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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Dominion of the Mad Witch

Environment: underdark

Total Threat Level: 104

Average Threat Level: 6

1. Entrance

This room is dark.

This rectangular room is 20' wide and 20' long. The entrance to the dungeon is here. An ornate door lies in the northeast. There's a copper-trimmed door in the northwest. An iron-trimmed door lies in the northeast. A plain door lies in the southwest.

Treasure

  • a shiny key that unlocks the door between room 8 and room 11

2. Chamber

This room is dark.

This chamber is 10' wide and 20' long. The stone tile flooring is broken in places. There is an iron-trimmed door in the southwest. A simple door lies in the northeast. It is locked. There is a copper-trimmed door in the southeast. A plain door is in the northwest.

There is a wandering creature here.

darkmantle, resting (TL 2)

Abilities:

  • stalactite disguise: can disguise as stalactite

Carrying the following:

  • a rough key that unlocks the door between room 21 and room 15, worth 6 cp

Treasure

  • a large chest of coins holding 2,200 cp, 1,100 sp, and 30 gp, a malachite worth 9 gp, a malachite worth 9 gp, a banded agate worth 9 gp, an eye agate worth 9 gp, a rhodochrosite worth 9 gp, a lapis lazuli worth 9 gp, a rhodochrosite worth 9 gp, and a blue quartz worth 9 gp

3. Chamber

This room is dark.

This chamber is 10' wide and 20' long. An iron-trimmed door is in the northwest. There is a plain door in the southeast.

There are 4 wandering creatures here.

ochre jelly, stalking (TL 4)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • lightning split: split in half when hit with lightning

ochre jelly, hunting (TL 4)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • lightning split: split in half when hit with lightning

ochre jelly, hunting (TL 4)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • lightning split: split in half when hit with lightning

ochre jelly, hunting (TL 4)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • lightning split: split in half when hit with lightning

4. Chamber

This room is dark.

This rectangular room is 30' wide and 20' long. There's an iron-trimmed door in the northeast. There is a plain door in the northwest.

There are 3 swarming insects here.

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

giant bee, stalking (TL 2)

Abilities:

  • flight: can fly

Carrying the following:

  • a simple key that unlocks the door between room 6 and room 2, worth 7 cp

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

5. Chamber

This room is dark.

This chamber is 15' wide and 15' long. The stone tile flooring is broken in places. An iron-trimmed door lies in the southeast. A decaying door lies in the west. There's a carved door in the northeast.

There is a wandering creature here.

dretch, cautious (TL 3)

Abilities:

  • fetid cloud: can emit a fetid cloud of gas

6. Chamber

This room is dark.

This square room is 25' wide and 30' long. An ornate door is in the southwest. There is a simple door in the southwest. It is locked. A plain door lies in the southeast. There's a gold-trimmed door in the east.

7. Storeroom

This room is dark.

This room is a square 30' wide and 25' long. Many boxes are stacked here. There's a gold-trimmed door in the southeast. A plain door is in the northwest. An iron-trimmed door lies in the northwest.
There's a gold-trimmed door in the southwest. It is hidden behind a tapestry.

There are 3 swarming insects here.

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

Carrying the following:

  • a simple key that unlocks the door between room 9 and room 13, worth 5 cp

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, stalking (TL 2)

Abilities:

  • flight: can fly

8. Storeroom

This square room is 20' wide and 10' long. A few broken crates and boxes are strewn about. Debris of unknown origin is scattered about. A decaying door lies in the southeast. There's a simple door in the southwest. It is locked. There are lit braziers around the room here.

9. Chamber

This room is dark.

This room is a square 30' wide and 10' long. The stone tile flooring is cracked in places. A plain door lies in the northeast. A simple door lies in the southwest. It is locked. There's a simple door in the southwest.

There is a wandering creature here.

axe beak, sleeping (TL 1)

10. Laboratory

This room is dark.

This laboratory is 30' wide and 30' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a simple cabinet here, and the door is ajar. The ceiling is partly covered in cobwebs. There is a plain door in the southeast. There is a plain door in the northeast.

There is a wandering creature here.

hippogriff, cautious (TL 4)

Abilities:

  • flight: can fly

11. Storeroom

This room is dark.

This storeroom is 15' wide and 30' long. Many boxes are stacked here. There's a simple door in the northeast. It is locked. There is a simple door in the northwest.

There is a wandering creature here.

axe beak, lethargic (TL 1)

12. Chamber

This room is dark.

