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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Catacombs of Forgotten Souls

Environment: hill

Total Threat Level: 113

Average Threat Level: 8

1. Entrance

This entrance is 20' wide and 10' long. There is a set of stairs here leading out of the dungeon. A gold-trimmed door is in the northeast. A simple door is in the northwest. A few torches sit in sconces on the walls.

2. Chamber

This rectangular room is 15' wide and 30' long. The stone tile flooring is broken in places. There's a simple door in the northeast. There's a rough door in the northwest. A simple door is in the southeast. A plain door lies in the southwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

Carrying the following:

  • a small key that unlocks the door between room 7 and room 8, worth 9 cp

3. Chamber

This chamber is 15' wide and 10' long. The floor is marble. There's an iron-trimmed door in the northeast. A copper-trimmed door is in the northwest. There is a large lit brazier in the middle of the room.
There is a rough door in the southeast. It cannot be opened from this side.

There is a wandering creature here.

ice mephit, hunting (TL 8)

Abilities:

  • spell: fog cloud: can cast fog cloud
  • ice explosion on death: explodes in ice shards on death
  • breath weapon: frost: can breathe frost
  • immunity: cold: is immune to cold

4. Chamber

This room is dark.

This square room is 30' wide and 20' long. A plain door is in the northwest. A copper-trimmed door is in the southeast. There's a plain door in the southwest. There is a simple door in the northeast.

There are 4 wandering creatures here.

gryfalcon, resting (TL 4)

Abilities:

  • flight: can fly

gryfalcon, stalking (TL 4)

Abilities:

  • flight: can fly

gryfalcon, resting (TL 4)

Abilities:

  • flight: can fly

gryfalcon, resting (TL 4)

Abilities:

  • flight: can fly

5. Chamber

This room is dark.

This square room is 30' wide and 30' long. Stone tile flooring is cracked in places. A simple door lies in the southwest.

6. Chamber

This rectangular room is 15' wide and 30' long. There's a rough door in the northwest. There's a rotted door in the southeast. A plain door is in the northeast. A few torches sit in sconces on the walls.

7. Chamber

This square room is 15' wide and 20' long. Dense cobwebs hang down from the ceiling. There's a plain door in the southeast. A plain door lies in the northwest. It is locked. There is a large lit brazier in the middle of the room.

There are 6 skeletons here.

Valleeng Ivglend, male skeletal duergar soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a scimitar with a steel blade, simple titanium hilt, and worn ebony handle, worth 101 gp
  • an iron corrugated breastplate with white gold edging, worth 600 gp

Iffran Aguwngim, male skeletal duergar soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a scimitar with a tin blade, unadorned gold hilt, and rough maple handle, worth 75 gp
  • a corrugated breastplate made of mithril trimmed with gold, worth 80,500 gp

Ufflam Usngferd, male skeletal duergar soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a scimitar with a mithril blade, simple copper hilt, and rough ironwood handle, worth 185 gp
  • a copper corrugated breastplate decorated with copper edging, worth 500 gp

Goezpin Zhirrier, male skeletal duergar warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a morningstar with a copper head, a walnut haft, and a wyvern hide wrapped handle, worth 2 gp
  • a purse of coins containing 8 ep, worth 4 gp

Polinia Shirier, female skeletal duergar warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a morningstar with a steel head, a straight oak haft, and a goat hide wrapped handle, worth 1 gp

Villym Ucland, male skeletal duergar warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a morningstar with a brass head, a blackwood haft, and a short shark skin wrapped handle, worth 1 gp
  • a purse of coins containing 8 ep, worth 4 gp

8. Storeroom

This room is dark.

This square room is 10' wide and 20' long. Boxes are stacked in corners here. There is a plain door in the southeast. It is locked. A decaying door lies in the northwest. There is a rough door in the northeast.

9. Chamber

This room is dark.

This chamber is 15' wide and 25' long. There's a rotted door in the southwest. There's a plain door in the northeast. A plain door is in the north.

10. Storeroom

This room is dark.

This rectangular room is 15' wide and 20' long. Many boxes are stacked here. A decaying door is in the southeast.
A rough door lies in the northwest. A pile of debris obscures it.

There is a wandering creature here.

fire beetle, lethargic (TL 2)

Abilities:

  • illumination: glows with soft orange light

11. Storeroom

This room is dark.

This storeroom is 30' wide and 25' long. Boxes are stacked in corners here. An iron-trimmed door is in the southwest. There is a decaying door in the east. A simple door is in the northwest.

12. Chamber

This room is dark.

This rectangular room is 20' wide and 10' long. Small piles of rags are scattered across the floor. There's a rough door in the southeast. A silver-trimmed door lies in the southwest.

There is a wandering creature here.

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

13. Chamber

This room is dark.

This square room is 10' wide and 25' long. There is a rotted door in the southeast. There is a decaying door in the southwest.

There is a wandering creature here.

crocodile, hunting (TL 1)

14. Fountain Chamber

This room is dark.

This rectangular room is 20' wide and 25' long. There is an ornate fountain here. A rough door is in the northeast.

There is a wandering creature here.

ice mephit, cautious (TL 8)

Abilities:

  • spell: fog cloud: can cast fog cloud
  • ice explosion on death: explodes in ice shards on death
  • breath weapon: frost: can breathe frost
  • immunity: cold: is immune to cold

15. Chamber

This room is dark.

This chamber is 15' wide and 30' long. The ceiling is partly covered in cobwebs. A silver-trimmed door lies in the southeast.

There are 6 skeletons here.

