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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Domain of the Dark Order

Environment: hill

Total Threat Level: 81

Average Threat Level: 4

1. Entrance

This room is dark.

This entrance is 10' wide and 15' long. The floor is stone tile. The stairs leading out of the dungeon are here. There is a rough door in the northwest.

2. Altar Room

This room is dark.

This rectangular room is 35' wide and 50' long. The stone tile flooring is cracked in places. On top of a stone dais is a long altar. Small piles of rags are scattered across the floor. A rough door lies in the southeast. There's a decaying door in the northeast. A simple door is in the southwest. An iron-trimmed door lies in the northwest.

There is a cult priest here.

Osulme Nightcrown, female elven cult priest (TL 6)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic
  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with a pine body, worth 2 sp
  • a robe made of fine silk with dull bronze buttons, worth 8 sp

3. Barracks

This barracks is 55' wide and 50' long. The floor is stone tile. There are many bunk beds here. Each bed has a chest at the foot. There's a plain door in the south. An iron-trimmed door lies in the southeast. There is a simple door in the southeast. A decaying door is in the northwest. There is a plain door in the northeast. There is a large lit brazier in the middle of the room.
A rotted door is in the northeast. It cannot be opened from this side.

Treasure

  • a small key that unlocks the door between room 15 and room 5

4. Chamber

This room is dark.

This room is a square 25' wide and 30' long. Dense cobwebs hang down from the ceiling. There's an iron-trimmed door in the northeast. There's a painted door in the northeast. There's a decaying door in the southeast.

There are 2 cult acolytes here.

Folleeng Ukland, male human cult acolyte (TL 1)

Carrying the following:

  • a staff with a pine body, worth 2 sp
  • a robe with a open collar, worth 8 cp

Ina Zarier, female human cult acolyte (TL 1)

Carrying the following:

  • a staff with a cherry body, worth 4 sp
  • a robe with a wide collar, worth 50 gp

5. Chamber

This chamber is 25' wide and 20' long. There is a pile of random debris here. A plain door is in the northeast. It is locked. There is a plain door in the northwest. A simple door is in the southeast. There are lit braziers around the room here.
There is a rotted door in the northeast. It cannot be opened from this side.

There is a cult priest here.

Emenimqi Nightflower, male elven cult priest (TL 6)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic
  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with a silver fir body, worth 3 sp
  • a robe with rough copper buttons, worth 8 cp

6. Chamber

This room is a square 20' wide and 30' long. A painted door is in the southeast. An ornate door lies in the northwest. A plain door lies in the southeast. A few torches sit in sconces on the walls.

There are 2 cult acolytes here.

Kissaka Oshlongd, female human cult acolyte (TL 1)

Carrying the following:

  • a staff with a painted birch body, worth 2 sp
  • a robe made of silk with lacing down the middle, worth 4 sp

Passeca Shlutcher, female human cult acolyte (TL 1)

Carrying the following:

  • a staff with a carved aspen body, worth 2 sp
  • a robe with lacing halfway down, worth 1 gp
  • a purse of coins holding 10 gp, worth 10 gp

7. Chamber

This room is dark.

This room is a square 25' wide and 10' long. Much of the floor is covered in debris. There's a decaying door in the southwest. There is a plain door in the northeast. A simple door lies in the southeast.

There are 2 cult acolytes here.

Iena Ypsberg, female human cult acolyte (TL 1)

Carrying the following:

  • a staff with a painted oak body, worth 2 sp
  • a robe made of linen with short sleeves, worth 1 sp

Dissaka Eeksberg, female human cult acolyte (TL 1)

Carrying the following:

  • a staff with a stained aspen body, worth 2 sp
  • a robe made of wool with a tight collar, worth 1 sp
  • a bag of coins with 26 cp, worth 2 sp

8. Chamber

This room is dark.

This chamber is 20' wide and 25' long. The ceiling is partly covered in cobwebs. There is a simple door in the northeast.

There is a cult priest here.

Shanoddi Sapphirebopper, female gnomish cult priest (TL 3)

Abilities:

  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with a painted birch body, worth 2 sp
  • a robe with lacing down the middle, worth 4 cp

9. Fountain Chamber

This rectangular room is 25' wide and 25' long. Stone tile flooring is cracked in places. An old and disused fountain sits in the corner. A simple door lies in the northwest. A decaying door lies in the southeast. There are lit braziers around the room here.

10. Chamber

This rectangular room is 25' wide and 30' long. An ornate door lies in the southwest. A simple door lies in the southeast. It is locked. There is a large lit brazier in the middle of the room.

11. Chamber

This chamber is 15' wide and 25' long. The floor is stone tile. There is a pile of random debris here. A plain door is in the southwest. There are lit braziers around the room here.
A rotted door lies in the southeast. It's hidden behind a tapestry.

There are 4 cult acolytes here.

