Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Domain of the Dread Witch
Environment: mountain
Total Threat Level: 68
Average Threat Level: 3
1. Entrance
This room is dark.
This entrance is 10' wide and 20' long. The stone tile flooring is broken in places. The stairs out of the dungeon are here. A rotted door lies in the northwest. A plain door lies in the southwest. There is a plain door in the southeast.
2. Chamber
This room is dark.
This chamber is 10' wide and 30' long. There is a pile of rags here. A rotted door lies in the southeast. There's a simple door in the northwest.
There's a simple door in the southwest. A pile of debris obscures it.
There are 4 wandering creatures here.
harpy, hunting (TL 2)
Abilities:
flight: can fly
harpy, lethargic (TL 2)
Abilities:
flight: can fly
harpy, cautious (TL 2)
Abilities:
flight: can fly
harpy, cautious (TL 2)
Abilities:
flight: can fly
3. Storeroom
This rectangular room is 30' wide and 20' long. Boxes are stacked in corners here. There is a plain door in the northwest. A simple door lies in the southwest. There's a decaying door in the northwest. Torches line the walls.
A simple door lies in the southeast. It cannot be opened from this side.
There is a wandering creature here.
will o' the wisp, hunting (TL 4)
Abilities:
illumination: glows with a bright light
minor invisibility: can become invisible unless attacking
4. Storeroom
This room is dark.
This square room is 20' wide and 15' long. Many boxes are stacked here. There's an ornate door in the northwest. There is a decaying door in the southeast. A silver-trimmed door is in the northeast.
There are 3 wandering creatures here.
snake, resting (TL 0)
snake, stalking (TL 0)
snake, resting (TL 0)
5. Library
This library is 40' wide and 50' long. The stone tile flooring is broken in places. There are a number of well-preserved bookcases here. There are several tables here. There is an ornate door in the southeast. There is a simple door in the southwest. There is a rotted door in the northwest. A simple door lies in the northeast. There are lit braziers around the room here.
There is a wandering creature here.
gelatinous cube, resting (TL 2)
Abilities:
nonmetal dissolution: dissolve nonmagical nonmetal things
Carrying the following:
a rough key that unlocks the door between room 7 and room 8, worth 1 cp
6. Chamber
This room is dark.
This chamber is 10' wide and 15' long. There is a rotted door in the southeast.
7. Storeroom
This room is dark.
This storeroom is 15' wide and 25' long. A few broken crates and boxes are strewn about. There is a plain door in the northwest. An iron-trimmed door is in the southeast. A simple door lies in the southwest. An ornate door is in the northeast. It is locked.
8. Chamber
This chamber is 25' wide and 30' long. The stone tile flooring is broken in places. There is a simple door in the southwest. There is an ornate door in the southwest. It is locked. A few torches sit in sconces on the walls.
There is a wandering creature here.
horse, sleeping (TL 1)
9. Chamber
This room is a square 15' wide and 25' long. A simple door is in the northwest. A simple door is in the northeast. There are lit braziers around the room here.
10. Chamber
This room is dark.
This square room is 20' wide and 20' long. The stone tile flooring is broken in places. There's a plain door in the southwest. There is a decaying door in the northeast. A silver-trimmed door lies in the northwest.
There is a wandering creature here.
gryphon, sleeping (TL 4)
Abilities:
flight: can fly
11. Chamber
This chamber is 25' wide and 10' long. The stone tile flooring is broken in places. A simple door lies in the northeast. A carved door lies in the northwest. There are lit braziers around the room here.
There is a wandering creature here.
lemure, hunting (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
12. Chamber
This rectangular room is 15' wide and 20' long. There is a simple door in the northeast. A plain door lies in the northwest. There are lit braziers around the room here.
There is a mage here.
Adeerun Arngethion, male bugbear mage (TL 6)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a silver fir body, worth 3 sp
a robe with volumnous sleeves, worth 50 gp
13. Fountain Chamber
This rectangular room is 10' wide and 15' long. There is an ornate fountain here. There is a simple door in the east. A few torches sit in sconces on the walls.
There is a wandering creature here.
fire beetle, hunting (TL 2)
Abilities:
illumination: glows with soft orange light
14. Library
This room is a square 30' wide and 55' long. The walls are lined with bookcases. There is a table here with a large book open lying on it. A decaying door lies in the southwest. A painted door lies in the northeast. There is a large lit brazier in the middle of the room.
There is a mage here.
