Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Barrows of Forgotten Souls
Environment: coastal
Total Threat Level: 60
Average Threat Level: 3
1. Entrance
This room is dark.
This square room is 20' wide and 15' long. The stairs out of the dungeon are here. An iron-trimmed door is in the northwest. There is a simple door in the northeast. A carved door lies in the northwest. There is a rotted door in the southeast.
2. Chamber
This room is dark.
This room is a square 15' wide and 15' long. The ceiling is partly covered in cobwebs. There's a simple door in the northwest. There's a decaying door in the south.
There is a wandering creature here.
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
3. Chamber
This chamber is 30' wide and 30' long. An iron-trimmed door is in the southeast. A rotted door lies in the northeast. A few torches sit in sconces on the walls.
There is a plain door in the southwest. It is hidden behind a tapestry.
There is a wandering creature here.
ochre jelly, cautious (TL 4)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
lightning split: split in half when hit with lightning
Carrying the following:
a simple key that unlocks the door between room 15 and room 6, worth 4 cp
4. Chamber
This room is dark.
This chamber is 30' wide and 25' long. The marble flooring is cracked in places. There is a pile of rags here. A rotted door lies in the southwest. There's a plain door in the northwest.
There is a wandering creature here.
snake, lethargic (TL 0)
5. Chamber
This room is dark.
This square room is 20' wide and 20' long. There's a plain door in the southeast. There's a plain door in the northwest.
There is a wandering creature here.
giant centipede, stalking (TL 2)
Abilities:
venomous bite: can bite with venom
Treasure
a chest of coins holding 1,700 cp, 500 sp, and 60 gp, a black velvet mask stitched with silver thread worth 34 gp, a small gold bracelet worth 30 gp, a copper chalice with silver filigree worth 31 gp, and a silver ewer worth 30 gp
6. Chamber
This room is dark.
This rectangular room is 30' wide and 20' long. The ceiling is partly covered in cobwebs. A rough door is in the southeast. There is a plain door in the southwest. It is locked. A plain door is in the northeast. There is a plain door in the southwest.
7. Burial Chamber
This rectangular room is 35' wide and 30' long. Coffins line the walls. There is a plain door in the southeast. There is a gold-trimmed door in the southwest. A few torches sit in sconces on the walls.
There is a carved door in the northwest. It cannot be opened from this side.
There is a wandering creature here.
rat, hunting (TL 0)
8. Chamber
This room is dark.
This chamber is 30' wide and 20' long. Marble flooring is cracked in places. Small piles of rags are scattered across the floor. A silver-trimmed door lies in the northwest. There is a simple door in the southwest.
There is a wandering creature here.
blue slime, hunting (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
9. Burial Chamber
This rectangular room is 50' wide and 45' long. The stone tile flooring is cracked in places. Coffins line the walls. Much of the floor is covered in debris. A plain door lies in the northeast. A simple door lies in the northeast. Torches line the walls.
There are 2 wandering creatures here.
gelatinous cube, cautious (TL 2)
Abilities:
nonmetal dissolution: dissolve nonmagical nonmetal things
gelatinous cube, resting (TL 2)
Abilities:
nonmetal dissolution: dissolve nonmagical nonmetal things
10. Chamber
This room is dark.
This room is a square 30' wide and 10' long. A plain door is in the northwest. There's a rough door in the northeast. There's a plain door in the northeast.
11. Fountain Chamber
This rectangular room is 25' wide and 10' long. There is a large fountain here. There's a carved door in the southeast. There's an iron-trimmed door in the northwest. There are lit braziers around the room here.
12. Storeroom
This rectangular room is 20' wide and 30' long. A few broken crates and boxes are strewn about. A gold-trimmed door lies in the northeast. A decaying door is in the northwest. There is a large lit brazier in the middle of the room.
There are 3 wandering creatures here.
imp, stalking (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, hunting (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, hunting (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
Treasure
a chest of coins with 2,100 cp, 1,600 sp, and 60 gp, an embroidered silk handkerchief worth 19 gp, a small mirror set in a painted wood frame worth 33 gp, a copper chalice with silver filigree worth 16 gp, and a small mirror set in a painted wood frame worth 34 gp, inside stacked boxes
13. Chamber
This room is a square 10' wide and 25' long. There's a rough door in the southwest. A carved door lies in the northeast. There are lit braziers around the room here.
There is a wandering creature here.
ape, stalking (TL 1)
14. Fountain Chamber
This room is dark.
This rectangular room is 25' wide and 20' long. There is an elegant fountain here. There's a silver-trimmed door in the southeast.
There are 2 wandering creatures here.
lion, cautious (TL 2)
lion, hunting (TL 2)
15. Chamber
This chamber is 30' wide and 15' long. The ceiling is partly covered in cobwebs. A rough door is in the west. A plain door is in the northwest. It is locked. A simple door lies in the southeast. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
rust monster, lethargic (TL 1)
Abilities:
rusting touch: rusts nonmagical metal it touches
16. Fountain Chamber
This fountain chamber is 25' wide and 25' long. The stone tile flooring is cracked in places. There is an ornate fountain here. A gold-trimmed door lies in the northeast. A simple door lies in the northwest. A few torches sit in sconces on the walls.
There is a wandering creature here.
gelatinous cube, hunting (TL 2)
Abilities:
nonmetal dissolution: dissolve nonmagical nonmetal things
17. Chamber
This rectangular room is 20' wide and 25' long. There is a decaying door in the southeast. There is a rough door in the southwest. A few torches sit in sconces on the walls.
There are 5 skeletons here.
Fellieng Ibreham, male skeletal goblin warrior (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a club with an aspen body and a short deer hide wrapped handle, worth 1 sp
a longbow with a light poplar body and a short steer leather wrapped grip, worth 50 gp
a chain shirt made of heavy brass rings, worth 95 gp
a bag of coins with 8 gp, worth 8 gp
18. Chamber
This room is dark.
This chamber is 30' wide and 15' long. There's a rough door in the southeast.
There is a wandering creature here.
elk, cautious (TL 2)
19. Storeroom
This room is a square 30' wide and 15' long. The stone tile flooring is broken in places. Crates and large boxes line the walls. There's a gold-trimmed door in the southwest. A decaying door is in the northeast. There is a rotted door in the northwest. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
giant beetle, hunting (TL 1)
20. Chamber
This room is dark.
This square room is 25' wide and 15' long. An iron-trimmed door lies in the southeast.