Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Laboratory of the Mad Sorcerer
Environment: grassland
Total Threat Level: 101
Average Threat Level: 4
1. Entrance
This entrance is 10' wide and 15' long. The stairs out of the dungeon are here. A copper-trimmed door lies in the southwest. There is a painted door in the northwest. There are lit braziers around the room here.
2. Chamber
This room is dark.
This square room is 30' wide and 30' long. Dense cobwebs hang down from the ceiling. There's a painted door in the southwest. There is a simple door in the northeast. There is a carved door in the southeast.
There are 3 wandering creatures here.
cat, sleeping (TL 0)
cat, sleeping (TL 0)
cat, hunting (TL 0)
3. Storeroom
This square room is 25' wide and 20' long. The floor is stone tile. A few broken crates and boxes are strewn about. Much of the floor is covered in debris. A simple door lies in the southwest. There is a gold-trimmed door in the northwest. Torches line the walls.
There is a plain door in the east. It cannot be opened from this side.
There is a wandering creature here.
rat, cautious (TL 0)
4. Chamber
This room is a square 25' wide and 10' long. Much of the floor is covered in debris. A silver-trimmed door lies in the east. A plain door is in the west. There is a large lit brazier in the middle of the room.
There are 3 swarming insects here.
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
giant bee, resting (TL 2)
Abilities:
flight: can fly
giant bee, resting (TL 2)
Abilities:
flight: can fly
5. Chamber
This chamber is 30' wide and 20' long. There is a pile of random debris here. There is a silver-trimmed door in the southwest. There is a decaying door in the southwest. There is a copper-trimmed door in the northeast. Torches line the walls.
There are 3 wandering creatures here.
brown pudding, resting (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
brown pudding, lethargic (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
brown pudding, hunting (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
6. Storeroom
This rectangular room is 25' wide and 30' long. Many boxes are stacked here. There is a pile of rags here. A copper-trimmed door is in the northwest. A carved door lies in the southeast. There is a decaying door in the south. A few torches sit in sconces on the walls.
There is a simple door in the northeast. A pile of refuse obscures it.
There is a wandering creature here.
gryfalcon, sleeping (TL 4)
Abilities:
flight: can fly
7. Fountain Chamber
This room is dark.
This fountain chamber is 20' wide and 25' long. There is a large fountain here. Dense cobwebs hang down from the ceiling. There's a copper-trimmed door in the northeast. There's a plain door in the southeast.
There is a mage here.
Azolme Skyflower, female elven mage (TL 8)
Abilities:
darkvision: can see in the dark
trance: can meditate instead of sleeping
immunity: sleep: cannot be put to sleep by magic
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a carved poplar body, worth 2 sp
a robe made of linen with dull gold clasps, worth 50 gp
a bag of coins containing 17 cp, worth 1 sp
a plain key that unlocks the door between room 23 and room 24, worth 4 cp
8. Chamber
This rectangular room is 30' wide and 25' long. Much of the floor is covered in debris. There's a plain door in the northwest. There is a plain door in the southeast. A gold-trimmed door lies in the northeast. There's a simple door in the southwest. A few torches sit in sconces on the walls.
There is a wandering creature here.
cockatrice, cautious (TL 2)
Abilities:
venomous bite: can bite with venom
9. Chamber
This room is a square 20' wide and 20' long. The floor is marble. There's a simple door in the northwest. Torches line the walls.
10. Storeroom
This room is dark.
This storeroom is 30' wide and 20' long. The stone tile flooring is cracked in places. Many boxes are stacked here. There is a carved door in the northwest. A rotted door is in the southeast.
There is a wandering creature here.
badger, lethargic (TL 1)
11. Chamber
This chamber is 20' wide and 25' long. A decaying door is in the northwest. There is a simple door in the southwest. There's a rotted door in the southeast. Torches line the walls.
There is a wandering creature here.
eagle, lethargic (TL 0)
Carrying the following:
a tarnished key that unlocks the door between room 21 and room 22, worth 3 cp
12. Chamber
This room is dark.
This chamber is 30' wide and 30' long. The floor is marble. A simple door is in the northwest.
There's a rough door in the northeast. A tapestry obscures it.There's a plain door in the southeast. A pile of trash obscures it.
There are 4 wandering creatures here.
wolf, hunting (TL 1)
wolf, lethargic (TL 1)
wolf, resting (TL 1)
wolf, resting (TL 1)
13. Chamber
This room is a square 25' wide and 25' long. There is a decaying door in the southwest. A decaying door is in the northeast. There is a rotted door in the northwest. A simple door is in the northeast. There is a large lit brazier in the middle of the room.
Treasure
a large chest of coins with 2,400 cp, 900 sp, and 70 gp, a copper chalice with silver filigree worth 27 gp, a copper chalice with silver filigree worth 24 gp, a pair of engraved bone dice worth 26 gp, a silver ewer worth 24 gp, a gold locket with a painted portrait inside worth 17 gp, and a gold locket with a painted portrait inside worth 31 gp
14. Chamber
This room is dark.
This rectangular room is 30' wide and 20' long. The stone tile flooring is broken in places. There is a simple door in the southwest.
There's a carved door in the northwest. A tapestry obscures it.A simple door lies in the northwest. A tapestry obscures it.
