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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Uncharted Worlds Character Generator

Generate starting characters for Uncharted Worlds.

Lock Seed

Statistics

Physique: -1

Mettle: 1

Expertise: 0

Influence: 2

Interface: 1

Careers

Commercial
Personality

Origin

Productive

Descriptors

Cunning, Placid, and Detached

Skills

Advancement

A cargo unit is exchanged.

Assets

Workspace: Stately

Expensive, luxurious, finely appointed décor. More expensive to maintain, but provides much higher quality of life

Class 0 Attire (Formal)

Well cut and stylish.

Class 1 Attire (Cultural)

Incorporates popular styles/elements of a culture.

  • Carapace: Clumsy, +3 Armor.

Class 1 Heavy Weapon

  • Heavy Weapon: Two-handed ranged weapon. Optimal Ranges: Far, Distant.
  • Destructive: Causes property damage, damages machinery and vehicles.
  • Clumsy: Heavy and awkward, forces Face Adversity on physical activity.
  • Impact: Heavy kinetic force that breaks bones and knocks people over.

Class 2 Land Vehicle (Bike)

A fast, two-wheeled vehicle with a maneuverable frame. Up to one passenger.

  • Stealthy: Silent, difficult to pick up on sensors, occupants invisible to sensors.
  • Agile: Quick, maneuverable, able to perform stunts.

Class 3 Crew (Gang)

Crude and self-reliant. Equipped with a smattering of mismatched weaponry (pistols, shotguns, chains, knives, etc). Able to attack people or break things.

  • Armed: Choose a Class 1 Firearm. The crew is equipped with it and trained in its use.
  • Artillery: Able to bombard with artillery, turrets or starship weaponry.
  • Mechanics: Able to service and maintain machinery, and assist in repairs and overhauls.