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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Domain of the Dark Sorcerer

Environment: forest

Total Threat Level: 99

Average Threat Level: 5

1. Entrance

This entrance is 10' wide and 15' long. The entrance to the dungeon is here. A plain door lies in the northwest. It is locked. There's a simple door in the southwest. There are lit braziers around the room here.

Treasure

  • a simple key that unlocks the door between room 1 and room 3
  • a rough key that unlocks the door between room 13 and room 9

2. Chamber

This room is dark.

This rectangular room is 30' wide and 10' long. The floor is stone tile. A simple door lies in the northeast. A carved door is in the southeast. There is a plain door in the southwest.

There are 8 swarming insects here.

giant ant, hunting (TL 1)

giant ant, hunting (TL 1)

giant ant, sleeping (TL 1)

giant ant, stalking (TL 1)

giant ant, stalking (TL 1)

giant ant, sleeping (TL 1)

giant ant, stalking (TL 1)

giant ant, sleeping (TL 1)

3. Chamber

This chamber is 30' wide and 25' long. A plain door lies in the southeast. It is locked. There's a plain door in the northwest. It is locked. There's a carved door in the northeast. There are lit braziers around the room here.

There is a wandering creature here.

badger, stalking (TL 1)

Carrying the following:

  • a shiny key that unlocks the door between room 3 and room 5, worth 7 cp

4. Chamber

This chamber is 25' wide and 15' long. The ceiling is partly covered in cobwebs. There is a decaying door in the southwest. A plain door lies in the northeast. There is a carved door in the north. Torches line the walls.

There are 6 swarming insects here.

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, lethargic (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

5. Chamber

This room is dark.

This chamber is 30' wide and 25' long. Small piles of rags are scattered across the floor. A plain door is in the southeast. It is locked. A plain door lies in the southwest. There's a painted door in the west.

There is a wandering creature here.

ochre jelly, hunting (TL 4)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • lightning split: split in half when hit with lightning

Treasure

  • a chest of coins holding 2,500 cp, 600 sp, and 60 gp, an embroidered silk handkerchief worth 22 gp, a silver ewer worth 30 gp, a silver ewer worth 25 gp, a cloth-of-gold vestments worth 15 gp, and a small mirror set in a painted wood frame worth 34 gp

6. Storeroom

This room is dark.

This rectangular room is 25' wide and 30' long. Crates and large boxes line the walls. There is a plain door in the southeast. A rotted door is in the northwest. A carved door lies in the southwest.

There is a wandering creature here.

wolf, resting (TL 1)

7. Chamber

This square room is 10' wide and 10' long. The stone tile flooring is broken in places. A painted door is in the southeast. There is a simple door in the northwest. Torches line the walls.

There is a wandering creature here.

elk, resting (TL 2)

8. Laboratory

This room is dark.

This laboratory is 25' wide and 25' long. The floor is stone tile. There are several tables here with various devices on them. There is a large cabinet here. A simple door lies in the southeast. There is a plain door in the southwest. A simple door is in the east.

9. Chamber

This room is dark.

This chamber is 30' wide and 10' long. A plain door lies in the northeast. A silver-trimmed door is in the southeast. It is locked. There's a rotted door in the southwest.

10. Chamber

This room is dark.

This chamber is 15' wide and 30' long. There's a simple door in the southwest. There's a plain door in the northeast.

There is a wandering creature here.

crocodile, lethargic (TL 1)

11. Chamber

This room is dark.

This rectangular room is 10' wide and 15' long. The stone tile flooring is broken in places. There's a rotted door in the southeast.

There is a wandering creature here.

lemure, sleeping (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

12. Chamber

This room is dark.

This room is a square 10' wide and 15' long. There's a plain door in the northwest.

13. Fountain Chamber

This room is dark.

This square room is 25' wide and 25' long. There is an elegant fountain here. There is a pile of rags here. A simple door is in the north. There's a silver-trimmed door in the northwest. It is locked.

There is a mage here.

