Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Laboratory of the Crazed Warlock
Environment: mountain
Total Threat Level: 93
Average Threat Level: 4
1. Entrance
This room is dark.
This rectangular room is 15' wide and 20' long. There is a set of stairs here leading out of the dungeon. There's a plain door in the northeast. There's a rotted door in the northwest.
Treasure
a simple key that unlocks the door between room 14 and room 18
2. Laboratory
This laboratory is 25' wide and 20' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a large cabinet here. There is a pile of rags here. A simple door lies in the north. A rotted door is in the southeast. Torches line the walls.
3. Chamber
This chamber is 30' wide and 10' long. A simple door lies in the southeast. A plain door lies in the northeast. A plain door is in the northwest. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
magma mephit, sleeping (TL 7)
Abilities:
spell: heat metal: can cast heat metal
lava explosion on death: explodes in lava on death
breath weapon: fire: can breathe fire
immunity: fire: is immune to fire
4. Library
This rectangular room is 70' wide and 50' long. There are many bookcases here. There are several tables here. A plain door is in the southwest. A rotted door is in the northeast. A simple door lies in the southeast. Torches line the walls.
5. Storeroom
This room is a square 20' wide and 15' long. Many boxes are stacked here. A plain door lies in the southwest. There's a decaying door in the northeast. There's a decaying door in the northwest. Torches line the walls.
There is a wandering creature here.
imp, cautious (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
6. Storeroom
This storeroom is 15' wide and 25' long. Crates and large boxes line the walls. Dense cobwebs hang down from the ceiling. There's a rotted door in the southwest. A decaying door lies in the south. There are lit braziers around the room here.
There is a wandering creature here.
giant dragonfly, hunting (TL 2)
Abilities:
flight: can fly
7. Chamber
This room is dark.
This chamber is 30' wide and 20' long. The floor is marble. A plain door lies in the southwest. An iron-trimmed door lies in the northeast.
8. Chamber
This room is dark.
This rectangular room is 10' wide and 10' long. A decaying door lies in the southwest.
There is a wandering creature here.
blink dog, stalking (TL 3)
Abilities:
blink: can teleport short distances
9. Chamber
This room is a square 10' wide and 30' long. Stone tile flooring is cracked in places. A decaying door lies in the southeast. There is a large lit brazier in the middle of the room.
There is a rotted door in the northwest. A tapestry obscures it.
There is a wandering creature here.
shadow, sleeping (TL 10)
Abilities:
amorphous: can squeeze through small spaces
immunity: necrotic magic: immune to necrotic magic
immunity: poison: immune to poison
darkvision: can see in the dark
drain strength: drains strength on melee attacks
Treasure
a large chest of coins with 2,200 cp, 900 sp, and 60 gp, a small mirror set in a painted wood frame worth 16 gp, and a silver ewer worth 19 gp
10. Storeroom
This room is dark.
This rectangular room is 25' wide and 30' long. Boxes are stacked in corners here. One of the corners has a large pile of filthy rags. A rotted door lies in the southwest. There is an iron-trimmed door in the northeast.
There is a wandering creature here.
worg, stalking (TL 3)
Abilities:
darkvision: can see in the dark
11. Fountain Chamber
This room is dark.
This room is a square 10' wide and 25' long. Small fountains sit in each corner of the room. There's an iron-trimmed door in the northwest. A decaying door is in the southeast.
There are 8 swarming insects here.
giant ant, stalking (TL 1)
giant ant, stalking (TL 1)
giant ant, cautious (TL 1)
giant ant, sleeping (TL 1)
giant ant, resting (TL 1)
giant ant, cautious (TL 1)
giant ant, stalking (TL 1)
giant ant, lethargic (TL 1)
12. Chamber
This chamber is 20' wide and 30' long. There is a decaying door in the northwest. A simple door lies in the southwest. There's a plain door in the northeast. There are lit braziers around the room here.
13. Storeroom
This room is dark.
This rectangular room is 25' wide and 25' long. A few broken crates and boxes are strewn about. A plain door lies in the southwest. There's a rough door in the southeast.
