Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Domain of the Baleful Order
Environment: mountain
Total Threat Level: 93
Average Threat Level: 6
1. Entrance
This room is dark.
This rectangular room is 20' wide and 20' long. The stairs leading out of the dungeon are here. A silver-trimmed door is in the northeast. It is locked. A rough door lies in the northwest. There's an iron-trimmed door in the northeast. A plain door lies in the northwest. It is locked.
Treasure
a plain key that unlocks the door between room 1 and room 12
a tarnished key that unlocks the door between room 1 and room 4
2. Altar Room
This rectangular room is 30' wide and 40' long. There is an evil-looking altar here. There is a rough door in the northeast. An iron-trimmed door is in the southeast. There's a plain door in the northwest. It is locked. A silver-trimmed door is in the northwest. There are lit braziers around the room here.
Treasure
a small key that unlocks the door between room 8 and room 2
3. Barracks
This rectangular room is 65' wide and 75' long. Beds line the walls. Each bed has a chest at the foot. An iron-trimmed door is in the northwest. There's a rotted door in the northeast. There is a plain door in the southwest. There's a simple door in the southeast. A rough door is in the northeast. There is a plain door in the southwest. A plain door is in the southwest. A few torches sit in sconces on the walls.
There are 2 lesser demons here.
dretch, sleeping (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
dretch, resting (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
4. Chamber
This room is a square 10' wide and 30' long. There is a simple door in the southeast. There's a plain door in the southeast. It is locked. There is a large lit brazier in the middle of the room.
5. Altar Room
This room is dark.
This rectangular room is 20' wide and 25' long. The floor is marble. On top of a stone dais is a long altar. Debris of unknown origin is scattered about. There's a rotted door in the southwest. A rotted door is in the northwest.
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a quarterstaff with an engraved cedar body, worth 2 sp
a robe with lacing down the middle, worth 4 sp
a purse of coins containing 10 gp, worth 10 gp
Kilusar Darkwalker, male dragonborn cult acolyte (TL 3)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a quarterstaff with a poplar body, worth 2 sp
a robe made of cotton with lacing halfway down, worth 4 cp
Treasure
a chest of coins with 2,200 cp, 1,000 sp, and 70 gp, a pair of engraved bone dice worth 27 gp, and a carved bone statuette worth 30 gp
6. Chamber
This room is dark.
This chamber is 30' wide and 20' long. A painted door lies in the southwest. A silver-trimmed door is in the southeast. There is an ornate door in the northeast. A rough door lies in the northwest.
7. Chamber
This room is dark.
This room is a square 10' wide and 30' long. Stone tile flooring is cracked in places. A rough door lies in the southwest. A rough door is in the southeast.
a quarterstaff with a painted aspen body, worth 2 sp
a robe with rough bronze clasps, worth 1 sp
a bag of coins with 15 cp, worth 1 sp
8. Chamber
This room is dark.
This chamber is 15' wide and 15' long. A plain door lies in the southwest. It is locked. There is an ornate door in the southwest.
There is a cult priest here.
Elkosia Winterrider, male dragonborn cult priest (TL 5)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
demonic spellcasting: casts demonic spells
Carrying the following:
a staff with a stained birch body, worth 2 sp
a robe with lacing at the top, worth 50 gp
9. Altar Room
This room is dark.
This rectangular room is 20' wide and 45' long. The floor is marble. On top of a stone dais is a long altar. There is a rough door in the northeast. A rotted door is in the southeast. A plain door lies in the southwest.
a robe made of linen with lacing down the middle, worth 1 sp
a purse of coins holding 13 ep, worth 6 gp
10. Chamber
This room is dark.
This chamber is 10' wide and 30' long. Marble flooring is cracked in places. A silver-trimmed door is in the northwest. A plain door lies in the northeast.
11. Altar Room
This room is dark.
This rectangular room is 30' wide and 25' long. The stone tile flooring is cracked in places. There is a blood-covered altar here. There is a pile of rags here. There is a silver-trimmed door in the northeast. A rough door lies in the west. There's a rough door in the southeast.
There are 4 cult acolytes here.
Calesar Duskspear, male dragonborn cult acolyte (TL 3)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a quarterstaff with a painted pine body, worth 2 sp
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a quarterstaff with a carved maple body, worth 5 sp
a robe made of cotton with wide sleeves, worth 50 gp
12. Storeroom
This rectangular room is 20' wide and 10' long. Many boxes are stacked here. Dense cobwebs hang down from the ceiling. There's a silver-trimmed door in the southwest. It is locked. A simple door lies in the southwest. There's a simple door in the northeast. There are lit braziers around the room here.
13. Chamber
This chamber is 20' wide and 25' long. A painted door is in the northwest. A rotted door is in the northwest. There is a plain door in the southeast. There are lit braziers around the room here.
14. Chamber
This chamber is 15' wide and 10' long. There's a rough door in the northwest. A plain door lies in the northeast. A few torches sit in sconces on the walls.
15. Chamber
This room is dark.
