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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Den of the Vile Order

Environment: urban

Total Threat Level: 195

Average Threat Level: 10

1. Entrance

This room is dark.

This room is a square 10' wide and 20' long. The stairs leading out of the dungeon are here. A plain door lies in the northeast. An iron-trimmed door lies in the northwest. An ornate door lies in the southwest. It is locked.

Treasure

  • a ornate key that unlocks the door between room 1 and room 12

2. Altar Room

This room is dark.

This rectangular room is 35' wide and 50' long. On top of a stone dais is a long altar. There's an iron-trimmed door in the southeast. A painted door lies in the southwest.

There are 4 lesser demons here.

quasit, resting (TL 6)

Abilities:

  • shapeshift into insect: can shapeshift into an insect
  • minor invisibility: can turn invisible at will, but not while attacking
  • resistance: magic: is resistant to magic

quasit, hunting (TL 6)

Abilities:

  • shapeshift into insect: can shapeshift into an insect
  • minor invisibility: can turn invisible at will, but not while attacking
  • resistance: magic: is resistant to magic

quasit, stalking (TL 6)

Abilities:

  • shapeshift into insect: can shapeshift into an insect
  • minor invisibility: can turn invisible at will, but not while attacking
  • resistance: magic: is resistant to magic

quasit, resting (TL 6)

Abilities:

  • shapeshift into insect: can shapeshift into an insect
  • minor invisibility: can turn invisible at will, but not while attacking
  • resistance: magic: is resistant to magic

Treasure

  • a chest of coins containing 2,100 cp, 900 sp, and 70 gp, a pair of engraved bone dice worth 31 gp, a carved bone statuette worth 17 gp, and a small mirror set in a painted wood frame worth 22 gp

3. Barracks

This room is dark.

This barracks is 65' wide and 60' long. There are many beds here. Each bed has a chest at the foot. Small piles of rags are scattered across the floor. A carved door is in the northeast. There's a plain door in the southwest. It is locked.
There's a silver-trimmed door in the southeast. A tapestry obscures it.

There are 4 cult acolytes here.

Odnua Breakchopper, female troll cult acolyte (TL 5)

Abilities:

  • regeneration: regenerate unless burned

Carrying the following:

  • a quarterstaff with an engraved pine body, worth 2 sp
  • a robe made of wool with lacing halfway down, worth 2 sp

Holetul Skullcutter, male troll cult acolyte (TL 5)

Abilities:

  • regeneration: regenerate unless burned

Carrying the following:

  • a quarterstaff with a stained aspen body, worth 2 sp
  • a robe made of cotton with lacing halfway down, worth 5 sp

Rerona Bullrend, female troll cult acolyte (TL 5)

Abilities:

  • regeneration: regenerate unless burned

Carrying the following:

  • a quarterstaff with a poplar body, worth 2 sp
  • a robe made of fine silk with square silver buttons, worth 1 gp
  • a purse of coins containing 16 cp, worth 1 sp

Aqurong Grogcutter, male troll cult acolyte (TL 5)

Abilities:

  • regeneration: regenerate unless burned

Carrying the following:

  • a quarterstaff with an engraved white cedar body, worth 4 sp
  • a robe made of linen with lacing at the top, worth 6 sp

4. Chamber

This room is dark.

This square room is 30' wide and 30' long. The stone tile flooring is broken in places. One of the corners has a large pile of filthy rags. There's a silver-trimmed door in the northwest. There is a simple door in the northeast.
There is an iron-trimmed door in the southeast. A tapestry obscures it.A copper-trimmed door is in the southwest. A pile of trash obscures it.

There is a cult priest here.

Oppozha Skullfist, female troll cult priest (TL 7)

Abilities:

  • regeneration: regenerate unless burned
  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with a stained silver fir body, worth 3 sp
  • a robe with lacing at the top, worth 50 gp

5. Storeroom

This storeroom is 25' wide and 25' long. Many boxes are stacked here. There is an iron-trimmed door in the northeast. A decaying door is in the southeast. There are lit braziers around the room here.
A carved door is in the southwest. It's practically undetectable except for a thin seam visible only on close inspection.

There are 2 cult acolytes here.

