Uncharted Worlds Character Generator
Generate starting characters for Uncharted Worlds.
Lock Seed
Statistics
Physique: 0
Mettle: -1
Expertise: 2
Influence: 1
Interface: 1
Careers
Explorer
Commercial
Origin
Galactic
Descriptors
Rude, Harried, and Energetic
Skills
- Survival:
You can scrounge up the following from all but the most barren, inhospitable surroundings: • Somewhat edible food and drink • Basic medicine or first-aid materials • Rustic Wilderness Kit • Primitive Class 0 melee weapon
- Acumen:
When you first visit a market or environment, you may ask one of the following questions, and the GM will answer honestly: • What is profitably exploitable here? • What is in high demand here? • Who is the biggest economic player?
- Marketing:
When you arrive in a civilized area, choose a type of market. You can easily find that kind of market here. • Elite: High class, exacting. • Secretive: Discrete, illicit. • Motivated: Fast, agreeable
- Program:
When you Access a system, choose a behavior that the system could perform and a condition that will trigger that behavior.
Advancement
A solution is purchased.
Assets
Workspace: Survey
Planetary scanners (weather, geological activity, etc). Probe launcher, topography holo-projector, motor-pool.
Class 0 Attire (Cultural)
Incorporates popular styles/elements of a culture.
Class 1 Heavy Weapon
- Heavy Weapon: Two-handed ranged weapon. Optimal Ranges: Far, Distant.
- Destructive: Causes property damage, damages machinery and vehicles.
- Clumsy: Heavy and awkward, forces Face Adversity on physical activity.
- Seeking: Projectile arcs towards a moving target.
Class 1 Attire (Formal)
Well cut and stylish.
- Carapace: Clumsy, +3 Armor.
Class 2 Attire (Simple)
Utilitarian, favors function over looks.
- Tough: Protects from elements, hard to damage, easy to repair.
- Impressive: Distinctive, intimidating, with embellishments and accessories.