Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Laboratory of the Crazed Archmage
Environment: underdark
Total Threat Level: 121
Average Threat Level: 5
1. Entrance
This room is dark.
This square room is 20' wide and 15' long. The marble flooring is cracked in places. The stairs out of the dungeon are here. A plain door is in the southwest. A decaying door lies in the southeast.
2. Storeroom
This rectangular room is 10' wide and 30' long. Many boxes are stacked here. Much of the floor is covered in debris. A plain door is in the southeast. There's a simple door in the northeast. A plain door lies in the southwest. It is locked. There are lit braziers around the room here.
There are 8 swarming insects here.
giant dragonfly, sleeping (TL 2)
Abilities:
flight: can fly
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
giant dragonfly, stalking (TL 2)
Abilities:
flight: can fly
giant dragonfly, stalking (TL 2)
Abilities:
flight: can fly
giant dragonfly, stalking (TL 2)
Abilities:
flight: can fly
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
giant dragonfly, stalking (TL 2)
Abilities:
flight: can fly
3. Laboratory
This laboratory is 20' wide and 25' long. There is a large table here with a wide array of alchemical devices on it. There is a large cabinet here. There's a simple door in the southeast. A plain door lies in the northwest. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
giant spider, hunting (TL 3)
Abilities:
venomous bite: can bite with venom
spin web: can spin webs
4. Laboratory
This room is dark.
This laboratory is 25' wide and 30' long. The stone tile flooring is broken in places. There are several tables here with various devices on them. There is a simple cabinet here, and the door is ajar. A plain door lies in the northeast. It is locked. A decaying door is in the northwest.
There is a wandering creature here.
imp, cautious (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
Carrying the following:
a rough key that unlocks the door between room 4 and room 11, worth 1 cp
5. Chamber
This room is dark.
This chamber is 10' wide and 10' long. A plain door is in the southwest. There is a plain door in the northwest.
There is a wandering creature here.
snake, cautious (TL 0)
Carrying the following:
a ornate key that unlocks the door between room 8 and room 7, worth 9 cp
6. Chamber
This square room is 30' wide and 20' long. A plain door is in the southwest. There's a painted door in the southeast. There is a plain door in the northwest. There is a plain door in the northeast. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
rust monster, sleeping (TL 1)
Abilities:
rusting touch: rusts nonmagical metal it touches
Carrying the following:
a plain key that unlocks the door between room 9 and room 8, worth 2 cp
7. Chamber
This room is dark.
This room is a square 15' wide and 15' long. A plain door lies in the southeast. A decaying door lies in the north. It is locked.
8. Fountain Chamber
This rectangular room is 25' wide and 10' long. The stone tile flooring is cracked in places. There is an ornate fountain here. Dense cobwebs hang down from the ceiling. A decaying door lies in the southwest. It is locked. There is a rough door in the north. It is locked. There is a decaying door in the northeast. There are lit braziers around the room here.
There is a wandering creature here.
giant ant, lethargic (TL 1)
9. Chamber
This room is dark.
This chamber is 20' wide and 10' long. A rough door is in the southeast. It is locked.
10. Chamber
This room is dark.
This rectangular room is 20' wide and 25' long. A plain door is in the southwest. There's a rotted door in the southeast.
There is a wandering creature here.
baboon, resting (TL 0)
Carrying the following:
a ornate key that unlocks the door between room 14 and room 20, worth 7 cp
Treasure
a large chest of coins with 2,500 cp, 1,000 sp, and 90 gp, a malachite worth 9 gp, a rhodochrosite worth 9 gp, an obsidian worth 9 gp, a blue quartz worth 9 gp, an eye agate worth 9 gp, an eye agate worth 9 gp, a lapis lazuli worth 9 gp, a tiger eye worth 9 gp, a lapis lazuli worth 10 gp, and a tiger eye worth 9 gp
11. Chamber
This room is dark.
This chamber is 20' wide and 25' long. There is a plain door in the northwest. It is locked. A simple door lies in the southeast. A plain door lies in the southeast.
There is a wandering creature here.
eagle, sleeping (TL 0)
12. Laboratory
This room is dark.
This rectangular room is 20' wide and 20' long. There is a large table here with a wide array of alchemical devices on it. There is a simple cabinet here, and the door is ajar. A simple door lies in the northwest. There's a plain door in the northeast.
There are 5 swarming insects here.
giant dragonfly, sleeping (TL 2)
Abilities:
flight: can fly
giant dragonfly, sleeping (TL 2)
Abilities:
flight: can fly
giant dragonfly, sleeping (TL 2)
Abilities:
flight: can fly
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
13. Storeroom
This room is dark.
This storeroom is 15' wide and 25' long. Crates and large boxes line the walls. Debris of unknown origin is scattered about. There's a painted door in the northwest.
There are 4 wandering creatures here.
imp, cautious (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, lethargic (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
Carrying the following:
a plain key that unlocks the door between room 14 and room 29, worth 9 cp
imp, lethargic (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, stalking (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
14. Library
This rectangular room is 45' wide and 35' long. There are many bookcases here. There are several tables here. One of the corners has a large pile of filthy rags. There is a plain door in the southwest. There is a simple door in the southeast. It is locked. A simple door is in the northwest. It is locked. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
cockatrice, sleeping (TL 2)
Abilities:
venomous bite: can bite with venom
Carrying the following:
a small key that unlocks the door between room 22 and room 2, worth 4 cp
15. Chamber
This room is dark.
