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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Barrows of Waking Nightmares

Environment: hill

Total Threat Level: 192

Average Threat Level: 9

1. Entrance

This room is dark.

This rectangular room is 10' wide and 20' long. There is a set of stairs here leading out of the dungeon. A plain door lies in the northwest. There's a plain door in the southwest. A silver-trimmed door is in the northeast.

2. Chamber

This room is dark.

This room is a square 20' wide and 20' long. The floor is marble. There is a plain door in the southeast. There's a silver-trimmed door in the northeast. There is a carved door in the southwest. A plain door lies in the northwest. A simple door is in the northeast.

There are 4 wandering creatures here.

dog, hunting (TL 0)

dog, lethargic (TL 0)

dog, cautious (TL 0)

dog, resting (TL 0)

3. Burial Chamber

This room is dark.

This rectangular room is 45' wide and 35' long. There is a large stone sarcophagus here. The ceiling is partly covered in cobwebs. There's a painted door in the northeast. There's a silver-trimmed door in the southwest. There is a plain door in the southeast. A simple door lies in the northwest. A simple door lies in the southeast.

There is a wandering creature here.

magma mephit, sleeping (TL 7)

Abilities:

  • spell: heat metal: can cast heat metal
  • lava explosion on death: explodes in lava on death
  • breath weapon: fire: can breathe fire
  • immunity: fire: is immune to fire

4. Chamber

This room is dark.

This chamber is 20' wide and 15' long. A rough door is in the southeast. A simple door is in the southeast. There is a plain door in the southwest.

5. Chamber

This chamber is 20' wide and 25' long. There is a pile of random debris here. A silver-trimmed door is in the southwest. There is a simple door in the northwest. There's a plain door in the southeast. A simple door lies in the southwest. There are lit braziers around the room here.
There is a plain door in the northeast. A pile of trash obscures it.

There is a wandering creature here.

rust monster, stalking (TL 1)

Abilities:

  • rusting touch: rusts nonmagical metal it touches

6. Chamber

This square room is 30' wide and 30' long. Marble flooring is cracked in places. There is a rough door in the southwest. There's a plain door in the southeast. There is a large lit brazier in the middle of the room.
There's a plain door in the southeast. A tapestry obscures it.

There are 4 skeletons here.

Ebqir Sirier, male skeletal gnomish warrior (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a long knife with a grooved adamantine blade, titanium hilt, and embossed cherry handle, worth 177 gp
  • a pouch of coins containing 9 sp, worth 9 sp

Ema Agolmon, female skeletal gnomish warrior (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a long knife with a grooved titanium blade, spiked steel hilt, and pine handle, worth 77 gp

Gissica Agarngon, female skeletal gnomish soldier (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a longbow with a heavy white cedar body and a long bull leather wrapped grip, worth 50 gp
  • a skirted breastplate made of brass decorated with brass edging, worth 550 gp

Tessoka Zhletcher, female skeletal gnomish guard (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a silver blade and oak body, worth 1 gp
  • a plate cuirass made of copper decorated with brass edging, worth 450 gp
  • a pouch of coins containing 9 sp, worth 9 sp

Treasure

  • a large chest of coins with 1,800 cp, 1,200 sp, and 40 gp, a lapis lazuli worth 9 gp, a banded agate worth 9 gp, an azurite worth 9 gp, a banded agate worth 9 gp, a blue quartz worth 9 gp, an obsidian worth 9 gp, a moss agate worth 9 gp, a malachite worth 9 gp, a lapis lazuli worth 9 gp, a rhodochrosite worth 9 gp, and a banded agate worth 9 gp

7. Fountain Chamber

This room is dark.

This fountain chamber is 10' wide and 20' long. There is an ornate fountain here. Small piles of rags are scattered across the floor. A painted door lies in the southwest. There's a simple door in the southwest.

There is a wandering creature here.

giant spider, stalking (TL 3)

Abilities:

  • venomous bite: can bite with venom
  • spin web: can spin webs

8. Chamber

This room is dark.

This chamber is 20' wide and 20' long. There's a carved door in the southeast.

There are 4 skeletons here.

Iqyrin Qongdelson, male skeletal gnomish soldier (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a longbow with a cedar body and a short deer hide wrapped grip, worth 50 gp
  • a skirted breastplate made of white gold decorated with gold edging, worth 50,500 gp

Obqul Agilnim, male skeletal gnomish guard (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with an iron blade and worn cedar body, worth 1 gp
  • a plate cuirass made of copper decorated with tin edging, worth 450 gp

Igdol Kaolor, male skeletal gnomish guard (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a bronze blade and cedar body, worth 1 gp
  • a gold plate cuirass decorated with tin edging, worth 50,400 gp

Irena Surrier, female skeletal gnomish soldier (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a longbow with a simple fir body and a sheep hide wrapped grip, worth 50 gp
  • a skirted breastplate made of steel with bronze trim, worth 650 gp

9. Storeroom

This room is dark.