Vellyng Esmfird, male firbolg mage (TL 8)

Abilities:

  • minor invisibility: can turn invisible when not attacking
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a birch body, worth 2 sp
  • a robe made of cotton with a tight collar, worth 1 sp
  • a pouch of coins holding 9 gp, worth 9 gp

14. Chamber

This chamber is 25' wide and 20' long. There is a rotted door in the north. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

snake, hunting (TL 0)

15. Library

This room is dark.

This rectangular room is 50' wide and 55' long. There are a number of well-preserved bookcases here. There is a table here with a large book open lying on it. Debris of unknown origin is scattered about. A simple door is in the northeast. An ornate door lies in the northwest. An ornate door lies in the southeast. It is locked. There's a simple door in the southeast.

There is a wandering creature here.

blink dog, cautious (TL 3)

Abilities:

  • blink: can teleport short distances

16. Laboratory

This room is dark.

This rectangular room is 25' wide and 30' long. There is a large table here with a wide array of alchemical devices on it. There is a cabinet here. There's a plain door in the northwest. A plain door is in the southeast.

There is a wandering creature here.

gryphon, cautious (TL 4)

Abilities:

  • flight: can fly

17. Chamber

This room is dark.

This rectangular room is 15' wide and 15' long. There's a decaying door in the northeast. There is a simple door in the east.

There is a wandering creature here.

giant bee, stalking (TL 2)

Abilities:

  • flight: can fly

18. Storeroom

This room is dark.

This storeroom is 15' wide and 25' long. Many boxes are stacked here. An ornate door lies in the northeast.

There is a wandering creature here.

ice mephit, hunting (TL 8)

Abilities:

  • spell: fog cloud: can cast fog cloud
  • ice explosion on death: explodes in ice shards on death
  • breath weapon: frost: can breathe frost
  • immunity: cold: is immune to cold

19. Library

This room is a square 50' wide and 55' long. The stone tile flooring is cracked in places. There are a number of well-preserved bookcases here. There is a table here with a large book open lying on it. There is a simple door in the northwest. There is a plain door in the northeast. There is a large lit brazier in the middle of the room.

There are 2 wandering creatures here.

shadow, stalking (TL 10)

Abilities:

  • amorphous: can squeeze through small spaces
  • immunity: necrotic magic: immune to necrotic magic
  • immunity: poison: immune to poison
  • darkvision: can see in the dark
  • drain strength: drains strength on melee attacks

shadow, stalking (TL 10)

Abilities:

  • amorphous: can squeeze through small spaces
  • immunity: necrotic magic: immune to necrotic magic
  • immunity: poison: immune to poison
  • darkvision: can see in the dark
  • drain strength: drains strength on melee attacks

20. Library

This room is dark.

This room is a square 75' wide and 45' long. The walls are lined with bookcases. There is a table here with a large book open lying on it. Debris of unknown origin is scattered about. An ornate door lies in the northeast. It is locked. A painted door lies in the northeast.

Treasure

  • a small key that unlocks the door between room 20 and room 15

21. Chamber

This room is dark.

This chamber is 25' wide and 10' long. The stone tile flooring is cracked in places. A plain door lies in the south. A simple door lies in the northwest.

There is a wandering creature here.

harpy, resting (TL 2)

Abilities:

  • flight: can fly

22. Chamber

This chamber is 30' wide and 30' long. One of the corners has a large pile of filthy rags. There is a plain door in the northwest. There is a painted door in the southwest. There is a large lit brazier in the middle of the room.

There is a mage here.

Ynga Eevblend, female firbolg mage (TL 8)

Abilities:

  • minor invisibility: can turn invisible when not attacking
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a pine body, worth 2 sp
  • a robe with long sleeves, worth 50 gp

23. Storeroom

This room is dark.

This storeroom is 15' wide and 15' long. Crates and large boxes line the walls. There is a plain door in the northwest.

There is an archmage here.

Onula Asmferd, female firbolg archmage (TL 12)

Abilities:

  • minor invisibility: can turn invisible when not attacking
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a painted aspen body, worth 2 sp
  • a robe with long sleeves, worth 50 gp
  • a chest of coins holding 400 gp and 30 pp, worth 700 gp