Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Tomb of Forgotten Souls
Environment: coastal
Total Threat Level: 107
Average Threat Level: 5
1. Entrance
This room is dark.
This room is a square 20' wide and 15' long. There is a set of stairs here leading out of the dungeon. There is a silver-trimmed door in the southeast.
A decaying door lies in the southwest. It's practically undetectable except for a thin seam visible only on close inspection.
Treasure
a rough key that unlocks the door between room 3 and room 8
2. Chamber
This room is dark.
This rectangular room is 25' wide and 15' long. Dense cobwebs hang down from the ceiling. A simple door is in the southwest. There's a decaying door in the southeast. A simple door is in the west.
There are 3 skeletons here.
Ejnia Agvford, female skeletal orc guard (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a worn steel blade and rough aspen body, worth 1 gp
a Gothic cuirass made of titanium trimmed with copper, worth 75,500 gp
a spear with a straight steel blade and rough silver fir body, worth 1 gp
Töspung Akofmang, male skeletal orc guard (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a simple iron blade and rough fir body, worth 1 gp
a Gothic cuirass made of mithril decorated with tin edging, worth 80,500 gp
a bag of coins with 14 sp, worth 1 gp
3. Storeroom
This square room is 20' wide and 25' long. The stone tile flooring is broken in places. Many boxes are stacked here. A plain door is in the northwest. A simple door lies in the northeast. A plain door lies in the southwest. It is locked. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
elk, resting (TL 2)
Carrying the following:
a rough key that unlocks the door between room 8 and room 14, worth 1 sp
Treasure
a large chest of coins with 2,300 cp, 1,300 sp, and 60 gp, a tiger eye worth 9 gp, a rhodochrosite worth 9 gp, an irregular freshwater pearl worth 9 gp, a rhodochrosite worth 9 gp, an obsidian worth 9 gp, a moss agate worth 9 gp, an azurite worth 9 gp, an eye agate worth 9 gp, and an obsidian worth 9 gp
4. Storeroom
This room is dark.
This rectangular room is 20' wide and 10' long. The stone tile flooring is cracked in places. Boxes are stacked in corners here. A plain door lies in the southeast. There's a carved door in the southwest.
There is a wandering creature here.
gryphon, sleeping (TL 4)
Abilities:
flight: can fly
5. Chamber
This room is a square 10' wide and 25' long. A simple door is in the northeast. A rough door lies in the southeast. There's a rough door in the southeast. Torches line the walls.
There is a wandering creature here.
shadow, resting (TL 10)
Abilities:
amorphous: can squeeze through small spaces
immunity: necrotic magic: immune to necrotic magic
immunity: poison: immune to poison
darkvision: can see in the dark
drain strength: drains strength on melee attacks
6. Storeroom
This room is dark.
This storeroom is 20' wide and 15' long. Many boxes are stacked here. There are a lot of cobwebs here. A carved door lies in the northeast. There is a rough door in the northwest. A gold-trimmed door is in the southeast.
7. Chamber
This room is dark.
This chamber is 20' wide and 10' long. A rough door lies in the southwest. A copper-trimmed door is in the southeast. There is a gold-trimmed door in the northeast. A simple door is in the southwest.
There is a wandering creature here.
worg, cautious (TL 3)
Abilities:
darkvision: can see in the dark
Treasure
a chest of coins containing 1,400 cp, 1,000 sp, and 70 gp, a moss agate worth 9 gp, a malachite worth 9 gp, a tiger eye worth 9 gp, a banded agate worth 9 gp, a banded agate worth 9 gp, a blue quartz worth 9 gp, a blue quartz worth 9 gp, a banded agate worth 9 gp, and an eye agate worth 9 gp
8. Storeroom
This room is dark.
This room is a square 30' wide and 10' long. A few broken crates and boxes are strewn about. There is a copper-trimmed door in the northwest. There is a plain door in the southwest. A plain door lies in the northeast. It is locked. There is a simple door in the southeast. It is locked.
9. Burial Chamber
This room is dark.
