Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Dominion of the Cursed Warlock
Environment: forest
Total Threat Level: 92
Average Threat Level: 5
1. Entrance
This room is a square 10' wide and 10' long. The stone tile flooring is broken in places. There is a set of stairs here leading out of the dungeon. A simple door is in the northwest. A plain door is in the southwest. There is a copper-trimmed door in the northeast. Torches line the walls.
2. Storeroom
This room is dark.
This square room is 10' wide and 15' long. The floor is stone tile. A few broken crates and boxes are strewn about. There is a simple door in the southeast. A carved door is in the southwest. There is a plain door in the northwest. There's an ornate door in the northeast.
3. Storeroom
This room is dark.
This rectangular room is 20' wide and 15' long. A few broken crates and boxes are strewn about. There is a plain door in the southeast. A simple door is in the west.
Treasure
a chest of coins holding 2,000 cp, 1,100 sp, and 110 gp, a gold locket with a painted portrait inside worth 23 gp, a gold locket with a painted portrait inside worth 21 gp, a gold locket with a painted portrait inside worth 26 gp, and a gold locket with a painted portrait inside worth 33 gp, inside stacked boxes
4. Chamber
This chamber is 20' wide and 10' long. The floor is marble. One of the corners has a large pile of filthy rags. There's a carved door in the northeast. There is a simple door in the southwest. Torches line the walls.
5. Storeroom
This room is a square 15' wide and 25' long. The floor is stone tile. A few broken crates and boxes are strewn about. Dense cobwebs hang down from the ceiling. A decaying door is in the northwest. A simple door lies in the east. A few torches sit in sconces on the walls.
There is a wandering creature here.
boar, hunting (TL 1)
6. Laboratory
This room is dark.
This rectangular room is 20' wide and 25' long. There are several tables here with various devices on them. There is a large cabinet here. A decaying door is in the southeast. There is a simple door in the northwest. A simple door lies in the northeast.
There is a wandering creature here.
giant dragonfly, stalking (TL 2)
Abilities:
flight: can fly
Carrying the following:
a rough key that unlocks the door between room 10 and room 27, worth 5 cp
7. Laboratory
This room is dark.
This laboratory is 25' wide and 20' long. The stone tile flooring is broken in places. Tables with alchemical devices, books, and other items are arranged around the room. There is a large cabinet here. Much of the floor is covered in debris. There is an ornate door in the southwest.
There is a wandering creature here.
hippogriff, stalking (TL 4)
Abilities:
flight: can fly
8. Storeroom
This square room is 20' wide and 30' long. Many boxes are stacked here. A simple door lies in the southwest. A decaying door is in the northeast. There's a plain door in the southeast. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
ape, lethargic (TL 1)
9. Storeroom
This room is dark.
This storeroom is 20' wide and 20' long. Many boxes are stacked here. Debris of unknown origin is scattered about. There's a decaying door in the southeast. There's a plain door in the northeast. A plain door lies in the northeast.
There is a wandering creature here.
shadow, sleeping (TL 10)
Abilities:
amorphous: can squeeze through small spaces
immunity: necrotic magic: immune to necrotic magic
immunity: poison: immune to poison
darkvision: can see in the dark
drain strength: drains strength on melee attacks
Carrying the following:
a tarnished key that unlocks the door between room 12 and room 27, worth 2 cp
Treasure
a chest of coins with 1,600 cp, 700 sp, and 90 gp, a moonstone worth 49 gp, a chalcedony worth 48 gp, a chrysoprase worth 48 gp, a zircon worth 48 gp, a moonstone worth 48 gp, a jasper worth 47 gp, a moonstone worth 46 gp, a zircon worth 48 gp, a quartz worth 45 gp, and a quartz worth 45 gp, inside stacked boxes
10. Storeroom
This room is dark.
This room is a square 30' wide and 15' long. Stone tile flooring is cracked in places. A few broken crates and boxes are strewn about. There's a plain door in the southwest. An iron-trimmed door is in the southeast. It is locked. There's a rotted door in the northwest. A simple door is in the southeast.
