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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Domain of the Crazed Warlock

Environment: arctic

Total Threat Level: 75

Average Threat Level: 4

1. Entrance

This entrance is 10' wide and 20' long. The stairs leading out of the dungeon are here. A simple door lies in the northeast. A decaying door is in the southeast. There is a decaying door in the northwest. A few torches sit in sconces on the walls.

Treasure

  • a simple key that unlocks the door between room 10 and room 9

2. Storeroom

This room is dark.

This rectangular room is 10' wide and 10' long. The stone tile flooring is broken in places. Many boxes are stacked here. There's a rough door in the northwest. There's a decaying door in the southeast. A plain door lies in the southwest.

There is a wandering creature here.

giant beetle, stalking (TL 1)

Carrying the following:

  • a tarnished key that unlocks the door between room 17 and room 18, worth 8 cp

3. Storeroom

This room is dark.

This rectangular room is 10' wide and 10' long. Many boxes are stacked here. A rough door is in the northeast. There is a simple door in the southwest. There's a simple door in the southeast.

Treasure

  • a tarnished key that unlocks the door between room 4 and room 6

4. Chamber

This chamber is 30' wide and 30' long. The stone tile flooring is broken in places. There are a lot of cobwebs here. A simple door lies in the northwest. There is a simple door in the southeast. A plain door lies in the northeast. It is locked. A simple door lies in the southwest. There are lit braziers around the room here.

There is a mage here.

Rolusar Darkbrow, male dragonborn mage (TL 7)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a painted blackwood body, worth 7 sp
  • a robe with square brass buttons, worth 1 sp
  • a purse of coins containing 15 cp, worth 1 sp

5. Chamber

This chamber is 20' wide and 10' long. A simple door is in the southeast. A few torches sit in sconces on the walls.
A plain door is in the southwest. A pile of refuse obscures it.

6. Chamber

This room is dark.

This chamber is 30' wide and 20' long. There's a plain door in the southeast. There is a decaying door in the southeast. There's a plain door in the northwest. It is locked.

There are 2 wandering creatures here.

hippogriff, lethargic (TL 4)

Abilities:

  • flight: can fly

hippogriff, resting (TL 4)

Abilities:

  • flight: can fly

7. Storeroom

This room is dark.

This square room is 15' wide and 20' long. A few broken crates and boxes are strewn about. The ceiling is partly covered in cobwebs. A decaying door is in the southwest. There is a rough door in the east.

Treasure

  • a plain key that unlocks the door between room 14 and room 8

8. Chamber

This room is dark.

This chamber is 25' wide and 20' long. A plain door is in the northeast. A plain door is in the northeast. A plain door lies in the south. It is locked.

There is a wandering creature here.

dog, cautious (TL 0)

9. Library

This room is dark.

This rectangular room is 65' wide and 50' long. The floor is stone tile. The walls are lined with bookcases. There are several tables here. There is a simple door in the northwest. A plain door lies in the northwest. A plain door is in the southeast. A plain door is in the southwest. It is locked.

There is a wandering creature here.

ice mephit, resting (TL 8)

Abilities:

  • spell: fog cloud: can cast fog cloud
  • ice explosion on death: explodes in ice shards on death
  • breath weapon: frost: can breathe frost
  • immunity: cold: is immune to cold

10. Chamber

This room is dark.

This square room is 25' wide and 30' long. A plain door lies in the northeast. It is locked. A decaying door is in the northwest. A decaying door is in the southwest.

There is a wandering creature here.

cow, hunting (TL 1)

11. Storeroom

This room is dark.

This rectangular room is 30' wide and 30' long. Stone tile flooring is cracked in places. Many boxes are stacked here. There is a pile of rags here. There's a decaying door in the southeast.

12. Storeroom

This room is dark.

This room is a square 20' wide and 25' long. Many boxes are stacked here. One of the corners has a large pile of filthy rags. A plain door is in the northwest. An iron-trimmed door lies in the northeast. A plain door lies in the northeast. There is a simple door in the northwest.

13. Fountain Chamber

This rectangular room is 15' wide and 15' long. The stone tile flooring is cracked in places. There is an ornate fountain here. There is a rough door in the west. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

cow, hunting (TL 1)

14. Chamber

This room is dark.