This room is a square 30' wide and 30' long. A few broken crates and boxes are strewn about. A plain door is in the southwest. A silver-trimmed door is in the southwest.

10. Storeroom

This room is dark.

This square room is 25' wide and 20' long. Boxes are stacked in corners here. A rough door is in the northeast. There's a plain door in the southeast.

11. Burial Chamber

This room is dark.

This rectangular room is 35' wide and 25' long. The floor is stone tile. There is a large, ornate coffin here. A silver-trimmed door lies in the northwest. There's a decaying door in the south. A plain door lies in the southwest.

There are 5 zombies here.

Possaka Igsberg, female zombie gnomish sprinter (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a sack of coins containing 170 sp and 40 gp, worth 57 gp

Umira Evkleund, female zombie gnomish sprinter (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a sack of coins containing 170 sp and 40 gp, worth 57 gp

Aderoon Akormang, female zombie gnomish sprinter (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Jib Ohvford, male zombie gnomish sprinter (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Esnua Kiulor, female zombie gnomish shambler (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a sack of coins containing 170 sp and 40 gp, worth 57 gp

12. Chamber

This rectangular room is 15' wide and 25' long. A rough door is in the northeast. A plain door lies in the southeast. There is a large lit brazier in the middle of the room.
There's a plain door in the southeast. A pile of refuse obscures it.There's a plain door in the northwest. It is practically undetectable except for a thin seam visible only on close inspection.

There are 6 zombies here.

Aronga Acland, female zombie gnomish sprinter (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a chest of coins containing 1,300 cp and 40 ep, worth 33 gp

Zhulona Osmfird, female zombie gnomish sprinter (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a chest of coins containing 1,300 cp and 40 ep, worth 33 gp

Gooron Ikvford, male zombie gnomish sprinter (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a chest of coins containing 1,300 cp and 40 ep, worth 33 gp

Ungala Shlitcher, female zombie gnomish sprinter (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Berinia Gangders, female zombie gnomish shambler (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Biireng Sngath, male zombie gnomish shambler (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a chest of coins containing 1,300 cp and 40 ep, worth 33 gp

13. Chamber

This room is a square 25' wide and 25' long. A plain door is in the northeast. A rotted door lies in the southwest. There are lit braziers around the room here.

There is a wandering creature here.

ape, sleeping (TL 1)

14. Chamber

This room is dark.

This room is a square 25' wide and 30' long. Stone tile flooring is cracked in places. There is a pile of rags here. A plain door is in the northwest. There is a simple door in the southwest. There is a plain door in the northeast.

There are 5 zombies here.

Qusseka Ibagngon, female zombie gnomish shambler (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a chest of coins with 600 ep and 80 gp, worth 380 gp

Urenga Kieper, female zombie gnomish shambler (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Edholen Pomdelsen, female zombie gnomish shambler (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Ema Gualor, female zombie gnomish sprinter (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a chest of coins with 600 ep and 80 gp, worth 380 gp

Vulina Slitcher, female zombie gnomish sprinter (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

Carrying the following:

  • a chest of coins with 600 ep and 80 gp, worth 380 gp

15. Chamber

This room is dark.

This rectangular room is 25' wide and 25' long. One of the corners has a large pile of filthy rags. A plain door lies in the northwest. There's a rotted door in the northeast.
A plain door is in the southeast. A pile of trash obscures it.

There is a wandering creature here.

gryphon, sleeping (TL 4)

Abilities:

  • flight: can fly

16. Chamber

This room is dark.

This room is a square 10' wide and 30' long. One of the corners has a large pile of filthy rags. There is a plain door in the southeast.

There is a wandering creature here.

worg, stalking (TL 3)

Abilities:

  • darkvision: can see in the dark

Treasure

  • a large chest of coins with 2,400 cp, 1,800 sp, and 50 gp, a small mirror set in a painted wood frame worth 26 gp, and a copper chalice with silver filigree worth 25 gp

17. Chamber

This rectangular room is 10' wide and 10' long. There's a plain door in the northwest. A silver-trimmed door lies in the northeast. A few torches sit in sconces on the walls.

There is a wandering creature here.

imp, resting (TL 5)

Abilities:

  • shapeshift into animal: can shapeshift into an animal
  • darkvision: can see in darkness
  • resistance: magic: is resistant to magic

18. Chamber

This room is dark.

