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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Uncharted Worlds Character Generator

Generate starting characters for Uncharted Worlds.

Lock Seed

Statistics

Physique: 0

Mettle: 1

Expertise: 2

Influence: -1

Interface: 1

Careers

Military
Scoundrel

Origin

Regimented

Descriptors

Weary, Meaty, and Organised

Skills

Advancement

A threat is preemptively removed.

Assets

Workspace: Sleazy

Ramshackle, grimy, dimly lit. Space for drinking, smoking, recreational drug use, or other vices.

Class 0 Attire (Cultural)

Incorporates popular styles/elements of a culture.

Class 1 Heavy Weapon

  • Heavy Weapon: Two-handed ranged weapon. Optimal Ranges: Far, Distant.
  • Destructive: Causes property damage, damages machinery and vehicles.
  • Clumsy: Heavy and awkward, forces Face Adversity on physical activity.
  • Chemical: Creates lasting chemical reaction. Ex: fire, corrosion, frost, smoke, etc.

Class 1 Land Vehicle (Bike)

A fast, two-wheeled vehicle with a maneuverable frame. Up to one passenger.

  • Rugged: Protects from elements, resists environmental damage, easy to repair.

Class 2 Attire (Cultural)

Incorporates popular styles/elements of a culture.

  • Rig: Choose a Kit: That Kit is integrated in the suit. Can still carry a second Kit.
  • Armored: +2 Armor.

Class 3 Crew (Staff)

Refined and professional. Able to serve guests, keep accounts, prepare meals and perform daily household chores.

  • Beautiful: Chosen for their good looks and wit. Able to distract and entertain.
  • Athletic: Graceful, swift, strong and flexible. Much better than average, physically.
  • Imposing: Imposing in some way. Able to frighten, threaten, dissuade, etc.