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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Barrows of the Lost

Environment: coastal

Total Threat Level: 80

Average Threat Level: 6

1. Entrance

This rectangular room is 15' wide and 10' long. The floor is stone tile. The stairs leading out of the dungeon are here. A carved door lies in the southwest. A simple door is in the northwest. There is a large lit brazier in the middle of the room.

2. Fountain Chamber

This room is dark.

This fountain chamber is 10' wide and 15' long. Stone tile flooring is cracked in places. There is an elegant fountain here. There is a pile of random debris here. There's a simple door in the northwest. There's an iron-trimmed door in the northeast. There's a simple door in the southeast.

There is a wandering creature here.

crocodile, sleeping (TL 1)

Carrying the following:

  • a plain key that unlocks the door between room 3 and room 22, worth 7 cp

3. Chamber

This room is dark.

This room is a square 30' wide and 25' long. Small piles of rags are scattered across the floor. There's a carved door in the northeast. There is a decaying door in the southwest. It is locked. A simple door is in the northeast.
There is a silver-trimmed door in the northwest. It is hidden behind a tapestry.

4. Storeroom

This room is dark.

This square room is 25' wide and 25' long. Crates and large boxes line the walls. A simple door lies in the southeast. There is a plain door in the northeast. There is a decaying door in the east. A rough door lies in the west. There's a gold-trimmed door in the northwest.

There are 3 wandering creatures here.

giant centipede, resting (TL 2)

Abilities:

  • venomous bite: can bite with venom

giant centipede, resting (TL 2)

Abilities:

  • venomous bite: can bite with venom

giant centipede, stalking (TL 2)

Abilities:

  • venomous bite: can bite with venom

5. Burial Chamber

This room is dark.

This rectangular room is 35' wide and 45' long. The stone tile flooring is cracked in places. Along the walls are several long alcoves. Each one has a stone coffin. There is a pile of random debris here. There is a decaying door in the northwest. There is a rough door in the southeast. There is a plain door in the southwest.
There's a decaying door in the northeast. It cannot be opened from this side.

Treasure

  • a chest of coins holding 2,200 cp, 800 sp, and 100 gp, a silver ewer worth 22 gp, a gold locket with a painted portrait inside worth 28 gp, and a cloth-of-gold vestments worth 34 gp, inside coffins

6. Chamber

This rectangular room is 10' wide and 15' long. There is a decaying door in the east. A rotted door lies in the west. There are lit braziers around the room here.

7. Storeroom

This square room is 20' wide and 30' long. The stone tile flooring is broken in places. A few broken crates and boxes are strewn about. A rotted door is in the northeast. There's a plain door in the southeast. A rotted door is in the southwest. There are lit braziers around the room here.

There are 6 skeletons here.

Dösqang Ygsburg, male skeletal dwarven soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a shortbow with a cedar body and a wyvern hide wrapped grip, worth 26 gp
  • a bronze cuirass with silver edging, worth 420 gp
  • a purse of coins containing 21 cp, worth 2 sp

Joeb Oxfford, male skeletal dwarven guard (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a copper blade and birch body, worth 1 gp
  • a chain hauberk made of loose gold rings, worth 25,055 gp
  • a purse of coins containing 21 cp, worth 2 sp

Silona Teelor, female skeletal dwarven guard (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a mithril blade and ironwood body, worth 81 gp
  • a tin chain hauberk, worth 60 gp

Egiereng Iebsburg, male skeletal dwarven warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a staff with a fir body, worth 3 sp

Guurong Agornom, male skeletal dwarven soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a shortbow with a white cedar body and a comfortable wyvern hide wrapped grip, worth 26 gp
  • a mithril cuirass decorated with bronze edging, worth 80,400 gp
  • a purse of coins containing 21 cp, worth 2 sp

Ungara Aternan, female skeletal dwarven soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a shortbow with a heavy cedar body and a steer leather wrapped grip, worth 25 gp
  • a cuirass made of titanium decorated with brass edging, worth 75,400 gp

8. Chamber

This rectangular room is 20' wide and 30' long. The stone tile flooring is cracked in places. One of the corners has a large pile of filthy rags. A simple door lies in the southwest. There is a rough door in the southwest. A silver-trimmed door lies in the northeast. A few torches sit in sconces on the walls.

There is a wandering creature here.

dog, lethargic (TL 0)

9. Chamber

This room is dark.

This square room is 25' wide and 10' long. The marble flooring is cracked in places. There is a rotted door in the east.
There is a plain door in the southwest. It is hidden behind a tapestry.

There is a wandering creature here.

magma mephit, lethargic (TL 7)

Abilities:

  • spell: heat metal: can cast heat metal
  • lava explosion on death: explodes in lava on death
  • breath weapon: fire: can breathe fire
  • immunity: fire: is immune to fire

10. Burial Chamber

This room is dark.

This rectangular room is 50' wide and 40' long. Coffins line the walls. A plain door is in the northwest. There's a plain door in the northeast. There's a simple door in the southwest. There's a decaying door in the southeast.

