Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Domain of the Dark Brotherhood
Environment: mountain
Total Threat Level: 160
Average Threat Level: 7
1. Entrance
This room is dark.
This room is a square 15' wide and 20' long. The floor is stone tile. The stairs out of the dungeon are here. A plain door is in the southeast. An ornate door lies in the northeast. There's a gold-trimmed door in the southwest.
2. Altar Room
This altar room is 35' wide and 40' long. On top of a stone dais is a long altar. A simple door lies in the southwest. There's a simple door in the southeast. There is a gold-trimmed door in the northeast. There is a simple door in the southwest. There are lit braziers around the room here.
There are 2 cult acolytes here.
Tiirung Aqupning, male duergar cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a quarterstaff with an aspen body, worth 2 sp
a robe made of wool with a wide collar, worth 6 sp
a bag of coins with 13 gp, worth 13 gp
Beuzdong Oopsberg, male duergar cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a quarterstaff with a cedar body, worth 2 sp
a robe made of wool with lacing down the middle, worth 2 sp
3. Barracks
This room is dark.
This barracks is 65' wide and 40' long. There are many beds here. There are chests at the end of each bed. Debris of unknown origin is scattered about. There's a plain door in the northwest. A simple door is in the southwest. There is a simple door in the southeast. A silver-trimmed door is in the southeast.
There is a cult priest here.
Darinia Acland, female duergar cult priest (TL 4)
Abilities:
darkvision: can see in the dark
demonic spellcasting: casts demonic spells
Carrying the following:
a quarterstaff with a painted fir body, worth 3 sp
a robe made of wool with short sleeves, worth 6 sp
a purse of coins containing 18 cp, worth 1 sp
4. Altar Room
This room is dark.
This rectangular room is 15' wide and 30' long. There is a blood-covered altar here. There's a rough door in the northwest. There is a rotted door in the northwest. There's a plain door in the northeast.
A simple door lies in the southwest. It is hidden behind a tapestry.
5. Storeroom
This rectangular room is 10' wide and 10' long. The stone tile flooring is cracked in places. Many boxes are stacked here. A rough door lies in the southeast. A gold-trimmed door is in the northwest. There is a simple door in the northeast. Torches line the walls.
Dafel Copperriver, male dwarven cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a quarterstaff with an aspen body, worth 2 sp
a robe made of fine silk with lacing down the middle, worth 8 sp
6. Chamber
This rectangular room is 20' wide and 25' long. Small piles of rags are scattered across the floor. There is a gold-trimmed door in the southeast. An iron-trimmed door lies in the east. There is a large lit brazier in the middle of the room.
a quarterstaff with a stained ironwood body, worth 8 sp
a robe with round copper clasps, worth 2 sp
a bag of coins holding 12 sp, worth 1 gp
Arina Zerrier, female duergar cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a quarterstaff with a stained pine body, worth 2 sp
a robe with narrow sleeves, worth 50 gp
Filleng Cyper, male duergar cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a quarterstaff with an engraved oak body, worth 2 sp
a robe with short sleeves, worth 8 cp
7. Altar Room
This room is dark.
This rectangular room is 40' wide and 30' long. The stone tile flooring is broken in places. There is an evil-looking altar here. An iron-trimmed door is in the southwest. There is a plain door in the southwest. A simple door lies in the northwest. A simple door is in the northwest. There's a plain door in the northeast.
There's a rough door in the southeast. It is practically undetectable except for a thin seam visible only on close inspection.
Treasure
a simple key that unlocks the door between room 25 and room 18
a large chest of coins holding 1,600 cp, 800 sp, and 100 gp, a tiger eye worth 9 gp, a malachite worth 9 gp, a lapis lazuli worth 9 gp, an azurite worth 9 gp, a lapis lazuli worth 9 gp, and an eye agate worth 9 gp
8. Altar Room
This altar room is 50' wide and 25' long. There is an evil-looking altar here. Small piles of rags are scattered across the floor. There is a rough door in the southwest. A plain door lies in the northeast. It is locked. A plain door is in the southeast. A simple door lies in the northeast. There's a copper-trimmed door in the northwest. A few torches sit in sconces on the walls.
9. Chamber
This room is dark.
This rectangular room is 25' wide and 20' long. A plain door is in the northeast.
A simple door lies in the southeast. It is hidden behind a tapestry.
There are 4 lesser demons here.
quasit, stalking (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
Carrying the following:
a ornate key that unlocks the door between room 13 and room 18, worth 1 sp
quasit, hunting (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
quasit, lethargic (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
Carrying the following:
a simple key that unlocks the door between room 19 and room 8, worth 7 cp
quasit, lethargic (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
10. Altar Room
This altar room is 15' wide and 45' long. There is a blood-covered altar here. A silver-trimmed door lies in the southwest. A silver-trimmed door lies in the southwest. There is a large lit brazier in the middle of the room.
There is a cult priest here.
Thilim Firebrewer, male dwarven cult priest (TL 4)
Abilities:
darkvision: can see in the dark
demonic spellcasting: casts demonic spells
Carrying the following:
a quarterstaff with a carved silver fir body, worth 3 sp
a robe made of cotton with round tin clasps, worth 4 cp
11. Chamber
This room is a square 25' wide and 15' long. A plain door is in the northwest. There's a simple door in the southwest. There is a large lit brazier in the middle of the room.
There are 2 lesser demons here.
imp, cautious (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, sleeping (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
12. Chamber
This chamber is 10' wide and 25' long. A simple door is in the northeast. A rough door is in the southwest. Torches line the walls.
a quarterstaff with a painted cedar body, worth 2 sp
a robe made of cotton with narrow sleeves, worth 1 sp
13. Altar Room
This room is dark.
This rectangular room is 15' wide and 45' long. There is an evil-looking altar here. There's a simple door in the northeast. It is locked. There is a plain door in the northeast. There's an ornate door in the southwest.
14. Storeroom
This room is dark.
This room is a square 25' wide and 25' long. Stone tile flooring is cracked in places. Crates and large boxes line the walls. The ceiling is partly covered in cobwebs. A rough door lies in the northeast. A simple door is in the southeast. A copper-trimmed door lies in the southwest.
There are 4 cult acolytes here.
Shlorin Copperbane, male dwarven cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a quarterstaff with an engraved ebony body, worth 1 gp
a robe made of fine silk with a open collar, worth 1 gp
a robe made of fine silk with short sleeves, worth 50 gp
Qafar Ingothammer, male dwarven cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a quarterstaff with a carved walnut body, worth 2 sp
a robe with wide sleeves, worth 6 sp
Zlalin Stoneriver, male dwarven cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a quarterstaff with an engraved ebony body, worth 1 gp
a robe with narrow sleeves, worth 1 sp
a bag of coins containing 16 sp, worth 1 gp
Treasure
a chest of coins holding 2,200 cp, 1,200 sp, and 50 gp, an onyx worth 48 gp, a chrysoprase worth 49 gp, a zircon worth 49 gp, an onyx worth 47 gp, a carnelian worth 46 gp, a bloodstone worth 49 gp, a jasper worth 48 gp, a citrine worth 49 gp, a quartz worth 48 gp, a jasper worth 46 gp, a zircon worth 48 gp, and a chalcedony worth 48 gp, inside stacked boxes
15. Chamber
This room is dark.
This room is a square 15' wide and 20' long. Debris of unknown origin is scattered about. A painted door lies in the southwest. A plain door is in the west.
16. Chamber
This chamber is 10' wide and 25' long. The floor is marble. There is a painted door in the northwest. A rough door is in the west. Torches line the walls.
There are 2 lesser demons here.
hell hound, hunting (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
hell hound, resting (TL 4)
Abilities:
immunity: fire damage: is immune to fire damage
breath weapon: fire: can breathe fire once an hour
17. Storeroom
This room is dark.
This storeroom is 15' wide and 20' long. The floor is stone tile. A few broken crates and boxes are strewn about. There is a pile of rags here. There's a plain door in the northwest. A simple door lies in the southwest. There is a plain door in the southwest.
There are 4 cult acolytes here.
Goesgam Oobsberg, male duergar cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a quarterstaff with a painted ebony body, worth 1 gp
a robe made of wool with a wide collar, worth 6 sp
Ienga Akland, female duergar cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a quarterstaff with a maple body, worth 5 sp
a robe made of silk with a open collar, worth 50 gp
a pouch of coins with 10 sp, worth 1 gp
Kuulen Pimtelsen, male duergar cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a quarterstaff with an aspen body, worth 2 sp
a robe made of cotton with lacing down the middle, worth 5 sp
This rectangular room is 20' wide and 30' long. There's a simple door in the northwest. It is locked. There's a plain door in the southeast. A rough door lies in the northwest. There is a carved door in the northeast. It is locked.
There is a cult priest here.
Agelum Ukland, male bugbear cult priest (TL 4)
Abilities:
demonic spellcasting: casts demonic spells
Carrying the following:
a quarterstaff with a cherry body, worth 4 sp
a robe made of wool with narrow sleeves, worth 50 gp
a bag of coins containing 7 sp, worth 7 sp
19. Chamber
This chamber is 25' wide and 25' long. Much of the floor is covered in debris. There is a plain door in the northwest. It is locked. A rough door is in the southeast. Torches line the walls.
a quarterstaff with a painted blackwood body, worth 7 sp
a robe made of cotton with round brass buttons, worth 1 sp
Jeb Agvford, male bugbear cult acolyte (TL 2)
Carrying the following:
a quarterstaff with a poplar body, worth 2 sp
a robe made of fine silk with lacing halfway down, worth 8 sp
a purse of coins with 19 cp, worth 1 sp
Falloon Ishrengk, male bugbear cult acolyte (TL 2)
Carrying the following:
a quarterstaff with a pine body, worth 2 sp
a robe with square white gold clasps, worth 50 gp
a purse of coins with 19 cp, worth 1 sp
20. Chamber
This room is a square 30' wide and 15' long. A decaying door is in the southeast. A simple door lies in the southwest. A simple door lies in the northeast. Torches line the walls.
There is a cult priest here.
Ehmua Slutcher, female bugbear cult priest (TL 4)
Abilities:
demonic spellcasting: casts demonic spells
Carrying the following:
a quarterstaff with a stained silver fir body, worth 3 sp
a robe with short sleeves, worth 4 sp
21. Chamber
This room is dark.
This room is a square 20' wide and 30' long. A simple door is in the northeast. A rough door lies in the southwest.
Klíin Copperhill, male dwarven cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a quarterstaff with an engraved poplar body, worth 2 sp
a robe made of silk with lacing at the top, worth 4 sp
a bag of coins holding 19 cp, worth 1 sp
Práin Copperbeard, male dwarven cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a quarterstaff with a fir body, worth 3 sp
a robe made of linen with embossed bronze clasps, worth 1 sp
Tenli Battlebrewer, male dwarven cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a quarterstaff with an aspen body, worth 2 sp
a robe made of silk with narrow sleeves, worth 4 sp
22. Chamber
This room is dark.
This chamber is 15' wide and 30' long. There is a silver-trimmed door in the northeast. There's a decaying door in the northwest.
There are 4 lesser demons here.
lemure, hunting (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
lemure, lethargic (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
lemure, cautious (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
lemure, resting (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
23. Chamber
This square room is 15' wide and 15' long. Stone tile flooring is cracked in places. Debris of unknown origin is scattered about. A simple door is in the northeast. A simple door lies in the southwest. There are lit braziers around the room here.
There are 3 lesser demons here.
lemure, hunting (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
lemure, stalking (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
lemure, cautious (TL 3)
Abilities:
immunity: fire damage: is immune to fire damage
immunity: poison: is immune to poison
24. Chamber
This rectangular room is 25' wide and 15' long. The ceiling is partly covered in cobwebs. A rough door is in the northeast. A rough door is in the east. It is locked. There are lit braziers around the room here.
a robe made of cotton with bunched sleeves, worth 1 sp
a bag of coins containing 12 gp, worth 12 gp
25. Storeroom
This room is dark.
This storeroom is 15' wide and 15' long. Crates and large boxes line the walls. There's a simple door in the south. A carved door lies in the southwest. It is locked.
26. Fountain Chamber
This room is dark.
This rectangular room is 25' wide and 20' long. There is an ornate fountain here. There's a plain door in the northwest. A simple door is in the northwest.
There is a cult priest here.
Kenli Rubychin, male dwarven cult priest (TL 4)
Abilities:
darkvision: can see in the dark
demonic spellcasting: casts demonic spells
Carrying the following:
a quarterstaff with an engraved ebony body, worth 1 gp
a robe with long sleeves, worth 6 sp
27. Storeroom
This storeroom is 10' wide and 10' long. Crates and large boxes line the walls. A plain door is in the southwest. There's a rough door in the southeast. A few torches sit in sconces on the walls.
There are 2 cult acolytes here.
Orima Ukland, female bugbear cult acolyte (TL 2)
Carrying the following:
a quarterstaff with a stained cedar body, worth 2 sp
a robe made of silk with dull copper buttons, worth 4 sp