Tools for procedural generation of content for tabletop role-playing games
Uncharted Worlds Character Generator
Generate starting characters for Uncharted Worlds.
Lock Seed
Statistics
Physique: 1
Mettle: 1
Expertise: 2
Influence: -1
Interface: 0
Careers
Personality
Commercial
Origin
Colonist
Descriptors
Soft, Manicured, and Prudent
Skills
- Marketing:
When you arrive in a civilized area, choose a type of market. You can easily find that kind of market here. • Elite: High class, exacting. • Secretive: Discrete, illicit. • Motivated: Fast, agreeable
- Leadership:
You have a hand-picked, elite Class 3 Crew. Given enough time and training, you can replace lost members of this crew with new NPCs.
- Fame:
Decide what you are famous/infamous for. Factions, groups and people of importance always know who you are when you meet them. Allies may use your +Influence if they speak in your name, but you'll suffer for any faux-pas.
- Resourceful:
You're good at making do with limited resources, and getting the most out of what you have, making you a bit of a hoarder. You gain +1 to your Expertise stat, to a maximum of +2.
Advancement
A statement starts or ends a fight.
Assets
Workspace: Habitation
Living space for many guests or crew. Communal eating rooms, extended life-support/facilities.
Class 0 Attire (Simple)
Utilitarian, favors function over looks.
Class 1 Land Vehicle (Groundcar)
A sturdy 4 or 6-wheeled transport. Fits a driver plus up to 4 passengers.
- Luxury: Impressive, high quality and very comfortable. Various quality-of-life features.
Kit (Computer)
Tools to access, program, diagnose and repair computer systems. Laptops, diagnostic tools, wires, handheld power sources, portable data drives, etc.
Class 2 Explosive (Charge)
Two-handed placed explosive. Optimal Range: Melee
- Concussive: Exceptionally loud and bright. Deafens, blinds and knocks away.
- Plasma: Creates a nova of incandescent energy that vaporizes matter.
Class 3 Crew (Gang)
Crude and self-reliant. Equipped with a smattering of mismatched weaponry (pistols, shotguns, chains, knives, etc). Able to attack people or break things.
- Criminal: Able to commit small-scale criminal activity or assist with larger crimes.
- Loyal: Only take orders from you. Quickly recovers to their normal disposition.
- Armed: Choose a Class 1 Firearm. The crew is equipped with it and trained in its use.