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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Lair of the Dark Archmage

Environment: underdark

Total Threat Level: 97

Average Threat Level: 4

1. Entrance

This room is dark.

This entrance is 10' wide and 10' long. There is a set of stairs here leading out of the dungeon. A simple door lies in the northwest. A simple door lies in the southwest.

2. Chamber

This rectangular room is 30' wide and 10' long. There is a simple door in the southeast. A plain door is in the southwest. There's a carved door in the northwest. A few torches sit in sconces on the walls.

There are 3 wandering creatures here.

lemure, lethargic (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

lemure, lethargic (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

Carrying the following:

  • a rough key that unlocks the door between room 16 and room 15, worth 9 cp
  • a ornate key that unlocks the door between room 19 and room 18, worth 3 cp

lemure, stalking (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

3. Chamber

This room is dark.

This chamber is 15' wide and 20' long. The floor is stone tile. A plain door is in the northeast. There is a carved door in the southeast. A decaying door lies in the northwest. There's a plain door in the southwest.

There is a wandering creature here.

wolf, stalking (TL 1)

Carrying the following:

  • a shiny key that unlocks the door between room 7 and room 10, worth 2 cp

Treasure

  • a large chest of coins with 2,300 cp, 1,200 sp, and 70 gp, a moonstone worth 47 gp, a sardonyx worth 45 gp, a star rose quartz worth 45 gp, a chrysoprase worth 48 gp, a bloodstone worth 45 gp, a chrysoprase worth 49 gp, and a chrysoprase worth 46 gp

4. Library

This library is 50' wide and 40' long. The stone tile flooring is cracked in places. There are a number of well-preserved bookcases here. There are several tables here. There is a simple door in the southwest. There is an iron-trimmed door in the southeast. There's a plain door in the southwest. A plain door is in the northeast. A plain door lies in the southeast. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

giant beetle, lethargic (TL 1)

5. Laboratory

This room is dark.

This laboratory is 25' wide and 25' long. There are several tables here with various devices on them. There is a cabinet here. A simple door is in the southeast. There's a plain door in the northwest. An iron-trimmed door lies in the southwest.

6. Laboratory

This room is dark.

This laboratory is 20' wide and 20' long. There is a large table here with a wide array of alchemical devices on it. There is a simple cabinet here, and the door is ajar. There's a simple door in the northeast. There is a simple door in the southwest. A decaying door lies in the southeast. A plain door lies in the northwest.

There are 6 swarming insects here.

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

7. Chamber

This room is dark.

This rectangular room is 20' wide and 10' long. The stone tile flooring is broken in places. Much of the floor is covered in debris. There's a carved door in the northeast. There's a plain door in the southeast. A decaying door is in the northwest. It is locked.

8. Chamber

This room is dark.

This chamber is 15' wide and 30' long. A plain door lies in the southeast. There is a silver-trimmed door in the northeast. There's a rough door in the southwest.

9. Storeroom

This rectangular room is 25' wide and 20' long. A few broken crates and boxes are strewn about. There is a simple door in the southeast. Torches line the walls.

There is a wandering creature here.

dust mephit, resting (TL 5)

Abilities:

  • death burst: explodes on death
  • blinding dust breath: blinds enemies

10. Fountain Chamber

This square room is 20' wide and 25' long. There is a large fountain here. A plain door lies in the southwest. There is a decaying door in the southeast. It is locked. A plain door lies in the southwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

rat, stalking (TL 0)

11. Chamber

This room is dark.

This chamber is 15' wide and 20' long. The marble flooring is broken in places. There's a plain door in the southwest. There is a plain door in the northeast.

There is a wandering creature here.

rat, resting (TL 0)

Treasure

  • a chest of coins with 2,500 cp, 1,200 sp, and 50 gp, an irregular freshwater pearl worth 9 gp, a lapis lazuli worth 9 gp, a banded agate worth 9 gp, a turquoise worth 9 gp, an azurite worth 9 gp, a turquoise worth 9 gp, a banded agate worth 9 gp, and a turquoise worth 9 gp

12. Chamber

This room is dark.

This rectangular room is 15' wide and 10' long. There's a plain door in the northeast. There's a plain door in the southwest.

13. Chamber

This room is dark.

This room is a square 15' wide and 10' long. A simple door is in the west. There is a plain door in the southeast.

14. Laboratory

This rectangular room is 30' wide and 25' long. The floor is stone tile. There are several tables here with various devices on them. There is a large cabinet here. There is a plain door in the northeast. There's a plain door in the southwest. There is a plain door in the west. Torches line the walls.

There is a wandering creature here.

rust monster, sleeping (TL 1)

Abilities:

  • rusting touch: rusts nonmagical metal it touches

15. Chamber

This room is dark.

This room is a square 20' wide and 25' long. A plain door is in the northeast. There's an iron-trimmed door in the northwest. An iron-trimmed door lies in the southeast. It is locked.

There is a mage here.

Böshkan Gielor, male aarakocra mage (TL 6)

Abilities:

  • flight: can fly
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a carved pine body, worth 2 sp
  • a robe made of fine silk with wide sleeves, worth 1 gp

16. Chamber

This room is dark.