Vuruna Serier, female skeletal duergar soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a scimitar with a bronze blade, adamantine hilt, and worn poplar handle, worth 125 gp
  • a corrugated breastplate made of copper decorated with tin edging, worth 500 gp
  • a purse of coins holding 20 sp, worth 2 gp

Ohmoa Zhurier, female skeletal duergar guard (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a straight gold blade and padded cedar body, worth 51 gp
  • a chain shirt made of loose adamantine rings, worth 50,045 gp

Irama Kieper, female skeletal duergar guard (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a curved gold blade and carved cherry body, worth 51 gp
  • a chain shirt made of loose iron rings, worth 95 gp

Kelinia Okurngon, female skeletal duergar soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a scimitar with a gold blade, simple bronze hilt, and ebony handle, worth 125 gp
  • a silver corrugated breastplate with bronze edging, worth 950 gp
  • a purse of coins holding 20 sp, worth 2 gp

Dolsop Yvbleund, male skeletal duergar soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a scimitar with a white gold blade, unadorned mithril hilt, and rough cedar handle, worth 205 gp
  • a gold corrugated breastplate with silver trim, worth 50,450 gp

Adholyn Sherrier, female skeletal duergar soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a scimitar with an adamantine blade, tin hilt, and worn blackwood handle, worth 225 gp
  • a corrugated breastplate made of mithril with white gold edging, worth 80,500 gp

16. Chamber

This room is dark.

This rectangular room is 30' wide and 30' long. Marble flooring is cracked in places. A decaying door lies in the northeast. A plain door lies in the southwest.

There are 4 skeletons here.

Deeram Demders, male skeletal duergar warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a morningstar with a heavy mithril head, a cedar haft, and a long steer leather wrapped handle, worth 81 gp

Ukgor Ibsberg, male skeletal duergar soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a scimitar with a straight copper blade, white gold hilt, and worn cherry handle, worth 75 gp
  • a corrugated breastplate made of adamantine decorated with tin edging, worth 100,450 gp
  • a pouch of coins containing 8 gp, worth 8 gp

Valloom Ukvford, male skeletal duergar warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a morningstar with a spiked bronze head, a straight walnut haft, and a long sheep hide wrapped handle, worth 1 gp

Silona Boulor, female skeletal duergar guard (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a single-edged titanium blade and padded fir body, worth 76 gp
  • a brass chain shirt, worth 95 gp

17. Chamber

This room is dark.

This square room is 15' wide and 30' long. A rotted door is in the northwest. A plain door is in the southeast.

There are 4 skeletons here.

Dodlom Eksberg, male skeletal duergar guard (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a copper blade and rough aspen body, worth 1 gp
  • a chain shirt made of mithril rings, worth 40,045 gp
  • a purse of coins holding 11 gp, worth 11 gp

Aruna Itroham, female skeletal duergar guard (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a single-edged white gold blade and padded cedar body, worth 51 gp
  • a chain shirt made of silver rings, worth 295 gp
  • a purse of coins holding 11 gp, worth 11 gp

Jib Eeksberg, male skeletal duergar soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a scimitar with an iron blade, simple brass hilt, and rough maple handle, worth 25 gp
  • a corrugated breastplate made of titanium trimmed with bronze, worth 75,450 gp
  • a purse of coins holding 11 gp, worth 11 gp

Iqelom Oopsburg, male skeletal duergar soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a scimitar with a simple adamantine blade, silver hilt, and rough cedar handle, worth 225 gp
  • a corrugated breastplate made of iron trimmed with copper, worth 550 gp

18. Storeroom

This room is dark.

This storeroom is 25' wide and 25' long. Crates and large boxes line the walls. One of the corners has a large pile of filthy rags. There is a decaying door in the southwest.

Treasure

  • a chest of coins holding 2,300 cp, 1,700 sp, and 40 gp, a black velvet mask stitched with silver thread worth 29 gp, a cloth-of-gold vestments worth 16 gp, a gold locket with a painted portrait inside worth 29 gp, a pair of engraved bone dice worth 23 gp, a cloth-of-gold vestments worth 31 gp, a copper chalice with silver filigree worth 27 gp, a copper chalice with silver filigree worth 34 gp, and a pair of engraved bone dice worth 18 gp, inside stacked boxes

19. Storeroom

This room is a square 25' wide and 10' long. A few broken crates and boxes are strewn about. There is a plain door in the northeast. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

rat, resting (TL 0)

20. Chamber

This room is dark.

This chamber is 15' wide and 15' long. The floor is marble. The ceiling is partly covered in cobwebs. A gold-trimmed door lies in the northwest.

There is a wandering creature here.

will o' the wisp, sleeping (TL 4)

Abilities:

  • illumination: glows with a bright light
  • minor invisibility: can become invisible unless attacking

Treasure

  • a chest of coins containing 2,000 cp, 1,100 sp, and 60 gp, a banded agate worth 9 gp, an eye agate worth 9 gp, an azurite worth 9 gp, an obsidian worth 9 gp, an azurite worth 9 gp, a malachite worth 9 gp, a lapis lazuli worth 9 gp, a malachite worth 9 gp, a tiger eye worth 9 gp, a rhodochrosite worth 9 gp, and a tiger eye worth 9 gp

21. Chamber

This square room is 20' wide and 30' long. The floor is marble. Dense cobwebs hang down from the ceiling. There's a rough door in the southwest. Torches line the walls.

There is a lich here.

Peusgon Asnfurd, male duergar lich (TL 10)

Abilities:

  • darkvision: can see in the dark
  • necromantic spellcasting: casts necromantic spells