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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Lair of the Demonic Brotherhood

Environment: desert

Total Threat Level: 143

Average Threat Level: 8

1. Entrance

This room is dark.

This entrance is 15' wide and 15' long. The stairs out of the dungeon are here. There is a simple door in the southwest. A simple door is in the north. A plain door is in the southeast. It is locked.

Treasure

  • a shiny key that unlocks the door between room 1 and room 16

2. Altar Room

This room is dark.

This rectangular room is 35' wide and 35' long. There is an evil-looking altar here. One of the corners has a large pile of filthy rags. There's a simple door in the southeast. A decaying door is in the northeast.

There are 2 cult acolytes here.

Bolesar Spellspear, male dragonborn cult acolyte (TL 3)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type

Carrying the following:

  • a staff with a stained aspen body, worth 2 sp
  • a robe with volumnous sleeves, worth 4 sp

Pimeer Summertalon, male dragonborn cult acolyte (TL 3)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type

Carrying the following:

  • a staff with a cedar body, worth 2 sp
  • a robe with narrow sleeves, worth 2 sp
  • a bag of coins containing 14 cp, worth 1 sp

3. Barracks

This room is dark.

This rectangular room is 75' wide and 65' long. There are many bunk beds here. Each bed has a chest at the foot. There's a rotted door in the southeast. A plain door is in the northwest. There is a carved door in the northeast. A decaying door is in the southwest. A plain door lies in the southeast.

Treasure

  • a plain key that unlocks the door between room 7 and room 8

4. Chamber

This room is dark.

This rectangular room is 10' wide and 30' long. Marble flooring is cracked in places. There is a plain door in the southeast. There's a decaying door in the northwest.

There are 2 cult acolytes here.

Azhilme Whiteblossom, female elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a staff with a carved cedar body, worth 2 sp
  • a robe with lacing halfway down, worth 9 sp
  • a purse of coins holding 19 sp, worth 1 gp

Tilethriel Whiterunner, female elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a staff with a birch body, worth 2 sp
  • a robe made of cotton with embossed copper buttons, worth 8 cp
  • a rough key that unlocks the door between room 8 and room 10, worth 7 cp

5. Chamber

This room is dark.

This chamber is 25' wide and 20' long. Much of the floor is covered in debris. There's a simple door in the northeast. There's a simple door in the southeast. There's a silver-trimmed door in the south.

There are 2 lesser demons here.

quasit, resting (TL 6)

Abilities:

  • shapeshift into insect: can shapeshift into an insect
  • minor invisibility: can turn invisible at will, but not while attacking
  • resistance: magic: is resistant to magic

quasit, resting (TL 6)

Abilities:

  • shapeshift into insect: can shapeshift into an insect
  • minor invisibility: can turn invisible at will, but not while attacking
  • resistance: magic: is resistant to magic

6. Altar Room

This altar room is 15' wide and 40' long. The stone tile flooring is cracked in places. There is an evil-looking altar here. A rotted door is in the northwest. A plain door is in the southwest. A gold-trimmed door is in the southeast. There are lit braziers around the room here.
A rotted door lies in the southeast. A tapestry obscures it.

There are 2 cult acolytes here.

Falizh Darkspear, male dragonborn cult acolyte (TL 3)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type

Carrying the following:

  • a staff with a painted ironwood body, worth 8 sp
  • a robe with a wide collar, worth 4 sp

Veer Spelltalon, female dragonborn cult acolyte (TL 3)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type

Carrying the following:

  • a staff with an engraved walnut body, worth 2 sp
  • a robe made of cotton with a wide collar, worth 8 cp

7. Altar Room

This room is dark.

This rectangular room is 50' wide and 25' long. On top of a stone dais is a long altar. There is a plain door in the southeast. It is locked. There's a plain door in the northeast. There is a rough door in the southwest.

There is a cult priest here.

