Iron Arachne logo glyph
Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Crypt of the Lost

Environment: coastal

Total Threat Level: 64

Average Threat Level: 4

1. Entrance

This rectangular room is 10' wide and 15' long. The stairs leading out of the dungeon are here. A simple door is in the southwest. A simple door lies in the northwest. There's a painted door in the southwest. There are lit braziers around the room here.

2. Fountain Chamber

This room is dark.

This square room is 15' wide and 15' long. The stone tile flooring is cracked in places. There is an elegant fountain here. One of the corners has a large pile of filthy rags. There's a painted door in the north. A simple door lies in the southeast. There is a plain door in the southeast.

There is a wandering creature here.

cow, lethargic (TL 1)

3. Storeroom

This square room is 30' wide and 30' long. Crates and large boxes line the walls. There's a painted door in the southeast. There's a rotted door in the northwest. There is a plain door in the southeast. A plain door is in the northwest. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

cat, stalking (TL 0)

4. Storeroom

This room is dark.

This storeroom is 10' wide and 25' long. The stone tile flooring is broken in places. Many boxes are stacked here. A rotted door is in the northwest. A plain door is in the northeast. There is a plain door in the southeast.

There is a wandering creature here.

giant centipede, cautious (TL 2)

Abilities:

  • venomous bite: can bite with venom

5. Chamber

This room is a square 10' wide and 20' long. There's a rotted door in the southeast. There's a plain door in the northeast. There are lit braziers around the room here.

There is a wandering creature here.

giant beetle, resting (TL 1)

6. Storeroom

This square room is 15' wide and 20' long. Stone tile flooring is cracked in places. Boxes are stacked in corners here. There is an ornate door in the southwest. A plain door lies in the northwest. There's a plain door in the southwest. There's a painted door in the northeast. Torches line the walls.

There are 6 skeletons here.

Vulagoer Gaulor, male skeletal duergar warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a greatclub with a spiked pine body and a steer leather wrapped handle, worth 4 sp

Egoorin Ooksberg, male skeletal duergar soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a scimitar with a worn mithril blade, unadorned adamantine hilt, and rough silver fir handle, worth 285 gp
  • a steer leather brigandine fastened with copper clasps, worth 210 gp

Dulinia Asnfurd, female skeletal duergar warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a greatclub with a maple body and a goat hide wrapped handle, worth 5 sp

Qissoca Egsburg, female skeletal duergar soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a scimitar with a steel blade, copper hilt, and cherry handle, worth 25 gp
  • a dragon hide brigandine fastened with gold buckles, worth 5,060 gp
  • a bag of coins with 8 gp, worth 8 gp

Boezhbim Edsberg, male skeletal duergar warrior (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a greatclub with a pine body and a dragon hide wrapped handle, worth 5 gp

Toglun Ushringt, male skeletal duergar soldier (TL 3)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a scimitar with a simple white gold blade, straight mithril hilt, and cedar handle, worth 205 gp
  • a wyvern hide brigandine with copper studs, worth 1,010 gp
  • a bag of coins with 8 gp, worth 8 gp

7. Chamber

This room is dark.

This chamber is 10' wide and 20' long. A simple door lies in the southeast. A plain door lies in the southeast.

8. Chamber

This room is dark.

This chamber is 25' wide and 20' long. There is a plain door in the east. There is a simple door in the southeast.

9. Chamber

This room is dark.

This rectangular room is 30' wide and 10' long. Dense cobwebs hang down from the ceiling.
A plain door is in the southwest. A tapestry obscures it.

There is a wandering creature here.

blue jelly, cautious (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

10. Storeroom

This room is a square 15' wide and 30' long. Crates and large boxes line the walls. A plain door lies in the southeast. There's a simple door in the southeast. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

magma mephit, lethargic (TL 7)

Abilities:

  • spell: heat metal: can cast heat metal
  • lava explosion on death: explodes in lava on death
  • breath weapon: fire: can breathe fire
  • immunity: fire: is immune to fire

11. Chamber

This room is a square 10' wide and 25' long. There is a pile of random debris here. There is a simple door in the southwest. A rotted door lies in the northeast. A few torches sit in sconces on the walls.

