Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Domain of the Dark Order
Environment: mountain
Total Threat Level: 75
Average Threat Level: 6
1. Entrance
This room is dark.
This entrance is 10' wide and 15' long. There is a set of stairs here leading out of the dungeon. A rotted door lies in the northeast. There's a rough door in the northwest. A simple door lies in the west.
Treasure
a rough key that unlocks the door between room 3 and room 22
2. Altar Room
This rectangular room is 30' wide and 25' long. There is a blood-covered altar here. Small piles of rags are scattered across the floor. There is a rough door in the southeast. A simple door lies in the northwest. There is a simple door in the northeast. There's a plain door in the northwest. There are lit braziers around the room here.
Treasure
a plain key that unlocks the door between room 20 and room 7
3. Barracks
This room is dark.
This barracks is 55' wide and 70' long. There are many bunk beds here. There are chests at the end of each bed. Debris of unknown origin is scattered about. There's a copper-trimmed door in the northeast. It is locked. There is an ornate door in the northwest. A decaying door is in the northeast. There's a plain door in the northwest. A plain door lies in the southwest. There is a plain door in the southeast. There is a plain door in the southeast. A simple door is in the southeast. A plain door lies in the southwest.
There are 4 cult acolytes here.
Ima Asmfurd, female duergar cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a staff with a carved fir body, worth 3 sp
a robe with lacing at the top, worth 5 cp
a purse of coins with 13 gp, worth 13 gp
Jeub Esmfard, male duergar cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a staff with a stained silver fir body, worth 3 sp
a robe made of silk with lacing halfway down, worth 4 sp
a purse of coins with 13 gp, worth 13 gp
Adtal Ashlamd, male duergar cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a staff with a poplar body, worth 2 sp
a robe made of silk with a open collar, worth 50 gp
a purse of coins with 13 gp, worth 13 gp
Treasure
a large chest of coins with 1,700 cp, 1,600 sp, and 60 gp, a bloodstone worth 48 gp, a jasper worth 49 gp, a chrysoprase worth 49 gp, a quartz worth 48 gp, a jasper worth 45 gp, and a citrine worth 46 gp, inside chests
4. Storeroom
This room is dark.
This rectangular room is 25' wide and 15' long. The floor is stone tile. Crates and large boxes line the walls. There is a pile of rags here. There's an ornate door in the southeast. There's a plain door in the southwest.
There are 2 cult acolytes here.
Ewngua Cyper, female duergar cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a staff with a painted fir body, worth 3 sp
a robe with lacing at the top, worth 50 gp
a pouch of coins containing 19 cp, worth 1 sp
Burzhut Boelor, male duergar cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a staff with a carved pine body, worth 2 sp
a robe made of wool with a wide collar, worth 50 gp
5. Chamber
This room is dark.
This chamber is 30' wide and 30' long. A plain door is in the southeast. A plain door is in the northeast.
There are 3 cult acolytes here.
Eenga Binders, female duergar cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a staff with an aspen body, worth 2 sp
a robe made of wool with lacing at the top, worth 6 sp
Gooran Irnuthion, male duergar cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a staff with a cherry body, worth 4 sp
a robe made of wool with lacing down the middle, worth 1 sp
a purse of coins holding 8 sp, worth 8 sp
6. Chamber
This chamber is 20' wide and 10' long. A decaying door is in the southwest. There's a plain door in the northeast. There's a silver-trimmed door in the southeast. A simple door is in the southwest. Torches line the walls.
There are 4 cult acolytes here.
Villeem Kiper, male duergar cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a staff with an ebony body, worth 1 gp
a robe with lacing halfway down, worth 8 sp
a bag of coins containing 18 cp, worth 1 sp
Daalen Oofdleund, male duergar cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a staff with an engraved pine body, worth 2 sp
a robe with lacing halfway down, worth 6 sp
Vallyng Odfford, male duergar cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a staff with a birch body, worth 2 sp
a robe made of cotton with a tight collar, worth 50 gp
Pulsag Icland, male duergar cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a staff with a birch body, worth 2 sp
a robe made of cotton with lacing at the top, worth 5 sp
a bag of coins containing 18 cp, worth 1 sp
7. Storeroom
This room is dark.
This storeroom is 10' wide and 25' long. The stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. A simple door is in the northwest. A plain door lies in the southeast. It is locked. There is a silver-trimmed door in the northwest.
8. Chamber
This room is dark.
This chamber is 25' wide and 25' long. Much of the floor is covered in debris. There's a plain door in the northwest. There's a plain door in the east.
a staff with a painted white cedar body, worth 4 sp
a robe with a open collar, worth 8 sp
a purse of coins containing 14 sp, worth 1 gp
9. Chamber
This room is dark.
This chamber is 25' wide and 10' long. There's a rotted door in the southeast. A simple door is in the southwest. It is locked. A plain door is in the northeast. There's a plain door in the northwest.
10. Fountain Chamber
This room is dark.
This fountain chamber is 15' wide and 10' long. There is an ornate fountain here. There is a pile of random debris here. A simple door is in the southwest. A plain door is in the southwest.
