Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Lair of the Cursed Warlock
Environment: mountain
Total Threat Level: 72
Average Threat Level: 4
1. Entrance
This room is a square 15' wide and 10' long. There is a set of stairs here leading out of the dungeon. There is a painted door in the southeast. A simple door lies in the northwest. Torches line the walls.
2. Laboratory
This laboratory is 30' wide and 20' long. There are several tables here with various devices on them. There is a cabinet here. One of the corners has a large pile of filthy rags. A simple door is in the southwest. A decaying door is in the southwest. There is a carved door in the northeast. There is a simple door in the southeast. There's a plain door in the northwest. A few torches sit in sconces on the walls.
There is a wandering creature here.
lion, sleeping (TL 2)
3. Storeroom
This room is dark.
This rectangular room is 30' wide and 25' long. Many boxes are stacked here. There is a pile of random debris here. There's a simple door in the northwest. A simple door is in the southeast. There is a plain door in the southeast.
There is a wandering creature here.
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
4. Storeroom
This storeroom is 15' wide and 20' long. The stone tile flooring is cracked in places. Boxes are stacked in corners here. Small piles of rags are scattered across the floor. There's a simple door in the northeast. There are lit braziers around the room here.
There is a wandering creature here.
axe beak, lethargic (TL 1)
5. Chamber
This room is dark.
This rectangular room is 30' wide and 15' long. Marble flooring is cracked in places. A simple door is in the southwest. A decaying door is in the northwest. There's a simple door in the southeast.
There is a wandering creature here.
will o' the wisp, cautious (TL 4)
Abilities:
illumination: glows with a bright light
minor invisibility: can become invisible unless attacking
6. Storeroom
This storeroom is 25' wide and 10' long. Many boxes are stacked here. A painted door is in the northwest. There is a rough door in the southeast. Torches line the walls.
7. Chamber
This room is a square 15' wide and 30' long. There is a decaying door in the northwest. Torches line the walls.
There is a wandering creature here.
gryfalcon, stalking (TL 4)
Abilities:
flight: can fly
8. Chamber
This room is dark.
This chamber is 15' wide and 15' long. There is a decaying door in the south. A rotted door is in the northeast. There is a simple door in the northeast.
There is a wandering creature here.
giant ant, hunting (TL 1)
9. Chamber
This room is dark.
This rectangular room is 30' wide and 30' long. There's a rough door in the southwest. There's a rotted door in the northeast. There's a rotted door in the northeast.
There is a mage here.
Gussoka Shlatcher, female human mage (TL 5)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a poplar body, worth 2 sp
a robe made of silk with wide sleeves, worth 4 sp
a plain key that unlocks the door between room 11 and room 14, worth 3 cp
10. Chamber
This room is dark.
This rectangular room is 15' wide and 15' long. One of the corners has a large pile of filthy rags. A simple door lies in the southwest. A simple door lies in the north. A simple door is in the northwest.
11. Storeroom
This square room is 15' wide and 25' long. The stone tile flooring is broken in places. Many boxes are stacked here. There is a pile of rags here. There is a rotted door in the southeast. There is a simple door in the northeast. There's a simple door in the southeast. An iron-trimmed door is in the northwest. It is locked. There are lit braziers around the room here.
There is a wandering creature here.
boar, sleeping (TL 1)
12. Storeroom
This room is dark.
This storeroom is 15' wide and 25' long. A few broken crates and boxes are strewn about. There is a rough door in the southeast. There is a gold-trimmed door in the northeast. A simple door lies in the southwest.
Treasure
a chest of coins containing 1,600 cp, 1,300 sp, and 40 gp, a small mirror set in a painted wood frame worth 30 gp, a cloth-of-gold vestments worth 19 gp, a silver ewer worth 24 gp, a copper chalice with silver filigree worth 34 gp, a copper chalice with silver filigree worth 28 gp, and a carved bone statuette worth 21 gp, inside stacked boxes
13. Chamber
This rectangular room is 25' wide and 10' long. A rotted door is in the southwest. A simple door lies in the north. It is locked. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
dust mephit, resting (TL 5)
Abilities:
death burst: explodes on death
blinding dust breath: blinds enemies
14. Chamber
This rectangular room is 15' wide and 20' long. There is a rotted door in the southeast. There's an iron-trimmed door in the southwest. It is locked. A simple door is in the northwest. There is a large lit brazier in the middle of the room.