12. Chamber

This room is dark.

This square room is 10' wide and 15' long. There's a plain door in the southwest. A plain door lies in the southeast.

13. Chamber

This chamber is 15' wide and 15' long. The stone tile flooring is broken in places. A rotted door is in the southwest. A decaying door is in the southeast. A few torches sit in sconces on the walls.

There is a wandering creature here.

camel, resting (TL 1)

14. Chamber

This room is dark.

This square room is 20' wide and 30' long. The stone tile flooring is cracked in places. There are a lot of cobwebs here. There's a simple door in the northeast. A plain door lies in the southwest.

There is a wandering creature here.

owlbear, stalking (TL 4)

15. Chamber

This room is dark.

This chamber is 15' wide and 15' long. There's an ornate door in the northwest. A simple door lies in the northwest. A rough door is in the southeast.

16. Storeroom

This room is dark.

This storeroom is 15' wide and 10' long. Stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. A plain door is in the southeast. There is a rough door in the southwest.

17. Burial Chamber

This burial chamber is 35' wide and 45' long. The stone tile flooring is cracked in places. There are many coffins here. Much of the floor is covered in debris. There is a simple door in the southwest. There's a plain door in the northeast. A rotted door lies in the northeast. Torches line the walls.
A plain door lies in the southwest. It cannot be opened from this side.

Treasure

  • a large chest of coins with 1,900 cp, 700 sp, and 80 gp, a lapis lazuli worth 9 gp, a banded agate worth 9 gp, an eye agate worth 9 gp, a lapis lazuli worth 9 gp, an obsidian worth 9 gp, a moss agate worth 9 gp, a moss agate worth 9 gp, a hematite worth 9 gp, and a blue quartz worth 9 gp, inside coffins

18. Burial Chamber

This rectangular room is 35' wide and 25' long. There are several sarcophagi here. A rotted door is in the southwest. There is a plain door in the southwest. Torches line the walls.

There is a wandering creature here.

hell hound, cautious (TL 4)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour

19. Chamber

This room is dark.

This chamber is 15' wide and 10' long. There's a decaying door in the southwest. There's a copper-trimmed door in the east.

20. Storeroom

This room is dark.

This room is a square 20' wide and 10' long. Stone tile flooring is cracked in places. Boxes are stacked in corners here. The ceiling is partly covered in cobwebs. There's a plain door in the northwest. There's a rotted door in the northeast.

21. Storeroom

This room is dark.

This room is a square 30' wide and 25' long. The floor is stone tile. A few broken crates and boxes are strewn about. There is a plain door in the northwest. A painted door is in the southeast. There's a plain door in the northwest.

There is a wandering creature here.

ape, lethargic (TL 1)

22. Chamber

This room is a square 20' wide and 30' long. A copper-trimmed door is in the northwest. There's a decaying door in the northeast. Torches line the walls.

There is a wandering creature here.

rust monster, stalking (TL 1)

Abilities:

  • rusting touch: rusts nonmagical metal it touches

23. Storeroom

This room is dark.

This storeroom is 15' wide and 20' long. The floor is stone tile. A few broken crates and boxes are strewn about. The ceiling is partly covered in cobwebs. There is a decaying door in the southwest.

There is a wandering creature here.

blue jelly, stalking (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

24. Chamber

This room is a square 30' wide and 15' long. One of the corners has a large pile of filthy rags. There is a painted door in the southwest. There are lit braziers around the room here.

There is a wandering creature here.

ape, lethargic (TL 1)

25. Chamber

This room is dark.

This rectangular room is 15' wide and 10' long. There is a rotted door in the northeast.

There are 3 swarming insects here.

giant bee, stalking (TL 2)

Abilities:

  • flight: can fly

giant bee, stalking (TL 2)

Abilities:

  • flight: can fly

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

26. Storeroom

This room is dark.

This storeroom is 10' wide and 20' long. A few broken crates and boxes are strewn about. A rotted door lies in the southwest.

There is a lich here.

Erkusia Bluerunner, male dragonborn lich (TL 11)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • necromantic spellcasting: casts necromantic spells

Carrying the following:

  • a chest of coins containing 700 gp and 10 pp, worth 800 gp