Tools for procedural generation of content for tabletop role-playing games
Uncharted Worlds Character Generator
Generate starting characters for Uncharted Worlds.
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Statistics
Physique: 1
Mettle: 0
Expertise: -1
Influence: 2
Interface: 1
Careers
Explorer
Scoundrel
Origin
Regimented
Descriptors
Weathered, Slick, and Formal
Skills
- Boldly Go:
When leading an expedition into the unknown, Roll+Mettle. On a 10+, choose 1. On a 7-9, the GM will choose 1. You encounter... • something potentially profitable • something currently useful • something uniquely awesome
- Criminal:
Any successful (10+) Move that involves theft, smuggling, extortion or similar crimes also leaves no evidence that could indict you
- Survival:
You can scrounge up the following from all but the most barren, inhospitable surroundings: • Somewhat edible food and drink • Basic medicine or first-aid materials • Rustic Wilderness Kit • Primitive Class 0 melee weapon
- Leadership:
You have a hand-picked, elite Class 3 Crew. Given enough time and training, you can replace lost members of this crew with new NPCs.
Advancement
An alien wilderness is traversed.
Assets
Workspace: Facade
False identification/registry, disguised as something else. Crawlspaces, hidden compartments, false walls.
Class 0 Attire (Cultural)
Incorporates popular styles/elements of a culture.
Class 1 Crew (Gang)
Crude and self-reliant. Equipped with a smattering of mismatched weaponry (pistols, shotguns, chains, knives, etc). Able to attack people or break things.
- Rugged: Can work in harsh climates for extended periods of time.
Class 1 Firearm (Rifle)
Two handed ranged weapon, Optimal Ranges: Close, Far.
- Stun: Non-lethal. Stuns, snares or renders unconscious.
Class 2 Firearm (Pistol)
One handed ranged weapon, Optimal Ranges: Adjacent, Close.
- Scope: Can fire at distant objects. Optimal Ranges: Far, Distant.
- Penetrating: Ignores Armor.
Class 3 Crew (Staff)
Refined and professional. Able to serve guests, keep accounts, prepare meals and perform daily household chores.
- Imposing: Imposing in some way. Able to frighten, threaten, dissuade, etc.
- Beautiful: Chosen for their good looks and wit. Able to distract and entertain.
- Loyal: Only take orders from you. Quickly recovers to their normal disposition.