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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Lair of the Reclusive Wizard

Environment: desert

Total Threat Level: 96

Average Threat Level: 4

1. Entrance

This room is dark.

This rectangular room is 10' wide and 15' long. There is a set of stairs here leading out of the dungeon. A simple door is in the northeast. A simple door lies in the southwest. There's a simple door in the northwest. There is a carved door in the southwest.

2. Chamber

This chamber is 15' wide and 25' long. There's an ornate door in the southeast. A plain door is in the southwest. There's a carved door in the northeast. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

badger, lethargic (TL 1)

3. Chamber

This room is dark.

This rectangular room is 15' wide and 10' long. The stone tile flooring is cracked in places. There's a rotted door in the northwest. A simple door lies in the southeast.

There is a wandering creature here.

steam mephit, hunting (TL 7)

Abilities:

  • spell: blur: can cast blur
  • steam explosion on death: explodes in steam on death
  • scalding steam breath: can breathe scalding steam
  • immunity: fire: is immune to fire
  • immunity: poison: is immune to poison

Carrying the following:

  • a small key that unlocks the door between room 10 and room 24, worth 3 cp

4. Chamber

This chamber is 15' wide and 10' long. There's a rotted door in the southeast. There's a rotted door in the northwest. A few torches sit in sconces on the walls.
There's an iron-trimmed door in the southwest. It is practically undetectable except for a thin seam visible only on close inspection.

There are 3 wandering creatures here.

bear, lethargic (TL 2)

bear, lethargic (TL 2)

bear, lethargic (TL 2)

5. Laboratory

This room is dark.

This rectangular room is 30' wide and 25' long. The stone tile flooring is cracked in places. Tables with alchemical devices, books, and other items are arranged around the room. There is a simple cabinet here, and the door is ajar. A simple door is in the northeast. A rotted door lies in the southeast. There's an ornate door in the west.

6. Laboratory

This room is dark.

This rectangular room is 25' wide and 20' long. There are several tables here with various devices on them. There is a cabinet here. A plain door lies in the northwest. A plain door lies in the northeast.

There are 8 swarming insects here.

giant ant, lethargic (TL 1)

giant ant, hunting (TL 1)

giant ant, cautious (TL 1)

giant ant, stalking (TL 1)

giant ant, hunting (TL 1)

giant ant, lethargic (TL 1)

giant ant, cautious (TL 1)

giant ant, cautious (TL 1)

7. Chamber

This room is a square 25' wide and 15' long. Dense cobwebs hang down from the ceiling. A plain door lies in the southeast. There is a rotted door in the west. There is a painted door in the northwest. There is a simple door in the northeast. An iron-trimmed door lies in the southeast. There are lit braziers around the room here.

There is a wandering creature here.

bat, stalking (TL 1)

Abilities:

  • flight: can fly

Carrying the following:

  • a rough key that unlocks the door between room 8 and room 15, worth 8 cp

8. Laboratory

This room is dark.

This rectangular room is 20' wide and 30' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a cabinet here. There's an iron-trimmed door in the northeast. There is a decaying door in the northwest. It is locked.
A painted door is in the southwest. It's hidden behind a tapestry.

There is a wandering creature here.

grey ooze, sleeping (TL 5)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • corrode metal: corrode metal
  • imitate oily pool: imitate oily pool

Carrying the following:

  • a rough key that unlocks the door between room 11 and room 10, worth 5 cp

9. Chamber

This room is dark.

This room is a square 25' wide and 25' long. The floor is stone tile. A painted door lies in the southeast. A simple door is in the southeast. A decaying door lies in the northwest. A rough door lies in the southwest.

10. Chamber

This room is dark.

This chamber is 30' wide and 15' long. A simple door lies in the southwest. There's a simple door in the southwest. It is locked. There's a plain door in the southeast. It is locked.

There is a wandering creature here.

dust mephit, stalking (TL 5)

Abilities:

  • death burst: explodes on death
  • blinding dust breath: blinds enemies

11. Chamber

This room is dark.

This square room is 25' wide and 15' long. The marble flooring is broken in places. One of the corners has a large pile of filthy rags. A simple door lies in the northeast. There is a plain door in the northwest. It is locked.

There is a mage here.

Belisar Spellrunner, male dragonborn mage (TL 7)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a carved blackwood body, worth 7 sp
  • a robe made of silk with square silver buttons, worth 9 sp

12. Chamber

This chamber is 20' wide and 25' long. There is a rotted door in the northeast. There's a simple door in the northeast. A few torches sit in sconces on the walls.

There is a wandering creature here.

darkmantle, stalking (TL 2)

Abilities:

  • stalactite disguise: can disguise as stalactite

13. Chamber

This room is dark.

This room is a square 10' wide and 25' long. The marble flooring is cracked in places. There is a rotted door in the northwest. An ornate door is in the northeast.

There is a wandering creature here.

camel, lethargic (TL 1)

14. Laboratory

This room is dark.

This laboratory is 25' wide and 30' long. The stone tile flooring is broken in places. There are several tables here with various devices on them. There is a large cabinet here. A simple door is in the southwest.

There is a wandering creature here.

giant dragonfly, lethargic (TL 2)

Abilities:

  • flight: can fly

15. Chamber

This room is dark.

This chamber is 25' wide and 15' long. A plain door is in the southwest. A plain door lies in the southwest. A plain door is in the southeast. There's a decaying door in the northeast. It is locked.

