Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Barrows of the Lost
Environment: coastal
Total Threat Level: 80
Average Threat Level: 6
1. Entrance
This rectangular room is 15' wide and 10' long. The floor is stone tile. The stairs leading out of the dungeon are here. A carved door lies in the southwest. A simple door is in the northwest. There is a large lit brazier in the middle of the room.
2. Fountain Chamber
This room is dark.
This fountain chamber is 10' wide and 15' long. Stone tile flooring is cracked in places. There is an elegant fountain here. There is a pile of random debris here. There's a simple door in the northwest. There's an iron-trimmed door in the northeast. There's a simple door in the southeast.
There is a wandering creature here.
crocodile, sleeping (TL 1)
Carrying the following:
a plain key that unlocks the door between room 3 and room 22, worth 7 cp
3. Chamber
This room is dark.
This room is a square 30' wide and 25' long. Small piles of rags are scattered across the floor. There's a carved door in the northeast. There is a decaying door in the southwest. It is locked. A simple door is in the northeast.
There is a silver-trimmed door in the northwest. It is hidden behind a tapestry.
4. Storeroom
This room is dark.
This square room is 25' wide and 25' long. Crates and large boxes line the walls. A simple door lies in the southeast. There is a plain door in the northeast. There is a decaying door in the east. A rough door lies in the west. There's a gold-trimmed door in the northwest.
There are 3 wandering creatures here.
giant centipede, resting (TL 2)
Abilities:
venomous bite: can bite with venom
giant centipede, resting (TL 2)
Abilities:
venomous bite: can bite with venom
giant centipede, stalking (TL 2)
Abilities:
venomous bite: can bite with venom
5. Burial Chamber
This room is dark.
This rectangular room is 35' wide and 45' long. The stone tile flooring is cracked in places. Along the walls are several long alcoves. Each one has a stone coffin. There is a pile of random debris here. There is a decaying door in the northwest. There is a rough door in the southeast. There is a plain door in the southwest.
There's a decaying door in the northeast. It cannot be opened from this side.
Treasure
a chest of coins holding 2,200 cp, 800 sp, and 100 gp, a silver ewer worth 22 gp, a gold locket with a painted portrait inside worth 28 gp, and a cloth-of-gold vestments worth 34 gp, inside coffins
6. Chamber
This rectangular room is 10' wide and 15' long. There is a decaying door in the east. A rotted door lies in the west. There are lit braziers around the room here.
7. Storeroom
This square room is 20' wide and 30' long. The stone tile flooring is broken in places. A few broken crates and boxes are strewn about. A rotted door is in the northeast. There's a plain door in the southeast. A rotted door is in the southwest. There are lit braziers around the room here.
There are 6 skeletons here.
Dösqang Ygsburg, male skeletal dwarven soldier (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a shortbow with a cedar body and a wyvern hide wrapped grip, worth 26 gp
a bronze cuirass with silver edging, worth 420 gp
a purse of coins containing 21 cp, worth 2 sp
Joeb Oxfford, male skeletal dwarven guard (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a copper blade and birch body, worth 1 gp
a chain hauberk made of loose gold rings, worth 25,055 gp
a shortbow with a heavy cedar body and a steer leather wrapped grip, worth 25 gp
a cuirass made of titanium decorated with brass edging, worth 75,400 gp
8. Chamber
This rectangular room is 20' wide and 30' long. The stone tile flooring is cracked in places. One of the corners has a large pile of filthy rags. A simple door lies in the southwest. There is a rough door in the southwest. A silver-trimmed door lies in the northeast. A few torches sit in sconces on the walls.
There is a wandering creature here.
dog, lethargic (TL 0)
9. Chamber
This room is dark.
This square room is 25' wide and 10' long. The marble flooring is cracked in places. There is a rotted door in the east.
There is a plain door in the southwest. It is hidden behind a tapestry.
There is a wandering creature here.
magma mephit, lethargic (TL 7)
Abilities:
spell: heat metal: can cast heat metal
lava explosion on death: explodes in lava on death
breath weapon: fire: can breathe fire
immunity: fire: is immune to fire
10. Burial Chamber
This room is dark.
