Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Lair of the Dark Archmage
Environment: coastal
Total Threat Level: 115
Average Threat Level: 5
1. Entrance
This entrance is 15' wide and 15' long. The stairs out of the dungeon are here. There is a decaying door in the south. There is a plain door in the northwest. There are lit braziers around the room here.
2. Chamber
This square room is 20' wide and 20' long. Stone tile flooring is cracked in places. There's a decaying door in the northwest. There is a plain door in the southeast. There are lit braziers around the room here.
A rotted door lies in the northeast. It cannot be opened from this side.
There are 4 wandering creatures here.
gryfalcon, hunting (TL 4)
Abilities:
flight: can fly
Carrying the following:
a small key that unlocks the door between room 10 and room 18, worth 4 cp
gryfalcon, cautious (TL 4)
Abilities:
flight: can fly
gryfalcon, resting (TL 4)
Abilities:
flight: can fly
gryfalcon, lethargic (TL 4)
Abilities:
flight: can fly
3. Chamber
This room is a square 25' wide and 25' long. A decaying door lies in the southeast. A copper-trimmed door lies in the northwest. There's a plain door in the northeast. There's a simple door in the southwest. It is locked. A few torches sit in sconces on the walls.
There is a wandering creature here.
brown pudding, lethargic (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
Carrying the following:
a rough key that unlocks the door between room 3 and room 6, worth 7 cp
4. Fountain Chamber
This fountain chamber is 25' wide and 10' long. Stone tile flooring is cracked in places. There is an elegant fountain here. The ceiling is partly covered in cobwebs. There's a copper-trimmed door in the southeast. There's a plain door in the northeast. There is an iron-trimmed door in the northwest. A few torches sit in sconces on the walls.
There is a wandering creature here.
blue jelly, stalking (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
5. Storeroom
This room is dark.
This storeroom is 25' wide and 10' long. Crates and large boxes line the walls. There is an iron-trimmed door in the southeast. A silver-trimmed door is in the southeast. There's a decaying door in the southwest.
6. Library
This room is dark.
This library is 70' wide and 40' long. The floor is stone tile. The walls are lined with bookcases. There is a table here with a large book open lying on it. A simple door is in the southeast. A plain door lies in the southwest. A simple door lies in the northeast. It is locked. A painted door is in the southeast. There is a carved door in the southeast. There is a plain door in the southwest.
7. Chamber
This room is dark.
This square room is 25' wide and 10' long. There is a plain door in the southeast.
There is a mage here.
Tiblum Ilnguthion, male firbolg mage (TL 8)
Abilities:
minor invisibility: can turn invisible when not attacking
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a carved cherry body, worth 4 sp
a robe made of wool with short sleeves, worth 2 sp
Treasure
a chest of coins with 1,300 cp, 1,400 sp, and 60 gp, a banded agate worth 9 gp, a moss agate worth 9 gp, a banded agate worth 9 gp, a banded agate worth 9 gp, a turquoise worth 9 gp, a rhodochrosite worth 9 gp, and a hematite worth 9 gp
8. Laboratory
This room is dark.
This laboratory is 25' wide and 20' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a cabinet here. There are a lot of cobwebs here. There's a gold-trimmed door in the southwest. There's a carved door in the southwest. A gold-trimmed door lies in the southeast.
There is a wandering creature here.
ice mephit, cautious (TL 8)
Abilities:
spell: fog cloud: can cast fog cloud
ice explosion on death: explodes in ice shards on death
breath weapon: frost: can breathe frost
immunity: cold: is immune to cold
9. Chamber
This room is dark.
This rectangular room is 30' wide and 25' long. There is a pile of rags here. There is a plain door in the southwest. There is a rotted door in the northeast. A plain door lies in the northeast.
There are 3 wandering creatures here.
green slime, stalking (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
green slime, cautious (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
green slime, stalking (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
10. Chamber
This room is dark.
This rectangular room is 25' wide and 20' long. The floor is marble. One of the corners has a large pile of filthy rags. There's a decaying door in the north. A gold-trimmed door is in the southwest. It is locked. A decaying door lies in the southeast. There's a gold-trimmed door in the northwest.
There is a wandering creature here.
giant centipede, lethargic (TL 2)
Abilities:
venomous bite: can bite with venom
11. Chamber
This room is dark.
This square room is 25' wide and 20' long. A rotted door is in the northwest. A rough door is in the east. A rotted door is in the southeast.
There are 2 wandering creatures here.
giant ant, sleeping (TL 1)
giant ant, lethargic (TL 1)
12. Chamber
This room is dark.
This chamber is 25' wide and 10' long. There is a plain door in the south. There's a silver-trimmed door in the southwest.
There is a mage here.
Fulona Eshrengk, female deep gnome mage (TL 6)
Abilities:
darkvision: can see in the dark
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a carved walnut body, worth 2 sp
a robe with a tight collar, worth 50 gp
a purse of coins holding 18 sp, worth 1 gp
a shiny key that unlocks the door between room 25 and room 26, worth 1 sp
13. Chamber
This chamber is 25' wide and 25' long. There is a decaying door in the east. There is a simple door in the southwest. A copper-trimmed door is in the northwest. Torches line the walls.
