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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Mausoleum of Waking Nightmares

Environment: hill

Total Threat Level: 48

Average Threat Level: 4

1. Entrance

This room is dark.

This entrance is 10' wide and 15' long. There is a set of stairs here leading out of the dungeon. There's a rough door in the northeast. A rough door lies in the northwest.

Treasure

  • a plain key that unlocks the door between room 2 and room 5

2. Chamber

This rectangular room is 25' wide and 20' long. A rough door lies in the northwest. There's a simple door in the southwest. It is locked. A simple door is in the northeast. A carved door lies in the southeast. There are lit braziers around the room here.

There is a wandering creature here.

bat, lethargic (TL 1)

Abilities:

  • flight: can fly

Carrying the following:

  • a plain key that unlocks the door between room 4 and room 9, worth 5 cp

3. Chamber

This room is dark.

This room is a square 15' wide and 15' long. Stone tile flooring is cracked in places. A rough door is in the southeast. A plain door lies in the northeast.

There is a wandering creature here.

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

Carrying the following:

  • a tarnished key that unlocks the door between room 8 and room 18, worth 7 cp

Treasure

  • a large chest of coins containing 2,300 cp, 1,000 sp, and 70 gp, a small mirror set in a painted wood frame worth 25 gp, a cloth-of-gold vestments worth 17 gp, an embroidered silk handkerchief worth 30 gp, and a carved bone statuette worth 24 gp

4. Chamber

This chamber is 10' wide and 25' long. A painted door lies in the northeast. It is locked. A plain door is in the southwest. There's a simple door in the northwest. A few torches sit in sconces on the walls.

There is a wandering creature here.

blue jelly, resting (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

5. Storeroom

This storeroom is 25' wide and 30' long. Boxes are stacked in corners here. There is a simple door in the northeast. It is locked. There's a silver-trimmed door in the southwest. There are lit braziers around the room here.

Treasure

  • a rough key that unlocks the door between room 7 and room 10

6. Chamber

This square room is 10' wide and 20' long. There is a carved door in the southwest. There are lit braziers around the room here.
There's a simple door in the southwest. It cannot be opened from this side.

There is a wandering creature here.

owlbear, stalking (TL 4)

Carrying the following:

  • a shiny key that unlocks the door between room 9 and room 16, worth 1 sp

7. Chamber

This chamber is 20' wide and 30' long. Marble flooring is cracked in places. There is a gold-trimmed door in the northwest. It is locked. A simple door is in the southeast. A decaying door is in the northeast. A few torches sit in sconces on the walls.

8. Burial Chamber

This room is dark.

This burial chamber is 40' wide and 35' long. The floor is stone tile. There is a large stone sarcophagus here. There is a decaying door in the northwest. A plain door lies in the southwest. A plain door is in the northeast. A decaying door lies in the southwest. It is locked.

There are 5 skeletons here.

Urina Zerrier, female skeletal dwarven guard (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a straight copper blade and worn ironwood body, worth 1 gp
  • a chain vest made of white gold, worth 25,045 gp
  • a pouch of coins containing 20 sp, worth 2 gp

Umngoa Adolmom, female skeletal dwarven guard (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a brass blade and aspen body, worth 1 gp
  • an iron chain vest, worth 95 gp

Detlang Apirmong, male skeletal dwarven guard (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a brass blade and white cedar body, worth 1 gp
  • a chain vest made of copper rings, worth 70 gp
  • a pouch of coins containing 20 sp, worth 2 gp

Sharena Shorrier, female skeletal dwarven soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a shortbow with a carved cedar body and a goat hide wrapped grip, worth 25 gp
  • a brigandine made of bull leather fastened with white gold clasps, worth 80 gp

Odiren Asmfurd, female skeletal dwarven soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a shortbow with a light cedar body and a steer leather wrapped grip, worth 25 gp
  • a cow leather brigandine fastened with copper buckles, worth 20 gp
  • a pouch of coins containing 20 sp, worth 2 gp

9. Storeroom

This room is dark.

This storeroom is 30' wide and 25' long. Boxes are stacked in corners here. A painted door lies in the northwest. It is locked. There is a plain door in the northeast. It is locked. An ornate door is in the northeast. There is a plain door in the southwest.

There is a wandering creature here.

brown pudding, sleeping (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

10. Chamber

This room is dark.

This square room is 10' wide and 25' long. A gold-trimmed door is in the southeast. It is locked.

11. Chamber

This room is dark.

This square room is 20' wide and 30' long. Stone tile flooring is cracked in places. There's a plain door in the northeast. A plain door is in the southeast.

12. Chamber

This room is dark.

This rectangular room is 20' wide and 15' long. There is a silver-trimmed door in the northeast. A plain door lies in the southeast.

There is a wandering creature here.

dust mephit, hunting (TL 5)

Abilities:

  • death burst: explodes on death
  • blinding dust breath: blinds enemies

13. Chamber

This room is dark.

This room is a square 20' wide and 15' long. There's a decaying door in the southeast.

There is a wandering creature here.

bat, cautious (TL 1)

Abilities:

  • flight: can fly

14. Chamber

This rectangular room is 30' wide and 25' long. Dense cobwebs hang down from the ceiling. There is a plain door in the northwest. A few torches sit in sconces on the walls.

There is a wandering creature here.

harpy, hunting (TL 2)

Abilities:

  • flight: can fly

15. Storeroom

This rectangular room is 20' wide and 10' long. Crates and large boxes line the walls. The ceiling is partly covered in cobwebs. An ornate door lies in the northwest. A carved door lies in the northeast. A few torches sit in sconces on the walls.

16. Storeroom

This room is dark.

This room is a square 25' wide and 15' long. Stone tile flooring is cracked in places. Crates and large boxes line the walls. There is a pile of random debris here. A plain door is in the southwest. It is locked. There is a carved door in the south. There is a gold-trimmed door in the northwest.

There is a wandering creature here.

worg, cautious (TL 3)

Abilities:

  • darkvision: can see in the dark

17. Chamber

This chamber is 15' wide and 10' long. There is a plain door in the northeast. A decaying door is in the southwest. There are lit braziers around the room here.

18. Chamber

This chamber is 30' wide and 10' long. There's a plain door in the northwest. There's a decaying door in the northwest. It is locked. A few torches sit in sconces on the walls.

19. Chamber

This room is dark.

This room is a square 15' wide and 15' long. Marble flooring is cracked in places. Dense cobwebs hang down from the ceiling. There is a plain door in the southwest. A gold-trimmed door is in the southeast.

There is a wandering creature here.

steam mephit, resting (TL 7)

Abilities:

  • spell: blur: can cast blur
  • steam explosion on death: explodes in steam on death
  • scalding steam breath: can breathe scalding steam
  • immunity: fire: is immune to fire
  • immunity: poison: is immune to poison

20. Burial Chamber

This room is dark.

This burial chamber is 25' wide and 50' long. Coffins line the walls. There is a carved door in the northwest. There is a carved door in the northwest.

There are 2 undead here.

skeletal rat, cautious (TL 1)

Abilities:

  • immunity: piercing: immune to piercing damage

skeletal rat, stalking (TL 1)

Abilities:

  • immunity: piercing: immune to piercing damage