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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Tomb of Waking Nightmares

Environment: grassland

Total Threat Level: 126

Average Threat Level: 6

1. Entrance

This square room is 20' wide and 20' long. The entrance to the dungeon is here. There is a simple door in the northwest. A simple door lies in the northeast. A few torches sit in sconces on the walls.

Treasure

  • a ornate key that unlocks the door between room 6 and room 7

2. Chamber

This room is dark.

This rectangular room is 10' wide and 30' long. Marble flooring is cracked in places. A simple door is in the southeast. There's a painted door in the northwest. There is a rough door in the northwest.

There is a wandering creature here.

giant centipede, sleeping (TL 2)

Abilities:

  • venomous bite: can bite with venom

3. Chamber

This chamber is 15' wide and 15' long. There's a painted door in the southeast. There's a decaying door in the northwest. There are lit braziers around the room here.

There is a wandering creature here.

ghoul, hunting (TL 4)

Treasure

  • a large chest of coins with 2,000 cp, 800 sp, and 90 gp, an irregular freshwater pearl worth 9 gp, a lapis lazuli worth 9 gp, an obsidian worth 9 gp, a moss agate worth 9 gp, a blue quartz worth 9 gp, and a banded agate worth 9 gp

4. Storeroom

This room is dark.

This storeroom is 10' wide and 15' long. A few broken crates and boxes are strewn about. There is a rough door in the northeast. A plain door is in the northwest.

There is a wandering creature here.

giant beetle, cautious (TL 1)

5. Storeroom

This room is dark.

This rectangular room is 20' wide and 20' long. A few broken crates and boxes are strewn about. Debris of unknown origin is scattered about. There is a decaying door in the southeast. There is a gold-trimmed door in the northwest.
There is an ornate door in the northeast. A tapestry obscures it.

There is a wandering creature here.

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

Treasure

  • a chest of coins with 2,400 cp, 1,200 sp, and 50 gp, a zircon worth 46 gp, a carnelian worth 47 gp, a chrysoprase worth 47 gp, a bloodstone worth 49 gp, a chrysoprase worth 47 gp, a citrine worth 49 gp, and a citrine worth 46 gp, inside stacked boxes

6. Storeroom

This room is dark.

This rectangular room is 10' wide and 20' long. Many boxes are stacked here. The ceiling is partly covered in cobwebs. There's a gold-trimmed door in the southeast. There is a simple door in the northeast. It is locked.

There are 3 skeletons here.

Upierom Zarier, male skeletal human soldier (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a scimitar with a steel blade, simple white gold hilt, and worn white cedar handle, worth 75 gp
  • a breastplate made of gold with tin trim, worth 50,400 gp

Volleng Sletcher, male skeletal human warrior (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a greatclub with a blackwood body and a steer leather wrapped handle, worth 9 sp
  • a purse of coins with 2 pp, worth 20 gp

Felona Ushlungk, female skeletal human warrior (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a greatclub with an oak body and a comfortable cow leather wrapped handle, worth 2 sp

7. Fountain Chamber

This room is dark.

This fountain chamber is 25' wide and 25' long. There is a disused fountain here with brackish water. There's a simple door in the south. It is locked. A simple door lies in the northeast. A carved door is in the southeast.

8. Chamber

This room is dark.

This rectangular room is 30' wide and 20' long. An ornate door is in the southwest. A rotted door lies in the southeast. A silver-trimmed door is in the northeast. A plain door lies in the northwest.

There is a wandering creature here.

cow, stalking (TL 1)

9. Storeroom

This room is dark.

This square room is 15' wide and 25' long. Boxes are stacked in corners here. There are a lot of cobwebs here. A decaying door is in the northeast. There is a silver-trimmed door in the southwest.

There is a wandering creature here.

ochre jelly, resting (TL 4)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • lightning split: split in half when hit with lightning

10. Storeroom

This square room is 10' wide and 25' long. The floor is stone tile. Boxes are stacked in corners here. A plain door lies in the northeast. A rotted door is in the northwest. A few torches sit in sconces on the walls.

There is a wandering creature here.

giant centipede, hunting (TL 2)

Abilities:

  • venomous bite: can bite with venom

11. Storeroom

This room is a square 10' wide and 30' long. Boxes are stacked in corners here. A rotted door lies in the northwest. There is a large lit brazier in the middle of the room.

12. Storeroom

This room is dark.

This storeroom is 15' wide and 10' long. Crates and large boxes line the walls. A simple door is in the southwest. There is a simple door in the southeast. There's a rough door in the southeast.

There are 2 wandering creatures here.

brown pudding, sleeping (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

brown pudding, stalking (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

13. Chamber

This rectangular room is 10' wide and 25' long. Debris of unknown origin is scattered about. There is a simple door in the southwest. A simple door lies in the northeast. An ornate door lies in the east. A simple door is in the northwest. There is a large lit brazier in the middle of the room.

14. Chamber

This chamber is 20' wide and 30' long. There's a carved door in the northwest. A rough door is in the northeast. A plain door lies in the southeast. Torches line the walls.

There are 2 wandering creatures here.

fire beetle, sleeping (TL 2)

Abilities:

  • illumination: glows with soft orange light

fire beetle, stalking (TL 2)

Abilities:

  • illumination: glows with soft orange light

15. Burial Chamber

This room is dark.

This rectangular room is 25' wide and 25' long. There are many coffins here. A decaying door is in the southwest. There's a painted door in the southeast.

