Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Dominion of the Dread Warlock
Environment: arctic
Total Threat Level: 75
Average Threat Level: 3
1. Entrance
This room is dark.
This room is a square 15' wide and 10' long. The entrance to the dungeon is here. A plain door is in the northwest. There's a rotted door in the south.
2. Chamber
This room is dark.
This room is a square 10' wide and 10' long. The stone tile flooring is cracked in places. A plain door lies in the southeast. A decaying door lies in the northwest.
There is a wandering creature here.
brown pudding, stalking (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
Carrying the following:
a ornate key that unlocks the door between room 14 and room 20, worth 3 cp
3. Chamber
This room is dark.
This room is a square 25' wide and 10' long. The stone tile flooring is cracked in places. A decaying door is in the northeast. There is a plain door in the southeast. A rough door lies in the northwest.
There are 4 wandering creatures here.
eagle, hunting (TL 0)
eagle, stalking (TL 0)
eagle, resting (TL 0)
eagle, sleeping (TL 0)
4. Chamber
This room is dark.
This room is a square 20' wide and 25' long. Small piles of rags are scattered across the floor. There is a rough door in the northeast. A plain door is in the southwest.
There is a wandering creature here.
ape, sleeping (TL 1)
5. Chamber
This room is dark.
This chamber is 20' wide and 15' long. One of the corners has a large pile of filthy rags. There's a painted door in the southwest. There's a simple door in the northwest. A plain door is in the southeast.
There is a wandering creature here.
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
6. Fountain Chamber
This room is dark.
This fountain chamber is 15' wide and 15' long. The floor is stone tile. Small fountains sit in each corner of the room. Dense cobwebs hang down from the ceiling. There is a simple door in the east. There's a simple door in the northwest.
7. Chamber
This rectangular room is 25' wide and 15' long. There is a pile of random debris here. There is a simple door in the northeast. A painted door lies in the west. There is a large lit brazier in the middle of the room.
Treasure
a small key that unlocks the door between room 18 and room 9
8. Library
This room is dark.
This library is 70' wide and 45' long. There are a number of well-preserved bookcases here. There is a table here with a large book open lying on it. Dense cobwebs hang down from the ceiling. A painted door lies in the northeast. A silver-trimmed door is in the southeast. There is a plain door in the southeast. There's a rough door in the southeast.
There is a wandering creature here.
goat, hunting (TL 0)
9. Library
This room is a square 75' wide and 30' long. There are many bookcases here. There are several tables here. A plain door is in the northeast. There's a silver-trimmed door in the southwest. There is a painted door in the northeast. There's a plain door in the northwest. There's a simple door in the northeast. An ornate door lies in the east. There's an ornate door in the southeast. A simple door is in the southwest. A decaying door lies in the southeast. It is locked. A copper-trimmed door is in the southwest. It is locked. There is a large lit brazier in the middle of the room.
10. Chamber
This room is dark.
This chamber is 30' wide and 10' long. A rotted door lies in the southeast. There is a rotted door in the southeast. A painted door is in the southwest.
There is a wandering creature here.
badger, stalking (TL 1)
Treasure
a large chest of coins containing 1,800 cp, 600 sp, and 80 gp, a hematite worth 9 gp, a banded agate worth 9 gp, an eye agate worth 9 gp, a banded agate worth 9 gp, a rhodochrosite worth 9 gp, a tiger eye worth 9 gp, and a lapis lazuli worth 9 gp
11. Chamber
This room is dark.
This room is a square 15' wide and 10' long. The floor is marble. There's a painted door in the southwest. There is a rough door in the north. It is locked.
A rotted door lies in the southeast. A pile of trash obscures it.
12. Chamber
This room is dark.
This rectangular room is 20' wide and 25' long. There's a carved door in the southwest. A rotted door lies in the northeast. There's an ornate door in the northwest.
Treasure
a shiny key that unlocks the door between room 27 and room 15
13. Library
This rectangular room is 50' wide and 30' long. The floor is stone tile. There are a number of well-preserved bookcases here. There are several tables here. A silver-trimmed door lies in the northeast. There is a carved door in the southeast. A plain door lies in the southwest. A few torches sit in sconces on the walls.
There is a wandering creature here.
ghoul, resting (TL 4)
14. Chamber
This chamber is 10' wide and 25' long. The floor is marble. A simple door lies in the northeast. It is locked. A plain door lies in the southwest. A painted door is in the northeast. Torches line the walls.
There is a wandering creature here.
quasit, cautious (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
15. Storeroom
This room is dark.
This storeroom is 20' wide and 25' long. Many boxes are stacked here. Small piles of rags are scattered across the floor. There is a silver-trimmed door in the northeast. A rotted door is in the northwest. A simple door is in the southwest. An iron-trimmed door lies in the southeast. It is locked. A simple door lies in the northeast.