This chamber is 30' wide and 20' long. The marble flooring is broken in places. A decaying door lies in the southwest. There is a plain door in the southeast.
There is a wandering creature here.
owlbear, sleeping (TL 4)
Treasure
a chest of coins with 2,300 cp, 800 sp, and 40 gp, a silver ewer worth 17 gp, an embroidered silk handkerchief worth 15 gp, a cloth-of-gold vestments worth 25 gp, a silver ewer worth 24 gp, a carved bone statuette worth 29 gp, and a carved bone statuette worth 16 gp
16. Laboratory
This room is dark.
This laboratory is 20' wide and 25' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a simple cabinet here, and the door is ajar. There is a pile of rags here. A rotted door is in the northwest. There's a decaying door in the southeast.
There are 2 wandering creatures here.
lemure, hunting (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
lemure, resting (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
17. Chamber
This chamber is 30' wide and 20' long. The marble flooring is broken in places. There's a simple door in the southeast. There is a rotted door in the northeast. A plain door is in the southwest. A few torches sit in sconces on the walls.
18. Chamber
This rectangular room is 15' wide and 20' long. There is a plain door in the southeast. There is a gold-trimmed door in the southwest. A decaying door lies in the northwest. Torches line the walls.
There are 7 swarming insects here.
giant ant, resting (TL 1)
giant ant, sleeping (TL 1)
giant ant, sleeping (TL 1)
giant ant, hunting (TL 1)
giant ant, cautious (TL 1)
giant ant, resting (TL 1)
giant ant, lethargic (TL 1)
19. Chamber
This room is dark.
This chamber is 30' wide and 10' long. The stone tile flooring is broken in places. There is a pile of rags here. A simple door is in the northeast. A plain door lies in the southeast.
There is a wandering creature here.
harpy, cautious (TL 2)
Abilities:
flight: can fly
20. Storeroom
This room is dark.
This storeroom is 20' wide and 25' long. The stone tile flooring is cracked in places. Boxes are stacked in corners here. There's a plain door in the northeast. A simple door lies in the southwest. It is locked.
21. Chamber
This room is dark.
This chamber is 25' wide and 25' long. There's a rough door in the east. It is locked.
A gold-trimmed door is in the northeast. It's practically undetectable except for a thin seam visible only on close inspection.
There is a wandering creature here.
crocodile, stalking (TL 1)
22. Laboratory
This rectangular room is 25' wide and 20' long. There are several tables here with various devices on them. There is a large cabinet here. Debris of unknown origin is scattered about. A plain door is in the northwest. It is locked. There are lit braziers around the room here.
There is a wandering creature here.
goat, resting (TL 0)
Carrying the following:
a tarnished key that unlocks the door between room 28 and room 21, worth 9 cp
23. Chamber
This room is dark.
This chamber is 20' wide and 20' long. The floor is stone tile. There is a plain door in the northwest.
There is a wandering creature here.
will o' the wisp, hunting (TL 4)
Abilities:
illumination: glows with a bright light
minor invisibility: can become invisible unless attacking
24. Chamber
This room is dark.
This rectangular room is 15' wide and 25' long. Debris of unknown origin is scattered about. There's a plain door in the southeast. A plain door lies in the northeast.
There is a wandering creature here.
quasit, cautious (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
25. Chamber
This rectangular room is 25' wide and 15' long. The stone tile flooring is broken in places. Small piles of rags are scattered across the floor. A rotted door lies in the west. There is a large lit brazier in the middle of the room.
26. Chamber
This chamber is 30' wide and 25' long. There is a plain door in the northwest. There's a silver-trimmed door in the northeast. Torches line the walls.
There are 2 wandering creatures here.
shadow, lethargic (TL 10)
Abilities:
amorphous: can squeeze through small spaces
immunity: necrotic magic: immune to necrotic magic
immunity: poison: immune to poison
darkvision: can see in the dark
drain strength: drains strength on melee attacks
shadow, resting (TL 10)
Abilities:
amorphous: can squeeze through small spaces
immunity: necrotic magic: immune to necrotic magic
immunity: poison: immune to poison
darkvision: can see in the dark
drain strength: drains strength on melee attacks
27. Fountain Chamber
This room is dark.
This fountain chamber is 10' wide and 20' long. The stone tile flooring is cracked in places. There is an ornate fountain here. A silver-trimmed door is in the southwest. There is a decaying door in the southeast.
There is a wandering creature here.
gelatinous cube, stalking (TL 2)
Abilities:
nonmetal dissolution: dissolve nonmagical nonmetal things
28. Storeroom
This square room is 25' wide and 30' long. A few broken crates and boxes are strewn about. There is a plain door in the northwest. A rough door is in the west. It is locked. Torches line the walls.
29. Storeroom
This room is dark.
This square room is 30' wide and 10' long. Boxes are stacked in corners here. There is a simple door in the northeast. It is locked. A decaying door is in the southwest.
There is a wandering creature here.
wolf, stalking (TL 1)
30. Storeroom
This room is dark.
This room is a square 20' wide and 30' long. The stone tile flooring is cracked in places. Many boxes are stacked here. There is a pile of random debris here. A plain door lies in the southwest.
There is an archmage here.
Slurin Gemtunnel, male dwarven archmage (TL 10)
Abilities:
darkvision: can see in the dark
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a blackwood body capped on top and bottom with tin, worth 7 sp
a robe with long sleeves, worth 5 sp
a chest of coins containing 600 gp and 100 pp, worth 1,600 gp