Treasure
a chest of coins holding 2,200 cp, 1,200 sp, and 60 gp, a small mirror set in a painted wood frame worth 31 gp, a cloth-of-gold vestments worth 29 gp, and an embroidered silk handkerchief worth 15 gp, inside fountain
11. Fountain Chamber
This square room is 20' wide and 15' long. There is an elegant fountain here. There's a simple door in the southeast. There's a rotted door in the northwest. There are lit braziers around the room here.
There's a simple door in the southwest. A pile of debris obscures it.
12. Storeroom
This room is dark.
This room is a square 15' wide and 20' long. A few broken crates and boxes are strewn about. Debris of unknown origin is scattered about. A simple door lies in the southwest. There's a decaying door in the south.
a robe made of silk with dull tin buttons, worth 4 sp
Beelom Sletcher, male duergar cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a staff with a poplar body, worth 2 sp
a robe with long sleeves, worth 4 sp
a pouch of coins holding 6 ep, worth 3 gp
Treasure
a large chest of coins containing 2,500 cp, 1,100 sp, and 70 gp, an obsidian worth 9 gp, an eye agate worth 9 gp, a rhodochrosite worth 9 gp, and a moss agate worth 9 gp, inside stacked boxes
13. Storeroom
This room is dark.
This rectangular room is 30' wide and 20' long. The floor is stone tile. Many boxes are stacked here. There is a pile of random debris here. A simple door is in the southwest. A plain door lies in the southeast.
14. Chamber
This rectangular room is 20' wide and 10' long. There are a lot of cobwebs here. There's a simple door in the northeast. There is a gold-trimmed door in the southwest. There is a large lit brazier in the middle of the room.
15. Storeroom
This rectangular room is 25' wide and 30' long. Stone tile flooring is cracked in places. Many boxes are stacked here. There is a simple door in the northwest. An iron-trimmed door is in the southeast. A few torches sit in sconces on the walls.
There is a cult priest here.
Valana Smeth, female duergar cult priest (TL 4)
Abilities:
darkvision: can see in the dark
demonic spellcasting: casts demonic spells
Carrying the following:
a staff with an ebony body, worth 1 gp
a robe made of fine silk with lacing at the top, worth 8 sp
a pouch of coins containing 12 gp, worth 12 gp
a ornate key that unlocks the door between room 19 and room 9, worth 5 cp
16. Chamber
This chamber is 10' wide and 30' long. The floor is stone tile. There is a rotted door in the northwest. A plain door lies in the northwest. An iron-trimmed door lies in the southeast. There are lit braziers around the room here.
a staff with an engraved silver fir body, worth 3 sp
a robe with dull tin clasps, worth 4 sp
a bag of coins containing 12 sp, worth 1 gp
Fellien Ulnguthion, male duergar cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a staff with a birch body, worth 2 sp
a robe made of wool with volumnous sleeves, worth 1 sp
17. Fountain Chamber
This room is dark.
This rectangular room is 10' wide and 25' long. The stone tile flooring is broken in places. An old and disused fountain sits in the corner. There's a gold-trimmed door in the east. A gold-trimmed door is in the northwest.
18. Chamber
This rectangular room is 25' wide and 30' long. The stone tile flooring is cracked in places. A plain door lies in the northeast. An iron-trimmed door is in the southwest. A gold-trimmed door lies in the southeast. A few torches sit in sconces on the walls.
There are 2 cult acolytes here.
Valutöl Ehfford, male duergar cult acolyte (TL 2)
This chamber is 20' wide and 25' long. The stone tile flooring is broken in places. There is an iron-trimmed door in the northwest. There's a simple door in the northeast. It is locked. There is a large lit brazier in the middle of the room.
There are 2 lesser demons here.
quasit, hunting (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
quasit, sleeping (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
20. Storeroom
This rectangular room is 10' wide and 30' long. Crates and large boxes line the walls. Small piles of rags are scattered across the floor. There is a plain door in the southwest. It is locked. There is a large lit brazier in the middle of the room.
21. Chamber
This rectangular room is 10' wide and 25' long. There are a lot of cobwebs here. A rotted door lies in the southwest. A decaying door is in the northwest. A few torches sit in sconces on the walls.
There are 2 lesser demons here.
hell hound, sleeping (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
hell hound, resting (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
22. Chamber
This room is dark.
This chamber is 10' wide and 20' long. There's a copper-trimmed door in the southwest. It is locked. There is a rotted door in the southeast. A simple door lies in the northwest.
There is a cult high priest here.
Ilona Ushrumd, female duergar cult high priest (TL 5)
Abilities:
darkvision: can see in the dark
demonic spellcasting: casts demonic spells
Carrying the following:
a staff with a poplar body, worth 2 sp
a knife with a single-edged mithril blade, titanium hilt, and pine handle, worth 157 gp
a robe with lacing halfway down, worth 8 sp
a chest of coins with 500 gp and 80 pp, worth 1,300 gp