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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Dominion of the Reclusive Witch

Environment: grassland

Total Threat Level: 92

Average Threat Level: 4

1. Entrance

This room is dark.

This room is a square 10' wide and 10' long. The floor is marble. There is a set of stairs here leading out of the dungeon. An iron-trimmed door is in the northeast. It is locked. There's a rough door in the southwest. A plain door is in the northwest.

Treasure

  • a simple key that unlocks the door between room 1 and room 8

2. Chamber

This room is dark.

This chamber is 20' wide and 10' long. A carved door lies in the northwest. There's a plain door in the southeast.

Treasure

  • a ornate key that unlocks the door between room 4 and room 14

3. Storeroom

This room is dark.

This storeroom is 10' wide and 20' long. A few broken crates and boxes are strewn about. A carved door lies in the northeast. A plain door is in the southwest.

There is a wandering creature here.

giant bee, lethargic (TL 2)

Abilities:

  • flight: can fly

4. Chamber

This room is dark.

This square room is 30' wide and 25' long. The floor is marble. There is a plain door in the northeast. A plain door lies in the southeast. It is locked. An iron-trimmed door is in the southwest. A plain door lies in the southwest.

There is a wandering creature here.

giant centipede, sleeping (TL 2)

Abilities:

  • venomous bite: can bite with venom

5. Chamber

This chamber is 10' wide and 25' long. The floor is stone tile. Small piles of rags are scattered across the floor. An iron-trimmed door is in the southeast. A rough door lies in the northwest. Torches line the walls.

There is a wandering creature here.

baboon, cautious (TL 0)

6. Storeroom

This room is dark.

This storeroom is 25' wide and 15' long. Crates and large boxes line the walls. A plain door is in the southwest. There is a plain door in the west. A rough door is in the east.

There is a wandering creature here.

imp, lethargic (TL 5)

Abilities:

  • shapeshift into animal: can shapeshift into an animal
  • darkvision: can see in darkness
  • resistance: magic: is resistant to magic

7. Chamber

This square room is 25' wide and 15' long. A plain door lies in the northeast. There is a rotted door in the southeast. A plain door lies in the southwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

dog, sleeping (TL 0)

8. Fountain Chamber

This room is dark.

This square room is 10' wide and 10' long. Small fountains sit in each corner of the room. There's an iron-trimmed door in the southwest. It is locked. There's a gold-trimmed door in the southeast.

There is a wandering creature here.

giant centipede, hunting (TL 2)

Abilities:

  • venomous bite: can bite with venom

9. Chamber

This square room is 30' wide and 25' long. A rough door lies in the northeast. A gold-trimmed door is in the southeast. There are lit braziers around the room here.
A plain door lies in the southeast. A tapestry obscures it.

Treasure

  • a chest of coins holding 3,100 cp, 1,300 sp, and 70 gp, a jasper worth 48 gp, a zircon worth 49 gp, an onyx worth 47 gp, an onyx worth 49 gp, an onyx worth 45 gp, a chrysoprase worth 49 gp, a jasper worth 46 gp, a star rose quartz worth 49 gp, a bloodstone worth 47 gp, a moonstone worth 47 gp, a jasper worth 49 gp, and a citrine worth 47 gp

10. Storeroom

This rectangular room is 30' wide and 10' long. Crates and large boxes line the walls. There is a plain door in the northeast. A painted door lies in the southeast. There is a plain door in the northeast. Torches line the walls.
A simple door is in the northwest. It cannot be opened from this side.

There is a mage here.

Peony Oilbottom, female goblin mage (TL 6)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a poplar body, worth 2 sp
  • a robe made of silk with rough brass clasps, worth 5 sp

11. Chamber

This rectangular room is 20' wide and 30' long. A plain door is in the northwest. A simple door is in the southeast. A decaying door is in the southwest. It is locked. There's a rotted door in the northwest. There's a rotted door in the southeast. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

12. Chamber

This chamber is 15' wide and 25' long. A gold-trimmed door is in the north. An iron-trimmed door lies in the southwest. There are lit braziers around the room here.

