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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Lair of the Dark Brotherhood

Environment: coastal

Total Threat Level: 97

Average Threat Level: 7

1. Entrance

This room is dark.

This square room is 10' wide and 10' long. The stairs out of the dungeon are here. There is a simple door in the southwest. A gold-trimmed door lies in the northeast. There's a gold-trimmed door in the southwest.

2. Altar Room

This room is dark.

This rectangular room is 50' wide and 30' long. On top of a stone dais is a long altar. There is a pile of rags here. There is a gold-trimmed door in the southeast. There's a decaying door in the northwest. There's a simple door in the northeast.

There are 3 cult acolytes here.

Tholin Silverhill, male dwarven cult acolyte (TL 2)

Abilities:

  • darkvision: can see in the dark

Carrying the following:

  • a quarterstaff with a blackwood body, worth 7 sp
  • a robe made of fine silk with lacing at the top, worth 8 sp

Pimlima Onyxfall, female dwarven cult acolyte (TL 2)

Abilities:

  • darkvision: can see in the dark

Carrying the following:

  • a quarterstaff with a painted poplar body, worth 2 sp
  • a robe with shiny white gold buttons, worth 50 gp

Kofura Firebane, female dwarven cult acolyte (TL 2)

Abilities:

  • darkvision: can see in the dark

Carrying the following:

  • a quarterstaff with an ebony body, worth 1 gp
  • a robe with short sleeves, worth 50 gp
  • a bag of coins containing 10 sp, worth 1 gp

3. Barracks

This rectangular room is 65' wide and 45' long. There are many bunk beds here. Each bed has a chest at the foot. There's a plain door in the southwest. A plain door is in the northeast. There is a gold-trimmed door in the southeast. There is a simple door in the southwest. There's a rotted door in the southeast. A few torches sit in sconces on the walls.

Treasure

  • a shiny key that unlocks the door between room 19 and room 18
  • a large chest of coins with 2,200 cp, 1,400 sp, and 50 gp, an obsidian worth 9 gp, a rhodochrosite worth 9 gp, a banded agate worth 9 gp, a lapis lazuli worth 9 gp, an irregular freshwater pearl worth 9 gp, a tiger eye worth 9 gp, and a blue quartz worth 9 gp, inside chests

4. Chamber

This rectangular room is 20' wide and 30' long. There's a decaying door in the southwest. An iron-trimmed door lies in the northeast. There is a large lit brazier in the middle of the room.

Treasure

  • a simple key that unlocks the door between room 8 and room 6

5. Chamber

This rectangular room is 10' wide and 25' long. A simple door is in the northeast. A simple door is in the east. There are lit braziers around the room here.

There are 2 cult acolytes here.

Shrelina Silvermountain, female dwarven cult acolyte (TL 2)

Abilities:

  • darkvision: can see in the dark

Carrying the following:

  • a quarterstaff with a stained ebony body, worth 1 gp
  • a robe with shiny tin clasps, worth 8 sp
  • a bag of coins holding 15 sp, worth 1 gp

Komli Gemgrip, male dwarven cult acolyte (TL 2)

Abilities:

  • darkvision: can see in the dark

Carrying the following:

  • a quarterstaff with a painted walnut body, worth 2 sp
  • a robe made of cotton with long sleeves, worth 4 cp
  • a bag of coins holding 15 sp, worth 1 gp

6. Chamber

This room is dark.

This room is a square 25' wide and 10' long. Stone tile flooring is cracked in places. Much of the floor is covered in debris. A simple door lies in the southeast. There's a plain door in the northeast. It is locked. A simple door lies in the north. A rough door is in the southwest. There is a simple door in the southeast. There's a rotted door in the northwest.

There are 3 cult acolytes here.

Almorion Windcrown, male elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a quarterstaff with a stained oak body, worth 2 sp
  • a robe made of fine silk with shiny brass clasps, worth 9 sp
  • a plain key that unlocks the door between room 7 and room 17, worth 1 cp

Areníre Skysong, male elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a quarterstaff with a painted blackwood body, worth 7 sp
  • a robe with narrow sleeves, worth 50 gp

Untíril Whitewalker, male elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a quarterstaff with a stained walnut body, worth 2 sp
  • a robe with narrow sleeves, worth 50 gp
  • a pouch of coins holding 7 ep, worth 3 gp

7. Chamber

This rectangular room is 30' wide and 30' long. The floor is stone tile. There is a plain door in the northeast. There is a carved door in the northeast. It is locked. A rotted door lies in the southeast. There's a carved door in the southwest. There are lit braziers around the room here.

