Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Dominion of the Crazed Warlock
Environment: mountain
Total Threat Level: 52
Average Threat Level: 4
1. Entrance
This room is dark.
This rectangular room is 15' wide and 15' long. Marble flooring is cracked in places. The stairs leading out of the dungeon are here. There's a simple door in the northeast. It is locked. An ornate door lies in the southeast. A plain door is in the northwest. A plain door is in the northeast.
Treasure
a simple key that unlocks the door between room 1 and room 12
2. Chamber
This room is dark.
This room is a square 10' wide and 20' long. The floor is stone tile. Small piles of rags are scattered across the floor. A decaying door is in the northeast. There is a plain door in the southeast.
A plain door lies in the northwest. It's hidden behind a tapestry.
There is a wandering creature here.
giant dragonfly, stalking (TL 2)
Abilities:
flight: can fly
Carrying the following:
a small key that unlocks the door between room 5 and room 12, worth 3 cp
3. Fountain Chamber
This room is dark.
This fountain chamber is 10' wide and 20' long. There is an ornate fountain here. A plain door is in the southeast. There's an ornate door in the southwest.
There is a wandering creature here.
blink dog, sleeping (TL 3)
Abilities:
blink: can teleport short distances
4. Storeroom
This room is dark.
This square room is 20' wide and 20' long. A few broken crates and boxes are strewn about. Small piles of rags are scattered across the floor. A decaying door is in the southwest. There's a carved door in the southeast. A plain door is in the southwest. A plain door lies in the northeast.
5. Storeroom
This storeroom is 20' wide and 25' long. Crates and large boxes line the walls. One of the corners has a large pile of filthy rags. There is a simple door in the southwest. It is locked. A plain door lies in the northwest. A plain door is in the southeast. There is a large lit brazier in the middle of the room.
6. Chamber
This rectangular room is 25' wide and 15' long. There is a pile of random debris here. There is a carved door in the southeast. There is a plain door in the southwest. There's a decaying door in the east. There are lit braziers around the room here.
There is a mage here.
Opalbirt Longbelly, male goblin mage (TL 6)
Abilities:
darkvision: can see in the dark
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a walnut body, worth 2 sp
a robe made of cotton with a open collar, worth 1 sp
a purse of coins containing 7 ep, worth 3 gp
7. Storeroom
This storeroom is 25' wide and 25' long. Boxes are stacked in corners here. There is an ornate door in the southeast. A decaying door lies in the northwest. A decaying door is in the southwest. There are lit braziers around the room here.
Treasure
a chest of coins containing 2,300 cp, 1,400 sp, and 40 gp, a rhodochrosite worth 9 gp, a rhodochrosite worth 9 gp, a banded agate worth 9 gp, a banded agate worth 9 gp, an azurite worth 9 gp, a turquoise worth 9 gp, an azurite worth 9 gp, a rhodochrosite worth 9 gp, and a moss agate worth 9 gp, inside stacked boxes
8. Chamber
This room is dark.
This chamber is 10' wide and 10' long. Marble flooring is cracked in places. An iron-trimmed door lies in the southeast. There's a rotted door in the southwest.
There is a mage here.
Teomy Greasestench, female goblin mage (TL 6)
Abilities:
darkvision: can see in the dark
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a stained cherry body, worth 4 sp
a robe made of wool with round silver clasps, worth 6 sp
a purse of coins containing 11 gp, worth 11 gp
9. Chamber
This room is dark.
This rectangular room is 15' wide and 15' long. An ornate door lies in the northwest. There's a simple door in the south. A rotted door is in the northwest.
10. Chamber
This rectangular room is 20' wide and 20' long. There's an ornate door in the northeast. There's a plain door in the southwest. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
dust mephit, lethargic (TL 5)
Abilities:
death burst: explodes on death
blinding dust breath: blinds enemies
11. Laboratory
This room is dark.
This laboratory is 20' wide and 25' long. Stone tile flooring is cracked in places. Tables with alchemical devices, books, and other items are arranged around the room. There is a cabinet here. One of the corners has a large pile of filthy rags. A carved door lies in the northeast. There is a simple door in the southwest. A simple door lies in the southeast.
12. Storeroom
This rectangular room is 25' wide and 15' long. Boxes are stacked in corners here. There's a simple door in the northwest. It is locked. There is a simple door in the northeast. It is locked. There is a carved door in the northwest. A decaying door is in the southwest. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
giant spider, stalking (TL 3)
Abilities:
venomous bite: can bite with venom
spin web: can spin webs
13. Chamber
This chamber is 30' wide and 10' long. A simple door is in the northeast. A plain door is in the southeast. There are lit braziers around the room here.
14. Chamber
This chamber is 30' wide and 15' long. There's a decaying door in the southeast. A simple door lies in the northwest. There is a decaying door in the northwest. Torches line the walls.
15. Chamber
This chamber is 10' wide and 20' long. Much of the floor is covered in debris. There's a simple door in the northeast. A decaying door lies in the southwest. There is a copper-trimmed door in the southeast. There is a large lit brazier in the middle of the room.
There is a mage here.
Ina Ciper, female firbolg mage (TL 8)
Abilities:
minor invisibility: can turn invisible when not attacking
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a fir body, worth 3 sp
a robe made of fine silk with round copper clasps, worth 8 sp
a pouch of coins containing 16 cp, worth 1 sp
16. Chamber
This room is a square 30' wide and 30' long. There are a lot of cobwebs here. A plain door lies in the northwest. A carved door is in the southeast. It is locked. There are lit braziers around the room here.
Treasure
a simple key that unlocks the door between room 16 and room 17
17. Chamber
This room is dark.
This chamber is 25' wide and 30' long. There's a carved door in the southwest. It is locked. There is a decaying door in the northeast. There's a plain door in the southeast. An ornate door lies in the north.
There are 2 wandering creatures here.
boar, hunting (TL 1)
boar, lethargic (TL 1)
18. Chamber
This square room is 10' wide and 25' long. Marble flooring is cracked in places. Debris of unknown origin is scattered about. An iron-trimmed door lies in the southwest. There are lit braziers around the room here.
There is a wandering creature here.
will o' the wisp, stalking (TL 4)
Abilities:
illumination: glows with a bright light
minor invisibility: can become invisible unless attacking
19. Chamber
This chamber is 25' wide and 10' long. Debris of unknown origin is scattered about. A copper-trimmed door is in the northwest. A few torches sit in sconces on the walls.
There is a wandering creature here.
boar, sleeping (TL 1)
20. Chamber
This square room is 30' wide and 10' long. A plain door is in the northeast. Torches line the walls.
There's a plain door in the northwest. It's hidden behind a tapestry.
There is an archmage here.
Kalunia Ipvford, female firbolg archmage (TL 12)
Abilities:
minor invisibility: can turn invisible when not attacking
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a painted fir body, worth 3 sp
a robe made of silk with a wide collar, worth 4 sp