Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Tomb of the Damned
Environment: coastal
Total Threat Level: 67
Average Threat Level: 5
1. Entrance
This entrance is 20' wide and 10' long. There is a set of stairs here leading out of the dungeon. There's a simple door in the northeast. A plain door lies in the northwest. Torches line the walls.
2. Storeroom
This room is a square 20' wide and 20' long. Crates and large boxes line the walls. There's a rough door in the northeast. A plain door lies in the southeast. A plain door is in the northwest. A few torches sit in sconces on the walls.
There is a wandering creature here.
cockatrice, resting (TL 2)
Abilities:
venomous bite: can bite with venom
3. Fountain Chamber
This fountain chamber is 10' wide and 25' long. The stone tile flooring is broken in places. Two fountains lie on either side of the room. Debris of unknown origin is scattered about. There is a simple door in the southeast. There is a plain door in the southeast. There is a large lit brazier in the middle of the room.
4. Chamber
This room is dark.
This chamber is 25' wide and 25' long. A simple door is in the west. A rough door lies in the southeast. There's a simple door in the northwest. A silver-trimmed door is in the northeast.
5. Chamber
This chamber is 25' wide and 30' long. Stone tile flooring is cracked in places. There's a simple door in the southwest. There is a simple door in the northeast. A rough door lies in the northwest. A simple door is in the southeast. There is a plain door in the southeast. Torches line the walls.
6. Chamber
This room is dark.
This rectangular room is 30' wide and 20' long. There is a simple door in the southwest. There's a rotted door in the southeast. There's a plain door in the southeast.
There is a wandering creature here.
magma mephit, cautious (TL 7)
Abilities:
spell: heat metal: can cast heat metal
lava explosion on death: explodes in lava on death
breath weapon: fire: can breathe fire
immunity: fire: is immune to fire
7. Storeroom
This room is dark.
This storeroom is 30' wide and 15' long. The stone tile flooring is cracked in places. Boxes are stacked in corners here. A rough door lies in the southeast.
There is a wandering creature here.
crocodile, cautious (TL 1)
Treasure
a chest of coins holding 2,200 cp, 1,200 sp, and 80 gp, an embroidered silk handkerchief worth 23 gp, a small gold bracelet worth 26 gp, an embroidered silk handkerchief worth 28 gp, a small gold bracelet worth 16 gp, a gold locket with a painted portrait inside worth 31 gp, and a cloth-of-gold vestments worth 32 gp, inside stacked boxes
8. Chamber
This room is a square 10' wide and 10' long. Much of the floor is covered in debris. A rotted door lies in the southwest. There's a plain door in the northwest. There is a simple door in the northeast. Torches line the walls.
There is a wandering creature here.
black pudding, hunting (TL 4)
Abilities:
metal dissolution: dissolve nonmagical metal things
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
9. Chamber
This room is dark.
This chamber is 20' wide and 15' long. One of the corners has a large pile of filthy rags. A rotted door lies in the northeast. There's a simple door in the southeast. There is a rough door in the northeast. A simple door is in the northwest.
A rough door is in the southwest. It cannot be opened from this side.
There are 4 skeletons here.
Kiilin Ushramq, male skeletal hobgoblin soldier (TL 4)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a great sword with a straight tin blade, simple gold hilt, and worn silver fir handle, worth 100 gp
a Gothic cuirass made of copper decorated with brass edging, worth 550 gp
a great sword with a simple mithril blade, unadorned steel hilt, and worn blackwood handle, worth 210 gp
a Gothic cuirass made of bronze with white gold trim, worth 570 gp
a purse of coins holding 14 gp, worth 14 gp
10. Storeroom
This room is dark.
This square room is 10' wide and 20' long. Many boxes are stacked here. There is a plain door in the northwest. There is a simple door in the southwest.
There is a wandering creature here.
ghoul, sleeping (TL 4)
11. Storeroom
This square room is 30' wide and 25' long. Many boxes are stacked here. A rotted door is in the southwest. There's a rough door in the southeast. A plain door lies in the northeast. There are lit braziers around the room here.
12. Storeroom
This room is dark.
This storeroom is 10' wide and 25' long. Boxes are stacked in corners here. There's a silver-trimmed door in the southwest. There's a plain door in the southeast.
There are 3 wandering creatures here.
black pudding, sleeping (TL 4)
Abilities:
metal dissolution: dissolve nonmagical metal things
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
black pudding, resting (TL 4)
Abilities:
metal dissolution: dissolve nonmagical metal things
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
black pudding, cautious (TL 4)
Abilities:
metal dissolution: dissolve nonmagical metal things
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
13. Storeroom
This storeroom is 20' wide and 30' long. Many boxes are stacked here. Debris of unknown origin is scattered about. There is a rough door in the northeast. A plain door is in the southeast. There are lit braziers around the room here.
There is a wandering creature here.
giant spider, resting (TL 3)
Abilities:
venomous bite: can bite with venom
spin web: can spin webs
14. Chamber
This room is dark.
This room is a square 15' wide and 15' long. A plain door is in the northeast. There's a plain door in the southwest.
15. Chamber
This rectangular room is 30' wide and 15' long. A plain door lies in the northeast. A plain door lies in the northeast. There's a plain door in the northwest. A few torches sit in sconces on the walls.
16. Chamber
This room is dark.
This square room is 25' wide and 20' long. A plain door is in the northwest. A decaying door is in the northeast.
There is a wandering creature here.
crocodile, sleeping (TL 1)
17. Chamber
This room is dark.
This room is a square 10' wide and 20' long. The marble flooring is cracked in places. A decaying door lies in the northwest.
Treasure
a large chest of coins containing 2,300 cp, 1,400 sp, and 50 gp, a bloodstone worth 49 gp, a sardonyx worth 49 gp, a chalcedony worth 47 gp, a carnelian worth 47 gp, a bloodstone worth 47 gp, a moonstone worth 46 gp, a quartz worth 46 gp, an onyx worth 49 gp, a zircon worth 49 gp, a chrysoprase worth 46 gp, and a chrysoprase worth 48 gp
18. Chamber
This room is a square 10' wide and 20' long. Marble flooring is cracked in places. A plain door lies in the northwest. Torches line the walls.
There is a wandering creature here.
boar, lethargic (TL 1)
19. Chamber
This rectangular room is 25' wide and 30' long. There is a painted door in the southeast. There is a large lit brazier in the middle of the room.
There is a rough door in the northeast. A pile of debris obscures it.
20. Chamber
This rectangular room is 10' wide and 30' long. The ceiling is partly covered in cobwebs. A painted door lies in the northwest. There are lit braziers around the room here.
There is a wandering creature here.
dust mephit, resting (TL 5)
Abilities:
death burst: explodes on death
blinding dust breath: blinds enemies
21. Chamber
This room is dark.
This rectangular room is 10' wide and 10' long. A rough door lies in the northwest.