Todab Wiretinker, male gnomish cult acolyte (TL 1)

Carrying the following:

  • a staff with a carved walnut body, worth 2 sp
  • a robe with a wide collar, worth 50 gp

Mutli Silverbopper, female gnomish cult acolyte (TL 1)

Carrying the following:

  • a staff with an aspen body, worth 2 sp
  • a robe made of wool with a tight collar, worth 2 sp
  • a purse of coins holding 10 gp, worth 10 gp

Shunoddi Toqlob, female gnomish cult acolyte (TL 1)

Carrying the following:

  • a staff with a painted walnut body, worth 2 sp
  • a robe with lacing at the top, worth 50 gp

Gargi Gemweaver, male gnomish cult acolyte (TL 1)

Carrying the following:

  • a staff with an engraved cherry body, worth 4 sp
  • a robe with bunched sleeves, worth 1 sp
  • a purse of coins holding 10 gp, worth 10 gp

12. Chamber

This room is dark.

This chamber is 15' wide and 10' long. Stone tile flooring is cracked in places. There is a decaying door in the southwest. A simple door lies in the northeast.

There is a cult priest here.

Podoq Pider, male gnomish cult priest (TL 3)

Abilities:

  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with a stained pine body, worth 2 sp
  • a robe with bunched sleeves, worth 50 gp

13. Storeroom

This room is dark.

This square room is 25' wide and 25' long. Boxes are stacked in corners here. There's a simple door in the west. A simple door is in the northeast. A rough door is in the east.
A plain door lies in the northeast. A pile of debris obscures it.

14. Fountain Chamber

This room is dark.

This rectangular room is 20' wide and 20' long. Two fountains lie on either side of the room. One of the corners has a large pile of filthy rags. A simple door lies in the northwest.

There are 3 cult acolytes here.

Digo Coppershaper, female gnomish cult acolyte (TL 1)

Carrying the following:

  • a staff with an engraved ironwood body, worth 8 sp
  • a robe made of fine silk with volumnous sleeves, worth 9 sp
  • a pouch of coins with 15 cp, worth 1 sp

Aathne Jetsweeper, female gnomish cult acolyte (TL 1)

Carrying the following:

  • a staff with an ebony body, worth 1 gp
  • a robe with lacing halfway down, worth 5 sp

Sheneddi Ironsweeper, female gnomish cult acolyte (TL 1)

Carrying the following:

  • a staff with an engraved poplar body, worth 2 sp
  • a robe with dull silver clasps, worth 9 sp

15. Storeroom

This room is dark.

This rectangular room is 20' wide and 30' long. Boxes are stacked in corners here. There's a plain door in the southwest. It is locked. There is an ornate door in the southeast. There's a plain door in the northeast.

There is a cult priest here.

Qolwhel Copperbopper, male gnomish cult priest (TL 3)

Abilities:

  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with a blackwood body, worth 7 sp
  • a robe with a tight collar, worth 50 gp
  • a pouch of coins with 16 sp, worth 1 gp

16. Chamber

This room is dark.

This rectangular room is 30' wide and 25' long. An ornate door is in the northwest.

There is a cult priest here.

Ema Zhlitcher, female human cult priest (TL 3)

Abilities:

  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with a cherry body, worth 4 sp
  • a robe with rough white gold clasps, worth 50 gp
  • a tarnished key that unlocks the door between room 21 and room 10, worth 1 cp

17. Chamber

This room is dark.

This chamber is 15' wide and 15' long. Much of the floor is covered in debris. There's a plain door in the southwest.

There is a cult priest here.

Ilwen Whitegrove, female elven cult priest (TL 6)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic
  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a staff with a painted maple body, worth 5 sp
  • a robe made of cotton with lacing down the middle, worth 8 cp

18. Altar Room

This room is dark.

This rectangular room is 45' wide and 30' long. There is an evil-looking altar here. A plain door is in the southwest.

19. Storeroom

This room is dark.

This storeroom is 30' wide and 25' long. Boxes are stacked in corners here. A rotted door is in the northwest. A rotted door is in the northwest.

There are 3 cult acolytes here.

Urgalum Dawnbell, male elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a staff with an ebony body, worth 1 gp
  • a robe made of linen with lacing halfway down, worth 1 sp

Eraníre Dawnwalker, male elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a staff with a carved ebony body, worth 1 gp
  • a robe made of wool with narrow sleeves, worth 1 sp

Qoladriel Whitewatcher, female elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a staff with a birch body, worth 2 sp
  • a robe with volumnous sleeves, worth 50 gp
  • a bag of coins holding 14 cp, worth 1 sp

Treasure

  • a large chest of coins containing 2,200 cp, 1,600 sp, and 60 gp, a gold locket with a painted portrait inside worth 20 gp, a silver ewer worth 26 gp, a carved bone statuette worth 17 gp, and a gold locket with a painted portrait inside worth 22 gp, inside stacked boxes
  • a large chest of coins holding 1,900 cp, 1,100 sp, and 80 gp, a malachite worth 9 gp, a lapis lazuli worth 9 gp, a banded agate worth 9 gp, a turquoise worth 9 gp, an obsidian worth 9 gp, an eye agate worth 9 gp, a lapis lazuli worth 9 gp, an eye agate worth 9 gp, and a turquoise worth 9 gp, inside stacked boxes

20. Chamber

This room is dark.

