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Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Laboratory of the Mad Witch

Environment: hill

Total Threat Level: 74

Average Threat Level: 6

1. Entrance

This rectangular room is 10' wide and 10' long. There is a set of stairs here leading out of the dungeon. A decaying door lies in the southwest. There's a decaying door in the northeast. There is a large lit brazier in the middle of the room.

Treasure

  • a plain key that unlocks the door between room 5 and room 21

2. Chamber

This chamber is 10' wide and 15' long. There is a decaying door in the northeast. A few torches sit in sconces on the walls.

There are 3 wandering creatures here.

cat, sleeping (TL 0)

cat, hunting (TL 0)

cat, hunting (TL 0)

3. Library

This library is 45' wide and 55' long. There are many bookcases here. There is a table here with a large book open lying on it. A simple door is in the northeast. There is a simple door in the northwest. A decaying door is in the northwest. There's a simple door in the southwest. There are lit braziers around the room here.

There is a wandering creature here.

magma mephit, cautious (TL 7)

Abilities:

  • spell: heat metal: can cast heat metal
  • lava explosion on death: explodes in lava on death
  • breath weapon: fire: can breathe fire
  • immunity: fire: is immune to fire

4. Storeroom

This storeroom is 15' wide and 15' long. Stone tile flooring is cracked in places. Many boxes are stacked here. A simple door lies in the southeast. There is a carved door in the north. An iron-trimmed door lies in the northeast. There are lit braziers around the room here.

5. Library

This square room is 75' wide and 70' long. The walls are lined with bookcases. There is a table here with a large book open lying on it. There's a simple door in the northwest. There is a silver-trimmed door in the southeast. A plain door lies in the northeast. It is locked. A gold-trimmed door is in the southeast. It is locked. There is a plain door in the southwest. There is a plain door in the northwest. Torches line the walls.

There are 2 wandering creatures here.

green slime, sleeping (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

green slime, resting (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

6. Chamber

This room is dark.

This rectangular room is 15' wide and 30' long. There is a pile of random debris here. There's a plain door in the southwest. It is locked.

There is a wandering creature here.

steam mephit, cautious (TL 7)

Abilities:

  • spell: blur: can cast blur
  • steam explosion on death: explodes in steam on death
  • scalding steam breath: can breathe scalding steam
  • immunity: fire: is immune to fire
  • immunity: poison: is immune to poison

Carrying the following:

  • a rough key that unlocks the door between room 6 and room 5, worth 1 cp
  • a simple key that unlocks the door between room 12 and room 13, worth 5 cp

7. Chamber

This room is dark.

This room is a square 25' wide and 20' long. A carved door lies in the southeast. There's a silver-trimmed door in the north. A rotted door lies in the northeast. A decaying door lies in the southeast.

There is a wandering creature here.

rust monster, hunting (TL 1)

Abilities:

  • rusting touch: rusts nonmagical metal it touches

8. Chamber

This room is dark.

This chamber is 20' wide and 30' long. Marble flooring is cracked in places. Debris of unknown origin is scattered about. There's an iron-trimmed door in the southwest. There's a decaying door in the northwest.

9. Storeroom

This room is dark.

This room is a square 30' wide and 20' long. Many boxes are stacked here. A gold-trimmed door lies in the northeast. A rotted door is in the southwest.

There are 8 swarming insects here.

giant ant, stalking (TL 1)

giant ant, sleeping (TL 1)

giant ant, lethargic (TL 1)

giant ant, cautious (TL 1)

giant ant, lethargic (TL 1)

giant ant, cautious (TL 1)

giant ant, cautious (TL 1)

giant ant, sleeping (TL 1)

10. Chamber

This rectangular room is 15' wide and 15' long. A silver-trimmed door lies in the southeast. Torches line the walls.

11. Fountain Chamber

This room is dark.

This rectangular room is 10' wide and 20' long. There is an elegant fountain here. There is a silver-trimmed door in the southwest.

