Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Domain of the Doomed Witch
Environment: hill
Total Threat Level: 42
Average Threat Level: 3
1. Entrance
This room is dark.
This rectangular room is 20' wide and 20' long. The stairs out of the dungeon are here. There is a rough door in the northwest. A plain door lies in the southwest.
Treasure
a shiny key that unlocks the door between room 8 and room 7
2. Storeroom
This storeroom is 20' wide and 25' long. The stone tile flooring is cracked in places. Boxes are stacked in corners here. There's a rough door in the southwest. There is a plain door in the northeast. There is a large lit brazier in the middle of the room.
A simple door lies in the northeast. It's hidden behind a tapestry.
Treasure
a plain key that unlocks the door between room 7 and room 11
3. Chamber
This rectangular room is 25' wide and 20' long. A plain door is in the northwest. A plain door is in the southeast. A painted door lies in the southeast. A few torches sit in sconces on the walls.
There is a wandering creature here.
ochre jelly, hunting (TL 4)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
lightning split: split in half when hit with lightning
4. Chamber
This room is dark.
This square room is 20' wide and 25' long. A simple door is in the southeast. There's a plain door in the southeast.
There is a wandering creature here.
giant beetle, resting (TL 1)
5. Chamber
This rectangular room is 25' wide and 20' long. Small piles of rags are scattered across the floor. A plain door lies in the southwest. There's a plain door in the southwest. A rough door is in the southeast. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
harpy, resting (TL 2)
Abilities:
flight: can fly
6. Chamber
This room is dark.
This chamber is 25' wide and 20' long. A rough door is in the southwest. There's a rough door in the northwest. A decaying door lies in the southeast.
There is a wandering creature here.
axe beak, hunting (TL 1)
7. Chamber
This chamber is 30' wide and 10' long. A carved door is in the southeast. It is locked. A carved door lies in the northeast. It is locked. There is a plain door in the northwest. A decaying door lies in the southwest. A few torches sit in sconces on the walls.
There is a wandering creature here.
rat, cautious (TL 0)
8. Storeroom
This room is dark.
This room is a square 25' wide and 30' long. Boxes are stacked in corners here. There's a carved door in the southwest. It is locked. There's a silver-trimmed door in the southwest.
A plain door is in the southeast. A tapestry obscures it.
There is a wandering creature here.
lion, resting (TL 2)
9. Storeroom
This storeroom is 20' wide and 25' long. Many boxes are stacked here. There's a plain door in the southwest. There is a simple door in the southeast. There is a large lit brazier in the middle of the room.
There are 2 wandering creatures here.
black pudding, lethargic (TL 4)
Abilities:
metal dissolution: dissolve nonmagical metal things
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
black pudding, resting (TL 4)
Abilities:
metal dissolution: dissolve nonmagical metal things
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
Treasure
a chest of coins containing 2,000 cp, 800 sp, and 20 gp, a silver ewer worth 22 gp, a small gold bracelet worth 34 gp, a copper chalice with silver filigree worth 21 gp, and a cloth-of-gold vestments worth 28 gp, inside stacked boxes
10. Storeroom
This storeroom is 25' wide and 10' long. Many boxes are stacked here. There's a rough door in the northeast. A plain door lies in the northwest. A few torches sit in sconces on the walls.
11. Chamber
This room is dark.
This chamber is 30' wide and 20' long. Stone tile flooring is cracked in places. There is a pile of random debris here. There's a carved door in the northwest. It is locked. There's a silver-trimmed door in the northwest. An iron-trimmed door is in the southeast. It is locked. There's a painted door in the northeast.
Treasure
a small key that unlocks the door between room 11 and room 15
12. Fountain Chamber
This room is dark.
This fountain chamber is 20' wide and 15' long. There is a large fountain here. Much of the floor is covered in debris. There's a plain door in the northwest.
A plain door is in the southwest. A tapestry obscures it.
13. Laboratory
This room is dark.
This laboratory is 25' wide and 25' long. There are several tables here with various devices on them. There is a cabinet here. Small piles of rags are scattered across the floor. There is a rough door in the west. There is a plain door in the northeast. A decaying door lies in the southwest. It is locked.
There are 3 swarming insects here.
giant ant, lethargic (TL 1)
giant ant, hunting (TL 1)
giant ant, lethargic (TL 1)
14. Chamber
This room is a square 10' wide and 15' long. One of the corners has a large pile of filthy rags. There is a plain door in the southeast. A few torches sit in sconces on the walls.
There is a wandering creature here.
giant beetle, resting (TL 1)
Treasure
a chest of coins holding 2,500 cp, 900 sp, and 40 gp, a zircon worth 48 gp, a carnelian worth 47 gp, a bloodstone worth 47 gp, a sardonyx worth 49 gp, a moonstone worth 45 gp, a quartz worth 47 gp, a zircon worth 47 gp, and a jasper worth 45 gp
15. Library
This rectangular room is 75' wide and 55' long. The floor is stone tile. The walls are lined with bookcases. There are several tables here. There's a plain door in the northwest. A rough door is in the southeast. A rough door lies in the southwest. There is an iron-trimmed door in the northeast. It is locked. A simple door lies in the southeast. There is a large lit brazier in the middle of the room.
16. Chamber
This room is dark.
This room is a square 20' wide and 25' long. There's a simple door in the northeast. There is a painted door in the southwest.
There is a wandering creature here.
giant dragonfly, hunting (TL 2)
Abilities:
flight: can fly
17. Storeroom
This room is dark.
This rectangular room is 25' wide and 15' long. Crates and large boxes line the walls. Much of the floor is covered in debris. A rough door is in the north.
18. Storeroom
This square room is 25' wide and 10' long. Boxes are stacked in corners here. A plain door is in the southeast. There's a painted door in the northeast. There is a large lit brazier in the middle of the room.
19. Storeroom
This room is dark.
This storeroom is 20' wide and 30' long. Boxes are stacked in corners here. There is a rough door in the northwest.
20. Storeroom
This storeroom is 10' wide and 15' long. Boxes are stacked in corners here. There is a plain door in the northwest. A copper-trimmed door lies in the northeast. There are lit braziers around the room here.
There is a wandering creature here.
grey ooze, hunting (TL 5)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
corrode metal: corrode metal
imitate oily pool: imitate oily pool
Carrying the following:
a small key that unlocks the door between room 21 and room 13, worth 8 cp
21. Laboratory
This rectangular room is 30' wide and 25' long. Stone tile flooring is cracked in places. There is a large table here with a wide array of alchemical devices on it. There is a simple cabinet here, and the door is ajar. There's a copper-trimmed door in the southwest. There is a decaying door in the northeast. It is locked. A silver-trimmed door is in the southeast. There are lit braziers around the room here.
There is a wandering creature here.
horse, hunting (TL 1)
22. Chamber
This room is a square 30' wide and 20' long. One of the corners has a large pile of filthy rags. A rough door is in the northeast. A plain door is in the northeast. A silver-trimmed door lies in the northwest. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
dretch, hunting (TL 3)
Abilities:
fetid cloud: can emit a fetid cloud of gas
23. Chamber
This room is dark.
This rectangular room is 20' wide and 10' long. A plain door is in the southwest. A simple door lies in the northeast.
There is an archmage here.
Qiletran Featherbottom, male halfling archmage (TL 9)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a painted ironwood body, worth 8 sp
a robe made of wool with rough copper clasps, worth 2 sp