There is a cult priest here.

Zlilin Rockbane, male dwarven cult priest (TL 4)

Abilities:

  • darkvision: can see in the dark
  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a quarterstaff with a carved maple body, worth 5 sp
  • a robe with a open collar, worth 8 cp

8. Storeroom

This room is dark.

This square room is 10' wide and 10' long. Crates and large boxes line the walls. There's a plain door in the southwest. It is locked. A plain door lies in the northeast.
A simple door is in the southeast. It's practically undetectable except for a thin seam visible only on close inspection.

9. Chamber

This room is dark.

This chamber is 30' wide and 10' long. The floor is marble. A simple door is in the northwest. A simple door is in the southeast. There is a gold-trimmed door in the northwest.
There is a carved door in the northeast. It's practically undetectable except for a thin seam visible only on close inspection.

There are 3 cult acolytes here.

Qunli Ingothammer, male dwarven cult acolyte (TL 2)

Abilities:

  • darkvision: can see in the dark

Carrying the following:

  • a quarterstaff with a maple body, worth 5 sp
  • a robe made of linen with lacing halfway down, worth 50 gp
  • a pouch of coins with 15 sp, worth 1 gp

Shrelina Broadtunnel, female dwarven cult acolyte (TL 2)

Abilities:

  • darkvision: can see in the dark

Carrying the following:

  • a quarterstaff with a cedar body, worth 2 sp
  • a robe made of silk with a wide collar, worth 5 sp

Pefur Ingotbane, male dwarven cult acolyte (TL 2)

Abilities:

  • darkvision: can see in the dark

Carrying the following:

  • a quarterstaff with an oak body, worth 2 sp
  • a robe made of fine silk with bunched sleeves, worth 8 sp
  • a pouch of coins with 15 sp, worth 1 gp

Treasure

  • a chest of coins containing 1,100 cp, 1,000 sp, and 90 gp, a black velvet mask stitched with silver thread worth 34 gp, a small mirror set in a painted wood frame worth 28 gp, a pair of engraved bone dice worth 33 gp, a small mirror set in a painted wood frame worth 34 gp, a silver ewer worth 16 gp, a carved bone statuette worth 28 gp, a copper chalice with silver filigree worth 26 gp, and a small mirror set in a painted wood frame worth 31 gp

10. Fountain Chamber

This room is a square 15' wide and 20' long. Small fountains sit in each corner of the room. There is an iron-trimmed door in the west. A few torches sit in sconces on the walls.

There are 2 cult acolytes here.

Kararion Winterflower, male elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a quarterstaff with an engraved poplar body, worth 2 sp
  • a robe made of silk with a wide collar, worth 50 gp

Ulluum Nightstar, female elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a quarterstaff with a pine body, worth 2 sp
  • a robe with round copper clasps, worth 4 sp
  • a tarnished key that unlocks the door between room 11 and room 12, worth 1 cp

11. Storeroom

This square room is 10' wide and 10' long. A few broken crates and boxes are strewn about. There is a simple door in the southeast. There is a simple door in the northeast. It is locked. Torches line the walls.

There is a cult priest here.

Aronwe Nightbell, female elven cult priest (TL 6)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic
  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a quarterstaff with an engraved oak body, worth 2 sp
  • a robe made of cotton with lacing down the middle, worth 8 cp

12. Storeroom

This room is dark.

This square room is 30' wide and 20' long. The stone tile flooring is broken in places. A few broken crates and boxes are strewn about. A plain door is in the southeast. There is a simple door in the southwest. It is locked. There's a decaying door in the northwest.

There are 3 cult acolytes here.

Gufura Stonetunnel, female dwarven cult acolyte (TL 2)

Abilities:

  • darkvision: can see in the dark

Carrying the following:

  • a quarterstaff with an engraved fir body, worth 3 sp
  • a robe made of cotton with lacing down the middle, worth 5 cp

Pelinu Copperhammer, female dwarven cult acolyte (TL 2)

Abilities:

  • darkvision: can see in the dark

Carrying the following:

  • a quarterstaff with a stained white cedar body, worth 4 sp
  • a robe made of fine silk with lacing down the middle, worth 9 sp

Shrelin Copperbane, male dwarven cult acolyte (TL 2)

Abilities:

  • darkvision: can see in the dark

Carrying the following:

  • a quarterstaff with an oak body, worth 2 sp
  • a robe with narrow sleeves, worth 2 sp
  • a purse of coins containing 5 ep, worth 2 gp

13. Chamber

This square room is 15' wide and 25' long. There is a rough door in the northeast. There is a plain door in the southwest. There is a simple door in the south. There are lit braziers around the room here.

