Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Laboratory of the Reclusive Warlock
Environment: coastal
Total Threat Level: 63
Average Threat Level: 4
1. Entrance
This room is a square 10' wide and 15' long. The entrance to the dungeon is here. A simple door is in the southeast. A decaying door is in the northeast. It is locked. An ornate door lies in the northwest. Torches line the walls.
Treasure
a rough key that unlocks the door between room 1 and room 6
2. Storeroom
This room is dark.
This room is a square 20' wide and 25' long. The floor is stone tile. A few broken crates and boxes are strewn about. There's a decaying door in the southwest. There's a decaying door in the northwest. There is a rough door in the northeast. There's an ornate door in the southeast.
Treasure
a tarnished key that unlocks the door between room 14 and room 7
3. Chamber
This room is dark.
This room is a square 10' wide and 10' long. A decaying door lies in the southeast. There is a silver-trimmed door in the northwest. An iron-trimmed door is in the northeast.
Treasure
a simple key that unlocks the door between room 20 and room 21
4. Storeroom
This room is dark.
This room is a square 15' wide and 25' long. Crates and large boxes line the walls. Much of the floor is covered in debris. A rough door lies in the southwest. A simple door is in the northeast. An iron-trimmed door is in the southeast.
There is a wandering creature here.
camel, lethargic (TL 1)
Carrying the following:
a tarnished key that unlocks the door between room 7 and room 9, worth 1 cp
5. Storeroom
This room is a square 20' wide and 10' long. Many boxes are stacked here. A silver-trimmed door lies in the northeast. There is a large lit brazier in the middle of the room.
6. Chamber
This room is dark.
This rectangular room is 20' wide and 20' long. A simple door is in the northeast. There's a decaying door in the southwest. It is locked. An iron-trimmed door is in the northwest. There's a plain door in the southeast.
There is a wandering creature here.
grey ooze, sleeping (TL 5)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
corrode metal: corrode metal
imitate oily pool: imitate oily pool
7. Chamber
This chamber is 30' wide and 15' long. A simple door is in the southwest. There is a plain door in the southeast. It is locked. There's a plain door in the southeast. It is locked. There are lit braziers around the room here.
Treasure
a small key that unlocks the door between room 16 and room 10
8. Chamber
This room is dark.
This room is a square 10' wide and 30' long. There is an iron-trimmed door in the southwest.
There is a wandering creature here.
lion, cautious (TL 2)
9. Chamber
This room is dark.
This chamber is 15' wide and 25' long. There is a plain door in the southwest. There is a gold-trimmed door in the southeast. There is a copper-trimmed door in the southeast. A plain door lies in the west. It is locked.
There is a wandering creature here.
giant centipede, stalking (TL 2)
Abilities:
venomous bite: can bite with venom
10. Chamber
This square room is 25' wide and 20' long. There is a pile of rags here. There's a gold-trimmed door in the southwest. A simple door is in the southeast. A simple door lies in the northeast. There's a simple door in the southwest. It is locked. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
ape, sleeping (TL 1)
Carrying the following:
a plain key that unlocks the door between room 13 and room 18, worth 6 cp
11. Chamber
This chamber is 25' wide and 30' long. There is a pile of rags here. A decaying door is in the northeast. There is a rough door in the south. Torches line the walls.
There is a wandering creature here.
boar, sleeping (TL 1)
12. Chamber
This room is dark.
This chamber is 15' wide and 10' long. The ceiling is partly covered in cobwebs. There is a simple door in the south. There's a simple door in the southwest.
13. Laboratory
This room is dark.
This rectangular room is 25' wide and 25' long. The stone tile flooring is cracked in places. There is a large table here with a wide array of alchemical devices on it. There is a simple cabinet here, and the door is ajar. There is a simple door in the northeast. There's a simple door in the northeast. It is locked.
