Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Tomb of the Forgotten
Environment: mountain
Total Threat Level: 133
Average Threat Level: 7
1. Entrance
This room is dark.
This entrance is 15' wide and 15' long. The stone tile flooring is cracked in places. The entrance to the dungeon is here. There is a silver-trimmed door in the southwest. It is locked. A rotted door is in the southeast.
Treasure
a plain key that unlocks the door between room 1 and room 2
2. Chamber
This room is dark.
This chamber is 10' wide and 25' long. A silver-trimmed door is in the southeast. It is locked. A simple door lies in the southeast.
A simple door lies in the west. It is hidden behind a tapestry.
There are 5 skeletons here.
Affrin Ehvford, male skeletal hobgoblin guard (TL 4)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a simple tin blade and ironwood body, worth 1 gp
a cuirass made of mithril trimmed with white gold, worth 80,450 gp
Tezgon Ypsberg, male skeletal hobgoblin warrior (TL 4)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a heavy mace with an iron head, a long aspen haft, and a wyvern hide wrapped handle, worth 3 gp
a heavy mace with a tin head, an ebony haft, and a broad wyvern hide wrapped handle, worth 3 gp
a bag of coins with 13 sp, worth 1 gp
3. Chamber
This chamber is 25' wide and 30' long. The floor is marble. Small piles of rags are scattered across the floor. There is a rotted door in the southwest. There is a gold-trimmed door in the southwest. It is locked. There is a rough door in the northeast. A few torches sit in sconces on the walls.
a scimitar with an iron blade, unadorned titanium hilt, and rough poplar handle, worth 100 gp
a brigandine made of wyvern hide fastened with copper clasps, worth 1,010 gp
a bag of coins holding 19 cp, worth 1 sp
Eena Ogruham, female skeletal orc warrior (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a heavy mace with an iron head, a short aspen haft, and a deer hide wrapped handle, worth 2 gp
a bag of coins holding 19 cp, worth 1 sp
Niprun Orfford, male skeletal orc warrior (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a heavy mace with an adamantine head, a maple haft, and a short sheep hide wrapped handle, worth 102 gp
a bag of coins holding 19 cp, worth 1 sp
Treasure
a chest of coins with 1,600 cp, 900 sp, and 40 gp, a carnelian worth 49 gp, a zircon worth 46 gp, a sardonyx worth 47 gp, an onyx worth 47 gp, a chalcedony worth 47 gp, a star rose quartz worth 50 gp, a star rose quartz worth 46 gp, an onyx worth 48 gp, a chalcedony worth 46 gp, a quartz worth 45 gp, and a jasper worth 47 gp
4. Storeroom
This room is dark.
This square room is 20' wide and 25' long. The stone tile flooring is broken in places. Boxes are stacked in corners here. A simple door is in the southeast. There's a decaying door in the southwest.
a scimitar with a worn adamantine blade, simple silver hilt, and white cedar handle, worth 225 gp
a brigandine made of pig hide fastened with tin clasps, worth 20 gp
5. Fountain Chamber
This rectangular room is 20' wide and 25' long. There is an ornate fountain here. There's a plain door in the southeast. There's a rough door in the northwest. A plain door lies in the southeast. A few torches sit in sconces on the walls.
Treasure
a rough key that unlocks the door between room 6 and room 8
6. Chamber
This rectangular room is 15' wide and 20' long. One of the corners has a large pile of filthy rags. There is a simple door in the northeast. There is a plain door in the southwest. There is a plain door in the southeast. It is locked. A few torches sit in sconces on the walls.
There is a wandering creature here.
brown pudding, hunting (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
7. Storeroom
This rectangular room is 10' wide and 10' long. Crates and large boxes line the walls. A simple door lies in the northwest. There's a simple door in the southeast. A few torches sit in sconces on the walls.
There are 3 wandering creatures here.
boar, cautious (TL 1)
boar, resting (TL 1)
boar, lethargic (TL 1)
8. Burial Chamber
This room is dark.
This burial chamber is 30' wide and 25' long. Along the walls are several long alcoves. Each one has a stone coffin. A simple door is in the northwest. There is a decaying door in the southeast. A plain door is in the northwest. It is locked.