There is a wandering creature here.
dog, sleeping (TL 0)
11. Chamber
This rectangular room is 25' wide and 10' long. The stone tile flooring is broken in places. Dense cobwebs hang down from the ceiling. There is a rotted door in the south. Torches line the walls.
12. Storeroom
This room is dark.
This rectangular room is 25' wide and 20' long. Crates and large boxes line the walls. A simple door is in the north. It is locked. There's a plain door in the northwest. A simple door lies in the northwest. A plain door lies in the southeast.
Treasure
a large chest of coins holding 2,400 cp, 800 sp, and 60 gp, a cloth-of-gold vestments worth 27 gp, a black velvet mask stitched with silver thread worth 23 gp, an embroidered silk handkerchief worth 31 gp, and a gold locket with a painted portrait inside worth 18 gp, inside stacked boxes
13. Storeroom
This room is dark.
This storeroom is 25' wide and 25' long. A few broken crates and boxes are strewn about. A simple door is in the northwest. A decaying door lies in the northeast. There's a simple door in the northeast. It is locked.
There is a mage here.
Sherana Ceper, female dark elven mage (TL 10)
Abilities:
darkvision: can see in the dark
spell: faerie fire: can cast faerie fire
spell: dancing lights: can cast dancing lights
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a carved white cedar body, worth 4 sp
a robe with a tight collar, worth 1 sp
a plain key that unlocks the door between room 13 and room 14, worth 7 cp
14. Fountain Chamber
This fountain chamber is 20' wide and 25' long. Small fountains sit in each corner of the room. One of the corners has a large pile of filthy rags. There is a plain door in the northeast. A decaying door is in the southeast. A simple door lies in the southwest. It is locked. A few torches sit in sconces on the walls.
There are 2 wandering creatures here.
lion, stalking (TL 2)
lion, cautious (TL 2)
15. Chamber
This rectangular room is 25' wide and 10' long. There is a pile of random debris here. A decaying door lies in the southeast. A plain door is in the southwest. A few torches sit in sconces on the walls.
16. Chamber
This room is dark.
This rectangular room is 25' wide and 15' long. The stone tile flooring is cracked in places. A painted door lies in the southeast. There is a simple door in the northeast. A copper-trimmed door is in the northwest.
There is a wandering creature here.
shadow, cautious (TL 10)
Abilities:
amorphous: can squeeze through small spaces
immunity: necrotic magic: immune to necrotic magic
immunity: poison: immune to poison
darkvision: can see in the dark
drain strength: drains strength on melee attacks
Treasure
a chest of coins holding 16,000 gp and 1,700 pp, a blue sapphire worth 993 gp, an emerald worth 994 gp, a yellow sapphire worth 988 gp, an emerald worth 972 gp, a star sapphire worth 983 gp, a fire opal worth 970 gp, a blue sapphire worth 964 gp, an opal worth 992 gp, a fire opal worth 955 gp, a fire opal worth 994 gp, a star sapphire worth 964 gp, a fire opal worth 953 gp, a silver bascinet worth 15 gp, a wool short dress worth 3 sp, a white gold great helm worth 505 gp, a poison-enchanted tin heavy mace worth 102 gp, and a white gold cuirass worth 50,450 gp
17. Chamber
This rectangular room is 30' wide and 10' long. Much of the floor is covered in debris. There is a decaying door in the northwest. Torches line the walls.
18. Storeroom
This room is dark.
This room is a square 15' wide and 30' long. Boxes are stacked in corners here. Debris of unknown origin is scattered about. There is a plain door in the southeast. There is a plain door in the southwest.
19. Chamber
This room is dark.
This rectangular room is 20' wide and 20' long. There is a pile of random debris here. There's a plain door in the southwest. There's a decaying door in the southeast. It is locked.