12. Chamber

This chamber is 10' wide and 25' long. A gold-trimmed door lies in the northwest. An ornate door is in the southeast. It is locked. There are lit braziers around the room here.

13. Chamber

This room is dark.

This rectangular room is 20' wide and 25' long. There is an ornate door in the northwest. It is locked. A simple door lies in the southeast. There's a simple door in the southwest.

There is a wandering creature here.

hell hound, stalking (TL 4)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour

Treasure

  • a large chest of coins holding 1,300 cp, 1,000 sp, and 70 gp, a citrine worth 46 gp, a jasper worth 49 gp, a moonstone worth 46 gp, an onyx worth 47 gp, and a chrysoprase worth 47 gp

14. Chamber

This room is a square 30' wide and 15' long. There's a plain door in the southeast. A simple door is in the northeast. A few torches sit in sconces on the walls.

There is a wandering creature here.

dretch, stalking (TL 3)

Abilities:

  • fetid cloud: can emit a fetid cloud of gas

15. Storeroom

This room is dark.

This square room is 25' wide and 30' long. Many boxes are stacked here. There is a simple door in the northwest. There's a carved door in the northeast.

There is a mage here.

Shrurin Rubybeard, male dwarven mage (TL 6)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a painted poplar body, worth 2 sp
  • a robe with short sleeves, worth 50 gp

16. Library

This room is a square 40' wide and 55' long. Stone tile flooring is cracked in places. The walls are lined with bookcases. There is a table here with a large book open lying on it. One of the corners has a large pile of filthy rags. A plain door lies in the northwest. A rotted door is in the northeast. A plain door lies in the southwest. A plain door is in the northeast. There is a large lit brazier in the middle of the room.

17. Chamber

This room is dark.

This rectangular room is 10' wide and 30' long. Marble flooring is cracked in places. There's a plain door in the northeast. A rough door lies in the southwest.

18. Chamber

This room is dark.

This chamber is 20' wide and 30' long. A carved door is in the southwest.

Treasure

  • a chest of coins holding 1,800 cp, 1,200 sp, and 110 gp, a copper chalice with silver filigree worth 19 gp, a cloth-of-gold vestments worth 18 gp, a small gold bracelet worth 17 gp, and a black velvet mask stitched with silver thread worth 21 gp

19. Storeroom

This storeroom is 15' wide and 15' long. Many boxes are stacked here. A rotted door is in the west. A few torches sit in sconces on the walls.

20. Chamber

This chamber is 10' wide and 15' long. There are a lot of cobwebs here. A rough door lies in the northeast. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

shadow, sleeping (TL 10)

Abilities:

  • amorphous: can squeeze through small spaces
  • immunity: necrotic magic: immune to necrotic magic
  • immunity: poison: immune to poison
  • darkvision: can see in the dark
  • drain strength: drains strength on melee attacks

21. Chamber

This chamber is 25' wide and 20' long. An iron-trimmed door is in the southeast. There is a gold-trimmed door in the northwest. It is locked. A few torches sit in sconces on the walls.

22. Storeroom

This room is dark.

This room is a square 20' wide and 15' long. A few broken crates and boxes are strewn about. There is an iron-trimmed door in the southwest.

There are 6 swarming insects here.

giant bee, cautious (TL 2)

Abilities:

  • flight: can fly

giant bee, lethargic (TL 2)

Abilities:

  • flight: can fly

giant bee, cautious (TL 2)

Abilities:

  • flight: can fly

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

23. Storeroom

This square room is 30' wide and 25' long. A few broken crates and boxes are strewn about. A simple door is in the northeast. A plain door is in the southwest. Torches line the walls.

There is an archmage here.

Kanli Rockhammer, male dwarven archmage (TL 10)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a painted white cedar body, worth 4 sp
  • a robe made of linen with rough copper clasps that is artfully embroidered, worth 1 sp