This square room is 15' wide and 25' long. A decaying door lies in the southeast. It is locked.

There are 3 wandering creatures here.

gryfalcon, stalking (TL 4)

Abilities:

  • flight: can fly

gryfalcon, cautious (TL 4)

Abilities:

  • flight: can fly

gryfalcon, lethargic (TL 4)

Abilities:

  • flight: can fly

24. Storeroom

This square room is 25' wide and 30' long. A few broken crates and boxes are strewn about. There is a large lit brazier in the middle of the room.
A rough door is in the northeast. A tapestry obscures it.A simple door lies in the southeast. It's hidden behind a tapestry.There is a plain door in the southwest. It cannot be opened from this side.

25. Chamber

This room is a square 20' wide and 15' long. There's a decaying door in the northwest. There's a plain door in the southwest. A few torches sit in sconces on the walls.

There is an archmage here.

Vurena Bumtersen, female human archmage (TL 9)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a painted maple body capped on top and bottom with silver, worth 5 sp
  • a robe with short sleeves that is artfully embroidered, worth 5 sp
  • a chest of coins with 300 ep and 600 gp, worth 750 gp