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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Tomb of the Forgotten

Environment: desert

Total Threat Level: 72

Average Threat Level: 4

1. Entrance

This rectangular room is 10' wide and 10' long. Stone tile flooring is cracked in places. There is a set of stairs here leading out of the dungeon. A simple door lies in the northwest. A plain door is in the southeast. Torches line the walls.

2. Storeroom

This room is a square 25' wide and 30' long. The stone tile flooring is cracked in places. Crates and large boxes line the walls. A simple door lies in the southeast. A plain door is in the northeast. There's a simple door in the southeast. Torches line the walls.

3. Chamber

This room is dark.

This rectangular room is 25' wide and 10' long. There's a plain door in the northeast. There's a plain door in the northeast.

4. Storeroom

This storeroom is 15' wide and 10' long. Crates and large boxes line the walls. A copper-trimmed door lies in the northeast. A simple door is in the northwest. There are lit braziers around the room here.

5. Chamber

This room is dark.

This chamber is 10' wide and 20' long. There's a plain door in the southwest. A plain door lies in the southeast.

There is a wandering creature here.

cat, resting (TL 0)

Treasure

  • a large chest of coins with 2,500 cp, 1,500 sp, and 70 gp, a quartz worth 45 gp, a zircon worth 45 gp, an onyx worth 45 gp, a chalcedony worth 46 gp, a carnelian worth 48 gp, a quartz worth 49 gp, and a sardonyx worth 45 gp

6. Storeroom

This square room is 20' wide and 20' long. Many boxes are stacked here. There's a plain door in the southwest. There is a rough door in the southeast. A decaying door is in the northwest. There is a large lit brazier in the middle of the room.

There are 4 wandering creatures here.

horse, resting (TL 1)

horse, cautious (TL 1)

horse, lethargic (TL 1)

horse, stalking (TL 1)

7. Chamber

This chamber is 10' wide and 20' long. There is a plain door in the northwest. Torches line the walls.

There is a wandering creature here.

giant scorpion, resting (TL 2)

Abilities:

  • venomous sting: can sting with venom

8. Chamber

This chamber is 20' wide and 10' long. A copper-trimmed door lies in the northwest. There's a simple door in the southeast. A few torches sit in sconces on the walls.

9. Chamber

This room is dark.

This room is a square 20' wide and 20' long. The floor is marble. Debris of unknown origin is scattered about. There is a decaying door in the southeast.
A simple door is in the northwest. It's hidden behind a tapestry.

10. Chamber

This chamber is 25' wide and 10' long. There's a simple door in the northwest. There's a gold-trimmed door in the southeast. Torches line the walls.

11. Storeroom

This room is a square 30' wide and 25' long. Crates and large boxes line the walls. A rough door is in the southwest. There is a rotted door in the northeast. A rotted door lies in the northeast. There are lit braziers around the room here.

There is a wandering creature here.

giant centipede, resting (TL 2)

Abilities:

  • venomous bite: can bite with venom

Carrying the following:

  • a small key that unlocks the door between room 21 and room 22, worth 4 cp

12. Fountain Chamber

This room is dark.

This rectangular room is 20' wide and 25' long. There is a disused fountain here with brackish water. A simple door lies in the southeast. A simple door is in the southwest.
There's a plain door in the northwest. It's practically undetectable except for a thin seam visible only on close inspection.

There is a wandering creature here.

hippogriff, hunting (TL 4)

Abilities:

  • flight: can fly

13. Chamber

This square room is 10' wide and 20' long. There are a lot of cobwebs here. There is a simple door in the northeast. There are lit braziers around the room here.

14. Burial Chamber

This room is dark.

This burial chamber is 35' wide and 40' long. There is a large, ornate coffin here. There is a pile of rags here. A gold-trimmed door lies in the southwest. There is a rotted door in the northeast.

There are 3 wandering creatures here.

lemure, lethargic (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

lemure, stalking (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

lemure, cautious (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

15. Chamber

This rectangular room is 30' wide and 30' long. There are a lot of cobwebs here. A rotted door is in the southwest. A rough door lies in the northeast. A simple door is in the northwest. There's an ornate door in the southwest. A few torches sit in sconces on the walls.

16. Chamber

This room is dark.

This square room is 25' wide and 25' long. The ceiling is partly covered in cobwebs. A rough door lies in the southwest.

There is a wandering creature here.

cockatrice, stalking (TL 2)

Abilities:

  • venomous bite: can bite with venom

17. Storeroom

This storeroom is 10' wide and 25' long. The stone tile flooring is broken in places. Many boxes are stacked here. The ceiling is partly covered in cobwebs. A rotted door lies in the southwest. There's a plain door in the east. There is a large lit brazier in the middle of the room.

18. Chamber

This room is dark.

This rectangular room is 20' wide and 15' long. Stone tile flooring is cracked in places. There's a simple door in the east. There is a plain door in the northwest.

19. Chamber

This room is dark.

This chamber is 30' wide and 20' long. Debris of unknown origin is scattered about. A plain door is in the southeast. There's a plain door in the northeast. There is a simple door in the northwest.