There is a wandering creature here.
dust mephit, lethargic (TL 5)
Abilities:
death burst: explodes on death
blinding dust breath: blinds enemies
15. Chamber
This room is dark.
This room is a square 10' wide and 30' long. The marble flooring is broken in places. A simple door is in the northeast. A silver-trimmed door is in the southwest.
There is a wandering creature here.
baboon, sleeping (TL 0)
16. Chamber
This rectangular room is 20' wide and 10' long. A rough door lies in the northwest. There is a plain door in the northeast. There are lit braziers around the room here.
There's a plain door in the northwest. A pile of refuse obscures it.
17. Fountain Chamber
This room is a square 25' wide and 20' long. Small fountains sit in each corner of the room. Small piles of rags are scattered across the floor. There is a silver-trimmed door in the north. There is a simple door in the southeast. There's a rotted door in the west. There are lit braziers around the room here.
There is a wandering creature here.
cat, resting (TL 0)
18. Storeroom
This square room is 20' wide and 20' long. The floor is stone tile. Boxes are stacked in corners here. There is a pile of random debris here. A simple door is in the northwest. There is a simple door in the southwest. There's a plain door in the southeast. A few torches sit in sconces on the walls.
a robe made of fine silk with square copper clasps, worth 8 sp
19. Chamber
This room is a square 25' wide and 20' long. Much of the floor is covered in debris. There's a plain door in the southwest. A plain door lies in the southeast. A simple door is in the northwest. Torches line the walls.
There is a wandering creature here.
black pudding, resting (TL 4)
Abilities:
metal dissolution: dissolve nonmagical metal things
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
20. Chamber
This room is dark.
This room is a square 10' wide and 10' long. A painted door lies in the southeast. A plain door is in the southwest.
There is a wandering creature here.
imp, sleeping (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
21. Laboratory
This room is dark.
This rectangular room is 25' wide and 25' long. There is a large table here with a wide array of alchemical devices on it. There is a cabinet here. One of the corners has a large pile of filthy rags. There's a decaying door in the northeast. There is a simple door in the northwest. There is a plain door in the southeast. It is locked.
There is a wandering creature here.
lion, lethargic (TL 2)
22. Library
This room is dark.
This library is 25' wide and 75' long. The walls are lined with bookcases. There are several tables here. There's a plain door in the northwest. It is locked. There's a simple door in the northeast. There is a plain door in the northeast.
There is a wandering creature here.
gryfalcon, cautious (TL 4)
Abilities:
flight: can fly
23. Chamber
This room is dark.
This room is a square 15' wide and 10' long. Dense cobwebs hang down from the ceiling. There's a painted door in the west. A copper-trimmed door is in the northeast. It is locked.
There is a wandering creature here.
black pudding, cautious (TL 4)
Abilities:
metal dissolution: dissolve nonmagical metal things
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
24. Chamber
This room is dark.
This rectangular room is 30' wide and 30' long. There is a plain door in the northwest. A copper-trimmed door is in the northwest. It is locked.
There is a wandering creature here.
horse, lethargic (TL 1)
Treasure
a large chest of coins holding 1,900 cp, 1,500 sp, and 50 gp, a jasper worth 46 gp, an onyx worth 45 gp, an onyx worth 46 gp, a zircon worth 49 gp, a citrine worth 47 gp, a bloodstone worth 47 gp, and a quartz worth 45 gp
25. Chamber
This rectangular room is 25' wide and 10' long. A gold-trimmed door lies in the southwest. A simple door is in the southeast. A few torches sit in sconces on the walls.
There are 8 swarming insects here.
giant bee, resting (TL 2)
Abilities:
flight: can fly
giant bee, cautious (TL 2)
Abilities:
flight: can fly
giant bee, hunting (TL 2)
Abilities:
flight: can fly
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
giant bee, stalking (TL 2)
Abilities:
flight: can fly
giant bee, cautious (TL 2)
Abilities:
flight: can fly
giant bee, sleeping (TL 2)
Abilities:
flight: can fly
giant bee, hunting (TL 2)
Abilities:
flight: can fly
Treasure
a large chest of coins holding 17,000 gp and 1,900 pp, a large well-made tapestry worth 255 gp, a large well-made tapestry worth 260 gp, a carved ivory statuette worth 264 gp, a large gold bracelet worth 222 gp, a gold bird cage with electrum filigree worth 289 gp, a silver necklace with a gemstone pendant worth 229 gp, a darkness-enchanted adamantine knife worth 277 gp, a mithril chain vest worth 40,045 gp, an iron heater shield worth 11 gp, a silver kettle helm worth 10 gp, and a poison-enchanted maple club worth 100 gp
26. Chamber
This room is dark.
This rectangular room is 20' wide and 10' long. There is a pile of random debris here. There's a gold-trimmed door in the northeast.
There are 3 wandering creatures here.
cockatrice, hunting (TL 2)
Abilities:
venomous bite: can bite with venom
cockatrice, resting (TL 2)
Abilities:
venomous bite: can bite with venom
cockatrice, hunting (TL 2)
Abilities:
venomous bite: can bite with venom
27. Storeroom
This room is dark.
This square room is 20' wide and 25' long. Boxes are stacked in corners here. There's a plain door in the northwest. There's a plain door in the northwest.