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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Uncharted Worlds Character Generator

Generate starting characters for Uncharted Worlds.

Lock Seed

Statistics

Physique: 1

Mettle: -1

Expertise: 0

Influence: 1

Interface: 2

Careers

Scoundrel
Personality

Origin

Galactic

Descriptors

Thick, Chiselled, and Sharp

Skills

Advancement

A deal ends in betrayal.

Assets

Workspace: Habitation

Living space for many guests or crew. Communal eating rooms, extended life-support/facilities.

Class 0 Attire (Formal)

Well cut and stylish.

Class 1 Heavy Weapon

  • Heavy Weapon: Two-handed ranged weapon. Optimal Ranges: Far, Distant.
  • Destructive: Causes property damage, damages machinery and vehicles.
  • Clumsy: Heavy and awkward, forces Face Adversity on physical activity.
  • Plasma: Fires bright bolts of supercharged, burning energy.

Class 1 Heavy Weapon

  • Heavy Weapon: Two-handed ranged weapon. Optimal Ranges: Far, Distant.
  • Destructive: Causes property damage, damages machinery and vehicles.
  • Clumsy: Heavy and awkward, forces Face Adversity on physical activity.
  • Impact: Heavy kinetic force that breaks bones and knocks people over.

Class 2 Flyer (Speeder)

A flying vehicle for up to six people that can hover and take off vertically.

  • Rugged: Protects from elements, resists environmental damage, easy to repair.
  • Shielded: +1 Armor provided by extended grav field. Blocks remote Access and hacking.

Class 3 Crew (Techs)

Educated and well trained. Equipped with basic tools. Able to provide technical or manual assistance to a variety of scientific or engineering projects.

  • Athletic: Graceful, swift, strong and flexible. Much better than average, physically.
  • Imposing: Imposing in some way. Able to frighten, threaten, dissuade, etc.
  • Informants: Able to collect information and report back, or pass on information.