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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Uncharted Worlds Character Generator

Generate starting characters for Uncharted Worlds.

Lock Seed

Statistics

Physique: 1

Mettle: 1

Expertise: 2

Influence: -1

Interface: 0

Careers

Personality
Commercial

Origin

Colonist

Descriptors

Soft, Manicured, and Prudent

Skills

Advancement

A statement starts or ends a fight.

Assets

Workspace: Habitation

Living space for many guests or crew. Communal eating rooms, extended life-support/facilities.

Class 0 Attire (Simple)

Utilitarian, favors function over looks.

Class 1 Land Vehicle (Groundcar)

A sturdy 4 or 6-wheeled transport. Fits a driver plus up to 4 passengers.

  • Luxury: Impressive, high quality and very comfortable. Various quality-of-life features.

Kit (Computer)

Tools to access, program, diagnose and repair computer systems. Laptops, diagnostic tools, wires, handheld power sources, portable data drives, etc.

Class 2 Explosive (Charge)

Two-handed placed explosive. Optimal Range: Melee

  • Concussive: Exceptionally loud and bright. Deafens, blinds and knocks away.
  • Plasma: Creates a nova of incandescent energy that vaporizes matter.

Class 3 Crew (Gang)

Crude and self-reliant. Equipped with a smattering of mismatched weaponry (pistols, shotguns, chains, knives, etc). Able to attack people or break things.

  • Criminal: Able to commit small-scale criminal activity or assist with larger crimes.
  • Loyal: Only take orders from you. Quickly recovers to their normal disposition.
  • Armed: Choose a Class 1 Firearm. The crew is equipped with it and trained in its use.