Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Crypt of the Damned
Environment: urban
Total Threat Level: 139
Average Threat Level: 8
1. Entrance
This entrance is 15' wide and 10' long. The stairs out of the dungeon are here. A simple door is in the southwest. A plain door lies in the southwest. There is a large lit brazier in the middle of the room.
2. Storeroom
This room is dark.
This square room is 30' wide and 10' long. Many boxes are stacked here. A simple door lies in the northeast. A rotted door lies in the southwest. There's a simple door in the southeast. It is locked. There's a decaying door in the southeast. A rough door lies in the southwest. It is locked.
There is a wandering creature here.
green slime, lethargic (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
Carrying the following:
a small key that unlocks the door between room 6 and room 8, worth 8 cp
3. Chamber
This room is dark.
This chamber is 30' wide and 20' long. The stone tile flooring is broken in places. A rotted door is in the southeast. There is a simple door in the northwest. A plain door lies in the southwest. There's a decaying door in the southwest.
There is a wandering creature here.
gelatinous cube, lethargic (TL 2)
Abilities:
nonmetal dissolution: dissolve nonmagical nonmetal things
4. Chamber
This square room is 30' wide and 10' long. The stone tile flooring is broken in places. Much of the floor is covered in debris. A simple door is in the northeast. There's an ornate door in the southeast. A rotted door lies in the northwest. Torches line the walls.
There are 2 wandering creatures here.
ape, sleeping (TL 1)
ape, cautious (TL 1)
5. Storeroom
This room is dark.
This storeroom is 20' wide and 10' long. Crates and large boxes line the walls. A simple door lies in the southwest. A carved door lies in the southwest. A rotted door lies in the northeast.
a spear with a brass blade and rough aspen body, worth 1 gp
a tarnished key that unlocks the door between room 10 and room 2, worth 5 cp
Belshuk Almuthion, male skeletal goblin guard (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a gold blade and carved silver fir body, worth 51 gp
a breastplate made of silver with tin edging, worth 900 gp
a purse of coins with 1 pp, worth 10 gp
Fallin Isngford, male skeletal goblin guard (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a simple steel blade and cherry body, worth 1 gp
a bronze breastplate decorated with copper edging, worth 420 gp
a purse of coins with 1 pp, worth 10 gp
6. Chamber
This chamber is 30' wide and 20' long. Much of the floor is covered in debris. A plain door is in the northeast. It is locked. There is a carved door in the southwest. A plain door is in the southeast. A few torches sit in sconces on the walls.
A plain door is in the northwest. A pile of trash obscures it.
a great sword with a simple silver blade, straight gold hilt, and worn birch handle, worth 101 gp
a steel cuirass trimmed with bronze, worth 600 gp
Kilzet Osngfard, male skeletal goblin guard (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a worn silver blade and cherry body, worth 1 gp
a breastplate made of steel decorated with white gold edging, worth 650 gp
a pouch of coins with 9 sp, worth 9 sp
Uppel Oofklend, male skeletal goblin warrior (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a straight titanium blade and padded poplar body, worth 76 gp
Akgol Ushlenq, male skeletal goblin soldier (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a great sword with a mithril blade, steel hilt, and rough aspen handle, worth 210 gp
a copper cuirass trimmed with brass, worth 450 gp
7. Chamber
This room is dark.
This room is a square 15' wide and 30' long. The stone tile flooring is cracked in places. A simple door is in the southeast. There's a simple door in the south.
There are 3 skeletons here.
Falatöl Apermem, male skeletal goblin warrior (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a worn brass blade and oak body, worth 1 gp
a spear with a mithril blade and carved cherry body, worth 81 gp
a bag of coins holding 12 sp, worth 1 gp
Bodrec Qaalor, male skeletal goblin soldier (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a great sword with a silver blade, white gold hilt, and worn birch handle, worth 101 gp
a brass cuirass trimmed with tin, worth 500 gp
a bag of coins holding 12 sp, worth 1 gp
8. Chamber
This chamber is 30' wide and 20' long. The marble flooring is broken in places. There are a lot of cobwebs here. There is an ornate door in the northeast. A plain door lies in the northwest. It is locked. There is a carved door in the southeast. There's a simple door in the northeast. A decaying door is in the northeast. A few torches sit in sconces on the walls.
There is a wandering creature here.
eagle, lethargic (TL 0)
9. Chamber
This room is dark.
This chamber is 30' wide and 30' long. A simple door is in the northwest. There's a plain door in the northwest. A rough door lies in the northeast. It is locked. There's a decaying door in the southeast. A simple door is in the southwest. There is a plain door in the southeast.
There is a wandering creature here.
boar, sleeping (TL 1)
10. Burial Chamber
This burial chamber is 30' wide and 30' long. There are many coffins here. One of the corners has a large pile of filthy rags. There's a simple door in the northwest. It is locked. A simple door is in the northeast. There's a simple door in the southeast. There is a decaying door in the southwest. Torches line the walls.
11. Burial Chamber
This room is dark.
This burial chamber is 45' wide and 30' long. Along the walls are several long alcoves. Each one has a stone coffin. There is a rough door in the northeast. A plain door is in the southwest. There is a carved door in the northeast. There's an ornate door in the southeast.