There is a wandering creature here.
fire beetle, resting (TL 2)
Abilities:
illumination: glows with soft orange light
9. Chamber
This room is dark.
This chamber is 15' wide and 20' long. The floor is marble. A decaying door lies in the northeast. A simple door is in the southeast.
10. Fountain Chamber
This room is dark.
This square room is 25' wide and 25' long. The stone tile flooring is broken in places. There is a large fountain here. There is a simple door in the northwest. There's a plain door in the east. There's a simple door in the southeast.
There is a simple door in the northeast. It is hidden behind a tapestry.
There is a wandering creature here.
rat, stalking (TL 0)
11. Chamber
This chamber is 25' wide and 30' long. There's a plain door in the north. There is a carved door in the southeast. A plain door is in the northwest. There is a simple door in the southeast. Torches line the walls.
Treasure
a rough key that unlocks the door between room 16 and room 20
12. Storeroom
This room is dark.
This room is a square 20' wide and 20' long. Many boxes are stacked here. There is a plain door in the northwest. There's a gold-trimmed door in the northeast. It is locked. A simple door is in the southeast.
There is a wandering creature here.
giant bee, stalking (TL 2)
Abilities:
flight: can fly
Carrying the following:
a rough key that unlocks the door between room 12 and room 3, worth 8 cp
13. Chamber
This room is dark.
This chamber is 10' wide and 10' long. There is a pile of rags here. A carved door lies in the northwest. There is a rotted door in the northeast.
There are 5 skeletons here.
Duurom Esmferd, male skeletal orc warrior (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a heavy mace with a heavy gold head, a short silver fir haft, and a goat hide wrapped handle, worth 52 gp
a bag of coins containing 6 gp, worth 6 gp
Zhelana Arfford, female skeletal orc guard (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a white gold blade and walnut body, worth 51 gp
a cuirass made of gold with brass trim, worth 50,400 gp
a bag of coins containing 6 gp, worth 6 gp
Effrung Slatcher, male skeletal orc warrior (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a heavy mace with a copper head, a straight fir haft, and a steer leather wrapped handle, worth 2 gp
a bag of coins containing 6 gp, worth 6 gp
Yma Yksberg, female skeletal orc warrior (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a heavy mace with a spiked gold head, a long silver fir haft, and a comfortable sheep hide wrapped handle, worth 52 gp
a scimitar with a tin blade, straight bronze hilt, and worn blackwood handle, worth 25 gp
a pig hide brigandine fastened with brass clasps, worth 20 gp
14. Storeroom
This room is dark.
This rectangular room is 15' wide and 30' long. The stone tile flooring is cracked in places. Boxes are stacked in corners here. A plain door lies in the northeast. There is a plain door in the southwest.
a spear with a brass blade and cedar body, worth 1 gp
a bronze cuirass trimmed with brass, worth 420 gp
15. Chamber
This rectangular room is 25' wide and 10' long. Stone tile flooring is cracked in places. A simple door lies in the southwest. A simple door is in the southwest. There's a copper-trimmed door in the southeast. There are lit braziers around the room here.
There is a wandering creature here.
rat, cautious (TL 0)
16. Burial Chamber
This room is dark.
This burial chamber is 40' wide and 35' long. There is a large, ornate coffin here. A plain door lies in the southeast. It is locked. There's a simple door in the southwest. There is a simple door in the northeast. A plain door is in the east.
17. Storeroom
This rectangular room is 25' wide and 25' long. Many boxes are stacked here. There is a decaying door in the northwest. A copper-trimmed door is in the west. A plain door is in the southwest. There are lit braziers around the room here.
There is a rotted door in the southeast. It's practically undetectable except for a thin seam visible only on close inspection.
18. Chamber
This chamber is 20' wide and 20' long. The marble flooring is cracked in places. An ornate door lies in the southeast. There's a simple door in the northeast. There's a plain door in the southwest. A few torches sit in sconces on the walls.
There is a wandering creature here.
brown pudding, hunting (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
19. Chamber
This room is dark.
This square room is 15' wide and 20' long. There's a rotted door in the northwest. There's a copper-trimmed door in the southeast. It is locked.
