Uncharted Worlds Character Generator
Generate starting characters for Uncharted Worlds.
Statistics
Physique: -1
Mettle: 0
Expertise: 1
Influence: 2
Interface: 1
Careers
Personality
Academic
Origin
Impoverished
Descriptors
Haughty, Pallid, and Vulgar
Skills
- Education:
When you gain one or more Data Points about a subject, each ally that was present or involved also gains a Data Point about the subject.
- Diplomacy:
Factions will ignore political boundaries, jurisdictions, your personal relationship, and even their own prejudices when you call in a Favor.
- Contacts:
You have acquaintances and contacts all over the galaxy. When arriving anywhere civilized, introduce a contact. That NPC operates here.
- Stealth:
Whenever you can move around freely and are unobserved, you can choose to vanish without a trace. While missing, you may show up in the midst of events, as long as you can explain how you got there.
Advancement
A statement starts or ends a fight.
Assets
Workspace: Habitation
Living space for many guests or crew. Communal eating rooms, extended life-support/facilities.
Class 0 Attire (Rugged)
Crude, patched, aged and worn.
Class 1 Crew (Techs)
Educated and well trained. Equipped with basic tools. Able to provide technical or manual assistance to a variety of scientific or engineering projects.
- Builders: Able to build small structures or assist in construction projects.
Class 1 Flyer (Shuttle)
A tiny, maneuverable flying vehicle. Space for a pilot and at most one passenger.
- Transport: Can carry a dozen people or a cargo container. Shuttle only.
Class 2 Attire (Uniform)
Easily identifiable as belonging to a specific faction or group.
- Sensor: Choose a type of information. The wrist screen scans for that subject.
- Carapace: Clumsy, +3 Armor.