Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Laboratory of the Dark Archmage
Environment: underdark
Total Threat Level: 71
Average Threat Level: 3
1. Entrance
This square room is 15' wide and 15' long. The stairs leading out of the dungeon are here. A rotted door is in the southeast. There's a rotted door in the northwest. An iron-trimmed door lies in the southwest. There is a plain door in the southeast. There is a large lit brazier in the middle of the room.
2. Storeroom
This room is dark.
This storeroom is 25' wide and 25' long. A few broken crates and boxes are strewn about. There is a pile of random debris here. There is a rotted door in the southeast. A plain door lies in the southwest. A simple door lies in the northeast. There's a decaying door in the northwest.
There is a wandering creature here.
cat, sleeping (TL 0)
3. Chamber
This room is dark.
This rectangular room is 15' wide and 20' long. There are a lot of cobwebs here. A rotted door lies in the southwest. A simple door is in the north. A plain door lies in the southwest.
There is a wandering creature here.
baboon, lethargic (TL 0)
4. Chamber
This chamber is 25' wide and 25' long. Much of the floor is covered in debris. A plain door is in the northeast. There are lit braziers around the room here.
There is a mage here.
Raiunn Olbirong, female dragonborn mage (TL 7)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with an ebony body, worth 1 gp
a robe with dull tin clasps, worth 8 sp
5. Storeroom
This room is dark.
This storeroom is 15' wide and 25' long. Crates and large boxes line the walls. A simple door lies in the northwest. There's an iron-trimmed door in the southwest. A simple door lies in the northeast.
A decaying door lies in the southeast. It cannot be opened from this side.
There are 4 wandering creatures here.
rust monster, hunting (TL 1)
Abilities:
rusting touch: rusts nonmagical metal it touches
rust monster, cautious (TL 1)
Abilities:
rusting touch: rusts nonmagical metal it touches
rust monster, stalking (TL 1)
Abilities:
rusting touch: rusts nonmagical metal it touches
rust monster, resting (TL 1)
Abilities:
rusting touch: rusts nonmagical metal it touches
6. Laboratory
This laboratory is 25' wide and 30' long. There are several tables here with various devices on them. There is a simple cabinet here, and the door is ajar. The ceiling is partly covered in cobwebs. A simple door is in the southeast. There's a decaying door in the northeast. There is a simple door in the northeast. A rotted door is in the southwest. A few torches sit in sconces on the walls.
There is a wandering creature here.
green slime, hunting (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
7. Laboratory
This room is dark.
This laboratory is 30' wide and 25' long. The stone tile flooring is cracked in places. There is a large table here with a wide array of alchemical devices on it. There is a large cabinet here. There's a plain door in the northwest. There's a simple door in the southeast. A decaying door is in the northeast. There is a simple door in the southwest.
There is a wandering creature here.
goat, sleeping (TL 0)
8. Laboratory
This laboratory is 30' wide and 20' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a large cabinet here. There is a simple door in the northwest. A plain door is in the southwest. A few torches sit in sconces on the walls.
9. Library
This room is dark.
This rectangular room is 50' wide and 50' long. The walls are lined with bookcases. There are several tables here. A rough door lies in the northwest. An iron-trimmed door lies in the northeast. There's a simple door in the southwest. There is a rotted door in the southeast. A plain door lies in the southwest.
10. Laboratory
This room is dark.
This rectangular room is 25' wide and 30' long. There are several tables here with various devices on them. There is a cabinet here. There is a pile of random debris here. A rough door is in the northwest. An iron-trimmed door is in the northeast.
Treasure
a large chest of coins holding 2,000 cp, 1,300 sp, and 50 gp, a silver ewer worth 25 gp, a small mirror set in a painted wood frame worth 26 gp, a small gold bracelet worth 28 gp, a cloth-of-gold vestments worth 17 gp, a small gold bracelet worth 21 gp, a copper chalice with silver filigree worth 15 gp, a silver ewer worth 25 gp, and a copper chalice with silver filigree worth 15 gp, inside specimen cabinet
11. Storeroom
This room is dark.
This storeroom is 30' wide and 25' long. Crates and large boxes line the walls. There are a lot of cobwebs here. There's a rough door in the northeast. An iron-trimmed door lies in the southeast. A rotted door lies in the southwest. A rough door lies in the southwest. There's a simple door in the northwest.
There is a wandering creature here.
blue jelly, hunting (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
12. Chamber
This room is dark.
