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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Laboratory of the Reclusive Warlock

Environment: grassland

Total Threat Level: 67

Average Threat Level: 5

1. Entrance

This room is dark.

This room is a square 20' wide and 20' long. The stairs leading out of the dungeon are here. A painted door is in the southwest. There's a plain door in the northwest. There's a plain door in the southeast.

Treasure

  • a small key that unlocks the door between room 3 and room 6

2. Storeroom

This room is dark.

This rectangular room is 25' wide and 25' long. The stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. There's a plain door in the southeast. A rotted door lies in the northeast. A simple door lies in the northwest.

There are 5 swarming insects here.

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, lethargic (TL 2)

Abilities:

  • flight: can fly

3. Chamber

This room is dark.

This rectangular room is 15' wide and 25' long. The marble flooring is broken in places. A rough door is in the northeast. There's a simple door in the west. There's a simple door in the southeast. There's a rotted door in the northwest. It is locked.

4. Chamber

This rectangular room is 10' wide and 10' long. There's a simple door in the southeast. There is a large lit brazier in the middle of the room.

There are 2 wandering creatures here.

blue slime, sleeping (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

blue slime, lethargic (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

5. Storeroom

This room is dark.

This rectangular room is 25' wide and 10' long. Many boxes are stacked here. A rotted door lies in the southwest. A carved door is in the northeast.

There is a wandering creature here.

bat, resting (TL 1)

Abilities:

  • flight: can fly

Carrying the following:

  • a ornate key that unlocks the door between room 7 and room 8, worth 7 cp
  • a shiny key that unlocks the door between room 6 and room 7, worth 7 cp

6. Storeroom

This room is dark.

This rectangular room is 10' wide and 20' long. Many boxes are stacked here. There is a pile of random debris here. An ornate door lies in the northwest. There's a rotted door in the southeast. It is locked. A plain door is in the northeast. It is locked.

7. Storeroom

This room is dark.

This storeroom is 15' wide and 15' long. The stone tile flooring is cracked in places. Many boxes are stacked here. There's a simple door in the southeast. It is locked. There is a rough door in the east. A plain door is in the southwest. It is locked.

There is a wandering creature here.

magma mephit, cautious (TL 7)

Abilities:

  • spell: heat metal: can cast heat metal
  • lava explosion on death: explodes in lava on death
  • breath weapon: fire: can breathe fire
  • immunity: fire: is immune to fire

8. Chamber

This room is dark.

This rectangular room is 30' wide and 25' long. The stone tile flooring is cracked in places. A rough door is in the southwest. A simple door is in the northwest. It is locked. There is a plain door in the northeast.

9. Chamber

This rectangular room is 25' wide and 25' long. There are a lot of cobwebs here. A plain door is in the southwest. A simple door lies in the northwest. A plain door is in the southeast. There's an ornate door in the east. Torches line the walls.

There are 8 swarming insects here.

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

giant bee, stalking (TL 2)

Abilities:

  • flight: can fly

giant bee, cautious (TL 2)

Abilities:

  • flight: can fly

giant bee, stalking (TL 2)

Abilities:

  • flight: can fly

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

giant bee, lethargic (TL 2)

Abilities:

  • flight: can fly

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

Treasure

  • a chest of coins holding 2,100 cp, 1,300 sp, and 120 gp, a quartz worth 46 gp, a chrysoprase worth 45 gp, a moonstone worth 49 gp, an onyx worth 48 gp, a sardonyx worth 48 gp, and a carnelian worth 45 gp

10. Chamber

This room is dark.

This square room is 20' wide and 20' long. The stone tile flooring is cracked in places. A painted door is in the northeast.
A rough door lies in the southeast. It cannot be opened from this side.

11. Storeroom

This room is dark.

This storeroom is 20' wide and 15' long. Crates and large boxes line the walls. There's a plain door in the northwest.

There are 3 swarming insects here.

giant dragonfly, stalking (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

12. Chamber

This room is dark.

This chamber is 30' wide and 20' long. There's a rough door in the northwest. There is a plain door in the northwest. A simple door is in the southwest. A rotted door is in the southeast.

There is a wandering creature here.

camel, stalking (TL 1)

13. Storeroom

This storeroom is 20' wide and 20' long. Crates and large boxes line the walls. A simple door is in the southeast. A rough door lies in the southwest. Torches line the walls.

There are 4 wandering creatures here.

eagle, lethargic (TL 0)

eagle, cautious (TL 0)

eagle, cautious (TL 0)

eagle, stalking (TL 0)

14. Storeroom

This room is a square 30' wide and 30' long. Crates and large boxes line the walls. The ceiling is partly covered in cobwebs. There is a simple door in the northeast. There's a rotted door in the northwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

blue jelly, sleeping (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

15. Fountain Chamber

This rectangular room is 10' wide and 25' long. Two fountains lie on either side of the room. A rotted door lies in the northeast. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

gelatinous cube, lethargic (TL 2)

Abilities:

  • nonmetal dissolution: dissolve nonmagical nonmetal things

16. Chamber

This room is dark.

This chamber is 30' wide and 20' long. The ceiling is partly covered in cobwebs. There's a painted door in the southeast. A carved door lies in the northwest.

Treasure

  • a large chest of coins containing 13,000 gp and 1,900 pp, an aquamarine worth 493 gp, an aquamarine worth 497 gp, a topaz worth 482 gp, a topaz worth 456 gp, a black pearl worth 484 gp, a peridot worth 458 gp, a blue spinel worth 468 gp, a peridot worth 467 gp, an alexandrite worth 455 gp, a peridot worth 494 gp, a poison-enchanted white gold mace worth 151 gp, a lightning-enchanted iron mace worth 101 gp, a silk trews worth 4 sp, a lightning-enchanted steel morningstar worth 102 gp, and a titanium bascinet worth 760 gp

17. Storeroom

This room is dark.

This storeroom is 15' wide and 15' long. The stone tile flooring is cracked in places. Crates and large boxes line the walls. An ornate door is in the southeast.

18. Library

This room is dark.

This rectangular room is 40' wide and 50' long. There are many bookcases here. There are several tables here. There's a plain door in the northeast. An ornate door is in the southwest.
There is a painted door in the southeast. It's practically undetectable except for a thin seam visible only on close inspection.

There is a wandering creature here.

snake, stalking (TL 0)

19. Chamber

This room is dark.

This rectangular room is 10' wide and 15' long. A plain door is in the west.

20. Library

This room is dark.

This library is 35' wide and 55' long. Stone tile flooring is cracked in places. There are many bookcases here. There is a table here with a large book open lying on it. A painted door lies in the southwest. There is a painted door in the northwest.

There is a wandering creature here.

grey ooze, hunting (TL 5)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • corrode metal: corrode metal
  • imitate oily pool: imitate oily pool

21. Storeroom

This room is dark.

This rectangular room is 20' wide and 20' long. Crates and large boxes line the walls. There is a pile of random debris here. A rotted door lies in the northwest.

There is an archmage here.

Shingwezenk Puddingbottom, male goblin archmage (TL 10)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a maple body, worth 5 sp
  • a robe made of cotton with lacing at the top that is gusseted, worth 50 gp