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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Tomb of Waking Nightmares

Environment: forest

Total Threat Level: 177

Average Threat Level: 10

1. Entrance

This room is dark.

This room is a square 10' wide and 15' long. The floor is stone tile. The stairs out of the dungeon are here. A simple door is in the northeast.
There's an ornate door in the northwest. A tapestry obscures it.

Treasure

  • a simple key that unlocks the door between room 3 and room 7

2. Burial Chamber

This rectangular room is 35' wide and 30' long. There are several sarcophagi here. An ornate door lies in the southeast. A plain door is in the southwest. There's an iron-trimmed door in the northeast. A few torches sit in sconces on the walls.
An ornate door is in the northwest. It cannot be opened from this side.

There are 4 skeletons here.

Duulung Ikland, male skeletal dragonborn soldier (TL 4)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a great sword with a titanium blade, iron hilt, and blackwood handle, worth 200 gp
  • a silver Gothic cuirass decorated with copper edging, worth 1,000 gp
  • a purse of coins with 5 ep, worth 2 gp

Iena Ooksburg, female skeletal dragonborn guard (TL 4)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a titanium blade and fir body, worth 76 gp
  • a silver chain hauberk, worth 305 gp
  • a shiny key that unlocks the door between room 10 and room 16, worth 7 cp

Kaarim Zorier, male skeletal dragonborn guard (TL 4)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a steel blade and aspen body, worth 1 gp
  • a white gold chain hauberk, worth 25,055 gp
  • a purse of coins with 5 ep, worth 2 gp

Udhulin Ogfford, female skeletal dragonborn guard (TL 4)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a copper blade and fir body, worth 1 gp
  • a chain hauberk made of loose tin rings, worth 60 gp

3. Fountain Chamber

This rectangular room is 25' wide and 20' long. The stone tile flooring is cracked in places. There is an ornate fountain here. There's a plain door in the southwest. It is locked. An iron-trimmed door lies in the northwest. There's an ornate door in the southeast. Torches line the walls.

There is a wandering creature here.

dust mephit, resting (TL 5)

Abilities:

  • death burst: explodes on death
  • blinding dust breath: blinds enemies

4. Chamber

This room is a square 10' wide and 30' long. There's an iron-trimmed door in the northeast. A painted door lies in the southwest. There is a large lit brazier in the middle of the room.

There are 4 wandering creatures here.

hippogriff, cautious (TL 4)

Abilities:

  • flight: can fly

hippogriff, resting (TL 4)

Abilities:

  • flight: can fly

hippogriff, hunting (TL 4)

Abilities:

  • flight: can fly

hippogriff, resting (TL 4)

Abilities:

  • flight: can fly

Carrying the following:

  • a rough key that unlocks the door between room 5 and room 15, worth 3 cp

5. Storeroom

This square room is 20' wide and 25' long. A few broken crates and boxes are strewn about. A gold-trimmed door is in the southwest. There's a decaying door in the southeast. A simple door lies in the southwest. There is a simple door in the northeast. It is locked. There is a plain door in the northwest. Torches line the walls.

There is a wandering creature here.

black pudding, stalking (TL 4)

Abilities:

  • metal dissolution: dissolve nonmagical metal things
  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

6. Storeroom

This storeroom is 30' wide and 20' long. Crates and large boxes line the walls. Dense cobwebs hang down from the ceiling. There's a painted door in the northeast. There's a simple door in the southeast. It is locked. There's a rough door in the northwest. There's a simple door in the southwest. A few torches sit in sconces on the walls.

7. Storeroom

This room is dark.

This storeroom is 25' wide and 15' long. Stone tile flooring is cracked in places. Boxes are stacked in corners here. There's a plain door in the northeast. It is locked. A simple door lies in the northwest. It is locked. There is an iron-trimmed door in the east.

There is a wandering creature here.

cow, resting (TL 1)

Carrying the following:

  • a small key that unlocks the door between room 7 and room 6, worth 9 cp

Treasure

  • a large chest of coins with 2,000 cp, 600 sp, and 60 gp, a zircon worth 47 gp, a zircon worth 46 gp, a quartz worth 49 gp, an onyx worth 45 gp, a jasper worth 45 gp, a citrine worth 45 gp, an onyx worth 45 gp, and a zircon worth 45 gp

8. Storeroom

This room is a square 30' wide and 30' long. Boxes are stacked in corners here. There is a pile of random debris here. A simple door lies in the southwest. There's a simple door in the northeast. A few torches sit in sconces on the walls.
A plain door is in the southeast. It's practically undetectable except for a thin seam visible only on close inspection.

9. Chamber

This room is dark.