This rectangular room is 30' wide and 10' long. There's a plain door in the northeast.

There are 2 cult acolytes here.

Brepmuv Kider, male gnomish cult acolyte (TL 1)

Carrying the following:

  • a staff with a painted fir body, worth 3 sp
  • a robe with a open collar, worth 1 sp
  • a purse of coins containing 19 cp, worth 1 sp

Kemla Rubytrader, male gnomish cult acolyte (TL 1)

Carrying the following:

  • a staff with a silver fir body, worth 3 sp
  • a robe with lacing at the top, worth 2 sp

21. Altar Room

This room is dark.

This rectangular room is 50' wide and 15' long. There is an evil-looking altar here. Small piles of rags are scattered across the floor. A simple door lies in the west. It is locked. A rough door is in the southeast.

22. Storeroom

This room is dark.

This square room is 15' wide and 25' long. Stone tile flooring is cracked in places. Crates and large boxes line the walls. A rotted door lies in the north. There is a rough door in the northwest.

23. Fountain Chamber

This room is dark.

This fountain chamber is 20' wide and 15' long. Small fountains sit in each corner of the room. There's an iron-trimmed door in the northwest. There is a rough door in the southeast. There's a rotted door in the southwest.

There are 4 cult acolytes here.

Shinuddi Copperbrander, female gnomish cult acolyte (TL 1)

Carrying the following:

  • a staff with an ironwood body, worth 8 sp
  • a robe made of wool with narrow sleeves, worth 1 sp

Dige Jewelweaver, female gnomish cult acolyte (TL 1)

Carrying the following:

  • a staff with a cedar body, worth 2 sp
  • a robe made of linen with embossed bronze buttons, worth 1 sp
  • a pouch of coins with 5 ep, worth 2 gp

Bruptaf Goldwatcher, male gnomish cult acolyte (TL 1)

Carrying the following:

  • a staff with a poplar body, worth 2 sp
  • a robe with long sleeves, worth 4 sp

Junna Dustbiter, female gnomish cult acolyte (TL 1)

Carrying the following:

  • a staff with a cherry body, worth 4 sp
  • a robe made of silk with lacing down the middle, worth 4 sp
  • a pouch of coins with 5 ep, worth 2 gp

24. Chamber

This room is dark.

This chamber is 15' wide and 15' long. There is a rotted door in the southwest.

There are 3 cult acolytes here.

Emumungqa Greengrove, male elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a staff with a stained cherry body, worth 4 sp
  • a robe with wide sleeves, worth 50 gp

Indíne Nightwatcher, male elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a staff with a painted walnut body, worth 2 sp
  • a robe with a wide collar, worth 1 sp
  • a bag of coins with 7 gp, worth 7 gp

Unpomiel Nightwatcher, female elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a staff with a cherry body, worth 4 sp
  • a robe with a open collar, worth 50 gp

25. Chamber

This rectangular room is 25' wide and 15' long. The floor is marble. There's a rotted door in the southeast. A rough door lies in the southwest. A few torches sit in sconces on the walls.

There are 2 cult acolytes here.

Dodrec Slutcher, male human cult acolyte (TL 1)

Carrying the following:

  • a staff with an engraved fir body, worth 3 sp
  • a robe with dull tin buttons, worth 4 sp
  • a pouch of coins holding 16 sp, worth 1 gp

Volupoel Urmithion, male human cult acolyte (TL 1)

Carrying the following:

  • a staff with a carved aspen body, worth 2 sp
  • a robe with lacing at the top, worth 1 gp
  • a pouch of coins holding 16 sp, worth 1 gp

26. Chamber

This square room is 10' wide and 25' long. There's a plain door in the southwest. A rotted door is in the southeast. There are lit braziers around the room here.

27. Altar Room

This room is dark.

This rectangular room is 30' wide and 35' long. On top of a stone dais is a long altar. A decaying door is in the east. There is a rough door in the southwest.

There are 2 cult acolytes here.

Ulema Evvford, female human cult acolyte (TL 1)

Carrying the following:

  • a staff with a walnut body, worth 2 sp
  • a robe with a tight collar, worth 4 sp

Zherana Eksberg, female human cult acolyte (TL 1)

Carrying the following:

  • a staff with a white cedar body, worth 4 sp
  • a robe with square brass clasps, worth 9 sp

28. Storeroom

This rectangular room is 20' wide and 15' long. Boxes are stacked in corners here. There are a lot of cobwebs here. A decaying door is in the northwest. Torches line the walls.

There is a cult high priest here.

Eqmaa Cieper, female human cult high priest (TL 4)

Abilities:

  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a quarterstaff with a cedar body, worth 2 sp
  • a dagger with a steel blade, steel hilt, and white cedar handle, worth 2 gp
  • a robe made of cotton with a open collar, worth 1 sp
  • a chest of coins containing 700 gp and 40 pp, worth 1,100 gp