Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Domain of the Baleful Order
Environment: grassland
Total Threat Level: 135
Average Threat Level: 7
1. Entrance
This room is dark.
This entrance is 20' wide and 20' long. The entrance to the dungeon is here. A plain door lies in the southeast. A copper-trimmed door is in the northwest. A simple door lies in the southeast. A simple door lies in the southwest.
Treasure
a plain key that unlocks the door between room 3 and room 19
2. Altar Room
This room is dark.
This altar room is 20' wide and 50' long. There is an evil-looking altar here. Small piles of rags are scattered across the floor. There's a simple door in the southeast. A simple door lies in the southeast. There is a plain door in the southwest. There is a plain door in the southwest. A rough door is in the northwest. There is a plain door in the northeast.
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a quarterstaff with a pine body, worth 2 sp
a robe made of silk with a tight collar, worth 50 gp
3. Barracks
This rectangular room is 50' wide and 45' long. There are many cots here. Each bed has a chest at the foot. There's a plain door in the southwest. It is locked. A simple door is in the northwest. There's a plain door in the northeast. A plain door is in the northeast. There's a plain door in the southeast. A painted door is in the southwest. It is locked. There is a large lit brazier in the middle of the room.
a robe made of fine silk with volumnous sleeves, worth 50 gp
a purse of coins holding 2 pp, worth 20 gp
4. Storeroom
This room is dark.
This square room is 20' wide and 25' long. Many boxes are stacked here. There's a rotted door in the southeast. A rough door is in the southwest. A rough door lies in the northeast.
5. Chamber
This room is a square 20' wide and 10' long. Stone tile flooring is cracked in places. A rough door is in the southeast. An ornate door lies in the northwest. There's a plain door in the southeast. A few torches sit in sconces on the walls.
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
demonic spellcasting: casts demonic spells
Carrying the following:
a staff with a painted pine body, worth 2 sp
a robe made of wool with a open collar, worth 6 sp
Treasure
a large chest of coins holding 1,600 cp, 1,300 sp, and 70 gp, a carved bone statuette worth 16 gp, a black velvet mask stitched with silver thread worth 32 gp, a small gold bracelet worth 20 gp, a gold locket with a painted portrait inside worth 19 gp, a cloth-of-gold vestments worth 17 gp, a small mirror set in a painted wood frame worth 19 gp, a small gold bracelet worth 27 gp, and an embroidered silk handkerchief worth 22 gp
6. Chamber
This room is dark.
This rectangular room is 15' wide and 15' long. The marble flooring is cracked in places. There is a simple door in the northwest. There is an ornate door in the northeast.
7. Chamber
This room is dark.
This rectangular room is 25' wide and 15' long. One of the corners has a large pile of filthy rags. There's a simple door in the southeast. A rotted door lies in the northwest. A rough door is in the northeast.
There are 3 lesser demons here.
imp, resting (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, hunting (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, resting (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
8. Chamber
This square room is 10' wide and 10' long. The floor is stone tile. A plain door lies in the southwest. There is a decaying door in the northwest. A simple door lies in the southeast. Torches line the walls.
a robe made of cotton with lacing halfway down, worth 1 sp
9. Chamber
This chamber is 10' wide and 25' long. The marble flooring is broken in places. There is a rotted door in the southeast. There is a plain door in the southwest. There is a large lit brazier in the middle of the room.
There are 2 cult acolytes here.
Feritöl Oqraham, male aarakocra cult acolyte (TL 2)
Abilities:
flight: can fly
Carrying the following:
a quarterstaff with an engraved poplar body, worth 2 sp
a robe made of silk with lacing down the middle, worth 4 sp
a purse of coins with 14 gp, worth 14 gp
Ferateur Qiilor, male aarakocra cult acolyte (TL 2)
Abilities:
flight: can fly
Carrying the following:
a quarterstaff with a poplar body, worth 2 sp
a robe made of linen with bunched sleeves, worth 2 sp
Treasure
a chest of coins containing 3,000 cp, 800 sp, and 60 gp, an onyx worth 47 gp, a zircon worth 48 gp, a bloodstone worth 47 gp, a bloodstone worth 45 gp, and a jasper worth 48 gp
10. Altar Room
This room is dark.
This altar room is 45' wide and 25' long. The floor is stone tile. There is an evil-looking altar here. There's a plain door in the southeast. A plain door is in the southwest.
There are 3 cult acolytes here.
Jiles Skyrunner, male dragonborn cult acolyte (TL 3)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a quarterstaff with a birch body, worth 2 sp
a robe made of linen with volumnous sleeves, worth 1 sp
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a quarterstaff with a painted ebony body, worth 1 gp
a robe made of silk with lacing halfway down, worth 4 sp
Dungiir Spellblade, male dragonborn cult acolyte (TL 3)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a quarterstaff with a stained birch body, worth 2 sp
a robe with round copper buttons, worth 2 sp
11. Chamber
This room is dark.
This rectangular room is 15' wide and 25' long. A simple door lies in the north.
