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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Domain of the Crazed Wizard

Environment: underdark

Total Threat Level: 87

Average Threat Level: 4

1. Entrance

This room is dark.

This rectangular room is 15' wide and 10' long. The stairs out of the dungeon are here. There's a copper-trimmed door in the south. It is locked. There's a simple door in the southwest. There is a carved door in the southeast.

Treasure

  • a ornate key that unlocks the door between room 1 and room 12
  • a shiny key that unlocks the door between room 4 and room 19

2. Chamber

This room is dark.

This room is a square 25' wide and 25' long. The stone tile flooring is broken in places. A simple door is in the southwest. A carved door is in the west. There is a decaying door in the south.
A plain door lies in the northeast. A tapestry obscures it.

There is a wandering creature here.

hippogriff, lethargic (TL 4)

Abilities:

  • flight: can fly

Carrying the following:

  • a simple key that unlocks the door between room 3 and room 8, worth 9 cp

Treasure

  • a large chest of coins containing 2,100 cp, 700 sp, and 100 gp, an embroidered silk handkerchief worth 32 gp, a carved bone statuette worth 33 gp, a cloth-of-gold vestments worth 28 gp, a copper chalice with silver filigree worth 27 gp, a black velvet mask stitched with silver thread worth 34 gp, a copper chalice with silver filigree worth 31 gp, a silver ewer worth 29 gp, and a cloth-of-gold vestments worth 30 gp

3. Laboratory

This laboratory is 20' wide and 30' long. The stone tile flooring is cracked in places. Tables with alchemical devices, books, and other items are arranged around the room. There is a large cabinet here. A plain door is in the southeast. There is a silver-trimmed door in the northeast. It is locked. There is a simple door in the northeast. An iron-trimmed door is in the northwest. It is locked. A silver-trimmed door is in the northwest. There are lit braziers around the room here.
There is a plain door in the southwest. It cannot be opened from this side.

There is a wandering creature here.

darkmantle, cautious (TL 2)

Abilities:

  • stalactite disguise: can disguise as stalactite

Carrying the following:

  • a plain key that unlocks the door between room 7 and room 5, worth 1 sp

4. Chamber

This rectangular room is 10' wide and 15' long. A rotted door is in the northwest. It is locked. There is a simple door in the southeast. A decaying door is in the northwest. Torches line the walls.

There is a wandering creature here.

quasit, hunting (TL 6)

Abilities:

  • shapeshift into insect: can shapeshift into an insect
  • minor invisibility: can turn invisible at will, but not while attacking
  • resistance: magic: is resistant to magic

5. Chamber

This room is dark.

This chamber is 30' wide and 30' long. The marble flooring is cracked in places. There is a rough door in the southwest. There is an iron-trimmed door in the southwest. It is locked. An iron-trimmed door lies in the northeast. A rotted door is in the southeast. There is a silver-trimmed door in the southeast.

There is a wandering creature here.

owlbear, stalking (TL 4)

Carrying the following:

  • a rough key that unlocks the door between room 7 and room 11, worth 3 cp

6. Chamber

This room is a square 25' wide and 25' long. A rough door is in the northwest. There's a plain door in the northeast. There's a rotted door in the northwest. A simple door lies in the southeast. There is a large lit brazier in the middle of the room.

There are 4 wandering creatures here.

giant spider, lethargic (TL 3)

Abilities:

  • venomous bite: can bite with venom
  • spin web: can spin webs

giant spider, lethargic (TL 3)

Abilities:

  • venomous bite: can bite with venom
  • spin web: can spin webs

giant spider, stalking (TL 3)

Abilities:

  • venomous bite: can bite with venom
  • spin web: can spin webs

giant spider, cautious (TL 3)

Abilities:

  • venomous bite: can bite with venom
  • spin web: can spin webs

7. Chamber

This chamber is 20' wide and 10' long. There is an iron-trimmed door in the southeast. It is locked. There is a simple door in the southwest. It is locked. There are lit braziers around the room here.

8. Chamber

This room is dark.

This room is a square 10' wide and 30' long. Debris of unknown origin is scattered about. There is an iron-trimmed door in the southwest. An iron-trimmed door lies in the southwest. It is locked. There's a copper-trimmed door in the northeast.

Treasure

  • a small key that unlocks the door between room 10 and room 3

9. Laboratory

This room is dark.

This rectangular room is 30' wide and 30' long. There is a large table here with a wide array of alchemical devices on it. There is a large cabinet here. A plain door is in the southwest. There is an iron-trimmed door in the southeast.

There is a wandering creature here.

cockatrice, lethargic (TL 2)

Abilities:

  • venomous bite: can bite with venom

10. Chamber

This room is dark.

This square room is 10' wide and 25' long. A silver-trimmed door is in the southwest. It is locked.
There is a copper-trimmed door in the northwest. It's hidden behind a tapestry.

There is a wandering creature here.

imp, resting (TL 5)

Abilities:

  • shapeshift into animal: can shapeshift into an animal
  • darkvision: can see in darkness
  • resistance: magic: is resistant to magic

11. Laboratory

This rectangular room is 20' wide and 30' long. There are several tables here with various devices on them. There is a simple cabinet here, and the door is ajar. A plain door is in the southeast. A simple door lies in the northeast. It is locked. A plain door lies in the southwest. A few torches sit in sconces on the walls.