This room is a square 15' wide and 25' long. There is an iron-trimmed door in the northwest. It is locked. There's a rotted door in the south. There is a simple door in the northeast.

There is a wandering creature here.

black pudding, resting (TL 4)

Abilities:

  • metal dissolution: dissolve nonmagical metal things
  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

Carrying the following:

  • a small key that unlocks the door between room 21 and room 25, worth 1 sp

17. Chamber

This room is dark.

This chamber is 20' wide and 15' long. Small piles of rags are scattered across the floor. There is a plain door in the southwest.

There are 4 wandering creatures here.

wolf, hunting (TL 1)

wolf, sleeping (TL 1)

wolf, resting (TL 1)

wolf, sleeping (TL 1)

18. Chamber

This room is dark.

This chamber is 30' wide and 30' long. Small piles of rags are scattered across the floor. There's an iron-trimmed door in the northeast. A silver-trimmed door lies in the southeast. It is locked. A rough door is in the northeast.

There is a wandering creature here.

shadow, sleeping (TL 10)

Abilities:

  • amorphous: can squeeze through small spaces
  • immunity: necrotic magic: immune to necrotic magic
  • immunity: poison: immune to poison
  • darkvision: can see in the dark
  • drain strength: drains strength on melee attacks

19. Chamber

This room is dark.

This chamber is 25' wide and 25' long. There are a lot of cobwebs here. There's a silver-trimmed door in the northwest. It is locked. A plain door lies in the east.

There is a mage here.

Dubrun Diilor, male aarakocra mage (TL 6)

Abilities:

  • flight: can fly
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a pine body, worth 2 sp
  • a robe made of fine silk with embossed gold clasps, worth 50 gp

Treasure

  • a large chest of coins with 16,000 gp and 2,000 pp, a large well-made tapestry worth 201 gp, a bronze crown worth 280 gp, a bronze crown worth 290 gp, a gold ring set with bloodstones worth 267 gp, a gold ring set with bloodstones worth 249 gp, and an ice-enchanted steel rapier worth 206 gp

20. Laboratory

This laboratory is 25' wide and 25' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a large cabinet here. A plain door lies in the northwest. A plain door lies in the southwest. There are lit braziers around the room here.
A rough door is in the northeast. It's hidden behind a tapestry.

There is a wandering creature here.

brown pudding, lethargic (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

21. Chamber

This room is a square 10' wide and 15' long. Dense cobwebs hang down from the ceiling. There is a simple door in the southeast. A simple door is in the northwest. It is locked. A few torches sit in sconces on the walls.

22. Storeroom

This room is dark.

This rectangular room is 25' wide and 20' long. Many boxes are stacked here. A simple door lies in the southeast. A rough door is in the northwest. There is a plain door in the northwest.

There is a wandering creature here.

gryfalcon, cautious (TL 4)

Abilities:

  • flight: can fly

23. Laboratory

This laboratory is 20' wide and 25' long. The floor is stone tile. Tables with alchemical devices, books, and other items are arranged around the room. There is a simple cabinet here, and the door is ajar. A plain door lies in the southeast. There are lit braziers around the room here.

There are 3 swarming insects here.

giant dragonfly, lethargic (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

24. Storeroom

This storeroom is 20' wide and 15' long. Many boxes are stacked here. A silver-trimmed door lies in the southwest. A plain door lies in the northwest. There is a large lit brazier in the middle of the room.

There is a mage here.

Qeerong Esngford, male duergar mage (TL 6)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a carved birch body, worth 2 sp
  • a robe with lacing down the middle, worth 9 sp

25. Fountain Chamber

This fountain chamber is 20' wide and 15' long. Small fountains sit in each corner of the room. A simple door lies in the northeast. It is locked. A few torches sit in sconces on the walls.

There is a wandering creature here.

cockatrice, lethargic (TL 2)

Abilities:

  • venomous bite: can bite with venom

26. Storeroom

This storeroom is 20' wide and 10' long. A few broken crates and boxes are strewn about. Small piles of rags are scattered across the floor. There is a simple door in the southwest. There's a plain door in the southeast. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

ghoul, stalking (TL 4)

27. Storeroom

This room is dark.

This storeroom is 25' wide and 25' long. A few broken crates and boxes are strewn about. There's a simple door in the southwest. A plain door lies in the southeast.
There's a carved door in the southwest. It is practically undetectable except for a thin seam visible only on close inspection.

There is a wandering creature here.

bat, sleeping (TL 1)

Abilities:

  • flight: can fly

28. Laboratory

This room is dark.

This rectangular room is 20' wide and 20' long. There is a large table here with a wide array of alchemical devices on it. There is a cabinet here. There is a rotted door in the northwest.
A plain door lies in the northwest. It is hidden behind a tapestry.

There is a wandering creature here.

giant centipede, hunting (TL 2)

Abilities:

  • venomous bite: can bite with venom

29. Chamber

This room is dark.

This square room is 30' wide and 30' long. There is a plain door in the southwest.

There is an archmage here.

Doolom Zlotcher, male aarakocra archmage (TL 10)

Abilities:

  • flight: can fly
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a walnut body capped on top and bottom with steel, worth 2 sp
  • a robe made of silk with dull copper buttons that is embroidered with complex patterns, worth 4 sp