This square room is 10' wide and 10' long. A simple door is in the southeast.
There is an iron-trimmed door in the southwest. It's practically undetectable except for a thin seam visible only on close inspection.

13. Chamber

This square room is 25' wide and 20' long. A simple door is in the southeast. It is locked. A simple door lies in the southwest. A few torches sit in sconces on the walls.

There is a wandering creature here.

shadow, cautious (TL 10)

Abilities:

  • amorphous: can squeeze through small spaces
  • immunity: necrotic magic: immune to necrotic magic
  • immunity: poison: immune to poison
  • darkvision: can see in the dark
  • drain strength: drains strength on melee attacks

14. Chamber

This room is dark.

This chamber is 30' wide and 25' long. There's a simple door in the northwest.

15. Storeroom

This room is dark.

This rectangular room is 30' wide and 25' long. A few broken crates and boxes are strewn about. Small piles of rags are scattered across the floor. There is a rotted door in the northeast. There's a simple door in the southeast. It is locked. There is a carved door in the west.

16. Chamber

This room is a square 10' wide and 20' long. Debris of unknown origin is scattered about. There's an iron-trimmed door in the southeast. A decaying door is in the southwest. There are lit braziers around the room here.

There are 7 swarming insects here.

giant bee, stalking (TL 2)

Abilities:

  • flight: can fly

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

giant bee, cautious (TL 2)

Abilities:

  • flight: can fly

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

giant bee, stalking (TL 2)

Abilities:

  • flight: can fly

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

giant bee, cautious (TL 2)

Abilities:

  • flight: can fly

17. Storeroom

This storeroom is 15' wide and 15' long. The stone tile flooring is broken in places. A few broken crates and boxes are strewn about. Small piles of rags are scattered across the floor. A rotted door is in the northwest. A simple door is in the southwest. There are lit braziers around the room here.

There is a wandering creature here.

giant centipede, resting (TL 2)

Abilities:

  • venomous bite: can bite with venom

18. Laboratory

This laboratory is 25' wide and 25' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a simple cabinet here, and the door is ajar. There's a decaying door in the northeast. There are lit braziers around the room here.

There is a mage here.

Irina Isngfird, female aarakocra mage (TL 6)

Abilities:

  • flight: can fly
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with an ironwood body, worth 8 sp
  • a robe made of silk with a wide collar, worth 4 sp
  • a pouch of coins holding 13 sp, worth 1 gp

19. Laboratory

This room is dark.

This rectangular room is 25' wide and 30' long. The stone tile flooring is cracked in places. Tables with alchemical devices, books, and other items are arranged around the room. There is a large cabinet here. There is a pile of rags here. There is a simple door in the north. There is a decaying door in the southeast.

There is a wandering creature here.

ape, stalking (TL 1)

20. Storeroom

This room is dark.

This storeroom is 25' wide and 25' long. Many boxes are stacked here. There's a plain door in the northwest. There is a gold-trimmed door in the southwest.

There are 4 wandering creatures here.

gryphon, hunting (TL 4)

Abilities:

  • flight: can fly

gryphon, cautious (TL 4)

Abilities:

  • flight: can fly

gryphon, resting (TL 4)

Abilities:

  • flight: can fly

gryphon, lethargic (TL 4)

Abilities:

  • flight: can fly

21. Chamber

This room is dark.

This rectangular room is 25' wide and 10' long. A simple door is in the northwest. A plain door is in the south. There is a simple door in the northwest. It is locked.

There are 5 swarming insects here.

giant ant, hunting (TL 1)

giant ant, sleeping (TL 1)

giant ant, lethargic (TL 1)

giant ant, sleeping (TL 1)

giant ant, resting (TL 1)

22. Chamber

This chamber is 25' wide and 30' long. Much of the floor is covered in debris. There is a gold-trimmed door in the northeast. A plain door is in the northwest. There is a plain door in the southeast. There are lit braziers around the room here.

There is a wandering creature here.

badger, hunting (TL 1)

23. Storeroom

This room is dark.

This storeroom is 25' wide and 15' long. Many boxes are stacked here. There are a lot of cobwebs here. A plain door is in the southwest.
There's a gold-trimmed door in the northeast. A pile of refuse obscures it.

24. Chamber

This room is dark.

This chamber is 15' wide and 30' long. One of the corners has a large pile of filthy rags. There is a decaying door in the northwest.

There is an archmage here.

Terzap Akelnang, male aarakocra archmage (TL 10)

Abilities:

  • flight: can fly
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a poplar body, worth 2 sp
  • a robe made of silk with square bronze buttons that is artfully embroidered, worth 4 sp