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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Crypt of the Forgotten

Environment: urban

Total Threat Level: 109

Average Threat Level: 7

1. Entrance

This room is a square 10' wide and 15' long. The stairs leading out of the dungeon are here. A rotted door lies in the southwest. There is a silver-trimmed door in the southeast. A few torches sit in sconces on the walls.

Treasure

  • a rough key that unlocks the door between room 13 and room 14

2. Chamber

This room is dark.

This rectangular room is 10' wide and 15' long. Debris of unknown origin is scattered about. There is a rotted door in the east. An iron-trimmed door lies in the northwest.

There is a wandering creature here.

hippogriff, stalking (TL 4)

Abilities:

  • flight: can fly

3. Chamber

This room is dark.

This rectangular room is 25' wide and 10' long. Much of the floor is covered in debris. An iron-trimmed door lies in the southeast. A decaying door lies in the southwest. A simple door lies in the northeast. A simple door is in the northwest.

There is a wandering creature here.

dog, hunting (TL 0)

4. Chamber

This room is dark.

This rectangular room is 25' wide and 10' long. There's a rough door in the southwest. A plain door lies in the northwest. There is a decaying door in the northeast. A simple door lies in the southeast.

There are 3 skeletons here.

Koeshdan Olmuthion, male skeletal human soldier (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a rapier with an iron blade, titanium hilt, and white cedar handle, worth 100 gp
  • a Gothic cuirass made of white gold decorated with copper edging, worth 50,500 gp

Ongila Oofblönd, female skeletal human guard (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a wide gold blade and carved cherry body, worth 51 gp
  • an adamantine plate cuirass with gold edging, worth 100,450 gp

Villiem Snith, male skeletal human guard (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a wide mithril blade and carved walnut body, worth 81 gp
  • a plate cuirass made of steel decorated with bronze edging, worth 600 gp
  • a pouch of coins holding 18 cp, worth 1 sp

5. Chamber

This room is dark.

This rectangular room is 15' wide and 15' long. The floor is marble. There is a rough door in the northeast. A simple door is in the northwest.

There is a wandering creature here.

shadow, lethargic (TL 10)

Abilities:

  • amorphous: can squeeze through small spaces
  • immunity: necrotic magic: immune to necrotic magic
  • immunity: poison: immune to poison
  • darkvision: can see in the dark
  • drain strength: drains strength on melee attacks

Carrying the following:

  • a shiny key that unlocks the door between room 20 and room 12, worth 1 sp

6. Storeroom

This room is dark.

This storeroom is 30' wide and 20' long. Crates and large boxes line the walls. The ceiling is partly covered in cobwebs. A simple door is in the northeast. A simple door lies in the southwest. A simple door is in the southeast. There's a plain door in the northwest.

There is a wandering creature here.

imp, hunting (TL 5)

Abilities:

  • shapeshift into animal: can shapeshift into an animal
  • darkvision: can see in darkness
  • resistance: magic: is resistant to magic

7. Chamber

This rectangular room is 25' wide and 15' long. A plain door is in the southeast. A plain door is in the northwest. There is a decaying door in the southeast. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

ape, sleeping (TL 1)

Treasure

  • a chest of coins containing 2,400 cp, 1,200 sp, and 80 gp, a pair of engraved bone dice worth 25 gp, a gold locket with a painted portrait inside worth 21 gp, an embroidered silk handkerchief worth 27 gp, a small mirror set in a painted wood frame worth 33 gp, and a small gold bracelet worth 20 gp

8. Burial Chamber

This room is dark.

This rectangular room is 50' wide and 45' long. There is a large stone sarcophagus here. There is a pile of rags here. There is a decaying door in the northeast. A simple door is in the northwest. There's a simple door in the west.

Treasure

  • a shiny key that unlocks the door between room 12 and room 10

9. Chamber

This room is dark.

This chamber is 15' wide and 25' long. An iron-trimmed door lies in the north. There is a simple door in the southwest.

10. Chamber

This room is dark.

This rectangular room is 15' wide and 15' long. The marble flooring is cracked in places. There is a plain door in the northwest. It is locked. There is a plain door in the northwest.
There's a plain door in the southeast. It is practically undetectable except for a thin seam visible only on close inspection.

There is a wandering creature here.

goat, stalking (TL 0)

11. Chamber

This room is dark.

This chamber is 30' wide and 10' long. There's a simple door in the southeast. There's a plain door in the southeast.

