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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Domain of the Dark Witch

Environment: mountain

Total Threat Level: 113

Average Threat Level: 5

1. Entrance

This room is dark.

This entrance is 15' wide and 20' long. The floor is stone tile. The stairs out of the dungeon are here. There's a decaying door in the east. There's a rotted door in the northeast.

Treasure

  • a tarnished key that unlocks the door between room 4 and room 3

2. Chamber

This rectangular room is 15' wide and 20' long. Small piles of rags are scattered across the floor. A rotted door is in the southeast. There's a plain door in the northeast. There is a large lit brazier in the middle of the room.

There is a mage here.

Dorwha Agatemallet, male gnomish mage (TL 5)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a painted maple body, worth 5 sp
  • a robe with long sleeves, worth 50 gp
  • a pouch of coins holding 12 sp, worth 1 gp
  • a rough key that unlocks the door between room 12 and room 16, worth 3 cp

3. Storeroom

This room is dark.

This storeroom is 25' wide and 20' long. Boxes are stacked in corners here. Debris of unknown origin is scattered about. There is a plain door in the south. A simple door lies in the northeast. It is locked.

There is a wandering creature here.

eagle, cautious (TL 0)

4. Laboratory

This room is dark.

This laboratory is 30' wide and 20' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a simple cabinet here, and the door is ajar. The ceiling is partly covered in cobwebs. A simple door is in the southeast. It is locked. A simple door lies in the northeast. A plain door is in the northeast.

Treasure

  • a large chest of coins with 2,600 cp, 600 sp, and 100 gp, a small gold bracelet worth 23 gp, and a carved bone statuette worth 17 gp, inside specimen cabinet

5. Storeroom

This room is dark.

This room is a square 30' wide and 15' long. Stone tile flooring is cracked in places. Boxes are stacked in corners here. There's a decaying door in the northwest. A painted door is in the northeast.

There is a wandering creature here.

dust mephit, hunting (TL 5)

Abilities:

  • death burst: explodes on death
  • blinding dust breath: blinds enemies

6. Chamber

This chamber is 30' wide and 10' long. An iron-trimmed door lies in the northeast. There is a simple door in the southeast. A simple door lies in the southeast. Torches line the walls.
There's a carved door in the northwest. A tapestry obscures it.

There is a wandering creature here.

blue slime, stalking (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

7. Storeroom

This storeroom is 10' wide and 30' long. The stone tile flooring is cracked in places. Many boxes are stacked here. A carved door lies in the southwest. A plain door lies in the northwest. There is a large lit brazier in the middle of the room.

8. Laboratory

This room is dark.

This rectangular room is 30' wide and 20' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a cabinet here. Debris of unknown origin is scattered about. An ornate door is in the northeast.
There's an iron-trimmed door in the southwest. A pile of debris obscures it.

There is a wandering creature here.

green slime, lethargic (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

Carrying the following:

  • a tarnished key that unlocks the door between room 19 and room 21, worth 3 cp

9. Chamber

This room is a square 25' wide and 30' long. There is a painted door in the southwest. There's a decaying door in the southeast. A simple door lies in the northwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

ape, lethargic (TL 1)

10. Storeroom

This room is dark.

This storeroom is 15' wide and 20' long. Crates and large boxes line the walls. A decaying door lies in the northwest. There's an ornate door in the southeast. There's a simple door in the northeast.

There are 2 wandering creatures here.

camel, hunting (TL 1)

camel, hunting (TL 1)

11. Library

This room is dark.

This room is a square 25' wide and 30' long. There are many bookcases here. There is a table here with a large book open lying on it. There is a simple door in the southeast. A plain door is in the northeast.

There is a wandering creature here.

quasit, sleeping (TL 6)

Abilities:

  • shapeshift into insect: can shapeshift into an insect
  • minor invisibility: can turn invisible at will, but not while attacking
  • resistance: magic: is resistant to magic

12. Laboratory

This rectangular room is 25' wide and 30' long. There are several tables here with various devices on them. There is a large cabinet here. A simple door is in the southeast. It is locked. A plain door is in the southwest. There is a simple door in the southwest. A few torches sit in sconces on the walls.

13. Laboratory

This room is dark.

This laboratory is 30' wide and 20' long. There are several tables here with various devices on them. There is a large cabinet here. A plain door lies in the southeast. There is a plain door in the southwest. There is a simple door in the northeast.

There is a wandering creature here.

green slime, stalking (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

14. Chamber

This chamber is 30' wide and 20' long. A simple door lies in the northwest. There's a rough door in the southeast. A plain door lies in the southwest. There is a large lit brazier in the middle of the room.

There are 3 swarming insects here.

giant ant, sleeping (TL 1)

giant ant, lethargic (TL 1)

giant ant, resting (TL 1)

Carrying the following:

  • a rough key that unlocks the door between room 23 and room 26, worth 6 cp

15. Chamber

This room is dark.

This room is a square 25' wide and 15' long. There is a rough door in the southwest. A simple door lies in the southeast. There is a simple door in the northeast.

16. Laboratory

This room is dark.

This rectangular room is 20' wide and 25' long. There are several tables here with various devices on them. There is a simple cabinet here, and the door is ajar. There is a simple door in the northwest. It is locked. There's a simple door in the west. A plain door is in the northeast.

