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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Uncharted Worlds Character Generator

Generate starting characters for Uncharted Worlds.

Lock Seed

Statistics

Physique: 1

Mettle: 0

Expertise: -1

Influence: 2

Interface: 1

Careers

Explorer
Scoundrel

Origin

Regimented

Descriptors

Weathered, Slick, and Formal

Skills

Advancement

An alien wilderness is traversed.

Assets

Workspace: Facade

False identification/registry, disguised as something else. Crawlspaces, hidden compartments, false walls.

Class 0 Attire (Cultural)

Incorporates popular styles/elements of a culture.

Class 1 Crew (Gang)

Crude and self-reliant. Equipped with a smattering of mismatched weaponry (pistols, shotguns, chains, knives, etc). Able to attack people or break things.

  • Rugged: Can work in harsh climates for extended periods of time.

Class 1 Firearm (Rifle)

Two handed ranged weapon, Optimal Ranges: Close, Far.

  • Stun: Non-lethal. Stuns, snares or renders unconscious.

Class 2 Firearm (Pistol)

One handed ranged weapon, Optimal Ranges: Adjacent, Close.

  • Scope: Can fire at distant objects. Optimal Ranges: Far, Distant.
  • Penetrating: Ignores Armor.

Class 3 Crew (Staff)

Refined and professional. Able to serve guests, keep accounts, prepare meals and perform daily household chores.

  • Imposing: Imposing in some way. Able to frighten, threaten, dissuade, etc.
  • Beautiful: Chosen for their good looks and wit. Able to distract and entertain.
  • Loyal: Only take orders from you. Quickly recovers to their normal disposition.