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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Tomb of the Forgotten

Environment: coastal

Total Threat Level: 89

Average Threat Level: 4

1. Entrance

This room is dark.

This entrance is 20' wide and 20' long. The entrance to the dungeon is here. A decaying door is in the northeast. There's a plain door in the southwest. There's a plain door in the northwest.

Treasure

  • a small key that unlocks the door between room 6 and room 2

2. Burial Chamber

This room is dark.

This burial chamber is 50' wide and 40' long. Along the walls are several long alcoves. Each one has a stone coffin. Much of the floor is covered in debris. A decaying door lies in the southwest. There is a rough door in the southeast. A plain door lies in the southwest. A painted door lies in the northeast. There is a simple door in the northwest. It is locked.

There is a wandering creature here.

rust monster, cautious (TL 1)

Abilities:

  • rusting touch: rusts nonmagical metal it touches

Carrying the following:

  • a rough key that unlocks the door between room 10 and room 21, worth 1 cp

3. Chamber

This room is dark.

This chamber is 20' wide and 20' long. The stone tile flooring is broken in places. A rough door is in the southwest. There is a simple door in the northeast. A plain door lies in the southeast. A decaying door is in the northeast.

There is a wandering creature here.

will o' the wisp, resting (TL 4)

Abilities:

  • illumination: glows with a bright light
  • minor invisibility: can become invisible unless attacking

Treasure

  • a large chest of coins containing 1,900 cp, 1,100 sp, and 80 gp, a hematite worth 9 gp, an irregular freshwater pearl worth 9 gp, a blue quartz worth 9 gp, a turquoise worth 9 gp, a blue quartz worth 9 gp, a turquoise worth 9 gp, a rhodochrosite worth 9 gp, a rhodochrosite worth 9 gp, a tiger eye worth 9 gp, a lapis lazuli worth 9 gp, and a moss agate worth 9 gp

4. Chamber

This room is dark.

This room is a square 20' wide and 15' long. The marble flooring is broken in places. A simple door is in the northwest. There's a simple door in the southeast. A plain door lies in the northwest. An iron-trimmed door lies in the northeast.
There is a plain door in the southwest. It's hidden behind a tapestry.

There is a wandering creature here.

horse, cautious (TL 1)

5. Storeroom

This room is dark.

This rectangular room is 30' wide and 10' long. Boxes are stacked in corners here. There is a plain door in the northwest. A plain door is in the northeast. There's a plain door in the northeast. There's a plain door in the southwest. There is a simple door in the southeast.

6. Chamber

This room is dark.

This chamber is 20' wide and 30' long. Dense cobwebs hang down from the ceiling. A gold-trimmed door is in the southwest. There is a simple door in the southeast. It is locked.

There are 6 swarming insects here.

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, stalking (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, stalking (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, stalking (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

Carrying the following:

  • a shiny key that unlocks the door between room 12 and room 10, worth 6 cp

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

7. Chamber

This room is dark.

This chamber is 15' wide and 15' long. One of the corners has a large pile of filthy rags. There's a gold-trimmed door in the southeast. A rotted door is in the southwest.

There is a wandering creature here.

owlbear, resting (TL 4)

8. Chamber

This room is dark.

This square room is 10' wide and 20' long. The marble flooring is broken in places. A plain door lies in the southeast. A painted door is in the southwest.

There is a wandering creature here.

blink dog, lethargic (TL 3)

Abilities:

  • blink: can teleport short distances

9. Chamber

This room is dark.

This chamber is 15' wide and 10' long. There is a plain door in the west. A plain door lies in the southeast. There's a decaying door in the southwest.
An ornate door lies in the east. A pile of refuse obscures it.

There is a wandering creature here.

lemure, stalking (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

10. Chamber

This room is dark.

This chamber is 30' wide and 15' long. The floor is stone tile. A simple door is in the northwest. There is a plain door in the northwest. There's a plain door in the southwest. It is locked. A plain door is in the southeast. It is locked.

There is a wandering creature here.

snake, hunting (TL 0)

Carrying the following:

  • a simple key that unlocks the door between room 14 and room 16, worth 3 cp

11. Chamber

This room is dark.

This rectangular room is 25' wide and 25' long. There is a rotted door in the north. There's a decaying door in the southeast. A plain door lies in the southeast.

There is a wandering creature here.

bear, stalking (TL 2)

12. Storeroom

This room is dark.

This storeroom is 10' wide and 30' long. The stone tile flooring is broken in places. A few broken crates and boxes are strewn about. There is a plain door in the northeast. It is locked.
There's a plain door in the southeast. A pile of trash obscures it.

There is a wandering creature here.

giant beetle, cautious (TL 1)

13. Chamber

This room is dark.

This rectangular room is 30' wide and 30' long. A plain door lies in the northwest. There is a simple door in the southwest. There is a rotted door in the southeast.

Treasure

  • a shiny key that unlocks the door between room 24 and room 15

14. Chamber

This room is dark.

This chamber is 25' wide and 20' long. A decaying door is in the northeast. There's a plain door in the south. It is locked. There's a plain door in the northeast.

