Uncharted Worlds Character Generator
Generate starting characters for Uncharted Worlds.
Lock Seed
Statistics
Physique: -1
Mettle: 0
Expertise: 1
Influence: 2
Interface: 1
Careers
Scoundrel
Military
Origin
Crowded
Descriptors
Dapper, Grim, and Lively
Skills
- Unique Weapon:
Own a unique Class 3 firearm or heavy weapon. If that weapon is ever lost, you can abandon it and spend an extended period of time claiming a new weapon as your Unique Weapon, adding an extra upgrade to it.
- Addict:
Choose one of your five stats. As long as you regularly dose yourself with your drug of choice, increase that stat by +1. Failure to subsequently dose yourself will reduce that stat by -2 until you dose yourself again or recover from the lengthy effects of withdrawal.
- Scapegoat:
When you would suffer social, legal or financial consequences, name someone and Roll+Expertise. On a 10+, they suffer instead. On a 7-9, as above. They know it was you. On a 6-, it didn't work, and they know what you tried to do.
- Network:
You can simultaneously track the location and health of a dozen willing subjects through a console or HUD. You are able to remotely Get Involved or issue Commands.
Advancement
A perilous order is obeyed.
Assets
Workspace: Armored
Made of reinforced materials. Difficult to damage, can withstand direct impacts and explosions. Reinforced blast doors, structurally sound.
Class 0 Attire (Rugged)
Crude, patched, aged and worn.
Class 1 Flyer (Speeder)
A flying vehicle for up to six people that can hover and take off vertically.
- Agile: Quick, maneuverable, able to perform stunts.
Class 1 Land Vehicle (QuadWalker)
A quadruped vehicle for up to 3 people. All-terrain mobility with stability.
- Transport: Can carry a dozen people or a cargo container. Groundcar and QuadWalker only.
Class 2 Land Vehicle (Walker)
A bipedal humanoid chassis with lifter arms. 1 pilot suspended within.
- Rugged: Protects from elements, resists environmental damage, easy to repair.
- Armed: A heavy weapon (purchased separately) attached to the vehicle, fired by the pilot.
Class 3 Heavy Weapon
- Heavy Weapon: Two-handed ranged weapon. Optimal Ranges: Far, Distant.
- Destructive: Causes property damage, damages machinery and vehicles.
- Clumsy: Heavy and awkward, forces Face Adversity on physical activity.
- Spray: Reduce distance, coverage increased to wide cone. Optimal Range: Close.
- Concussive: Exceptionally loud and bright. Deafens, blinds and knocks away.
- Plasma: Fires bright bolts of supercharged, burning energy.