Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Barrows of Lost Souls
Environment: forest
Total Threat Level: 220
Average Threat Level: 12
1. Entrance
This room is dark.
This entrance is 15' wide and 10' long. Stone tile flooring is cracked in places. The entrance to the dungeon is here. There is a simple door in the northwest. There's an ornate door in the southeast. A rough door lies in the southwest.
2. Chamber
This room is dark.
This room is a square 25' wide and 10' long. The floor is marble. A simple door is in the southeast. There's a simple door in the northwest. There's a simple door in the southwest.
There are 5 skeletons here.
Daplom Pongdels, male skeletal deep gnome soldier (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a shortbow with a fir body and a steer leather wrapped grip, worth 25 gp
a plate cuirass made of mithril with copper trim, worth 80,400 gp
a pouch of coins holding 16 ep, worth 8 gp
Qöstong Surier, male skeletal deep gnome soldier (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a shortbow with a simple white cedar body and a goat hide wrapped grip, worth 25 gp
a plate cuirass made of silver with brass trim, worth 900 gp
a pouch of coins holding 16 ep, worth 8 gp
Teelem Eevglend, male skeletal deep gnome warrior (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a staff with a stained ironwood body, worth 8 sp
Deelen Elnguthion, male skeletal deep gnome soldier (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a shortbow with a white cedar body and a short sheep hide wrapped grip, worth 25 gp
a brass plate cuirass trimmed with copper, worth 500 gp
Ekielon Bemdelsen, male skeletal deep gnome warrior (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a staff with a painted fir body, worth 3 sp
a pouch of coins holding 16 ep, worth 8 gp
3. Chamber
This chamber is 15' wide and 20' long. There is a simple door in the southeast. There is a decaying door in the southwest. A rough door is in the northeast. A few torches sit in sconces on the walls.
A plain door is in the southeast. A tapestry obscures it.
There are 5 skeletons here.
Affreng Ulmuthion, male skeletal deep gnome soldier (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a shortbow with a cedar body and a long goat hide wrapped grip, worth 25 gp
a bronze plate cuirass trimmed with silver, worth 420 gp
a pouch of coins holding 15 cp, worth 1 sp
Varena Olngothion, female skeletal deep gnome soldier (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a shortbow with a simple poplar body and a goat hide wrapped grip, worth 25 gp
a silver plate cuirass trimmed with silver, worth 900 gp
a pouch of coins holding 15 cp, worth 1 sp
Velloon Igajmim, male skeletal deep gnome warrior (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a staff with a stained birch body, worth 2 sp
Amara Smath, female skeletal deep gnome soldier (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a shortbow with a poplar body and a steer leather wrapped grip, worth 25 gp
a plate cuirass made of silver decorated with white gold edging, worth 950 gp
Adulien Kiper, female skeletal deep gnome guard (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a gold blade and padded pine body, worth 51 gp
a Gothic cuirass made of white gold trimmed with brass, worth 50,500 gp
a pouch of coins holding 15 cp, worth 1 sp
4. Chamber
This rectangular room is 30' wide and 10' long. There are a lot of cobwebs here. There's a simple door in the southeast. There is a plain door in the northwest. There are lit braziers around the room here.
There are 2 wandering creatures here.
blue slime, sleeping (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
blue slime, lethargic (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
5. Chamber
This room is dark.
This chamber is 25' wide and 15' long. Small piles of rags are scattered across the floor. There's a plain door in the southeast. There's a simple door in the northwest.
There's an iron-trimmed door in the east. It is hidden behind a tapestry.
There is a wandering creature here.
bear, lethargic (TL 2)
6. Chamber
This room is dark.
This square room is 15' wide and 30' long. The floor is stone tile. There are a lot of cobwebs here. There's a rotted door in the west. There is a simple door in the northeast. There is a simple door in the southwest.
There is a wandering creature here.
boar, sleeping (TL 1)
7. Chamber
This square room is 25' wide and 10' long. Dense cobwebs hang down from the ceiling. There is a simple door in the southeast. A rough door is in the northeast. There are lit braziers around the room here.
8. Chamber
This room is dark.
This rectangular room is 10' wide and 15' long. A rough door lies in the southwest. A plain door lies in the northwest. There's a plain door in the northeast.
