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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Tomb of Forgotten Souls

Environment: forest

Total Threat Level: 54

Average Threat Level: 3

1. Entrance

This room is dark.

This rectangular room is 15' wide and 20' long. The stone tile flooring is cracked in places. There is a set of stairs here leading out of the dungeon. A simple door is in the southeast. A plain door is in the southwest.

2. Chamber

This room is dark.

This chamber is 20' wide and 25' long. Stone tile flooring is cracked in places. There is a simple door in the southwest. There's a simple door in the east.

There is a wandering creature here.

giant bee, cautious (TL 2)

Abilities:

  • flight: can fly

Carrying the following:

  • a shiny key that unlocks the door between room 4 and room 3, worth 8 cp

3. Burial Chamber

This burial chamber is 40' wide and 50' long. There is a large stone sarcophagus here. There's a simple door in the northwest. A plain door lies in the southwest. There's a decaying door in the southeast. There is a simple door in the northeast. It is locked. There's a plain door in the southeast. A few torches sit in sconces on the walls.

4. Chamber

This rectangular room is 25' wide and 10' long. Much of the floor is covered in debris. A copper-trimmed door lies in the northeast. A simple door lies in the southwest. It is locked. There are lit braziers around the room here.

There is a wandering creature here.

snake, resting (TL 0)

Carrying the following:

  • a tarnished key that unlocks the door between room 18 and room 7, worth 6 cp
  • a rough key that unlocks the door between room 13 and room 21, worth 9 cp

5. Chamber

This room is dark.

This chamber is 20' wide and 25' long. There's a copper-trimmed door in the northwest. There's a carved door in the southeast. It is locked. There's a simple door in the northeast. A plain door is in the southeast.

There are 3 wandering creatures here.

imp, cautious (TL 5)

Abilities:

  • shapeshift into animal: can shapeshift into an animal
  • darkvision: can see in darkness
  • resistance: magic: is resistant to magic

Carrying the following:

  • a simple key that unlocks the door between room 5 and room 10, worth 6 cp

imp, hunting (TL 5)

Abilities:

  • shapeshift into animal: can shapeshift into an animal
  • darkvision: can see in darkness
  • resistance: magic: is resistant to magic

imp, stalking (TL 5)

Abilities:

  • shapeshift into animal: can shapeshift into an animal
  • darkvision: can see in darkness
  • resistance: magic: is resistant to magic

Treasure

  • a large chest of coins holding 2,100 cp, 1,200 sp, and 80 gp, a tiger eye worth 9 gp, a hematite worth 9 gp, a lapis lazuli worth 9 gp, and a moss agate worth 9 gp

6. Storeroom

This rectangular room is 20' wide and 25' long. Crates and large boxes line the walls. The ceiling is partly covered in cobwebs. There's a plain door in the northeast. There's a rough door in the northeast. A simple door lies in the southeast. A few torches sit in sconces on the walls.

There is a wandering creature here.

ghoul, resting (TL 4)

7. Chamber

This room is dark.

This rectangular room is 25' wide and 25' long. There's a plain door in the southwest. An ornate door lies in the northeast. There's a rough door in the south. It is locked. There is a plain door in the west.

Treasure

  • a rough key that unlocks the door between room 11 and room 10
  • a chest of coins with 1,900 cp, 600 sp, and 40 gp, an azurite worth 9 gp, a rhodochrosite worth 9 gp, a tiger eye worth 9 gp, and a tiger eye worth 9 gp

8. Chamber

This room is dark.

This chamber is 30' wide and 25' long. The stone tile flooring is cracked in places. There's a rotted door in the southeast. There is a plain door in the northwest.

There is a wandering creature here.

black pudding, hunting (TL 4)

Abilities:

  • metal dissolution: dissolve nonmagical metal things
  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

9. Storeroom

This room is dark.

This square room is 10' wide and 30' long. Crates and large boxes line the walls. One of the corners has a large pile of filthy rags. A plain door lies in the southeast. There's a simple door in the northeast. A plain door is in the northwest.