There is a wandering creature here.
axe beak, lethargic (TL 1)
14. Chamber
This room is dark.
This rectangular room is 25' wide and 25' long. Stone tile flooring is cracked in places. Debris of unknown origin is scattered about. There's a simple door in the northeast.
15. Storeroom
This rectangular room is 10' wide and 30' long. Stone tile flooring is cracked in places. Many boxes are stacked here. Small piles of rags are scattered across the floor. A plain door is in the northeast. There is a plain door in the southeast. There are lit braziers around the room here.
There are 2 wandering creatures here.
giant ant, hunting (TL 1)
giant ant, stalking (TL 1)
Treasure
a large chest of coins containing 1,000 cp, 600 sp, and 20 gp, a zircon worth 49 gp, a jasper worth 45 gp, a star rose quartz worth 45 gp, and an onyx worth 47 gp
16. Chamber
This room is dark.
This room is a square 20' wide and 20' long. There is a simple door in the northeast. There's a simple door in the southeast. A rough door is in the southwest.
There is a wandering creature here.
owlbear, lethargic (TL 4)
17. Storeroom
This room is dark.
This rectangular room is 25' wide and 25' long. Stone tile flooring is cracked in places. Boxes are stacked in corners here. There's a gold-trimmed door in the northeast. A simple door lies in the southwest. There is a plain door in the southeast. A rotted door is in the southwest.
There is a painted door in the northwest. A pile of refuse obscures it.
There are 6 swarming insects here.
giant ant, resting (TL 1)
giant ant, hunting (TL 1)
giant ant, hunting (TL 1)
giant ant, hunting (TL 1)
giant ant, resting (TL 1)
giant ant, cautious (TL 1)
18. Chamber
This room is dark.
This chamber is 20' wide and 15' long. The ceiling is partly covered in cobwebs. There is a gold-trimmed door in the northeast. It is locked. A plain door is in the west. A decaying door is in the east.
There is a wandering creature here.
giant beetle, cautious (TL 1)
19. Fountain Chamber
This fountain chamber is 20' wide and 15' long. There is a large fountain here. A plain door is in the northwest. A rotted door lies in the southwest. Torches line the walls.
20. Chamber
This room is dark.
This chamber is 20' wide and 20' long. A plain door lies in the southwest.
There is a plain door in the southeast. It cannot be opened from this side.
There are 5 swarming insects here.
giant bee, sleeping (TL 2)
Abilities:
flight: can fly
giant bee, stalking (TL 2)
Abilities:
flight: can fly
giant bee, stalking (TL 2)
Abilities:
flight: can fly
giant bee, stalking (TL 2)
Abilities:
flight: can fly
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
21. Chamber
This room is dark.
This chamber is 25' wide and 15' long. There is a plain door in the southwest. There's a painted door in the northeast.
There is a wandering creature here.
harpy, sleeping (TL 2)
Abilities:
flight: can fly
22. Chamber
This room is dark.
This chamber is 10' wide and 25' long. There is a decaying door in the northwest. There's a plain door in the southwest.
23. Chamber
This room is dark.
This room is a square 25' wide and 15' long. There's a decaying door in the northwest. There is a plain door in the northeast.
There is a wandering creature here.
fire beetle, cautious (TL 2)
Abilities:
illumination: glows with soft orange light
24. Chamber
This room is dark.
This chamber is 30' wide and 10' long. The stone tile flooring is broken in places. There's a copper-trimmed door in the southeast.
There are 2 wandering creatures here.
fire beetle, sleeping (TL 2)
Abilities:
illumination: glows with soft orange light
fire beetle, hunting (TL 2)
Abilities:
illumination: glows with soft orange light
Treasure
a large chest of coins holding 2,400 cp, 1,000 sp, and 30 gp, a black velvet mask stitched with silver thread worth 32 gp, a copper chalice with silver filigree worth 25 gp, a carved bone statuette worth 21 gp, a small mirror set in a painted wood frame worth 34 gp, a pair of engraved bone dice worth 28 gp, and a copper chalice with silver filigree worth 28 gp
25. Chamber
This room is a square 25' wide and 25' long. There is a pile of random debris here. A painted door is in the west. There's a decaying door in the northeast. It is locked. A rotted door is in the north. There is a large lit brazier in the middle of the room.
There are 8 swarming insects here.
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
giant dragonfly, hunting (TL 2)
Abilities:
flight: can fly
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
26. Library
This room is dark.
This library is 35' wide and 35' long. The walls are lined with bookcases. There are several tables here. There is a pile of random debris here. A decaying door is in the northwest. It is locked. A rotted door lies in the northeast.
There is an archmage here.
Ingora Ijfford, female deep gnome archmage (TL 10)
Abilities:
darkvision: can see in the dark
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with an ebony body, worth 1 gp
a robe made of wool with narrow sleeves, worth 2 sp
a large chest of coins with 1,200 gp and 110 pp, worth 2,300 gp