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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Mausoleum of the Forgotten

Environment: grassland

Total Threat Level: 135

Average Threat Level: 7

1. Entrance

This rectangular room is 10' wide and 15' long. Stone tile flooring is cracked in places. The stairs out of the dungeon are here. There is a rough door in the northwest. A simple door lies in the southwest. A few torches sit in sconces on the walls.

2. Storeroom

This storeroom is 20' wide and 20' long. A few broken crates and boxes are strewn about. There are a lot of cobwebs here. There's a rough door in the southeast. A rotted door is in the northwest. There's a gold-trimmed door in the southwest. Torches line the walls.

There is a wandering creature here.

quasit, hunting (TL 6)

Abilities:

  • shapeshift into insect: can shapeshift into an insect
  • minor invisibility: can turn invisible at will, but not while attacking
  • resistance: magic: is resistant to magic

3. Burial Chamber

This burial chamber is 35' wide and 25' long. There are many coffins here. There are a lot of cobwebs here. A gold-trimmed door is in the northeast. There is a gold-trimmed door in the southwest. A plain door is in the northwest. A copper-trimmed door lies in the southwest. A few torches sit in sconces on the walls.

Treasure

  • a tarnished key that unlocks the door between room 9 and room 10

4. Chamber

This room is dark.

This rectangular room is 25' wide and 20' long. Much of the floor is covered in debris. There's a plain door in the northwest. There is a copper-trimmed door in the northeast. There's a gold-trimmed door in the southwest. It is locked. There's a simple door in the southeast.

There are 6 skeletons here.

Dutlen Ashrumb, male skeletal firbolg warrior (TL 5)

Abilities:

  • minor invisibility: can turn invisible when not attacking
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a heavy mace with a spiked brass head, a birch haft, and a long sheep hide wrapped handle, worth 2 gp
  • a plain key that unlocks the door between room 4 and room 21, worth 3 cp

Toezbam Ushlimt, male skeletal firbolg guard (TL 5)

Abilities:

  • minor invisibility: can turn invisible when not attacking
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a titanium blade and aspen body, worth 76 gp
  • a breastplate made of white gold decorated with copper edging, worth 50,400 gp
  • a bag of coins containing 24 cp, worth 2 sp

Udiren Ipornang, female skeletal firbolg soldier (TL 5)

Abilities:

  • minor invisibility: can turn invisible when not attacking
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a great sword with an adamantine blade, simple tin hilt, and cherry handle, worth 250 gp
  • a mithril chain hauberk, worth 40,055 gp
  • a bag of coins containing 24 cp, worth 2 sp

Offrom Iproham, male skeletal firbolg soldier (TL 5)

Abilities:

  • minor invisibility: can turn invisible when not attacking
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a great sword with a white gold blade, simple titanium hilt, and rough ebony handle, worth 225 gp
  • a chain hauberk made of mithril, worth 40,055 gp
  • a small key that unlocks the door between room 19 and room 11, worth 1 cp

Filliem Etsberg, male skeletal firbolg warrior (TL 5)

Abilities:

  • minor invisibility: can turn invisible when not attacking
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a heavy mace with a steel head, a silver fir haft, and a short bull leather wrapped handle, worth 2 gp

Agelang Smoth, male skeletal firbolg warrior (TL 5)

Abilities:

  • minor invisibility: can turn invisible when not attacking
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a heavy mace with a tin head, a maple haft, and a goat hide wrapped handle, worth 2 gp

5. Chamber

This chamber is 20' wide and 25' long. A plain door is in the southeast. There is a simple door in the southwest. A simple door lies in the southeast. There are lit braziers around the room here.

There is a wandering creature here.

goat, lethargic (TL 0)

6. Storeroom

This square room is 10' wide and 20' long. A few broken crates and boxes are strewn about. One of the corners has a large pile of filthy rags. A rotted door is in the southeast. A rough door lies in the northwest. Torches line the walls.

There is a wandering creature here.

giant centipede, resting (TL 2)

Abilities:

  • venomous bite: can bite with venom

Treasure

  • a large chest of coins holding 1,500 cp, 1,200 sp, and 70 gp, an irregular freshwater pearl worth 9 gp, an obsidian worth 9 gp, and an obsidian worth 9 gp, inside stacked boxes

7. Storeroom

This room is dark.

This rectangular room is 30' wide and 20' long. Crates and large boxes line the walls. Debris of unknown origin is scattered about. There's a simple door in the northeast. There's an iron-trimmed door in the northwest. There's a plain door in the southeast. There is a decaying door in the southeast.

There is a wandering creature here.

giant dragonfly, lethargic (TL 2)

Abilities:

  • flight: can fly

Carrying the following:

  • a ornate key that unlocks the door between room 12 and room 13, worth 4 cp

8. Chamber

This room is dark.

