Uncharted Worlds Character Generator
Generate starting characters for Uncharted Worlds.
Statistics
Physique: 1
Mettle: 2
Expertise: -1
Influence: 1
Interface: 0
Careers
Academic
Commercial
Origin
Privileged
Descriptors
Thin, Harried, and Snobbish
Skills
- Technobabble:
You can Command crew using Expertise rather than Influence. Subjects of your Command can perform minor technical or scientific tasks, no matter their skill set.
- Deduction:
When you first witness a situation, you may ask one of the following questions, the GM will answer honestly. Who or what... • is most vulnerable in this situation? • is most dangerous in this situation? • caused this situation?
- Surgery:
When using a medical facility, your Patch Up can be used to install prosthetics and perform surgical reconstruction on living beings. This treats critical injuries.
- Decorum:
You are well versed in the rules of etiquette, civility and propriety. You can carry yourself with grace in formal affairs, but are ill-at-ease in casual settings. You gain +1 to your Influence stat, to a maximum of +2.
Advancement
A solution is purchased.
Assets
Workspace: Leisure
Relaxing, inviting, well-lit. Studio, lounge, entertainment systems, recreation area.
Class 0 Attire (Cultural)
Incorporates popular styles/elements of a culture.
Class 1 Melee Weapon
- Melee Weapon: Optimal Range: Melee.
- Basic Form: Choose 1 free upgrade (basic weapon form; this is already accounted for)
- Impaling: Can pin targets, pierce thin materials, and stab with great accuracy.
- Flexible: Whip length capable of binding and lashing. Optimal Range: Adjacent
Class 1 Melee Weapon
- Melee Weapon: Optimal Range: Melee.
- Basic Form: Choose 1 free upgrade (basic weapon form; this is already accounted for)
- Heavy: Two handed. Massive, resilient. Devastating attacks, hard to block.
- Energy: Glows with incandescent energy, melts, burns, cauterizes.
Class 2 Firearm (Pistol)
One handed ranged weapon, Optimal Ranges: Adjacent, Close.
- Impact: Heavy kinetic force that breaks bones and knocks people over.
- Scope: Can fire at distant objects. Optimal Ranges: Far, Distant.