Iron Arachne logo glyph
Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Uncharted Worlds Character Generator

Generate starting characters for Uncharted Worlds.

Lock Seed

Statistics

Physique: 0

Mettle: 1

Expertise: 2

Influence: -1

Interface: 1

Careers

Military
Clandestine

Origin

Colonist

Descriptors

Scarred, Hawk-nosed, and Hard

Skills

Advancement

A problem is resolved with firepower.

Assets

Workspace: Stealthy

Difficult to detect, high tech camouflage, cloaking or concealment. Scanning bafflers, sound dampening, hidden doors/rooms.

Class 0 Attire (Formal)

Well cut and stylish.

Class 1 Attire (Rugged)

Crude, patched, aged and worn.

  • Comms: Can receive and broadcast signals over great distances.

Class 1 Land Vehicle (Walker)

A bipedal humanoid chassis with lifter arms. 1 pilot suspended within.

  • Controlled: Can be remotely activated and given directions.

Class 2 Firearm (Rifle)

Two handed ranged weapon, Optimal Ranges: Close, Far.

  • Mounted: Mounted to a forearm or shoulder rig, keeps hands free.
  • Silenced: Suppressed muzzle flash and practically silent shot.

Class 3 Land Vehicle (QuadWalker)

A quadruped vehicle for up to 3 people. All-terrain mobility with stability.

  • Sensors: The vehicle gathers various types of information.
  • Boosters: Greatly increases overland speed. Allows short jumps.
  • Controlled: Can be remotely activated and given directions.

Class 3 Heavy Weapon

  • Heavy Weapon: Two-handed ranged weapon. Optimal Ranges: Far, Distant.
  • Destructive: Causes property damage, damages machinery and vehicles.
  • Clumsy: Heavy and awkward, forces Face Adversity on physical activity.
  • Plasma: Fires bright bolts of supercharged, burning energy.
  • Breaching: Damages starships and reinforced structures.
  • Penetrating: Ignores Armor.