This rectangular room is 45' wide and 50' long. Coffins line the walls. There's an iron-trimmed door in the northeast. A rotted door lies in the northwest. A plain door is in the northeast. There's a rough door in the northwest. A rough door lies in the southeast. An iron-trimmed door lies in the southwest.
10. Chamber
This room is dark.
This rectangular room is 25' wide and 15' long. A decaying door lies in the southeast. A plain door is in the west. It is locked. A rough door lies in the northwest.
There are 7 swarming insects here.
giant bee, hunting (TL 2)
Abilities:
flight: can fly
giant bee, sleeping (TL 2)
Abilities:
flight: can fly
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
giant bee, stalking (TL 2)
Abilities:
flight: can fly
giant bee, stalking (TL 2)
Abilities:
flight: can fly
giant bee, cautious (TL 2)
Abilities:
flight: can fly
giant bee, stalking (TL 2)
Abilities:
flight: can fly
11. Burial Chamber
This rectangular room is 50' wide and 50' long. There is a large stone sarcophagus here. There's a copper-trimmed door in the southwest. A copper-trimmed door lies in the northwest. There is an iron-trimmed door in the northeast. There's a gold-trimmed door in the northeast. Torches line the walls.
There is a wandering creature here.
blue slime, resting (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
Carrying the following:
a small key that unlocks the door between room 12 and room 10, worth 5 cp
12. Chamber
This room is dark.
This square room is 15' wide and 20' long. A plain door is in the northeast. It is locked. There's a gold-trimmed door in the northwest.
There is a wandering creature here.
black pudding, sleeping (TL 4)
Abilities:
metal dissolution: dissolve nonmagical metal things
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
13. Chamber
This rectangular room is 25' wide and 20' long. There are a lot of cobwebs here. A copper-trimmed door is in the southeast. A few torches sit in sconces on the walls.
There are 6 skeletons here.
Uqngea Ukland, female skeletal orc guard (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a straight tin blade and fir body, worth 1 gp
a Gothic cuirass made of brass decorated with tin edging, worth 600 gp
Ferukoel Egriham, male skeletal orc guard (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a curved gold blade and cedar body, worth 51 gp
a Gothic cuirass made of gold with brass trim, worth 50,500 gp
a pouch of coins holding 7 ep, worth 3 gp
Jib Duelor, male skeletal orc guard (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a silver blade and oak body, worth 1 gp
a Gothic cuirass made of tin trimmed with tin, worth 510 gp
a great sword with a gold blade, unadorned steel hilt, and worn blackwood handle, worth 150 gp
a tin breastplate with copper edging, worth 410 gp
a pouch of coins holding 7 ep, worth 3 gp
Jib Akraham, male skeletal orc soldier (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a great sword with an iron blade, silver hilt, and rough pine handle, worth 50 gp
a breastplate made of adamantine with brass trim, worth 100,400 gp
a pouch of coins holding 7 ep, worth 3 gp
Todrec Ocland, male skeletal orc warrior (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with an iron blade and rough walnut body, worth 1 gp
a pouch of coins holding 7 ep, worth 3 gp
Treasure
a large chest of coins with 1,700 cp, 1,400 sp, and 60 gp, an irregular freshwater pearl worth 9 gp, a hematite worth 9 gp, a malachite worth 9 gp, a hematite worth 9 gp, a rhodochrosite worth 9 gp, a lapis lazuli worth 9 gp, an irregular freshwater pearl worth 9 gp, a hematite worth 9 gp, and an obsidian worth 9 gp
14. Fountain Chamber
This room is a square 20' wide and 20' long. The stone tile flooring is cracked in places. There is a disused fountain here with brackish water. A rough door is in the northeast. There is a rotted door in the northeast. A simple door lies in the northwest. It is locked. Torches line the walls.
There are 4 skeletons here.