There is a wandering creature here.

gryphon, stalking (TL 4)

Abilities:

  • flight: can fly

12. Chamber

This room is dark.

This rectangular room is 10' wide and 25' long. There is a pile of rags here. A copper-trimmed door is in the northeast. It is locked. A plain door lies in the west. There's a plain door in the southeast. A rotted door lies in the southeast.

There is a wandering creature here.

goat, hunting (TL 0)

Treasure

  • a chest of coins holding 1,700 cp, 1,300 sp, and 50 gp, an onyx worth 46 gp, a chrysoprase worth 47 gp, a jasper worth 46 gp, a bloodstone worth 45 gp, and a bloodstone worth 46 gp

13. Chamber

This room is dark.

This chamber is 30' wide and 15' long. Much of the floor is covered in debris. There's an iron-trimmed door in the northeast. There's an ornate door in the southwest.
A plain door is in the southeast. A tapestry obscures it.

14. Laboratory

This rectangular room is 20' wide and 20' long. There are several tables here with various devices on them. There is a large cabinet here. There's a rough door in the northeast. A plain door lies in the southwest. There is a rough door in the northeast. A carved door lies in the southwest. Torches line the walls.
There is a rough door in the southeast. A pile of trash obscures it.

There is a wandering creature here.

dust mephit, resting (TL 5)

Abilities:

  • death burst: explodes on death
  • blinding dust breath: blinds enemies

15. Chamber

This chamber is 10' wide and 10' long. There's a rough door in the northwest. A rotted door lies in the northeast. There's a rotted door in the southwest. There are lit braziers around the room here.

There is a wandering creature here.

steam mephit, stalking (TL 7)

Abilities:

  • spell: blur: can cast blur
  • steam explosion on death: explodes in steam on death
  • scalding steam breath: can breathe scalding steam
  • immunity: fire: is immune to fire
  • immunity: poison: is immune to poison

16. Chamber

This chamber is 20' wide and 15' long. Marble flooring is cracked in places. A rotted door is in the southeast. There's a plain door in the northwest. An iron-trimmed door is in the southeast. A few torches sit in sconces on the walls.

17. Chamber

This room is dark.

This rectangular room is 15' wide and 15' long. A rotted door lies in the southwest. A carved door is in the north. There is a plain door in the southwest.

There are 7 swarming insects here.

giant ant, sleeping (TL 1)

giant ant, stalking (TL 1)

giant ant, resting (TL 1)

giant ant, resting (TL 1)

giant ant, stalking (TL 1)

giant ant, lethargic (TL 1)

giant ant, sleeping (TL 1)

18. Chamber

This room is dark.

This chamber is 25' wide and 15' long. The floor is stone tile. A plain door lies in the northeast. A plain door is in the southeast.
A rotted door lies in the northeast. It cannot be opened from this side.There is a simple door in the northwest. It's hidden behind a tapestry.

There is a wandering creature here.

dog, stalking (TL 0)

19. Chamber

This room is dark.

This rectangular room is 10' wide and 15' long. A simple door is in the northeast. There's a rotted door in the northeast. It is locked. An ornate door is in the southwest. There's a rotted door in the southwest.

There are 3 wandering creatures here.

gryfalcon, sleeping (TL 4)

Abilities:

  • flight: can fly

gryfalcon, lethargic (TL 4)

Abilities:

  • flight: can fly

gryfalcon, lethargic (TL 4)

Abilities:

  • flight: can fly

20. Chamber

This room is dark.

This chamber is 25' wide and 15' long. The marble flooring is cracked in places. There are a lot of cobwebs here. There is a rotted door in the northwest. An ornate door is in the northwest. A simple door lies in the northeast. A silver-trimmed door lies in the southeast.

21. Chamber

This square room is 15' wide and 25' long. There's a silver-trimmed door in the west. A silver-trimmed door lies in the east. There is an ornate door in the north. A few torches sit in sconces on the walls.

22. Chamber

This room is dark.

This square room is 30' wide and 15' long. A carved door is in the southeast. An iron-trimmed door lies in the northeast. There's a plain door in the northeast.

There is a wandering creature here.

horse, hunting (TL 1)

23. Library

This library is 30' wide and 50' long. Stone tile flooring is cracked in places. There are many bookcases here. There are several tables here. Debris of unknown origin is scattered about. A plain door is in the northeast. There are lit braziers around the room here.
A carved door lies in the northwest. It cannot be opened from this side.

There is a wandering creature here.

dust mephit, stalking (TL 5)

Abilities:

  • death burst: explodes on death
  • blinding dust breath: blinds enemies

24. Chamber

This room is dark.

This room is a square 30' wide and 30' long. There's a plain door in the northwest. There is a plain door in the northeast.

There is a wandering creature here.

rust monster, hunting (TL 1)

Abilities:

  • rusting touch: rusts nonmagical metal it touches

25. Storeroom

This room is dark.

This rectangular room is 10' wide and 30' long. Many boxes are stacked here. A plain door is in the northeast. There is a silver-trimmed door in the northwest.

There is an archmage here.

Shilona Gungdelson, female bugbear archmage (TL 10)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a carved pine body, worth 2 sp
  • a robe with lacing halfway down that is embroidered with ornate patterns, worth 50 gp
  • a satchel of coins containing 900 gp and 40 pp, worth 1,300 gp