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Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

The Crypt of Lost Souls

Environment: grassland

Total Threat Level: 85

Average Threat Level: 5

1. Entrance

This room is dark.

This rectangular room is 20' wide and 15' long. The stairs leading out of the dungeon are here. There is a simple door in the northeast.

2. Storeroom

This rectangular room is 30' wide and 30' long. The stone tile flooring is broken in places. A few broken crates and boxes are strewn about. A simple door is in the southeast. A gold-trimmed door lies in the southeast. A copper-trimmed door is in the northwest. There are lit braziers around the room here.
A rotted door lies in the northeast. It's hidden behind a tapestry.

There is a wandering creature here.

ghoul, resting (TL 4)

3. Storeroom

This storeroom is 30' wide and 15' long. Boxes are stacked in corners here. A painted door is in the northeast. There's a copper-trimmed door in the southwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

axe beak, sleeping (TL 1)

Carrying the following:

  • a plain key that unlocks the door between room 15 and room 16, worth 7 cp

4. Storeroom

This room is dark.

This room is a square 15' wide and 20' long. Stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. There is a pile of random debris here. There is a painted door in the southwest. There's a silver-trimmed door in the east. A simple door lies in the northeast.
A simple door lies in the northwest. It cannot be opened from this side.

There is a wandering creature here.

gelatinous cube, cautious (TL 2)

Abilities:

  • nonmetal dissolution: dissolve nonmagical nonmetal things

5. Chamber

This room is dark.

This rectangular room is 25' wide and 10' long. There's a simple door in the southeast. A rotted door lies in the northwest. A rough door is in the southwest. A plain door is in the southeast.

There is a wandering creature here.

camel, stalking (TL 1)

6. Chamber

This rectangular room is 25' wide and 10' long. A rotted door lies in the southeast. There is a decaying door in the northeast. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

imp, sleeping (TL 5)

Abilities:

  • shapeshift into animal: can shapeshift into an animal
  • darkvision: can see in darkness
  • resistance: magic: is resistant to magic

7. Chamber

This square room is 30' wide and 25' long. One of the corners has a large pile of filthy rags. There is a simple door in the northwest. There is a simple door in the southwest. A plain door is in the southwest. A simple door is in the northeast. A plain door lies in the southeast. There are lit braziers around the room here.

There is a wandering creature here.

cat, stalking (TL 0)

Carrying the following:

  • a simple key that unlocks the door between room 8 and room 20, worth 1 cp

Treasure

  • a large chest of coins containing 1,700 cp, 800 sp, and 60 gp, a moss agate worth 9 gp, a lapis lazuli worth 9 gp, a banded agate worth 9 gp, a lapis lazuli worth 9 gp, a moss agate worth 9 gp, a rhodochrosite worth 9 gp, an azurite worth 9 gp, and a blue quartz worth 9 gp

8. Chamber

This square room is 15' wide and 15' long. There are a lot of cobwebs here. There's a silver-trimmed door in the southeast. It is locked. There is a simple door in the southwest. A simple door lies in the east. A few torches sit in sconces on the walls.

There is a wandering creature here.

gelatinous cube, hunting (TL 2)

Abilities:

  • nonmetal dissolution: dissolve nonmagical nonmetal things

Treasure

  • a large chest of coins holding 2,000 cp, 900 sp, and 50 gp, a lapis lazuli worth 9 gp, a blue quartz worth 9 gp, a turquoise worth 9 gp, a moss agate worth 9 gp, an eye agate worth 9 gp, a hematite worth 9 gp, a blue quartz worth 9 gp, and a turquoise worth 9 gp

9. Storeroom

This room is dark.

This storeroom is 20' wide and 15' long. Many boxes are stacked here. There are a lot of cobwebs here. A plain door is in the northeast. There's a rough door in the southwest. A rotted door is in the northwest.

10. Chamber

This chamber is 20' wide and 20' long. There is a pile of rags here. There is a silver-trimmed door in the northeast. There's a simple door in the northwest. There is a large lit brazier in the middle of the room.

There are 6 swarming insects here.

giant ant, sleeping (TL 1)

giant ant, cautious (TL 1)

giant ant, stalking (TL 1)

giant ant, stalking (TL 1)

giant ant, stalking (TL 1)

giant ant, stalking (TL 1)

11. Chamber

This room is dark.

This chamber is 20' wide and 25' long. There is a pile of random debris here. A gold-trimmed door lies in the northwest. A rough door is in the northwest. A rotted door is in the southeast. It is locked.

There are 4 zombies here.

Bosseka Shlatcher, female zombie dwarven shambler (TL 7)

Abilities:

  • darkvision: can see in the dark
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Udhaleen Ikland, female zombie dwarven shambler (TL 7)

Abilities:

  • darkvision: can see in the dark
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a box of coins with 170 sp and 40 gp, worth 57 gp

Offlung Kengderson, male zombie dwarven sprinter (TL 7)

Abilities:

  • darkvision: can see in the dark
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Fariqil Irmethion, male zombie dwarven shambler (TL 7)

Abilities:

  • darkvision: can see in the dark
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

12. Chamber

This chamber is 15' wide and 30' long. The marble flooring is broken in places. There is a silver-trimmed door in the northwest. A rotted door is in the southeast. A carved door lies in the southwest. It is locked. A simple door lies in the northeast. A few torches sit in sconces on the walls.