This chamber is 20' wide and 25' long. There's a rough door in the southeast. There's a decaying door in the northwest. A plain door lies in the southeast.

There are 4 wandering creatures here.

camel, cautious (TL 1)

camel, hunting (TL 1)

camel, stalking (TL 1)

camel, sleeping (TL 1)

9. Storeroom

This storeroom is 15' wide and 30' long. Crates and large boxes line the walls. A decaying door lies in the southeast. A painted door is in the northwest. It is locked. A plain door is in the southwest. A few torches sit in sconces on the walls.

10. Storeroom

This room is dark.

This storeroom is 25' wide and 10' long. Crates and large boxes line the walls. A painted door lies in the southeast. It is locked. There's a rotted door in the northeast. There's a plain door in the northwest.

Treasure

  • a large chest of coins holding 1,900 cp, 700 sp, and 60 gp, an embroidered silk handkerchief worth 21 gp, a small mirror set in a painted wood frame worth 27 gp, a carved bone statuette worth 24 gp, a gold locket with a painted portrait inside worth 32 gp, a gold locket with a painted portrait inside worth 17 gp, and a cloth-of-gold vestments worth 22 gp

11. Storeroom

This rectangular room is 15' wide and 30' long. Many boxes are stacked here. There is an iron-trimmed door in the southeast. A painted door is in the northeast. There's a carved door in the south. It is locked. There are lit braziers around the room here.

There is a wandering creature here.

brown pudding, resting (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

Treasure

  • a large chest of coins containing 1,900 cp, 1,400 sp, and 80 gp, a small gold bracelet worth 26 gp, a carved bone statuette worth 29 gp, a pair of engraved bone dice worth 17 gp, a carved bone statuette worth 24 gp, a black velvet mask stitched with silver thread worth 34 gp, and an embroidered silk handkerchief worth 22 gp, inside stacked boxes

12. Storeroom

This room is dark.

This storeroom is 15' wide and 10' long. Many boxes are stacked here. A carved door is in the southwest. It is locked. There is a plain door in the southeast.

There are 5 skeletons here.

Unula Pengdersen, female skeletal firbolg guard (TL 5)

Abilities:

  • minor invisibility: can turn invisible when not attacking
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a bronze blade and blackwood body, worth 1 gp
  • a breastplate made of iron decorated with silver edging, worth 500 gp
  • a bag of coins holding 7 sp, worth 7 sp

Bilzheq Yfqleund, male skeletal firbolg guard (TL 5)

Abilities:

  • minor invisibility: can turn invisible when not attacking
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a single-edged adamantine blade and poplar body, worth 101 gp
  • a breastplate made of copper with bronze trim, worth 450 gp

Bolonia Elngethion, female skeletal firbolg warrior (TL 5)

Abilities:

  • minor invisibility: can turn invisible when not attacking
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a heavy mace with an iron head, an ebony haft, and a dragon hide wrapped handle, worth 7 gp
  • a bag of coins holding 7 sp, worth 7 sp

Balsag Shirrier, male skeletal firbolg guard (TL 5)

Abilities:

  • minor invisibility: can turn invisible when not attacking
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a copper blade and cherry body, worth 1 gp
  • a breastplate made of brass decorated with white gold edging, worth 550 gp
  • a bag of coins holding 7 sp, worth 7 sp

Uymea Urngethion, female skeletal firbolg warrior (TL 5)

Abilities:

  • minor invisibility: can turn invisible when not attacking
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a heavy mace with a heavy adamantine head, a cedar haft, and a comfortable shark skin wrapped handle, worth 102 gp

13. Storeroom

This room is dark.

This room is a square 10' wide and 30' long. Boxes are stacked in corners here. There's a carved door in the southeast. It is locked.
There's a painted door in the southwest. It's practically undetectable except for a thin seam visible only on close inspection.

14. Chamber

This chamber is 20' wide and 25' long. The stone tile flooring is broken in places. There's a gold-trimmed door in the northwest. There is a simple door in the southwest. A decaying door is in the southeast. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

goat, hunting (TL 0)

15. Chamber

This rectangular room is 20' wide and 30' long. One of the corners has a large pile of filthy rags. A painted door is in the northeast. There is a rotted door in the northwest. A few torches sit in sconces on the walls.

16. Chamber

This room is dark.

This square room is 30' wide and 25' long. There's a rough door in the southwest. A plain door is in the southeast.

There is a wandering creature here.

gryphon, hunting (TL 4)

Abilities:

  • flight: can fly

17. Chamber

This room is a square 25' wide and 20' long. The stone tile flooring is cracked in places. A simple door lies in the northeast. A decaying door is in the northwest. Torches line the walls.