Kossuca Ifblönd, female deep gnome cult acolyte (TL 2)

Abilities:

  • darkvision: can see in the dark

Carrying the following:

  • a quarterstaff with a carved walnut body, worth 2 sp
  • a robe made of wool with lacing down the middle, worth 6 sp

Onola Ashrenp, female deep gnome cult acolyte (TL 2)

Abilities:

  • darkvision: can see in the dark

Carrying the following:

  • a quarterstaff with a blackwood body, worth 7 sp
  • a robe with a tight collar, worth 8 sp
  • a pouch of coins with 17 cp, worth 1 sp

Treasure

  • a chest of coins with 2,200 cp, 900 sp, and 110 gp, a malachite worth 9 gp, a banded agate worth 9 gp, a blue quartz worth 9 gp, an irregular freshwater pearl worth 9 gp, a malachite worth 9 gp, a moss agate worth 9 gp, a banded agate worth 9 gp, and an irregular freshwater pearl worth 9 gp, inside stacked boxes

6. Chamber

This square room is 25' wide and 15' long. The stone tile flooring is broken in places. An iron-trimmed door is in the northwest. A few torches sit in sconces on the walls.
There is a rotted door in the southeast. It's practically undetectable except for a thin seam visible only on close inspection.

There is a cult priest here.

Equrung Deathchopper, male troll cult priest (TL 7)

Abilities:

  • regeneration: regenerate unless burned
  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with a silver fir body, worth 3 sp
  • a robe made of cotton with a wide collar, worth 50 gp
  • a shiny key that unlocks the door between room 11 and room 3, worth 8 cp

7. Storeroom

This rectangular room is 10' wide and 15' long. Crates and large boxes line the walls. Debris of unknown origin is scattered about. A simple door is in the east. There is a simple door in the west. There is a rough door in the northeast. A few torches sit in sconces on the walls.

8. Chamber

This room is dark.

This room is a square 10' wide and 30' long. One of the corners has a large pile of filthy rags. There's an iron-trimmed door in the northwest. There is a gold-trimmed door in the southeast. A plain door lies in the northeast.

There are 2 cult acolytes here.

Dargeg Murderkiller, male troll cult acolyte (TL 5)

Abilities:

  • regeneration: regenerate unless burned

Carrying the following:

  • a quarterstaff with a poplar body, worth 2 sp
  • a robe with lacing down the middle, worth 50 gp

Pelona Ragefist, female troll cult acolyte (TL 5)

Abilities:

  • regeneration: regenerate unless burned

Carrying the following:

  • a quarterstaff with a painted blackwood body, worth 7 sp
  • a robe made of wool with a open collar, worth 50 gp
  • a purse of coins containing 13 gp, worth 13 gp

9. Storeroom

This room is dark.

This storeroom is 10' wide and 15' long. The stone tile flooring is broken in places. Boxes are stacked in corners here. The ceiling is partly covered in cobwebs. There's a simple door in the northwest.
There's a carved door in the northeast. A tapestry obscures it.

There are 4 cult acolytes here.

Gaakek Aqalngung, male troll cult acolyte (TL 5)

Abilities:

  • regeneration: regenerate unless burned

Carrying the following:

  • a quarterstaff with an aspen body, worth 2 sp
  • a robe made of silk with a open collar, worth 4 sp

Berunia Breakkiller, female troll cult acolyte (TL 5)

Abilities:

  • regeneration: regenerate unless burned

Carrying the following:

  • a quarterstaff with an engraved silver fir body, worth 3 sp
  • a robe made of wool with lacing down the middle, worth 2 sp
  • a purse of coins with 4 pp, worth 40 gp

Effling Skullsmash, male troll cult acolyte (TL 5)

Abilities:

  • regeneration: regenerate unless burned

Carrying the following:

  • a quarterstaff with an engraved fir body, worth 3 sp
  • a robe made of cotton with round white gold clasps, worth 50 gp
  • a purse of coins with 4 pp, worth 40 gp
  • a shiny key that unlocks the door between room 17 and room 20, worth 9 cp

Pargeg Murderchopper, male troll cult acolyte (TL 5)

Abilities:

  • regeneration: regenerate unless burned

Carrying the following:

  • a quarterstaff with a stained blackwood body, worth 7 sp
  • a robe with a wide collar, worth 1 sp
  • a purse of coins with 4 pp, worth 40 gp

10. Chamber

This room is dark.

