Tools for procedural generation of content for tabletop role-playing games
Uncharted Worlds Character Generator
Generate starting characters for Uncharted Worlds.
Lock Seed
Statistics
Physique: 0
Mettle: 2
Expertise: 1
Influence: -1
Interface: 1
Careers
Starfarer
Clandestine
Origin
Privileged
Descriptors
Restless, Sinister, and Plump
Skills
- Assassination:
Any successful (10+) Move that results in someone's death also leaves no evidence that you committed the act.
- Custom Flyer:
You own a custom-designed Class 3 shuttle or speeder vehicle. If that vehicle is ever lost, you can spend an extended period of time claiming a new vehicle as your Custom Flyer, adding an extra upgrade to it.
- Navigation:
When you plan a long voyage, choose 1. The voyage will be: • Fast - You know a shortcut. • Safe - Choose a faction to avoid. • Pleasant - +2 to Cramped Quarters. • Profitable - If you deliver the passengers who are asking for passage.
- Fame:
Decide what you are famous/infamous for. Factions, groups and people of importance always know who you are when you meet them. Allies may use your +Influence if they speak in your name, but you'll suffer for any faux-pas.
Advancement
A solution leverages gravity.
Assets
Workspace: Navigation
Wide bay windows, observation decks, star-charts, holo-screens. Satellite uplinks, orbital tracking systems, airspace control/coordination tower
Class 0 Attire (Simple)
Utilitarian, favors function over looks.
Class 1 Crew (Techs)
Educated and well trained. Equipped with basic tools. Able to provide technical or manual assistance to a variety of scientific or engineering projects.
- Imposing: Imposing in some way. Able to frighten, threaten, dissuade, etc.
Class 1 Attire (Simple)
Utilitarian, favors function over looks.
- Shielded: +1 Armor provided by thin, invisible energy shield projected by the suit.
Class 2 Explosive (Grenade)
One-handed thrown explosive. Optimal Range: Close
- Stun: Non-lethal. Stuns, snares or renders unconscious.
- Haywire: Disrupts electronic systems, scanners and advanced weaponry.
Class 3 Flyer (Shuttle)
A tiny, maneuverable flying vehicle. Space for a pilot and at most one passenger.
- Armed: A heavy weapon (purchased separately) attached to the vehicle, fired by the pilot.
- Sensors: The vehicle gathers various types of information.
- Sealed: Fully enclosed frame with oxygen source. Can function in space, under water, etc.