Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Barrows of the Forgotten
Environment: grassland
Total Threat Level: 148
Average Threat Level: 9
1. Entrance
This room is dark.
This entrance is 20' wide and 20' long. The floor is stone tile. There is a set of stairs here leading out of the dungeon. An ornate door is in the northeast. There is a plain door in the southwest. There is a decaying door in the northeast.
A painted door lies in the northwest. It cannot be opened from this side.
Treasure
a small key that unlocks the door between room 9 and room 7
2. Chamber
This room is dark.
This chamber is 15' wide and 30' long. A decaying door is in the northeast. There is a painted door in the southeast. A decaying door is in the northwest.
3. Chamber
This room is dark.
This rectangular room is 15' wide and 10' long. One of the corners has a large pile of filthy rags. There's a plain door in the northeast. There is a plain door in the southwest.
4. Storeroom
This room is a square 30' wide and 15' long. The floor is stone tile. Crates and large boxes line the walls. A simple door is in the southwest. A simple door is in the northeast. There is a decaying door in the southeast. A plain door lies in the northwest. There are lit braziers around the room here.
5. Storeroom
This room is dark.
This storeroom is 20' wide and 25' long. Boxes are stacked in corners here. A simple door lies in the northwest. A simple door lies in the northeast. There's a plain door in the southeast.
There is a wandering creature here.
giant scorpion, stalking (TL 2)
Abilities:
venomous sting: can sting with venom
Carrying the following:
a tarnished key that unlocks the door between room 11 and room 14, worth 1 sp
6. Chamber
This room is a square 25' wide and 20' long. A simple door lies in the northeast. There's a rough door in the northwest. There is a large lit brazier in the middle of the room.
There are 4 wandering creatures here.
will o' the wisp, stalking (TL 4)
Abilities:
illumination: glows with a bright light
minor invisibility: can become invisible unless attacking
will o' the wisp, sleeping (TL 4)
Abilities:
illumination: glows with a bright light
minor invisibility: can become invisible unless attacking
will o' the wisp, lethargic (TL 4)
Abilities:
illumination: glows with a bright light
minor invisibility: can become invisible unless attacking
will o' the wisp, cautious (TL 4)
Abilities:
illumination: glows with a bright light
minor invisibility: can become invisible unless attacking
7. Chamber
This chamber is 30' wide and 15' long. The marble flooring is cracked in places. Small piles of rags are scattered across the floor. A gold-trimmed door is in the northwest. A plain door is in the northeast. A copper-trimmed door is in the southeast. A simple door lies in the southwest. It is locked. There are lit braziers around the room here.
There is a wandering creature here.
worg, sleeping (TL 3)
Abilities:
darkvision: can see in the dark
Carrying the following:
a simple key that unlocks the door between room 14 and room 16, worth 8 cp
8. Chamber
This chamber is 30' wide and 25' long. There is a gold-trimmed door in the southeast. There's a rough door in the northwest. There is a large lit brazier in the middle of the room.
9. Storeroom
This room is dark.
This storeroom is 25' wide and 10' long. A few broken crates and boxes are strewn about. A plain door lies in the northeast. There's a plain door in the west. There's a simple door in the northeast. It is locked.
There are 5 zombies here.
Kelshiq Atelmem, male zombie duergar sprinter (TL 7)
Abilities:
darkvision: can see in the dark
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
Carrying the following:
a chest of coins with 1,500 cp and 60 ep, worth 45 gp
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
Boorum Oshromp, male zombie duergar shambler (TL 7)
Abilities:
darkvision: can see in the dark
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
Carrying the following:
a chest of coins with 1,500 cp and 60 ep, worth 45 gp
Duprim Eksburg, male zombie duergar sprinter (TL 7)
Abilities:
darkvision: can see in the dark
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
Aqierun Qengdels, male zombie duergar sprinter (TL 7)
Abilities:
darkvision: can see in the dark
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
10. Chamber
This room is dark.
This room is a square 20' wide and 15' long. Debris of unknown origin is scattered about. There's a simple door in the southwest.
11. Burial Chamber
This burial chamber is 45' wide and 50' long. There are many coffins here. There is a pile of random debris here. There's a plain door in the southeast. There's a plain door in the southwest. It is locked. There are lit braziers around the room here.
There are 3 wandering creatures here.
blue slime, resting (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
blue slime, hunting (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
blue slime, hunting (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
12. Burial Chamber
This rectangular room is 35' wide and 30' long. The stone tile flooring is broken in places. Along the walls are several long alcoves. Each one has a stone coffin. A rough door lies in the northeast. Torches line the walls.
13. Chamber
This room is dark.
This rectangular room is 25' wide and 15' long. Marble flooring is cracked in places. There's a rough door in the northeast.
