Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Tomb of Waking Nightmares
Environment: forest
Total Threat Level: 177
Average Threat Level: 10
1. Entrance
This room is dark.
This room is a square 10' wide and 15' long. The floor is stone tile. The stairs out of the dungeon are here. A simple door is in the northeast.
There's an ornate door in the northwest. A tapestry obscures it.
Treasure
a simple key that unlocks the door between room 3 and room 7
2. Burial Chamber
This rectangular room is 35' wide and 30' long. There are several sarcophagi here. An ornate door lies in the southeast. A plain door is in the southwest. There's an iron-trimmed door in the northeast. A few torches sit in sconces on the walls.
An ornate door is in the northwest. It cannot be opened from this side.
There are 4 skeletons here.
Duulung Ikland, male skeletal dragonborn soldier (TL 4)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
immunity: piercing: immune to piercing damage
Carrying the following:
a great sword with a titanium blade, iron hilt, and blackwood handle, worth 200 gp
a silver Gothic cuirass decorated with copper edging, worth 1,000 gp
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a copper blade and fir body, worth 1 gp
a chain hauberk made of loose tin rings, worth 60 gp
3. Fountain Chamber
This rectangular room is 25' wide and 20' long. The stone tile flooring is cracked in places. There is an ornate fountain here. There's a plain door in the southwest. It is locked. An iron-trimmed door lies in the northwest. There's an ornate door in the southeast. Torches line the walls.
There is a wandering creature here.
dust mephit, resting (TL 5)
Abilities:
death burst: explodes on death
blinding dust breath: blinds enemies
4. Chamber
This room is a square 10' wide and 30' long. There's an iron-trimmed door in the northeast. A painted door lies in the southwest. There is a large lit brazier in the middle of the room.
There are 4 wandering creatures here.
hippogriff, cautious (TL 4)
Abilities:
flight: can fly
hippogriff, resting (TL 4)
Abilities:
flight: can fly
hippogriff, hunting (TL 4)
Abilities:
flight: can fly
hippogriff, resting (TL 4)
Abilities:
flight: can fly
Carrying the following:
a rough key that unlocks the door between room 5 and room 15, worth 3 cp
5. Storeroom
This square room is 20' wide and 25' long. A few broken crates and boxes are strewn about. A gold-trimmed door is in the southwest. There's a decaying door in the southeast. A simple door lies in the southwest. There is a simple door in the northeast. It is locked. There is a plain door in the northwest. Torches line the walls.
There is a wandering creature here.
black pudding, stalking (TL 4)
Abilities:
metal dissolution: dissolve nonmagical metal things
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
6. Storeroom
This storeroom is 30' wide and 20' long. Crates and large boxes line the walls. Dense cobwebs hang down from the ceiling. There's a painted door in the northeast. There's a simple door in the southeast. It is locked. There's a rough door in the northwest. There's a simple door in the southwest. A few torches sit in sconces on the walls.
7. Storeroom
This room is dark.
This storeroom is 25' wide and 15' long. Stone tile flooring is cracked in places. Boxes are stacked in corners here. There's a plain door in the northeast. It is locked. A simple door lies in the northwest. It is locked. There is an iron-trimmed door in the east.
There is a wandering creature here.
cow, resting (TL 1)
Carrying the following:
a small key that unlocks the door between room 7 and room 6, worth 9 cp
Treasure
a large chest of coins with 2,000 cp, 600 sp, and 60 gp, a zircon worth 47 gp, a zircon worth 46 gp, a quartz worth 49 gp, an onyx worth 45 gp, a jasper worth 45 gp, a citrine worth 45 gp, an onyx worth 45 gp, and a zircon worth 45 gp
8. Storeroom
This room is a square 30' wide and 30' long. Boxes are stacked in corners here. There is a pile of random debris here. A simple door lies in the southwest. There's a simple door in the northeast. A few torches sit in sconces on the walls.
A plain door is in the southeast. It's practically undetectable except for a thin seam visible only on close inspection.
9. Chamber
This room is dark.
This square room is 20' wide and 15' long. Stone tile flooring is cracked in places. A plain door is in the northeast. A simple door lies in the southwest. There is an iron-trimmed door in the northwest.
There is a wandering creature here.
owlbear, stalking (TL 4)
10. Chamber
This room is dark.
This chamber is 20' wide and 30' long. There are a lot of cobwebs here. There's a gold-trimmed door in the northwest. There is a simple door in the southwest. There is a plain door in the southeast. There is a plain door in the northeast. It is locked.
There are 4 wandering creatures here.
ice mephit, sleeping (TL 8)
Abilities:
spell: fog cloud: can cast fog cloud
ice explosion on death: explodes in ice shards on death
breath weapon: frost: can breathe frost
immunity: cold: is immune to cold
ice mephit, stalking (TL 8)
Abilities:
spell: fog cloud: can cast fog cloud
ice explosion on death: explodes in ice shards on death
breath weapon: frost: can breathe frost
immunity: cold: is immune to cold
ice mephit, hunting (TL 8)
Abilities:
spell: fog cloud: can cast fog cloud
ice explosion on death: explodes in ice shards on death
breath weapon: frost: can breathe frost
immunity: cold: is immune to cold
ice mephit, stalking (TL 8)
Abilities:
spell: fog cloud: can cast fog cloud
ice explosion on death: explodes in ice shards on death
breath weapon: frost: can breathe frost
immunity: cold: is immune to cold
11. Storeroom
This room is a square 20' wide and 15' long. Boxes are stacked in corners here. A simple door lies in the northeast. There's a copper-trimmed door in the southwest. Torches line the walls.