This chamber is 10' wide and 10' long. There is a decaying door in the southwest.
There is a wandering creature here.
hell hound, stalking (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
13. Storeroom
This room is dark.
This rectangular room is 15' wide and 30' long. The floor is stone tile. Boxes are stacked in corners here. A rotted door lies in the northeast. A decaying door is in the southeast.
There is a wandering creature here.
dog, resting (TL 0)
Treasure
a chest of coins holding 2,500 cp, 900 sp, and 80 gp, a moonstone worth 48 gp, a sardonyx worth 49 gp, a bloodstone worth 47 gp, a chalcedony worth 46 gp, a bloodstone worth 48 gp, a moonstone worth 48 gp, and a citrine worth 47 gp, inside stacked boxes
14. Chamber
This chamber is 25' wide and 30' long. A simple door lies in the southeast. There's a plain door in the northeast. There is a large lit brazier in the middle of the room.
There's a simple door in the northwest. A pile of debris obscures it.
There is a mage here.
Malo Redscale, female dragonborn mage (TL 7)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a painted walnut body, worth 2 sp
a robe with embossed copper buttons, worth 4 sp
15. Chamber
This room is dark.
This square room is 15' wide and 15' long. The stone tile flooring is cracked in places. A rough door lies in the southeast.
There are 4 wandering creatures here.
baboon, lethargic (TL 0)
baboon, sleeping (TL 0)
baboon, lethargic (TL 0)
baboon, hunting (TL 0)
16. Chamber
This room is dark.
This chamber is 15' wide and 30' long. A decaying door is in the southeast. There is a plain door in the northeast.
There are 4 swarming insects here.
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
giant bee, stalking (TL 2)
Abilities:
flight: can fly
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
17. Storeroom
This room is dark.
This room is a square 15' wide and 30' long. Many boxes are stacked here. A rough door lies in the southeast. A silver-trimmed door is in the northwest.
18. Storeroom
This room is a square 10' wide and 15' long. A few broken crates and boxes are strewn about. There is a pile of rags here. There is a silver-trimmed door in the southeast. There is a rough door in the northeast. Torches line the walls.
There is a wandering creature here.
grey ooze, stalking (TL 5)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
corrode metal: corrode metal
imitate oily pool: imitate oily pool
19. Chamber
This room is dark.
This square room is 25' wide and 15' long. The marble flooring is broken in places. A plain door is in the southeast. A simple door is in the southwest. There is a plain door in the northeast.
There is a mage here.
Pamaar Summerspear, male dragonborn mage (TL 7)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a carved walnut body, worth 2 sp
a robe with round silver clasps, worth 9 sp
a purse of coins with 9 gp, worth 9 gp
20. Chamber
This chamber is 20' wide and 25' long. There are a lot of cobwebs here. A decaying door lies in the southeast. An iron-trimmed door is in the west. A few torches sit in sconces on the walls.
21. Chamber
This room is dark.
This rectangular room is 20' wide and 20' long. The floor is stone tile. There is a pile of rags here. There is a decaying door in the northwest. There is a simple door in the northeast. A simple door lies in the southeast.
There is a mage here.
Mali Darkrider, female dragonborn mage (TL 7)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a painted blackwood body, worth 7 sp
a robe made of linen with lacing down the middle, worth 50 gp
a pouch of coins containing 10 cp, worth 1 sp
22. Chamber
This room is a square 25' wide and 20' long. There is an iron-trimmed door in the northwest. A decaying door is in the southwest. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
dretch, cautious (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
23. Chamber
This room is dark.
This rectangular room is 15' wide and 30' long. The floor is stone tile. There is a plain door in the southwest.
24. Chamber
This chamber is 10' wide and 15' long. The marble flooring is cracked in places. An iron-trimmed door lies in the northeast. There is a rough door in the northeast. Torches line the walls.
25. Chamber
This room is dark.
This square room is 30' wide and 10' long. Dense cobwebs hang down from the ceiling. A rough door is in the southwest. A decaying door lies in the northeast.
26. Chamber
This room is a square 20' wide and 20' long. Marble flooring is cracked in places. There's a plain door in the northwest. There's a plain door in the northeast. There is a rough door in the northwest. There are lit braziers around the room here.
There is a wandering creature here.
cockatrice, cautious (TL 2)
Abilities:
venomous bite: can bite with venom
27. Chamber
This room is dark.
This room is a square 25' wide and 10' long. A decaying door is in the southwest.