9. Chamber
This room is dark.
This room is a square 10' wide and 25' long. There is a plain door in the southeast.
Keerem Atoxmeng, male skeletal aasimar soldier (TL 4)
Abilities:
healing touch: can heal with a touch
summon light: can summon light
immunity: piercing: immune to piercing damage
Carrying the following:
a shortbow with a light fir body and a goat hide wrapped grip, worth 25 gp
a plate cuirass made of bronze decorated with tin edging, worth 420 gp
a bag of coins with 10 sp, worth 1 gp
Joeb Shurrier, male skeletal aasimar soldier (TL 4)
Abilities:
healing touch: can heal with a touch
summon light: can summon light
immunity: piercing: immune to piercing damage
Carrying the following:
a shortbow with a carved aspen body and a cow leather wrapped grip, worth 25 gp
a plate cuirass made of mithril with silver edging, worth 80,400 gp
10. Chamber
This room is dark.
This chamber is 10' wide and 15' long. The stone tile flooring is broken in places. There's a rough door in the southwest. There's an ornate door in the northwest. There is a plain door in the northeast.
Treasure
a chest of coins containing 2,400 cp, 1,200 sp, and 80 gp, a moonstone worth 49 gp, a jasper worth 49 gp, a moonstone worth 48 gp, a jasper worth 45 gp, a bloodstone worth 48 gp, a bloodstone worth 49 gp, a sardonyx worth 49 gp, and a jasper worth 46 gp
11. Fountain Chamber
This room is dark.
This square room is 25' wide and 25' long. The floor is stone tile. An old and disused fountain sits in the corner. A plain door lies in the southeast. A rotted door is in the northwest. There is a plain door in the southwest.
There are 4 zombies here.
Igieling Pengders, male zombie aasimar sprinter (TL 8)
Abilities:
healing touch: can heal with a touch
summon light: can summon light
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
12. Storeroom
This storeroom is 25' wide and 15' long. A few broken crates and boxes are strewn about. There are a lot of cobwebs here. A decaying door is in the southeast. A plain door is in the southwest. There are lit braziers around the room here.
13. Chamber
This room is dark.
This rectangular room is 25' wide and 15' long. The stone tile flooring is broken in places. An iron-trimmed door lies in the southwest. There is a simple door in the southeast.
Treasure
a tarnished key that unlocks the door between room 26 and room 28
14. Burial Chamber
This room is dark.
This rectangular room is 45' wide and 35' long. There is an ornate sarcophagus here. There is a pile of random debris here. There is a plain door in the northwest.
15. Chamber
This room is dark.
This square room is 20' wide and 30' long. The floor is stone tile. There's a simple door in the southeast. A simple door lies in the northwest.
There is a wandering creature here.
owlbear, cautious (TL 4)
Treasure
a large chest of coins holding 2,400 cp, 700 sp, and 60 gp, a star rose quartz worth 45 gp, a quartz worth 45 gp, a quartz worth 47 gp, a carnelian worth 49 gp, a chrysoprase worth 47 gp, an onyx worth 46 gp, a carnelian worth 47 gp, and a jasper worth 49 gp
16. Storeroom
This room is dark.
This rectangular room is 20' wide and 25' long. A few broken crates and boxes are strewn about. There is a decaying door in the northwest.
a spear with a copper blade and cedar body, worth 1 gp
a Gothic cuirass made of brass trimmed with silver, worth 600 gp
Purzhab Itraham, male skeletal aasimar guard (TL 4)
Abilities:
healing touch: can heal with a touch
summon light: can summon light
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a worn silver blade and ebony body, worth 2 gp
a gold Gothic cuirass with gold trim, worth 50,550 gp
a bag of coins containing 16 sp, worth 1 gp
17. Burial Chamber
This room is dark.
This burial chamber is 45' wide and 40' long. Coffins line the walls. Dense cobwebs hang down from the ceiling. There is a rotted door in the southeast. There is a simple door in the southwest. There's a plain door in the southeast.
18. Burial Chamber
This burial chamber is 25' wide and 40' long. The floor is stone tile. Along the walls are several long alcoves. Each one has a stone coffin. A simple door is in the southwest. A rotted door is in the southwest. Torches line the walls.
There is a wandering creature here.
ice mephit, hunting (TL 8)
Abilities:
spell: fog cloud: can cast fog cloud
ice explosion on death: explodes in ice shards on death
breath weapon: frost: can breathe frost
immunity: cold: is immune to cold
19. Storeroom
This room is dark.
This storeroom is 30' wide and 30' long. Many boxes are stacked here. There's a simple door in the northeast. There's a decaying door in the northeast. A rotted door is in the southeast.
There's a copper-trimmed door in the southwest. A pile of refuse obscures it.
There are 2 wandering creatures here.
black pudding, lethargic (TL 4)
Abilities:
metal dissolution: dissolve nonmagical metal things
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
black pudding, sleeping (TL 4)
Abilities:
metal dissolution: dissolve nonmagical metal things
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
20. Storeroom
This square room is 15' wide and 30' long. Boxes are stacked in corners here. Dense cobwebs hang down from the ceiling. A decaying door is in the southwest. A simple door lies in the northeast. There is a plain door in the north. Torches line the walls.
There is a wandering creature here.
brown pudding, stalking (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
21. Chamber
This room is dark.
This rectangular room is 20' wide and 20' long. The stone tile flooring is broken in places. There is a copper-trimmed door in the northwest. There is an ornate door in the northeast.
There is a wandering creature here.
camel, cautious (TL 1)
22. Storeroom
This room is dark.
This square room is 30' wide and 25' long. The stone tile flooring is broken in places. Many boxes are stacked here. A plain door lies in the southeast. A rotted door is in the northwest.
There is an ornate door in the northwest. It is hidden behind a tapestry.
There are 6 zombies here.
Noqram Bonders, male zombie aasimar shambler (TL 8)
Abilities:
healing touch: can heal with a touch
summon light: can summon light
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
Carrying the following:
a box of coins with 160 gp, worth 160 gp
Vullym Zerier, male zombie aasimar shambler (TL 8)
Abilities:
healing touch: can heal with a touch
summon light: can summon light
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
Carrying the following:
a box of coins with 160 gp, worth 160 gp
23. Storeroom
This square room is 15' wide and 15' long. Stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. There is a simple door in the northwest. There is a decaying door in the east. A simple door lies in the northwest. There are lit braziers around the room here.
There is a wandering creature here.
bat, hunting (TL 1)
Abilities:
flight: can fly
24. Chamber
This rectangular room is 15' wide and 20' long. A simple door is in the northwest. A rough door lies in the northeast. There is a painted door in the southwest. A few torches sit in sconces on the walls.
There are 4 skeletons here.
Qilzup Timtersen, male skeletal deep gnome guard (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a worn steel blade and birch body, worth 1 gp
a Gothic cuirass made of brass decorated with silver edging, worth 600 gp
Qedrac Ebsberg, male skeletal deep gnome warrior (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a staff with an aspen body, worth 2 sp
a pouch of coins containing 9 sp, worth 9 sp
Teeram Boilor, male skeletal deep gnome warrior (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a staff with a painted white cedar body, worth 4 sp
a pouch of coins containing 9 sp, worth 9 sp
Effrim Apilneng, male skeletal deep gnome soldier (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a shortbow with a silver fir body and a steer leather wrapped grip, worth 25 gp
a plate cuirass made of tin with tin trim, worth 410 gp
25. Storeroom
This room is dark.
This rectangular room is 20' wide and 30' long. The stone tile flooring is broken in places. A few broken crates and boxes are strewn about. A plain door is in the northwest. A decaying door is in the southeast.
26. Chamber
This room is dark.
This rectangular room is 30' wide and 30' long. A decaying door is in the northwest. There is a rough door in the northeast. It is locked.
There are 6 swarming insects here.
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
giant dragonfly, stalking (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
27. Fountain Chamber
This room is dark.
This fountain chamber is 15' wide and 20' long. Stone tile flooring is cracked in places. There is a large fountain here. There's a painted door in the northeast. A plain door is in the northeast.
28. Chamber
This room is dark.
This chamber is 15' wide and 25' long. The stone tile flooring is cracked in places. A rough door is in the west. It is locked.