There is a wandering creature here.
quasit, lethargic (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
14. Library
This library is 40' wide and 40' long. The stone tile flooring is broken in places. There are many bookcases here. There is a table here with a large book open lying on it. There's a simple door in the southwest. A plain door is in the northwest. A rough door is in the southwest. There's a rotted door in the southeast. It is locked. There's a rough door in the southeast. Torches line the walls.
15. Chamber
This room is a square 30' wide and 10' long. A rotted door lies in the southeast. A rough door lies in the southwest. There is a large lit brazier in the middle of the room.
There are 3 swarming insects here.
giant bee, stalking (TL 2)
Abilities:
flight: can fly
giant bee, resting (TL 2)
Abilities:
flight: can fly
giant bee, stalking (TL 2)
Abilities:
flight: can fly
16. Storeroom
This room is dark.
This rectangular room is 10' wide and 30' long. Many boxes are stacked here. Small piles of rags are scattered across the floor. There's a decaying door in the northeast. A decaying door lies in the northeast. A rotted door lies in the southeast.
There is a simple door in the southwest. A tapestry obscures it.
There are 3 wandering creatures here.
horse, lethargic (TL 1)
horse, cautious (TL 1)
horse, hunting (TL 1)
17. Chamber
This chamber is 20' wide and 15' long. There's a decaying door in the west. There's a copper-trimmed door in the northeast. A decaying door is in the southeast. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
ice mephit, hunting (TL 8)
Abilities:
spell: fog cloud: can cast fog cloud
ice explosion on death: explodes in ice shards on death
breath weapon: frost: can breathe frost
immunity: cold: is immune to cold
Treasure
a chest of coins holding 1,800 cp, 400 sp, and 20 gp, a small gold bracelet worth 20 gp, and a gold locket with a painted portrait inside worth 20 gp
18. Laboratory
This rectangular room is 25' wide and 30' long. There are several tables here with various devices on them. There is a large cabinet here. A plain door is in the northeast. There is a rotted door in the northwest. It is locked. Torches line the walls.
There is a wandering creature here.
horse, stalking (TL 1)
19. Fountain Chamber
This room is dark.
This square room is 20' wide and 20' long. Two fountains lie on either side of the room. There is a pile of random debris here. A rotted door lies in the northwest. There's a decaying door in the northeast.
There is a wandering creature here.
bear, stalking (TL 2)
20. Chamber
This rectangular room is 25' wide and 30' long. The floor is stone tile. Dense cobwebs hang down from the ceiling. An iron-trimmed door lies in the northwest. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
gryfalcon, hunting (TL 4)
Abilities:
flight: can fly
21. Chamber
This room is dark.
This room is a square 30' wide and 25' long. The stone tile flooring is broken in places. There's a plain door in the southeast.
There are 2 wandering creatures here.
bear, cautious (TL 2)
bear, sleeping (TL 2)
22. Storeroom
This room is dark.
This room is a square 25' wide and 15' long. Boxes are stacked in corners here. There is a simple door in the northwest.
There are 7 swarming insects here.
giant ant, sleeping (TL 1)
giant ant, resting (TL 1)
giant ant, sleeping (TL 1)
giant ant, resting (TL 1)
giant ant, resting (TL 1)
giant ant, sleeping (TL 1)
giant ant, sleeping (TL 1)
23. Fountain Chamber
This fountain chamber is 25' wide and 15' long. The floor is stone tile. There is an ornate fountain here. A simple door is in the northwest. Torches line the walls.
There is a wandering creature here.
hell hound, resting (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
24. Fountain Chamber
This room is dark.
This fountain chamber is 10' wide and 25' long. There is an elegant fountain here. There are a lot of cobwebs here. There's a rotted door in the northwest. A plain door is in the southwest.
There is a wandering creature here.
boar, hunting (TL 1)
25. Chamber
This chamber is 20' wide and 10' long. There's a copper-trimmed door in the northwest. A few torches sit in sconces on the walls.
There is an archmage here.
Emila Bemdersen, female human archmage (TL 9)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a carved blackwood body, worth 7 sp
a robe made of silk with a wide collar, worth 4 sp
a chest of coins containing 700 gp and 10 pp, worth 800 gp