There are 3 wandering creatures here.

bear, lethargic (TL 2)

bear, lethargic (TL 2)

Carrying the following:

  • a rough key that unlocks the door between room 19 and room 11, worth 9 cp

bear, hunting (TL 2)

Treasure

  • a chest of coins with 1,600 cp, 800 sp, and 60 gp, a silver ewer worth 34 gp, a carved bone statuette worth 25 gp, a pair of engraved bone dice worth 28 gp, a cloth-of-gold vestments worth 32 gp, a silver ewer worth 15 gp, and a copper chalice with silver filigree worth 32 gp

13. Storeroom

This room is a square 20' wide and 15' long. The stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. Debris of unknown origin is scattered about. A gold-trimmed door lies in the southwest. There's a plain door in the northwest. A few torches sit in sconces on the walls.

There is a wandering creature here.

hippogriff, lethargic (TL 4)

Abilities:

  • flight: can fly

14. Storeroom

This room is dark.

This rectangular room is 20' wide and 25' long. A few broken crates and boxes are strewn about. There's a plain door in the northeast. It is locked. A plain door is in the northwest. An ornate door is in the southwest. There's a plain door in the southeast. There is a rough door in the southeast. It is locked.

There is a wandering creature here.

wolf, stalking (TL 1)

Carrying the following:

  • a simple key that unlocks the door between room 14 and room 23, worth 7 cp

15. Storeroom

This square room is 30' wide and 10' long. A few broken crates and boxes are strewn about. The ceiling is partly covered in cobwebs. There's an ornate door in the northeast. A painted door lies in the northeast. There is a rotted door in the southeast. A plain door lies in the southwest. A plain door lies in the southwest. There's a decaying door in the northwest. There are lit braziers around the room here.

There is a wandering creature here.

lion, stalking (TL 2)

16. Chamber

This room is dark.

This chamber is 10' wide and 30' long. There is a pile of rags here. An iron-trimmed door is in the northeast. A carved door is in the southeast. A plain door lies in the northwest.

There is a wandering creature here.

giant centipede, cautious (TL 2)

Abilities:

  • venomous bite: can bite with venom

17. Chamber

This room is dark.

This chamber is 20' wide and 20' long. There is a carved door in the northwest.
There's a gold-trimmed door in the southwest. A tapestry obscures it.

There is a wandering creature here.

ochre jelly, lethargic (TL 4)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • lightning split: split in half when hit with lightning

18. Chamber

This chamber is 30' wide and 20' long. There is a plain door in the northwest. There's an iron-trimmed door in the southeast. A gold-trimmed door lies in the northeast. Torches line the walls.

19. Chamber

This room is a square 10' wide and 30' long. Marble flooring is cracked in places. Dense cobwebs hang down from the ceiling. There is a decaying door in the northeast. It is locked. There is a rough door in the southeast. There is a painted door in the southwest. There are lit braziers around the room here.

There is a wandering creature here.

goat, stalking (TL 0)

20. Chamber

This room is dark.

This room is a square 10' wide and 10' long. A rough door is in the southwest. There's a simple door in the southwest. A rotted door lies in the northwest. A decaying door lies in the northeast.

There is a wandering creature here.

cat, sleeping (TL 0)

21. Storeroom

This square room is 15' wide and 25' long. Boxes are stacked in corners here. A gold-trimmed door is in the north. There is a plain door in the southeast. A plain door is in the south. Torches line the walls.

