Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Domain of the Crazed Warlock
Environment: arctic
Total Threat Level: 75
Average Threat Level: 4
1. Entrance
This entrance is 10' wide and 20' long. The stairs leading out of the dungeon are here. A simple door lies in the northeast. A decaying door is in the southeast. There is a decaying door in the northwest. A few torches sit in sconces on the walls.
Treasure
a simple key that unlocks the door between room 10 and room 9
2. Storeroom
This room is dark.
This rectangular room is 10' wide and 10' long. The stone tile flooring is broken in places. Many boxes are stacked here. There's a rough door in the northwest. There's a decaying door in the southeast. A plain door lies in the southwest.
There is a wandering creature here.
giant beetle, stalking (TL 1)
Carrying the following:
a tarnished key that unlocks the door between room 17 and room 18, worth 8 cp
3. Storeroom
This room is dark.
This rectangular room is 10' wide and 10' long. Many boxes are stacked here. A rough door is in the northeast. There is a simple door in the southwest. There's a simple door in the southeast.
Treasure
a tarnished key that unlocks the door between room 4 and room 6
4. Chamber
This chamber is 30' wide and 30' long. The stone tile flooring is broken in places. There are a lot of cobwebs here. A simple door lies in the northwest. There is a simple door in the southeast. A plain door lies in the northeast. It is locked. A simple door lies in the southwest. There are lit braziers around the room here.
There is a mage here.
Rolusar Darkbrow, male dragonborn mage (TL 7)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a painted blackwood body, worth 7 sp
a robe with square brass buttons, worth 1 sp
a purse of coins containing 15 cp, worth 1 sp
5. Chamber
This chamber is 20' wide and 10' long. A simple door is in the southeast. A few torches sit in sconces on the walls.
A plain door is in the southwest. A pile of refuse obscures it.
6. Chamber
This room is dark.
This chamber is 30' wide and 20' long. There's a plain door in the southeast. There is a decaying door in the southeast. There's a plain door in the northwest. It is locked.
There are 2 wandering creatures here.
hippogriff, lethargic (TL 4)
Abilities:
flight: can fly
hippogriff, resting (TL 4)
Abilities:
flight: can fly
7. Storeroom
This room is dark.
This square room is 15' wide and 20' long. A few broken crates and boxes are strewn about. The ceiling is partly covered in cobwebs. A decaying door is in the southwest. There is a rough door in the east.
Treasure
a plain key that unlocks the door between room 14 and room 8
8. Chamber
This room is dark.
This chamber is 25' wide and 20' long. A plain door is in the northeast. A plain door is in the northeast. A plain door lies in the south. It is locked.
There is a wandering creature here.
dog, cautious (TL 0)
9. Library
This room is dark.
This rectangular room is 65' wide and 50' long. The floor is stone tile. The walls are lined with bookcases. There are several tables here. There is a simple door in the northwest. A plain door lies in the northwest. A plain door is in the southeast. A plain door is in the southwest. It is locked.
There is a wandering creature here.
ice mephit, resting (TL 8)
Abilities:
spell: fog cloud: can cast fog cloud
ice explosion on death: explodes in ice shards on death
breath weapon: frost: can breathe frost
immunity: cold: is immune to cold
10. Chamber
This room is dark.
This square room is 25' wide and 30' long. A plain door lies in the northeast. It is locked. A decaying door is in the northwest. A decaying door is in the southwest.
There is a wandering creature here.
cow, hunting (TL 1)
11. Storeroom
This room is dark.
This rectangular room is 30' wide and 30' long. Stone tile flooring is cracked in places. Many boxes are stacked here. There is a pile of rags here. There's a decaying door in the southeast.
12. Storeroom
This room is dark.
This room is a square 20' wide and 25' long. Many boxes are stacked here. One of the corners has a large pile of filthy rags. A plain door is in the northwest. An iron-trimmed door lies in the northeast. A plain door lies in the northeast. There is a simple door in the northwest.
