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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Crypt of Lost Souls

Environment: mountain

Total Threat Level: 259

Average Threat Level: 12

1. Entrance

This room is dark.

This square room is 20' wide and 10' long. The stairs out of the dungeon are here. There is a simple door in the southeast. A plain door is in the southwest.
There's a simple door in the northeast. A tapestry obscures it.

2. Fountain Chamber

This room is dark.

This fountain chamber is 20' wide and 15' long. The stone tile flooring is cracked in places. There is a disused fountain here with brackish water. A simple door is in the northwest. There is a decaying door in the southeast. It is locked.
There is a simple door in the northeast. It cannot be opened from this side.

There are 6 skeletons here.

Ulnoa Isngfird, female skeletal dragonborn soldier (TL 4)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a longbow with a light cedar body and a long pig hide wrapped grip, worth 50 gp
  • an adamantine chain shirt, worth 50,045 gp
  • a simple key that unlocks the door between room 16 and room 24, worth 4 cp

Bissoka Aqornang, female skeletal dragonborn guard (TL 4)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a grooved titanium blade and white cedar body, worth 76 gp
  • a Gothic cuirass made of copper trimmed with gold, worth 600 gp
  • a bag of coins with 14 gp, worth 14 gp

Fulliem Osngfurd, male skeletal dragonborn soldier (TL 4)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a longbow with a fir body and a goat hide wrapped grip, worth 50 gp
  • a chain shirt made of tin, worth 50 gp
  • a bag of coins with 14 gp, worth 14 gp

Qoorun Eqreham, male skeletal dragonborn soldier (TL 4)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a longbow with a white cedar body and a short goat hide wrapped grip, worth 50 gp
  • a chain shirt made of adamantine, worth 50,045 gp
  • a bag of coins with 14 gp, worth 14 gp

Fillym Snith, male skeletal dragonborn warrior (TL 4)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a battleaxe with a steel blade and cherry handle, worth 10 gp
  • a bag of coins with 14 gp, worth 14 gp

Qulshig Ogedngam, male skeletal dragonborn guard (TL 4)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a straight mithril blade and walnut body, worth 81 gp
  • a mithril Gothic cuirass with white gold edging, worth 80,550 gp
  • a rough key that unlocks the door between room 3 and room 4, worth 5 cp

Treasure

  • a chest of coins holding 1,900 cp, 1,500 sp, and 110 gp, a pair of engraved bone dice worth 16 gp, a black velvet mask stitched with silver thread worth 20 gp, a carved bone statuette worth 29 gp, a pair of engraved bone dice worth 28 gp, and a gold locket with a painted portrait inside worth 23 gp, inside fountain

3. Burial Chamber

This room is dark.

This burial chamber is 30' wide and 25' long. The stone tile flooring is broken in places. There is a large, ornate coffin here. A simple door is in the east. There is a simple door in the southwest. There is a rotted door in the northwest. It is locked.

There are 7 swarming insects here.

giant bee, lethargic (TL 2)

Abilities:

  • flight: can fly

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

giant bee, stalking (TL 2)

Abilities:

  • flight: can fly

giant bee, stalking (TL 2)

Abilities:

  • flight: can fly

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, stalking (TL 2)

Abilities:

  • flight: can fly

4. Fountain Chamber

This room is dark.

This square room is 10' wide and 15' long. Stone tile flooring is cracked in places. There is an ornate fountain here. There is a pile of rags here. There is a rotted door in the northeast. There's a rotted door in the southeast. It is locked. There's a simple door in the northwest.

There is a wandering creature here.

shadow, hunting (TL 10)

Abilities:

  • amorphous: can squeeze through small spaces
  • immunity: necrotic magic: immune to necrotic magic
  • immunity: poison: immune to poison
  • darkvision: can see in the dark
  • drain strength: drains strength on melee attacks

5. Storeroom

This square room is 15' wide and 20' long. The stone tile flooring is cracked in places. Many boxes are stacked here. There is a plain door in the northwest. There is a simple door in the southeast. There are lit braziers around the room here.

There is a wandering creature here.

bear, sleeping (TL 2)

6. Chamber

This chamber is 15' wide and 10' long. There is a plain door in the southeast. A plain door lies in the northwest. A carved door lies in the southwest. A few torches sit in sconces on the walls.

There are 3 zombies here.

Luqlong Osngford, male zombie dragonborn shambler (TL 8)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Shurina Ucland, female zombie dragonborn sprinter (TL 8)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a box of coins with 150 gp, worth 150 gp

Qolania Cieper, female zombie dragonborn shambler (TL 8)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

7. Storeroom

This storeroom is 30' wide and 10' long. Many boxes are stacked here. A plain door lies in the southeast. There is a painted door in the northwest. There's a plain door in the northeast. Torches line the walls.

8. Chamber

This rectangular room is 25' wide and 15' long. Small piles of rags are scattered across the floor. A carved door lies in the northeast. A plain door is in the southwest. A few torches sit in sconces on the walls.
A painted door lies in the northwest. A pile of trash obscures it.

There is a wandering creature here.

horse, lethargic (TL 1)

9. Storeroom

This room is dark.