This rectangular room is 10' wide and 10' long. A plain door is in the southeast. A rough door lies in the southeast. A plain door lies in the northwest.

11. Storeroom

This room is dark.

This storeroom is 30' wide and 30' long. Stone tile flooring is cracked in places. Many boxes are stacked here. A plain door lies in the northwest. There is a plain door in the northwest. It is locked. There is a simple door in the southeast. A gold-trimmed door lies in the southeast.

There are 4 lesser demons here.

quasit, sleeping (TL 6)

Abilities:

  • shapeshift into insect: can shapeshift into an insect
  • minor invisibility: can turn invisible at will, but not while attacking
  • resistance: magic: is resistant to magic

quasit, resting (TL 6)

Abilities:

  • shapeshift into insect: can shapeshift into an insect
  • minor invisibility: can turn invisible at will, but not while attacking
  • resistance: magic: is resistant to magic

quasit, cautious (TL 6)

Abilities:

  • shapeshift into insect: can shapeshift into an insect
  • minor invisibility: can turn invisible at will, but not while attacking
  • resistance: magic: is resistant to magic

quasit, hunting (TL 6)

Abilities:

  • shapeshift into insect: can shapeshift into an insect
  • minor invisibility: can turn invisible at will, but not while attacking
  • resistance: magic: is resistant to magic

12. Chamber

This room is a square 20' wide and 10' long. The marble flooring is cracked in places. A rotted door is in the southwest. There is an ornate door in the northeast. It is locked. There is a painted door in the northwest. Torches line the walls.

There is a cult priest here.

Ateram Opuvmun, male deep gnome cult priest (TL 4)

Abilities:

  • darkvision: can see in the dark
  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with a stained maple body, worth 5 sp
  • a robe with lacing down the middle, worth 50 gp

13. Chamber

This chamber is 15' wide and 10' long. There's a plain door in the south. A gold-trimmed door lies in the southwest. An iron-trimmed door lies in the northeast. There are lit braziers around the room here.

There is a cult priest here.

Ugngaa Zhlotcher, female deep gnome cult priest (TL 4)

Abilities:

  • darkvision: can see in the dark
  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with a carved oak body, worth 2 sp
  • a robe made of wool with embossed silver buttons, worth 6 sp
  • a bag of coins holding 22 cp, worth 2 sp

14. Chamber

This chamber is 20' wide and 25' long. The floor is stone tile. There's a copper-trimmed door in the northeast. An iron-trimmed door is in the northwest. A simple door lies in the southeast. Torches line the walls.

There are 4 cult acolytes here.

Qudruc Murderfist, male troll cult acolyte (TL 5)

Abilities:

  • regeneration: regenerate unless burned

Carrying the following:

  • a quarterstaff with an engraved walnut body, worth 2 sp
  • a robe with a tight collar, worth 8 sp
  • a purse of coins containing 11 gp, worth 11 gp

Tolzheg Warrend, male troll cult acolyte (TL 5)

Abilities:

  • regeneration: regenerate unless burned

Carrying the following:

  • a quarterstaff with a stained fir body, worth 3 sp
  • a robe with narrow sleeves, worth 50 gp
  • a purse of coins containing 11 gp, worth 11 gp

Zhern Breakcutter, male troll cult acolyte (TL 5)

Abilities:

  • regeneration: regenerate unless burned

Carrying the following:

  • a quarterstaff with a cedar body, worth 2 sp
  • a robe with lacing halfway down, worth 50 gp

Edorun Fearrend, female troll cult acolyte (TL 5)

Abilities:

  • regeneration: regenerate unless burned

Carrying the following:

  • a quarterstaff with a cherry body, worth 4 sp
  • a robe with lacing halfway down, worth 4 sp
  • a purse of coins containing 11 gp, worth 11 gp

15. Chamber

This room is a square 15' wide and 20' long. Marble flooring is cracked in places. One of the corners has a large pile of filthy rags. A gold-trimmed door lies in the north. A decaying door lies in the west. There's a rough door in the southeast. Torches line the walls.
There is a rotted door in the east. A tapestry obscures it.

