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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Dominion of the Cursed Sorcerer

Environment: forest

Total Threat Level: 55

Average Threat Level: 4

1. Entrance

This room is dark.

This room is a square 15' wide and 20' long. The entrance to the dungeon is here. There is a simple door in the northeast. There is a carved door in the northwest. A plain door is in the southwest.

2. Chamber

This rectangular room is 20' wide and 20' long. A carved door is in the northwest. A carved door is in the southeast. A simple door lies in the southeast. There are lit braziers around the room here.

There is a mage here.

Tuppeng Hairywort, male halfling mage (TL 5)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a carved walnut body, worth 2 sp
  • a robe made of silk with round silver buttons, worth 9 sp

Treasure

  • a chest of coins holding 2,100 cp, 700 sp, and 50 gp, an eye agate worth 9 gp, a turquoise worth 9 gp, and a moss agate worth 9 gp

3. Laboratory

This room is dark.

This laboratory is 25' wide and 20' long. There is a large table here with a wide array of alchemical devices on it. There is a simple cabinet here, and the door is ajar. The ceiling is partly covered in cobwebs. There is a carved door in the southeast. There's an iron-trimmed door in the northwest. A simple door is in the southwest. There is a decaying door in the northeast.

There are 4 swarming insects here.

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

4. Storeroom

This room is dark.

This rectangular room is 25' wide and 25' long. Many boxes are stacked here. There is an iron-trimmed door in the southeast. There's a decaying door in the northwest.

There is a wandering creature here.

wolf, stalking (TL 1)

5. Storeroom

This rectangular room is 30' wide and 20' long. Crates and large boxes line the walls. There's a plain door in the southwest. There's a simple door in the southeast. There's a plain door in the northeast. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

elk, sleeping (TL 2)

6. Storeroom

This room is dark.

This rectangular room is 10' wide and 25' long. Many boxes are stacked here. Small piles of rags are scattered across the floor. There is a decaying door in the southeast. A plain door lies in the southeast.

7. Chamber

This room is dark.

This room is a square 15' wide and 30' long. Small piles of rags are scattered across the floor. A gold-trimmed door is in the northeast. There is a simple door in the west.
There's a simple door in the southwest. It is hidden behind a tapestry.

8. Storeroom

This room is dark.

This storeroom is 20' wide and 25' long. Crates and large boxes line the walls. A gold-trimmed door is in the northwest. There's a plain door in the northeast. There is a simple door in the southeast.

There is a wandering creature here.

cat, resting (TL 0)

9. Laboratory

This room is dark.

This laboratory is 20' wide and 25' long. The floor is stone tile. Tables with alchemical devices, books, and other items are arranged around the room. There is a cabinet here. A plain door is in the southwest. A silver-trimmed door is in the northeast.

Treasure

  • a chest of coins containing 2,200 cp, 800 sp, and 100 gp, a silver ewer worth 23 gp, and a cloth-of-gold vestments worth 33 gp, inside specimen cabinet

10. Storeroom

This room is dark.

This storeroom is 15' wide and 25' long. A few broken crates and boxes are strewn about. Dense cobwebs hang down from the ceiling. There's a plain door in the southeast.

There is a wandering creature here.

ice mephit, stalking (TL 8)

Abilities:

  • spell: fog cloud: can cast fog cloud
  • ice explosion on death: explodes in ice shards on death
  • breath weapon: frost: can breathe frost
  • immunity: cold: is immune to cold

11. Storeroom

This room is dark.

This storeroom is 25' wide and 15' long. Stone tile flooring is cracked in places. Many boxes are stacked here. There is a pile of rags here. A plain door is in the west. There is a carved door in the south.

There is a wandering creature here.

harpy, sleeping (TL 2)

Abilities:

  • flight: can fly

12. Chamber

This room is dark.

This rectangular room is 15' wide and 10' long. The marble flooring is cracked in places. There's a carved door in the northeast. A simple door lies in the southwest.

There are 5 swarming insects here.

giant dragonfly, lethargic (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, lethargic (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, stalking (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

13. Chamber

This room is dark.

This room is a square 25' wide and 30' long. The floor is marble. A simple door is in the northeast.

14. Library

This room is dark.

This library is 65' wide and 55' long. There are many bookcases here. There are several tables here. There's a silver-trimmed door in the southwest. There's a decaying door in the northwest. An ornate door lies in the northeast. There's an ornate door in the east.

There is a wandering creature here.

worg, sleeping (TL 3)

Abilities:

  • darkvision: can see in the dark

Treasure

  • a chest of coins holding 1,400 cp, 1,500 sp, and 90 gp, an onyx worth 48 gp, a moonstone worth 45 gp, a chalcedony worth 45 gp, a carnelian worth 45 gp, a bloodstone worth 49 gp, a bloodstone worth 49 gp, a chrysoprase worth 45 gp, a star rose quartz worth 47 gp, a jasper worth 46 gp, and a moonstone worth 46 gp, inside bookcases

15. Chamber

This square room is 10' wide and 25' long. There's a decaying door in the northwest. A plain door is in the northeast. An ornate door lies in the northwest. There are lit braziers around the room here.

There is a wandering creature here.

elk, hunting (TL 2)

16. Storeroom

This storeroom is 15' wide and 30' long. A few broken crates and boxes are strewn about. There's a decaying door in the southwest. There's a rough door in the northwest. There is a large lit brazier in the middle of the room.
An ornate door lies in the southwest. It is practically undetectable except for a thin seam visible only on close inspection.

17. Storeroom

This room is dark.

This rectangular room is 15' wide and 20' long. Many boxes are stacked here. There's a simple door in the northwest.

18. Storeroom

This room is dark.

This square room is 30' wide and 10' long. Boxes are stacked in corners here. Dense cobwebs hang down from the ceiling. There is a decaying door in the southwest.

19. Storeroom

This square room is 25' wide and 15' long. Stone tile flooring is cracked in places. Many boxes are stacked here. There is a plain door in the northwest. A few torches sit in sconces on the walls.

There is a wandering creature here.

axe beak, lethargic (TL 1)

20. Chamber

This square room is 15' wide and 20' long. A few torches sit in sconces on the walls.
There's a decaying door in the southeast. A pile of refuse obscures it.

There is a wandering creature here.

black pudding, sleeping (TL 4)

Abilities:

  • metal dissolution: dissolve nonmagical metal things
  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

21. Chamber

This room is dark.

This chamber is 10' wide and 10' long. There is a rough door in the southwest.

There is an archmage here.

Pearl Whitwort, female halfling archmage (TL 9)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a carved ironwood body, worth 8 sp
  • a robe made of fine silk with shiny copper clasps, worth 8 sp