Eenga Eegsburg, female bugbear mage (TL 6)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with an oak body, worth 2 sp
a robe with bunched sleeves, worth 50 gp
15. Fountain Chamber
This room is dark.
This rectangular room is 15' wide and 10' long. The stone tile flooring is broken in places. Small fountains sit in each corner of the room. A carved door is in the southeast. There's a copper-trimmed door in the southwest.
There is a mage here.
Offlon Kendelson, male bugbear mage (TL 6)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a pine body, worth 2 sp
a robe with a open collar, worth 6 sp
a bag of coins with 13 sp, worth 1 gp
16. Storeroom
This room is dark.
This storeroom is 25' wide and 20' long. Crates and large boxes line the walls. A plain door is in the northeast.
There are 4 wandering creatures here.
snake, lethargic (TL 0)
snake, cautious (TL 0)
Carrying the following:
a plain key that unlocks the door between room 21 and room 23, worth 6 cp
snake, lethargic (TL 0)
snake, lethargic (TL 0)
17. Storeroom
This storeroom is 10' wide and 15' long. Crates and large boxes line the walls. There is a simple door in the northeast. There is an iron-trimmed door in the northwest. There are lit braziers around the room here.
There is a wandering creature here.
fire beetle, lethargic (TL 2)
Abilities:
illumination: glows with soft orange light
18. Chamber
This room is dark.
This rectangular room is 15' wide and 10' long. There's a copper-trimmed door in the northeast. A silver-trimmed door lies in the south.
19. Fountain Chamber
This room is a square 20' wide and 10' long. The stone tile flooring is cracked in places. There is an ornate fountain here. There is a pile of rags here. There is a plain door in the southeast. There's a gold-trimmed door in the southwest. There are lit braziers around the room here.
There are 4 wandering creatures here.
baboon, hunting (TL 0)
baboon, resting (TL 0)
baboon, sleeping (TL 0)
baboon, stalking (TL 0)
Treasure
a large chest of coins with 2,500 cp, 800 sp, and 70 gp, a tiger eye worth 9 gp, an eye agate worth 9 gp, an eye agate worth 9 gp, a blue quartz worth 9 gp, an obsidian worth 9 gp, an eye agate worth 9 gp, a rhodochrosite worth 9 gp, a malachite worth 9 gp, an irregular freshwater pearl worth 9 gp, and an azurite worth 9 gp, inside fountain
20. Chamber
This square room is 20' wide and 30' long. Stone tile flooring is cracked in places. A painted door lies in the northwest. A simple door is in the northeast. There are lit braziers around the room here.
Treasure
a chest of coins holding 2,200 cp, 900 sp, and 70 gp, a bloodstone worth 45 gp, a citrine worth 49 gp, a bloodstone worth 49 gp, a chalcedony worth 48 gp, a jasper worth 46 gp, and a jasper worth 45 gp
21. Chamber
This chamber is 10' wide and 15' long. A simple door lies in the southwest. A plain door lies in the northwest. It is locked. There are lit braziers around the room here.
There is a wandering creature here.
baboon, stalking (TL 0)
22. Laboratory
This rectangular room is 30' wide and 30' long. There are several tables here with various devices on them. There is a cabinet here. There is a simple door in the southwest. A few torches sit in sconces on the walls.
There is a wandering creature here.
hippogriff, stalking (TL 4)
Abilities:
flight: can fly
23. Chamber
This rectangular room is 10' wide and 15' long. A plain door is in the southeast. It is locked. Torches line the walls.
There is a wandering creature here.
hippogriff, stalking (TL 4)
Abilities:
flight: can fly
24. Storeroom
This room is dark.
This square room is 10' wide and 15' long. Many boxes are stacked here. One of the corners has a large pile of filthy rags. There is a gold-trimmed door in the southeast.
There is a wandering creature here.
goat, resting (TL 0)
25. Fountain Chamber
This room is a square 25' wide and 25' long. Two fountains lie on either side of the room. The ceiling is partly covered in cobwebs. A silver-trimmed door lies in the northeast. There is a large lit brazier in the middle of the room.
There are 6 swarming insects here.
giant ant, lethargic (TL 1)
giant ant, cautious (TL 1)
giant ant, lethargic (TL 1)
giant ant, hunting (TL 1)
giant ant, resting (TL 1)
giant ant, hunting (TL 1)
26. Chamber
This rectangular room is 30' wide and 30' long. There is a simple door in the northeast. Torches line the walls.