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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Uncharted Worlds Character Generator

Generate starting characters for Uncharted Worlds.

Lock Seed

Statistics

Physique: 1

Mettle: 1

Expertise: -1

Influence: 2

Interface: 0

Careers

Industrial
Clandestine

Origin

Regimented

Descriptors

Rigorous, Wiry, and Meditative

Skills

Advancement

A piece of junk proves pivotal.

Assets

Workspace: Secure

Sensors to track people and movement. Security cameras, monitoring stations, holding cells, security doors.

Class 0 Attire (Simple)

Utilitarian, favors function over looks.

Class 1 Attire (Cultural)

Incorporates popular styles/elements of a culture.

  • Rig: Choose a Kit: That Kit is integrated in the suit. Can still carry a second Kit.

Class 1 Attire (Cultural)

Incorporates popular styles/elements of a culture.

  • Comms: Can receive and broadcast signals over great distances.

Class 2 Heavy Weapon

  • Heavy Weapon: Two-handed ranged weapon. Optimal Ranges: Far, Distant.
  • Destructive: Causes property damage, damages machinery and vehicles.
  • Clumsy: Heavy and awkward, forces Face Adversity on physical activity.
  • Impact: Heavy kinetic force that breaks bones and knocks people over.
  • Spray: Reduce distance, coverage increased to wide cone. Optimal Range: Close.

Class 3 Crew (Squad)

Disciplined and stolid. Equipped with a similar type of weaponry (pistols, stun batons, rifles, etc). Able to guard areas and engage in small-scale combat.

  • Criminal: Able to commit small-scale criminal activity or assist with larger crimes.
  • Athletic: Graceful, swift, strong and flexible. Much better than average, physically.
  • Armed: Choose a Class 1 Firearm. The crew is equipped with it and trained in its use.