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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Domain of the Crazed Warlock

Environment: hill

Total Threat Level: 72

Average Threat Level: 4

1. Entrance

This room is dark.

This entrance is 10' wide and 15' long. The stairs out of the dungeon are here. There's a rough door in the northwest. There's a rotted door in the east.

2. Fountain Chamber

This rectangular room is 15' wide and 20' long. Two fountains lie on either side of the room. A rough door is in the southwest. There's a simple door in the north. There are lit braziers around the room here.

There is a wandering creature here.

hell hound, resting (TL 4)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour

3. Chamber

This room is dark.

This square room is 25' wide and 20' long. Marble flooring is cracked in places. Dense cobwebs hang down from the ceiling. There's a simple door in the southwest. A plain door lies in the northeast. There is a plain door in the north. A plain door lies in the southeast.

There is a wandering creature here.

ghoul, sleeping (TL 4)

Carrying the following:

  • a plain key that unlocks the door between room 7 and room 16, worth 4 cp

4. Chamber

This room is dark.

This square room is 15' wide and 25' long. A plain door lies in the southeast. There is a decaying door in the north.

There is a wandering creature here.

darkmantle, stalking (TL 2)

Abilities:

  • stalactite disguise: can disguise as stalactite

5. Fountain Chamber

This room is dark.

This rectangular room is 10' wide and 10' long. There is a disused fountain here with brackish water. Much of the floor is covered in debris. A simple door is in the northeast. A rotted door lies in the southwest.

There is a wandering creature here.

will o' the wisp, stalking (TL 4)

Abilities:

  • illumination: glows with a bright light
  • minor invisibility: can become invisible unless attacking

Treasure

  • a large chest of coins holding 1,800 cp, 1,200 sp, and 50 gp, a blue quartz worth 9 gp, an eye agate worth 9 gp, a turquoise worth 9 gp, a hematite worth 9 gp, a moss agate worth 9 gp, a malachite worth 9 gp, an obsidian worth 9 gp, a malachite worth 9 gp, and an azurite worth 9 gp, inside fountain

6. Storeroom

This rectangular room is 25' wide and 25' long. A few broken crates and boxes are strewn about. There's a decaying door in the southwest. An iron-trimmed door is in the southeast. There's a plain door in the northeast. There are lit braziers around the room here.

There is a wandering creature here.

wolf, hunting (TL 1)

7. Fountain Chamber

This room is dark.

This rectangular room is 10' wide and 25' long. The floor is stone tile. There is a disused fountain here with brackish water. There is a plain door in the southwest. There's a rough door in the east. There's a silver-trimmed door in the southeast. It is locked.

There is a wandering creature here.

fire beetle, lethargic (TL 2)

Abilities:

  • illumination: glows with soft orange light

8. Storeroom

This room is dark.

This storeroom is 15' wide and 15' long. Crates and large boxes line the walls. Small piles of rags are scattered across the floor. A rough door is in the northwest. There is a gold-trimmed door in the east. There's a simple door in the south.

9. Storeroom

This room is dark.

This rectangular room is 20' wide and 15' long. The stone tile flooring is broken in places. Boxes are stacked in corners here. There is a simple door in the southwest. There's a plain door in the west.

There is a mage here.

Tumaar Firespear, male dragonborn mage (TL 7)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a poplar body, worth 2 sp
  • a robe with a open collar, worth 2 sp
  • a bag of coins holding 14 sp, worth 1 gp

10. Library

This room is dark.

This library is 70' wide and 70' long. Stone tile flooring is cracked in places. There are a number of well-preserved bookcases here. There are several tables here. A gold-trimmed door is in the southwest. A plain door is in the southeast. There is a simple door in the northeast. A plain door lies in the southwest. It is locked. There is a rough door in the southeast. There's a simple door in the southwest. There's a plain door in the southeast.

11. Storeroom

This room is dark.

This rectangular room is 30' wide and 15' long. The stone tile flooring is broken in places. Many boxes are stacked here. There is a simple door in the west. A plain door is in the southwest.