This rectangular room is 50' wide and 40' long. Coffins line the walls. A plain door is in the northwest. There's a plain door in the northeast. There's a simple door in the southwest. There's a decaying door in the southeast.
There is a wandering creature here.
dretch, hunting (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
11. Storeroom
This room is dark.
This square room is 15' wide and 15' long. The floor is stone tile. Crates and large boxes line the walls. A simple door lies in the east. There's a decaying door in the west.
There is a gold-trimmed door in the southeast. It cannot be opened from this side.
There is a wandering creature here.
goat, resting (TL 0)
12. Storeroom
This rectangular room is 30' wide and 25' long. The stone tile flooring is cracked in places. Boxes are stacked in corners here. A simple door is in the northwest. There's a rough door in the northeast. A decaying door is in the west. A few torches sit in sconces on the walls.
a spear with a steel blade and poplar body, worth 1 gp
a chain hauberk made of heavy mithril rings, worth 40,055 gp
13. Chamber
This chamber is 30' wide and 25' long. A simple door is in the northwest. A plain door is in the southwest. It is locked. There are lit braziers around the room here.
There is a wandering creature here.
giant scorpion, sleeping (TL 2)
Abilities:
venomous sting: can sting with venom
Treasure
a chest of coins with 2,500 cp, 800 sp, and 50 gp, a small gold bracelet worth 28 gp, a small mirror set in a painted wood frame worth 32 gp, and a silver ewer worth 34 gp
14. Chamber
This room is dark.
This rectangular room is 30' wide and 20' long. Dense cobwebs hang down from the ceiling. There's a rough door in the northwest. A plain door lies in the northwest.
15. Storeroom
This room is dark.
This rectangular room is 15' wide and 15' long. A few broken crates and boxes are strewn about. There are a lot of cobwebs here. A decaying door lies in the southwest. An iron-trimmed door lies in the northwest.
There is a wandering creature here.
giant beetle, resting (TL 1)
Carrying the following:
a ornate key that unlocks the door between room 18 and room 13, worth 4 cp
16. Storeroom
This storeroom is 10' wide and 10' long. The floor is stone tile. Crates and large boxes line the walls. An iron-trimmed door lies in the southwest. There are lit braziers around the room here.
17. Chamber
This room is dark.
This room is a square 30' wide and 30' long. A simple door lies in the southeast.
18. Chamber
This room is dark.
This rectangular room is 30' wide and 15' long. A plain door is in the northwest. It is locked.
19. Chamber
This room is dark.
This square room is 15' wide and 25' long. There is a plain door in the southwest. A simple door is in the west. There's an iron-trimmed door in the southeast.
20. Chamber
This square room is 10' wide and 25' long. Much of the floor is covered in debris. Torches line the walls.
There's a simple door in the northwest. It is practically undetectable except for a thin seam visible only on close inspection.
There is a wandering creature here.
bat, lethargic (TL 1)
Abilities:
flight: can fly
21. Chamber
This room is a square 20' wide and 10' long. Debris of unknown origin is scattered about. A plain door lies in the northwest. There's a plain door in the northwest. There's a simple door in the southwest. A few torches sit in sconces on the walls.
There are 4 skeletons here.
Giireng Osnfard, male skeletal dwarven warrior (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a staff with a painted silver fir body, worth 3 sp
a purse of coins with 13 cp, worth 1 sp
Jöb Shlutcher, male skeletal dwarven warrior (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a staff with a cherry body, worth 4 sp
Kooron Icland, male skeletal dwarven warrior (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a staff with an oak body, worth 2 sp
a purse of coins with 13 cp, worth 1 sp
Joeb Otriham, male skeletal dwarven guard (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a bronze blade and birch body, worth 1 gp
a chain hauberk made of tight titanium rings, worth 37,555 gp
22. Chamber
This room is dark.
This room is a square 30' wide and 20' long. A decaying door is in the northeast. It is locked. A rough door lies in the northwest.
There is a lich here.
Laiinn Darkbrow, female dragonborn lich (TL 11)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type