Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Domain of the Reclusive Warlock
Environment: coastal
Total Threat Level: 92
Average Threat Level: 4
1. Entrance
This room is dark.
This rectangular room is 15' wide and 20' long. The marble flooring is broken in places. The entrance to the dungeon is here. There is a plain door in the southwest. There's an iron-trimmed door in the northeast. A rough door is in the southwest. There's a plain door in the northwest.
2. Chamber
This room is a square 20' wide and 20' long. Marble flooring is cracked in places. Dense cobwebs hang down from the ceiling. A simple door is in the northeast. There's a silver-trimmed door in the northeast. A plain door lies in the southeast. There is a plain door in the southwest. A few torches sit in sconces on the walls.
There is a wandering creature here.
brown pudding, hunting (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
Treasure
a large chest of coins holding 1,400 cp, 800 sp, and 90 gp, a chalcedony worth 49 gp, a jasper worth 48 gp, a jasper worth 45 gp, a carnelian worth 47 gp, a bloodstone worth 46 gp, a bloodstone worth 48 gp, a jasper worth 46 gp, a bloodstone worth 47 gp, and a jasper worth 48 gp
3. Laboratory
This room is dark.
This rectangular room is 25' wide and 20' long. There is a large table here with a wide array of alchemical devices on it. There is a large cabinet here. Dense cobwebs hang down from the ceiling. A silver-trimmed door lies in the southwest. There is a copper-trimmed door in the northeast. There's a decaying door in the southeast.
There is a wandering creature here.
blue slime, hunting (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
4. Chamber
This rectangular room is 30' wide and 15' long. The marble flooring is cracked in places. A copper-trimmed door is in the southwest. A rotted door lies in the southeast. Torches line the walls.
There are 3 wandering creatures here.
hell hound, resting (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
hell hound, hunting (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
hell hound, cautious (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
5. Chamber
This rectangular room is 25' wide and 30' long. The stone tile flooring is broken in places. There is a pile of rags here. A simple door is in the southwest. There is a decaying door in the northwest. A plain door lies in the southwest. A decaying door is in the southeast. A few torches sit in sconces on the walls.
There is a wandering creature here.
grey ooze, hunting (TL 5)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
corrode metal: corrode metal
imitate oily pool: imitate oily pool
6. Fountain Chamber
This rectangular room is 15' wide and 25' long. The stone tile flooring is broken in places. An old and disused fountain sits in the corner. Debris of unknown origin is scattered about. There is a rotted door in the northeast. A simple door is in the southeast. There is a large lit brazier in the middle of the room.
There is a rotted door in the west. It cannot be opened from this side.
There is a wandering creature here.
owlbear, sleeping (TL 4)
7. Chamber
This square room is 10' wide and 10' long. There's a simple door in the southeast. A few torches sit in sconces on the walls.
There are 3 swarming insects here.
giant bee, stalking (TL 2)
Abilities:
flight: can fly
giant bee, resting (TL 2)
Abilities:
flight: can fly
giant bee, resting (TL 2)
Abilities:
flight: can fly
8. Storeroom
This room is dark.
This rectangular room is 20' wide and 10' long. Stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. There's a rotted door in the northwest. There's a simple door in the southwest. A simple door lies in the southeast. It is locked.
There is a wandering creature here.
giant centipede, cautious (TL 2)
Abilities:
venomous bite: can bite with venom
Carrying the following:
a simple key that unlocks the door between room 9 and room 8, worth 7 cp
9. Storeroom
This room is dark.
This square room is 25' wide and 30' long. Crates and large boxes line the walls. A plain door lies in the southeast. There is a plain door in the southwest. There's a simple door in the northwest. It is locked. A rotted door is in the southwest.
There are 6 swarming insects here.
giant ant, stalking (TL 1)
giant ant, stalking (TL 1)
giant ant, hunting (TL 1)
giant ant, lethargic (TL 1)
giant ant, stalking (TL 1)
giant ant, sleeping (TL 1)
10. Chamber
This room is dark.
This chamber is 20' wide and 20' long. The stone tile flooring is broken in places. There's an ornate door in the southeast. There is a simple door in the northwest. There's a simple door in the northwest. There's a rotted door in the northeast.
There are 4 wandering creatures here.
blink dog, sleeping (TL 3)
Abilities:
blink: can teleport short distances
blink dog, stalking (TL 3)
Abilities:
blink: can teleport short distances
blink dog, resting (TL 3)
Abilities:
blink: can teleport short distances
blink dog, hunting (TL 3)
Abilities:
blink: can teleport short distances
11. Storeroom
This room is a square 25' wide and 15' long. Many boxes are stacked here. There's an ornate door in the northwest. There's a plain door in the northwest. There's a gold-trimmed door in the northeast. There is a simple door in the southeast. Torches line the walls.
A rough door lies in the southwest. It cannot be opened from this side.
12. Chamber
This room is dark.
This square room is 30' wide and 30' long. There are a lot of cobwebs here. There is a simple door in the southeast. There's a decaying door in the northwest.
