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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Uncharted Worlds Character Generator

Generate starting characters for Uncharted Worlds.

Lock Seed

Statistics

Physique: 1

Mettle: 0

Expertise: 1

Influence: -1

Interface: 2

Careers

Starfarer
Personality

Origin

Colonist

Descriptors

Restless, Stunning, and Dusky

Skills

Advancement

A statement starts or ends a fight.

Assets

Workspace: Navigation

Wide bay windows, observation decks, star-charts, holo-screens. Satellite uplinks, orbital tracking systems, airspace control/coordination tower

Class 0 Attire (Cultural)

Incorporates popular styles/elements of a culture.

Class 1 Crew (Squad)

Disciplined and stolid. Equipped with a similar type of weaponry (pistols, stun batons, rifles, etc). Able to guard areas and engage in small-scale combat.

  • Mechanics: Able to service and maintain machinery, and assist in repairs and overhauls.

Class 1 Attire (Simple)

Utilitarian, favors function over looks.

  • Meshweave: +1 Armor that looks like normal fabric.

Class 2 Explosive (Charge)

Two-handed placed explosive. Optimal Range: Melee

  • Sticky: Attaches itself to any surface, difficult to remove.
  • Breaching: Breaches reinforced buildings and starships. Charge only.

Class 3 Flyer (Shuttle)

A tiny, maneuverable flying vehicle. Space for a pilot and at most one passenger.

  • Shielded: +1 Armor provided by extended grav field. Blocks remote Access and hacking.
  • Sensors: The vehicle gathers various types of information.
  • Armed: A heavy weapon (purchased separately) attached to the vehicle, fired by the pilot.