This chamber is 25' wide and 20' long. There's a rough door in the southeast. A plain door is in the southwest.
There are 2 lesser demons here.
hell hound, lethargic (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
hell hound, stalking (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
16. Chamber
This room is dark.
This square room is 15' wide and 25' long. The ceiling is partly covered in cobwebs. A rotted door is in the southeast.
A simple door lies in the northwest. It is hidden behind a tapestry.
a quarterstaff with an engraved birch body, worth 2 sp
a robe made of wool with a tight collar, worth 50 gp
a purse of coins with 12 gp, worth 12 gp
Urmiel Windrunner, male elven cult acolyte (TL 4)
Abilities:
darkvision: can see in the dark
trance: can meditate instead of sleeping
immunity: sleep: cannot be put to sleep by magic
Carrying the following:
a quarterstaff with a walnut body, worth 2 sp
a robe with lacing at the top, worth 9 sp
a purse of coins with 12 gp, worth 12 gp
17. Storeroom
This room is dark.
This storeroom is 20' wide and 20' long. Many boxes are stacked here. A plain door lies in the southeast.
Treasure
a large chest of coins containing 1,900 cp, 1,400 sp, and 30 gp, a moonstone worth 47 gp, a chalcedony worth 49 gp, a moonstone worth 46 gp, a bloodstone worth 47 gp, a zircon worth 45 gp, and a citrine worth 46 gp
18. Chamber
This square room is 10' wide and 25' long. There is an iron-trimmed door in the northwest. A few torches sit in sconces on the walls.
Treasure
a large chest of coins with 2,100 cp, 1,200 sp, and 60 gp, an embroidered silk handkerchief worth 18 gp, and a copper chalice with silver filigree worth 32 gp
19. Chamber
This square room is 30' wide and 30' long. A plain door lies in the northwest. A decaying door lies in the southwest. A few torches sit in sconces on the walls.
20. Storeroom
This room is dark.
This rectangular room is 30' wide and 30' long. Crates and large boxes line the walls. Much of the floor is covered in debris. A simple door is in the northeast. There's a plain door in the northwest. A plain door is in the northwest.
There are 2 cult acolytes here.
Urkisia Redblade, male dragonborn cult acolyte (TL 3)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a quarterstaff with an aspen body, worth 2 sp
a robe made of cotton with lacing at the top, worth 5 cp
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a quarterstaff with a stained white cedar body, worth 4 sp
a robe made of wool with a tight collar, worth 2 sp
21. Storeroom
This square room is 30' wide and 30' long. A few broken crates and boxes are strewn about. Debris of unknown origin is scattered about. There is a simple door in the northwest. A few torches sit in sconces on the walls.
There is a simple door in the northwest. A tapestry obscures it.
There are 2 cult acolytes here.
Dorre Skyblade, female dragonborn cult acolyte (TL 3)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a quarterstaff with a painted walnut body, worth 2 sp
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a quarterstaff with an ebony body, worth 1 gp
a robe with wide sleeves, worth 2 sp
a pouch of coins with 16 cp, worth 1 sp
22. Fountain Chamber
This room is dark.
This rectangular room is 20' wide and 10' long. There is an elegant fountain here. A decaying door is in the northeast. A simple door is in the northwest.
There is a cult priest here.
Uromdur Beachwatcher, male elven cult priest (TL 6)
Abilities:
darkvision: can see in the dark
trance: can meditate instead of sleeping
immunity: sleep: cannot be put to sleep by magic
demonic spellcasting: casts demonic spells
Carrying the following:
a staff with a painted silver fir body, worth 3 sp
a robe with square tin buttons, worth 4 cp
23. Storeroom
This room is dark.
This square room is 20' wide and 25' long. Crates and large boxes line the walls. There is a pile of rags here. There is a plain door in the northeast. There's a copper-trimmed door in the southeast.
24. Chamber
This chamber is 10' wide and 15' long. There's a rough door in the northwest. There are lit braziers around the room here.
There is a cult priest here.
Xiluz Firescale, male dragonborn cult priest (TL 5)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
demonic spellcasting: casts demonic spells
Carrying the following:
a staff with a carved maple body, worth 5 sp
a robe made of linen with lacing down the middle, worth 1 sp
a purse of coins with 12 ep, worth 6 gp
25. Chamber
This chamber is 10' wide and 10' long. There is a simple door in the southeast. There's a plain door in the northeast. There is a large lit brazier in the middle of the room.
a robe made of fine silk with bunched sleeves, worth 9 sp
26. Chamber
This square room is 20' wide and 15' long. The floor is marble. There is a copper-trimmed door in the northwest. There are lit braziers around the room here.
There is a cult high priest here.
Dorre Greenblade, female dragonborn cult high priest (TL 6)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
demonic spellcasting: casts demonic spells
Carrying the following:
a staff with a pine body capped on top and bottom with gold, worth 2 sp
a dagger with a worn steel blade, iron hilt, and rough walnut handle, worth 2 gp