There is a wandering creature here.

lion, cautious (TL 2)

12. Chamber

This room is a square 10' wide and 10' long. A plain door is in the southeast. It is locked. There is a simple door in the northwest. It is locked. A few torches sit in sconces on the walls.

There is a wandering creature here.

steam mephit, stalking (TL 7)

Abilities:

  • spell: blur: can cast blur
  • steam explosion on death: explodes in steam on death
  • scalding steam breath: can breathe scalding steam
  • immunity: fire: is immune to fire
  • immunity: poison: is immune to poison

13. Burial Chamber

This room is dark.

This rectangular room is 25' wide and 40' long. There is an ornate sarcophagus here. A simple door lies in the northeast. There's a plain door in the southwest. A simple door is in the southeast. It is locked.

14. Burial Chamber

This burial chamber is 40' wide and 30' long. There is a large stone sarcophagus here. There is a simple door in the northeast. A gold-trimmed door lies in the southwest. A simple door is in the northwest. It is locked. There are lit braziers around the room here.
A simple door lies in the northwest. It cannot be opened from this side.

15. Burial Chamber

This room is dark.

This rectangular room is 25' wide and 40' long. There are many coffins here. There is a silver-trimmed door in the northwest.

There is a wandering creature here.

blue jelly, resting (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

16. Storeroom

This room is dark.

This storeroom is 20' wide and 20' long. Boxes are stacked in corners here. There's a plain door in the northeast.

There are 5 skeletons here.

Ahmoa Zurrier, female skeletal human warrior (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a greataxe with a titanium blade and oak handle, worth 180 gp
  • a pouch of coins holding 18 cp, worth 1 sp

Joeb Zhirier, male skeletal human warrior (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a greataxe with an iron blade and sanded ironwood handle, worth 30 gp
  • a pouch of coins holding 18 cp, worth 1 sp

Talania Slutcher, female skeletal human warrior (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a greataxe with a curved titanium blade and pine handle, worth 180 gp

Enga Ashlumd, female skeletal human soldier (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a rapier with a straight white gold blade, iron hilt, and rough cherry handle, worth 125 gp
  • a Gothic cuirass made of adamantine decorated with silver edging, worth 100,500 gp

Adhireen Zurier, female skeletal human guard (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a mithril blade and pine body, worth 81 gp
  • a brass plate cuirass trimmed with white gold, worth 550 gp
  • a pouch of coins holding 18 cp, worth 1 sp

17. Fountain Chamber

This room is dark.

This fountain chamber is 20' wide and 15' long. There is an elegant fountain here. Dense cobwebs hang down from the ceiling. There's a plain door in the northwest. A simple door is in the southeast.

18. Chamber

This room is a square 25' wide and 10' long. The marble flooring is broken in places. There is a simple door in the northwest. There's a gold-trimmed door in the northeast. There are lit braziers around the room here.

There is a wandering creature here.

steam mephit, resting (TL 7)

Abilities:

  • spell: blur: can cast blur
  • steam explosion on death: explodes in steam on death
  • scalding steam breath: can breathe scalding steam
  • immunity: fire: is immune to fire
  • immunity: poison: is immune to poison

19. Chamber

This room is dark.

This square room is 25' wide and 15' long. The floor is marble. Debris of unknown origin is scattered about. There's a rotted door in the southeast. A decaying door lies in the southwest.
A decaying door is in the southwest. A tapestry obscures it.

There are 6 zombies here.

Eboolen Ooksburg, male zombie bugbear shambler (TL 7)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Bolunia Uxvford, female zombie bugbear sprinter (TL 7)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Eena Shlatcher, female zombie bugbear sprinter (TL 7)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a purse of coins containing 70 gp and 10 pp, worth 170 gp

Edoolon Geilor, male zombie bugbear sprinter (TL 7)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Akbel Domtelsen, male zombie bugbear sprinter (TL 7)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a purse of coins containing 70 gp and 10 pp, worth 170 gp

Enura Icland, female zombie bugbear shambler (TL 7)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

20. Chamber

This rectangular room is 25' wide and 10' long. Stone tile flooring is cracked in places. There's a simple door in the southeast. It is locked. There are lit braziers around the room here.

21. Chamber

This rectangular room is 30' wide and 10' long. Small piles of rags are scattered across the floor. An iron-trimmed door is in the southeast. A rotted door lies in the southwest. There are lit braziers around the room here.

There are 3 ghouls here.

ghoul, resting (TL 4)

ghoul, hunting (TL 4)

ghoul, sleeping (TL 4)