Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Lair of the Vile Brotherhood
Environment: underdark
Total Threat Level: 143
Average Threat Level: 7
1. Entrance
This square room is 15' wide and 10' long. The floor is stone tile. There is a set of stairs here leading out of the dungeon. A plain door lies in the southwest. There's a painted door in the east. There is a simple door in the west. There are lit braziers around the room here.
2. Altar Room
This rectangular room is 45' wide and 45' long. On top of a stone dais is a long altar. There is a plain door in the northeast. There is a gold-trimmed door in the southeast. It is locked. A plain door lies in the southwest. There is a plain door in the southwest. There are lit braziers around the room here.
a robe made of linen with lacing halfway down, worth 50 gp
a pouch of coins containing 14 cp, worth 1 sp
a small key that unlocks the door between room 2 and room 10, worth 4 cp
a ornate key that unlocks the door between room 7 and room 8, worth 9 cp
3. Barracks
This rectangular room is 40' wide and 55' long. There are many cots here. There are chests at the end of each bed. Small piles of rags are scattered across the floor. A painted door lies in the southwest. A rough door lies in the northwest. A simple door is in the northeast. A decaying door is in the northeast. There is a large lit brazier in the middle of the room.
4. Chamber
This room is a square 30' wide and 30' long. There is a decaying door in the northwest. A rough door is in the southeast. A plain door lies in the northeast. A few torches sit in sconces on the walls.
There are 3 lesser demons here.
hell hound, hunting (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
hell hound, stalking (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
hell hound, resting (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
5. Storeroom
This storeroom is 25' wide and 30' long. Many boxes are stacked here. There's a simple door in the southwest. There's a simple door in the southeast. It is locked. A plain door is in the southwest. There is a large lit brazier in the middle of the room.
There are 3 cult acolytes here.
Köstun Upiqnang, male human cult acolyte (TL 1)
Carrying the following:
a staff with a silver fir body, worth 3 sp
a robe made of silk with lacing halfway down, worth 4 sp
a shiny key that unlocks the door between room 18 and room 9, worth 3 cp
Qessika Izfford, female human cult acolyte (TL 1)
Carrying the following:
a staff with an aspen body, worth 2 sp
a robe with long sleeves, worth 4 sp
Edkur Ifplönd, male human cult acolyte (TL 1)
Carrying the following:
a staff with a pine body, worth 2 sp
a robe with square gold buttons, worth 50 gp
6. Storeroom
This room is dark.
This room is a square 30' wide and 30' long. Stone tile flooring is cracked in places. Many boxes are stacked here. There is a pile of random debris here. There is a simple door in the southeast.
a robe made of wool with bunched sleeves, worth 2 sp
a ornate key that unlocks the door between room 27 and room 5, worth 3 cp
7. Chamber
This room is dark.
This chamber is 15' wide and 10' long. There's a decaying door in the east. There is a carved door in the west. It is locked.
There are 3 lesser demons here.
hell hound, lethargic (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
hell hound, stalking (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
hell hound, stalking (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
8. Chamber
This room is a square 20' wide and 10' long. There's a carved door in the northeast. It is locked. There's a rough door in the southwest. There is a large lit brazier in the middle of the room.
a robe made of linen with short sleeves, worth 1 sp
9. Chamber
This room is dark.
This chamber is 15' wide and 15' long. Stone tile flooring is cracked in places. There are a lot of cobwebs here. A rough door is in the east. There is a simple door in the northwest. A copper-trimmed door is in the southwest. It is locked.
There are 4 cult acolytes here.
Arima Kielor, female human cult acolyte (TL 1)
Carrying the following:
a staff with an engraved white cedar body, worth 4 sp
a robe with a tight collar, worth 1 sp
a bag of coins with 14 cp, worth 1 sp
Angela Snoth, female human cult acolyte (TL 1)
Carrying the following:
a staff with an oak body, worth 2 sp
a robe made of silk with dull brass clasps, worth 5 sp
a bag of coins with 14 cp, worth 1 sp
Isngaa Kooper, female human cult acolyte (TL 1)
Carrying the following:
a staff with a carved cedar body, worth 2 sp
a robe made of silk with lacing down the middle, worth 5 sp
Otierin Ieqsberg, male human cult acolyte (TL 1)
Carrying the following:
a staff with a stained cedar body, worth 2 sp
a robe made of silk with lacing at the top, worth 50 gp
a bag of coins with 14 cp, worth 1 sp
10. Chamber
This room is dark.