There is a wandering creature here.

dretch, hunting (TL 3)

Abilities:

  • fetid cloud: can emit a fetid cloud of gas

11. Storeroom

This room is dark.

This square room is 15' wide and 15' long. The floor is stone tile. Crates and large boxes line the walls. A simple door lies in the east. There's a decaying door in the west.
There is a gold-trimmed door in the southeast. It cannot be opened from this side.

There is a wandering creature here.

goat, resting (TL 0)

12. Storeroom

This rectangular room is 30' wide and 25' long. The stone tile flooring is cracked in places. Boxes are stacked in corners here. A simple door is in the northwest. There's a rough door in the northeast. A decaying door is in the west. A few torches sit in sconces on the walls.

There are 6 skeletons here.

Solana Kyper, female skeletal dwarven warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a staff with a stained maple body, worth 5 sp
  • a bag of coins holding 16 ep, worth 8 gp

Angola Cyper, female skeletal dwarven guard (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a gold blade and cedar body, worth 51 gp
  • a chain hauberk made of loose silver rings, worth 305 gp

Gorunia Sarrier, female skeletal dwarven soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a shortbow with an aspen body and a comfortable shark skin wrapped grip, worth 25 gp
  • a titanium cuirass with tin edging, worth 75,400 gp

Dussaca Tumtersen, female skeletal dwarven warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a staff with a cedar body, worth 2 sp
  • a bag of coins holding 16 ep, worth 8 gp

Jöb Esmfurd, male skeletal dwarven guard (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a silver blade and aspen body, worth 1 gp
  • a steel chain hauberk, worth 155 gp
  • a bag of coins holding 16 ep, worth 8 gp

Adolyn Pomders, female skeletal dwarven guard (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a steel blade and poplar body, worth 1 gp
  • a chain hauberk made of heavy mithril rings, worth 40,055 gp

13. Chamber

This chamber is 30' wide and 25' long. A simple door is in the northwest. A plain door is in the southwest. It is locked. There are lit braziers around the room here.

There is a wandering creature here.

giant scorpion, sleeping (TL 2)

Abilities:

  • venomous sting: can sting with venom

Treasure

  • a chest of coins with 2,500 cp, 800 sp, and 50 gp, a small gold bracelet worth 28 gp, a small mirror set in a painted wood frame worth 32 gp, and a silver ewer worth 34 gp

14. Chamber

This room is dark.

This rectangular room is 30' wide and 20' long. Dense cobwebs hang down from the ceiling. There's a rough door in the northwest. A plain door lies in the northwest.

15. Storeroom

This room is dark.

This rectangular room is 15' wide and 15' long. A few broken crates and boxes are strewn about. There are a lot of cobwebs here. A decaying door lies in the southwest. An iron-trimmed door lies in the northwest.

There is a wandering creature here.

giant beetle, resting (TL 1)

Carrying the following:

  • a ornate key that unlocks the door between room 18 and room 13, worth 4 cp

16. Storeroom

This storeroom is 10' wide and 10' long. The floor is stone tile. Crates and large boxes line the walls. An iron-trimmed door lies in the southwest. There are lit braziers around the room here.

17. Chamber

This room is dark.

This room is a square 30' wide and 30' long. A simple door lies in the southeast.

18. Chamber

This room is dark.

This rectangular room is 30' wide and 15' long. A plain door is in the northwest. It is locked.

19. Chamber

This room is dark.

This square room is 15' wide and 25' long. There is a plain door in the southwest. A simple door is in the west. There's an iron-trimmed door in the southeast.

20. Chamber

This square room is 10' wide and 25' long. Much of the floor is covered in debris. Torches line the walls.
There's a simple door in the northwest. It is practically undetectable except for a thin seam visible only on close inspection.

There is a wandering creature here.

bat, lethargic (TL 1)

Abilities:

  • flight: can fly

21. Chamber

This room is a square 20' wide and 10' long. Debris of unknown origin is scattered about. A plain door lies in the northwest. There's a plain door in the northwest. There's a simple door in the southwest. A few torches sit in sconces on the walls.

There are 4 skeletons here.

Giireng Osnfard, male skeletal dwarven warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a staff with a painted silver fir body, worth 3 sp
  • a purse of coins with 13 cp, worth 1 sp

Jöb Shlutcher, male skeletal dwarven warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a staff with a cherry body, worth 4 sp

Kooron Icland, male skeletal dwarven warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a staff with an oak body, worth 2 sp
  • a purse of coins with 13 cp, worth 1 sp

Joeb Otriham, male skeletal dwarven guard (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a bronze blade and birch body, worth 1 gp
  • a chain hauberk made of tight titanium rings, worth 37,555 gp

22. Chamber

This room is dark.

This room is a square 30' wide and 20' long. A decaying door is in the northeast. It is locked. A rough door lies in the northwest.

There is a lich here.

Laiinn Darkbrow, female dragonborn lich (TL 11)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • necromantic spellcasting: casts necromantic spells