Tools for procedural generation of content for tabletop role-playing games
Uncharted Worlds Character Generator
Generate starting characters for Uncharted Worlds.
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Statistics
Physique: 1
Mettle: 0
Expertise: 1
Influence: -1
Interface: 2
Careers
Academic
Military
Origin
Brutal
Descriptors
Elderly, Scarred, and Angry
Skills
- Surgery:
When using a medical facility, your Patch Up can be used to install prosthetics and perform surgical reconstruction on living beings. This treats critical injuries.
- Toughness:
You can suffer two injuries of each severity, rather than one.
- Authority:
Whenever you are in a position of clear superiority over a group of NPCs, you can Command those NPCs even if the order goes against their own traits, loyalties and willingness
- Branded:
You have a prominent, recognisable physical mark (scars, burns, tattoos, prison barcode, slave brand), as a testament to the hardships you've survived. You gain +1 to your Physique stat, to a maximum of +2.
Advancement
A life is saved or destroyed by science.
Assets
Workspace: Armored
Made of reinforced materials. Difficult to damage, can withstand direct impacts and explosions. Reinforced blast doors, structurally sound.
Class 0 Attire (Cultural)
Incorporates popular styles/elements of a culture.
Class 1 Crew (Staff)
Refined and professional. Able to serve guests, keep accounts, prepare meals and perform daily household chores.
- Criminal: Able to commit small-scale criminal activity or assist with larger crimes.
Class 1 Firearm (Pistol)
One handed ranged weapon, Optimal Ranges: Adjacent, Close.
- Explosive: Loud. Causes messy wounds, property damage near the point of impact.
Class 2 Crew (Squad)
Disciplined and stolid. Equipped with a similar type of weaponry (pistols, stun batons, rifles, etc). Able to guard areas and engage in small-scale combat.
- Loyal: Only take orders from you. Quickly recovers to their normal disposition.
- Armed: Choose a Class 1 Firearm. The crew is equipped with it and trained in its use.