This square room is 30' wide and 30' long. There's a gold-trimmed door in the southwest. It is locked. There's a plain door in the southeast. There is a plain door in the southeast. There's a plain door in the southwest.
Treasure
a chest of coins containing 2,000 cp, 1,000 sp, and 90 gp, a hematite worth 9 gp, a tiger eye worth 9 gp, a banded agate worth 9 gp, an obsidian worth 9 gp, an eye agate worth 9 gp, a blue quartz worth 9 gp, an obsidian worth 9 gp, and a tiger eye worth 9 gp
11. Chamber
This room is dark.
This rectangular room is 25' wide and 20' long. The stone tile flooring is broken in places. Much of the floor is covered in debris. There's a simple door in the southeast. There's a simple door in the southwest.
There is a cult priest here.
Ooma Kuolor, female bugbear cult priest (TL 4)
Abilities:
demonic spellcasting: casts demonic spells
Carrying the following:
a quarterstaff with a poplar body, worth 2 sp
a robe with lacing down the middle, worth 50 gp
a bag of coins with 16 sp, worth 1 gp
12. Fountain Chamber
This room is dark.
This rectangular room is 15' wide and 20' long. Small fountains sit in each corner of the room. There is a simple door in the north. There is a plain door in the southeast. A simple door lies in the southeast.
There is a cult priest here.
Foroqel Ievklönd, male duergar cult priest (TL 4)
Abilities:
darkvision: can see in the dark
demonic spellcasting: casts demonic spells
Carrying the following:
a quarterstaff with a pine body, worth 2 sp
a robe with dull tin clasps, worth 4 cp
a pouch of coins holding 14 sp, worth 1 gp
13. Chamber
This room is a square 30' wide and 30' long. There's a simple door in the southwest. A carved door is in the northwest. A plain door lies in the northeast. A plain door lies in the southeast. A plain door lies in the northwest. Torches line the walls.
14. Chamber
This room is dark.
This room is a square 30' wide and 20' long. Marble flooring is cracked in places. A simple door is in the northeast. A rough door lies in the northeast.
15. Storeroom
This rectangular room is 15' wide and 20' long. Boxes are stacked in corners here. A carved door is in the northwest. A plain door lies in the southwest. A few torches sit in sconces on the walls.
There are 4 cult acolytes here.
Jeub Ikland, male duergar cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a staff with an oak body, worth 2 sp
a robe made of wool with a wide collar, worth 50 gp
a bag of coins containing 1 pp, worth 10 gp
Boezhqon Urvford, male duergar cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a staff with a stained cherry body, worth 4 sp
a robe made of linen with volumnous sleeves, worth 1 sp
Tooling Kiper, male duergar cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a staff with a silver fir body, worth 3 sp
a robe made of wool with narrow sleeves, worth 6 sp
Irona Icfford, female duergar cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a staff with a fir body, worth 3 sp
a robe with lacing down the middle, worth 50 gp
a bag of coins containing 1 pp, worth 10 gp
16. Chamber
This room is dark.
This room is a square 10' wide and 30' long. There are a lot of cobwebs here. There's a simple door in the northeast. A rotted door lies in the southwest. There's a simple door in the southeast.
There are 3 lesser demons here.
quasit, lethargic (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
quasit, resting (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
quasit, lethargic (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
17. Chamber
This rectangular room is 25' wide and 10' long. There is a carved door in the northeast. A few torches sit in sconces on the walls.
There are 4 lesser demons here.
imp, lethargic (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, lethargic (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, cautious (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, stalking (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
18. Storeroom
This rectangular room is 20' wide and 20' long. A few broken crates and boxes are strewn about. A rough door is in the northwest. There is a copper-trimmed door in the northeast. It is locked. There is a copper-trimmed door in the northeast. There is a large lit brazier in the middle of the room.
a staff with an engraved ironwood body, worth 8 sp
a robe made of cotton with a open collar, worth 50 gp
19. Storeroom
This room is dark.
This rectangular room is 30' wide and 25' long. Crates and large boxes line the walls. A decaying door is in the southwest. A plain door is in the northwest.
A plain door lies in the northwest. It cannot be opened from this side.
There is a cult priest here.
Vulleeng Asnford, male human cult priest (TL 3)
Abilities:
demonic spellcasting: casts demonic spells
Carrying the following:
a quarterstaff with an ironwood body, worth 8 sp
a robe with rough gold buttons, worth 50 gp
20. Storeroom
This room is dark.
This room is a square 10' wide and 25' long. Boxes are stacked in corners here. There is a simple door in the northwest. A simple door is in the southeast.
21. Chamber
This room is dark.
