Uncharted Worlds Character Generator
Generate starting characters for Uncharted Worlds.
Lock Seed
Statistics
Physique: 0
Mettle: -1
Expertise: 1
Influence: 1
Interface: 2
Careers
Explorer
Industrial
Origin
Privileged
Descriptors
Battered, Wrinkled, and Manicured
Skills
- Reconnaissance:
When you make an Assessment of any aspect of a wilderness (animals, plants, weather, terrain, hazards, etc) you gain 3 Data Points about that subject on a 10+, and 1 Data Point about that subject on a 7-9.
- Survival:
You can scrounge up the following from all but the most barren, inhospitable surroundings: • Somewhat edible food and drink • Basic medicine or first-aid materials • Rustic Wilderness Kit • Primitive Class 0 melee weapon
- Repair:
When using a repair bay or workshop, your Patch Up can be used to install replacement parts and perform major reconstruction on machines. This repairs critical and fatal breakages.
- Decorum:
You are well versed in the rules of etiquette, civility and propriety. You can carry yourself with grace in formal affairs, but are ill-at-ease in casual settings. You gain +1 to your Influence stat, to a maximum of +2.
Advancement
An explosion alters the situation.
Assets
Workspace: Rugged
Withstands harsh climates and weather. Decontamination units, hydroponics facilities, advanced water/air/waste recyclers, self-sufficient
Class 0 Attire (Simple)
Utilitarian, favors function over looks.
Class 1 Explosive (Charge)
Two-handed placed explosive. Optimal Range: Melee
- High Yield: Massive area of effect, city block or more. Charge only.
Class 1 Explosive (Grenade)
One-handed thrown explosive. Optimal Range: Close
- Shrapnel: Causes amputation, bleeding and disfigurement in a wide radius.
Class 2 Attire (Formal)
Well cut and stylish.
- Meshweave: +1 Armor that looks like normal fabric.
- Carapace: Clumsy, +3 Armor.