12. Storeroom

This room is dark.

This storeroom is 25' wide and 15' long. Boxes are stacked in corners here. One of the corners has a large pile of filthy rags. A simple door lies in the northwest. There's an iron-trimmed door in the northwest.

There is a wandering creature here.

worg, lethargic (TL 3)

Abilities:

  • darkvision: can see in the dark

13. Chamber

This room is a square 30' wide and 20' long. There's a plain door in the southwest. There is a rough door in the southwest. A plain door is in the northwest. Torches line the walls.

There is a wandering creature here.

elk, lethargic (TL 2)

14. Chamber

This room is dark.

This square room is 25' wide and 20' long. A plain door lies in the northwest. A plain door lies in the north.

There is a mage here.

Falateur Sorrier, male hobgoblin mage (TL 7)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with an engraved maple body, worth 5 sp
  • a robe with square silver buttons, worth 5 sp

15. Storeroom

This room is dark.

This storeroom is 25' wide and 25' long. A few broken crates and boxes are strewn about. Debris of unknown origin is scattered about. There is a simple door in the southeast. A gold-trimmed door is in the northeast.
There is a simple door in the northwest. A tapestry obscures it.

There are 7 swarming insects here.

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

giant bee, lethargic (TL 2)

Abilities:

  • flight: can fly

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

Carrying the following:

  • a small key that unlocks the door between room 18 and room 10, worth 9 cp

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

16. Storeroom

This room is a square 15' wide and 20' long. Crates and large boxes line the walls. There's a plain door in the northwest. There is a silver-trimmed door in the north. It is locked. There are lit braziers around the room here.
There's a simple door in the east. It's hidden behind a tapestry.

There is a wandering creature here.

giant scorpion, resting (TL 2)

Abilities:

  • venomous sting: can sting with venom

Treasure

  • a chest of coins with 15,000 gp and 2,300 pp, an aquamarine worth 452 gp, a topaz worth 453 gp, a peridot worth 488 gp, a blue spinel worth 477 gp, a black pearl worth 465 gp, a black pearl worth 458 gp, a blue spinel worth 452 gp, a peridot worth 450 gp, a topaz worth 457 gp, a wool shirt worth 50 gp, and a fire-enchanted white gold morningstar worth 151 gp, inside stacked boxes

17. Storeroom

This room is dark.

This storeroom is 25' wide and 15' long. Many boxes are stacked here. A decaying door is in the east. A simple door lies in the northwest. A gold-trimmed door is in the southwest. There's a simple door in the northwest. There is a simple door in the northeast.

There are 2 wandering creatures here.

crocodile, cautious (TL 1)

crocodile, sleeping (TL 1)

18. Chamber

This room is dark.

This chamber is 15' wide and 15' long. There's a decaying door in the southwest. A plain door lies in the northeast. It is locked. A plain door lies in the southeast.

There is a wandering creature here.

rat, stalking (TL 0)

19. Storeroom

This room is dark.

This storeroom is 15' wide and 30' long. The stone tile flooring is cracked in places. Many boxes are stacked here. There is a plain door in the northwest. There's a simple door in the southeast. A plain door lies in the north.

20. Chamber

This square room is 15' wide and 15' long. There is a pile of random debris here. A simple door is in the northwest. A decaying door lies in the southeast. There is a large lit brazier in the middle of the room.

There is a mage here.

Efflom Slatcher, male hobgoblin mage (TL 7)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a birch body, worth 2 sp
  • a robe made of silk with volumnous sleeves, worth 9 sp
  • a pouch of coins holding 15 cp, worth 1 sp

21. Library

This room is dark.

This square room is 75' wide and 25' long. There are many bookcases here. There are several tables here. There is a decaying door in the northwest. A simple door lies in the northwest.

There is an archmage here.

Fuliböl Zlutcher, male hobgoblin archmage (TL 11)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with an ironwood body, worth 8 sp
  • a robe made of wool with a wide collar, worth 50 gp
  • a large chest of coins with 1,400 sp and 300 gp, worth 440 gp