This chamber is 15' wide and 30' long. A plain door lies in the southwest. A decaying door lies in the southwest.
22. Chamber
This room is dark.
This room is a square 20' wide and 25' long. A plain door is in the northeast. There is a plain door in the northeast.
There are 4 lesser demons here.
lemure, stalking (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
lemure, sleeping (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
lemure, cautious (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
lemure, resting (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
Treasure
a chest of coins with 15,000 gp and 1,900 pp, a silk robe with gold embroidery worth 261 gp, a large well-made tapestry worth 294 gp, a silk robe with gold embroidery worth 258 gp, a light-enchanted white gold spear worth 151 gp, a darkness-enchanted iron battleaxe worth 110 gp, an earth-enchanted adamantine short sword worth 310 gp, a maple square shield worth 11 gp, and a silk breeches worth 5 sp
23. Chamber
This room is dark.
This chamber is 10' wide and 30' long. The marble flooring is broken in places. A copper-trimmed door lies in the northwest.
There is a cult priest here.
Tilsop Ceper, male bugbear cult priest (TL 4)
Abilities:
demonic spellcasting: casts demonic spells
Carrying the following:
a quarterstaff with an ironwood body, worth 8 sp
a robe made of fine silk with short sleeves, worth 9 sp
24. Storeroom
This rectangular room is 15' wide and 25' long. Crates and large boxes line the walls. There's a rotted door in the northeast. Torches line the walls.
There are 2 cult acolytes here.
Taalan Ucland, male human cult acolyte (TL 1)
Carrying the following:
a staff with a stained poplar body, worth 2 sp
a robe made of linen with shiny copper clasps, worth 1 sp
Udharien Epatmong, female human cult acolyte (TL 1)
Carrying the following:
a staff with a stained birch body, worth 2 sp
a robe with wide sleeves, worth 8 cp
25. Chamber
This rectangular room is 15' wide and 30' long. A plain door lies in the northwest. There is a plain door in the northwest. A few torches sit in sconces on the walls.
A rotted door is in the northeast. It is practically undetectable except for a thin seam visible only on close inspection.
26. Storeroom
This rectangular room is 10' wide and 25' long. The floor is stone tile. A few broken crates and boxes are strewn about. One of the corners has a large pile of filthy rags. A rotted door lies in the west. A decaying door is in the northwest. Torches line the walls.
27. Chamber
This room is dark.
This rectangular room is 10' wide and 20' long. The stone tile flooring is broken in places. Much of the floor is covered in debris. There's a plain door in the southwest. A simple door lies in the northwest. It is locked. There's a decaying door in the southwest.
There are 2 lesser demons here.
quasit, stalking (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
quasit, lethargic (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
Treasure
a chest of coins containing 2,100 cp, 800 sp, and 70 gp, an eye agate worth 9 gp, a tiger eye worth 9 gp, an irregular freshwater pearl worth 9 gp, a blue quartz worth 9 gp, an azurite worth 9 gp, an irregular freshwater pearl worth 9 gp, a rhodochrosite worth 9 gp, and a lapis lazuli worth 9 gp
28. Storeroom
This storeroom is 30' wide and 20' long. Many boxes are stacked here. There's a decaying door in the northeast. A simple door is in the northwest. Torches line the walls.
There are 3 cult acolytes here.
Ingula Eshlamq, female human cult acolyte (TL 1)
Carrying the following:
a staff with an engraved cedar body, worth 2 sp
a robe made of linen with shiny silver clasps, worth 6 sp
Ema Sngeth, female human cult acolyte (TL 1)
Carrying the following:
a staff with a blackwood body, worth 7 sp
a robe with a tight collar, worth 8 sp
a pouch of coins holding 14 sp, worth 1 gp
Vellim Ashlamb, male human cult acolyte (TL 1)
Carrying the following:
a staff with a poplar body, worth 2 sp
a robe made of silk with shiny gold buttons, worth 50 gp
29. Fountain Chamber
This fountain chamber is 10' wide and 25' long. There is a large fountain here. A carved door is in the southeast. A few torches sit in sconces on the walls.
There is a cult high priest here.
Tadrac Ieqsberg, male human cult high priest (TL 4)
Abilities:
demonic spellcasting: casts demonic spells
Carrying the following:
a quarterstaff with a cherry body, worth 4 sp
a long knife with a titanium blade, mithril hilt, and padded aspen handle, worth 157 gp
a robe made of wool with a tight collar that is gusseted, worth 50 gp
a chest of coins with 1,000 gp and 40 pp, worth 1,400 gp