This chamber is 30' wide and 30' long. There is a decaying door in the northeast. There's a silver-trimmed door in the northwest. There's an ornate door in the southeast.

There is a wandering creature here.

badger, stalking (TL 1)

19. Burial Chamber

This rectangular room is 50' wide and 45' long. Coffins line the walls. Small piles of rags are scattered across the floor. There's a plain door in the northwest. There is a plain door in the southwest. Torches line the walls.

There is a wandering creature here.

quasit, sleeping (TL 6)

Abilities:

  • shapeshift into insect: can shapeshift into an insect
  • minor invisibility: can turn invisible at will, but not while attacking
  • resistance: magic: is resistant to magic

20. Burial Chamber

This room is dark.

This burial chamber is 40' wide and 35' long. There is an ornate sarcophagus here. A simple door lies in the northeast. There's a plain door in the southwest.

21. Chamber

This square room is 10' wide and 10' long. The marble flooring is cracked in places. There is a plain door in the northwest. There's a plain door in the southeast. There are lit braziers around the room here.
A simple door lies in the southwest. It cannot be opened from this side.

There is a wandering creature here.

badger, stalking (TL 1)

22. Storeroom

This room is dark.

This rectangular room is 20' wide and 25' long. Crates and large boxes line the walls. Debris of unknown origin is scattered about. An ornate door is in the northwest.

There is a wandering creature here.

ochre jelly, cautious (TL 4)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • lightning split: split in half when hit with lightning

23. Storeroom

This storeroom is 30' wide and 25' long. Boxes are stacked in corners here. There's a plain door in the east. A simple door lies in the southwest. A few torches sit in sconces on the walls.

There are 4 skeletons here.

Daalom Guelor, male skeletal gnomish guard (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a copper blade and rough walnut body, worth 1 gp
  • a plate cuirass made of adamantine trimmed with tin, worth 100,400 gp
  • a pouch of coins with 14 cp, worth 1 sp

Farona Ocland, female skeletal gnomish guard (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with an iron blade and worn fir body, worth 1 gp
  • a tin plate cuirass trimmed with copper, worth 410 gp
  • a pouch of coins with 14 cp, worth 1 sp

Udhulin Ulmithion, female skeletal gnomish warrior (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a long knife with a wide titanium blade, steel hilt, and cherry handle, worth 77 gp

Oonga Ishremk, female skeletal gnomish warrior (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a long knife with a titanium blade, gem-studded mithril hilt, and aspen handle, worth 157 gp
  • a pouch of coins with 14 cp, worth 1 sp

24. Chamber

This room is dark.

This chamber is 20' wide and 25' long. A simple door is in the east.

25. Storeroom

This room is dark.

This rectangular room is 25' wide and 15' long. Crates and large boxes line the walls. A plain door lies in the northwest. A rough door is in the east.

There are 6 skeletons here.

Zhulena Adraham, female skeletal gnomish warrior (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a long knife with a recently sharpened steel blade, spiked titanium hilt, and fir handle, worth 77 gp

Teklum Ecland, male skeletal gnomish warrior (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a long knife with an iron blade, steel hilt, and white cedar handle, worth 2 gp

Iena Ulnothion, female skeletal gnomish soldier (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a longbow with a carved fir body and a deer hide wrapped grip, worth 50 gp
  • a copper skirted breastplate trimmed with tin, worth 500 gp
  • a pouch of coins with 13 gp, worth 13 gp

Filleem Adolmam, male skeletal gnomish guard (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a spear with a steel blade and poplar body, worth 1 gp
  • a plate cuirass made of bronze with copper trim, worth 420 gp
  • a pouch of coins with 13 gp, worth 13 gp

Axmaa Eegsberg, female skeletal gnomish soldier (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a longbow with a silver fir body and a deer hide wrapped grip, worth 50 gp
  • a white gold skirted breastplate decorated with tin edging, worth 50,450 gp
  • a pouch of coins with 13 gp, worth 13 gp

Vorapöl Apurmung, male skeletal gnomish soldier (TL 2)

Abilities:

  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a longbow with an aspen body and a short deer hide wrapped grip, worth 50 gp
  • a skirted breastplate made of mithril trimmed with brass, worth 80,450 gp
  • a pouch of coins with 13 gp, worth 13 gp

26. Chamber

This room is dark.

This room is a square 20' wide and 15' long. Dense cobwebs hang down from the ceiling. There is a rough door in the northwest.

There are 4 undead here.

zombie boar, sleeping (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

zombie boar, resting (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

zombie boar, lethargic (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies

zombie boar, sleeping (TL 6)

Abilities:

  • self-resurrection: can resurrect itself unless the head is destroyed or removed
  • zombification bite: can bite others to transform them into zombies