Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Den of the Dark Order
Environment: mountain
Total Threat Level: 130
Average Threat Level: 8
1. Entrance
This room is a square 15' wide and 15' long. The stairs out of the dungeon are here. A plain door is in the northwest. It is locked. A gold-trimmed door is in the southwest. It is locked. There are lit braziers around the room here.
Treasure
a shiny key that unlocks the door between room 1 and room 2
a small key that unlocks the door between room 1 and room 5
2. Altar Room
This altar room is 25' wide and 25' long. The floor is marble. There is an evil-looking altar here. A plain door lies in the southeast. It is locked. There's a decaying door in the southwest. There's a simple door in the southwest. A decaying door lies in the northeast. There's a simple door in the southeast. Torches line the walls.
There are 3 lesser demons here.
dretch, stalking (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
dretch, stalking (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
dretch, hunting (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
3. Barracks
This room is dark.
This barracks is 75' wide and 45' long. Beds line the walls. There are chests at the end of each bed. The ceiling is partly covered in cobwebs. There is a decaying door in the south. A decaying door is in the southeast. A plain door is in the southeast. A simple door is in the southeast. A rotted door is in the southwest.
This chamber is 25' wide and 10' long. There's a rotted door in the southwest. There is a decaying door in the southwest. A gold-trimmed door lies in the southeast.
5. Chamber
This chamber is 10' wide and 25' long. There is a plain door in the southeast. A gold-trimmed door lies in the northeast. It is locked. A few torches sit in sconces on the walls.
A simple door is in the southwest. It's practically undetectable except for a thin seam visible only on close inspection.
There are 4 cult acolytes here.
Biileng Zlutcher, male bugbear cult acolyte (TL 2)
Tedruc Bondelsen, male bugbear cult acolyte (TL 2)
Carrying the following:
a staff with a carved fir body, worth 3 sp
a robe made of linen with a tight collar, worth 50 gp
a bag of coins holding 11 gp, worth 11 gp
Anara Oqilnam, female bugbear cult acolyte (TL 2)
Carrying the following:
a staff with a walnut body, worth 2 sp
a robe with a tight collar, worth 50 gp
a bag of coins holding 11 gp, worth 11 gp
6. Storeroom
This square room is 25' wide and 10' long. A few broken crates and boxes are strewn about. There's a painted door in the south. A gold-trimmed door is in the west. There is a large lit brazier in the middle of the room.
There are 4 lesser demons here.
lemure, sleeping (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
Carrying the following:
a simple key that unlocks the door between room 9 and room 17, worth 1 sp
lemure, stalking (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
lemure, hunting (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
lemure, sleeping (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
7. Chamber
This room is dark.
This room is a square 15' wide and 25' long. Marble flooring is cracked in places. There is a rotted door in the north. A simple door lies in the southeast. There's a simple door in the southwest.
There are 2 lesser demons here.
hell hound, cautious (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
hell hound, hunting (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
8. Fountain Chamber
This rectangular room is 10' wide and 20' long. There is a large fountain here. A simple door is in the northeast. A painted door is in the southwest. A plain door is in the southwest. There is a large lit brazier in the middle of the room.
9. Chamber
This chamber is 25' wide and 25' long. There is a simple door in the north. It is locked. A rotted door lies in the northeast. There's a decaying door in the southeast. Torches line the walls.
a robe made of fine silk with a tight collar, worth 50 gp
Treasure
a chest of coins holding 12,000 gp and 1,700 pp, a gold bird cage with electrum filigree worth 279 gp, a carved ivory statuette worth 264 gp, a large gold bracelet worth 234 gp, a brass mug with jade inlay worth 271 gp, an ice-enchanted iron battleaxe worth 110 gp, and a silver targé shield worth 12 gp
10. Storeroom
This room is dark.
This storeroom is 25' wide and 10' long. Crates and large boxes line the walls. Debris of unknown origin is scattered about. A plain door is in the northwest. A rotted door lies in the northwest. There is a carved door in the northeast. There's a painted door in the southwest.
There are 4 cult acolytes here.
Afflum Eebsberg, male bugbear cult acolyte (TL 2)
Carrying the following:
a staff with an engraved poplar body, worth 2 sp
a robe made of fine silk with a open collar, worth 9 sp
a robe made of wool with bunched sleeves, worth 6 sp
a bag of coins with 14 cp, worth 1 sp
11. Chamber
This room is dark.
This rectangular room is 20' wide and 25' long. There is a painted door in the northwest. A rotted door is in the southwest.
12. Chamber
This room is dark.
This rectangular room is 20' wide and 15' long. An ornate door is in the west. A painted door is in the northeast.
There are 2 cult acolytes here.
Iffrin Oguqngen, male bugbear cult acolyte (TL 2)
Carrying the following:
a staff with a silver fir body, worth 3 sp
a robe with round copper buttons, worth 4 sp
Kuurin Agulnong, male bugbear cult acolyte (TL 2)
Carrying the following:
a staff with a carved aspen body, worth 2 sp
a robe made of cotton with long sleeves, worth 5 cp
a purse of coins containing 10 sp, worth 1 gp
13. Altar Room
This altar room is 50' wide and 30' long. The marble flooring is cracked in places. There is an evil-looking altar here. There is a plain door in the northwest. There's a plain door in the southeast. A carved door is in the southwest. There is a large lit brazier in the middle of the room.
