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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Uncharted Worlds Character Generator

Generate starting characters for Uncharted Worlds.

Lock Seed

Statistics

Physique: 1

Mettle: -1

Expertise: 1

Influence: 2

Interface: 0

Careers

Personality
Clandestine

Origin

Colonist

Descriptors

Soft, Wiry, and Serious

Skills

Advancement

A victim experiences true fear.

Assets

Workspace: Habitation

Living space for many guests or crew. Communal eating rooms, extended life-support/facilities.

Class 0 Attire (Simple)

Utilitarian, favors function over looks.

Class 1 Melee Weapon

  • Melee Weapon: Optimal Range: Melee.
  • Basic Form: Choose 1 free upgrade (basic weapon form; this is already accounted for)
  • Defensive: Can parry, deflect and disarm.
  • Energy: Glows with incandescent energy, melts, burns, cauterizes.

Class 1 Explosive (Grenade)

One-handed thrown explosive. Optimal Range: Close

  • Shrapnel: Causes amputation, bleeding and disfigurement in a wide radius.

Class 2 Explosive (Grenade)

One-handed thrown explosive. Optimal Range: Close

  • Haywire: Disrupts electronic systems, scanners and advanced weaponry.
  • Sticky: Attaches itself to any surface, difficult to remove.

Class 3 Crew (Staff)

Refined and professional. Able to serve guests, keep accounts, prepare meals and perform daily household chores.

  • Informants: Able to collect information and report back, or pass on information.
  • Equipped: Choose a Kit. The crew carries various tools from that kit, and can use them.
  • Fearless: Never afraid or intimidated, will follow insane orders but often go too far.