There is a wandering creature here.

giant centipede, stalking (TL 2)

Abilities:

  • venomous bite: can bite with venom

Treasure

  • a large chest of coins with 1,800 cp, 1,500 sp, and 50 gp, a hematite worth 9 gp, a malachite worth 9 gp, a tiger eye worth 9 gp, a tiger eye worth 9 gp, a tiger eye worth 9 gp, a hematite worth 9 gp, and a hematite worth 9 gp

16. Chamber

This chamber is 10' wide and 10' long. There is a pile of rags here. A decaying door is in the southeast. Torches line the walls.

17. Storeroom

This room is dark.

This storeroom is 30' wide and 20' long. The floor is stone tile. A few broken crates and boxes are strewn about. A rotted door lies in the southeast. A plain door lies in the southwest.

There is a wandering creature here.

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

18. Storeroom

This square room is 25' wide and 25' long. Many boxes are stacked here. There's a plain door in the northeast. An ornate door lies in the southwest. Torches line the walls.

There is a mage here.

Perro Skyscale, female dragonborn mage (TL 7)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with an engraved ironwood body, worth 8 sp
  • a robe made of wool with short sleeves, worth 2 sp
  • a purse of coins with 11 gp, worth 11 gp

19. Chamber

This room is dark.

This room is a square 10' wide and 25' long. There's a simple door in the southwest.

There is a wandering creature here.

lemure, cautious (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

Carrying the following:

  • a rough key that unlocks the door between room 22 and room 23, worth 9 cp

20. Storeroom

This room is dark.

This room is a square 20' wide and 15' long. Boxes are stacked in corners here. Much of the floor is covered in debris. A painted door is in the southwest.
A rough door is in the northeast. It cannot be opened from this side.

There are 4 swarming insects here.

giant ant, stalking (TL 1)

giant ant, resting (TL 1)

giant ant, stalking (TL 1)

giant ant, hunting (TL 1)

21. Chamber

This chamber is 15' wide and 15' long. There is a pile of random debris here. A plain door lies in the northeast. There are lit braziers around the room here.

Treasure

  • a chest of coins holding 2,300 cp, 1,100 sp, and 60 gp, a blue quartz worth 9 gp, a rhodochrosite worth 9 gp, a lapis lazuli worth 9 gp, a banded agate worth 9 gp, an azurite worth 9 gp, a rhodochrosite worth 9 gp, and a banded agate worth 9 gp

22. Library

This room is dark.

This room is a square 70' wide and 70' long. There are a number of well-preserved bookcases here. There is a table here with a large book open lying on it. Much of the floor is covered in debris. An ornate door lies in the northeast. A plain door is in the northeast. A simple door is in the northwest. A simple door lies in the southeast. There is a plain door in the northeast. It is locked.

There are 5 swarming insects here.

giant ant, sleeping (TL 1)

giant ant, cautious (TL 1)

giant ant, sleeping (TL 1)

giant ant, resting (TL 1)

giant ant, sleeping (TL 1)

23. Chamber

This room is dark.

This rectangular room is 15' wide and 15' long. The marble flooring is broken in places. Debris of unknown origin is scattered about. There's a plain door in the northwest. There is a rough door in the northeast. There is a plain door in the west. It is locked.

There is a wandering creature here.

giant spider, sleeping (TL 3)

Abilities:

  • venomous bite: can bite with venom
  • spin web: can spin webs

24. Storeroom

This room is a square 15' wide and 30' long. Boxes are stacked in corners here. There's an iron-trimmed door in the west. A plain door is in the south. A simple door is in the north. It is locked. There are lit braziers around the room here.

There is a wandering creature here.

giant spider, resting (TL 3)

Abilities:

  • venomous bite: can bite with venom
  • spin web: can spin webs

Treasure

  • a chest of coins containing 1,900 cp, 1,000 sp, and 60 gp, a black velvet mask stitched with silver thread worth 28 gp, a small gold bracelet worth 19 gp, a cloth-of-gold vestments worth 29 gp, a silver ewer worth 22 gp, a silver ewer worth 32 gp, a black velvet mask stitched with silver thread worth 28 gp, a cloth-of-gold vestments worth 32 gp, and a small gold bracelet worth 23 gp

25. Chamber

This room is dark.

This chamber is 15' wide and 10' long. A painted door lies in the northeast. A rough door is in the northwest. A plain door lies in the northwest.

There is a wandering creature here.

giant spider, stalking (TL 3)

Abilities:

  • venomous bite: can bite with venom
  • spin web: can spin webs

26. Chamber

This room is dark.

This chamber is 30' wide and 30' long. There's an ornate door in the northwest. A simple door lies in the northwest.

There is a wandering creature here.

elk, sleeping (TL 2)

27. Chamber

This room is dark.

This square room is 10' wide and 15' long. There is a simple door in the southwest.

There is a wandering creature here.

cat, hunting (TL 0)

28. Laboratory

This room is dark.

This rectangular room is 25' wide and 25' long. There is a large table here with a wide array of alchemical devices on it. There is a cabinet here. There is a pile of rags here. There's a simple door in the southeast.

29. Storeroom

This room is dark.

This square room is 25' wide and 10' long. Crates and large boxes line the walls. A painted door lies in the north.

There are 2 wandering creatures here.

blue slime, lethargic (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

blue slime, resting (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

30. Chamber

This room is dark.

This rectangular room is 15' wide and 20' long. Small piles of rags are scattered across the floor. There is a simple door in the southwest.

There is an archmage here.

Alkisia Hammertalon, male dragonborn archmage (TL 11)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a birch body, worth 2 sp
  • a robe made of silk with lacing at the top, worth 50 gp
  • a large chest of coins holding 1,400 sp and 200 gp, worth 340 gp