Viridoer Okernen, male skeletal gnomish warrior (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a simple bronze blade and blackwood body, worth 1 gp
a great sword with a simple tin blade, bronze hilt, and rough blackwood handle, worth 50 gp
a breastplate made of titanium trimmed with copper, worth 75,400 gp
a bag of coins holding 15 cp, worth 1 sp
Ina Upfford, female skeletal gnomish warrior (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a grooved adamantine blade and padded cedar body, worth 101 gp
15. Chamber
This rectangular room is 25' wide and 15' long. The ceiling is partly covered in cobwebs. A rough door is in the east. A simple door lies in the southeast. A few torches sit in sconces on the walls.
There is a wandering creature here.
quasit, hunting (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
16. Chamber
This rectangular room is 25' wide and 15' long. The floor is stone tile. There is a pile of rags here. There's a simple door in the northeast. There's a decaying door in the southwest. A plain door is in the northeast. A few torches sit in sconces on the walls.
17. Storeroom
This room is dark.
This square room is 15' wide and 20' long. A few broken crates and boxes are strewn about. There is a rough door in the east.
There is a wandering creature here.
magma mephit, hunting (TL 7)
Abilities:
spell: heat metal: can cast heat metal
lava explosion on death: explodes in lava on death
breath weapon: fire: can breathe fire
immunity: fire: is immune to fire
18. Storeroom
This storeroom is 25' wide and 15' long. The stone tile flooring is broken in places. Boxes are stacked in corners here. Small piles of rags are scattered across the floor. There is a plain door in the northeast. A few torches sit in sconces on the walls.
There is a wandering creature here.
grey ooze, lethargic (TL 5)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
corrode metal: corrode metal
imitate oily pool: imitate oily pool
19. Burial Chamber
This room is dark.
This rectangular room is 25' wide and 25' long. There is a large stone sarcophagus here. There is a pile of rags here. A decaying door is in the northwest. A plain door is in the southwest.
20. Storeroom
This room is dark.
This square room is 10' wide and 10' long. A few broken crates and boxes are strewn about. A silver-trimmed door is in the northwest. There's a plain door in the southwest.
There is a wandering creature here.
badger, cautious (TL 1)
21. Storeroom
This room is dark.
This room is a square 20' wide and 15' long. Crates and large boxes line the walls. A plain door lies in the northwest.
There's a simple door in the southeast. It's practically undetectable except for a thin seam visible only on close inspection.
a great sword with a steel blade, simple adamantine hilt, and birch handle, worth 150 gp
a titanium breastplate trimmed with tin, worth 75,400 gp
22. Chamber
This square room is 25' wide and 15' long. Small piles of rags are scattered across the floor. There is a decaying door in the northeast. A copper-trimmed door lies in the southwest. There is a plain door in the south. Torches line the walls.
There is a wandering creature here.
snake, stalking (TL 0)
23. Chamber
This room is dark.
This chamber is 20' wide and 20' long. The floor is marble. There is a copper-trimmed door in the northeast. A painted door lies in the southeast.
24. Chamber
This room is dark.
This rectangular room is 15' wide and 25' long. The marble flooring is cracked in places. A simple door lies in the northwest.
There are 3 wandering creatures here.
rust monster, resting (TL 1)
Abilities:
rusting touch: rusts nonmagical metal it touches
rust monster, lethargic (TL 1)
Abilities:
rusting touch: rusts nonmagical metal it touches
rust monster, stalking (TL 1)
Abilities:
rusting touch: rusts nonmagical metal it touches
25. Fountain Chamber
This room is dark.
This square room is 10' wide and 20' long. Small fountains sit in each corner of the room. There are a lot of cobwebs here. An iron-trimmed door is in the northwest.
There is a wandering creature here.
baboon, stalking (TL 0)
26. Storeroom
This storeroom is 10' wide and 20' long. A few broken crates and boxes are strewn about. A plain door lies in the southwest. A simple door lies in the northeast. There are lit braziers around the room here.
27. Burial Chamber
This rectangular room is 50' wide and 40' long. There is an ornate sarcophagus here. A copper-trimmed door lies in the northeast. Torches line the walls.
28. Chamber
This room is a square 25' wide and 25' long. A painted door lies in the west. There's a plain door in the northwest. Torches line the walls.