Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Laboratory of the Reclusive Archmage
Environment: forest
Total Threat Level: 127
Average Threat Level: 7
1. Entrance
This room is a square 20' wide and 20' long. The marble flooring is cracked in places. The stairs out of the dungeon are here. There's an ornate door in the northwest. A plain door lies in the southeast. A plain door is in the northeast. Torches line the walls.
Treasure
a rough key that unlocks the door between room 20 and room 18
2. Fountain Chamber
This room is dark.
This fountain chamber is 10' wide and 25' long. There is a disused fountain here with brackish water. An ornate door lies in the southeast. There's a plain door in the east.
A silver-trimmed door lies in the southwest. It's practically undetectable except for a thin seam visible only on close inspection.
There is a mage here.
Millaen Rageaxe, male orc mage (TL 5)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a cherry body, worth 4 sp
a robe made of cotton with wide sleeves, worth 50 gp
3. Laboratory
This room is dark.
This laboratory is 20' wide and 20' long. There are several tables here with various devices on them. There is a large cabinet here. A silver-trimmed door is in the southeast. A simple door is in the northwest. There's a rough door in the southeast.
There is a wandering creature here.
cockatrice, cautious (TL 2)
Abilities:
venomous bite: can bite with venom
4. Chamber
This room is dark.
This rectangular room is 25' wide and 30' long. The floor is marble. A simple door lies in the northeast. A copper-trimmed door is in the southeast. A simple door is in the southeast.
5. Laboratory
This rectangular room is 20' wide and 30' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a simple cabinet here, and the door is ajar. An ornate door is in the southeast. There is a painted door in the northwest. It is locked. There is a simple door in the southeast. Torches line the walls.
There are 6 swarming insects here.
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
giant dragonfly, hunting (TL 2)
Abilities:
flight: can fly
giant dragonfly, sleeping (TL 2)
Abilities:
flight: can fly
giant dragonfly, hunting (TL 2)
Abilities:
flight: can fly
Carrying the following:
a tarnished key that unlocks the door between room 25 and room 5, worth 6 cp
giant dragonfly, stalking (TL 2)
Abilities:
flight: can fly
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
Treasure
a large chest of coins holding 2,000 cp, 800 sp, and 70 gp, a black velvet mask stitched with silver thread worth 24 gp, a silver ewer worth 26 gp, a gold locket with a painted portrait inside worth 29 gp, a silver ewer worth 21 gp, and a gold locket with a painted portrait inside worth 34 gp
6. Chamber
This rectangular room is 15' wide and 25' long. The stone tile flooring is cracked in places. There's a copper-trimmed door in the northwest. There is a rough door in the northeast. There's a simple door in the southwest. There is a large lit brazier in the middle of the room.
7. Chamber
This room is dark.
This chamber is 30' wide and 15' long. There is an ornate door in the southwest. There's a plain door in the southwest. An ornate door is in the southeast.
There are 2 wandering creatures here.
shadow, resting (TL 10)
Abilities:
amorphous: can squeeze through small spaces
immunity: necrotic magic: immune to necrotic magic
immunity: poison: immune to poison
darkvision: can see in the dark
drain strength: drains strength on melee attacks
shadow, stalking (TL 10)
Abilities:
amorphous: can squeeze through small spaces
immunity: necrotic magic: immune to necrotic magic
immunity: poison: immune to poison
darkvision: can see in the dark
drain strength: drains strength on melee attacks
8. Storeroom
This room is dark.
This storeroom is 30' wide and 20' long. Boxes are stacked in corners here. There is a simple door in the southeast. There's a simple door in the northeast.
Treasure
a rough key that unlocks the door between room 12 and room 18
9. Laboratory
This rectangular room is 20' wide and 20' long. There are several tables here with various devices on them. There is a cabinet here. A plain door is in the northwest. There's a painted door in the southeast. An ornate door is in the southwest. A simple door lies in the northeast. There are lit braziers around the room here.
10. Chamber
This chamber is 25' wide and 30' long. There is a plain door in the north. There is a painted door in the southwest. There is a plain door in the southeast. There is a gold-trimmed door in the southeast. An iron-trimmed door is in the southeast. A few torches sit in sconces on the walls.
There is a wandering creature here.
lemure, hunting (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
11. Chamber
This rectangular room is 10' wide and 10' long. Dense cobwebs hang down from the ceiling. An iron-trimmed door lies in the southeast. There is an iron-trimmed door in the northeast. There are lit braziers around the room here.
There is a wandering creature here.
ice mephit, hunting (TL 8)
Abilities:
spell: fog cloud: can cast fog cloud
ice explosion on death: explodes in ice shards on death
breath weapon: frost: can breathe frost
immunity: cold: is immune to cold
12. Library
This room is dark.
This library is 50' wide and 35' long. The walls are lined with bookcases. There is a table here with a large book open lying on it. A simple door is in the southeast. There is a gold-trimmed door in the southwest. A plain door lies in the southwest. It is locked. A rotted door lies in the southeast.
There's a simple door in the northwest. It is hidden behind a tapestry.
There is a wandering creature here.
gryphon, cautious (TL 4)
Abilities:
flight: can fly
13. Storeroom
This room is dark.
This storeroom is 25' wide and 15' long. Boxes are stacked in corners here. A simple door lies in the northeast. A simple door is in the southwest.