There is a cult priest here.

Pomlinga Gemgrip, female dwarven cult priest (TL 4)

Abilities:

  • darkvision: can see in the dark
  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a quarterstaff with a cedar body, worth 2 sp
  • a robe made of cotton with a open collar, worth 8 cp

14. Chamber

This rectangular room is 15' wide and 15' long. A plain door lies in the west. A decaying door lies in the southeast. A few torches sit in sconces on the walls.

There are 4 cult acolytes here.

Undóril Nightguard, male elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a quarterstaff with a carved cedar body, worth 2 sp
  • a robe made of silk with lacing at the top, worth 50 gp

Ulmarion Greensong, male elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a quarterstaff with a white cedar body, worth 4 sp
  • a robe made of fine silk with a wide collar, worth 50 gp
  • a pouch of coins containing 24 cp, worth 2 sp

Angpemiel Winterstar, female elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a quarterstaff with an engraved walnut body, worth 2 sp
  • a robe with dull copper clasps, worth 2 sp
  • a pouch of coins containing 24 cp, worth 2 sp

Orompur Nightflower, male elven cult acolyte (TL 4)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic

Carrying the following:

  • a quarterstaff with an engraved white cedar body, worth 4 sp
  • a robe made of fine silk with narrow sleeves, worth 9 sp
  • a pouch of coins containing 24 cp, worth 2 sp

15. Chamber

This room is dark.

This rectangular room is 25' wide and 15' long. Marble flooring is cracked in places. A simple door is in the southwest. There is a simple door in the northwest. There's a simple door in the southwest.

There are 2 lesser demons here.

quasit, hunting (TL 6)

Abilities:

  • shapeshift into insect: can shapeshift into an insect
  • minor invisibility: can turn invisible at will, but not while attacking
  • resistance: magic: is resistant to magic

quasit, cautious (TL 6)

Abilities:

  • shapeshift into insect: can shapeshift into an insect
  • minor invisibility: can turn invisible at will, but not while attacking
  • resistance: magic: is resistant to magic

16. Altar Room

This room is dark.

This rectangular room is 50' wide and 20' long. The floor is marble. There is a blood-covered altar here. There's a simple door in the northwest. There is a simple door in the northeast. There's a painted door in the southwest.

There is a cult priest here.

Ulluin Winterflower, female elven cult priest (TL 6)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic
  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a quarterstaff with an oak body, worth 2 sp
  • a robe with narrow sleeves, worth 8 sp

17. Fountain Chamber

This rectangular room is 10' wide and 20' long. Two fountains lie on either side of the room. A carved door is in the northwest. It is locked. There's a gold-trimmed door in the northwest. A decaying door is in the southeast. There's a plain door in the southeast. There are lit braziers around the room here.

18. Chamber

This room is dark.

This chamber is 25' wide and 30' long. A decaying door is in the northwest. There is a plain door in the southeast. It is locked. There's a simple door in the northeast.

19. Chamber

This chamber is 30' wide and 10' long. There is a pile of rags here. There is a plain door in the northwest. It is locked. A painted door lies in the northwest. There is a large lit brazier in the middle of the room.

20. Chamber

This room is dark.

This rectangular room is 15' wide and 20' long. The stone tile flooring is cracked in places. There are a lot of cobwebs here. There's a simple door in the northwest. There is a rotted door in the north.

There is a cult high priest here.

Unangongqa Whitesong, male elven cult high priest (TL 7)

Abilities:

  • darkvision: can see in the dark
  • trance: can meditate instead of sleeping
  • immunity: sleep: cannot be put to sleep by magic
  • demonic spellcasting: casts demonic spells

Carrying the following:

  • a quarterstaff with a stained cedar body, worth 2 sp
  • a dagger with an adamantine blade, steel hilt, and padded ironwood handle, worth 102 gp
  • a robe made of linen with rough brass clasps that is artfully embroidered, worth 2 sp
  • a chest of coins containing 400 gp and 60 pp, worth 1,000 gp