There is a wandering creature here.

cat, resting (TL 0)

20. Chamber

This room is dark.

This square room is 15' wide and 20' long. Debris of unknown origin is scattered about. There is a plain door in the southwest. There is a simple door in the northeast.

There are 5 skeletons here.

Esngua Iedsburg, female skeletal human guard (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a simple copper blade and rough walnut body, worth 1 gp
  • a brigandine made of dragon hide fastened with copper clasps, worth 5,010 gp
  • a bag of coins containing 11 ep, worth 5 gp

Yna Kyper, female skeletal human guard (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a silver blade and rough ironwood body, worth 2 gp
  • a brigandine made of wyvern hide with gold rivets, worth 1,060 gp
  • a bag of coins containing 11 ep, worth 5 gp

Amura Kemders, female skeletal human warrior (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a greataxe with a mithril blade and padded walnut handle, worth 190 gp

Foledeul Adilmin, male skeletal human soldier (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a scimitar with a simple bronze blade, tin hilt, and rough ironwood handle, worth 25 gp
  • a tin corrugated breastplate with copper trim, worth 460 gp

Eymoa Utignan, female skeletal human soldier (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a scimitar with a worn titanium blade, bronze hilt, and ironwood handle, worth 175 gp
  • a corrugated breastplate made of adamantine with copper edging, worth 100,450 gp

21. Chamber

This room is dark.

This chamber is 15' wide and 10' long. The floor is marble. A plain door is in the west. A plain door is in the south. It is locked.

22. Fountain Chamber

This room is dark.

This fountain chamber is 20' wide and 15' long. An old and disused fountain sits in the corner. Much of the floor is covered in debris. A plain door lies in the northwest. It is locked.

There are 4 wandering creatures here.

hell hound, sleeping (TL 4)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour

hell hound, stalking (TL 4)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour

hell hound, sleeping (TL 4)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour

hell hound, sleeping (TL 4)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour

23. Storeroom

This square room is 30' wide and 20' long. The stone tile flooring is broken in places. Boxes are stacked in corners here. The ceiling is partly covered in cobwebs. A rotted door lies in the northwest. Torches line the walls.
There is an ornate door in the northwest. It's practically undetectable except for a thin seam visible only on close inspection.

There is a wandering creature here.

gryphon, hunting (TL 4)

Abilities:

  • flight: can fly

Treasure

  • a chest of coins holding 2,700 cp, 800 sp, and 70 gp, a gold locket with a painted portrait inside worth 15 gp, a carved bone statuette worth 16 gp, an embroidered silk handkerchief worth 17 gp, a black velvet mask stitched with silver thread worth 27 gp, a small mirror set in a painted wood frame worth 18 gp, a pair of engraved bone dice worth 22 gp, and a pair of engraved bone dice worth 32 gp, inside stacked boxes

24. Storeroom

This room is a square 15' wide and 15' long. Crates and large boxes line the walls. A simple door lies in the west. There's a plain door in the northwest. Torches line the walls.

There is a wandering creature here.

giant spider, hunting (TL 3)

Abilities:

  • venomous bite: can bite with venom
  • spin web: can spin webs

25. Chamber

This room is dark.

This rectangular room is 25' wide and 25' long. A simple door lies in the southwest. A simple door is in the northeast.

26. Burial Chamber

This room is dark.

This rectangular room is 30' wide and 25' long. Stone tile flooring is cracked in places. There is a large stone sarcophagus here. A simple door lies in the southwest. There is a carved door in the east.

There is a wandering creature here.

giant beetle, cautious (TL 1)

27. Chamber

This room is dark.

This chamber is 15' wide and 10' long. There's a plain door in the southeast.

There are 3 skeletons here.

Iema Icland, female skeletal human guard (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a simple brass blade and rough walnut body, worth 1 gp
  • a brigandine made of steer leather with brass rivets, worth 210 gp

Burania Asnferd, female skeletal human guard (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a tin blade and blackwood body, worth 1 gp
  • a brigandine made of pig hide with bronze hardware, worth 20 gp
  • a pouch of coins with 13 gp, worth 13 gp

Vallem Ugroham, male skeletal human warrior (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a greataxe with a serrated mithril blade and silver fir handle, worth 190 gp
  • a pouch of coins with 13 gp, worth 13 gp

28. Storeroom

This room is dark.

This storeroom is 10' wide and 30' long. Crates and large boxes line the walls. There's a simple door in the northeast. There's a carved door in the northwest.

There is a wandering creature here.

rust monster, sleeping (TL 1)

Abilities:

  • rusting touch: rusts nonmagical metal it touches

29. Burial Chamber

This burial chamber is 40' wide and 25' long. Along the walls are several long alcoves. Each one has a stone coffin. There's a plain door in the southwest. There is a simple door in the northwest. A few torches sit in sconces on the walls.

There are 2 ghouls here.

ghoul, stalking (TL 4)

ghoul, lethargic (TL 4)