There is a wandering creature here.

bear, lethargic (TL 2)

10. Chamber

This room is dark.

This room is a square 25' wide and 25' long. Marble flooring is cracked in places. A carved door is in the north. It is locked. There is an ornate door in the west. There is a silver-trimmed door in the southeast. There's a plain door in the southeast. It is locked.

There is a wandering creature here.

cat, hunting (TL 0)

11. Chamber

This room is dark.

This rectangular room is 15' wide and 30' long. There is a pile of random debris here. A plain door lies in the northwest. There's a simple door in the south. There's a plain door in the southwest. It is locked.

There is a wandering creature here.

steam mephit, lethargic (TL 7)

Abilities:

  • spell: blur: can cast blur
  • steam explosion on death: explodes in steam on death
  • scalding steam breath: can breathe scalding steam
  • immunity: fire: is immune to fire
  • immunity: poison: is immune to poison

12. Storeroom

This rectangular room is 30' wide and 15' long. Boxes are stacked in corners here. A rough door lies in the west. There's a plain door in the northeast. There's a plain door in the southeast. There is a decaying door in the northwest. Torches line the walls.

There is a wandering creature here.

blink dog, lethargic (TL 3)

Abilities:

  • blink: can teleport short distances

13. Chamber

This room is dark.

This chamber is 20' wide and 30' long. The stone tile flooring is broken in places. A simple door lies in the southwest. A simple door lies in the northeast. A silver-trimmed door lies in the northeast. There is an iron-trimmed door in the southwest. It is locked.

14. Chamber

This room is dark.

This chamber is 20' wide and 10' long. One of the corners has a large pile of filthy rags. A rotted door is in the northeast. There is a gold-trimmed door in the southeast.

There is a wandering creature here.

snake, resting (TL 0)

Treasure

  • a chest of coins holding 14,000 gp and 1,700 pp, a topaz worth 453 gp, a black pearl worth 492 gp, a black pearl worth 452 gp, an alexandrite worth 499 gp, a black pearl worth 490 gp, an aquamarine worth 458 gp, a peridot worth 471 gp, an aquamarine worth 459 gp, a topaz worth 485 gp, a brass kettle helm worth 6 gp, a gold chain vest worth 25,045 gp, a wool shirt worth 1 sp, and a fire-enchanted gold short sword worth 260 gp

15. Burial Chamber

This room is dark.

This burial chamber is 35' wide and 40' long. There are several sarcophagi here. A plain door is in the northeast. A carved door lies in the northeast. There's an iron-trimmed door in the southeast. A simple door is in the northwest.

There is a wandering creature here.

blink dog, hunting (TL 3)

Abilities:

  • blink: can teleport short distances

16. Chamber

This room is dark.

This chamber is 10' wide and 10' long. A simple door lies in the southeast. There's a simple door in the northwest.

There is a wandering creature here.

lion, sleeping (TL 2)

17. Storeroom

This storeroom is 30' wide and 10' long. Boxes are stacked in corners here. A gold-trimmed door lies in the northeast. A plain door is in the southwest. Torches line the walls.

18. Chamber

This square room is 20' wide and 30' long. There is a simple door in the southeast. A carved door lies in the southwest. There's a rough door in the northwest. It is locked. There are lit braziers around the room here.

There is a wandering creature here.

cat, sleeping (TL 0)

19. Chamber

This chamber is 30' wide and 20' long. A plain door lies in the northwest. There are lit braziers around the room here.

20. Storeroom

This room is dark.

This room is a square 25' wide and 20' long. A few broken crates and boxes are strewn about. A simple door is in the north. A simple door is in the northwest.

21. Storeroom

This storeroom is 30' wide and 30' long. Many boxes are stacked here. There's an iron-trimmed door in the northwest. There's an iron-trimmed door in the northeast. It is locked. There is a large lit brazier in the middle of the room.

There are 3 ghouls here.

ghoul, stalking (TL 4)

ghoul, stalking (TL 4)

ghoul, resting (TL 4)