Tools for procedural generation of content for tabletop role-playing games
Uncharted Worlds Character Generator
Generate starting characters for Uncharted Worlds.
Lock Seed
Statistics
Physique: -1
Mettle: 1
Expertise: 2
Influence: 1
Interface: 0
Careers
Starfarer
Commercial
Origin
Regimented
Descriptors
Tall, Harried, and Sturdy
Skills
- Luxury:
Your clothing, belongings and quarters are all lavish and expensive. Gain one of the following NPCs as a retainer: Butler, Assistant, Consort or Advisor. Name the NPC and give them a 2-4 word description.
- Navigation:
When you plan a long voyage, choose 1. The voyage will be: • Fast - You know a shortcut. • Safe - Choose a faction to avoid. • Pleasant - +2 to Cramped Quarters. • Profitable - If you deliver the passengers who are asking for passage.
- Marketing:
When you arrive in a civilized area, choose a type of market. You can easily find that kind of market here. • Elite: High class, exacting. • Secretive: Discrete, illicit. • Motivated: Fast, agreeable
- Tactics:
When you Open Fire or Launch Assault, you choose one or more consequences on a partial success (7-9), not the GM.
Advancement
A system is pushed to the limit.
Assets
Workspace: Navigation
Wide bay windows, observation decks, star-charts, holo-screens. Satellite uplinks, orbital tracking systems, airspace control/coordination tower
Class 0 Attire (Uniform)
Easily identifiable as belonging to a specific faction or group.
Class 1 Crew (Techs)
Educated and well trained. Equipped with basic tools. Able to provide technical or manual assistance to a variety of scientific or engineering projects.
- Medics: Able to provide long-term convalescent care or assist in medical procedures.
Class 1 Crew (Squad)
Disciplined and stolid. Equipped with a similar type of weaponry (pistols, stun batons, rifles, etc). Able to guard areas and engage in small-scale combat.
- Athletic: Graceful, swift, strong and flexible. Much better than average, physically.
Class 2 Explosive (Grenade)
One-handed thrown explosive. Optimal Range: Close
- Focused: Directed high explosive force, little collateral damage.
- Breaching: Breaches reinforced buildings and starships. Charge only.