Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Domain of the Doomed Witch
Environment: hill
Total Threat Level: 64
Average Threat Level: 3
1. Entrance
This room is dark.
This rectangular room is 15' wide and 10' long. The stairs out of the dungeon are here. There is a plain door in the northwest. There's a plain door in the southwest.
2. Storeroom
This room is a square 15' wide and 30' long. A few broken crates and boxes are strewn about. A plain door lies in the southeast. There's a plain door in the east. There is a decaying door in the northwest. There is a large lit brazier in the middle of the room.
There are 4 wandering creatures here.
camel, sleeping (TL 1)
camel, cautious (TL 1)
camel, resting (TL 1)
camel, resting (TL 1)
3. Storeroom
This room is dark.
This room is a square 15' wide and 30' long. The stone tile flooring is broken in places. Many boxes are stacked here. There is a pile of random debris here. A painted door is in the northeast. A rotted door lies in the northwest. A copper-trimmed door is in the west. A decaying door lies in the southeast.
There is a wandering creature here.
grey ooze, resting (TL 5)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
corrode metal: corrode metal
imitate oily pool: imitate oily pool
Carrying the following:
a small key that unlocks the door between room 22 and room 20, worth 6 cp
4. Storeroom
This room is dark.
This room is a square 10' wide and 10' long. Boxes are stacked in corners here. A rotted door is in the southeast.
There is a simple door in the northwest. A pile of refuse obscures it.
There is a mage here.
Kinlinga Broadhammer, female dwarven mage (TL 6)
Abilities:
darkvision: can see in the dark
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a carved fir body, worth 3 sp
a robe made of linen with lacing halfway down, worth 50 gp
5. Fountain Chamber
This room is dark.
This room is a square 25' wide and 15' long. An old and disused fountain sits in the corner. There's a simple door in the southeast. There is a rotted door in the northwest.
6. Chamber
This room is dark.
This room is a square 25' wide and 15' long. An ornate door lies in the northwest. There is a rough door in the east. There's a plain door in the northeast.
There is a wandering creature here.
giant dragonfly, stalking (TL 2)
Abilities:
flight: can fly
7. Laboratory
This laboratory is 25' wide and 25' long. There are several tables here with various devices on them. There is a large cabinet here. A decaying door is in the southwest. A rotted door is in the northwest. There's a rotted door in the southeast. Torches line the walls.
There is a wandering creature here.
snake, cautious (TL 0)
8. Storeroom
This storeroom is 25' wide and 25' long. Boxes are stacked in corners here. A rotted door lies in the southeast. A silver-trimmed door is in the northwest. A rough door is in the northeast. Torches line the walls.
There is a wandering creature here.
blink dog, sleeping (TL 3)
Abilities:
blink: can teleport short distances
9. Chamber
This room is dark.
This chamber is 25' wide and 10' long. A rough door is in the northwest.
There is a wandering creature here.
boar, hunting (TL 1)
10. Library
This room is dark.
This room is a square 25' wide and 50' long. The stone tile flooring is cracked in places. There are a number of well-preserved bookcases here. There is a table here with a large book open lying on it. There is a painted door in the southwest.
There is a wandering creature here.
elk, lethargic (TL 2)
11. Chamber
This rectangular room is 25' wide and 15' long. The floor is marble. There is a plain door in the northeast. There's a simple door in the northwest. A silver-trimmed door is in the southeast. Torches line the walls.
There is a mage here.
Qeerung Arnethion, male aarakocra mage (TL 6)
Abilities:
flight: can fly
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with an ebony body, worth 1 gp
a robe made of silk with lacing down the middle, worth 50 gp
a bag of coins containing 19 sp, worth 1 gp
12. Storeroom
This room is dark.
This storeroom is 10' wide and 10' long. Crates and large boxes line the walls. An ornate door is in the southeast. A plain door is in the northwest.
There are 4 wandering creatures here.
snake, cautious (TL 0)
snake, stalking (TL 0)
snake, lethargic (TL 0)
snake, cautious (TL 0)
13. Chamber
This room is dark.
This rectangular room is 30' wide and 20' long. There's a gold-trimmed door in the northeast. A rough door is in the northwest.
14. Chamber
This rectangular room is 30' wide and 20' long. A plain door is in the southwest. A few torches sit in sconces on the walls.
There is a wandering creature here.
goat, lethargic (TL 0)
15. Chamber
This room is dark.
This square room is 15' wide and 25' long. Debris of unknown origin is scattered about. A copper-trimmed door is in the northeast.
Treasure
a large chest of coins with 2,100 cp, 1,500 sp, and 80 gp, a gold locket with a painted portrait inside worth 19 gp, a silver ewer worth 21 gp, a gold locket with a painted portrait inside worth 22 gp, and a cloth-of-gold vestments worth 32 gp
16. Chamber
This room is dark.
This chamber is 10' wide and 15' long. The floor is marble. There is a plain door in the southwest.
17. Storeroom
This room is dark.
This square room is 10' wide and 10' long. Many boxes are stacked here. There are a lot of cobwebs here. There is a simple door in the northeast.
There is a wandering creature here.
baboon, stalking (TL 0)
18. Chamber
This rectangular room is 15' wide and 15' long. There is a pile of rags here. There is a plain door in the southeast. There is a simple door in the northwest. There's a carved door in the southwest. There are lit braziers around the room here.
There is a wandering creature here.
dust mephit, lethargic (TL 5)
Abilities:
death burst: explodes on death
blinding dust breath: blinds enemies
19. Chamber
This rectangular room is 10' wide and 30' long. Much of the floor is covered in debris. A simple door is in the southeast. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
quasit, sleeping (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
20. Storeroom
This rectangular room is 30' wide and 25' long. The floor is stone tile. A few broken crates and boxes are strewn about. A carved door lies in the northeast. A carved door lies in the southwest. It is locked. There are lit braziers around the room here.
There is a wandering creature here.
grey ooze, stalking (TL 5)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
corrode metal: corrode metal
imitate oily pool: imitate oily pool
21. Laboratory
This laboratory is 25' wide and 30' long. There are several tables here with various devices on them. There is a cabinet here. A decaying door lies in the northeast. There's a rough door in the southwest. There is a simple door in the northwest. There are lit braziers around the room here.
There is a wandering creature here.
giant dragonfly, hunting (TL 2)
Abilities:
flight: can fly
22. Chamber
This room is dark.
This room is a square 20' wide and 15' long. There's a carved door in the northeast. It is locked.
There is a wandering creature here.
steam mephit, sleeping (TL 7)
Abilities:
spell: blur: can cast blur
steam explosion on death: explodes in steam on death
scalding steam breath: can breathe scalding steam
immunity: fire: is immune to fire
immunity: poison: is immune to poison
23. Fountain Chamber
This room is dark.
This room is a square 20' wide and 15' long. There is a disused fountain here with brackish water. There's a simple door in the southeast.
24. Chamber
This room is dark.
This chamber is 25' wide and 15' long. There is a rough door in the northeast.
25. Storeroom
This room is dark.
This room is a square 25' wide and 30' long. The stone tile flooring is cracked in places. Boxes are stacked in corners here. Small piles of rags are scattered across the floor. A gold-trimmed door is in the southwest.
There is an archmage here.
Thalin Onyxtunnel, male dwarven archmage (TL 10)
Abilities:
darkvision: can see in the dark
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with an aspen body capped on top and bottom with gold, worth 2 sp
a robe made of wool with a tight collar, worth 2 sp
a chest of coins holding 300 gp and 80 pp, worth 1,100 gp