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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Domain of the Dread Warlock

Environment: mountain

Total Threat Level: 117

Average Threat Level: 5

1. Entrance

This room is dark.

This entrance is 15' wide and 20' long. The marble flooring is broken in places. The entrance to the dungeon is here. There's a plain door in the south. There is a rotted door in the northwest. There is a painted door in the southwest. There is a simple door in the east.

Treasure

  • a ornate key that unlocks the door between room 3 and room 4
  • a simple key that unlocks the door between room 13 and room 27

2. Chamber

This rectangular room is 30' wide and 10' long. There is a rotted door in the southeast. A gold-trimmed door lies in the northwest. A few torches sit in sconces on the walls.

Treasure

  • a small key that unlocks the door between room 5 and room 6

3. Storeroom

This room is dark.

This storeroom is 30' wide and 15' long. The stone tile flooring is broken in places. A few broken crates and boxes are strewn about. A gold-trimmed door lies in the southeast. There is a painted door in the northeast. It is locked.
A silver-trimmed door lies in the northeast. It's practically undetectable except for a thin seam visible only on close inspection.

There is a wandering creature here.

lion, hunting (TL 2)

4. Laboratory

This room is dark.

This laboratory is 30' wide and 25' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a cabinet here. There is a simple door in the northwest. There's a painted door in the southeast. It is locked.

There is a wandering creature here.

dust mephit, lethargic (TL 5)

Abilities:

  • death burst: explodes on death
  • blinding dust breath: blinds enemies

5. Fountain Chamber

This room is a square 20' wide and 20' long. Small fountains sit in each corner of the room. One of the corners has a large pile of filthy rags. A simple door is in the southwest. There's an ornate door in the northeast. It is locked. Torches line the walls.

There is a wandering creature here.

hippogriff, sleeping (TL 4)

Abilities:

  • flight: can fly

Carrying the following:

  • a tarnished key that unlocks the door between room 11 and room 23, worth 6 cp

6. Storeroom

This room is dark.

This rectangular room is 10' wide and 20' long. The stone tile flooring is broken in places. Boxes are stacked in corners here. There's an ornate door in the northwest. It is locked. A rough door lies in the northeast.

There is a wandering creature here.

cow, hunting (TL 1)

Carrying the following:

  • a rough key that unlocks the door between room 7 and room 9, worth 1 cp

7. Chamber

This room is dark.

This rectangular room is 20' wide and 25' long. A rough door is in the northwest. A decaying door is in the east. It is locked. There is an iron-trimmed door in the southeast.

There is a wandering creature here.

lemure, sleeping (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

8. Laboratory

This room is dark.

This rectangular room is 20' wide and 30' long. Stone tile flooring is cracked in places. Tables with alchemical devices, books, and other items are arranged around the room. There is a simple cabinet here, and the door is ajar. There's a silver-trimmed door in the southwest. There's an iron-trimmed door in the northeast.
There is a rotted door in the southeast. It is practically undetectable except for a thin seam visible only on close inspection.

There are 8 swarming insects here.

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, lethargic (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, stalking (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

9. Chamber

This room is a square 15' wide and 30' long. A decaying door lies in the southwest. It is locked. There is a decaying door in the east. A few torches sit in sconces on the walls.

There is a wandering creature here.

fire beetle, sleeping (TL 2)

Abilities:

  • illumination: glows with soft orange light

10. Storeroom

This room is dark.

This square room is 10' wide and 25' long. Many boxes are stacked here. There are a lot of cobwebs here. A copper-trimmed door lies in the southeast. A simple door lies in the northwest. There's a simple door in the southwest.

11. Chamber

This room is a square 10' wide and 30' long. One of the corners has a large pile of filthy rags. There's a decaying door in the southwest. A simple door lies in the southwest. A simple door is in the northeast. It is locked. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

horse, stalking (TL 1)

12. Chamber

This room is dark.

This rectangular room is 25' wide and 20' long. Small piles of rags are scattered across the floor. There is a simple door in the northwest. There's a plain door in the northeast. A rough door lies in the northeast.

There are 3 wandering creatures here.

ochre jelly, stalking (TL 4)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • lightning split: split in half when hit with lightning

ochre jelly, hunting (TL 4)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • lightning split: split in half when hit with lightning

ochre jelly, cautious (TL 4)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • lightning split: split in half when hit with lightning

Carrying the following:

  • a simple key that unlocks the door between room 18 and room 20, worth 7 cp

13. Storeroom

This storeroom is 25' wide and 30' long. Crates and large boxes line the walls. Much of the floor is covered in debris. There's a simple door in the southwest. A plain door is in the northwest. A silver-trimmed door lies in the northeast. It is locked. There's a plain door in the southeast. Torches line the walls.
There is a rough door in the southwest. It cannot be opened from this side.

There is a wandering creature here.

blink dog, lethargic (TL 3)

Abilities:

  • blink: can teleport short distances

14. Chamber

This room is dark.

This rectangular room is 20' wide and 20' long. The ceiling is partly covered in cobwebs. There is a rotted door in the northwest. There is a simple door in the southeast.