Dengeer Skyspear, male dragonborn cult priest (TL 5)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type
  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with a poplar body, worth 2 sp
  • a robe with long sleeves, worth 6 sp
  • a rough key that unlocks the door between room 10 and room 14, worth 2 cp
  • a simple key that unlocks the door between room 8 and room 15, worth 9 cp

8. Storeroom

This storeroom is 30' wide and 20' long. A few broken crates and boxes are strewn about. There is a plain door in the northeast. A plain door is in the northwest. It is locked. A plain door lies in the southeast. It is locked. There is a simple door in the northeast. It is locked. There is a large lit brazier in the middle of the room.

There are 2 cult acolytes here.

Iynia Eedsburg, female duergar cult acolyte (TL 2)

Abilities:

  • darkvision: can see in the dark

Carrying the following:

  • a staff with a white cedar body, worth 4 sp
  • a robe made of fine silk with narrow sleeves, worth 8 sp

Olngaa Zorier, female duergar cult acolyte (TL 2)

Abilities:

  • darkvision: can see in the dark

Carrying the following:

  • a staff with a carved blackwood body, worth 7 sp
  • a robe with lacing at the top, worth 1 sp
  • a bag of coins holding 17 sp, worth 1 gp

9. Storeroom

This room is dark.

This square room is 25' wide and 30' long. Boxes are stacked in corners here. Dense cobwebs hang down from the ceiling. A decaying door is in the southeast.
A carved door is in the southwest. It is hidden behind a tapestry.

There are 2 cult acolytes here.

Kösden Urfford, male duergar cult acolyte (TL 2)

Abilities:

  • darkvision: can see in the dark

Carrying the following:

  • a staff with a poplar body, worth 2 sp
  • a robe made of cotton with wide sleeves, worth 5 cp
  • a rough key that unlocks the door between room 16 and room 18, worth 2 cp

Qaaling Aturngun, male duergar cult acolyte (TL 2)

Abilities:

  • darkvision: can see in the dark

Carrying the following:

  • a staff with a stained pine body, worth 2 sp
  • a robe made of linen with a wide collar, worth 1 sp

10. Altar Room

This altar room is 35' wide and 40' long. There is an evil-looking altar here. A plain door lies in the northwest. It is locked. There's a decaying door in the southeast. It is locked. A rough door is in the southwest. There's a plain door in the northwest. There's a simple door in the southwest. A few torches sit in sconces on the walls.

Treasure

  • a chest of coins containing 1,600 cp, 1,200 sp, and 80 gp, a rhodochrosite worth 9 gp, a banded agate worth 9 gp, an azurite worth 9 gp, a rhodochrosite worth 9 gp, an eye agate worth 9 gp, a moss agate worth 9 gp, a hematite worth 9 gp, a lapis lazuli worth 9 gp, and an azurite worth 9 gp

11. Chamber

This room is dark.

This rectangular room is 25' wide and 20' long. There is a pile of rags here. There is a rough door in the northeast. A silver-trimmed door lies in the northwest.

There are 4 lesser demons here.

imp, stalking (TL 5)

Abilities:

  • shapeshift into animal: can shapeshift into an animal
  • darkvision: can see in darkness
  • resistance: magic: is resistant to magic

imp, cautious (TL 5)

Abilities:

  • shapeshift into animal: can shapeshift into an animal
  • darkvision: can see in darkness
  • resistance: magic: is resistant to magic

imp, resting (TL 5)

Abilities:

  • shapeshift into animal: can shapeshift into an animal
  • darkvision: can see in darkness
  • resistance: magic: is resistant to magic

imp, hunting (TL 5)

Abilities:

  • shapeshift into animal: can shapeshift into an animal
  • darkvision: can see in darkness
  • resistance: magic: is resistant to magic

12. Chamber

This room is a square 30' wide and 30' long. Marble flooring is cracked in places. There is a plain door in the southwest. There is a gold-trimmed door in the southwest. Torches line the walls.