This storeroom is 30' wide and 10' long. A few broken crates and boxes are strewn about. A rotted door is in the southwest. A rotted door lies in the northeast. There is an ornate door in the southeast.

10. Storeroom

This room is a square 10' wide and 10' long. Boxes are stacked in corners here. There is a pile of random debris here. A painted door lies in the southeast. A few torches sit in sconces on the walls.

There are 4 skeletons here.

Palinia Iepsburg, female skeletal hobgoblin guard (TL 4)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a simple tin blade and maple body, worth 1 gp
  • a Gothic cuirass made of adamantine trimmed with gold, worth 100,550 gp
  • a pouch of coins with 8 ep, worth 4 gp

Taqran Efglönd, male skeletal hobgoblin warrior (TL 4)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a battleaxe with an adamantine blade and carved oak handle, worth 210 gp

Qoorun Snoth, male skeletal hobgoblin soldier (TL 4)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a longbow with a pine body and a wyvern hide wrapped grip, worth 51 gp
  • a chain shirt made of steel, worth 145 gp

Eqdor Oobsberg, male skeletal hobgoblin soldier (TL 4)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a longbow with a carved poplar body and a deer hide wrapped grip, worth 50 gp
  • a titanium chain shirt, worth 37,545 gp

11. Chamber

This room is dark.

This square room is 30' wide and 30' long. The marble flooring is broken in places. There are a lot of cobwebs here. There's a painted door in the southeast. There is a plain door in the northwest.
There is an iron-trimmed door in the northeast. A pile of refuse obscures it.

12. Storeroom

This square room is 15' wide and 15' long. Many boxes are stacked here. There is a painted door in the northwest. A plain door lies in the northeast. Torches line the walls.

13. Storeroom

This room is dark.

This rectangular room is 10' wide and 25' long. Crates and large boxes line the walls. One of the corners has a large pile of filthy rags. There is an ornate door in the northwest. There is a simple door in the southeast. A simple door lies in the southeast.

There is a wandering creature here.

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

14. Storeroom

This room is dark.

This storeroom is 25' wide and 10' long. Many boxes are stacked here. There is a gold-trimmed door in the north. There's a simple door in the southwest.

There are 6 zombies here.

Faruna Idriham, female zombie hobgoblin sprinter (TL 8)

Abilities:

  • darkvision: can see in the dark
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a sack of coins with 190 sp and 50 gp, worth 69 gp
  • a ornate key that unlocks the door between room 16 and room 2, worth 1 sp

Engula Snoth, female zombie hobgoblin sprinter (TL 8)

Abilities:

  • darkvision: can see in the dark
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a sack of coins with 190 sp and 50 gp, worth 69 gp

Dadring Agilnem, male zombie hobgoblin sprinter (TL 8)

Abilities:

  • darkvision: can see in the dark
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a sack of coins with 190 sp and 50 gp, worth 69 gp

Fireboer Ushlangg, male zombie hobgoblin shambler (TL 8)

Abilities:

  • darkvision: can see in the dark
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Lukrong Akelnam, male zombie hobgoblin sprinter (TL 8)

Abilities:

  • darkvision: can see in the dark
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Gasseca Eefklend, female zombie hobgoblin shambler (TL 8)

Abilities:

  • darkvision: can see in the dark
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

15. Storeroom

This room is dark.

This rectangular room is 30' wide and 10' long. Many boxes are stacked here. A simple door is in the southeast. There's a simple door in the southwest. A plain door lies in the northwest.

16. Storeroom

This room is dark.

This rectangular room is 20' wide and 20' long. Boxes are stacked in corners here. A simple door is in the southeast. It is locked. A simple door is in the southwest. A decaying door is in the southwest. It is locked.

There are 5 skeletons here.

Fulleen Kieper, male skeletal hobgoblin guard (TL 4)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a simple silver blade and worn pine body, worth 1 gp
  • a Gothic cuirass made of steel decorated with white gold edging, worth 750 gp
  • a bag of coins holding 13 gp, worth 13 gp

Ferokeul Isfford, male skeletal hobgoblin guard (TL 4)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a silver blade and rough maple body, worth 1 gp
  • an iron Gothic cuirass with copper edging, worth 600 gp
  • a bag of coins holding 13 gp, worth 13 gp

Goorin Keeper, male skeletal hobgoblin guard (TL 4)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a steel blade and rough poplar body, worth 1 gp
  • a Gothic cuirass made of tin decorated with silver edging, worth 510 gp

Eroma Snoth, female skeletal hobgoblin warrior (TL 4)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a battleaxe with a recently sharpened mithril blade and carved blackwood handle, worth 170 gp

Varikoel Ceper, male skeletal hobgoblin soldier (TL 4)

Abilities:

  • darkvision: can see in the dark
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a longbow with a simple pine body and a long bull leather wrapped grip, worth 50 gp
  • a chain shirt made of loose titanium rings, worth 37,545 gp
  • a bag of coins holding 13 gp, worth 13 gp

17. Chamber

This room is dark.