15. Library

This room is dark.

This square room is 50' wide and 25' long. There are a number of well-preserved bookcases here. There are several tables here. There is a copper-trimmed door in the southwest. A simple door lies in the southeast. A simple door is in the northeast. A rotted door lies in the southwest.
A rough door lies in the northeast. It is hidden behind a tapestry.

16. Laboratory

This room is dark.

This rectangular room is 20' wide and 20' long. The stone tile flooring is broken in places. There are several tables here with various devices on them. There is a cabinet here. There is a painted door in the northeast. There's a plain door in the southwest.
A plain door lies in the southeast. It cannot be opened from this side.

17. Chamber

This room is dark.

This chamber is 30' wide and 30' long. There is a decaying door in the southwest. A simple door lies in the northwest. A plain door lies in the northwest.

There is a wandering creature here.

camel, resting (TL 1)

18. Chamber

This room is dark.

This rectangular room is 10' wide and 20' long. Marble flooring is cracked in places. A simple door lies in the northwest. There's an iron-trimmed door in the southwest. It is locked.

19. Chamber

This rectangular room is 10' wide and 10' long. Debris of unknown origin is scattered about. A simple door lies in the northwest. There is a plain door in the southwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

giant beetle, resting (TL 1)

Treasure

  • a chest of coins containing 1,800 cp, 1,300 sp, and 90 gp, a pair of engraved bone dice worth 22 gp, a copper chalice with silver filigree worth 22 gp, a small gold bracelet worth 23 gp, a small mirror set in a painted wood frame worth 32 gp, a cloth-of-gold vestments worth 29 gp, and a gold locket with a painted portrait inside worth 16 gp

20. Chamber

This rectangular room is 15' wide and 20' long. There is an iron-trimmed door in the northeast. It is locked. A decaying door is in the southwest. There are lit braziers around the room here.

There is a wandering creature here.

green slime, stalking (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

Treasure

  • a chest of coins holding 1,500 cp, 1,300 sp, and 70 gp, a hematite worth 9 gp, and an azurite worth 9 gp

21. Chamber

This chamber is 25' wide and 15' long. Much of the floor is covered in debris. There's a plain door in the east. There's a simple door in the southwest. Torches line the walls.

There are 8 swarming insects here.

giant dragonfly, stalking (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, lethargic (TL 2)

Abilities:

  • flight: can fly

22. Chamber

This room is dark.

This rectangular room is 30' wide and 10' long. There is a pile of random debris here. A plain door lies in the northeast. There's a simple door in the southwest.

There are 8 swarming insects here.

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, stalking (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, stalking (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, stalking (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, stalking (TL 2)

Abilities:

  • flight: can fly

23. Chamber

This room is dark.

This chamber is 10' wide and 25' long. Much of the floor is covered in debris. A plain door is in the southeast. A plain door is in the northeast. There is a simple door in the northwest. It is locked.

There is a wandering creature here.

bat, hunting (TL 1)

Abilities:

  • flight: can fly

24. Storeroom

This room is dark.

This room is a square 20' wide and 10' long. The stone tile flooring is broken in places. Crates and large boxes line the walls. There is a pile of random debris here. There is a decaying door in the northeast. There's a simple door in the southwest. A plain door is in the southeast.

There are 4 wandering creatures here.

fire beetle, hunting (TL 2)

Abilities:

  • illumination: glows with soft orange light

fire beetle, cautious (TL 2)

Abilities:

  • illumination: glows with soft orange light

fire beetle, hunting (TL 2)

Abilities:

  • illumination: glows with soft orange light

fire beetle, stalking (TL 2)

Abilities:

  • illumination: glows with soft orange light

25. Chamber

This room is dark.

This chamber is 30' wide and 15' long. Dense cobwebs hang down from the ceiling. There is a plain door in the northwest. A plain door lies in the northwest. There's a simple door in the northeast. There's a rotted door in the northeast.

26. Storeroom

This room is dark.

This storeroom is 20' wide and 15' long. The stone tile flooring is cracked in places. Boxes are stacked in corners here. There's a rough door in the northwest. There is a plain door in the northeast.

27. Chamber

This room is dark.

This chamber is 25' wide and 15' long. A simple door is in the southwest. A silver-trimmed door is in the southwest. It is locked.

There are 6 swarming insects here.

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, stalking (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

28. Storeroom

This room is dark.

This storeroom is 25' wide and 30' long. The stone tile flooring is broken in places. Many boxes are stacked here.
There's a simple door in the northwest. It is practically undetectable except for a thin seam visible only on close inspection.

There is a wandering creature here.

boar, cautious (TL 1)

29. Storeroom

This storeroom is 25' wide and 20' long. Boxes are stacked in corners here. There is a decaying door in the northeast. There is a large lit brazier in the middle of the room.

There is an archmage here.

Yna Ogagnan, female tiefling archmage (TL 9)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a cherry body, worth 4 sp
  • a robe made of cotton with wide sleeves that is embroidered with simple patterns, worth 1 sp