Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Crypt of Forgotten Souls
Environment: grassland
Total Threat Level: 148
Average Threat Level: 9
1. Entrance
This room is a square 20' wide and 20' long. Stone tile flooring is cracked in places. The stairs leading out of the dungeon are here. There's a simple door in the southwest. There is a simple door in the northeast. There is a simple door in the northwest. There is a large lit brazier in the middle of the room.
2. Chamber
This room is dark.
This square room is 30' wide and 30' long. Debris of unknown origin is scattered about. There is a simple door in the northeast. A rough door is in the southeast. A rough door is in the southwest.
An iron-trimmed door lies in the southwest. A pile of debris obscures it.
There is a wandering creature here.
hell hound, stalking (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
Treasure
a chest of coins holding 2,000 cp, 1,500 sp, and 70 gp, an obsidian worth 9 gp, a malachite worth 9 gp, a tiger eye worth 9 gp, a hematite worth 9 gp, a banded agate worth 9 gp, a malachite worth 9 gp, and a blue quartz worth 9 gp
3. Fountain Chamber
This room is dark.
This rectangular room is 10' wide and 20' long. There is an ornate fountain here. There is a pile of rags here. A carved door lies in the northwest. There is a simple door in the southeast. A rough door is in the southwest. A plain door is in the northeast.
4. Chamber
This room is dark.
This square room is 20' wide and 20' long. There's a carved door in the northwest. A rough door lies in the northeast.
There is a wandering creature here.
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
5. Chamber
This room is dark.
This chamber is 15' wide and 15' long. There is a pile of random debris here. There is a carved door in the southeast. There's a plain door in the northwest.
There are 3 skeletons here.
Qoezhbom Ivvford, male skeletal human soldier (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a long sword with a simple copper blade, titanium hilt, and ebony handle, worth 90 gp
a corrugated breastplate made of steel trimmed with bronze, worth 650 gp
a pouch of coins holding 10 ep, worth 5 gp
Oruna Peulor, female skeletal human soldier (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a long sword with a worn white gold blade, unadorned adamantine hilt, and worn ironwood handle, worth 215 gp
a tin corrugated breastplate with copper trim, worth 460 gp
Dossuca Ermathion, female skeletal human soldier (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a long sword with a straight steel blade, simple titanium hilt, and rough ebony handle, worth 91 gp
an iron corrugated breastplate decorated with silver edging, worth 550 gp
a pouch of coins holding 10 ep, worth 5 gp
6. Chamber
This chamber is 20' wide and 15' long. There's a plain door in the southeast. There is a simple door in the northeast. A rough door is in the northwest. There's an ornate door in the northeast. Torches line the walls.
There are 6 zombies here.
Qestum Iqreham, male zombie firbolg shambler (TL 9)
Abilities:
minor invisibility: can turn invisible when not attacking
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
Carrying the following:
a satchel of coins with 260 sp and 50 gp, worth 76 gp
Fillym Usngfird, male zombie firbolg shambler (TL 9)
Abilities:
minor invisibility: can turn invisible when not attacking
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
Carrying the following:
a satchel of coins with 260 sp and 50 gp, worth 76 gp
minor invisibility: can turn invisible when not attacking
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
Opoorim Eshlund, male zombie firbolg shambler (TL 9)
Abilities:
minor invisibility: can turn invisible when not attacking
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
Valegoel Amfford, male zombie firbolg sprinter (TL 9)
Abilities:
minor invisibility: can turn invisible when not attacking
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
Kaarim Kooper, male zombie firbolg shambler (TL 9)
Abilities:
minor invisibility: can turn invisible when not attacking
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
Carrying the following:
a satchel of coins with 260 sp and 50 gp, worth 76 gp
7. Storeroom
This room is dark.
This storeroom is 30' wide and 20' long. Boxes are stacked in corners here. A rough door is in the southeast. There is an iron-trimmed door in the southeast.
There is a wandering creature here.
gryphon, hunting (TL 4)
Abilities:
flight: can fly
8. Storeroom
This room is dark.
This square room is 25' wide and 15' long. Boxes are stacked in corners here. There's a simple door in the southwest. A plain door lies in the west. A plain door is in the northeast.
There is a wandering creature here.
shadow, lethargic (TL 10)
Abilities:
amorphous: can squeeze through small spaces
immunity: necrotic magic: immune to necrotic magic
immunity: poison: immune to poison
darkvision: can see in the dark
drain strength: drains strength on melee attacks
9. Storeroom
This rectangular room is 20' wide and 25' long. A few broken crates and boxes are strewn about. A decaying door is in the west. A simple door lies in the east. An iron-trimmed door lies in the northeast. Torches line the walls.
There are 6 skeletons here.
Ekoorom Zlutcher, male skeletal human warrior (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a greataxe with a serrated mithril blade and carved walnut handle, worth 190 gp
a purse of coins containing 9 ep, worth 4 gp
Ifflom Gongdels, male skeletal human guard (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a straight bronze blade and birch body, worth 1 gp
a titanium cuirass trimmed with silver, worth 75,400 gp
a purse of coins containing 9 ep, worth 4 gp
Villeem Okriham, male skeletal human guard (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a serrated white gold blade and padded ebony body, worth 51 gp
a bronze cuirass trimmed with gold, worth 470 gp
a purse of coins containing 9 ep, worth 4 gp
Folling Pomders, male skeletal human warrior (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a greataxe with a titanium blade and birch handle, worth 180 gp
a purse of coins containing 9 ep, worth 4 gp
Qudric Shirrier, male skeletal human guard (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a steel blade and rough maple body, worth 1 gp
a titanium cuirass decorated with copper edging, worth 75,400 gp
a purse of coins containing 9 ep, worth 4 gp
Tiglim Bamdels, male skeletal human warrior (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a greataxe with a titanium blade and cedar handle, worth 180 gp
a purse of coins containing 9 ep, worth 4 gp
Treasure
a chest of coins with 2,200 cp, 1,300 sp, and 90 gp, a copper chalice with silver filigree worth 32 gp, a gold locket with a painted portrait inside worth 16 gp, an embroidered silk handkerchief worth 26 gp, a small mirror set in a painted wood frame worth 19 gp, and a small gold bracelet worth 29 gp, inside stacked boxes
10. Chamber
This chamber is 15' wide and 15' long. The ceiling is partly covered in cobwebs. There's a decaying door in the northeast. A few torches sit in sconces on the walls.
11. Fountain Chamber
This square room is 25' wide and 25' long. An old and disused fountain sits in the corner. There's a rough door in the north. A simple door lies in the west. A rotted door is in the southeast. A few torches sit in sconces on the walls.
12. Storeroom
This room is dark.
This storeroom is 10' wide and 10' long. Crates and large boxes line the walls. Much of the floor is covered in debris. There is an ornate door in the southeast. There is an iron-trimmed door in the southwest.
There is a plain door in the southeast. A tapestry obscures it.
There are 4 wandering creatures here.
ochre jelly, stalking (TL 4)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
lightning split: split in half when hit with lightning
ochre jelly, sleeping (TL 4)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
lightning split: split in half when hit with lightning
ochre jelly, sleeping (TL 4)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
lightning split: split in half when hit with lightning
ochre jelly, cautious (TL 4)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
lightning split: split in half when hit with lightning
13. Storeroom
This room is dark.
This storeroom is 15' wide and 20' long. The floor is stone tile. Crates and large boxes line the walls. Debris of unknown origin is scattered about. There is a simple door in the northeast. A plain door lies in the southwest.
There is a wandering creature here.
ochre jelly, hunting (TL 4)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
lightning split: split in half when hit with lightning
14. Storeroom
This room is dark.
This storeroom is 10' wide and 15' long. Crates and large boxes line the walls. Dense cobwebs hang down from the ceiling. A simple door is in the west. There's a rough door in the southeast.
15. Chamber
This room is a square 30' wide and 30' long. There's a simple door in the northwest. A plain door lies in the southeast. A few torches sit in sconces on the walls.
There is a wandering creature here.
badger, sleeping (TL 1)
16. Chamber
This chamber is 30' wide and 20' long. A carved door is in the northeast. There's a painted door in the northwest. There's a simple door in the southwest. A plain door lies in the northwest. Torches line the walls.
There is a wandering creature here.
brown pudding, sleeping (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
17. Chamber
This room is dark.
This chamber is 15' wide and 15' long. A carved door lies in the northeast. There is an iron-trimmed door in the southwest.
There is a wandering creature here.
gryphon, hunting (TL 4)
Abilities:
flight: can fly
18. Chamber
This rectangular room is 20' wide and 30' long. A simple door lies in the southeast. There is a large lit brazier in the middle of the room.
There is an iron-trimmed door in the northeast. A pile of trash obscures it.
19. Chamber
This square room is 20' wide and 10' long. The marble flooring is cracked in places. There is a rotted door in the northwest. A plain door is in the northeast. There is a large lit brazier in the middle of the room.
There are 3 wandering creatures here.
gryphon, sleeping (TL 4)
Abilities:
flight: can fly
gryphon, sleeping (TL 4)
Abilities:
flight: can fly
gryphon, stalking (TL 4)
Abilities:
flight: can fly
20. Burial Chamber
This rectangular room is 40' wide and 35' long. Coffins line the walls. There is a pile of random debris here. A plain door lies in the northwest. There's a carved door in the southwest. There are lit braziers around the room here.
There is a wandering creature here.
rust monster, cautious (TL 1)
Abilities:
rusting touch: rusts nonmagical metal it touches
21. Storeroom
This square room is 20' wide and 25' long. Stone tile flooring is cracked in places. Boxes are stacked in corners here. A plain door is in the northwest. A few torches sit in sconces on the walls.
There is a wandering creature here.
lion, sleeping (TL 2)
22. Chamber
This room is dark.
This room is a square 20' wide and 20' long. There is a painted door in the southwest.
There is a vampire here.
Qussuka Ipsburg, female vampire human warrior (TL 13)
Abilities:
vampiric bite: can bite others to drain their life force and heal itself
vampiric charm: can charm others to do its bidding
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
shapeshift into mist: can shapeshift into mist
Carrying the following:
a greataxe with a recently sharpened mithril blade and pine handle, worth 190 gp