There is a cult priest here.

Nitlan Cooper, male deep gnome cult priest (TL 4)

Abilities:

  • darkvision: can see in the dark
  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with a stained ebony body, worth 1 gp
  • a robe made of cotton with wide sleeves, worth 5 sp

16. Chamber

This room is dark.

This chamber is 25' wide and 10' long. The marble flooring is broken in places. Debris of unknown origin is scattered about.
There is a rotted door in the northwest. It's practically undetectable except for a thin seam visible only on close inspection.

There are 2 lesser demons here.

lemure, resting (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

lemure, sleeping (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

17. Chamber

This room is dark.

This chamber is 25' wide and 20' long. A plain door is in the northeast. It is locked. A gold-trimmed door is in the southwest. There is a simple door in the northwest.

There are 3 lesser demons here.

hell hound, lethargic (TL 4)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour

hell hound, stalking (TL 4)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour

hell hound, cautious (TL 4)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour

18. Storeroom

This room is dark.

This square room is 20' wide and 10' long. The stone tile flooring is broken in places. Crates and large boxes line the walls. There is a carved door in the southwest. A rough door lies in the northwest. There's a decaying door in the northeast. A rotted door is in the northwest.

There are 2 lesser demons here.

imp, cautious (TL 5)

Abilities:

  • shapeshift into animal: can shapeshift into an animal
  • darkvision: can see in darkness
  • resistance: magic: is resistant to magic

imp, hunting (TL 5)

Abilities:

  • shapeshift into animal: can shapeshift into an animal
  • darkvision: can see in darkness
  • resistance: magic: is resistant to magic

19. Chamber

This room is dark.

This rectangular room is 30' wide and 20' long. There's a gold-trimmed door in the northeast.

There are 2 cult acolytes here.

Faretel Alngathion, male deep gnome cult acolyte (TL 2)

Abilities:

  • darkvision: can see in the dark

Carrying the following:

  • a quarterstaff with a stained white cedar body, worth 4 sp
  • a robe made of silk with square white gold buttons, worth 50 gp

Luglen Anvford, male deep gnome cult acolyte (TL 2)

Abilities:

  • darkvision: can see in the dark

Carrying the following:

  • a quarterstaff with a stained silver fir body, worth 3 sp
  • a robe with rough gold buttons, worth 50 gp

20. Altar Room

This altar room is 30' wide and 30' long. On top of a stone dais is a long altar. There is a rotted door in the northeast. There's a plain door in the northwest. It is locked. There is a large lit brazier in the middle of the room.

There are 2 cult acolytes here.

Topaq Epruham, male troll cult acolyte (TL 5)

Abilities:

  • regeneration: regenerate unless burned

Carrying the following:

  • a quarterstaff with an engraved fir body, worth 3 sp
  • a robe made of wool with square brass buttons, worth 2 sp
  • a purse of coins containing 16 sp, worth 1 gp

Ongi Rageaxe, female troll cult acolyte (TL 5)

Abilities:

  • regeneration: regenerate unless burned

Carrying the following:

  • a quarterstaff with a birch body, worth 2 sp
  • a robe made of silk with lacing at the top, worth 5 sp
  • a purse of coins containing 16 sp, worth 1 gp

21. Chamber

This room is dark.

This chamber is 10' wide and 20' long. There is a plain door in the northeast. A simple door lies in the northwest.

22. Storeroom

This room is dark.

This room is a square 10' wide and 25' long. The floor is stone tile. A few broken crates and boxes are strewn about. A plain door lies in the southwest. There's a decaying door in the southeast.

There is a cult high priest here.

Joeb Eevtlend, male deep gnome cult high priest (TL 5)

Abilities:

  • darkvision: can see in the dark
  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a quarterstaff with a poplar body, worth 2 sp
  • a knife with a wide iron blade, inlaid mithril hilt, and walnut handle, with a leather thong attached to the pommel, worth 82 gp
  • a robe with shiny copper clasps, worth 4 sp
  • a large chest of coins holding 1,600 sp and 400 gp, worth 560 gp