Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Lair of the Crazed Witch
Environment: underdark
Total Threat Level: 67
Average Threat Level: 4
1. Entrance
This room is dark.
This entrance is 15' wide and 20' long. The stone tile flooring is broken in places. There is a set of stairs here leading out of the dungeon. There's a plain door in the northeast. There is a simple door in the southeast. There's a simple door in the northwest.
2. Chamber
This square room is 25' wide and 30' long. There is a copper-trimmed door in the southeast. An iron-trimmed door is in the southwest. A simple door lies in the southeast. A few torches sit in sconces on the walls.
A plain door lies in the west. A tapestry obscures it.
There are 3 swarming insects here.
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
giant bee, resting (TL 2)
Abilities:
flight: can fly
giant bee, sleeping (TL 2)
Abilities:
flight: can fly
3. Storeroom
This room is dark.
This storeroom is 20' wide and 15' long. A few broken crates and boxes are strewn about. A carved door lies in the southwest. There's a plain door in the southeast.
There is a wandering creature here.
blink dog, resting (TL 3)
Abilities:
blink: can teleport short distances
4. Chamber
This chamber is 25' wide and 20' long. Stone tile flooring is cracked in places. A carved door is in the southeast. There is a plain door in the southwest. There is a simple door in the northwest. Torches line the walls.
There is a wandering creature here.
camel, lethargic (TL 1)
Carrying the following:
a rough key that unlocks the door between room 13 and room 12, worth 9 cp
a small key that unlocks the door between room 11 and room 13, worth 8 cp
5. Storeroom
This room is dark.
This storeroom is 15' wide and 25' long. The floor is stone tile. Many boxes are stacked here. There is a simple door in the northwest. There's a simple door in the northeast.
There is a wandering creature here.
wolf, resting (TL 1)
Treasure
a large chest of coins holding 2,800 cp, 1,300 sp, and 100 gp, a turquoise worth 9 gp, a tiger eye worth 9 gp, a malachite worth 9 gp, an obsidian worth 9 gp, a banded agate worth 9 gp, a moss agate worth 9 gp, a blue quartz worth 9 gp, an eye agate worth 9 gp, and a rhodochrosite worth 9 gp, inside stacked boxes
6. Chamber
This chamber is 30' wide and 25' long. A simple door is in the northeast. There's a rotted door in the southeast. There's an iron-trimmed door in the southwest. There are lit braziers around the room here.
7. Chamber
This room is dark.
This chamber is 25' wide and 20' long. Dense cobwebs hang down from the ceiling. There's a plain door in the southwest. A copper-trimmed door is in the southwest. There is a plain door in the south.
8. Library
This room is dark.
This room is a square 40' wide and 60' long. The walls are lined with bookcases. There is a table here with a large book open lying on it. A plain door lies in the northeast. There's a plain door in the southeast. A simple door lies in the southwest. A simple door lies in the southwest.
A rough door is in the southeast. A pile of debris obscures it.
There is a wandering creature here.
shadow, hunting (TL 10)
Abilities:
amorphous: can squeeze through small spaces
immunity: necrotic magic: immune to necrotic magic
immunity: poison: immune to poison
darkvision: can see in the dark
drain strength: drains strength on melee attacks
Treasure
a large chest of coins holding 2,100 cp, 600 sp, and 60 gp, a copper chalice with silver filigree worth 19 gp, a small gold bracelet worth 21 gp, and a cloth-of-gold vestments worth 17 gp, inside bookcases
9. Chamber
This room is dark.
This chamber is 15' wide and 25' long. One of the corners has a large pile of filthy rags. A simple door lies in the northeast. A rough door lies in the west.
There is a plain door in the southeast. A pile of refuse obscures it.
10. Storeroom
This room is dark.
This storeroom is 15' wide and 30' long. Boxes are stacked in corners here. A painted door lies in the northeast. A silver-trimmed door lies in the southwest.
An iron-trimmed door is in the northeast. It cannot be opened from this side.
There is a wandering creature here.
ice mephit, lethargic (TL 8)
Abilities:
spell: fog cloud: can cast fog cloud
ice explosion on death: explodes in ice shards on death
breath weapon: frost: can breathe frost
immunity: cold: is immune to cold
11. Chamber
This room is dark.