There's a decaying door in the northeast. It is hidden behind a tapestry.
14. Chamber
This chamber is 20' wide and 30' long. There's a plain door in the northeast. There is a rotted door in the northeast. A few torches sit in sconces on the walls.
Bishpeng Asngfird, male bugbear cult acolyte (TL 2)
Carrying the following:
a staff with a birch body, worth 2 sp
a robe made of fine silk with a wide collar, worth 8 sp
a bag of coins with 5 pp, worth 50 gp
Ina Qoalor, female bugbear cult acolyte (TL 2)
Carrying the following:
a staff with a cedar body, worth 2 sp
a robe with a wide collar, worth 6 sp
15. Fountain Chamber
This room is dark.
This room is a square 25' wide and 10' long. There is a large fountain here. There is an ornate door in the northeast. There is a silver-trimmed door in the southwest.
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
demonic spellcasting: casts demonic spells
Carrying the following:
a quarterstaff with an engraved ebony body, worth 1 gp
a robe made of cotton with a open collar, worth 1 sp
a bag of coins containing 19 cp, worth 1 sp
Treasure
a chest of coins holding 2,700 cp, 900 sp, and 20 gp, a gold locket with a painted portrait inside worth 24 gp, an embroidered silk handkerchief worth 15 gp, an embroidered silk handkerchief worth 29 gp, a cloth-of-gold vestments worth 23 gp, a copper chalice with silver filigree worth 23 gp, and a silver ewer worth 19 gp, inside fountain
16. Storeroom
This room is dark.
This square room is 15' wide and 15' long. The floor is stone tile. A few broken crates and boxes are strewn about. There's a painted door in the northeast. There is a rotted door in the southeast.
There are 2 cult acolytes here.
Wilosar Whitescale, male dragonborn cult acolyte (TL 3)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a staff with a stained walnut body, worth 2 sp
a robe with embossed silver clasps, worth 9 sp
Tilusar Darkbrow, male dragonborn cult acolyte (TL 3)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a staff with a stained walnut body, worth 2 sp
a robe with a open collar, worth 6 sp
17. Chamber
This chamber is 10' wide and 15' long. A simple door lies in the northwest. A simple door is in the southwest. It is locked. A few torches sit in sconces on the walls.
18. Chamber
This room is a square 20' wide and 30' long. There is a pile of random debris here. A decaying door is in the northeast. A plain door is in the northwest. There is a plain door in the southeast. Torches line the walls.
There are 4 lesser demons here.
quasit, hunting (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
quasit, sleeping (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
quasit, resting (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
quasit, cautious (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
19. Chamber
This room is dark.
This square room is 10' wide and 15' long. There's a decaying door in the northeast.
A decaying door lies in the northwest. A pile of debris obscures it.
There are 4 cult acolytes here.
Zurus Dawnspear, male dragonborn cult acolyte (TL 3)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a staff with an engraved walnut body, worth 2 sp
a robe with rough copper buttons, worth 1 sp
a bag of coins containing 12 gp, worth 12 gp
Lelosar Spelltalon, male dragonborn cult acolyte (TL 3)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a staff with an oak body, worth 2 sp
a robe made of silk with round white gold clasps, worth 50 gp
Norez Firescale, male dragonborn cult acolyte (TL 3)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a staff with a cherry body, worth 4 sp
a robe with lacing down the middle, worth 1 sp
a bag of coins containing 12 gp, worth 12 gp
20. Storeroom
This room is dark.
This rectangular room is 30' wide and 20' long. Boxes are stacked in corners here. Small piles of rags are scattered across the floor. A silver-trimmed door is in the northeast.
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a staff with a stained white cedar body, worth 4 sp
a robe with bunched sleeves, worth 1 sp
Dulezh Flametalon, male dragonborn cult acolyte (TL 3)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a staff with a carved fir body, worth 3 sp
a robe with embossed gold buttons, worth 50 gp
Falasar Summerbrow, male dragonborn cult acolyte (TL 3)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a staff with an ebony body, worth 1 gp
a robe with short sleeves, worth 5 cp
21. Fountain Chamber
This fountain chamber is 10' wide and 10' long. The stone tile flooring is cracked in places. There is an elegant fountain here. A plain door is in the northwest. There is a large lit brazier in the middle of the room.
22. Chamber
This chamber is 30' wide and 20' long. The stone tile flooring is cracked in places. Dense cobwebs hang down from the ceiling. A plain door lies in the southwest. There is a plain door in the northeast. There is a large lit brazier in the middle of the room.
There is a cult high priest here.
Ongila Osngfurd, female bugbear cult high priest (TL 5)
Abilities:
demonic spellcasting: casts demonic spells
Carrying the following:
a staff with a cherry body, worth 4 sp
a knife with a titanium blade, iron hilt, and cherry handle inlaid with silver, worth 77 gp
a robe made of linen with short sleeves that is gusseted, worth 1 sp