This chamber is 20' wide and 30' long. Marble flooring is cracked in places. There's a plain door in the northeast. It is locked. There is a rotted door in the southeast.

There are 8 swarming insects here.

giant ant, sleeping (TL 1)

giant ant, lethargic (TL 1)

giant ant, stalking (TL 1)

giant ant, resting (TL 1)

giant ant, cautious (TL 1)

giant ant, lethargic (TL 1)

giant ant, cautious (TL 1)

giant ant, sleeping (TL 1)

15. Chamber

This room is a square 30' wide and 25' long. There's a plain door in the northwest. A few torches sit in sconces on the walls.

16. Fountain Chamber

This fountain chamber is 15' wide and 15' long. There is a large fountain here. There's an iron-trimmed door in the northwest. There's a decaying door in the northeast. A simple door is in the northeast. There is a large lit brazier in the middle of the room.

There are 7 swarming insects here.

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, lethargic (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

17. Chamber

This room is dark.

This chamber is 25' wide and 20' long. There is a plain door in the northwest. It is locked. There is a decaying door in the northeast. A carved door is in the southwest.
A simple door is in the southeast. A tapestry obscures it.

There is a wandering creature here.

green slime, sleeping (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

18. Chamber

This chamber is 30' wide and 10' long. A plain door lies in the southeast. It is locked. An ornate door is in the northwest. There is a simple door in the northwest. There are lit braziers around the room here.

There is a wandering creature here.

rat, hunting (TL 0)

19. Laboratory

This rectangular room is 20' wide and 30' long. There is a large table here with a wide array of alchemical devices on it. There is a simple cabinet here, and the door is ajar. There's a simple door in the southwest. A carved door lies in the northeast. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

harpy, lethargic (TL 2)

Abilities:

  • flight: can fly

20. Laboratory

This room is dark.

This rectangular room is 20' wide and 30' long. The floor is stone tile. There are several tables here with various devices on them. There is a cabinet here. A simple door lies in the southeast. A plain door lies in the southwest. There's a rotted door in the northwest.

Treasure

  • a large chest of coins holding 2,400 cp, 1,600 sp, and 90 gp, a lapis lazuli worth 10 gp, a blue quartz worth 9 gp, a moss agate worth 9 gp, a blue quartz worth 9 gp, a tiger eye worth 9 gp, a blue quartz worth 9 gp, and a rhodochrosite worth 9 gp, inside specimen cabinet

21. Chamber

This chamber is 25' wide and 25' long. The stone tile flooring is cracked in places. There's a simple door in the northeast. There is a simple door in the southeast. A few torches sit in sconces on the walls.

There is a wandering creature here.

blink dog, resting (TL 3)

Abilities:

  • blink: can teleport short distances

22. Chamber

This chamber is 25' wide and 20' long. There is a simple door in the northwest. Torches line the walls.

There is a wandering creature here.

lemure, resting (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

Treasure

  • a large chest of coins with 2,300 cp, 800 sp, and 40 gp, an obsidian worth 9 gp, an obsidian worth 9 gp, a tiger eye worth 9 gp, a blue quartz worth 9 gp, a tiger eye worth 9 gp, an irregular freshwater pearl worth 9 gp, and a rhodochrosite worth 9 gp

23. Chamber

This rectangular room is 30' wide and 10' long. There's a simple door in the northwest. A silver-trimmed door lies in the southwest. A few torches sit in sconces on the walls.

There is a wandering creature here.

gryfalcon, cautious (TL 4)

Abilities:

  • flight: can fly

24. Chamber

This room is dark.

This rectangular room is 30' wide and 30' long. The floor is stone tile. A silver-trimmed door lies in the northeast.

There is a wandering creature here.

giant dragonfly, lethargic (TL 2)

Abilities:

  • flight: can fly

25. Chamber

This square room is 30' wide and 25' long. There is an ornate door in the northeast. A plain door is in the northeast. There are lit braziers around the room here.

There is an archmage here.

Arona Ogizngung, female aarakocra archmage (TL 10)

Abilities:

  • flight: can fly
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a walnut body, worth 2 sp
  • a robe made of silk with a open collar, worth 9 sp
  • a satchel of coins holding 400 ep and 500 gp, worth 700 gp