This square room is 20' wide and 15' long. Stone tile flooring is cracked in places. A plain door is in the northeast. A simple door lies in the southwest. There is an iron-trimmed door in the northwest.

There is a wandering creature here.

owlbear, stalking (TL 4)

10. Chamber

This room is dark.

This chamber is 20' wide and 30' long. There are a lot of cobwebs here. There's a gold-trimmed door in the northwest. There is a simple door in the southwest. There is a plain door in the southeast. There is a plain door in the northeast. It is locked.

There are 4 wandering creatures here.

ice mephit, sleeping (TL 8)

Abilities:

  • spell: fog cloud: can cast fog cloud
  • ice explosion on death: explodes in ice shards on death
  • breath weapon: frost: can breathe frost
  • immunity: cold: is immune to cold

ice mephit, stalking (TL 8)

Abilities:

  • spell: fog cloud: can cast fog cloud
  • ice explosion on death: explodes in ice shards on death
  • breath weapon: frost: can breathe frost
  • immunity: cold: is immune to cold

ice mephit, hunting (TL 8)

Abilities:

  • spell: fog cloud: can cast fog cloud
  • ice explosion on death: explodes in ice shards on death
  • breath weapon: frost: can breathe frost
  • immunity: cold: is immune to cold

ice mephit, stalking (TL 8)

Abilities:

  • spell: fog cloud: can cast fog cloud
  • ice explosion on death: explodes in ice shards on death
  • breath weapon: frost: can breathe frost
  • immunity: cold: is immune to cold

11. Storeroom

This room is a square 20' wide and 15' long. Boxes are stacked in corners here. A simple door lies in the northeast. There's a copper-trimmed door in the southwest. Torches line the walls.

There are 4 wandering creatures here.

dust mephit, cautious (TL 5)

Abilities:

  • death burst: explodes on death
  • blinding dust breath: blinds enemies

dust mephit, stalking (TL 5)

Abilities:

  • death burst: explodes on death
  • blinding dust breath: blinds enemies

dust mephit, sleeping (TL 5)

Abilities:

  • death burst: explodes on death
  • blinding dust breath: blinds enemies

dust mephit, cautious (TL 5)

Abilities:

  • death burst: explodes on death
  • blinding dust breath: blinds enemies

12. Storeroom

This storeroom is 15' wide and 25' long. Boxes are stacked in corners here. The ceiling is partly covered in cobwebs. An iron-trimmed door is in the southwest. There's a plain door in the southeast. There is a large lit brazier in the middle of the room.

There are 3 skeletons here.

Oqqil Iyvford, male skeletal aarakocra soldier (TL 3)

Abilities:

  • flight: can fly
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a great sword with a simple iron blade, iron hilt, and worn ebony handle, worth 51 gp
  • a Gothic cuirass made of iron with silver trim, worth 600 gp
  • a purse of coins containing 10 ep, worth 5 gp

Velina Apornum, female skeletal aarakocra warrior (TL 3)

Abilities:

  • flight: can fly
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a dagger with a recently sharpened titanium blade, titanium hilt, and cedar handle, worth 152 gp
  • a purse of coins containing 10 ep, worth 5 gp

Utkol Ievglind, male skeletal aarakocra warrior (TL 3)

Abilities:

  • flight: can fly
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a dagger with a curved adamantine blade, curved mithril hilt, and blackwood handle, worth 182 gp

13. Chamber

This room is dark.

This room is a square 20' wide and 20' long. There's a plain door in the northwest. A simple door is in the northeast.

There are 3 skeletons here.

Akmea Damders, female skeletal aarakocra warrior (TL 3)

Abilities:

  • flight: can fly
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a dagger with a grooved adamantine blade, adamantine hilt, and padded silver fir handle, worth 202 gp

Farena Okland, female skeletal aarakocra guard (TL 3)

Abilities:

  • flight: can fly
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a serrated mithril blade and padded oak body, worth 81 gp
  • a chain hauberk made of gold rings, worth 25,055 gp
  • a purse of coins with 10 gp, worth 10 gp

Olona Demdels, female skeletal aarakocra guard (TL 3)

Abilities:

  • flight: can fly
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a straight bronze blade and worn silver fir body, worth 1 gp
  • a chain hauberk made of heavy silver rings, worth 305 gp
  • a purse of coins with 10 gp, worth 10 gp

14. Chamber

This rectangular room is 25' wide and 15' long. A simple door lies in the northeast. There's a simple door in the west. A plain door lies in the southwest. Torches line the walls.

