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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Dominion of the Crazed Witch

Environment: grassland

Total Threat Level: 79

Average Threat Level: 4

1. Entrance

This room is dark.

This rectangular room is 20' wide and 20' long. The entrance to the dungeon is here. There's a simple door in the northwest. A plain door lies in the northeast. It is locked. A simple door is in the southeast.

Treasure

  • a simple key that unlocks the door between room 1 and room 7

2. Chamber

This room is dark.

This room is a square 15' wide and 20' long. A simple door lies in the southeast. There is a rotted door in the north.

There is a wandering creature here.

ice mephit, hunting (TL 8)

Abilities:

  • spell: fog cloud: can cast fog cloud
  • ice explosion on death: explodes in ice shards on death
  • breath weapon: frost: can breathe frost
  • immunity: cold: is immune to cold

3. Storeroom

This room is dark.

This room is a square 10' wide and 15' long. Stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. A rotted door lies in the southeast. There's a rough door in the northeast.

Treasure

  • a large chest of coins with 2,100 cp, 700 sp, and 80 gp, a citrine worth 46 gp, a star rose quartz worth 46 gp, a sardonyx worth 45 gp, a bloodstone worth 45 gp, a citrine worth 48 gp, and a bloodstone worth 47 gp, inside stacked boxes

4. Library

This square room is 25' wide and 60' long. There are a number of well-preserved bookcases here. There are several tables here. Debris of unknown origin is scattered about. There's a rough door in the southwest. There's a silver-trimmed door in the east. A plain door lies in the northeast. Torches line the walls.

There is a wandering creature here.

green slime, cautious (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

5. Chamber

This rectangular room is 20' wide and 15' long. There's a simple door in the northeast. A few torches sit in sconces on the walls.
There's a plain door in the southeast. It's practically undetectable except for a thin seam visible only on close inspection.

Treasure

  • a small key that unlocks the door between room 9 and room 7

6. Storeroom

This storeroom is 25' wide and 20' long. Many boxes are stacked here. A simple door is in the south. A plain door is in the northeast. There's a carved door in the northeast. There is a large lit brazier in the middle of the room.

7. Chamber

This square room is 30' wide and 20' long. There is a plain door in the northeast. There's a decaying door in the southwest. There is a simple door in the southeast. It is locked. A plain door is in the southwest. It is locked. There's a simple door in the southeast. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

will o' the wisp, cautious (TL 4)

Abilities:

  • illumination: glows with a bright light
  • minor invisibility: can become invisible unless attacking

8. Chamber

This square room is 15' wide and 15' long. A decaying door lies in the northwest. There's a simple door in the northwest. An iron-trimmed door is in the east. A few torches sit in sconces on the walls.

9. Storeroom

This rectangular room is 25' wide and 15' long. A few broken crates and boxes are strewn about. There is a simple door in the northwest. It is locked. There's a simple door in the northeast. There's a simple door in the northeast. A few torches sit in sconces on the walls.
An iron-trimmed door lies in the west. It is hidden behind a tapestry.

There is a wandering creature here.

shadow, stalking (TL 10)

Abilities:

  • amorphous: can squeeze through small spaces
  • immunity: necrotic magic: immune to necrotic magic
  • immunity: poison: immune to poison
  • darkvision: can see in the dark
  • drain strength: drains strength on melee attacks

10. Chamber

This room is dark.

This rectangular room is 15' wide and 15' long. The ceiling is partly covered in cobwebs. A simple door lies in the west.

11. Storeroom

This storeroom is 25' wide and 20' long. Crates and large boxes line the walls. Much of the floor is covered in debris. A plain door lies in the southwest. There's a simple door in the northwest. There is a simple door in the southeast. There is a rotted door in the southwest. A few torches sit in sconces on the walls.

There is a wandering creature here.

harpy, cautious (TL 2)

Abilities:

  • flight: can fly

12. Chamber

This room is dark.

This square room is 15' wide and 25' long. There's a simple door in the northwest. A simple door is in the southeast.

Treasure

  • a plain key that unlocks the door between room 21 and room 24
  • a rough key that unlocks the door between room 16 and room 19

13. Chamber

This room is dark.

This rectangular room is 25' wide and 20' long. The stone tile flooring is broken in places. A plain door is in the southeast.

There is a wandering creature here.

cat, resting (TL 0)

14. Chamber

This room is dark.

This rectangular room is 10' wide and 15' long. A silver-trimmed door is in the northwest. There is an ornate door in the east.

There is a wandering creature here.

goat, cautious (TL 0)

15. Library

This room is dark.

This square room is 30' wide and 25' long. There are many bookcases here. There is a table here with a large book open lying on it. There is a pile of rags here. A simple door is in the northeast. A rough door lies in the southeast. There is a simple door in the northwest.
There's a plain door in the southwest. A pile of refuse obscures it.