There is a wandering creature here.

cow, cautious (TL 1)

15. Chamber

This square room is 25' wide and 20' long. Debris of unknown origin is scattered about. A plain door is in the southwest. There's a simple door in the east. It is locked. There is a plain door in the northeast. A rotted door is in the northwest. There is a rough door in the southeast. A few torches sit in sconces on the walls.

16. Storeroom

This room is dark.

This room is a square 30' wide and 25' long. Boxes are stacked in corners here. There's a plain door in the northwest. It is locked. A rough door is in the southwest.

There is a wandering creature here.

giant beetle, hunting (TL 1)

Treasure

  • a chest of coins with 2,400 cp, 1,200 sp, and 100 gp, a pair of engraved bone dice worth 23 gp, a silver ewer worth 21 gp, a small gold bracelet worth 17 gp, a pair of engraved bone dice worth 22 gp, and a carved bone statuette worth 31 gp, inside stacked boxes

17. Storeroom

This storeroom is 25' wide and 15' long. Stone tile flooring is cracked in places. Many boxes are stacked here. There's a rough door in the southeast. There's a simple door in the northeast. There are lit braziers around the room here.

There is a wandering creature here.

crocodile, lethargic (TL 1)

18. Chamber

This chamber is 30' wide and 30' long. A plain door is in the northeast. A rough door is in the northwest. There's a plain door in the northeast. Torches line the walls.

There is a wandering creature here.

darkmantle, cautious (TL 2)

Abilities:

  • stalactite disguise: can disguise as stalactite

19. Fountain Chamber

This fountain chamber is 20' wide and 20' long. There is a disused fountain here with brackish water. An iron-trimmed door is in the southwest. There's a plain door in the northwest. A few torches sit in sconces on the walls.

There are 6 skeletons here.

Jib Ovvford, male skeletal dwarven guard (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a mithril blade and maple body, worth 81 gp
  • a chain shirt made of dense adamantine rings, worth 50,045 gp

Edurien Ukojmum, female skeletal dwarven guard (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a worn tin blade and poplar body, worth 1 gp
  • a chain shirt made of titanium, worth 37,545 gp

Oonga Snguth, female skeletal dwarven guard (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a mithril blade and ebony body, worth 81 gp
  • a chain shirt made of iron, worth 95 gp
  • a purse of coins with 9 ep, worth 4 gp

Ina Serrier, female skeletal dwarven warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a club with a maple body and a short cow leather wrapped handle, worth 4 sp

Daqram Abarngan, male skeletal dwarven soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a short sword with a bronze blade, tin hilt, and cedar handle, worth 10 gp
  • a brigandine made of steer leather fastened with copper buckles, worth 210 gp
  • a purse of coins with 9 ep, worth 4 gp

Eynoa Oxfford, female skeletal dwarven warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a club with an ironwood body and a shark skin wrapped handle, worth 1 gp
  • a purse of coins with 9 ep, worth 4 gp

20. Storeroom

This room is dark.

This room is a square 30' wide and 10' long. The floor is stone tile. Crates and large boxes line the walls. Much of the floor is covered in debris. There is a plain door in the northwest. There is a simple door in the southeast. There is a rough door in the northwest.

There is a wandering creature here.

camel, lethargic (TL 1)

21. Chamber

This room is dark.

This room is a square 25' wide and 15' long. The stone tile flooring is broken in places. Small piles of rags are scattered across the floor. There is a rough door in the southwest. A plain door lies in the northwest. It is locked. There's a plain door in the northwest.

22. Storeroom

This storeroom is 10' wide and 10' long. The floor is stone tile. Many boxes are stacked here. The ceiling is partly covered in cobwebs. There is a plain door in the southeast. There is an ornate door in the southwest. Torches line the walls.

There are 3 wandering creatures here.

hippogriff, stalking (TL 4)

Abilities:

  • flight: can fly

hippogriff, hunting (TL 4)

Abilities:

  • flight: can fly

hippogriff, lethargic (TL 4)

Abilities:

  • flight: can fly

23. Fountain Chamber

This room is dark.

This fountain chamber is 20' wide and 25' long. The floor is stone tile. There is a large fountain here. A rough door is in the northwest.

There is a wandering creature here.

rust monster, stalking (TL 1)

Abilities:

  • rusting touch: rusts nonmagical metal it touches

24. Storeroom

This rectangular room is 15' wide and 15' long. Crates and large boxes line the walls. There's a simple door in the southwest. It is locked. A simple door is in the northeast. A few torches sit in sconces on the walls.

25. Storeroom

This storeroom is 20' wide and 15' long. The floor is stone tile. Many boxes are stacked here. Debris of unknown origin is scattered about. There is a simple door in the northwest. There's a rough door in the northeast. There is a large lit brazier in the middle of the room.

There are 3 undead here.

zombie giant scorpion, lethargic (TL 7)

Abilities:

  • venomous sting: can sting with venom
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

zombie giant scorpion, cautious (TL 7)

Abilities:

  • venomous sting: can sting with venom
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

zombie giant scorpion, resting (TL 7)

Abilities:

  • venomous sting: can sting with venom
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies