Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Dominion of the Cursed Sorcerer
Environment: grassland
Total Threat Level: 53
Average Threat Level: 3
1. Entrance
This room is dark.
This room is a square 15' wide and 10' long. There is a set of stairs here leading out of the dungeon. A copper-trimmed door is in the northwest. There's a rough door in the northeast.
Treasure
a plain key that unlocks the door between room 15 and room 14
2. Chamber
This room is dark.
This chamber is 10' wide and 15' long. A copper-trimmed door lies in the southeast. A simple door is in the southeast. A painted door lies in the southwest. There's a rough door in the northwest.
3. Chamber
This chamber is 15' wide and 25' long. There is a plain door in the southeast. A rough door lies in the southeast. A simple door is in the northwest. Torches line the walls.
There is a wandering creature here.
ghoul, sleeping (TL 4)
Treasure
a large chest of coins with 1,800 cp, 900 sp, and 60 gp, a gold locket with a painted portrait inside worth 31 gp, a small gold bracelet worth 34 gp, a small mirror set in a painted wood frame worth 30 gp, a carved bone statuette worth 32 gp, a silver ewer worth 19 gp, a pair of engraved bone dice worth 28 gp, and a copper chalice with silver filigree worth 24 gp
4. Chamber
This room is a square 15' wide and 10' long. A painted door lies in the northeast. A plain door lies in the northwest. Torches line the walls.
There is a wandering creature here.
blue slime, lethargic (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
5. Storeroom
This room is dark.
This storeroom is 25' wide and 25' long. Stone tile flooring is cracked in places. Many boxes are stacked here. A decaying door lies in the northwest. A gold-trimmed door is in the southwest. There is a simple door in the southeast.
6. Laboratory
This room is dark.
This laboratory is 20' wide and 25' long. The stone tile flooring is cracked in places. There is a large table here with a wide array of alchemical devices on it. There is a cabinet here. A decaying door is in the southeast. There's an iron-trimmed door in the southwest. There's a silver-trimmed door in the northwest.
There is a wandering creature here.
giant bee, cautious (TL 2)
Abilities:
flight: can fly
7. Storeroom
This room is dark.
This rectangular room is 10' wide and 15' long. A few broken crates and boxes are strewn about. Much of the floor is covered in debris. A simple door is in the northwest.
A silver-trimmed door is in the southeast. A tapestry obscures it.
There are 4 swarming insects here.
giant dragonfly, hunting (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
giant dragonfly, hunting (TL 2)
Abilities:
flight: can fly
giant dragonfly, sleeping (TL 2)
Abilities:
flight: can fly
8. Chamber
This square room is 15' wide and 25' long. A gold-trimmed door lies in the east. A plain door is in the southwest. A plain door lies in the southwest. There are lit braziers around the room here.
There is a mage here.
Sirnbuk Murderkiller, male orc mage (TL 5)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a painted aspen body, worth 2 sp
a robe made of cotton with wide sleeves, worth 5 cp
9. Chamber
This room is dark.
This square room is 30' wide and 15' long. There is a simple door in the southeast. There is a gold-trimmed door in the northwest. There is a rough door in the northeast.
A plain door lies in the southwest. A tapestry obscures it.
There is a wandering creature here.
harpy, resting (TL 2)
Abilities:
flight: can fly
10. Chamber
This chamber is 10' wide and 25' long. A plain door is in the northeast. A rotted door is in the northwest. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
giant ant, stalking (TL 1)
11. Laboratory
This rectangular room is 20' wide and 20' long. The floor is stone tile. There is a large table here with a wide array of alchemical devices on it. There is a simple cabinet here, and the door is ajar. A gold-trimmed door is in the southeast. Torches line the walls.
There is a mage here.
Igolun Murderkiller, male orc mage (TL 5)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a poplar body, worth 2 sp
a robe with square bronze clasps, worth 8 sp
12. Chamber
This room is dark.
This chamber is 15' wide and 20' long. There is a pile of random debris here. A rough door is in the west. There's a plain door in the northeast. A plain door is in the south.
There is a wandering creature here.
gelatinous cube, resting (TL 2)
Abilities:
nonmetal dissolution: dissolve nonmagical nonmetal things
13. Chamber
This room is dark.
This chamber is 30' wide and 30' long. There is a pile of rags here. There is a plain door in the northeast. There is a simple door in the southwest. There is an iron-trimmed door in the southeast.
There are 4 swarming insects here.
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
14. Chamber
This room is dark.
This chamber is 20' wide and 15' long. The ceiling is partly covered in cobwebs. There is a plain door in the southwest. There's a simple door in the southwest. There is a rough door in the northeast. It is locked.
15. Chamber
This rectangular room is 25' wide and 15' long. The ceiling is partly covered in cobwebs. A rough door is in the northwest. It is locked. There's a simple door in the southwest. There is a large lit brazier in the middle of the room.
16. Chamber
This room is dark.
This chamber is 10' wide and 25' long. Stone tile flooring is cracked in places. There are a lot of cobwebs here. An iron-trimmed door is in the east.
There are 3 wandering creatures here.
eagle, lethargic (TL 0)
eagle, lethargic (TL 0)
eagle, stalking (TL 0)
17. Chamber
This chamber is 30' wide and 20' long. Stone tile flooring is cracked in places. There's a plain door in the southwest. A plain door is in the southeast. There are lit braziers around the room here.
18. Chamber
This square room is 30' wide and 20' long. There's a copper-trimmed door in the southeast. There's a simple door in the northeast. There are lit braziers around the room here.
19. Fountain Chamber
This room is dark.
This rectangular room is 10' wide and 25' long. Small fountains sit in each corner of the room. There's a rotted door in the northeast.
There is a wandering creature here.
giant centipede, hunting (TL 2)
Abilities:
venomous bite: can bite with venom
20. Chamber
This room is dark.
This chamber is 15' wide and 15' long. Stone tile flooring is cracked in places. There are a lot of cobwebs here. A plain door lies in the northwest.
There is a wandering creature here.
horse, stalking (TL 1)
21. Chamber
This room is dark.
This rectangular room is 25' wide and 25' long. There's a plain door in the northwest. A plain door lies in the southeast. An iron-trimmed door lies in the northwest.
There is a wandering creature here.
goat, hunting (TL 0)
22. Storeroom
This storeroom is 25' wide and 15' long. The stone tile flooring is cracked in places. Boxes are stacked in corners here. There is a pile of rags here. A plain door is in the west. There is a plain door in the southeast. There are lit braziers around the room here.
There is a wandering creature here.
giant ant, lethargic (TL 1)
23. Chamber
This room is dark.
This chamber is 15' wide and 10' long. There is a pile of rags here. There is a plain door in the southwest.
24. Chamber
This room is dark.
This chamber is 30' wide and 10' long. Marble flooring is cracked in places. A simple door lies in the southwest. There's a simple door in the northwest. There's a rough door in the southwest. There is a simple door in the northeast.
25. Storeroom
This storeroom is 10' wide and 30' long. The floor is stone tile. Many boxes are stacked here. Small piles of rags are scattered across the floor. There's a copper-trimmed door in the southwest. A few torches sit in sconces on the walls.
There is an archmage here.
Eni Ubahngang, female orc archmage (TL 9)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a stained ebony body capped on top and bottom with steel, worth 1 gp
a robe with a open collar, worth 50 gp
a chest of coins with 400 ep and 400 gp, worth 600 gp