There is a wandering creature here.
magma mephit, stalking (TL 7)
Abilities:
spell: heat metal: can cast heat metal
lava explosion on death: explodes in lava on death
breath weapon: fire: can breathe fire
immunity: fire: is immune to fire
Carrying the following:
a plain key that unlocks the door between room 19 and room 24, worth 7 cp
20. Storeroom
This rectangular room is 25' wide and 25' long. Boxes are stacked in corners here. There is a plain door in the northeast. There are lit braziers around the room here.
A plain door is in the southwest. A tapestry obscures it.
21. Chamber
This room is dark.
This chamber is 30' wide and 15' long. A simple door is in the southwest. A rotted door is in the northeast. There's a rough door in the southeast.
There is a wandering creature here.
ape, resting (TL 1)
22. Storeroom
This room is dark.
This square room is 15' wide and 30' long. Many boxes are stacked here. Small piles of rags are scattered across the floor. There's a rotted door in the northwest. There's a gold-trimmed door in the southeast.
23. Fountain Chamber
This rectangular room is 15' wide and 25' long. The stone tile flooring is cracked in places. Small fountains sit in each corner of the room. A plain door lies in the northwest. A few torches sit in sconces on the walls.
There is a wandering creature here.
blue slime, cautious (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
24. Laboratory
This rectangular room is 25' wide and 30' long. The stone tile flooring is cracked in places. There is a large table here with a wide array of alchemical devices on it. There is a large cabinet here. A decaying door is in the northwest. It is locked. Torches line the walls.
There is a wandering creature here.
crocodile, stalking (TL 1)
25. Library
This room is dark.
This library is 65' wide and 35' long. Stone tile flooring is cracked in places. There are a number of well-preserved bookcases here. There is a table here with a large book open lying on it. A painted door is in the northwest. There's an iron-trimmed door in the northeast. There's a rough door in the northwest.
26. Storeroom
This room is dark.
This square room is 10' wide and 10' long. Many boxes are stacked here. Dense cobwebs hang down from the ceiling. A plain door lies in the northeast.
There are 3 wandering creatures here.
cockatrice, lethargic (TL 2)
Abilities:
venomous bite: can bite with venom
cockatrice, cautious (TL 2)
Abilities:
venomous bite: can bite with venom
cockatrice, cautious (TL 2)
Abilities:
venomous bite: can bite with venom
27. Chamber
This rectangular room is 15' wide and 15' long. An iron-trimmed door lies in the southwest. It is locked. There's a simple door in the southwest. It is locked. There is a large lit brazier in the middle of the room.
28. Fountain Chamber
This fountain chamber is 20' wide and 10' long. The stone tile flooring is cracked in places. An old and disused fountain sits in the corner. A simple door is in the northeast. A plain door is in the southwest. Torches line the walls.
There is a wandering creature here.
elk, lethargic (TL 2)
29. Storeroom
This room is dark.
This square room is 20' wide and 30' long. Crates and large boxes line the walls. One of the corners has a large pile of filthy rags. There's an iron-trimmed door in the southwest. A gold-trimmed door lies in the northwest.
There are 8 swarming insects here.
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
giant bee, hunting (TL 2)
Abilities:
flight: can fly
giant bee, lethargic (TL 2)
Abilities:
flight: can fly
giant bee, resting (TL 2)
Abilities:
flight: can fly
giant bee, stalking (TL 2)
Abilities:
flight: can fly
giant bee, sleeping (TL 2)
Abilities:
flight: can fly
giant bee, resting (TL 2)
Abilities:
flight: can fly
giant bee, resting (TL 2)
Abilities:
flight: can fly
30. Laboratory
This room is dark.
This laboratory is 30' wide and 30' long. There is a large table here with a wide array of alchemical devices on it. There is a cabinet here. There's a plain door in the northeast.
There is an archmage here.
Oona Qandels, female dark elven archmage (TL 14)
Abilities:
darkvision: can see in the dark
spell: faerie fire: can cast faerie fire
spell: dancing lights: can cast dancing lights
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with an engraved walnut body, worth 2 sp
a robe made of wool with lacing at the top, worth 1 sp