Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Domain of the Cursed Sorcerer
Environment: arctic
Total Threat Level: 68
Average Threat Level: 4
1. Entrance
This rectangular room is 15' wide and 10' long. The stairs leading out of the dungeon are here. There's a simple door in the southeast. A few torches sit in sconces on the walls.
Treasure
a tarnished key that unlocks the door between room 2 and room 3
a ornate key that unlocks the door between room 6 and room 8
2. Chamber
This rectangular room is 10' wide and 30' long. The ceiling is partly covered in cobwebs. A simple door lies in the southwest. A silver-trimmed door is in the northwest. It is locked. A decaying door is in the northeast. There are lit braziers around the room here.
There is a wandering creature here.
ochre jelly, cautious (TL 4)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
lightning split: split in half when hit with lightning
3. Storeroom
This storeroom is 20' wide and 20' long. Many boxes are stacked here. A silver-trimmed door is in the southeast. It is locked. A plain door lies in the northwest. There is a decaying door in the northeast. Torches line the walls.
There are 6 swarming insects here.
giant bee, resting (TL 2)
Abilities:
flight: can fly
giant bee, resting (TL 2)
Abilities:
flight: can fly
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
giant bee, resting (TL 2)
Abilities:
flight: can fly
giant bee, hunting (TL 2)
Abilities:
flight: can fly
giant bee, sleeping (TL 2)
Abilities:
flight: can fly
4. Storeroom
This room is a square 10' wide and 15' long. Boxes are stacked in corners here. There's a plain door in the southeast. There's a decaying door in the northwest. There's a plain door in the northeast. There are lit braziers around the room here.
There are 3 swarming insects here.
giant ant, cautious (TL 1)
giant ant, cautious (TL 1)
giant ant, sleeping (TL 1)
5. Chamber
This room is a square 20' wide and 30' long. Much of the floor is covered in debris. There's a decaying door in the southeast. There's a plain door in the northwest. There's a rough door in the southwest. A few torches sit in sconces on the walls.
There is a wandering creature here.
ghoul, lethargic (TL 4)
Carrying the following:
a plain key that unlocks the door between room 13 and room 7, worth 1 cp
6. Chamber
This room is dark.
This room is a square 20' wide and 25' long. Dense cobwebs hang down from the ceiling. A decaying door is in the southwest. A plain door is in the southwest. A simple door is in the northeast. It is locked.
Treasure
a large chest of coins holding 2,800 cp, 900 sp, and 90 gp, a lapis lazuli worth 9 gp, a tiger eye worth 9 gp, an azurite worth 9 gp, a hematite worth 9 gp, an obsidian worth 9 gp, an irregular freshwater pearl worth 9 gp, a malachite worth 9 gp, and an irregular freshwater pearl worth 9 gp
7. Chamber
This chamber is 15' wide and 15' long. One of the corners has a large pile of filthy rags. There's a rough door in the southeast. There's a rotted door in the northeast. It is locked. There are lit braziers around the room here.
8. Chamber
This room is a square 25' wide and 20' long. Dense cobwebs hang down from the ceiling. There is a simple door in the northwest. There is a simple door in the southwest. It is locked. There is a gold-trimmed door in the northeast. A few torches sit in sconces on the walls.
There are 5 swarming insects here.
giant ant, stalking (TL 1)
giant ant, lethargic (TL 1)
giant ant, lethargic (TL 1)
giant ant, cautious (TL 1)
giant ant, hunting (TL 1)
9. Chamber
This room is dark.
This chamber is 30' wide and 20' long. The floor is marble. A simple door lies in the southeast. A rotted door is in the northwest. There is a plain door in the northeast.
There is a wandering creature here.
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
10. Laboratory
This rectangular room is 25' wide and 25' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a simple cabinet here, and the door is ajar. A rotted door is in the southeast. An ornate door is in the northeast. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
bear, lethargic (TL 2)
11. Chamber
This room is dark.
This square room is 25' wide and 25' long. A simple door is in the east. A gold-trimmed door lies in the southwest.
There's a plain door in the northwest. It's practically undetectable except for a thin seam visible only on close inspection.
There are 4 wandering creatures here.
crocodile, lethargic (TL 1)
crocodile, hunting (TL 1)
crocodile, stalking (TL 1)
crocodile, cautious (TL 1)
12. Fountain Chamber
This room is dark.
This rectangular room is 10' wide and 25' long. The floor is stone tile. An old and disused fountain sits in the corner. Much of the floor is covered in debris. There's a simple door in the southwest. A rotted door lies in the northeast.
A simple door lies in the southwest. It cannot be opened from this side.
There is a wandering creature here.
owlbear, resting (TL 4)
13. Chamber
This room is dark.
This chamber is 30' wide and 10' long. Small piles of rags are scattered across the floor. There's a plain door in the southeast. A rotted door is in the southwest. It is locked.
14. Storeroom
This room is a square 30' wide and 25' long. Crates and large boxes line the walls. There is a decaying door in the northwest. There is a simple door in the northeast. There are lit braziers around the room here.
There is a mage here.
Jeub Oshrunp, male hobgoblin mage (TL 7)
Abilities:
darkvision: can see in the dark
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with an engraved white cedar body, worth 4 sp
a robe with narrow sleeves, worth 1 sp
15. Chamber
This room is dark.
This room is a square 20' wide and 15' long. The floor is stone tile. There's an ornate door in the southwest. There is an iron-trimmed door in the northwest.
There is a wandering creature here.
boar, resting (TL 1)
16. Library
This library is 60' wide and 60' long. There are many bookcases here. There is a table here with a large book open lying on it. There are a lot of cobwebs here. There's a simple door in the northwest. Torches line the walls.
There is a wandering creature here.
magma mephit, hunting (TL 7)
Abilities:
spell: heat metal: can cast heat metal
lava explosion on death: explodes in lava on death
breath weapon: fire: can breathe fire
immunity: fire: is immune to fire
17. Library
This room is dark.
This library is 30' wide and 55' long. Stone tile flooring is cracked in places. There are many bookcases here. There are several tables here. There is a rotted door in the southwest. A decaying door is in the northeast.
There is a wandering creature here.
darkmantle, resting (TL 2)
Abilities:
stalactite disguise: can disguise as stalactite
18. Storeroom
This room is dark.
This rectangular room is 30' wide and 10' long. Stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. The ceiling is partly covered in cobwebs. An iron-trimmed door is in the southeast.
19. Storeroom
This square room is 10' wide and 25' long. Crates and large boxes line the walls. A decaying door is in the southwest. There is a large lit brazier in the middle of the room.
20. Chamber
This room is dark.
This chamber is 10' wide and 10' long. There is a pile of rags here. There's a simple door in the southwest.
There is an archmage here.
Dalsad Eshrong, male hobgoblin archmage (TL 11)
Abilities:
darkvision: can see in the dark
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a blackwood body, worth 7 sp
a robe made of wool with bunched sleeves that is embroidered with ornate patterns, worth 6 sp
a chest of coins with 200 ep and 200 gp, worth 300 gp