There is a wandering creature here.
giant spider, cautious (TL 3)
Abilities:
venomous bite: can bite with venom
spin web: can spin webs
13. Chamber
This rectangular room is 10' wide and 20' long. There's a plain door in the southwest. A rotted door lies in the southwest. There is a large lit brazier in the middle of the room.
14. Chamber
This room is dark.
This square room is 10' wide and 30' long. A rotted door lies in the northwest. There is a gold-trimmed door in the southwest.
There is a wandering creature here.
eagle, hunting (TL 0)
15. Chamber
This chamber is 30' wide and 10' long. There are a lot of cobwebs here. There's a simple door in the northeast. There's a decaying door in the northwest. There's a simple door in the southwest. A decaying door is in the southeast. Torches line the walls.
There is a wandering creature here.
hippogriff, cautious (TL 4)
Abilities:
flight: can fly
Carrying the following:
a simple key that unlocks the door between room 23 and room 21, worth 6 cp
16. Storeroom
This room is dark.
This storeroom is 25' wide and 10' long. Many boxes are stacked here. A simple door is in the southwest. A rough door lies in the northeast. A decaying door lies in the northeast.
There is a wandering creature here.
bear, lethargic (TL 2)
Treasure
a chest of coins containing 1,500 cp, 800 sp, and 70 gp, a gold locket with a painted portrait inside worth 18 gp, a copper chalice with silver filigree worth 34 gp, a small gold bracelet worth 21 gp, a cloth-of-gold vestments worth 31 gp, and a small mirror set in a painted wood frame worth 20 gp, inside stacked boxes
a chest of coins holding 3,000 cp, 1,000 sp, and 50 gp, a small gold bracelet worth 31 gp, a gold locket with a painted portrait inside worth 20 gp, a copper chalice with silver filigree worth 31 gp, a gold locket with a painted portrait inside worth 16 gp, and a small gold bracelet worth 16 gp, inside stacked boxes
17. Chamber
This room is a square 25' wide and 15' long. A simple door is in the southeast. There's a simple door in the northwest. There's a decaying door in the northwest. A simple door is in the southwest. A few torches sit in sconces on the walls.
18. Library
This room is dark.
This room is a square 55' wide and 65' long. There are many bookcases here. There are several tables here. There is a plain door in the southeast. There's an ornate door in the northeast. There's a copper-trimmed door in the southwest. A decaying door is in the northwest.
There is a wandering creature here.
bat, resting (TL 1)
Abilities:
flight: can fly
19. Fountain Chamber
This square room is 15' wide and 20' long. There is an elegant fountain here. A decaying door is in the south. There is an iron-trimmed door in the west. There's a plain door in the northeast. A few torches sit in sconces on the walls.
There is a wandering creature here.
axe beak, stalking (TL 1)
20. Chamber
This rectangular room is 20' wide and 30' long. A plain door lies in the northeast. A simple door is in the northwest. A few torches sit in sconces on the walls.
There is a mage here.
Eethne Jadesender, female gnomish mage (TL 5)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a fir body, worth 3 sp
a robe with volumnous sleeves, worth 4 sp
21. Chamber
This room is dark.
This rectangular room is 25' wide and 25' long. The floor is marble. An ornate door lies in the west. There's a gold-trimmed door in the southeast. It is locked. There's a simple door in the northeast.
There is a wandering creature here.
gryfalcon, resting (TL 4)
Abilities:
flight: can fly
22. Chamber
This room is dark.
This rectangular room is 20' wide and 20' long. The floor is marble.
A copper-trimmed door lies in the northeast. A pile of debris obscures it.
There is a wandering creature here.
boar, resting (TL 1)
23. Storeroom
This room is dark.
This storeroom is 20' wide and 30' long. Boxes are stacked in corners here. Small piles of rags are scattered across the floor. A simple door is in the northeast. There's a gold-trimmed door in the southwest. It is locked.
There is a wandering creature here.
cow, sleeping (TL 1)
24. Storeroom
This room is dark.
This room is a square 20' wide and 20' long. The stone tile flooring is broken in places. Crates and large boxes line the walls. There is a simple door in the northeast. There is a rotted door in the southwest.
There is a wandering creature here.
grey ooze, lethargic (TL 5)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
corrode metal: corrode metal
imitate oily pool: imitate oily pool
25. Chamber
This room is dark.
This rectangular room is 20' wide and 10' long. Stone tile flooring is cracked in places.
A plain door is in the northwest. A tapestry obscures it.
There are 3 wandering creatures here.
baboon, cautious (TL 0)
baboon, hunting (TL 0)
baboon, lethargic (TL 0)
26. Chamber
This room is dark.
This chamber is 15' wide and 30' long. The ceiling is partly covered in cobwebs. A rotted door is in the northeast.
There is a wandering creature here.
lemure, cautious (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
27. Fountain Chamber
This fountain chamber is 10' wide and 20' long. The stone tile flooring is broken in places. Two fountains lie on either side of the room. There is a simple door in the southeast. A rough door is in the southeast. A plain door is in the northeast. There is a large lit brazier in the middle of the room.
There is an archmage here.
Otami Jewelpopper, female gnomish archmage (TL 9)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a stained maple body capped on top and bottom with brass, worth 5 sp
a robe made of wool with lacing halfway down, worth 2 sp