Uncharted Worlds Character Generator
Generate starting characters for Uncharted Worlds.
Lock Seed
Statistics
Physique: 0
Mettle: 1
Expertise: 2
Influence: -1
Interface: 1
Careers
Clandestine
Academic
Origin
Colonist
Descriptors
Sinister, Kind-hearted, and Solid
Skills
- Sabotage:
When you tamper with machines, plans, etc, describe how you go about it and Roll+[Stat]. On a 10+ the target of your tampering is doomed to fail, just as you planned. On a 7-9, the target of your tampering is doomed to fail spectacularly, horrifically or comically, at the GM's discretion.
- Stealth:
Whenever you can move around freely and are unobserved, you can choose to vanish without a trace. While missing, you may show up in the midst of events, as long as you can explain how you got there.
- Technobabble:
You can Command crew using Expertise rather than Influence. Subjects of your Command can perform minor technical or scientific tasks, no matter their skill set.
- Tinker:
You can assemble the following from scrap metal and spare parts: • Shoddy Class 0 melee weapon • Makeshift Class 0 explosive • Crude Engineering Kit
Advancement
An act is performed covertly.
Assets
Workspace: Stealthy
Difficult to detect, high tech camouflage, cloaking or concealment. Scanning bafflers, sound dampening, hidden doors/rooms.
Class 0 Attire (Formal)
Well cut and stylish.
Kit (Survey)
Tools to observe and monitor. Range finders, tracking devices, motion sensors, deep scanner tripod, holo-map projector, data recorder, deployabletransmitter, etc.
Class 1 Land Vehicle (QuadWalker)
A quadruped vehicle for up to 3 people. All-terrain mobility with stability.
- Luxury: Impressive, high quality and very comfortable. Various quality-of-life features.
Class 2 Attire (Simple)
Utilitarian, favors function over looks.
- Jump Jets: Can give small burst jumps, slow descent, and controlled flight in zero-g.
- Shielded: +1 Armor provided by thin, invisible energy shield projected by the suit.