There is a wandering creature here.

goat, lethargic (TL 0)

13. Fountain Chamber

This room is dark.

This rectangular room is 25' wide and 10' long. Small fountains sit in each corner of the room. There is a pile of rags here. A simple door is in the southwest. A simple door is in the southwest.

Treasure

  • a small key that unlocks the door between room 17 and room 11

14. Storeroom

This room is dark.

This storeroom is 10' wide and 20' long. The floor is stone tile. Crates and large boxes line the walls. A decaying door is in the southwest.
A simple door lies in the northeast. It is practically undetectable except for a thin seam visible only on close inspection.

15. Chamber

This room is dark.

This square room is 10' wide and 10' long. The floor is marble. There is a pile of random debris here. A silver-trimmed door is in the southwest. There's a decaying door in the southeast. It is locked.

There are 5 skeletons here.

Qooren Shlitcher, male skeletal dwarven soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a scimitar with a simple steel blade, unadorned silver hilt, and rough birch handle, worth 25 gp
  • an iron cuirass decorated with white gold edging, worth 550 gp

Elona Pingdels, female skeletal dwarven guard (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a brass blade and fir body, worth 1 gp
  • a cuirass made of adamantine decorated with white gold edging, worth 100,450 gp
  • a purse of coins holding 16 cp, worth 1 sp

Oderung Eevglind, male skeletal dwarven soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a scimitar with a straight brass blade, gold hilt, and worn walnut handle, worth 75 gp
  • a mithril cuirass decorated with gold edging, worth 80,450 gp
  • a purse of coins holding 16 cp, worth 1 sp

Alama Ubfford, female skeletal dwarven guard (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a worn copper blade and worn silver fir body, worth 1 gp
  • a cuirass made of brass decorated with bronze edging, worth 500 gp
  • a purse of coins holding 16 cp, worth 1 sp

Arema Ashringg, female skeletal dwarven warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a heavy mace with a copper head, a pine haft, and a long goat hide wrapped handle, worth 2 gp
  • a purse of coins holding 16 cp, worth 1 sp

16. Burial Chamber

This room is dark.

This burial chamber is 35' wide and 35' long. Along the walls are several long alcoves. Each one has a stone coffin. A plain door lies in the west. A plain door lies in the northeast. A decaying door lies in the northwest. It is locked. There is a gold-trimmed door in the northeast. There is a painted door in the southwest.

17. Burial Chamber

This burial chamber is 40' wide and 45' long. Along the walls are several long alcoves. Each one has a stone coffin. There is a pile of random debris here. A rotted door lies in the northwest. It is locked. There's a painted door in the northeast. A painted door lies in the northwest. Torches line the walls.

There is a wandering creature here.

owlbear, resting (TL 4)

Treasure

  • a large chest of coins containing 2,000 cp, 600 sp, and 50 gp, a star rose quartz worth 49 gp, a star rose quartz worth 46 gp, a quartz worth 47 gp, a citrine worth 45 gp, a star rose quartz worth 48 gp, an onyx worth 48 gp, a sardonyx worth 48 gp, and a chalcedony worth 46 gp, inside coffins

18. Storeroom

This room is dark.

This room is a square 30' wide and 25' long. The stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. There are a lot of cobwebs here. A painted door lies in the northwest.

19. Storeroom

This room is dark.

This storeroom is 25' wide and 20' long. Many boxes are stacked here. A rotted door is in the southwest. A simple door is in the northwest. A rotted door lies in the south. There is a gold-trimmed door in the southwest.

20. Chamber

This chamber is 15' wide and 25' long. There is a silver-trimmed door in the northeast. It is locked. There's a simple door in the southeast. A gold-trimmed door lies in the southeast. A plain door lies in the northwest. Torches line the walls.

There is a wandering creature here.

elk, sleeping (TL 2)

Carrying the following:

  • a small key that unlocks the door between room 21 and room 12, worth 1 sp

21. Chamber

This room is dark.

This chamber is 30' wide and 15' long. There's a simple door in the west. There's a carved door in the northeast. It is locked. There is a rough door in the southwest. There's a plain door in the east.

22. Chamber

This square room is 10' wide and 15' long. The stone tile flooring is cracked in places. A rough door lies in the northeast. A few torches sit in sconces on the walls.

23. Chamber

This rectangular room is 15' wide and 10' long. The marble flooring is cracked in places. There's a gold-trimmed door in the northeast. A decaying door is in the northeast. There's a plain door in the northwest. There are lit braziers around the room here.

24. Chamber

This square room is 15' wide and 15' long. Much of the floor is covered in debris. There's a rotted door in the northwest. There is a decaying door in the northwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

giant spider, cautious (TL 3)

Abilities:

  • venomous bite: can bite with venom
  • spin web: can spin webs

25. Chamber

This room is dark.

This chamber is 10' wide and 20' long. There is a plain door in the northwest. A rough door is in the northeast.

There are 3 ghouls here.

ghoul, cautious (TL 4)

ghoul, hunting (TL 4)

ghoul, cautious (TL 4)