There is a wandering creature here.
giant centipede, sleeping (TL 2)
Abilities:
venomous bite: can bite with venom
14. Chamber
This room is a square 20' wide and 20' long. Marble flooring is cracked in places. A simple door is in the southwest. A plain door is in the northeast. A rotted door is in the southeast. There is a plain door in the northwest. It is locked. Torches line the walls.
There are 8 swarming insects here.
giant dragonfly, sleeping (TL 2)
Abilities:
flight: can fly
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
giant dragonfly, hunting (TL 2)
Abilities:
flight: can fly
giant dragonfly, stalking (TL 2)
Abilities:
flight: can fly
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
15. Fountain Chamber
This room is dark.
This square room is 20' wide and 20' long. There is an ornate fountain here. There is a rotted door in the northwest. There is a copper-trimmed door in the northeast. There's a plain door in the southeast.
There are 3 wandering creatures here.
gelatinous cube, cautious (TL 2)
Abilities:
nonmetal dissolution: dissolve nonmagical nonmetal things
Carrying the following:
a simple key that unlocks the door between room 16 and room 20, worth 9 cp
gelatinous cube, hunting (TL 2)
Abilities:
nonmetal dissolution: dissolve nonmagical nonmetal things
gelatinous cube, hunting (TL 2)
Abilities:
nonmetal dissolution: dissolve nonmagical nonmetal things
16. Laboratory
This rectangular room is 25' wide and 25' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a large cabinet here. There's a rough door in the southwest. It is locked. There is a simple door in the south. There is a plain door in the west. There is a simple door in the northwest. It is locked. A few torches sit in sconces on the walls.
There is a mage here.
Holu Bluerunner, female dragonborn mage (TL 7)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a stained ironwood body, worth 8 sp
a robe made of cotton with short sleeves, worth 1 sp
17. Storeroom
This room is dark.
This storeroom is 10' wide and 10' long. The stone tile flooring is cracked in places. Many boxes are stacked here. There is a pile of rags here. A simple door is in the northeast. There is a simple door in the southwest.
There is a wandering creature here.
giant scorpion, sleeping (TL 2)
Abilities:
venomous sting: can sting with venom
18. Chamber
This room is dark.
This chamber is 25' wide and 10' long. A simple door lies in the northwest. It is locked. A painted door is in the southeast. A plain door lies in the north.
19. Storeroom
This storeroom is 15' wide and 15' long. Stone tile flooring is cracked in places. Many boxes are stacked here. There is a pile of rags here. A painted door is in the northwest. A simple door is in the northeast. A few torches sit in sconces on the walls.
Treasure
a chest of coins with 2,300 cp, 800 sp, and 70 gp, an azurite worth 9 gp, a malachite worth 9 gp, a moss agate worth 9 gp, a tiger eye worth 9 gp, and a moss agate worth 9 gp, inside stacked boxes
20. Laboratory
This room is dark.
This laboratory is 30' wide and 25' long. Stone tile flooring is cracked in places. There is a large table here with a wide array of alchemical devices on it. There is a large cabinet here. A rough door is in the northeast. It is locked. A simple door is in the west. There is a rough door in the east. It is locked.
There is a wandering creature here.
baboon, lethargic (TL 0)
21. Chamber
This chamber is 25' wide and 15' long. There's a rough door in the southwest. It is locked. There is a simple door in the northwest. Torches line the walls.
There is a mage here.
Laiann Winterblade, female dragonborn mage (TL 7)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a cherry body, worth 4 sp
a robe made of cotton with short sleeves, worth 50 gp
22. Laboratory
This laboratory is 20' wide and 30' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a simple cabinet here, and the door is ajar. A rough door lies in the northeast. There are lit braziers around the room here.
There is an archmage here.
Cilesar Winterrunner, male dragonborn archmage (TL 11)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a carved aspen body capped on top and bottom with gold, worth 2 sp
a robe made of fine silk with shiny brass buttons, worth 9 sp