18. Storeroom

This room is dark.

This room is a square 10' wide and 15' long. Boxes are stacked in corners here. The ceiling is partly covered in cobwebs. There is a plain door in the southeast.

There is a wandering creature here.

brown pudding, hunting (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

19. Chamber

This room is dark.

This chamber is 25' wide and 15' long. A carved door lies in the northeast. It is locked.
A rotted door is in the east. It is hidden behind a tapestry.

There are 5 skeletons here.

Orema Arnguthion, female skeletal firbolg soldier (TL 5)

Abilities:

  • minor invisibility: can turn invisible when not attacking
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a great sword with a worn brass blade, unadorned mithril hilt, and white cedar handle, worth 130 gp
  • a chain hauberk made of dense copper rings, worth 80 gp
  • a purse of coins holding 5 gp, worth 5 gp

Oberam Ucland, male skeletal firbolg soldier (TL 5)

Abilities:

  • minor invisibility: can turn invisible when not attacking
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a great sword with a simple tin blade, titanium hilt, and worn blackwood handle, worth 125 gp
  • a gold chain hauberk, worth 25,055 gp
  • a purse of coins holding 5 gp, worth 5 gp

Effren Snuth, male skeletal firbolg warrior (TL 5)

Abilities:

  • minor invisibility: can turn invisible when not attacking
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a heavy mace with a heavy copper head, a short ironwood haft, and a dragon hide wrapped handle, worth 7 gp

Zhorena Ulmethion, female skeletal firbolg soldier (TL 5)

Abilities:

  • minor invisibility: can turn invisible when not attacking
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a great sword with a mithril blade, unadorned tin hilt, and poplar handle, worth 210 gp
  • a chain hauberk made of adamantine rings, worth 50,055 gp
  • a purse of coins holding 5 gp, worth 5 gp

Tiilon Effford, male skeletal firbolg guard (TL 5)

Abilities:

  • minor invisibility: can turn invisible when not attacking
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a worn brass blade and rough aspen body, worth 1 gp
  • an adamantine breastplate with copper edging, worth 100,400 gp
  • a purse of coins holding 5 gp, worth 5 gp

20. Chamber

This room is dark.

This chamber is 20' wide and 25' long. The floor is marble. There is a pile of rags here. A rotted door lies in the southwest. There's a rough door in the southeast.

21. Fountain Chamber

This room is dark.

This fountain chamber is 20' wide and 20' long. The stone tile flooring is broken in places. There is a large fountain here. A simple door is in the northeast. A gold-trimmed door lies in the northeast. It is locked. There's a plain door in the northwest.

22. Burial Chamber

This rectangular room is 50' wide and 35' long. There is an ornate sarcophagus here. There is a rough door in the northeast. Torches line the walls.

There is a wandering creature here.

gryfalcon, sleeping (TL 4)

Abilities:

  • flight: can fly

23. Chamber

This room is dark.

This rectangular room is 20' wide and 30' long. The marble flooring is cracked in places. Small piles of rags are scattered across the floor. A plain door lies in the southwest.

There is a wandering creature here.

ape, resting (TL 1)

24. Chamber

This room is dark.

This chamber is 20' wide and 15' long. The stone tile flooring is broken in places. There is a rough door in the southwest. A gold-trimmed door lies in the southeast.

There is a wandering creature here.

cat, hunting (TL 0)

25. Burial Chamber

This room is dark.

This rectangular room is 45' wide and 40' long. The stone tile flooring is cracked in places. Coffins line the walls. There is a rotted door in the southeast.

There are 3 wandering creatures here.

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

26. Storeroom

This room is dark.

This storeroom is 15' wide and 25' long. Crates and large boxes line the walls. A painted door lies in the southwest.

There is a wandering creature here.

fire beetle, sleeping (TL 2)

Abilities:

  • illumination: glows with soft orange light

27. Storeroom

This room is a square 20' wide and 25' long. A few broken crates and boxes are strewn about. There is a pile of random debris here. There is a gold-trimmed door in the northwest. A few torches sit in sconces on the walls.

There are 2 wandering creatures here.

worg, sleeping (TL 3)

Abilities:

  • darkvision: can see in the dark

worg, cautious (TL 3)

Abilities:

  • darkvision: can see in the dark

28. Chamber

This chamber is 25' wide and 10' long. A rotted door is in the northwest. There is a decaying door in the northeast. There is a large lit brazier in the middle of the room.

There are 3 ghouls here.

ghoul, lethargic (TL 4)

ghoul, cautious (TL 4)

ghoul, lethargic (TL 4)