There is a wandering creature here.

fire beetle, stalking (TL 2)

Abilities:

  • illumination: glows with soft orange light

16. Chamber

This room is dark.

This room is a square 20' wide and 25' long. The floor is marble. There is a decaying door in the northeast. A decaying door lies in the southeast. It is locked.
A carved door lies in the northwest. It cannot be opened from this side.

There is a mage here.

Verodör Urngethion, male firbolg mage (TL 8)

Abilities:

  • minor invisibility: can turn invisible when not attacking
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a walnut body, worth 2 sp
  • a robe with long sleeves, worth 1 gp

17. Library

This room is dark.

This room is a square 70' wide and 60' long. The stone tile flooring is cracked in places. There are a number of well-preserved bookcases here. There are several tables here. There is a decaying door in the southwest. A simple door is in the southeast. A carved door lies in the southwest. A rotted door is in the southeast.

There is a wandering creature here.

snake, lethargic (TL 0)

18. Library

This room is dark.

This room is a square 45' wide and 55' long. The walls are lined with bookcases. There are several tables here. A simple door is in the southwest. A silver-trimmed door lies in the southwest. It is locked.

Treasure

  • a plain key that unlocks the door between room 18 and room 21

19. Library

This room is dark.

This rectangular room is 65' wide and 35' long. The floor is stone tile. There are a number of well-preserved bookcases here. There is a table here with a large book open lying on it. Much of the floor is covered in debris. A simple door is in the south. There's an ornate door in the southwest. There is a carved door in the northwest. A simple door is in the southeast. A decaying door lies in the northwest. It is locked.

There is a wandering creature here.

green slime, stalking (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

20. Chamber

This room is dark.

This rectangular room is 30' wide and 10' long. There is a simple door in the southwest. There's a plain door in the northeast.

21. Storeroom

This rectangular room is 30' wide and 25' long. Boxes are stacked in corners here. Much of the floor is covered in debris. A silver-trimmed door lies in the northwest. It is locked. There's a plain door in the southwest. It is locked. A rotted door lies in the northwest. There's a gold-trimmed door in the southeast. A few torches sit in sconces on the walls.

There is a wandering creature here.

boar, sleeping (TL 1)

22. Fountain Chamber

This room is dark.

This fountain chamber is 20' wide and 20' long. Stone tile flooring is cracked in places. There is a large fountain here. One of the corners has a large pile of filthy rags. A simple door lies in the southwest.
There is a painted door in the southeast. It cannot be opened from this side.

There is a mage here.

Dirunia Ikland, female firbolg mage (TL 8)

Abilities:

  • minor invisibility: can turn invisible when not attacking
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a silver fir body, worth 3 sp
  • a robe made of fine silk with a wide collar, worth 8 sp
  • a pouch of coins holding 16 cp, worth 1 sp

23. Chamber

This chamber is 10' wide and 20' long. There's a rotted door in the northeast. A simple door is in the northwest. A simple door is in the southeast. There is a large lit brazier in the middle of the room.

There are 6 swarming insects here.

giant ant, lethargic (TL 1)

giant ant, resting (TL 1)

giant ant, cautious (TL 1)

giant ant, resting (TL 1)

giant ant, hunting (TL 1)

giant ant, lethargic (TL 1)

24. Storeroom

This room is dark.

This rectangular room is 25' wide and 20' long. The stone tile flooring is cracked in places. Many boxes are stacked here. There is a plain door in the northeast. It is locked. A simple door is in the northwest.
There's an ornate door in the northeast. It is hidden behind a tapestry.

There is a wandering creature here.

ice mephit, stalking (TL 8)

Abilities:

  • spell: fog cloud: can cast fog cloud
  • ice explosion on death: explodes in ice shards on death
  • breath weapon: frost: can breathe frost
  • immunity: cold: is immune to cold

25. Chamber

This room is dark.

This chamber is 10' wide and 25' long. A simple door lies in the northeast.

There is a wandering creature here.

will o' the wisp, hunting (TL 4)

Abilities:

  • illumination: glows with a bright light
  • minor invisibility: can become invisible unless attacking

26. Storeroom

This room is dark.

This storeroom is 20' wide and 20' long. The floor is stone tile. Many boxes are stacked here. A painted door is in the northeast. There's a rough door in the northwest.

27. Chamber

This room is dark.

This rectangular room is 30' wide and 15' long. The marble flooring is cracked in places. There is an ornate door in the west. A gold-trimmed door lies in the northwest.

There is an archmage here.

Gironia Ieksberg, female firbolg archmage (TL 12)

Abilities:

  • minor invisibility: can turn invisible when not attacking
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with an ironwood body, worth 8 sp
  • a robe made of cotton with a wide collar, worth 5 cp