There are 4 wandering creatures here.
dust mephit, cautious (TL 5)
Abilities:
death burst: explodes on death
blinding dust breath: blinds enemies
dust mephit, stalking (TL 5)
Abilities:
death burst: explodes on death
blinding dust breath: blinds enemies
dust mephit, sleeping (TL 5)
Abilities:
death burst: explodes on death
blinding dust breath: blinds enemies
dust mephit, cautious (TL 5)
Abilities:
death burst: explodes on death
blinding dust breath: blinds enemies
12. Storeroom
This storeroom is 15' wide and 25' long. Boxes are stacked in corners here. The ceiling is partly covered in cobwebs. An iron-trimmed door is in the southwest. There's a plain door in the southeast. There is a large lit brazier in the middle of the room.
There are 3 skeletons here.
Oqqil Iyvford, male skeletal aarakocra soldier (TL 3)
Abilities:
flight: can fly
immunity: piercing: immune to piercing damage
Carrying the following:
a great sword with a simple iron blade, iron hilt, and worn ebony handle, worth 51 gp
a Gothic cuirass made of iron with silver trim, worth 600 gp
a spear with a straight bronze blade and worn silver fir body, worth 1 gp
a chain hauberk made of heavy silver rings, worth 305 gp
a purse of coins with 10 gp, worth 10 gp
14. Chamber
This rectangular room is 25' wide and 15' long. A simple door lies in the northeast. There's a simple door in the west. A plain door lies in the southwest. Torches line the walls.
There is a wandering creature here.
giant spider, lethargic (TL 3)
Abilities:
venomous bite: can bite with venom
spin web: can spin webs
15. Chamber
This chamber is 15' wide and 20' long. Marble flooring is cracked in places. A simple door lies in the south. There's a simple door in the southwest. It is locked. There is a large lit brazier in the middle of the room.
16. Chamber
This chamber is 10' wide and 25' long. There's a simple door in the northeast. A decaying door is in the northwest. There is a plain door in the southwest. It is locked. Torches line the walls.
There is a wandering creature here.
will o' the wisp, lethargic (TL 4)
Abilities:
illumination: glows with a bright light
minor invisibility: can become invisible unless attacking
17. Chamber
This room is dark.
This rectangular room is 25' wide and 25' long. The marble flooring is cracked in places. The ceiling is partly covered in cobwebs. There's a simple door in the northwest.
a great sword with a bronze blade, tin hilt, and ironwood handle, worth 50 gp
a brass Gothic cuirass with bronze edging, worth 600 gp
Liqlin Orfford, male skeletal aarakocra soldier (TL 3)
Abilities:
flight: can fly
immunity: piercing: immune to piercing damage
Carrying the following:
a great sword with a simple titanium blade, unadorned steel hilt, and rough oak handle, worth 200 gp
a silver Gothic cuirass decorated with tin edging, worth 1,000 gp
Vollyn Tuntelson, male skeletal aarakocra guard (TL 3)
Abilities:
flight: can fly
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a worn bronze blade and worn aspen body, worth 1 gp
a chain hauberk made of loose mithril rings, worth 40,055 gp
a pouch of coins containing 14 sp, worth 1 gp
18. Fountain Chamber
This room is dark.
This rectangular room is 25' wide and 20' long. The stone tile flooring is broken in places. There is an elegant fountain here. A plain door is in the northwest.
There is a wandering creature here.
blink dog, lethargic (TL 3)
Abilities:
blink: can teleport short distances
19. Chamber
This chamber is 25' wide and 10' long. Stone tile flooring is cracked in places. Debris of unknown origin is scattered about. A plain door is in the northwest. There's a plain door in the southeast. There are lit braziers around the room here.
There are 4 skeletons here.
Litrong Zorrier, male skeletal dragonborn guard (TL 4)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with an adamantine blade and padded ironwood body, worth 101 gp
a chain hauberk made of heavy gold rings, worth 25,055 gp
a pouch of coins containing 2 pp, worth 20 gp
Villeng Isnferd, male skeletal dragonborn guard (TL 4)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a gold blade and carved ironwood body, worth 51 gp
a chain hauberk made of copper, worth 80 gp
a pouch of coins containing 2 pp, worth 20 gp
Fullyng Asmfird, male skeletal dragonborn warrior (TL 4)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
immunity: piercing: immune to piercing damage
Carrying the following:
a dagger with a steel blade, unadorned iron hilt, and worn birch handle, worth 2 gp
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a recently sharpened white gold blade and carved white cedar body, worth 51 gp
a chain hauberk made of gold, worth 25,055 gp
a pouch of coins containing 2 pp, worth 20 gp
20. Storeroom
This room is dark.
This storeroom is 10' wide and 20' long. The stone tile flooring is broken in places. Boxes are stacked in corners here. There's a rough door in the southeast.
There is a wandering creature here.
badger, resting (TL 1)
21. Burial Chamber
This rectangular room is 40' wide and 50' long. Coffins line the walls. There is a copper-trimmed door in the northeast. A plain door lies in the northwest. There are lit braziers around the room here.