There is a wandering creature here.
giant scorpion, stalking (TL 2)
Abilities:
venomous sting: can sting with venom
16. Fountain Chamber
This room is dark.
This room is a square 20' wide and 10' long. The floor is stone tile. There is a disused fountain here with brackish water. A carved door is in the northwest. There is a plain door in the southwest. An ornate door is in the northwest.
17. Storeroom
This rectangular room is 25' wide and 30' long. A few broken crates and boxes are strewn about. There's a simple door in the northeast. A plain door is in the southwest. A simple door lies in the northeast. There are lit braziers around the room here.
18. Chamber
This chamber is 25' wide and 25' long. The floor is marble. A simple door is in the northwest. There is a simple door in the south. There's a plain door in the northeast. A decaying door lies in the northwest. It is locked. Torches line the walls.
There is a wandering creature here.
ape, lethargic (TL 1)
19. Chamber
This rectangular room is 10' wide and 10' long. There's a rough door in the southwest. There is a simple door in the southwest. A rough door is in the northwest. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
magma mephit, sleeping (TL 7)
Abilities:
spell: heat metal: can cast heat metal
lava explosion on death: explodes in lava on death
breath weapon: fire: can breathe fire
immunity: fire: is immune to fire
20. Storeroom
This room is dark.
This room is a square 15' wide and 15' long. The floor is stone tile. Crates and large boxes line the walls. There's a simple door in the west. It is locked. A simple door lies in the east.
There is a rotted door in the northwest. It is hidden behind a tapestry.
There are 3 swarming insects here.
giant ant, cautious (TL 1)
giant ant, stalking (TL 1)
giant ant, cautious (TL 1)
21. Chamber
This room is a square 25' wide and 30' long. Stone tile flooring is cracked in places. There's a simple door in the north. A simple door lies in the northeast. Torches line the walls.
There is a wandering creature here.
blue slime, lethargic (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
Carrying the following:
a shiny key that unlocks the door between room 27 and room 9, worth 1 cp
22. Chamber
This room is a square 10' wide and 15' long. There is a painted door in the northeast. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
bat, lethargic (TL 1)
Abilities:
flight: can fly
Treasure
a chest of coins with 2,100 cp, 1,300 sp, and 90 gp, a small gold bracelet worth 29 gp, a carved bone statuette worth 18 gp, a silver ewer worth 19 gp, and a gold locket with a painted portrait inside worth 32 gp
23. Chamber
This room is a square 30' wide and 10' long. A plain door lies in the northwest. There is a simple door in the southwest. There is a plain door in the northwest. Torches line the walls.
There are 2 wandering creatures here.
ice mephit, cautious (TL 8)
Abilities:
spell: fog cloud: can cast fog cloud
ice explosion on death: explodes in ice shards on death
breath weapon: frost: can breathe frost
immunity: cold: is immune to cold
ice mephit, lethargic (TL 8)
Abilities:
spell: fog cloud: can cast fog cloud
ice explosion on death: explodes in ice shards on death
breath weapon: frost: can breathe frost
immunity: cold: is immune to cold
24. Storeroom
This rectangular room is 15' wide and 10' long. A few broken crates and boxes are strewn about. A rotted door is in the northeast. There is a simple door in the southwest. A rough door is in the south. It is locked. A few torches sit in sconces on the walls.
There is a wandering creature here.
crocodile, lethargic (TL 1)
Carrying the following:
a shiny key that unlocks the door between room 24 and room 11, worth 5 cp
25. Chamber
This room is a square 15' wide and 20' long. There is a pile of rags here. There is a plain door in the northwest. There's a simple door in the southeast. Torches line the walls.
There is a wandering creature here.
hell hound, cautious (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
26. Chamber
This room is dark.
This chamber is 25' wide and 15' long. The stone tile flooring is cracked in places. A simple door is in the east. A simple door lies in the north.
There is a wandering creature here.
badger, sleeping (TL 1)
27. Chamber
This room is a square 10' wide and 25' long. Marble flooring is cracked in places. A rough door is in the northwest. An iron-trimmed door lies in the northwest. It is locked. A copper-trimmed door lies in the northeast. It is locked. There are lit braziers around the room here.
There are 4 swarming insects here.
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
giant dragonfly, stalking (TL 2)
Abilities:
flight: can fly
28. Chamber
This room is dark.
This room is a square 30' wide and 25' long. There is a simple door in the northwest. There's a rotted door in the northeast. A plain door is in the northwest.
29. Chamber
This rectangular room is 30' wide and 15' long. The floor is stone tile. The ceiling is partly covered in cobwebs. A carved door lies in the northwest. There's a rotted door in the northwest. A plain door lies in the northeast. There is a large lit brazier in the middle of the room.