Uncharted Worlds Character Generator
Generate starting characters for Uncharted Worlds.
Statistics
Physique: 1
Mettle: -1
Expertise: 0
Influence: 1
Interface: 2
Careers
Academic
Personality
Origin
Colonist
Descriptors
Pallid, Chiselled, and Solid
Skills
- Technobabble:
You can Command crew using Expertise rather than Influence. Subjects of your Command can perform minor technical or scientific tasks, no matter their skill set.
- Leadership:
You have a hand-picked, elite Class 3 Crew. Given enough time and training, you can replace lost members of this crew with new NPCs.
- Chemistry:
When creating an antidote, vaccine, drug, poison or pathogen in a lab, state the effect you want it to have and its method of transmission (spray, injector, pill, etc). Roll+Expertise. On a 10+, you successfully create it. On a 7-9, it will have reduced potency or have unintended side effects.
- Resourceful:
You're good at making do with limited resources, and getting the most out of what you have, making you a bit of a hoarder. You gain +1 to your Expertise stat, to a maximum of +2.
Advancement
A rumor spreads like wildfire.
Assets
Workspace: Medical
Sterile environment. Medbay, cryotubes, surgical servo arms, isolation chamber, recovery ward.
Class 0 Attire (Formal)
Well cut and stylish.
Class 1 Melee Weapon
- Melee Weapon: Optimal Range: Melee.
- Basic Form: Choose 1 free upgrade (basic weapon form; this is already accounted for)
- Impaling: Can pin targets, pierce thin materials, and stab with great accuracy.
- Stun: Non-lethal. Stuns, snares or renders unconscious.
Class 1 Crew (Staff)
Refined and professional. Able to serve guests, keep accounts, prepare meals and perform daily household chores.
- Medics: Able to provide long-term convalescent care or assist in medical procedures.
Class 2 Firearm (Pistol)
One handed ranged weapon, Optimal Ranges: Adjacent, Close.
- Laser: Projects focused beams of energy that can cut or melt materials.
- Destructive: Causes property damage, damages machinery and vehicles.
Class 3 Crew (Techs)
Educated and well trained. Equipped with basic tools. Able to provide technical or manual assistance to a variety of scientific or engineering projects.
- Artillery: Able to bombard with artillery, turrets or starship weaponry.
- Builders: Able to build small structures or assist in construction projects.
- Mechanics: Able to service and maintain machinery, and assist in repairs and overhauls.