15. Laboratory
This rectangular room is 30' wide and 30' long. There is a large table here with a wide array of alchemical devices on it. There is a large cabinet here. There's a rotted door in the northwest. A few torches sit in sconces on the walls.
There are 3 wandering creatures here.
elk, resting (TL 2)
elk, stalking (TL 2)
elk, lethargic (TL 2)
Treasure
a chest of coins containing 2,500 cp, 900 sp, and 80 gp, a citrine worth 45 gp, a moonstone worth 47 gp, a quartz worth 45 gp, a citrine worth 46 gp, a star rose quartz worth 48 gp, and a jasper worth 49 gp, inside specimen cabinet
16. Storeroom
This rectangular room is 20' wide and 10' long. The stone tile flooring is cracked in places. Boxes are stacked in corners here. There is a rough door in the southeast. A simple door is in the southwest. A few torches sit in sconces on the walls.
There is a mage here.
Volagil Obruham, male human mage (TL 5)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a maple body, worth 5 sp
a robe with long sleeves, worth 8 sp
a rough key that unlocks the door between room 17 and room 18, worth 7 cp
17. Laboratory
This room is dark.
This laboratory is 20' wide and 25' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a simple cabinet here, and the door is ajar. There's a rough door in the west. A plain door is in the southwest. It is locked.
There is a mage here.
Optir Aparneng, male human mage (TL 5)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with an ebony body, worth 1 gp
a robe made of cotton with lacing at the top, worth 50 gp
18. Chamber
This room is dark.
This chamber is 25' wide and 20' long. The stone tile flooring is cracked in places. A simple door lies in the southwest. A rotted door lies in the northwest. There's a plain door in the north. It is locked. A simple door lies in the southwest.
19. Library
This rectangular room is 65' wide and 30' long. There are a number of well-preserved bookcases here. There is a table here with a large book open lying on it. There is a simple door in the southwest. It is locked. A silver-trimmed door is in the northwest. Torches line the walls.
There is a wandering creature here.
dretch, lethargic (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
Carrying the following:
a rough key that unlocks the door between room 19 and room 13, worth 9 cp
20. Fountain Chamber
This room is dark.
This fountain chamber is 25' wide and 20' long. Two fountains lie on either side of the room. A silver-trimmed door lies in the southeast. A rough door lies in the northeast.
21. Fountain Chamber
This room is dark.
This fountain chamber is 10' wide and 20' long. An old and disused fountain sits in the corner. There is a pile of rags here. There is a rough door in the southwest. There's a plain door in the northwest.
There are 8 swarming insects here.
giant bee, cautious (TL 2)
Abilities:
flight: can fly
giant bee, cautious (TL 2)
Abilities:
flight: can fly
giant bee, stalking (TL 2)
Abilities:
flight: can fly
giant bee, cautious (TL 2)
Abilities:
flight: can fly
giant bee, hunting (TL 2)
Abilities:
flight: can fly
giant bee, cautious (TL 2)
Abilities:
flight: can fly
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
giant bee, stalking (TL 2)
Abilities:
flight: can fly
Treasure
a chest of coins holding 16,000 gp and 2,300 pp, a large well-made tapestry worth 298 gp, a large gold bracelet worth 276 gp, a gold bird cage with electrum filigree worth 286 gp, a bronze crown worth 231 gp, and a titanium heater shield worth 385 gp, inside fountain
22. Chamber
This room is dark.
This rectangular room is 30' wide and 15' long. Stone tile flooring is cracked in places. A carved door is in the northwest.
23. Chamber
This room is dark.
This chamber is 30' wide and 15' long. A simple door lies in the southwest.
There is a rough door in the northwest. It's practically undetectable except for a thin seam visible only on close inspection.
24. Chamber
This rectangular room is 10' wide and 15' long. The marble flooring is broken in places. Small piles of rags are scattered across the floor. There is a large lit brazier in the middle of the room.
There is a plain door in the southeast. It cannot be opened from this side.
There is a wandering creature here.
worg, lethargic (TL 3)
Abilities:
darkvision: can see in the dark
25. Chamber
This room is dark.
This chamber is 30' wide and 20' long. There is a gold-trimmed door in the southwest.
There is an archmage here.
Pilsog Epsberg, male human archmage (TL 9)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a pine body, worth 2 sp
a robe made of silk with lacing down the middle, worth 4 sp