This chamber is 20' wide and 25' long. The stone tile flooring is broken in places. A plain door lies in the northwest. A simple door is in the southwest. A gold-trimmed door is in the southwest. It is locked.
There is a wandering creature here.
cat, sleeping (TL 0)
12. Storeroom
This room is dark.
This storeroom is 30' wide and 30' long. Many boxes are stacked here. A plain door lies in the northwest. There is a silver-trimmed door in the southeast. It is locked. There is a carved door in the southwest. A plain door is in the northwest. There is a rough door in the southwest.
13. Library
This room is dark.
This rectangular room is 25' wide and 40' long. Stone tile flooring is cracked in places. The walls are lined with bookcases. There is a table here with a large book open lying on it. A silver-trimmed door is in the northwest. It is locked. A gold-trimmed door is in the northeast. It is locked.
There are 2 wandering creatures here.
giant centipede, resting (TL 2)
Abilities:
venomous bite: can bite with venom
giant centipede, sleeping (TL 2)
Abilities:
venomous bite: can bite with venom
14. Chamber
This room is dark.
This room is a square 30' wide and 25' long. Marble flooring is cracked in places. A simple door lies in the northeast. A plain door is in the southwest. A silver-trimmed door lies in the northwest. A decaying door is in the southeast.
There is a wandering creature here.
snake, resting (TL 0)
15. Chamber
This room is dark.
This rectangular room is 30' wide and 30' long. The marble flooring is broken in places. There is a simple door in the southeast. A decaying door is in the northwest. There is a simple door in the northeast.
There is a wandering creature here.
lemure, cautious (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
16. Chamber
This room is dark.
This chamber is 30' wide and 20' long. There is a plain door in the northwest. There is a simple door in the southwest. There is a simple door in the southeast. A rough door is in the northeast.
There is a wandering creature here.
magma mephit, cautious (TL 7)
Abilities:
spell: heat metal: can cast heat metal
lava explosion on death: explodes in lava on death
breath weapon: fire: can breathe fire
immunity: fire: is immune to fire
Treasure
a chest of coins with 2,000 cp, 800 sp, and 90 gp, an azurite worth 9 gp, a banded agate worth 9 gp, a tiger eye worth 9 gp, a malachite worth 9 gp, a moss agate worth 9 gp, a malachite worth 9 gp, an azurite worth 9 gp, a moss agate worth 9 gp, and an obsidian worth 9 gp
17. Chamber
This rectangular room is 15' wide and 20' long. A simple door lies in the southwest. There's a plain door in the southwest. There's an iron-trimmed door in the northeast. Torches line the walls.
There is a wandering creature here.
owlbear, stalking (TL 4)
18. Chamber
This room is dark.
This chamber is 25' wide and 15' long. The stone tile flooring is broken in places. There is a simple door in the northwest. A carved door lies in the northwest.
There are 4 swarming insects here.
giant bee, sleeping (TL 2)
Abilities:
flight: can fly
giant bee, cautious (TL 2)
Abilities:
flight: can fly
giant bee, stalking (TL 2)
Abilities:
flight: can fly
giant bee, stalking (TL 2)
Abilities:
flight: can fly
19. Laboratory
This room is dark.
This rectangular room is 20' wide and 20' long. The floor is stone tile. There is a large table here with a wide array of alchemical devices on it. There is a large cabinet here. Dense cobwebs hang down from the ceiling. A plain door lies in the northwest.
There is a wandering creature here.
giant dragonfly, sleeping (TL 2)
Abilities:
flight: can fly
20. Chamber
This rectangular room is 10' wide and 30' long. The stone tile flooring is cracked in places. The ceiling is partly covered in cobwebs. There is a rotted door in the northwest. A painted door is in the northwest. A simple door is in the southwest. A few torches sit in sconces on the walls.
A simple door lies in the southeast. A tapestry obscures it.
There is an archmage here.
Alona Eshrimp, female duergar archmage (TL 10)
Abilities:
darkvision: can see in the dark
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a silver fir body, worth 3 sp
a robe made of linen with short sleeves, worth 50 gp
a large chest of coins holding 1,000 gp and 70 pp, worth 1,700 gp