There is a wandering creature here.
magma mephit, stalking (TL 7)
Abilities:
spell: heat metal: can cast heat metal
lava explosion on death: explodes in lava on death
breath weapon: fire: can breathe fire
immunity: fire: is immune to fire
14. Storeroom
This room is dark.
This rectangular room is 10' wide and 20' long. A few broken crates and boxes are strewn about. There is a simple door in the southwest. It is locked. A plain door lies in the northeast. It is locked.
There are 2 wandering creatures here.
black pudding, hunting (TL 4)
Abilities:
metal dissolution: dissolve nonmagical metal things
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
black pudding, stalking (TL 4)
Abilities:
metal dissolution: dissolve nonmagical metal things
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
15. Chamber
This chamber is 20' wide and 20' long. There is a simple door in the southwest. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
ochre jelly, sleeping (TL 4)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
lightning split: split in half when hit with lightning
16. Chamber
This room is dark.
This rectangular room is 20' wide and 20' long. Marble flooring is cracked in places. There is a simple door in the northwest. It is locked. There is a plain door in the northeast.
There is a wandering creature here.
axe beak, lethargic (TL 1)
17. Chamber
This room is dark.
This chamber is 25' wide and 30' long. The floor is stone tile. A decaying door lies in the northwest. There is a simple door in the northeast. There's a decaying door in the southwest.
18. Burial Chamber
This rectangular room is 35' wide and 50' long. There is a large, ornate coffin here. A rotted door is in the northeast. An iron-trimmed door is in the southeast. There is a simple door in the southwest. A copper-trimmed door lies in the northwest. A few torches sit in sconces on the walls.
There are 3 skeletons here.
Pilsuk Keper, male skeletal orc soldier (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a short sword with a straight brass blade, gold hilt, and rough pine handle, worth 60 gp
a chain hauberk made of tight white gold rings, worth 25,055 gp
a short sword with a mithril blade, silver hilt, and worn blackwood handle, worth 171 gp
a brass chain hauberk, worth 105 gp
19. Chamber
This room is dark.
This room is a square 30' wide and 20' long. A rotted door lies in the southwest. A plain door lies in the northeast.
20. Chamber
This rectangular room is 25' wide and 20' long. Stone tile flooring is cracked in places. There's an iron-trimmed door in the northwest. There are lit braziers around the room here.
There is a wandering creature here.
cow, sleeping (TL 1)
21. Chamber
This room is a square 15' wide and 30' long. One of the corners has a large pile of filthy rags. A simple door lies in the northeast. A rough door is in the northwest. There is a large lit brazier in the middle of the room.
There are 3 skeletons here.
Oloma Yvklind, female skeletal orc guard (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a titanium blade and cedar body, worth 76 gp
a mithril skirted breastplate decorated with gold edging, worth 80,500 gp
Unela Ashlungg, female skeletal orc guard (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a silver blade and worn cherry body, worth 1 gp
a mithril skirted breastplate with bronze edging, worth 80,450 gp
This room is a square 20' wide and 20' long. The marble flooring is cracked in places. There is a rough door in the northeast. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
black pudding, stalking (TL 4)
Abilities:
metal dissolution: dissolve nonmagical metal things
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
23. Storeroom
This storeroom is 25' wide and 25' long. A few broken crates and boxes are strewn about. There are a lot of cobwebs here. There is a plain door in the west. Torches line the walls.
There is a wandering creature here.
dust mephit, cautious (TL 5)
Abilities:
death burst: explodes on death
blinding dust breath: blinds enemies
24. Storeroom
This rectangular room is 20' wide and 20' long. Boxes are stacked in corners here. A plain door lies in the northwest. A simple door is in the southeast. A few torches sit in sconces on the walls.
25. Chamber
This room is dark.
This room is a square 20' wide and 20' long. There is an ornate door in the northwest. There's a plain door in the southeast.
There is a wandering creature here.
grey ooze, hunting (TL 5)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
corrode metal: corrode metal
imitate oily pool: imitate oily pool
26. Chamber
This room is dark.
This room is a square 15' wide and 10' long. The stone tile flooring is broken in places. The ceiling is partly covered in cobwebs. A simple door lies in the south.
There are 4 undead here.
zombie owlbear, stalking (TL 9)
Abilities:
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
zombie owlbear, stalking (TL 9)
Abilities:
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
zombie owlbear, hunting (TL 9)
Abilities:
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
zombie owlbear, hunting (TL 9)
Abilities:
self-resurrection: can resurrect itself unless the head is destroyed or removed
zombification bite: can bite others to transform them into zombies
Treasure
a chest of coins with 2,300 cp, 1,000 sp, and 60 gp, a banded agate worth 9 gp, a tiger eye worth 9 gp, an azurite worth 9 gp, and a blue quartz worth 9 gp