A simple door is in the northwest. A pile of trash obscures it.
a spear with an adamantine blade and carved maple body, worth 101 gp
a cuirass made of adamantine decorated with silver edging, worth 100,400 gp
a purse of coins holding 11 ep, worth 5 gp
Jeub Ipajmom, male skeletal orc guard (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a straight silver blade and maple body, worth 1 gp
a copper cuirass with silver trim, worth 450 gp
a purse of coins holding 11 ep, worth 5 gp
Fulana Ucland, female skeletal orc guard (TL 2)
Abilities:
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a tin blade and rough poplar body, worth 1 gp
a cuirass made of white gold trimmed with white gold, worth 50,450 gp
20. Chamber
This room is dark.
This chamber is 10' wide and 30' long. There's a plain door in the northwest. It is locked.
A rotted door lies in the northeast. It is practically undetectable except for a thin seam visible only on close inspection.
Treasure
a large chest of coins containing 1,600 cp, 1,600 sp, and 20 gp, a moss agate worth 9 gp, a hematite worth 9 gp, a turquoise worth 9 gp, an azurite worth 9 gp, an obsidian worth 9 gp, and a banded agate worth 9 gp
21. Burial Chamber
This burial chamber is 30' wide and 25' long. There is a large, ornate coffin here. There's an ornate door in the northwest. A decaying door is in the southwest. A plain door is in the northwest. A few torches sit in sconces on the walls.
A gold-trimmed door lies in the southeast. A tapestry obscures it.
22. Chamber
This room is dark.
This square room is 20' wide and 20' long. The stone tile flooring is broken in places. A copper-trimmed door lies in the northwest. It is locked. There's a simple door in the southwest. There is a carved door in the northeast. There is a plain door in the northeast.
23. Fountain Chamber
This room is dark.
This square room is 20' wide and 25' long. There is an ornate fountain here. A gold-trimmed door is in the northwest. A plain door lies in the southeast. A plain door lies in the southeast.
There is a wandering creature here.
steam mephit, sleeping (TL 7)
Abilities:
spell: blur: can cast blur
steam explosion on death: explodes in steam on death
scalding steam breath: can breathe scalding steam
immunity: fire: is immune to fire
immunity: poison: is immune to poison
24. Chamber
This room is dark.
This room is a square 10' wide and 10' long. Small piles of rags are scattered across the floor. There is a rotted door in the northeast. There is a carved door in the northwest.
There is a wandering creature here.
green slime, sleeping (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
25. Storeroom
This room is dark.
This storeroom is 30' wide and 10' long. Boxes are stacked in corners here. Dense cobwebs hang down from the ceiling. A simple door lies in the northwest.
Treasure
a chest of coins containing 1,900 cp, 1,300 sp, and 80 gp, a copper chalice with silver filigree worth 21 gp, a black velvet mask stitched with silver thread worth 27 gp, a black velvet mask stitched with silver thread worth 20 gp, a silver ewer worth 27 gp, an embroidered silk handkerchief worth 21 gp, and a pair of engraved bone dice worth 29 gp, inside stacked boxes
26. Storeroom
This room is dark.
This storeroom is 20' wide and 25' long. A few broken crates and boxes are strewn about. A rotted door is in the northwest. There's a decaying door in the northeast. There's a plain door in the southeast.
There is a wandering creature here.
gryfalcon, hunting (TL 4)
Abilities:
flight: can fly
27. Chamber
This rectangular room is 30' wide and 25' long. The floor is marble. There is a rotted door in the southwest. Torches line the walls.
There's a simple door in the northeast. It's hidden behind a tapestry.There is a plain door in the northwest. It's practically undetectable except for a thin seam visible only on close inspection.
There is a wandering creature here.
shadow, stalking (TL 10)
Abilities:
amorphous: can squeeze through small spaces
immunity: necrotic magic: immune to necrotic magic
immunity: poison: immune to poison
darkvision: can see in the dark
drain strength: drains strength on melee attacks
28. Chamber
This room is dark.
This room is a square 10' wide and 25' long. Stone tile flooring is cracked in places. There's a plain door in the southwest. A plain door is in the northeast.
29. Fountain Chamber
This fountain chamber is 25' wide and 20' long. An old and disused fountain sits in the corner. There is a pile of rags here. A plain door lies in the northeast. A rotted door lies in the southeast. A plain door is in the northwest. There are lit braziers around the room here.