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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Mausoleum of the Lost

Environment: underdark

Total Threat Level: 53

Average Threat Level: 4

1. Entrance

This room is dark.

This rectangular room is 20' wide and 20' long. The stone tile flooring is cracked in places. The stairs out of the dungeon are here. A rough door lies in the southwest. There is a simple door in the southwest. There is a simple door in the northwest.

2. Burial Chamber

This room is dark.

This rectangular room is 35' wide and 25' long. There is an ornate sarcophagus here. There's a plain door in the northwest. There is a simple door in the southeast. A rough door lies in the northeast. There is a decaying door in the southwest.

There is a wandering creature here.

will o' the wisp, cautious (TL 4)

Abilities:

  • illumination: glows with a bright light
  • minor invisibility: can become invisible unless attacking

3. Storeroom

This room is dark.

This rectangular room is 15' wide and 15' long. Boxes are stacked in corners here. There is a rough door in the northeast. There's a plain door in the northwest. It is locked. A simple door lies in the southeast.

Treasure

  • a simple key that unlocks the door between room 3 and room 8
  • a simple key that unlocks the door between room 11 and room 12

4. Burial Chamber

This room is dark.

This burial chamber is 35' wide and 45' long. There is a large, ornate coffin here. A plain door lies in the southeast. A painted door is in the northwest. There is an iron-trimmed door in the northeast.

There is a wandering creature here.

grey ooze, sleeping (TL 5)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • corrode metal: corrode metal
  • imitate oily pool: imitate oily pool

5. Burial Chamber

This room is dark.

This burial chamber is 45' wide and 35' long. Along the walls are several long alcoves. Each one has a stone coffin. A rotted door lies in the southeast. A rough door lies in the southwest. A rough door is in the south. There is a plain door in the southeast.

There is a wandering creature here.

blue slime, stalking (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

Carrying the following:

  • a rough key that unlocks the door between room 6 and room 14, worth 1 sp

6. Chamber

This chamber is 20' wide and 15' long. There are a lot of cobwebs here. A plain door is in the southeast. It is locked. There's a rotted door in the southwest. There is a plain door in the northwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

ice mephit, cautious (TL 8)

Abilities:

  • spell: fog cloud: can cast fog cloud
  • ice explosion on death: explodes in ice shards on death
  • breath weapon: frost: can breathe frost
  • immunity: cold: is immune to cold

7. Chamber

This room is dark.

This chamber is 10' wide and 30' long. There is a pile of random debris here.
There's an iron-trimmed door in the southwest. It is practically undetectable except for a thin seam visible only on close inspection.

8. Fountain Chamber

This fountain chamber is 10' wide and 20' long. An old and disused fountain sits in the corner. A plain door is in the southeast. It is locked. There is a plain door in the southwest. A decaying door is in the northeast. Torches line the walls.

9. Chamber

This room is dark.

This chamber is 15' wide and 30' long. Marble flooring is cracked in places. A simple door lies in the north. There is a simple door in the northwest. There is a simple door in the northeast.

There is a wandering creature here.

imp, lethargic (TL 5)

Abilities:

  • shapeshift into animal: can shapeshift into an animal
  • darkvision: can see in darkness
  • resistance: magic: is resistant to magic

10. Chamber

This chamber is 25' wide and 10' long. A painted door is in the southeast. A simple door is in the northeast. There are lit braziers around the room here.

There is a wandering creature here.

eagle, cautious (TL 0)

11. Burial Chamber

This room is dark.

This burial chamber is 25' wide and 40' long. The stone tile flooring is broken in places. There are many coffins here. A simple door is in the southeast. It is locked. There's an iron-trimmed door in the southwest. There's a simple door in the northwest.

There is a wandering creature here.

lion, resting (TL 2)

12. Storeroom

This room is dark.

This square room is 20' wide and 25' long. Boxes are stacked in corners here. One of the corners has a large pile of filthy rags. A simple door is in the northwest. It is locked. There is a plain door in the northeast.

There is a wandering creature here.

lemure, stalking (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

13. Chamber

This room is dark.

This rectangular room is 25' wide and 30' long. A simple door lies in the southeast. There's a rough door in the northeast.

14. Storeroom

This storeroom is 20' wide and 30' long. Many boxes are stacked here. There is a plain door in the southwest. It is locked. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

rat, stalking (TL 0)

15. Chamber

This room is dark.

This chamber is 20' wide and 10' long. A rough door is in the southeast. A rough door is in the northwest.

16. Storeroom

This room is dark.

This storeroom is 25' wide and 10' long. Many boxes are stacked here. There's a rough door in the northwest. A simple door is in the northeast.

17. Storeroom

This rectangular room is 10' wide and 15' long. Stone tile flooring is cracked in places. Many boxes are stacked here. There's an iron-trimmed door in the northwest. There is a large lit brazier in the middle of the room.

Treasure

  • a large chest of coins containing 2,300 cp, 600 sp, and 100 gp, a sardonyx worth 45 gp, and a sardonyx worth 45 gp

18. Chamber

This room is dark.

This chamber is 25' wide and 25' long. There is a simple door in the northwest.

There are 3 skeletons here.

Iduroon Yvdloend, female skeletal tiefling soldier (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a shortbow with a heavy cedar body and a dragon hide wrapped grip, worth 30 gp
  • a silver skirted breastplate with brass edging, worth 950 gp
  • a pouch of coins with 7 gp, worth 7 gp

Kussuka Iqriham, female skeletal tiefling warrior (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a greatclub with a birch body and a long steer leather wrapped handle, worth 4 sp

Dossaka Isvford, female skeletal tiefling soldier (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a shortbow with a heavy pine body and a long bull leather wrapped grip, worth 25 gp
  • a bronze skirted breastplate trimmed with silver, worth 470 gp

19. Chamber

This chamber is 30' wide and 15' long. The marble flooring is broken in places. There is a pile of rags here. A plain door is in the northwest. There are lit braziers around the room here.

There is a wandering creature here.

giant dragonfly, stalking (TL 2)

Abilities:

  • flight: can fly

20. Chamber

This chamber is 15' wide and 15' long. A rotted door lies in the northwest. A rough door is in the west. A rotted door lies in the northeast. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

dretch, cautious (TL 3)

Abilities:

  • fetid cloud: can emit a fetid cloud of gas

21. Storeroom

This room is dark.

This room is a square 25' wide and 30' long. The stone tile flooring is cracked in places. Boxes are stacked in corners here. A plain door lies in the northeast.

There are 3 ghouls here.

ghoul, lethargic (TL 4)

ghoul, cautious (TL 4)

ghoul, stalking (TL 4)