This chamber is 10' wide and 20' long. The ceiling is partly covered in cobwebs. An iron-trimmed door lies in the northwest.

18. Storeroom

This storeroom is 25' wide and 25' long. Crates and large boxes line the walls. There's a simple door in the northeast. There is an ornate door in the southeast. A simple door lies in the southwest. A plain door lies in the west. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

hippogriff, cautious (TL 4)

Abilities:

  • flight: can fly

19. Chamber

This room is dark.

This chamber is 25' wide and 30' long. The ceiling is partly covered in cobwebs. There's a simple door in the southwest. There is a simple door in the southwest.

There are 6 zombies here.

Pisseka Ehfford, female zombie dragonborn sprinter (TL 8)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a chest of coins holding 800 cp and 40 ep, worth 28 gp

Opierum Doilor, male zombie dragonborn sprinter (TL 8)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Beuzhdom Deilor, male zombie dragonborn sprinter (TL 8)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Kissaka Oovbloend, female zombie dragonborn sprinter (TL 8)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Ifflom Iqreham, male zombie dragonborn shambler (TL 8)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Qershep Snuth, male zombie dragonborn shambler (TL 8)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a chest of coins holding 800 cp and 40 ep, worth 28 gp

20. Chamber

This room is dark.

This room is a square 20' wide and 30' long. Much of the floor is covered in debris. A painted door lies in the southeast.

21. Chamber

This room is dark.

This square room is 30' wide and 15' long. A gold-trimmed door lies in the southwest. There's a simple door in the northwest. An ornate door lies in the northwest.

There is a wandering creature here.

magma mephit, lethargic (TL 7)

Abilities:

  • spell: heat metal: can cast heat metal
  • lava explosion on death: explodes in lava on death
  • breath weapon: fire: can breathe fire
  • immunity: fire: is immune to fire

22. Fountain Chamber

This room is a square 25' wide and 10' long. There is a disused fountain here with brackish water. There's a gold-trimmed door in the southwest. A few torches sit in sconces on the walls.
There is a plain door in the southeast. It cannot be opened from this side.

There is a wandering creature here.

will o' the wisp, sleeping (TL 4)

Abilities:

  • illumination: glows with a bright light
  • minor invisibility: can become invisible unless attacking

23. Chamber

This room is dark.

This rectangular room is 25' wide and 20' long. There's a simple door in the northeast. There's a plain door in the southwest. A plain door lies in the northeast.

There is a wandering creature here.

goat, hunting (TL 0)

24. Chamber

This room is dark.

This rectangular room is 15' wide and 15' long. There is a simple door in the west. It is locked.

There is a wandering creature here.

cockatrice, sleeping (TL 2)

Abilities:

  • venomous bite: can bite with venom

25. Chamber

This room is dark.

This chamber is 25' wide and 10' long. The ceiling is partly covered in cobwebs. There is a plain door in the northeast.

There is a wandering creature here.

elk, hunting (TL 2)

26. Chamber

This room is dark.

This chamber is 15' wide and 10' long. The stone tile flooring is broken in places. There are a lot of cobwebs here. A rotted door lies in the southwest. A simple door lies in the northwest.

There is a wandering creature here.

will o' the wisp, resting (TL 4)

Abilities:

  • illumination: glows with a bright light
  • minor invisibility: can become invisible unless attacking

27. Storeroom

This storeroom is 30' wide and 30' long. Boxes are stacked in corners here. Small piles of rags are scattered across the floor. There is a gold-trimmed door in the southeast. A plain door lies in the southeast. There is a plain door in the northeast. A few torches sit in sconces on the walls.

There is a wandering creature here.

worg, cautious (TL 3)

Abilities:

  • darkvision: can see in the dark

Treasure

  • a large chest of coins holding 2,000 cp, 1,100 sp, and 60 gp, a black velvet mask stitched with silver thread worth 23 gp, a black velvet mask stitched with silver thread worth 32 gp, a copper chalice with silver filigree worth 25 gp, a pair of engraved bone dice worth 23 gp, and a small gold bracelet worth 23 gp, inside stacked boxes
  • a large chest of coins containing 1,400 cp, 1,500 sp, and 70 gp, an obsidian worth 9 gp, a lapis lazuli worth 9 gp, a turquoise worth 9 gp, a hematite worth 9 gp, an obsidian worth 9 gp, a tiger eye worth 10 gp, a malachite worth 9 gp, and an eye agate worth 9 gp, inside stacked boxes

28. Chamber

This room is dark.

This chamber is 30' wide and 25' long. Marble flooring is cracked in places. A plain door lies in the northeast. A simple door is in the southeast.

There is a wandering creature here.

lemure, sleeping (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

29. Storeroom

This room is dark.

This storeroom is 30' wide and 15' long. Many boxes are stacked here. There is a simple door in the northwest. There's a simple door in the northwest.

30. Chamber

This rectangular room is 10' wide and 20' long. A simple door is in the northeast. There's a simple door in the northwest. A few torches sit in sconces on the walls.

There are 3 undead here.

zombie lion, hunting (TL 7)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

zombie lion, resting (TL 7)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

zombie lion, resting (TL 7)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies