Tools for procedural generation of content for tabletop role-playing games
Tools for procedural generation of content for tabletop role-playing games
Generate random weapons and armor.
"Refine" adds quality modifications to the items.
"Enchant" adds magical properties to the items.
"Decorate" adds aesthetic modifications to the items.
This is a sturdy natural shoddy meteoric iron chain mail. A suit of interlocking metal rings providing good protection. This item was poorly made. This item looks exceptionally solid. This item is in harmony with the wild.
This is a chaotic luminous mithral plate. Full body armor made of large metal plates. The patterns on this item seem to shift when not looked at directly. This item sheds bright light.
This is a darkwood longbow. A powerful ranged weapon favored by archers.
This is a lucky wicker crossbow. A ranged weapon that fires bolts with great force. This item has symbols of luck engraved on it.
This is a shadowed ivory mace. A blunt weapon designed to deliver powerful strikes. This item seems to absorb light.
This is a musical masterwork adamantine half plate. Armor made of metal plates covering most of the body. This item is of exceptional quality. This item has musical notes and instruments in its design.
This is a balanced ivory shortsword. A light melee weapon, easy to handle. This item feels perfectly balanced.
This is a macabre balanced meteoric iron mace. A blunt weapon designed to deliver powerful strikes. This weapon has been carefully balanced. This item is decorated with skulls and bones.
This is an adamantine plate. Full body armor made of large metal plates.
This is a pristine electrum chain shirt. A shirt made of interlocking metal rings. This item looks brand new.