There are 4 wandering creatures here.

steam mephit, sleeping (TL 7)

Abilities:

  • spell: blur: can cast blur
  • steam explosion on death: explodes in steam on death
  • scalding steam breath: can breathe scalding steam
  • immunity: fire: is immune to fire
  • immunity: poison: is immune to poison

steam mephit, stalking (TL 7)

Abilities:

  • spell: blur: can cast blur
  • steam explosion on death: explodes in steam on death
  • scalding steam breath: can breathe scalding steam
  • immunity: fire: is immune to fire
  • immunity: poison: is immune to poison

steam mephit, cautious (TL 7)

Abilities:

  • spell: blur: can cast blur
  • steam explosion on death: explodes in steam on death
  • scalding steam breath: can breathe scalding steam
  • immunity: fire: is immune to fire
  • immunity: poison: is immune to poison

steam mephit, sleeping (TL 7)

Abilities:

  • spell: blur: can cast blur
  • steam explosion on death: explodes in steam on death
  • scalding steam breath: can breathe scalding steam
  • immunity: fire: is immune to fire
  • immunity: poison: is immune to poison

Treasure

  • a large chest of coins containing 2,200 cp, 800 sp, and 70 gp, a black velvet mask stitched with silver thread worth 33 gp, a copper chalice with silver filigree worth 15 gp, a black velvet mask stitched with silver thread worth 24 gp, a gold locket with a painted portrait inside worth 24 gp, a small gold bracelet worth 21 gp, and a pair of engraved bone dice worth 30 gp, inside stacked boxes

22. Chamber

This room is dark.

This room is a square 30' wide and 15' long. There is a plain door in the northwest. There's a simple door in the northeast. A plain door is in the northeast. There's a painted door in the northwest. An iron-trimmed door is in the southeast.

23. Storeroom

This square room is 15' wide and 20' long. Boxes are stacked in corners here. A rotted door lies in the west. A rough door lies in the northeast. It is locked. A few torches sit in sconces on the walls.

There are 4 wandering creatures here.

camel, resting (TL 1)

camel, lethargic (TL 1)

camel, resting (TL 1)

camel, cautious (TL 1)

24. Chamber

This room is dark.

This chamber is 30' wide and 20' long. There's a gold-trimmed door in the northeast. A gold-trimmed door is in the southwest.
A plain door lies in the southwest. It's hidden behind a tapestry.

25. Fountain Chamber

This room is dark.

This fountain chamber is 25' wide and 15' long. The stone tile flooring is broken in places. Two fountains lie on either side of the room. There is a pile of rags here. There's an iron-trimmed door in the northeast. A plain door is in the southwest. There's a rough door in the southeast.

There are 7 swarming insects here.

giant ant, cautious (TL 1)

giant ant, cautious (TL 1)

giant ant, cautious (TL 1)

giant ant, resting (TL 1)

giant ant, lethargic (TL 1)

giant ant, lethargic (TL 1)

giant ant, resting (TL 1)

26. Library

This rectangular room is 70' wide and 30' long. There are a number of well-preserved bookcases here. There are several tables here. Dense cobwebs hang down from the ceiling. A plain door lies in the northeast. A rotted door lies in the northeast. A plain door lies in the northwest. Torches line the walls.

There is a wandering creature here.

dust mephit, sleeping (TL 5)

Abilities:

  • death burst: explodes on death
  • blinding dust breath: blinds enemies

27. Fountain Chamber

This room is dark.

This rectangular room is 10' wide and 25' long. There is an ornate fountain here. There's a plain door in the northeast.

28. Chamber

This rectangular room is 15' wide and 30' long. One of the corners has a large pile of filthy rags. A decaying door is in the southeast. There's a gold-trimmed door in the northeast. There is a rough door in the northwest. A rotted door is in the northwest. There are lit braziers around the room here.

29. Chamber

This room is dark.

This chamber is 10' wide and 30' long. A plain door lies in the northeast. An iron-trimmed door lies in the southwest.
A plain door is in the southwest. A tapestry obscures it.

30. Storeroom

This room is dark.

This storeroom is 30' wide and 25' long. The stone tile flooring is cracked in places. Boxes are stacked in corners here. Debris of unknown origin is scattered about. There is a plain door in the northwest. A decaying door lies in the northwest.

There is an archmage here.

Unora Axfford, female bugbear archmage (TL 10)

Abilities:

  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a painted poplar body, worth 2 sp
  • a robe made of fine silk with volumnous sleeves, worth 8 sp
  • a large chest of coins containing 1,000 gp and 80 pp, worth 1,800 gp