There is a cult priest here.
Ulkusia Ragespear, male dragonborn cult priest (TL 5)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
demonic spellcasting: casts demonic spells
Carrying the following:
a staff with a painted white cedar body, worth 4 sp
a robe made of wool with lacing at the top, worth 2 sp
12. Chamber
This square room is 10' wide and 15' long. A simple door is in the northeast. There are lit braziers around the room here.
There is a cult priest here.
Lulusar Darkspear, male dragonborn cult priest (TL 5)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
demonic spellcasting: casts demonic spells
Carrying the following:
a staff with a painted cedar body, worth 2 sp
a robe made of silk with dull silver clasps, worth 9 sp
13. Chamber
This chamber is 10' wide and 15' long. A decaying door is in the southwest. Torches line the walls.
There are 4 lesser demons here.
lemure, sleeping (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
lemure, resting (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
lemure, stalking (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
lemure, sleeping (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
14. Chamber
This chamber is 30' wide and 10' long. There is a rough door in the southwest. A plain door lies in the northeast. There is a carved door in the southeast. There are lit braziers around the room here.
15. Fountain Chamber
This rectangular room is 10' wide and 25' long. The stone tile flooring is cracked in places. Two fountains lie on either side of the room. There's a decaying door in the southeast. A plain door lies in the northeast. There is a large lit brazier in the middle of the room.
There are 2 cult acolytes here.
Ulkesia Whiteblade, male dragonborn cult acolyte (TL 3)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a quarterstaff with a stained ironwood body, worth 8 sp
a robe with shiny bronze clasps, worth 1 sp
a purse of coins with 11 gp, worth 11 gp
Kilasar Flamescale, male dragonborn cult acolyte (TL 3)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
Carrying the following:
a quarterstaff with a painted poplar body, worth 2 sp
a robe with wide sleeves, worth 50 gp
16. Chamber
This room is dark.
This chamber is 10' wide and 25' long. The stone tile flooring is broken in places. There's a copper-trimmed door in the southeast. A plain door lies in the northwest.
There are 3 lesser demons here.
lemure, stalking (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
lemure, cautious (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
lemure, hunting (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
17. Chamber
This room is dark.
This chamber is 15' wide and 10' long. A rotted door is in the northeast. A plain door is in the southeast. A plain door is in the northeast. There is a carved door in the southwest.
18. Storeroom
This room is dark.
This storeroom is 15' wide and 20' long. The stone tile flooring is broken in places. Boxes are stacked in corners here. There's a plain door in the northwest.
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
demonic spellcasting: casts demonic spells
Carrying the following:
a staff with a carved cherry body, worth 4 sp
a robe with a wide collar, worth 9 sp
19. Chamber
This room is dark.
This square room is 30' wide and 20' long. The ceiling is partly covered in cobwebs. There is a plain door in the northeast. It is locked. There is a gold-trimmed door in the northeast. A plain door lies in the northwest. A plain door is in the southeast.
20. Chamber
This square room is 25' wide and 15' long. The floor is marble. A decaying door lies in the north. A plain door lies in the southeast. There are lit braziers around the room here.
There are 4 lesser demons here.
dretch, resting (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
dretch, resting (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
dretch, lethargic (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
dretch, stalking (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
21. Chamber
This room is dark.
This room is a square 25' wide and 10' long. A gold-trimmed door lies in the west. There's a plain door in the southeast. A painted door is in the northwest. It is locked.
There are 2 lesser demons here.
lemure, sleeping (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
Carrying the following:
a simple key that unlocks the door between room 21 and room 3, worth 1 sp
lemure, lethargic (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
22. Chamber
This room is dark.
This chamber is 30' wide and 25' long. A plain door is in the northwest.
There is a cult priest here.
Tedruc Eshrengk, male aarakocra cult priest (TL 4)
Abilities:
flight: can fly
demonic spellcasting: casts demonic spells
Carrying the following:
a staff with a cherry body, worth 4 sp
a robe made of cotton with a tight collar, worth 50 gp
23. Chamber
This room is dark.
This chamber is 15' wide and 20' long. There's a simple door in the west. There is a simple door in the northeast.
There are 4 lesser demons here.
hell hound, resting (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
hell hound, sleeping (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
hell hound, resting (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
hell hound, hunting (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
24. Storeroom
This room is dark.
This storeroom is 25' wide and 25' long. Many boxes are stacked here. There's a plain door in the southwest. There's a plain door in the northwest.
25. Chamber
This rectangular room is 15' wide and 30' long. There's a plain door in the northeast. There are lit braziers around the room here.
There is a cult high priest here.
Pulof Bluetalon, male dragonborn cult high priest (TL 6)
Abilities:
breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
demonic spellcasting: casts demonic spells
Carrying the following:
a staff with a pine body, worth 2 sp
a knife with a curved titanium blade, curved iron hilt, and ironwood handle, worth 77 gp
a robe with dull copper buttons that is gusseted, worth 2 sp