Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Catacombs of the Damned
Environment: mountain
Total Threat Level: 89
Average Threat Level: 4
1. Entrance
This room is dark.
This square room is 10' wide and 15' long. Stone tile flooring is cracked in places. The entrance to the dungeon is here. There's a rough door in the southeast. A simple door lies in the northwest.
2. Chamber
This room is dark.
This chamber is 30' wide and 20' long. The floor is marble. There's a simple door in the southeast. A plain door is in the southwest. It is locked. There is a decaying door in the northwest. There's a plain door in the northeast.
Treasure
a plain key that unlocks the door between room 23 and room 27
a chest of coins holding 2,800 cp, 1,300 sp, and 70 gp, a rhodochrosite worth 9 gp, a hematite worth 9 gp, a tiger eye worth 9 gp, a blue quartz worth 9 gp, a moss agate worth 9 gp, a turquoise worth 9 gp, a tiger eye worth 9 gp, and an irregular freshwater pearl worth 9 gp
3. Chamber
This room is dark.
This chamber is 10' wide and 20' long. There's a plain door in the northeast. It is locked. An ornate door lies in the northwest. There's a simple door in the southwest.
There is a wandering creature here.
quasit, resting (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
Carrying the following:
a shiny key that unlocks the door between room 3 and room 2, worth 8 cp
4. Chamber
This room is dark.
This rectangular room is 20' wide and 15' long. There is a decaying door in the southeast. There is an iron-trimmed door in the northwest. There is a carved door in the west.
There are 4 skeletons here.
Furadöl Pingdels, male skeletal dwarven soldier (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a rapier with an iron blade, steel hilt, and rough cedar handle, worth 25 gp
a breastplate made of gold trimmed with gold, worth 50,450 gp
This rectangular room is 30' wide and 20' long. A few broken crates and boxes are strewn about. There is an iron-trimmed door in the southeast. There's a simple door in the northeast. There's a carved door in the southwest.
6. Fountain Chamber
This room is dark.
This square room is 15' wide and 25' long. There is an elegant fountain here. There's a simple door in the west. A plain door lies in the east.
7. Chamber
This room is dark.
This room is a square 10' wide and 20' long. A plain door lies in the southwest. A rough door lies in the southwest.
There is a wandering creature here.
giant centipede, sleeping (TL 2)
Abilities:
venomous bite: can bite with venom
8. Storeroom
This room is dark.
This square room is 30' wide and 15' long. Crates and large boxes line the walls. A rough door lies in the northeast. There is a rough door in the southwest. There is a simple door in the southeast.
There is a wandering creature here.
hippogriff, stalking (TL 4)
Abilities:
flight: can fly
Carrying the following:
a rough key that unlocks the door between room 20 and room 25, worth 3 cp
Treasure
a large chest of coins containing 15,000 gp and 1,600 pp, a black pearl worth 460 gp, a blue spinel worth 466 gp, a blue spinel worth 454 gp, a blue spinel worth 470 gp, an aquamarine worth 458 gp, a peridot worth 490 gp, a topaz worth 452 gp, a poison-enchanted mithril handaxe worth 265 gp, a white gold chain hauberk worth 25,055 gp, a wool brais worth 50 gp, and a wool brais worth 2 sp, inside stacked boxes
9. Chamber
This room is dark.
This rectangular room is 15' wide and 10' long. A rough door is in the northwest. A rough door is in the southeast.
There is a wandering creature here.
shadow, resting (TL 10)
Abilities:
amorphous: can squeeze through small spaces
immunity: necrotic magic: immune to necrotic magic
immunity: poison: immune to poison
darkvision: can see in the dark
drain strength: drains strength on melee attacks
Treasure
a chest of coins holding 2,600 cp, 900 sp, and 40 gp, a bloodstone worth 48 gp, a chrysoprase worth 48 gp, and a jasper worth 48 gp
10. Chamber
This room is dark.
This chamber is 30' wide and 15' long. A rough door is in the west. An ornate door lies in the northeast. There is a simple door in the southwest.
There is a wandering creature here.
giant centipede, stalking (TL 2)
Abilities:
venomous bite: can bite with venom
11. Chamber
This rectangular room is 25' wide and 15' long. An ornate door is in the northwest. A plain door lies in the southwest. A simple door lies in the east. Torches line the walls.
There are 4 wandering creatures here.
giant spider, cautious (TL 3)
Abilities:
venomous bite: can bite with venom
spin web: can spin webs
giant spider, sleeping (TL 3)
Abilities:
venomous bite: can bite with venom
spin web: can spin webs
giant spider, cautious (TL 3)
Abilities:
venomous bite: can bite with venom
spin web: can spin webs
giant spider, stalking (TL 3)
Abilities:
venomous bite: can bite with venom
spin web: can spin webs
12. Chamber
This room is dark.
This room is a square 25' wide and 20' long. Small piles of rags are scattered across the floor. There is a simple door in the north. There is a simple door in the northwest. A carved door lies in the southeast.
There are 2 wandering creatures here.
bat, stalking (TL 1)
Abilities:
flight: can fly
bat, lethargic (TL 1)
Abilities:
flight: can fly
13. Chamber
This room is dark.
