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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Dominion of the Doomed Wizard

Environment: desert

Total Threat Level: 130

Average Threat Level: 6

1. Entrance

This room is dark.

This rectangular room is 10' wide and 10' long. The marble flooring is broken in places. The stairs leading out of the dungeon are here. A simple door lies in the northeast. A plain door lies in the northwest.

2. Storeroom

This storeroom is 30' wide and 20' long. A few broken crates and boxes are strewn about. A plain door is in the northeast. There's an ornate door in the southwest. A plain door is in the southeast. A decaying door lies in the northwest. There is a large lit brazier in the middle of the room.

3. Storeroom

This room is dark.

This square room is 20' wide and 30' long. Many boxes are stacked here. A painted door lies in the northwest. A decaying door is in the southeast. A copper-trimmed door is in the southwest.

There is a wandering creature here.

giant scorpion, hunting (TL 2)

Abilities:

  • venomous sting: can sting with venom

4. Chamber

This chamber is 15' wide and 25' long. There is a pile of random debris here. There's a painted door in the southeast. A plain door lies in the northeast. A few torches sit in sconces on the walls.
There is a simple door in the northwest. It cannot be opened from this side.

There is a mage here.

Urena Slatcher, female firbolg mage (TL 8)

Abilities:

  • minor invisibility: can turn invisible when not attacking
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a painted cedar body, worth 2 sp
  • a robe with lacing at the top, worth 50 gp
  • a purse of coins holding 16 sp, worth 1 gp

5. Storeroom

This rectangular room is 20' wide and 15' long. Crates and large boxes line the walls. There is a pile of rags here. There are lit braziers around the room here.
There is a simple door in the southwest. It is hidden behind a tapestry.

6. Chamber

This room is a square 25' wide and 20' long. The floor is stone tile. There's a plain door in the northeast. A plain door lies in the northwest. There's a simple door in the southeast. There are lit braziers around the room here.
A rough door lies in the west. It's practically undetectable except for a thin seam visible only on close inspection.

7. Chamber

This room is dark.

This rectangular room is 30' wide and 30' long. Much of the floor is covered in debris. An iron-trimmed door lies in the southeast. There's a plain door in the southwest. There is a copper-trimmed door in the northeast. There's a decaying door in the northwest.

8. Chamber

This room is dark.

This chamber is 25' wide and 20' long. Dense cobwebs hang down from the ceiling. There's a plain door in the southwest. There's a rough door in the southeast. There is a simple door in the northwest. There's a plain door in the north.

There is a wandering creature here.

will o' the wisp, resting (TL 4)

Abilities:

  • illumination: glows with a bright light
  • minor invisibility: can become invisible unless attacking

9. Chamber

This rectangular room is 30' wide and 15' long. The marble flooring is cracked in places. A simple door lies in the southeast. There is a gold-trimmed door in the northwest. There is a simple door in the east. Torches line the walls.

10. Library

This rectangular room is 70' wide and 55' long. The stone tile flooring is broken in places. There are a number of well-preserved bookcases here. There is a table here with a large book open lying on it. There's an ornate door in the southeast. A plain door lies in the northwest. A plain door lies in the east. There is a plain door in the southwest. A simple door is in the southwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

quasit, resting (TL 6)

Abilities:

  • shapeshift into insect: can shapeshift into an insect
  • minor invisibility: can turn invisible at will, but not while attacking
  • resistance: magic: is resistant to magic

11. Laboratory

This room is dark.

This rectangular room is 30' wide and 30' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a simple cabinet here, and the door is ajar. A rough door is in the northwest. A simple door lies in the southeast. A rotted door lies in the southeast.
A simple door is in the northeast. It is practically undetectable except for a thin seam visible only on close inspection.

There are 5 swarming insects here.

giant bee, cautious (TL 2)

Abilities:

  • flight: can fly

giant bee, lethargic (TL 2)

Abilities:

  • flight: can fly

giant bee, stalking (TL 2)

Abilities:

  • flight: can fly

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

12. Laboratory

This laboratory is 25' wide and 25' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a large cabinet here. There's a plain door in the southwest. A plain door lies in the northwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

darkmantle, resting (TL 2)

Abilities:

  • stalactite disguise: can disguise as stalactite

13. Chamber

This room is dark.

This rectangular room is 20' wide and 15' long. The marble flooring is cracked in places. One of the corners has a large pile of filthy rags. There's an iron-trimmed door in the northeast. A decaying door is in the east.

There is a mage here.

Pudruc Oofglind, male firbolg mage (TL 8)

Abilities:

  • minor invisibility: can turn invisible when not attacking
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a painted silver fir body, worth 3 sp
  • a robe made of wool with long sleeves, worth 1 sp

14. Storeroom

This storeroom is 15' wide and 20' long. Crates and large boxes line the walls. A plain door is in the northwest. There's an iron-trimmed door in the northeast. Torches line the walls.

15. Chamber

This room is dark.

This square room is 10' wide and 20' long. Much of the floor is covered in debris. There is a plain door in the southeast.

16. Storeroom

This room is a square 20' wide and 15' long. Many boxes are stacked here. There's a simple door in the southwest. There's a rough door in the northeast. A plain door is in the southwest. A few torches sit in sconces on the walls.

There are 5 swarming insects here.

giant bee, stalking (TL 2)

Abilities:

  • flight: can fly

giant bee, cautious (TL 2)

Abilities:

  • flight: can fly

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

giant bee, cautious (TL 2)

Abilities:

  • flight: can fly

17. Chamber

This room is dark.

This room is a square 15' wide and 30' long. A plain door lies in the southwest. A simple door is in the northeast.

There is a wandering creature here.

imp, lethargic (TL 5)

Abilities:

  • shapeshift into animal: can shapeshift into an animal
  • darkvision: can see in darkness
  • resistance: magic: is resistant to magic

18. Chamber

This chamber is 25' wide and 15' long. Small piles of rags are scattered across the floor. An ornate door is in the northwest. A simple door lies in the west. A few torches sit in sconces on the walls.

19. Storeroom

This room is dark.

This square room is 15' wide and 20' long. Crates and large boxes line the walls. A simple door is in the northeast. A plain door is in the southwest. A copper-trimmed door is in the southwest. A plain door lies in the southeast.

There is a mage here.

Tiqrin Gielor, male aasimar mage (TL 7)

Abilities:

  • healing touch: can heal with a touch
  • summon light: can summon light
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a white cedar body, worth 4 sp
  • a robe made of fine silk with a tight collar, worth 8 sp
  • a purse of coins holding 24 cp, worth 2 sp

20. Laboratory

This room is dark.

This laboratory is 30' wide and 25' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a simple cabinet here, and the door is ajar.
There's a plain door in the northeast. It's hidden behind a tapestry.

There is a mage here.

Alenga Irnothion, female firbolg mage (TL 8)

Abilities:

  • minor invisibility: can turn invisible when not attacking
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with an engraved cherry body, worth 4 sp
  • a robe made of cotton with short sleeves, worth 4 cp
  • a pouch of coins containing 14 sp, worth 1 gp

21. Chamber

This room is dark.

This chamber is 20' wide and 15' long. A plain door is in the northeast.

Treasure

  • a rough key that unlocks the door between room 29 and room 22

22. Storeroom

This storeroom is 20' wide and 20' long. A few broken crates and boxes are strewn about. There is a pile of random debris here. A rotted door lies in the northwest. There is a simple door in the southeast. It is locked. There are lit braziers around the room here.

There are 3 wandering creatures here.

hell hound, resting (TL 4)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour

hell hound, sleeping (TL 4)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour

hell hound, resting (TL 4)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour

23. Storeroom

This room is dark.

This rectangular room is 15' wide and 25' long. A few broken crates and boxes are strewn about. There's a simple door in the southwest. There is a plain door in the southeast.

There is a wandering creature here.

black pudding, resting (TL 4)

Abilities:

  • metal dissolution: dissolve nonmagical metal things
  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

24. Laboratory

This rectangular room is 20' wide and 25' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a simple cabinet here, and the door is ajar. A simple door is in the northeast. An iron-trimmed door is in the northwest. There is a large lit brazier in the middle of the room.

Treasure

  • a large chest of coins with 2,300 cp, 1,200 sp, and 110 gp, an azurite worth 9 gp, a tiger eye worth 9 gp, and a moss agate worth 9 gp, inside specimen cabinet

25. Chamber

This room is dark.

This chamber is 30' wide and 20' long. There is a gold-trimmed door in the southeast.

There are 7 swarming insects here.

giant ant, lethargic (TL 1)

giant ant, cautious (TL 1)

giant ant, stalking (TL 1)

giant ant, sleeping (TL 1)

giant ant, sleeping (TL 1)

giant ant, hunting (TL 1)

giant ant, resting (TL 1)

26. Storeroom

This storeroom is 15' wide and 30' long. Crates and large boxes line the walls. There's a plain door in the southeast. A simple door is in the north. A copper-trimmed door lies in the southeast. A few torches sit in sconces on the walls.

There is a mage here.

Dodruc Kaelor, male firbolg mage (TL 8)

Abilities:

  • minor invisibility: can turn invisible when not attacking
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a stained walnut body, worth 2 sp
  • a robe with a wide collar, worth 5 sp

27. Storeroom

This room is dark.

This rectangular room is 15' wide and 10' long. A few broken crates and boxes are strewn about. There is a plain door in the northwest.

There are 3 swarming insects here.

giant ant, cautious (TL 1)

giant ant, resting (TL 1)

giant ant, lethargic (TL 1)

28. Chamber

This square room is 30' wide and 20' long. An iron-trimmed door is in the northwest. There is an ornate door in the northeast. A few torches sit in sconces on the walls.

There are 8 swarming insects here.

giant ant, stalking (TL 1)

giant ant, resting (TL 1)

giant ant, lethargic (TL 1)

giant ant, stalking (TL 1)

giant ant, lethargic (TL 1)

giant ant, cautious (TL 1)

giant ant, stalking (TL 1)

giant ant, lethargic (TL 1)

29. Chamber

This room is dark.

This room is a square 20' wide and 25' long. Marble flooring is cracked in places. A simple door is in the southwest. A simple door lies in the northwest. It is locked.

There is a wandering creature here.

magma mephit, sleeping (TL 7)

Abilities:

  • spell: heat metal: can cast heat metal
  • lava explosion on death: explodes in lava on death
  • breath weapon: fire: can breathe fire
  • immunity: fire: is immune to fire

30. Chamber

This chamber is 15' wide and 15' long. A plain door is in the east. There is an iron-trimmed door in the southeast. There's a copper-trimmed door in the northwest. There's a copper-trimmed door in the northwest. There is a large lit brazier in the middle of the room.

There is an archmage here.

Uwngoa Apfford, female aasimar archmage (TL 11)

Abilities:

  • healing touch: can heal with a touch
  • summon light: can summon light
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a fir body topped with a crystal globe, worth 3 sp
  • a robe made of wool with rough bronze clasps, worth 1 sp
  • a chest of coins with 1,200 sp and 500 gp, worth 620 gp