There is a wandering creature here.
blink dog, hunting (TL 3)
Abilities:
blink: can teleport short distances
14. Storeroom
This room is dark.
This rectangular room is 20' wide and 15' long. A few broken crates and boxes are strewn about. There is a plain door in the southwest. A gold-trimmed door lies in the southwest.
There are 4 wandering creatures here.
ice mephit, lethargic (TL 8)
Abilities:
spell: fog cloud: can cast fog cloud
ice explosion on death: explodes in ice shards on death
breath weapon: frost: can breathe frost
immunity: cold: is immune to cold
ice mephit, resting (TL 8)
Abilities:
spell: fog cloud: can cast fog cloud
ice explosion on death: explodes in ice shards on death
breath weapon: frost: can breathe frost
immunity: cold: is immune to cold
ice mephit, sleeping (TL 8)
Abilities:
spell: fog cloud: can cast fog cloud
ice explosion on death: explodes in ice shards on death
breath weapon: frost: can breathe frost
immunity: cold: is immune to cold
ice mephit, sleeping (TL 8)
Abilities:
spell: fog cloud: can cast fog cloud
ice explosion on death: explodes in ice shards on death
breath weapon: frost: can breathe frost
immunity: cold: is immune to cold
15. Storeroom
This room is dark.
This square room is 30' wide and 10' long. Boxes are stacked in corners here. There is an ornate door in the northeast. There's a rotted door in the southwest.
16. Storeroom
This room is dark.
This rectangular room is 15' wide and 30' long. Many boxes are stacked here. There's an ornate door in the southwest.
There is a wandering creature here.
ape, stalking (TL 1)
17. Storeroom
This room is a square 20' wide and 10' long. The stone tile flooring is cracked in places. Boxes are stacked in corners here. A gold-trimmed door is in the northwest. There is a rotted door in the southwest. There's a gold-trimmed door in the northwest. Torches line the walls.
There are 7 swarming insects here.
giant bee, stalking (TL 2)
Abilities:
flight: can fly
giant bee, hunting (TL 2)
Abilities:
flight: can fly
giant bee, resting (TL 2)
Abilities:
flight: can fly
giant bee, hunting (TL 2)
Abilities:
flight: can fly
giant bee, resting (TL 2)
Abilities:
flight: can fly
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
giant bee, sleeping (TL 2)
Abilities:
flight: can fly
18. Chamber
This room is dark.
This room is a square 20' wide and 25' long. The stone tile flooring is broken in places. There is a pile of random debris here. A simple door lies in the northeast. A rough door lies in the southwest. It is locked. There is a plain door in the northeast. It is locked.
There is a wandering creature here.
cow, cautious (TL 1)
19. Storeroom
This room is a square 10' wide and 25' long. A few broken crates and boxes are strewn about. There is a simple door in the northwest. A gold-trimmed door lies in the southeast. A few torches sit in sconces on the walls.
Treasure
a large chest of coins containing 1,700 cp, 600 sp, and 70 gp, a sardonyx worth 48 gp, a zircon worth 45 gp, a sardonyx worth 47 gp, a chrysoprase worth 48 gp, a sardonyx worth 49 gp, and a moonstone worth 46 gp, inside stacked boxes
20. Chamber
This room is dark.
This chamber is 10' wide and 10' long. A rough door is in the northeast. It is locked.
21. Chamber
This room is dark.
This square room is 20' wide and 10' long. There is a pile of rags here. A gold-trimmed door is in the northwest. A simple door lies in the northeast. There is a rough door in the southeast.
There is a wandering creature here.
hippogriff, lethargic (TL 4)
Abilities:
flight: can fly
22. Laboratory
This laboratory is 25' wide and 20' long. There is a large table here with a wide array of alchemical devices on it. There is a simple cabinet here, and the door is ajar. There's a rough door in the northwest. There is a large lit brazier in the middle of the room.
There's a rough door in the northwest. It's hidden behind a tapestry.
23. Library
This room is dark.
This library is 35' wide and 25' long. There are a number of well-preserved bookcases here. There are several tables here. An iron-trimmed door lies in the north. A simple door lies in the southwest. A rotted door is in the northeast. There is a rough door in the southwest.
24. Library
This room is dark.
This library is 30' wide and 40' long. The stone tile flooring is broken in places. There are many bookcases here. There are several tables here. There is a simple door in the northwest. There is a gold-trimmed door in the northwest.
There is a mage here.
Offrem Battleblade, male orc mage (TL 5)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a fir body, worth 3 sp
a robe made of fine silk with a tight collar, worth 50 gp
25. Chamber
This room is dark.
This chamber is 20' wide and 15' long. A painted door lies in the southeast. It is locked. There is a plain door in the southeast. There is a plain door in the southwest.
There is a wandering creature here.
gryphon, sleeping (TL 4)
Abilities:
flight: can fly
26. Storeroom
This room is dark.
This rectangular room is 10' wide and 20' long. Crates and large boxes line the walls. A simple door is in the northwest.
There is an archmage here.
Ima Sharier, female human archmage (TL 9)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a walnut body, worth 2 sp
a robe with lacing at the top, worth 8 sp
a satchel of coins containing 400 ep and 500 gp, worth 700 gp