There is a wandering creature here.

dretch, resting (TL 3)

Abilities:

  • fetid cloud: can emit a fetid cloud of gas

16. Chamber

This room is dark.

This chamber is 20' wide and 30' long. There is a pile of random debris here. There is an iron-trimmed door in the northeast. There's a simple door in the northwest. There is a simple door in the southeast.

There is a wandering creature here.

green slime, cautious (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

17. Storeroom

This room is dark.

This storeroom is 15' wide and 10' long. Stone tile flooring is cracked in places. Boxes are stacked in corners here. There is a simple door in the southwest. A gold-trimmed door is in the southeast. An iron-trimmed door lies in the east.

18. Storeroom

This room is dark.

This rectangular room is 20' wide and 10' long. Crates and large boxes line the walls. A rotted door lies in the southwest.

There are 4 wandering creatures here.

hippogriff, sleeping (TL 4)

Abilities:

  • flight: can fly

hippogriff, sleeping (TL 4)

Abilities:

  • flight: can fly

hippogriff, lethargic (TL 4)

Abilities:

  • flight: can fly

hippogriff, hunting (TL 4)

Abilities:

  • flight: can fly

19. Chamber

This room is dark.

This chamber is 25' wide and 20' long. Debris of unknown origin is scattered about. There is a simple door in the southeast.

There are 6 swarming insects here.

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

20. Fountain Chamber

This room is dark.

This fountain chamber is 15' wide and 20' long. The floor is stone tile. Two fountains lie on either side of the room. Small piles of rags are scattered across the floor. A gold-trimmed door lies in the northeast. An ornate door lies in the northwest.

There is a wandering creature here.

camel, resting (TL 1)

21. Storeroom

This room is dark.

This storeroom is 10' wide and 20' long. Many boxes are stacked here. There's an iron-trimmed door in the southwest. An iron-trimmed door lies in the southeast.

There is a wandering creature here.

giant spider, resting (TL 3)

Abilities:

  • venomous bite: can bite with venom
  • spin web: can spin webs

22. Burial Chamber

This rectangular room is 25' wide and 40' long. There is a large stone sarcophagus here. One of the corners has a large pile of filthy rags. An iron-trimmed door lies in the northwest. A plain door is in the southeast. There are lit braziers around the room here.

There is a wandering creature here.

shadow, resting (TL 10)

Abilities:

  • amorphous: can squeeze through small spaces
  • immunity: necrotic magic: immune to necrotic magic
  • immunity: poison: immune to poison
  • darkvision: can see in the dark
  • drain strength: drains strength on melee attacks

23. Chamber

This room is dark.

This room is a square 30' wide and 30' long. The marble flooring is broken in places. There are a lot of cobwebs here. There's a painted door in the northwest.

24. Burial Chamber

This rectangular room is 40' wide and 40' long. There are many coffins here. There is a simple door in the northwest. There is a large lit brazier in the middle of the room.

There are 4 skeletons here.

Verana Apayngong, female skeletal dark elven guard (TL 7)

Abilities:

  • darkvision: can see in the dark
  • spell: faerie fire: can cast faerie fire
  • spell: dancing lights: can cast dancing lights
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a worn iron blade and poplar body, worth 1 gp
  • a tin breastplate trimmed with copper, worth 410 gp
  • a bag of coins with 19 cp, worth 1 sp

Imora Zhorrier, female skeletal dark elven soldier (TL 7)

Abilities:

  • darkvision: can see in the dark
  • spell: faerie fire: can cast faerie fire
  • spell: dancing lights: can cast dancing lights
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a scimitar with a titanium blade, simple bronze hilt, and worn pine handle, worth 175 gp
  • a silver breastplate trimmed with bronze, worth 900 gp
  • a bag of coins with 19 cp, worth 1 sp

Aronga Ohvford, female skeletal dark elven guard (TL 7)

Abilities:

  • darkvision: can see in the dark
  • spell: faerie fire: can cast faerie fire
  • spell: dancing lights: can cast dancing lights
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a simple iron blade and worn white cedar body, worth 1 gp
  • a breastplate made of iron trimmed with tin, worth 500 gp

Qirzib Ciper, male skeletal dark elven warrior (TL 7)

Abilities:

  • darkvision: can see in the dark
  • spell: faerie fire: can cast faerie fire
  • spell: dancing lights: can cast dancing lights
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a greatclub with a carved cherry body and a steer leather wrapped handle, worth 6 sp

25. Storeroom

This storeroom is 30' wide and 15' long. Many boxes are stacked here. An iron-trimmed door is in the southwest. There are lit braziers around the room here.

26. Storeroom

This room is dark.

This rectangular room is 25' wide and 25' long. A few broken crates and boxes are strewn about. A plain door is in the southwest.

There is a vampire here.

Unera Agelngang, female vampire dark elven warrior (TL 18)

Abilities:

  • darkvision: can see in the dark
  • spell: faerie fire: can cast faerie fire
  • spell: dancing lights: can cast dancing lights
  • vampiric bite: can bite others to drain their life force and heal itself
  • vampiric charm: can charm others to do its bidding
  • shapeshift into animal: can shapeshift into an animal
  • darkvision: can see in darkness
  • resistance: magic: is resistant to magic
  • shapeshift into mist: can shapeshift into mist

Carrying the following:

  • a greatclub with a spiked oak body and a steer leather wrapped handle, worth 4 sp