Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Tomb of Forgotten Souls
Environment: desert
Total Threat Level: 98
Average Threat Level: 7
1. Entrance
This room is dark.
This rectangular room is 15' wide and 10' long. Stone tile flooring is cracked in places. The stairs leading out of the dungeon are here. A copper-trimmed door is in the southeast.
2. Storeroom
This rectangular room is 15' wide and 30' long. Boxes are stacked in corners here. A copper-trimmed door lies in the southwest. There's a copper-trimmed door in the northeast. There are lit braziers around the room here.
There are 4 wandering creatures here.
fire beetle, stalking (TL 2)
Abilities:
illumination: glows with soft orange light
fire beetle, lethargic (TL 2)
Abilities:
illumination: glows with soft orange light
fire beetle, sleeping (TL 2)
Abilities:
illumination: glows with soft orange light
fire beetle, stalking (TL 2)
Abilities:
illumination: glows with soft orange light
Carrying the following:
a small key that unlocks the door between room 8 and room 10, worth 9 cp
Treasure
a large chest of coins holding 2,300 cp, 1,300 sp, and 60 gp, a copper chalice with silver filigree worth 25 gp, a copper chalice with silver filigree worth 26 gp, a silver ewer worth 23 gp, a small mirror set in a painted wood frame worth 17 gp, and a pair of engraved bone dice worth 31 gp, inside stacked boxes
3. Storeroom
This room is dark.
This rectangular room is 15' wide and 30' long. Crates and large boxes line the walls. There's a copper-trimmed door in the southwest. A painted door lies in the southeast. A plain door lies in the northwest.
There are 5 skeletons here.
Fulling Shlitcher, male skeletal goblin warrior (TL 3)
a shortbow with a white cedar body and a dragon hide wrapped grip, worth 30 gp
a bronze chain vest, worth 55 gp
4. Chamber
This chamber is 20' wide and 20' long. The floor is marble. A rotted door is in the southwest. There is a plain door in the southeast. There is a simple door in the northeast. A simple door is in the northwest. A few torches sit in sconces on the walls.
There is a wandering creature here.
horse, lethargic (TL 1)
5. Burial Chamber
This burial chamber is 30' wide and 25' long. Stone tile flooring is cracked in places. Coffins line the walls. There is a painted door in the northwest. There's a simple door in the northeast. There are lit braziers around the room here.
There are 4 zombies here.
Affrung Shlotcher, male zombie goblin shambler (TL 7)
Abilities:
darkvision: can see in the dark
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
Felleem Zhlutcher, male zombie goblin sprinter (TL 7)
Abilities:
darkvision: can see in the dark
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
Obeling Sherier, male zombie goblin shambler (TL 7)
Abilities:
darkvision: can see in the dark
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
Carrying the following:
a box of coins holding 150 gp, worth 150 gp
6. Chamber
This chamber is 30' wide and 15' long. The ceiling is partly covered in cobwebs. There is a simple door in the northwest. A simple door lies in the southeast. A few torches sit in sconces on the walls.
7. Storeroom
This room is dark.
This storeroom is 30' wide and 20' long. Crates and large boxes line the walls. The ceiling is partly covered in cobwebs. A simple door lies in the northwest. A gold-trimmed door lies in the southeast.
8. Storeroom
This room is dark.
This rectangular room is 10' wide and 25' long. Boxes are stacked in corners here. A plain door lies in the northeast. It is locked. A simple door lies in the southwest.
There are 4 wandering creatures here.
gryfalcon, cautious (TL 4)
Abilities:
flight: can fly
gryfalcon, hunting (TL 4)
Abilities:
flight: can fly
gryfalcon, stalking (TL 4)
Abilities:
flight: can fly
gryfalcon, sleeping (TL 4)
Abilities:
flight: can fly
9. Chamber
This square room is 30' wide and 20' long. There's a simple door in the southwest. There's a simple door in the northwest. A few torches sit in sconces on the walls.
There is a wandering creature here.
grey ooze, cautious (TL 5)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
corrode metal: corrode metal
imitate oily pool: imitate oily pool
10. Burial Chamber
This room is dark.
This rectangular room is 35' wide and 25' long. There are several sarcophagi here. There's a plain door in the southwest. It is locked. There's a plain door in the east. A simple door lies in the northwest.
11. Storeroom
This room is a square 10' wide and 15' long. Boxes are stacked in corners here. A rotted door is in the northeast. There are lit braziers around the room here.
There is a wandering creature here.
giant beetle, cautious (TL 1)
12. Chamber
This room is dark.
This rectangular room is 30' wide and 30' long. Stone tile flooring is cracked in places. There is a pile of rags here. A plain door is in the southwest. A plain door is in the northeast. There is a rough door in the southeast.
13. Chamber
This room is dark.
This chamber is 15' wide and 20' long. There's a simple door in the south.
There's a plain door in the northeast. A pile of refuse obscures it.
There is a wandering creature here.
cockatrice, lethargic (TL 2)
Abilities:
venomous bite: can bite with venom
14. Chamber
This room is dark.
This square room is 20' wide and 20' long. A plain door is in the southwest. A rotted door is in the southeast.
There are 4 wandering creatures here.
cow, stalking (TL 1)
cow, cautious (TL 1)
cow, cautious (TL 1)
cow, cautious (TL 1)
15. Chamber
This room is dark.
This rectangular room is 25' wide and 20' long. A plain door lies in the southwest. There's a plain door in the northeast.
There is a wandering creature here.
snake, resting (TL 0)
16. Storeroom
This room is dark.
This room is a square 10' wide and 10' long. Many boxes are stacked here. There is a simple door in the southwest.
17. Chamber
This square room is 15' wide and 15' long. A gold-trimmed door is in the northwest. A plain door is in the northeast. There are lit braziers around the room here.
There is a wandering creature here.
black pudding, hunting (TL 4)
Abilities:
metal dissolution: dissolve nonmagical metal things
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
Treasure
a large chest of coins with 2,100 cp, 1,000 sp, and 40 gp, a hematite worth 9 gp, a banded agate worth 10 gp, a banded agate worth 9 gp, a rhodochrosite worth 9 gp, an eye agate worth 9 gp, and a tiger eye worth 9 gp
18. Chamber
This room is dark.
This chamber is 25' wide and 25' long. A plain door lies in the southwest. A simple door is in the southeast.
There is a wandering creature here.
darkmantle, stalking (TL 2)
Abilities:
stalactite disguise: can disguise as stalactite
19. Chamber
This square room is 25' wide and 20' long. There's a plain door in the west. Torches line the walls.
There is a wandering creature here.
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
20. Chamber
This room is dark.
This rectangular room is 20' wide and 15' long. There is a pile of rags here. A rotted door is in the northeast. A rough door is in the west.
Treasure
a chest of coins with 1,800 cp, 500 sp, and 50 gp, a cloth-of-gold vestments worth 20 gp, a cloth-of-gold vestments worth 30 gp, a silver ewer worth 26 gp, a pair of engraved bone dice worth 18 gp, and a small mirror set in a painted wood frame worth 16 gp
21. Chamber
This chamber is 15' wide and 20' long. There is a pile of rags here. There is a simple door in the southwest. Torches line the walls.