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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Barrows of Forgotten Souls

Environment: coastal

Total Threat Level: 60

Average Threat Level: 3

1. Entrance

This room is dark.

This square room is 20' wide and 15' long. The stairs out of the dungeon are here. An iron-trimmed door is in the northwest. There is a simple door in the northeast. A carved door lies in the northwest. There is a rotted door in the southeast.

2. Chamber

This room is dark.

This room is a square 15' wide and 15' long. The ceiling is partly covered in cobwebs. There's a simple door in the northwest. There's a decaying door in the south.

There is a wandering creature here.

giant dragonfly, lethargic (TL 2)

Abilities:

  • flight: can fly

3. Chamber

This chamber is 30' wide and 30' long. An iron-trimmed door is in the southeast. A rotted door lies in the northeast. A few torches sit in sconces on the walls.
There is a plain door in the southwest. It is hidden behind a tapestry.

There is a wandering creature here.

ochre jelly, cautious (TL 4)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • lightning split: split in half when hit with lightning

Carrying the following:

  • a simple key that unlocks the door between room 15 and room 6, worth 4 cp

4. Chamber

This room is dark.

This chamber is 30' wide and 25' long. The marble flooring is cracked in places. There is a pile of rags here. A rotted door lies in the southwest. There's a plain door in the northwest.

There is a wandering creature here.

snake, lethargic (TL 0)

5. Chamber

This room is dark.

This square room is 20' wide and 20' long. There's a plain door in the southeast. There's a plain door in the northwest.

There is a wandering creature here.

giant centipede, stalking (TL 2)

Abilities:

  • venomous bite: can bite with venom

Treasure

  • a chest of coins holding 1,700 cp, 500 sp, and 60 gp, a black velvet mask stitched with silver thread worth 34 gp, a small gold bracelet worth 30 gp, a copper chalice with silver filigree worth 31 gp, and a silver ewer worth 30 gp

6. Chamber

This room is dark.

This rectangular room is 30' wide and 20' long. The ceiling is partly covered in cobwebs. A rough door is in the southeast. There is a plain door in the southwest. It is locked. A plain door is in the northeast. There is a plain door in the southwest.

7. Burial Chamber

This rectangular room is 35' wide and 30' long. Coffins line the walls. There is a plain door in the southeast. There is a gold-trimmed door in the southwest. A few torches sit in sconces on the walls.
There is a carved door in the northwest. It cannot be opened from this side.

There is a wandering creature here.

rat, hunting (TL 0)

8. Chamber

This room is dark.

This chamber is 30' wide and 20' long. Marble flooring is cracked in places. Small piles of rags are scattered across the floor. A silver-trimmed door lies in the northwest. There is a simple door in the southwest.

There is a wandering creature here.

blue slime, hunting (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

9. Burial Chamber

This rectangular room is 50' wide and 45' long. The stone tile flooring is cracked in places. Coffins line the walls. Much of the floor is covered in debris. A plain door lies in the northeast. A simple door lies in the northeast. Torches line the walls.

There are 2 wandering creatures here.

gelatinous cube, cautious (TL 2)

Abilities:

  • nonmetal dissolution: dissolve nonmagical nonmetal things

gelatinous cube, resting (TL 2)

Abilities:

  • nonmetal dissolution: dissolve nonmagical nonmetal things

10. Chamber

This room is dark.

This room is a square 30' wide and 10' long. A plain door is in the northwest. There's a rough door in the northeast. There's a plain door in the northeast.

11. Fountain Chamber

This rectangular room is 25' wide and 10' long. There is a large fountain here. There's a carved door in the southeast. There's an iron-trimmed door in the northwest. There are lit braziers around the room here.

12. Storeroom

This rectangular room is 20' wide and 30' long. A few broken crates and boxes are strewn about. A gold-trimmed door lies in the northeast. A decaying door is in the northwest. There is a large lit brazier in the middle of the room.

There are 3 wandering creatures here.

imp, stalking (TL 5)

Abilities:

  • shapeshift into animal: can shapeshift into an animal
  • darkvision: can see in darkness
  • resistance: magic: is resistant to magic

imp, hunting (TL 5)

Abilities:

  • shapeshift into animal: can shapeshift into an animal
  • darkvision: can see in darkness
  • resistance: magic: is resistant to magic

imp, hunting (TL 5)

Abilities:

  • shapeshift into animal: can shapeshift into an animal
  • darkvision: can see in darkness
  • resistance: magic: is resistant to magic

Treasure

  • a chest of coins with 2,100 cp, 1,600 sp, and 60 gp, an embroidered silk handkerchief worth 19 gp, a small mirror set in a painted wood frame worth 33 gp, a copper chalice with silver filigree worth 16 gp, and a small mirror set in a painted wood frame worth 34 gp, inside stacked boxes

13. Chamber

This room is a square 10' wide and 25' long. There's a rough door in the southwest. A carved door lies in the northeast. There are lit braziers around the room here.

There is a wandering creature here.

ape, stalking (TL 1)

14. Fountain Chamber

This room is dark.

This rectangular room is 25' wide and 20' long. There is an elegant fountain here. There's a silver-trimmed door in the southeast.

There are 2 wandering creatures here.

lion, cautious (TL 2)

lion, hunting (TL 2)

15. Chamber

This chamber is 30' wide and 15' long. The ceiling is partly covered in cobwebs. A rough door is in the west. A plain door is in the northwest. It is locked. A simple door lies in the southeast. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

rust monster, lethargic (TL 1)

Abilities:

  • rusting touch: rusts nonmagical metal it touches

16. Fountain Chamber

This fountain chamber is 25' wide and 25' long. The stone tile flooring is cracked in places. There is an ornate fountain here. A gold-trimmed door lies in the northeast. A simple door lies in the northwest. A few torches sit in sconces on the walls.

There is a wandering creature here.

gelatinous cube, hunting (TL 2)

Abilities:

  • nonmetal dissolution: dissolve nonmagical nonmetal things

17. Chamber

This rectangular room is 20' wide and 25' long. There is a decaying door in the southeast. There is a rough door in the southwest. A few torches sit in sconces on the walls.

There are 5 skeletons here.

Fellieng Ibreham, male skeletal goblin warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a club with an aspen body and a short deer hide wrapped handle, worth 1 sp

Zhurina Ciper, female skeletal goblin warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a club with a cedar body and a shark skin wrapped handle, worth 4 sp
  • a bag of coins with 8 gp, worth 8 gp

Perania Zletcher, female skeletal goblin guard (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a white gold blade and padded oak body, worth 51 gp
  • a chain vest made of gold, worth 25,045 gp
  • a bag of coins with 8 gp, worth 8 gp

Peuzqem Yfblind, male skeletal goblin warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a club with a spiked ebony body and a long sheep hide wrapped handle, worth 9 sp

Dalenia Epuwngem, female skeletal goblin soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a longbow with a light poplar body and a short steer leather wrapped grip, worth 50 gp
  • a chain shirt made of heavy brass rings, worth 95 gp
  • a bag of coins with 8 gp, worth 8 gp

18. Chamber

This room is dark.

This chamber is 30' wide and 15' long. There's a rough door in the southeast.

There is a wandering creature here.

elk, cautious (TL 2)

19. Storeroom

This room is a square 30' wide and 15' long. The stone tile flooring is broken in places. Crates and large boxes line the walls. There's a gold-trimmed door in the southwest. A decaying door is in the northeast. There is a rotted door in the northwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

giant beetle, hunting (TL 1)

20. Chamber

This room is dark.

This square room is 25' wide and 15' long. An iron-trimmed door lies in the southeast.

There are 2 undead here.

skeletal bat, lethargic (TL 2)

Abilities:

  • flight: can fly
  • immunity: piercing: immune to piercing damage

skeletal bat, cautious (TL 2)

Abilities:

  • flight: can fly
  • immunity: piercing: immune to piercing damage