There are 2 wandering creatures here.

ice mephit, hunting (TL 8)

Abilities:

  • spell: fog cloud: can cast fog cloud
  • ice explosion on death: explodes in ice shards on death
  • breath weapon: frost: can breathe frost
  • immunity: cold: is immune to cold

ice mephit, sleeping (TL 8)

Abilities:

  • spell: fog cloud: can cast fog cloud
  • ice explosion on death: explodes in ice shards on death
  • breath weapon: frost: can breathe frost
  • immunity: cold: is immune to cold

17. Chamber

This room is dark.

This chamber is 10' wide and 10' long. There's a silver-trimmed door in the northeast. A simple door lies in the southwest.

There is a wandering creature here.

ice mephit, cautious (TL 8)

Abilities:

  • spell: fog cloud: can cast fog cloud
  • ice explosion on death: explodes in ice shards on death
  • breath weapon: frost: can breathe frost
  • immunity: cold: is immune to cold

18. Chamber

This chamber is 25' wide and 20' long. There is an ornate door in the northwest. A simple door is in the northeast. A plain door lies in the northwest. There is a large lit brazier in the middle of the room.

There are 2 wandering creatures here.

magma mephit, resting (TL 7)

Abilities:

  • spell: heat metal: can cast heat metal
  • lava explosion on death: explodes in lava on death
  • breath weapon: fire: can breathe fire
  • immunity: fire: is immune to fire

magma mephit, resting (TL 7)

Abilities:

  • spell: heat metal: can cast heat metal
  • lava explosion on death: explodes in lava on death
  • breath weapon: fire: can breathe fire
  • immunity: fire: is immune to fire

19. Library

This library is 50' wide and 35' long. The walls are lined with bookcases. There is a table here with a large book open lying on it. Debris of unknown origin is scattered about. A silver-trimmed door is in the northwest. A silver-trimmed door lies in the southwest. There is a plain door in the southeast. A copper-trimmed door is in the southeast. It is locked. A few torches sit in sconces on the walls.

There is a mage here.

Blopwav Agatesweeper, male gnomish mage (TL 5)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a painted cedar body, worth 2 sp
  • a robe made of cotton with volumnous sleeves, worth 8 cp

20. Storeroom

This storeroom is 20' wide and 25' long. Many boxes are stacked here. There's a plain door in the southwest. There are lit braziers around the room here.

21. Storeroom

This rectangular room is 15' wide and 30' long. Stone tile flooring is cracked in places. Many boxes are stacked here. A simple door is in the northeast. A copper-trimmed door is in the northeast. It is locked. There are lit braziers around the room here.

There is a wandering creature here.

elk, hunting (TL 2)

22. Laboratory

This room is dark.

This laboratory is 20' wide and 30' long. The stone tile flooring is cracked in places. There are several tables here with various devices on them. There is a large cabinet here. There is a plain door in the southwest. A silver-trimmed door is in the northeast.

There is a wandering creature here.

cat, stalking (TL 0)

23. Chamber

This rectangular room is 25' wide and 20' long. Stone tile flooring is cracked in places. There's a simple door in the southeast. It is locked. An ornate door lies in the southwest. A few torches sit in sconces on the walls.

There is a wandering creature here.

rat, lethargic (TL 0)

24. Fountain Chamber

This room is dark.

This fountain chamber is 20' wide and 20' long. There is a large fountain here. There is a pile of rags here. There is a painted door in the southeast.
A silver-trimmed door lies in the northwest. It is practically undetectable except for a thin seam visible only on close inspection.

There is a wandering creature here.

magma mephit, resting (TL 7)

Abilities:

  • spell: heat metal: can cast heat metal
  • lava explosion on death: explodes in lava on death
  • breath weapon: fire: can breathe fire
  • immunity: fire: is immune to fire

Treasure

  • a chest of coins holding 2,200 cp, 1,100 sp, and 80 gp, a chalcedony worth 47 gp, a carnelian worth 47 gp, a carnelian worth 49 gp, a carnelian worth 47 gp, a zircon worth 45 gp, and a chalcedony worth 47 gp, inside fountain

25. Chamber

This chamber is 20' wide and 30' long. Small piles of rags are scattered across the floor. A plain door is in the northwest. There's a silver-trimmed door in the northeast. There are lit braziers around the room here.

26. Storeroom

This room is dark.

This room is a square 15' wide and 25' long. A few broken crates and boxes are strewn about. A simple door lies in the southwest. It is locked. There's a simple door in the northeast.

There is a mage here.

Tunle Ironhammer, male gnomish mage (TL 5)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with an aspen body, worth 2 sp
  • a robe made of silk with narrow sleeves, worth 5 sp

27. Chamber

This room is dark.

This rectangular room is 20' wide and 25' long. There's a simple door in the northwest.

There are 6 swarming insects here.

giant dragonfly, stalking (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, stalking (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

28. Chamber

This square room is 20' wide and 20' long. Marble flooring is cracked in places. A simple door is in the northwest. A plain door is in the northwest. A few torches sit in sconces on the walls.

There is a wandering creature here.

ghoul, sleeping (TL 4)

29. Chamber

This room is dark.

This chamber is 20' wide and 15' long. There's a painted door in the west.

There is an archmage here.

Gulver Rubywinker, male gnomish archmage (TL 9)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with an engraved aspen body, worth 2 sp
  • a robe with dull brass buttons, worth 2 sp
  • a large chest of coins with 1,000 gp and 50 pp, worth 1,500 gp