There is a wandering creature here.

giant spider, lethargic (TL 3)

Abilities:

  • venomous bite: can bite with venom
  • spin web: can spin webs

15. Chamber

This chamber is 15' wide and 20' long. Marble flooring is cracked in places. A simple door lies in the south. There's a simple door in the southwest. It is locked. There is a large lit brazier in the middle of the room.

16. Chamber

This chamber is 10' wide and 25' long. There's a simple door in the northeast. A decaying door is in the northwest. There is a plain door in the southwest. It is locked. Torches line the walls.

There is a wandering creature here.

will o' the wisp, lethargic (TL 4)

Abilities:

  • illumination: glows with a bright light
  • minor invisibility: can become invisible unless attacking

17. Chamber

This room is dark.

This rectangular room is 25' wide and 25' long. The marble flooring is cracked in places. The ceiling is partly covered in cobwebs. There's a simple door in the northwest.

There are 6 skeletons here.

Eema Slatcher, female skeletal aarakocra guard (TL 3)

Abilities:

  • flight: can fly
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a worn bronze blade and rough oak body, worth 1 gp
  • a chain hauberk made of steel, worth 155 gp

Odoolong Sngith, male skeletal aarakocra warrior (TL 3)

Abilities:

  • flight: can fly
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a dagger with a steel blade, adamantine hilt, and carved birch handle, worth 102 gp
  • a pouch of coins containing 14 sp, worth 1 gp

Odelung Smoth, male skeletal aarakocra warrior (TL 3)

Abilities:

  • flight: can fly
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a dagger with a serrated adamantine blade, spiked iron hilt, and carved silver fir handle, worth 102 gp

Oloma Esnfard, female skeletal aarakocra soldier (TL 3)

Abilities:

  • flight: can fly
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a great sword with a bronze blade, tin hilt, and ironwood handle, worth 50 gp
  • a brass Gothic cuirass with bronze edging, worth 600 gp

Liqlin Orfford, male skeletal aarakocra soldier (TL 3)

Abilities:

  • flight: can fly
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a great sword with a simple titanium blade, unadorned steel hilt, and rough oak handle, worth 200 gp
  • a silver Gothic cuirass decorated with tin edging, worth 1,000 gp

Vollyn Tuntelson, male skeletal aarakocra guard (TL 3)

Abilities:

  • flight: can fly
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a worn bronze blade and worn aspen body, worth 1 gp
  • a chain hauberk made of loose mithril rings, worth 40,055 gp
  • a pouch of coins containing 14 sp, worth 1 gp

18. Fountain Chamber

This room is dark.

This rectangular room is 25' wide and 20' long. The stone tile flooring is broken in places. There is an elegant fountain here. A plain door is in the northwest.

There is a wandering creature here.

blink dog, lethargic (TL 3)

Abilities:

  • blink: can teleport short distances

19. Chamber

This chamber is 25' wide and 10' long. Stone tile flooring is cracked in places. Debris of unknown origin is scattered about. A plain door is in the northwest. There's a plain door in the southeast. There are lit braziers around the room here.

There are 4 skeletons here.

Litrong Zorrier, male skeletal dragonborn guard (TL 4)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with an adamantine blade and padded ironwood body, worth 101 gp
  • a chain hauberk made of heavy gold rings, worth 25,055 gp
  • a pouch of coins containing 2 pp, worth 20 gp

Villeng Isnferd, male skeletal dragonborn guard (TL 4)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a gold blade and carved ironwood body, worth 51 gp
  • a chain hauberk made of copper, worth 80 gp
  • a pouch of coins containing 2 pp, worth 20 gp

Fullyng Asmfird, male skeletal dragonborn warrior (TL 4)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a dagger with a steel blade, unadorned iron hilt, and worn birch handle, worth 2 gp
  • a pouch of coins containing 2 pp, worth 20 gp

Ooma Eepsberg, female skeletal dragonborn guard (TL 4)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a recently sharpened white gold blade and carved white cedar body, worth 51 gp
  • a chain hauberk made of gold, worth 25,055 gp
  • a pouch of coins containing 2 pp, worth 20 gp

20. Storeroom

This room is dark.

This storeroom is 10' wide and 20' long. The stone tile flooring is broken in places. Boxes are stacked in corners here. There's a rough door in the southeast.

There is a wandering creature here.

badger, resting (TL 1)

21. Burial Chamber

This rectangular room is 40' wide and 50' long. Coffins line the walls. There is a copper-trimmed door in the northeast. A plain door lies in the northwest. There are lit braziers around the room here.

There are 4 ghouls here.

ghoul, hunting (TL 4)

ghoul, stalking (TL 4)

ghoul, resting (TL 4)

ghoul, resting (TL 4)