There are 2 cult acolytes here.

Qirania Ukreham, female duergar cult acolyte (TL 2)

Abilities:

  • darkvision: can see in the dark

Carrying the following:

  • a staff with a painted white cedar body, worth 4 sp
  • a robe with a open collar, worth 4 sp

Feroqör Bamdels, male duergar cult acolyte (TL 2)

Abilities:

  • darkvision: can see in the dark

Carrying the following:

  • a staff with a carved ironwood body, worth 8 sp
  • a robe with a wide collar, worth 2 sp
  • a purse of coins holding 14 cp, worth 1 sp

Treasure

  • a large chest of coins holding 2,000 cp, 1,000 sp, and 90 gp, a cloth-of-gold vestments worth 29 gp, a pair of engraved bone dice worth 27 gp, a copper chalice with silver filigree worth 18 gp, and a cloth-of-gold vestments worth 29 gp

13. Chamber

This room is dark.

This rectangular room is 15' wide and 20' long. Stone tile flooring is cracked in places. A copper-trimmed door lies in the northeast. A simple door is in the north.

14. Storeroom

This room is dark.

This storeroom is 25' wide and 20' long. Stone tile flooring is cracked in places. Many boxes are stacked here. There is a decaying door in the northwest. It is locked. A copper-trimmed door is in the northwest.

There is a cult priest here.

Koezten Kimders, male duergar cult priest (TL 4)

Abilities:

  • darkvision: can see in the dark
  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with a stained fir body, worth 3 sp
  • a robe made of fine silk with long sleeves, worth 8 sp

15. Chamber

This room is dark.

This rectangular room is 25' wide and 10' long. A plain door is in the northeast. A rotted door is in the northwest. There is a simple door in the southwest. It is locked. There is a plain door in the south.

There are 2 cult acolytes here.

Orniel Bluestar, male elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a staff with a carved birch body, worth 2 sp
  • a robe with a wide collar, worth 6 sp
  • a bag of coins containing 14 cp, worth 1 sp

Illueng Whiteblossom, female elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a staff with a painted aspen body, worth 2 sp
  • a robe made of cotton with lacing halfway down, worth 1 sp

16. Chamber

This chamber is 25' wide and 30' long. There's a simple door in the southeast. It is locked. A carved door lies in the south. A plain door is in the northwest. It is locked. There's a rough door in the northeast. There are lit braziers around the room here.

There are 4 cult acolytes here.

Urburang Whiteguard, male elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a staff with a carved pine body, worth 2 sp
  • a robe with a open collar, worth 50 gp
  • a purse of coins containing 17 sp, worth 1 gp

Impemiel Winterblossom, female elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a staff with an ironwood body, worth 8 sp
  • a robe with lacing halfway down, worth 4 cp
  • a purse of coins containing 17 sp, worth 1 gp

Izhulme Bluegrove, female elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a staff with an engraved ironwood body, worth 8 sp
  • a robe made of linen with a open collar, worth 50 gp

Elián Nightwatcher, female elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a staff with a painted ebony body, worth 1 gp
  • a robe with long sleeves, worth 2 sp

17. Chamber

This room is dark.

This room is a square 15' wide and 30' long. A silver-trimmed door is in the northeast.

There are 4 cult acolytes here.

Oduroon Offford, female duergar cult acolyte (TL 2)

Abilities:

  • darkvision: can see in the dark

Carrying the following:

  • a staff with a pine body, worth 2 sp
  • a robe made of linen with shiny copper buttons, worth 1 sp

Acngaa Ebsburg, female duergar cult acolyte (TL 2)

Abilities:

  • darkvision: can see in the dark

Carrying the following:

  • a staff with a carved cedar body, worth 2 sp
  • a robe made of fine silk with lacing down the middle, worth 8 sp

Opngea Ciper, female duergar cult acolyte (TL 2)

Abilities:

  • darkvision: can see in the dark

Carrying the following:

  • a staff with an engraved aspen body, worth 2 sp
  • a robe with square copper clasps, worth 2 sp
  • a bag of coins containing 17 cp, worth 1 sp

Voripeur Upfford, male duergar cult acolyte (TL 2)

Abilities:

  • darkvision: can see in the dark

Carrying the following:

  • a staff with a fir body, worth 3 sp
  • a robe made of wool with a tight collar, worth 2 sp

18. Storeroom

This room is a square 30' wide and 10' long. A few broken crates and boxes are strewn about. There is a simple door in the northwest. It is locked. There's a silver-trimmed door in the southeast. A silver-trimmed door is in the southwest. Torches line the walls.

19. Fountain Chamber

This room is a square 10' wide and 15' long. Small fountains sit in each corner of the room. There's a decaying door in the southeast. A few torches sit in sconces on the walls.

There are 3 cult acolytes here.

Tirra Bluebrow, female dragonborn cult acolyte (TL 3)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type

Carrying the following:

  • a staff with a carved aspen body, worth 2 sp
  • a robe made of cotton with round tin buttons, worth 4 cp

Nool Birixius, female dragonborn cult acolyte (TL 3)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type

Carrying the following:

  • a staff with an engraved pine body, worth 2 sp
  • a robe with lacing halfway down, worth 9 sp

Tirru Darkscale, female dragonborn cult acolyte (TL 3)

Abilities:

  • breath weapon: can breathe an element (acid, cold, fire, lightning, poison) appropriate to the dragonborn's type

Carrying the following:

  • a staff with a carved oak body, worth 2 sp
  • a robe made of silk with a wide collar, worth 5 sp
  • a purse of coins holding 5 gp, worth 5 gp

20. Storeroom

This storeroom is 25' wide and 10' long. Many boxes are stacked here. There is a simple door in the northwest. A carved door is in the northeast. There is a decaying door in the southeast. There is a large lit brazier in the middle of the room.

There are 4 cult acolytes here.

Endíne Dawnrunner, male elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a staff with a walnut body, worth 2 sp
  • a robe made of fine silk with wide sleeves, worth 50 gp

Uliún Windgrove, female elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a staff with a fir body, worth 3 sp
  • a robe made of wool with dull gold buttons, worth 50 gp

Urunáre Winterflower, male elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a staff with a white cedar body, worth 4 sp
  • a robe with lacing at the top, worth 50 gp

Aninangtu Skywatcher, male elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a staff with an ebony body, worth 1 gp
  • a robe made of cotton with lacing at the top, worth 4 cp

21. Chamber

This rectangular room is 15' wide and 25' long. A silver-trimmed door lies in the north. A decaying door lies in the west. There are lit braziers around the room here.

There are 2 cult acolytes here.

Orongpur Skycrown, male elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a staff with an engraved cedar body, worth 2 sp
  • a robe made of silk with bunched sleeves, worth 4 sp
  • a pouch of coins holding 19 sp, worth 1 gp

Urimga Duskgrove, female elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a staff with a carved cherry body, worth 4 sp
  • a robe made of wool with rough silver buttons, worth 6 sp
  • a pouch of coins holding 19 sp, worth 1 gp

22. Chamber

This room is dark.

This square room is 30' wide and 20' long. The ceiling is partly covered in cobwebs.
A decaying door lies in the southwest. A tapestry obscures it.

There is a cult high priest here.

Oqerom Asnferd, male duergar cult high priest (TL 5)

Abilities:

  • darkvision: can see in the dark
  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a quarterstaff with a carved white cedar body, worth 4 sp
  • a knife with a wide titanium blade, adamantine hilt, and white cedar handle, worth 177 gp
  • a robe with narrow sleeves that is embroidered with ornate patterns, worth 50 gp
  • a chest of coins containing 900 gp and 50 pp, worth 1,400 gp