13. Fountain Chamber
This rectangular room is 15' wide and 15' long. The stone tile flooring is cracked in places. There is an ornate fountain here. There is a rough door in the west. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
cow, hunting (TL 1)
14. Chamber
This room is dark.
This chamber is 20' wide and 30' long. Marble flooring is cracked in places. There's a plain door in the northeast. It is locked. There is a rotted door in the southeast.
There are 8 swarming insects here.
giant ant, sleeping (TL 1)
giant ant, lethargic (TL 1)
giant ant, stalking (TL 1)
giant ant, resting (TL 1)
giant ant, cautious (TL 1)
giant ant, lethargic (TL 1)
giant ant, cautious (TL 1)
giant ant, sleeping (TL 1)
15. Chamber
This room is a square 30' wide and 25' long. There's a plain door in the northwest. A few torches sit in sconces on the walls.
16. Fountain Chamber
This fountain chamber is 15' wide and 15' long. There is a large fountain here. There's an iron-trimmed door in the northwest. There's a decaying door in the northeast. A simple door is in the northeast. There is a large lit brazier in the middle of the room.
There are 7 swarming insects here.
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
giant dragonfly, hunting (TL 2)
Abilities:
flight: can fly
giant dragonfly, hunting (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
17. Chamber
This room is dark.
This chamber is 25' wide and 20' long. There is a plain door in the northwest. It is locked. There is a decaying door in the northeast. A carved door is in the southwest.
A simple door is in the southeast. A tapestry obscures it.
There is a wandering creature here.
green slime, sleeping (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
18. Chamber
This chamber is 30' wide and 10' long. A plain door lies in the southeast. It is locked. An ornate door is in the northwest. There is a simple door in the northwest. There are lit braziers around the room here.
There is a wandering creature here.
rat, hunting (TL 0)
19. Laboratory
This rectangular room is 20' wide and 30' long. There is a large table here with a wide array of alchemical devices on it. There is a simple cabinet here, and the door is ajar. There's a simple door in the southwest. A carved door lies in the northeast. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
harpy, lethargic (TL 2)
Abilities:
flight: can fly
20. Laboratory
This room is dark.
This rectangular room is 20' wide and 30' long. The floor is stone tile. There are several tables here with various devices on them. There is a cabinet here. A simple door lies in the southeast. A plain door lies in the southwest. There's a rotted door in the northwest.
Treasure
a large chest of coins holding 2,400 cp, 1,600 sp, and 90 gp, a lapis lazuli worth 10 gp, a blue quartz worth 9 gp, a moss agate worth 9 gp, a blue quartz worth 9 gp, a tiger eye worth 9 gp, a blue quartz worth 9 gp, and a rhodochrosite worth 9 gp, inside specimen cabinet
21. Chamber
This chamber is 25' wide and 25' long. The stone tile flooring is cracked in places. There's a simple door in the northeast. There is a simple door in the southeast. A few torches sit in sconces on the walls.
There is a wandering creature here.
blink dog, resting (TL 3)
Abilities:
blink: can teleport short distances
22. Chamber
This chamber is 25' wide and 20' long. There is a simple door in the northwest. Torches line the walls.
There is a wandering creature here.
lemure, resting (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
Treasure
a large chest of coins with 2,300 cp, 800 sp, and 40 gp, an obsidian worth 9 gp, an obsidian worth 9 gp, a tiger eye worth 9 gp, a blue quartz worth 9 gp, a tiger eye worth 9 gp, an irregular freshwater pearl worth 9 gp, and a rhodochrosite worth 9 gp
23. Chamber
This rectangular room is 30' wide and 10' long. There's a simple door in the northwest. A silver-trimmed door lies in the southwest. A few torches sit in sconces on the walls.
There is a wandering creature here.
gryfalcon, cautious (TL 4)
Abilities:
flight: can fly
24. Chamber
This room is dark.
This rectangular room is 30' wide and 30' long. The floor is stone tile. A silver-trimmed door lies in the northeast.
There is a wandering creature here.
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
25. Chamber
This square room is 30' wide and 25' long. There is an ornate door in the northeast. A plain door is in the northeast. There are lit braziers around the room here.