This chamber is 30' wide and 15' long. The floor is marble. There's a plain door in the east.
A plain door lies in the west. It is hidden behind a tapestry.
There are 2 wandering creatures here.
axe beak, stalking (TL 1)
axe beak, resting (TL 1)
14. Burial Chamber
This rectangular room is 35' wide and 30' long. Along the walls are several long alcoves. Each one has a stone coffin. There is a pile of random debris here. A plain door is in the northwest. There's a silver-trimmed door in the southeast. There is a carved door in the southwest. There's a plain door in the southwest. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
rust monster, lethargic (TL 1)
Abilities:
rusting touch: rusts nonmagical metal it touches
15. Fountain Chamber
This room is dark.
This fountain chamber is 20' wide and 15' long. Two fountains lie on either side of the room. A carved door is in the east. There's a carved door in the northwest.
There is a rotted door in the southwest. A tapestry obscures it.
There is a wandering creature here.
harpy, lethargic (TL 2)
Abilities:
flight: can fly
16. Chamber
This square room is 10' wide and 15' long. The marble flooring is broken in places. A simple door lies in the southwest. There is a large lit brazier in the middle of the room.
There are 5 skeletons here.
Dirsib Oofgloend, male skeletal dwarven guard (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a silver blade and worn walnut body, worth 1 gp
a bull leather brigandine with copper hardware, worth 30 gp
Ekpal Shlotcher, male skeletal dwarven guard (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a spear with a silver blade and cedar body, worth 1 gp
a brigandine made of cow leather fastened with brass clasps, worth 20 gp
a bag of coins containing 13 sp, worth 1 gp
Doplung Eposnging, male skeletal dwarven warrior (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a staff with an aspen body, worth 2 sp
Yma Smith, female skeletal dwarven soldier (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a rapier with a white gold blade, brass hilt, and white cedar handle, worth 125 gp
a silver breastplate decorated with tin edging, worth 900 gp
Guuron Eshrengq, male skeletal dwarven soldier (TL 3)
Abilities:
darkvision: can see in the dark
immunity: piercing: immune to piercing damage
Carrying the following:
a rapier with a worn white gold blade, titanium hilt, and aspen handle, worth 200 gp
a bronze breastplate trimmed with white gold, worth 470 gp
17. Chamber
This rectangular room is 10' wide and 20' long. A rough door is in the northeast. There are lit braziers around the room here.
A rough door is in the northwest. It's hidden behind a tapestry.
There are 3 wandering creatures here.
cat, lethargic (TL 0)
cat, lethargic (TL 0)
cat, resting (TL 0)
18. Chamber
This chamber is 15' wide and 20' long. Debris of unknown origin is scattered about. A rotted door is in the northwest. A plain door lies in the northeast. There's a plain door in the southeast. Torches line the walls.
19. Chamber
This room is dark.
This chamber is 25' wide and 20' long. The stone tile flooring is broken in places. There's a plain door in the northwest. A plain door is in the northeast.
20. Chamber
This room is dark.
This rectangular room is 30' wide and 25' long. The floor is marble. Small piles of rags are scattered across the floor. A plain door is in the southwest. It is locked. A simple door is in the southwest.
A rough door is in the northwest. It's practically undetectable except for a thin seam visible only on close inspection.
There is a wandering creature here.
bat, hunting (TL 1)
Abilities:
flight: can fly
21. Chamber
This room is dark.
This rectangular room is 10' wide and 10' long. An ornate door is in the southeast.
A plain door lies in the northwest. A tapestry obscures it.
There is a wandering creature here.
cat, resting (TL 0)
22. Chamber
This room is dark.
This rectangular room is 10' wide and 15' long. There's a plain door in the northwest. There's a rotted door in the southeast. There's a plain door in the northeast.
There is a wandering creature here.
ape, sleeping (TL 1)
23. Chamber
This room is a square 10' wide and 10' long. There's a plain door in the northwest. It is locked. There's a simple door in the northeast. There are lit braziers around the room here.
There is a wandering creature here.
blink dog, sleeping (TL 3)
Abilities:
blink: can teleport short distances
24. Chamber
This square room is 25' wide and 25' long. There is a silver-trimmed door in the northwest. A rotted door is in the west. There is a large lit brazier in the middle of the room.
There is a wandering creature here.
ochre jelly, resting (TL 4)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
lightning split: split in half when hit with lightning
25. Storeroom
This room is dark.
This storeroom is 15' wide and 10' long. Stone tile flooring is cracked in places. Many boxes are stacked here. There are a lot of cobwebs here. There is a plain door in the northeast. It is locked.
26. Chamber
This room is dark.
This room is a square 20' wide and 20' long. A plain door lies in the northeast. A simple door is in the northeast.
27. Burial Chamber
This room is dark.
This rectangular room is 50' wide and 25' long. The stone tile flooring is broken in places. Coffins line the walls. A plain door lies in the east. It is locked.
There are 2 undead here.
skeletal ochre jelly, stalking (TL 5)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
lightning split: split in half when hit with lightning
immunity: piercing: immune to piercing damage
skeletal ochre jelly, stalking (TL 5)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
lightning split: split in half when hit with lightning