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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Domain of the Cursed Wizard

Environment: underdark

Total Threat Level: 63

Average Threat Level: 3

1. Entrance

This entrance is 10' wide and 20' long. The entrance to the dungeon is here. There is a rough door in the southwest. There is a gold-trimmed door in the northwest. A plain door is in the northeast. A few torches sit in sconces on the walls.

2. Storeroom

This room is dark.

This storeroom is 25' wide and 10' long. A few broken crates and boxes are strewn about. Small piles of rags are scattered across the floor. A gold-trimmed door is in the southeast. There is a painted door in the northwest.

There is a wandering creature here.

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

3. Storeroom

This square room is 15' wide and 10' long. Many boxes are stacked here. There is a pile of rags here. A painted door is in the southeast. There is a rotted door in the northwest. Torches line the walls.

There is a wandering creature here.

bear, hunting (TL 2)

4. Library

This square room is 65' wide and 75' long. Stone tile flooring is cracked in places. There are a number of well-preserved bookcases here. There are several tables here. A simple door lies in the southwest. A plain door lies in the northeast. A gold-trimmed door lies in the east. There's a plain door in the northwest. There's a plain door in the southeast. There is a large lit brazier in the middle of the room.

There is a mage here.

Irenga Iegsburg, female dark elven mage (TL 10)

Abilities:

  • darkvision: can see in the dark
  • spell: faerie fire: can cast faerie fire
  • spell: dancing lights: can cast dancing lights
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with an oak body, worth 2 sp
  • a robe made of fine silk with square copper buttons, worth 8 sp

5. Storeroom

This room is dark.

This storeroom is 25' wide and 15' long. The stone tile flooring is broken in places. Boxes are stacked in corners here. There's a plain door in the southwest.

There are 3 swarming insects here.

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

giant bee, lethargic (TL 2)

Abilities:

  • flight: can fly

giant bee, cautious (TL 2)

Abilities:

  • flight: can fly

Treasure

  • a chest of coins holding 2,700 cp, 1,400 sp, and 90 gp, a small gold bracelet worth 19 gp, a pair of engraved bone dice worth 24 gp, a carved bone statuette worth 27 gp, a small mirror set in a painted wood frame worth 18 gp, a gold locket with a painted portrait inside worth 19 gp, a pair of engraved bone dice worth 16 gp, and a gold locket with a painted portrait inside worth 33 gp, inside stacked boxes

6. Storeroom

This room is dark.

This room is a square 10' wide and 15' long. A few broken crates and boxes are strewn about. There's a rotted door in the southeast. There is a simple door in the northwest.

There is a wandering creature here.

gryfalcon, hunting (TL 4)

Abilities:

  • flight: can fly

7. Library

This room is dark.

This library is 25' wide and 40' long. The stone tile flooring is broken in places. There are many bookcases here. There is a table here with a large book open lying on it. A plain door lies in the northeast. A simple door lies in the southwest.

There are 5 swarming insects here.

giant ant, resting (TL 1)

giant ant, stalking (TL 1)

giant ant, hunting (TL 1)

giant ant, lethargic (TL 1)

giant ant, hunting (TL 1)

8. Library

This room is dark.

This room is a square 50' wide and 75' long. Stone tile flooring is cracked in places. There are many bookcases here. There is a table here with a large book open lying on it. A simple door is in the southwest. There's a plain door in the northwest. There's a rough door in the southwest.

There is a wandering creature here.

giant spider, stalking (TL 3)

Abilities:

  • venomous bite: can bite with venom
  • spin web: can spin webs

9. Chamber

This room is dark.

This chamber is 25' wide and 15' long. Stone tile flooring is cracked in places. A decaying door is in the southwest. A rough door lies in the northeast.

There is a wandering creature here.

giant beetle, resting (TL 1)

10. Fountain Chamber

This fountain chamber is 10' wide and 25' long. There is an elegant fountain here. A plain door lies in the southwest. A rough door lies in the east. Torches line the walls.

There is a wandering creature here.

blue slime, lethargic (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

11. Chamber

This room is dark.

This chamber is 10' wide and 10' long. A rough door is in the southwest. There's a plain door in the southeast.

There is a wandering creature here.

badger, resting (TL 1)

12. Chamber

This room is dark.

This square room is 25' wide and 25' long. Marble flooring is cracked in places. A rough door is in the northeast. A rough door lies in the southeast.

There is a wandering creature here.

rust monster, stalking (TL 1)

Abilities:

  • rusting touch: rusts nonmagical metal it touches

13. Chamber

This chamber is 25' wide and 15' long. A gold-trimmed door lies in the west. There is a large lit brazier in the middle of the room.

14. Chamber

This rectangular room is 30' wide and 25' long. A decaying door is in the northeast. There is a plain door in the east. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

crocodile, hunting (TL 1)

15. Chamber

This chamber is 15' wide and 25' long. A simple door lies in the northeast. There are lit braziers around the room here.

There is a wandering creature here.

baboon, lethargic (TL 0)

16. Laboratory

This laboratory is 25' wide and 30' long. The stone tile flooring is broken in places. There are several tables here with various devices on them. There is a large cabinet here. There's a rough door in the northeast. There's a plain door in the southeast. Torches line the walls.

There is a wandering creature here.

eagle, hunting (TL 0)

17. Storeroom

This room is dark.

This room is a square 30' wide and 20' long. The stone tile flooring is cracked in places. Many boxes are stacked here. A plain door lies in the northwest. There's a carved door in the northeast.

There is a wandering creature here.

baboon, lethargic (TL 0)

18. Chamber

This chamber is 30' wide and 25' long. A plain door is in the northeast. There is a large lit brazier in the middle of the room.

19. Chamber

This room is a square 15' wide and 10' long. There's a carved door in the northwest. A few torches sit in sconces on the walls.

There is a mage here.

Pussuca Boalor, female dark elven mage (TL 10)

Abilities:

  • darkvision: can see in the dark
  • spell: faerie fire: can cast faerie fire
  • spell: dancing lights: can cast dancing lights
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with an engraved silver fir body, worth 3 sp
  • a robe with a tight collar, worth 50 gp

Treasure

  • a chest of coins holding 1,500 cp, 1,500 sp, and 50 gp, a blue quartz worth 10 gp, a hematite worth 9 gp, a moss agate worth 9 gp, a turquoise worth 9 gp, a lapis lazuli worth 9 gp, and an eye agate worth 9 gp

20. Library

This library is 35' wide and 45' long. Stone tile flooring is cracked in places. The walls are lined with bookcases. There is a table here with a large book open lying on it. There is a simple door in the northeast. A plain door is in the northwest. There is a large lit brazier in the middle of the room.

There is an archmage here.

Ungura Kungdels, female dark elven archmage (TL 14)

Abilities:

  • darkvision: can see in the dark
  • spell: faerie fire: can cast faerie fire
  • spell: dancing lights: can cast dancing lights
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a carved fir body topped with a rough crystal, worth 3 sp
  • a robe made of wool with lacing at the top, worth 2 sp