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
Carrying the following:
a large chest of coins with 1,100 cp and 10 ep, worth 16 gp
Dersuq Esmfard, male zombie goblin shambler (TL 7)
Abilities:
darkvision: can see in the dark
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
Carrying the following:
a large chest of coins with 1,100 cp and 10 ep, worth 16 gp
Vellem Ipreham, male zombie goblin shambler (TL 7)
Abilities:
darkvision: can see in the dark
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
12. Storeroom
This room is dark.
This rectangular room is 25' wide and 10' long. A few broken crates and boxes are strewn about. There's a simple door in the southeast. There's an ornate door in the southwest.
There's a plain door in the northeast. A tapestry obscures it.
There is a wandering creature here.
cockatrice, hunting (TL 2)
Abilities:
venomous bite: can bite with venom
13. Chamber
This room is dark.
This chamber is 20' wide and 20' long. There is a simple door in the northeast. A plain door is in the northeast.
There is a wandering creature here.
grey ooze, stalking (TL 5)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
corrode metal: corrode metal
imitate oily pool: imitate oily pool
14. Chamber
This rectangular room is 15' wide and 20' long. Small piles of rags are scattered across the floor. There is a rough door in the southwest. There is a painted door in the southeast. There is a plain door in the northwest. There are lit braziers around the room here.
15. Storeroom
This storeroom is 25' wide and 15' long. Stone tile flooring is cracked in places. Crates and large boxes line the walls. There is a carved door in the north. There's a painted door in the southwest. A simple door lies in the southeast. A simple door is in the south. A simple door lies in the northeast. There is a large lit brazier in the middle of the room.
There are 4 zombies here.
Kirzak Okland, male zombie goblin shambler (TL 7)
Abilities:
darkvision: can see in the dark
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
Puuron Eksburg, male zombie goblin shambler (TL 7)
Abilities:
darkvision: can see in the dark
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
Carrying the following:
a chest of coins holding 1,500 cp and 40 ep, worth 35 gp
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
16. Storeroom
This square room is 30' wide and 30' long. A few broken crates and boxes are strewn about. A simple door is in the northwest. There is a simple door in the southeast. There's an ornate door in the northwest. There are lit braziers around the room here.
There is a wandering creature here.
boar, cautious (TL 1)
Treasure
a large chest of coins with 2,000 cp, 1,300 sp, and 100 gp, a bloodstone worth 47 gp, a chalcedony worth 46 gp, a jasper worth 46 gp, a citrine worth 48 gp, a bloodstone worth 47 gp, a bloodstone worth 48 gp, a quartz worth 49 gp, a citrine worth 49 gp, a sardonyx worth 49 gp, and a chrysoprase worth 49 gp, inside stacked boxes
17. Chamber
This rectangular room is 20' wide and 20' long. The floor is marble. There is a simple door in the northeast. A plain door is in the southwest. Torches line the walls.
18. Fountain Chamber
This room is a square 10' wide and 15' long. Stone tile flooring is cracked in places. There is a disused fountain here with brackish water. One of the corners has a large pile of filthy rags. There is a plain door in the northwest. There is a decaying door in the southwest. There are lit braziers around the room here.
There is a wandering creature here.
elk, resting (TL 2)
19. Burial Chamber
This room is dark.
This burial chamber is 35' wide and 50' long. Along the walls are several long alcoves. Each one has a stone coffin. There is a pile of random debris here. A simple door is in the northwest. A rough door is in the southeast. A plain door is in the southwest. A plain door lies in the northeast. There is a copper-trimmed door in the northeast.
There is a wandering creature here.
badger, resting (TL 1)
20. Chamber
This rectangular room is 10' wide and 10' long. Much of the floor is covered in debris. A simple door lies in the northwest. There is a large lit brazier in the middle of the room.
Treasure
a large chest of coins holding 1,600 cp, 1,500 sp, and 70 gp, a copper chalice with silver filigree worth 24 gp, a copper chalice with silver filigree worth 27 gp, a black velvet mask stitched with silver thread worth 32 gp, a carved bone statuette worth 31 gp, a gold locket with a painted portrait inside worth 25 gp, and a copper chalice with silver filigree worth 29 gp
21. Storeroom
This storeroom is 30' wide and 30' long. The stone tile flooring is cracked in places. Many boxes are stacked here. There is a simple door in the northwest. A gold-trimmed door lies in the southeast. There is a copper-trimmed door in the southwest. There are lit braziers around the room here.
22. Fountain Chamber
This room is dark.
This rectangular room is 15' wide and 20' long. The stone tile flooring is cracked in places. There is a large fountain here. A simple door is in the northwest. There is a plain door in the north.
23. Storeroom
This room is dark.
This square room is 10' wide and 10' long. Boxes are stacked in corners here. A plain door lies in the southwest. A carved door lies in the northeast. There's a plain door in the southeast.
There is a wandering creature here.
giant ant, lethargic (TL 1)
24. Chamber
This rectangular room is 25' wide and 15' long. A rough door lies in the west. A gold-trimmed door is in the northeast. There are lit braziers around the room here.
25. Chamber
This room is dark.
This chamber is 20' wide and 20' long. The ceiling is partly covered in cobwebs. An ornate door is in the northwest.
26. Chamber
This room is dark.
This rectangular room is 30' wide and 10' long. Debris of unknown origin is scattered about. There is a plain door in the northeast.